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LT apparition
Molon Labe.
82
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Posted - 2014.04.23 10:42:00 -
[181] - Quote
Change: -Sniper Rifles TO Bolt Action, Up the Damage, and Scope Fidelity 8x ?.- *Sniper Rifles Keep Same Mag Size, Slower Rate of Fire* *Increased Damage on "Sniper Rifles"
-Change Tactical Sniper Rifles to Marksmen Firearm, (semi-Auto), * increase Mag Size 10 Shots at least, Acog, or 2x-4x Sights+ Lower Damage on Tacts. increase Rate of Fire.
-Charge Sniper Rifle, Changes *more Damage, More Scope Fidelity, Over Heats when Charged to Fullest, and has to wait for the barrel to Cool,*
And the Sway Needs To STAY......
Ich sehe alles...
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
145
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Posted - 2014.04.23 11:00:00 -
[182] - Quote
It's not that enemies are getting "smarter at being able to avoid snipers"
It's that there has been an increase in health for any suit running armor plates. (combined with)
Proficiency Skill +15% damage versus armor only (instead of flat damage to both shields and armor) (combined with) Damage Mod Decrease getting 12% damage from 3 of these mods instead of 24% (combined with) Gallente Map Packs designed to be unfriendly for snipers (combined with) No Adjustment to the Sniper Rifle in an unbelievable amount of time to keep the weapon up to date. (combined with) Sniping in a Heavy Suit for a 10% bonus to sniper rifle damage. It feels almost forced. (combined with) Stealth Removal of Sniping Locations without warning or patch notes (combined with) Easymode Attack Drop Ships for high rate of fire splash damage anywhere you want it. (combined with) Cloaks and 1500hp Heavies pick one miss a lot more than normal or waste your time chipping away (combined with) Reduced AV Grenades in both damage + amount carried. Used to be decent drop ship defense (combined with) Increased Drop Ship Health so much so that you can't even carry enough AV grenades to kill one! (combined with) Fog of War /ON to no longer see what your squad sees. Waste time scanning over teammates(combined with) Z-fighting enemies render invisible against certain surfaces, what a huge waste of time (combined with) Removal of Mountains forcing snipers to relocate to more ground level or obvious positions. (combined with)
I can keep coming up with stuff to show you how the game has changed, and not in favor of sniping. I'm probably missing a few easy ones I could have pointed out. Oh well! Nice talk.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
145
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Posted - 2014.04.23 11:02:00 -
[183] - Quote
LT apparition wrote:Change: -Sniper Rifles TO Bolt Action, Up the Damage, and Scope Fidelity 8x ?.- *Sniper Rifles Keep Same Mag Size, Slower Rate of Fire* *Increased Damage on "Sniper Rifles"
-Change Tactical Sniper Rifles to Marksmen Firearm, (semi-Auto), * increase Mag Size 10 Shots at least, Acog, or 2x-4x Sights+ Lower Damage on Tacts. increase Rate of Fire.
-Charge Sniper Rifle, Changes *more Damage, More Scope Fidelity, Over Heats when Charged to Fullest, and has to wait for the barrel to Cool,*
Change nothing. Make new guns if you want new mechanics.
(also your first rifle description is essentially the charge sniper rifle)
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Roy Xkillerz
Red Star. EoN.
29
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Posted - 2014.04.23 11:21:00 -
[184] - Quote
Why not make it possible that a sniper can detect cloaking people and mark them for a few secs for other players? You might need a offer up a slot for this option.
Further up the damage compared to the hp the suits when up and then snipers are ok. I have been using a sniper some versions back so I know how they play. Now I can tank way to many shoots from them. |
Tyjus Vacca
Valor Coalition Red Whines.
