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calisk galern
BurgezzE.T.F General Tso's Alliance
2401
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Posted - 2014.04.25 12:44:00 -
[271] - Quote
Ryme Intrinseca wrote:lrian Locust wrote:Ryme Intrinseca wrote:So you admit its ALREADY an OHK for militia vs militia or proto vs proto but you think that's not enough? Im talking about headshots, of course. I think youre a good player so that shouldnt be a problem for you. Headshot an OHK? Yeah, right! Besides, you talk like every shot is a headshot. Headshots are very difficult, because of bad rendering, moving targets (no problem with that!) and false 'red reticules'. A charge sniper headshot will OHK almost everything. Some bricked suits are two shots, but they're giving up a lot of mobility, damage output, and ewar potential to do that. The normal charge sniper headshot versus proto suit situation is an OHK, especially now everyone is in scout suits. As for headshots being difficult, well yeah. You can hardly expect an OHK to be easy. bricked tanks gal heavies take 4 headshots from charged rifle thanks to their high hp and resitances |
Ryme Intrinseca
Fatal Absolution Dirt Nap Squad.
967
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Posted - 2014.04.25 12:58:00 -
[272] - Quote
calisk galern wrote:Ryme Intrinseca wrote:lrian Locust wrote:Ryme Intrinseca wrote:So you admit its ALREADY an OHK for militia vs militia or proto vs proto but you think that's not enough? Im talking about headshots, of course. I think youre a good player so that shouldnt be a problem for you. Headshot an OHK? Yeah, right! Besides, you talk like every shot is a headshot. Headshots are very difficult, because of bad rendering, moving targets (no problem with that!) and false 'red reticules'. A charge sniper headshot will OHK almost everything. Some bricked suits are two shots, but they're giving up a lot of mobility, damage output, and ewar potential to do that. The normal charge sniper headshot versus proto suit situation is an OHK, especially now everyone is in scout suits. As for headshots being difficult, well yeah. You can hardly expect an OHK to be easy. bricked tanks gal heavies take 4 headshots from charged rifle thanks to their high hp and resitances, and that's assuming they don't have a logi repper in which case you may as well add the amount of shots it takes to kill the logi first assuming i can they tend to have just as much hp. Yeah I was talking about non-heavies, as the guy I was responding to was. |
Banjo Robertson
Bullet Cluster Lokun Listamenn
180
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Posted - 2014.04.25 13:01:00 -
[273] - Quote
Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff.
Snipers need a boost just as badly as shotguns do, which is to say, not at all.
Part of being a sniper is getting heatshots, you will do more damage if you do get a heatshot, if you dont get a heatshot you are a bad sniper. Just like how there are bad heavies, bad scouts, bad assault, and bad logies, there are BAD SNIPERS TOO! Learn to be a good sniper. |
calisk galern
BurgezzE.T.F General Tso's Alliance
2401
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Posted - 2014.04.25 13:15:00 -
[274] - Quote
Banjo Robertson wrote:Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Snipers need a boost just as badly as shotguns do, which is to say, not at all. Part of being a sniper is getting heatshots, you will do more damage if you do get a heatshot, if you dont get a heatshot you are a bad sniper. Just like how there are bad heavies, bad scouts, bad assault, and bad logies, there are BAD SNIPERS TOO! Learn to be a good sniper.
i would agree if headshots were effective, they are quite difficult to hand especially on moving targets, if this was the direction the devs wanted to go then the multiplier should be higher, that said I was hoping for them to push sniper rifles more towards marksmen rifles.
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lrian Locust
Chatelain Rapid Response Gallente Federation
401
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Posted - 2014.04.25 13:21:00 -
[275] - Quote
Ryme Intrinseca wrote:A charge sniper headshot will OHK almost everything. Some bricked suits are two shots, but they're giving up a lot of mobility, damage output, and ewar potential to do that. The normal charge sniper headshot versus proto suit situation is an OHK, especially now everyone is in scout suits.
As for headshots being difficult, well yeah. You can hardly expect an OHK to be easy. Nah, that's 563 eHP damage. Excluding the -10% penalty vs. armour. That's hardly almost anything.
