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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2583
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Posted - 2014.04.16 00:59:00 -
[1] - Quote
Remove the redline and I'll talk.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2588
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Posted - 2014.04.16 01:30:00 -
[2] - Quote
You guys are pathetic. Do you really want OHK sniper rifles?
CoD---------------->
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2588
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Posted - 2014.04.16 01:31:00 -
[3] - Quote
Sir Dukey wrote:Tau Lai wrote:I bet sniper rifles will get some kind of buff on the next patch iteration, because right now, a prototype sniper cannot take down a prototype suit. a prototype can barley take out a militia. Shoot them twice, or just once in the head.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2588
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Posted - 2014.04.16 01:32:00 -
[4] - Quote
buzzzzzzz killllllllll wrote:if you leave the redline they are amazing. i have prof 3 snipers and i snipe about 150 meters from the objective with a thales, never lost one yet. they need a damage buff on the snipers, but only if they cant shoot out of the redline This, I can agree with.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2590
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Posted - 2014.04.16 02:28:00 -
[5] - Quote
Sir Dukey wrote:Fizzer94 wrote:You guys are pathetic. Do you really want OHK sniper rifles?
CoD----------------> no sniper in any game takes away at max 25% of an enemies health. a proto sniper should take away at least 75% of a proto suits health. (suit with 700 ehp). A proto sniper should rip through most suits. Weapon damage doesn't scale with suit HP.
It take longer for a PRO weapon to kill a PRO suit than it does for an STD weapon to kill an STD suit. Snipers shouldn't be the exception.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2645
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Posted - 2014.04.24 18:42:00 -
[6] - Quote
Until Snipers CANNOT UNDER ANY CIRCUMSTANCES hide behind the Redline for a 0 Risk play style, they should get no buffs. I understand that there are snipers that don't do hide behind the redline, and even some of those snipers agree with me. There is a sniper in our corp that refuses to abuse the redline, and is what I would call a designated marksman more than a sniper. He ostracizes redline snipers, as he should.
I would love for snipers to become useful for more than killing, though. If sniper scopes were equipped with scanners, that would be wonderful, because part of sniping is reconnaissance. Perhaps a rifle like this could be a variant, rather than standard issue?
I would absolutely agree than snipers could get a decent buff in damage output, so long as they can no longer abuse the redline. Not a buff as large as the OP is suggesting, but a large buff nonetheless.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2646
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Posted - 2014.04.24 22:07:00 -
[7] - Quote
Tau Lai wrote:D legendary hero wrote:Fizzer94 wrote:Remove the redline and I'll talk. THISSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS ^^^^^^^^^^ If the redline is removed the game won't last 2 days. That is a fact. Imagine 16 protosuits just below the MCC... hunting you as you drop... Imagine 3 indestructible Blaster Turret installations at the base of the MCC, ever-vigilant protectors to defend the downtrodden against the red eyed demons!
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2647
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Posted - 2014.04.24 22:12:00 -
[8] - Quote
Atiim wrote:Fizzer94 wrote: Imagine 3 indestructible Blaster Turret installations at the base of the MCC, ever-vigilant protectors to defend the downtrodden against the red eyed demons!
*Calls In 'Triple Rep Madrugar* *And 1 Indestructible Missile Turret Installation*
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2647
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Posted - 2014.04.24 22:20:00 -
[9] - Quote
Atiim wrote:Fizzer94 wrote:Atiim wrote:Fizzer94 wrote: Imagine 3 indestructible Blaster Turret installations at the base of the MCC, ever-vigilant protectors to defend the downtrodden against the red eyed demons!