227
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Posted - 2014.04.23 12:14:00 -
[185] - Quote
Symbioticforks wrote:It's not that enemies are getting "smarter at being able to avoid snipers"
It's that there has been an increase in health for any suit running armor plates. (combined with)
Proficiency Skill +15% damage versus armor only (instead of flat damage to both shields and armor) (combined with) Damage Mod Decrease getting 12% damage from 3 of these mods instead of 24% (combined with) Gallente Map Packs designed to be unfriendly for snipers (combined with) No Adjustment to the Sniper Rifle in an unbelievable amount of time to keep the weapon up to date. (combined with) Sniping in a Heavy Suit for a 10% bonus to sniper rifle damage. It feels almost forced. (combined with) Stealth Removal of Sniping Locations without warning or patch notes (combined with) Easymode Attack Drop Ships for high rate of fire splash damage anywhere you want it. (combined with) Cloaks and 1500hp Heavies pick one miss a lot more than normal or waste your time chipping away (combined with) Reduced AV Grenades in both damage + amount carried. Used to be decent drop ship defense (combined with) Increased Drop Ship Health so much so that you can't even carry enough AV grenades to kill one! (combined with) Fog of War /ON to no longer see what your squad sees. Waste time scanning over teammates(combined with) Z-fighting enemies render invisible against certain surfaces, what a huge waste of time (combined with) Removal of Mountains forcing snipers to relocate to more ground level or obvious positions. (combined with)
I can keep coming up with stuff to show you how the game has changed, and not in favor of sniping. I'm probably missing a few easy ones I could have pointed out. Oh well! Nice talk.
CCP made 2 changes to Sniper Rifles since uprising.... they changes the Dmg profile from neutral to the hybrid model and they increased the pg...... no buffs since the 10% dmg bonus every weapon got
so commandos are good now O_o
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Lylith Groff
Endless Hatred Ishuk-Raata Enforcement Directive
17
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Posted - 2014.04.23 13:35:00 -
[186] - Quote
Fizzer94 wrote:Remove the redline and I'll talk.
^This... so much of this is f*cking hurts...
Every reality is not but a dream... and every dreamer, a god unknowing.
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Dexter307
The Unholy Legion Of DarkStar
1460
|
Posted - 2014.04.23 14:07:00 -
[187] - Quote
Poonmunch wrote:Eko Sol wrote:I can't run scout every match. Oh, yes you can. Nowadays 50% of the suits I see are scouts. Munch Really? I see more heavies than scouts. WAY more mediums than scouts and heavys combined |
lrian Locust
Chatelain Rapid Response Gallente Federation
397
|
Posted - 2014.04.23 16:57:00 -
[188] - Quote
Henrietta Unknown wrote:Not bad; a headshot is an OHK. A headshot is an OHK? Not true. Usually this only works with scouts, unless you have a buffed Thales (very limited availability) or a Charge (hardly any zoom). |
lrian Locust
Chatelain Rapid Response Gallente Federation
397
|
Posted - 2014.04.23 17:13:00 -
[189] - Quote
Monkey MAC wrote:I play my matches as fairly as possible, yet when Im 1 shotted in 480 EHP suit by a Sentinel with a Sniper so far in his own redline you can't even get a dropship to him, I'm told its my fault for winning. If this is the case, you've probably been hit headshotted. With the limited zoom, bad rendering and system glitches that's quite an accomplishment for a sniper behind the redline. Keep moving, keep your head down, and look for cover.
Rest assured that when a sniper is so far in the redline he hardly ever contributes much to the team, which means more wins and war spoils for you. |
lrian Locust
Chatelain Rapid Response Gallente Federation
397
|
Posted - 2014.04.23 17:17:00 -
[190] - Quote
Symbioticforks wrote:Allow anyone with a sniper rifle the ability to "spot" targets for their squad. I guess that many of the snipers are lone wolfs, so giving them a squad-only advantage won't benefit a lot of them.
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Dexter307
The Unholy Legion Of DarkStar
1464
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Posted - 2014.04.23 17:20:00 -
[191] - Quote
lrian Locust wrote:Monkey MAC wrote:I play my matches as fairly as possible, yet when Im 1 shotted in 480 EHP suit by a Sentinel with a Sniper so far in his own redline you can't even get a dropship to him, I'm told its my fault for winning. If this is the case, you've probably been hit headshotted. With the limited zoom, bad rendering and system glitches that's quite an accomplishment for a sniper behind the redline. Keep moving, keep your head down, and look for cover. Rest assured that when a sniper is so far in the redline he hardly ever contributes much to the team, which means more wins and war spoils for you. Wow, people will defend ANYTHING.