You can't just compare kills results to mostly scouts, especially as they have other things going for them (cloaks, high speed, smaller hitbox, harder to spot). Look at the results: the charge time and extremely low zoom make it much harder for a Charge to hit. Nothing wrong with it, but it's certainly not OP.
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lrian Locust
Chatelain Rapid Response Gallente Federation
401
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Posted - 2014.04.25 13:26:00 -
[276] - Quote
Banjo Robertson wrote:Part of being a sniper is getting heatshots, you will do more damage if you do get a heatshot, if you dont get a heatshot you are a bad sniper. That would be ideal, IF snipers had the tool to get headshots and headshots would kill. As long as a you need at least 5 headshots to kill a merc, headshots are underpowered.
Increase headshot bonus, so: - sniping is more viable - redline sniping is more limited (due to distance and rendering) - shooting skills are rewarded
Proper scopes would be great, too.
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Snake Sellors
Hellstorm Inc League of Infamy
34
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Posted - 2014.04.25 13:30:00 -
[277] - Quote
"redline" "range" "redline" "range".... Really? If the range gets reduced to 300m the sr will be worse than the plasma cannon, it's slow cumbersome and doesn't do much damage, by which i mean even ising a tactical rifle the time it takes to aim, shoot 5 bulletsand probably reload, the rr,cr,ar,hmg,submg,magsec,pistols,laser rifle,md,scrambler, and i expect a few others could of already done a full clip on target, that is not a snipers role. Also the redline sniper is. a symptom of other issues, e.g poor inner map vantages, low damage comparatively, snipers not being useful in pc (people don't need to worry about losing a thales in pubs), redline oppresion tactics, matchmaking proto vs noobs, etc. Snipers may be low risk but they are not high reward we get 50 wp per kill, 60 if it's a headshot kill, 5 points for equipment, that's all folks also "snipers shouldn't be able to shoot objectives" why not? If an armed force had to protect something like this i assure you there would be a sniper watching it. It's called overwatch it would require other tactical approaches before hacking, (although i only point out this in theory, i know this wouldnt work in a game for people to enjoy.) A sniper is a tactical suppression, long range kill role, but it's not worth taking seriously in this game because of 2 problems that people are using as an excuse. I don't think a straight forward boost is the way but a damage buff to headshots requiring sp would solve most problems, it should work as a "class" at the moment anybody can pick up an sr meaning people that are bad at it still do it and that would be the snippers that gives the decent ones a bad name. I try to avoid redlines as much as is reasonable but the point of fact remains that on alot of maps there aren't other options, the old obleisk towers were good positions out of red line areas (yes there was a glitch up there on some maps) but people complained about them, belive me when the redline is gone you folks will still hate snipers. |
Richard Hansaw
Sardaukar Merc Guild General Tso's Alliance
22
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Posted - 2014.04.25 13:53:00 -
[278] - Quote
lrian Locust wrote:Nah, that's 563 eHP damage. Excluding the -10% penalty vs. armour. That's hardly almost anything. I'd consider myself bricked if I were to tank that much.
And of course I'm not saying 600m kills is a regular thing (Most I've taken is 599, actually), but if I were to record the distances they would mostly be on the 400-550m range, and that's beyond untouchable unless I were to actively hunt the sniper down (and then 7/10 times they are armor bricked and on a tall place 100m into the redline.). |
ROEG X
BATTLE SURVEY GROUP Ishuk-Raata Enforcement Directive
43
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Posted - 2014.04.25 13:55:00 -
[279] - Quote
RED LINE NEEDS A NERF LMAO SNIPERS ARE COOL WHEN THERE NOT SITTING IN THE RED LINE ....
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lrian Locust
Chatelain Rapid Response Gallente Federation
402
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Posted - 2014.04.25 13:57:00 -
[280] - Quote
Richard Hansaw wrote:And of course I'm not saying 600m kills is a regular thing (Most I've taken is 599, actually), but if I were to record the distances they would mostly be on the 400-550m range That's far! Are you stuck in the redline? Then why are you complaining about redline sniping? And do you regard yourself as efficient, sniping from such a distance?