*Calls In 'Triple Rep Madrugar* *And 1 Indestructible Missile Turret Installation* *Drives 150m back*
*Continues to farm infantry with glee* *Puts wall around the drop zone*
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2647
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Posted - 2014.04.24 22:52:00 -
[10] - Quote
Symbioticforks wrote:Ryme Intrinseca wrote:Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Don't be ridiculous, snipers already OHK half the suits in the game. Just how big a win button do you need? Maybe you think your rifle should be a laser pointer calling down infinite OBs? Good snipers do fine with zoom and damage as it is. If they were any higher you'd have a lot of half empty battlefields with everyone hiding in the redline or tanks. Here's the difference, and what you fail to understand simpleton. Militia Sniper Rifle vs. Militia Drop Suit (MINIMUM 2 body shots for a kill / 1 head shot for a kill) Prototype Sniper Rifle vs. Prototype Drop Suit (MINIMUM 3 body shots for a kill / 1-2 head shots for a kill) *excluding heavies* In their own tier.. Militia Sniper Rifle > Prototype Balancing the Sniper Rifle might increase the percentage of one hit kills of a prototype sniper vs maybe a standard/militia drop suit. That's not what matters at all though. They're prepared to die a lot. A cheap suit provides low risk of isk loss, so death is their reward.The people running those suits generally don't matter to the out come of a match. Anyone with a combat rifle / rail rifle with a prototype drop suit could attest. They serve one purpose and that's to increase that little number next to your deaths at the end of a match. It's not even generally required that you aim to kill these people. (the miracle of hip fire) This is true for all weapons besides grenades. A militia suit dies faster to a militia weapon than a proto suit does to a proto weapon. The Sniper Rifle shouldn't be the magical exception that does 2x more damage at PRO than it does at MLT.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2647
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Posted - 2014.04.24 22:58:00 -
[11] - Quote
Atiim wrote:Fizzer94 wrote: This is true for all weapons besides grenades. A militia suit dies faster to a militia weapon than a proto suit does to a proto weapon. The Sniper Rifle shouldn't be the magical exception that does 2x more damage at PRO than it does at MLT.
Except an Assault mk.0 dies to a Vizam Scrambler Rifle faster Assault M-1 dies to a Scrambler Rifle How do you figure? The Mk.0 is likely to have more than 110% of the HP of the M-1, right?
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2647
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Posted - 2014.04.24 23:29:00 -
[12] - Quote
Symbioticforks wrote:Fizzer94 wrote:Symbioticforks wrote:Ryme Intrinseca wrote:Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Don't be ridiculous, snipers already OHK half the suits in the game. Just how big a win button do you need? Maybe you think your rifle should be a laser pointer calling down infinite OBs? Good snipers do fine with zoom and damage as it is. If they were any higher you'd have a lot of half empty battlefields with everyone hiding in the redline or tanks. Here's the difference, and what you fail to understand simpleton. Militia Sniper Rifle vs. Militia Drop Suit (MINIMUM 2 body shots for a kill / 1 head shot for a kill) Prototype Sniper Rifle vs. Prototype Drop Suit (MINIMUM 3 body shots for a kill / 1-2 head shots for a kill) *excluding heavies* In their own tier.. Militia Sniper Rifle > Prototype Balancing the Sniper Rifle might increase the percentage of one hit kills of a prototype sniper vs maybe a standard/militia drop suit. That's not what matters at all though. They're prepared to die a lot. A cheap suit provides low risk of isk loss, so death is their reward.The people running those suits generally don't matter to the out come of a match. Anyone with a combat rifle / rail rifle with a prototype drop suit could attest. They serve one purpose and that's to increase that little number next to your deaths at the end of a match. It's not even generally required that you aim to kill these people. (the miracle of hip fire) This is true for all weapons besides grenades. A militia suit dies faster to a militia weapon than a proto suit does to a proto weapon. The Sniper Rifle shouldn't be the magical exception that does 2x more damage at PRO than it does at MLT. It deals the same amount of damage as any rifle at prototype. (10% more) The amount of drop suit health however goes up by 100%. It's the difference between 2 shots and 3 shots. Any attention given to the Sniper Rifle would be appreciated. The gun becomes ineffective vs. anyone that requires 3+ shots to kill. The base damage should be increased. It's that simple. I'm not asking for the gun to fire at x2 the damage. Most people are calling for a 20% damage increase. Firing the weapon on those 3+ aimed shots to kill someone, it just feels bad.It's a lot easier to take cover from a sniper than it is from any other infantry. I would be 100% on board with Sniper Rifles getting a 20% damage buff...
...if they fix redline sniping before or at the same time as the buff.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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