Is there an OP weapon? "I can do good with other weapons so it's not OP!" Is there and UP weapon? "Not every weapon can be competitive" or "I killed someone with it so it's balanced" Uncounterable tactic? "Just avoid them!" |
lrian Locust
Chatelain Rapid Response Gallente Federation
397
|
Posted - 2014.04.23 17:22:00 -
[192] - Quote
Symbioticforks wrote:LT apparition wrote:Change: -Sniper Rifles TO Bolt Action, Up the Damage, and Scope Fidelity 8x ?.- *Sniper Rifles Keep Same Mag Size, Slower Rate of Fire* *Increased Damage on "Sniper Rifles"
-Change Tactical Sniper Rifles to Marksmen Firearm, (semi-Auto), * increase Mag Size 10 Shots at least, Acog, or 2x-4x Sights+ Lower Damage on Tacts. increase Rate of Fire.
-Charge Sniper Rifle, Changes *more Damage, More Scope Fidelity, Over Heats when Charged to Fullest, and has to wait for the barrel to Cool,*
Change nothing. Make new guns if you want new mechanics. (also your first rifle description is essentially the charge sniper rifle) It does change a lot. It gives snipers a more varied weapon, so mercs can choose what they need depending on the situation. I'd love to see three versions: 1) low damage, high zoom (for headshots), 2) low zoom, high damage (like Charge) and 3) a new pure Sniper rifle with high zoom, high damage, but long reload, only one shot, and need to charge. For the purists. |
lrian Locust
Chatelain Rapid Response Gallente Federation
397
|
Posted - 2014.04.23 17:27:00 -
[193] - Quote
Dexter307 wrote:lrian Locust wrote:Monkey MAC wrote:I play my matches as fairly as possible, yet when Im 1 shotted in 480 EHP suit by a Sentinel with a Sniper so far in his own redline you can't even get a dropship to him, I'm told its my fault for winning. If this is the case, you've probably been hit headshotted. With the limited zoom, bad rendering and system glitches that's quite an accomplishment for a sniper behind the redline. Keep moving, keep your head down, and look for cover. Rest assured that when a sniper is so far in the redline he hardly ever contributes much to the team, which means more wins and war spoils for you. Wow, people will defend ANYTHING. Is there an OP weapon? "I can do good with other weapons so it's not OP!" Is there and UP weapon? "Not every weapon can be competitive" or "I killed someone with it so it's balanced" Uncounterable tactic? "Just avoid them!" I don't think sniping from deep in the redline is OP. It sucks, as it doesn't help the team much. The redline Sentinel isn't mobile, has hardly any zoom, doesn't have a clear view on objectives, can't shoot inside buildings, can't hack anything, and is easily suppressed.
Yes, it's pretty much uncounterable, but so is a headshot from a cloaked scout, a swarm to your HAV, etc. As long as it doesn't dominate the outcome of many matches, it''s not OP.