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Richard Hansaw
Sardaukar Merc Guild General Tso's Alliance
22
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Posted - 2014.04.25 13:59:00 -
[281] - Quote
lrian Locust wrote:Richard Hansaw wrote:And of course I'm not saying 600m kills is a regular thing (Most I've taken is 599, actually), but if I were to record the distances they would mostly be on the 400-550m range That's far! Are you stuck in the redline? Then why are you complaining about redline sniping? And do you regard yourself as efficient, sniping from such a distance?
Well if you checked the link you'd notice I am not a sniper. |
lrian Locust
Chatelain Rapid Response Gallente Federation
402
|
Posted - 2014.04.25 14:14:00 -
[282] - Quote
Richard Hansaw wrote:lrian Locust wrote:Richard Hansaw wrote:And of course I'm not saying 600m kills is a regular thing (Most I've taken is 599, actually), but if I were to record the distances they would mostly be on the 400-550m range That's far! Are you stuck in the redline? Then why are you complaining about redline sniping? And do you regard yourself as efficient, sniping from such a distance? Well if you checked the link you'd notice I am not a sniper. But you say that you do snipe. No way that the the fit behind your link would hit at 599 m.
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Richard Hansaw
Sardaukar Merc Guild General Tso's Alliance
23
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Posted - 2014.04.25 14:16:00 -
[283] - Quote
I meant that I got hit from that distance. It's not fun to get OHK'd every time I decide to cross the damn street. :( |
lrian Locust
Chatelain Rapid Response Gallente Federation
402
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Posted - 2014.04.25 14:20:00 -
[284] - Quote
Richard Hansaw wrote:I meant that I got hit from that distance. It's not fun to get OHK'd every time I decide to cross the damn street. :( I agree, that sucks. But it doesn't happen that often, does it? My feeling is that most redliners actually help their enemy to win!
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Richard Hansaw
Sardaukar Merc Guild General Tso's Alliance
23
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Posted - 2014.04.25 14:25:00 -
[285] - Quote
Actually it happens a lot. The extra speed means I'm usually at the front of the pack. Same case with heavies, but's that more the slowdown effect negating the only advantage my suit has. |
Poonmunch
Sanguis Defense Syndicate
853
|
Posted - 2014.04.25 15:00:00 -
[286] - Quote
lrian Locust wrote:Eko Sol wrote:Sometimes I snipe and only get like 3 kills but I KNOW I saved the team in the Dom match by getting rid of so many of their uplinks. I think it's only fair that there is an award for it. I do think snipers are underrated. But you think too much of yourself. Get 3 kills as a sniper and claiming you've saved the match? Dream on!
If those 3 kills keep a blue NULL cannon firing for 3 minutes, then yes, it is a huge help to the team. And nobody on the blue team but the sniper realizes what is happening.
A full 3 minutes of NULL cannon fire can cause a lot of damage to the red MCC.
Plus, we hack when we move around.
And drop uplinks.
And drop hives.
And snipe tankers after they call in their tanks but before they can get into them. Then you can hack the tank and drive off to help the team.
And snipe hives and links.
And snipe medics when they stop to help patients. Then we snipe their patients.
And call out red movements.
And snipe the two reds running at you when you are trying to hack. You never even know we were there.
And kill one or two of the three guys attacking you when you are alone.
And burn that proto fatties' shields to zero and half armour when he is looking to collect your skull for his mantlepiece.
And, yunno, play the game along with everyone else.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
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mordiby
G.R.A.V.E INTERGALACTIC WARPIGS
73
|
Posted - 2014.04.25 15:04:00 -
[287] - Quote
Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff.
I think someones super butthurt about heavies, the simple solution is to just increase damage to heavies, Not everyone.
Director of G.R.A.V.E
NBK The Leppy
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lrian Locust
Chatelain Rapid Response Gallente Federation
402
|
Posted - 2014.04.25 15:58:00 -
[288] - Quote
Poonmunch wrote:lrian Locust wrote:Eko Sol wrote:Sometimes I snipe and only get like 3 kills but I KNOW I saved the team in the Dom match by getting rid of so many of their uplinks. I think it's only fair that there is an award for it. I do think snipers are underrated. But you think too much of yourself. Get 3 kills as a sniper and claiming you've saved the match? Dream on! If those 3 kills keep a blue NULL cannon firing for 3 minutes, then yes, it is a huge help to the team. And nobody on the blue team but the sniper realizes what is happening. A full 3 minutes of NULL cannon fire can cause a lot of damage to the red MCC. Plus, we hack when we move around. And drop uplinks. And drop hives. And use remotes. And use proximity mines. And snipe tankers after they call in their tanks but before they can get into them. Then you can hack the tank and drive off to help the team. And snipe hives and links. And snipe medics when they stop to help patients. Then we snipe their patients. And call out red movements. And break red momentum. Even if we don't kill a bunch of charging reds, we can make them keep their heads down. And snipe the two reds running at you when you are trying to hack. You never even know we were there. We are the invisible reaper. And kill one or two of the three guys attacking you when you are alone in a cold, dangerous world. We even your odds. And burn that proto fatties' shields to zero and half armour when he is looking to collect your skull for his mantlepiece. Again, we even your odds. And, yunno, play the game along with everyone else. Munch I agree to all of this, but the great snipers that perform all these actions are usually not the ones that go 3-0 in a match. That's usually the redliners.
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Ryme Intrinseca
Fatal Absolution Dirt Nap Squad.
967
|
Posted - 2014.04.25 21:49:00 -
[289] - Quote
lrian Locust wrote:Ryme Intrinseca wrote:A charge sniper headshot will OHK almost everything. Some bricked suits are two shots, but they're giving up a lot of mobility, damage output, and ewar potential to do that. The normal charge sniper headshot versus proto suit situation is an OHK, especially now everyone is in scout suits.
As for headshots being difficult, well yeah. You can hardly expect an OHK to be easy. Nah, that's 563 eHP damage. Excluding the -10% penalty vs. armour. That's hardly almost anything. You can't just compare kills results to mostly scouts, especially as they have other things going for them (cloaks, high speed, smaller hitbox, harder to spot). Look at the results: the charge time and extremely low zoom make it much harder for a Charge to hit. Nothing wrong with it, but it's certainly not OP. Over 600 with damage mods surely? And near 700 with cal commando. |
lrian Locust
Chatelain Rapid Response Gallente Federation
402
|
Posted - 2014.04.25 23:34:00 -
[290] - Quote
Ryme Intrinseca wrote:lrian Locust wrote:Ryme Intrinseca wrote:A charge sniper headshot will OHK almost everything. Some bricked suits are two shots, but they're giving up a lot of mobility, damage output, and ewar potential to do that. The normal charge sniper headshot versus proto suit situation is an OHK, especially now everyone is in scout suits.
As for headshots being difficult, well yeah. You can hardly expect an OHK to be easy. Nah, that's 563 eHP damage. Excluding the -10% penalty vs. armour. That's hardly almost anything. You can't just compare kills results to mostly scouts, especially as they have other things going for them (cloaks, high speed, smaller hitbox, harder to spot). Look at the results: the charge time and extremely low zoom make it much harder for a Charge to hit. Nothing wrong with it, but it's certainly not OP. Over 600 with damage mods surely? And near 700 with cal commando. So you're saying that Sniper Rifles are OK, because they can OHK half of the suits on the field, when: - players have Proficiency 5 - use the most powerful proto sniper rifle available (also the one without zoom) - use a proto Calmando dropsuit - and slap on proto damage modifiers.
And in the mean time you say it's OK that snipers can't OHK bricked mercs, because they invested SP and give up mobility? I think the sniper is way worse of, as you'll invest about 9 million SP to get the sniper suit you described, while the investment hardly benefits any other roles. |
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Tau Lai
Seituoda Taskforce Command Caldari State
75
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Posted - 2014.04.26 01:08:00 -
[291] - Quote
Weird lack of complains about snipers in the general forum since long time ago...
I can see you
Buy a tank
Buy an assault dropship
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Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
92
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Posted - 2014.04.26 01:32:00 -
[292] - Quote
PAXTON HAILFIRE wrote:Snipers need a bit more dmg. Maybe a skill specific dmg modifier. I sniped back when my gun game was aweful. I pick it up every so often. Its very weak in 1.8.
I was goofing around with a forge gun and a sniper was steady plugging my fat suit. He must have shot me 30 times. I'd duck behind the supply depot for a little bit to regen, but otherwise I just laughed at the poor guy. I mean, a .50 cal should inflict more damage than a shotgun.
Upgrading scopes should be a skill as well.
Isn't that was leveling up to 5 in Sniper Rifle does? Give you 3% damage per level? However, I get what you're saying. Are you suggesting a sub-skill in Sniper to increase damage by an additional "x" percentage per level? I'd be o.k. with that. I was running sniper a lot until 1.8 and then I realized I couldn't kill anything short of a non brick tanked scout with a Lvl 5. charge and 4 complex damage modifiers in less than 2 shots (often times 3-4-5, including multiple headshots).
I will still pick it up occasionally if we're getting pubstomped or something like that but it's not even fun to use anymore because even with good aiming, I have problems milking anything more than 5 or 6 kills (And before anyone says it, I don't redline so I am out in the thick of things and putting myself in danger, albeit very selectively).
However, I do have to admit sniping a cloaked scout running around without even attempting to look for cover because he thinks he is "invisible" is a small guilty pleasure of mine. |
Poonmunch
Sanguis Defense Syndicate
860
|
Posted - 2014.04.26 01:33:00 -
[293] - Quote
lrian Locust wrote:Ryme Intrinseca wrote:lrian Locust wrote:Ryme Intrinseca wrote:A charge sniper headshot will OHK almost everything. Some bricked suits are two shots, but they're giving up a lot of mobility, damage output, and ewar potential to do that. The normal charge sniper headshot versus proto suit situation is an OHK, especially now everyone is in scout suits.
As for headshots being difficult, well yeah. You can hardly expect an OHK to be easy. Nah, that's 563 eHP damage. Excluding the -10% penalty vs. armour. That's hardly almost anything. You can't just compare kills results to mostly scouts, especially as they have other things going for them (cloaks, high speed, smaller hitbox, harder to spot). Look at the results: the charge time and extremely low zoom make it much harder for a Charge to hit. Nothing wrong with it, but it's certainly not OP. Over 600 with damage mods surely? And near 700 with cal commando. So you're saying that Sniper Rifles are OK, because they can OHK half of the suits on the field, when: - players have Proficiency 5 - use the most powerful proto sniper rifle available (also the one without zoom) - use a proto Calmando dropsuit - and slap on proto damage modifiers. And in the mean time you say it's OK that snipers can't OHK bricked mercs, because they invested SP and give up mobility? I think the sniper is way worse of, as you'll invest about 9 million SP to get the sniper suit you described, while the investment hardly benefits any other roles.
Amen my brother.
Amen.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
175
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Posted - 2014.04.26 02:15:00 -
[294] - Quote
lrian Locust wrote:Richard Hansaw wrote:And of course I'm not saying 600m kills is a regular thing (Most I've taken is 599, actually), but if I were to record the distances they would mostly be on the 400-550m range That's far! Are you stuck in the redline? Then why are you complaining about redline sniping? And do you regard yourself as efficient, sniping from such a distance?
Yeah, any good position outside of the redline but not immediately next to it you're closer to the 220-380 range
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
175
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Posted - 2014.04.26 02:27:00 -
[295] - Quote
Nobody really snipes standing up.. it's completely abnormal.
the "reduction to scope sway per level" is complete garbage.
You could replace that with "bonus head shot damage"
or perhaps
You could replace that with "increases the efficiency of damage mods by 20% per level."
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
92
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Posted - 2014.04.26 02:37:00 -
[296] - Quote
Symbioticforks wrote:Nobody really snipes standing up.. it's completely abnormal.
the "reduction to scope sway per level" is complete garbage.
You could replace that with "bonus head shot damage"
or perhaps
You could replace that with "increases the efficiency of damage mods by 20% per level."
I would be totally O.K. with either of these suggestions. Give us a REAL headshot or something to increase damage mods so the shots I am landing do damage. Personally if they are willing to increase the zoom a little bit and give a headshot buff, I'd be O.K. without the efficiency bonus. |
Poonmunch
Sanguis Defense Syndicate
861
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Posted - 2014.04.26 02:48:00 -
[297] - Quote
Gimme a bit more zoom and I'll have to go to a hospital because my erection will last for more than 4 hours.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
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keno trader
Resheph Interstellar Strategy Gallente Federation
150
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Posted - 2014.04.26 03:19:00 -
[298] - Quote
Sniping is like watching a B-movie.
It's fun the first time. Then it gets really bad after!
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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Snake Sellors
Hellstorm Inc League of Infamy
38
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Posted - 2014.04.26 09:52:00 -
[299] - Quote
There's alot to said for the unseen actions of a decent sniper, i always try to disrupt a full squad if they are approaching my squad on the ground and normally can manage it, killing logi support and hitting heavies (if i don't kill em they are at least no sheilds when they get there.), killing medium assault mercs or scouts trying to sneak up on them with shotguns, taking out uplinks or healing hives, supporting my team when they are holding an objective is my main focus, also taking down swarm launchers and making forge gunners keep thier heads down, some less obvious support a squadmate that is about to run into a full squad gets directions to avoid them (a la the office scene in the matrix) also being able to track the cloaker particularly when they stop. A great feeling taking an enemy squad from 6 to 3 ready for your own squad to finish the job.
Had an example of my earlier point yesterday, a dropship came up to my position and i shot it down, then heavy got on my spot and didn't see me immediately, i then shot him in the face with a full charge at point blank and started charging my next shot, the heavy finds me, the heavy proceeds to shoot me the entire time it takes to charge a shot, i die. Not a suprise and well done to that player, but any other weapon including the plasma cannon in that situation, where you have the drop on them, headshot at point blank..bye bye heavy. This is why the sniper is not a short range assault weapon. (it also shows the weakness of a headshot from a full damage sr)
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Alena Ventrallis
PAND3M0N1UM Top Men.
1216
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Posted - 2014.04.26 10:02:00 -
[300] - Quote
Snake Sellors wrote:"redline" "range" "redline" "range".... Really? If the range gets reduced to 300m the sr will be worse than the plasma cannon, it's slow cumbersome and doesn't do much damage, by which i mean even ising a tactical rifle the time it takes to aim, shoot 5 bulletsand probably reload, the rr,cr,ar,hmg,submg,magsec,pistols,laser rifle,md,scrambler, and i expect a few others could of already done a full clip on target, that is not a snipers role. Also the redline sniper is. a symptom of other issues, e.g poor inner map vantages, low damage comparatively, snipers not being useful in pc (people don't need to worry about losing a thales in pubs), redline oppresion tactics, matchmaking proto vs noobs, etc. Snipers may be low risk but they are not high reward we get 50 wp per kill, 60 if it's a headshot kill, 5 points for equipment, that's all folks also "snipers shouldn't be able to shoot objectives" why not? If an armed force had to protect something like this i assure you there would be a sniper watching it. It's called overwatch it would require other tactical approaches before hacking, (although i only point out this in theory, i know this wouldnt work in a game for people to enjoy.) A sniper is a tactical suppression, long range kill role, but it's not worth taking seriously in this game because of 2 problems that people are using as an excuse. I don't think a straight forward boost is the way but a damage buff to headshots requiring sp would solve most problems, it should work as a "class" at the moment anybody can pick up an sr meaning people that are bad at it still do it and that would be the snippers that gives the decent ones a bad name. I try to avoid redlines as much as is reasonable but the point of fact remains that on alot of maps there aren't other options, the old obleisk towers were good positions out of red line areas (yes there was a glitch up there on some maps) but people complained about them, belive me when the redline is gone you folks will still hate snipers. I would like to buy a line break.
That's what you get!! - DA Rick
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