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Dexter307
The Unholy Legion Of DarkStar
1465
|
Posted - 2014.04.23 17:42:00 -
[194] - Quote
lrian Locust wrote:Dexter307 wrote:lrian Locust wrote:Monkey MAC wrote:I play my matches as fairly as possible, yet when Im 1 shotted in 480 EHP suit by a Sentinel with a Sniper so far in his own redline you can't even get a dropship to him, I'm told its my fault for winning. If this is the case, you've probably been hit headshotted. With the limited zoom, bad rendering and system glitches that's quite an accomplishment for a sniper behind the redline. Keep moving, keep your head down, and look for cover. Rest assured that when a sniper is so far in the redline he hardly ever contributes much to the team, which means more wins and war spoils for you. Wow, people will defend ANYTHING. Is there an OP weapon? "I can do good with other weapons so it's not OP!" Is there and UP weapon? "Not every weapon can be competitive" or "I killed someone with it so it's balanced" Uncounterable tactic? "Just avoid them!" I don't think sniping from deep in the redline is OP. It sucks, as it doesn't help the team much. The redline Sentinel isn't mobile, has hardly any zoom, doesn't have a clear view on objectives, can't shoot inside buildings, can't hack anything, and is easily suppressed. Yes, it's pretty much uncounterable, but so is a headshot from a cloaked scout, a swarm to your HAV, etc. As long as it doesn't dominate the outcome of many matches, it''s not OP. All of those have some sort of counter Sitting in the redline is 100% uncounterable |
calisk galern
BurgezzE.T.F General Tso's Alliance
2394
|
Posted - 2014.04.23 17:50:00 -
[195] - Quote
Dexter307 wrote:lrian Locust wrote:Dexter307 wrote:lrian Locust wrote:Monkey MAC wrote:I play my matches as fairly as possible, yet when Im 1 shotted in 480 EHP suit by a Sentinel with a Sniper so far in his own redline you can't even get a dropship to him, I'm told its my fault for winning. If this is the case, you've probably been hit headshotted. With the limited zoom, bad rendering and system glitches that's quite an accomplishment for a sniper behind the redline. Keep moving, keep your head down, and look for cover. Rest assured that when a sniper is so far in the redline he hardly ever contributes much to the team, which means more wins and war spoils for you. Wow, people will defend ANYTHING. Is there an OP weapon? "I can do good with other weapons so it's not OP!" Is there and UP weapon? "Not every weapon can be competitive" or "I killed someone with it so it's balanced" Uncounterable tactic? "Just avoid them!" I don't think sniping from deep in the redline is OP. It sucks, as it doesn't help the team much. The redline Sentinel isn't mobile, has hardly any zoom, doesn't have a clear view on objectives, can't shoot inside buildings, can't hack anything, and is easily suppressed. Yes, it's pretty much uncounterable, but so is a headshot from a cloaked scout, a swarm to your HAV, etc. As long as it doesn't dominate the outcome of many matches, it''s not OP. All of those have some sort of counter Sitting in the redline is 100% uncounterable
the term 100% uncounterable would mean there is no way to kill a red line sniper, which i'm afraid you are very wrong about.
I think what you meant to say is red line sniper are 100% uncounterable by the tactics you are currently empoying without changing the way you currently play the game. |
CRNWLLC
Screwy Rabbit ULC
230
|
Posted - 2014.04.23 17:52:00 -
[196] - Quote
I was concerned that sniping wouldn't be viable in 1.8.
It is. Thanks, scout suits and UP mediums!
My other dropsuit is a Python.
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calisk galern
BurgezzE.T.F General Tso's Alliance
2394
|
Posted - 2014.04.23 17:53:00 -
[197] - Quote
CRNWLLC wrote:I was concerned that sniping wouldn't be viable in 1.8.
It is. Thanks, scout suits and UP mediums!
you think sniping is "viable" because you can kill a couple scrubs in pub matches ^^;;
some people are easily pleased ^^ |
Takron Nistrom
Tinfoil Hatz
366
|
Posted - 2014.04.23 17:53:00 -
[198] - Quote
Fizzer94 wrote:Remove the redline and I'll talk.
I would agree. Redline needs to drop away after X time. Most of the good spots for sniping are in the redline. For me its just a coincidence. Redline or not, my spots would be the same.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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CRNWLLC
Screwy Rabbit ULC
230
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Posted - 2014.04.23 18:13:00 -
[199] - Quote
calisk galern wrote:CRNWLLC wrote:I was concerned that sniping wouldn't be viable in 1.8.
It is. Thanks, scout suits and UP mediums! you think sniping is "viable" because you can kill a couple scrubs in pub matches ^^;; some people are easily pleased ^^ My bad--would you prefer I pretend like it's difficult for me because the butthurt is strong in you?
I can't wait for your next informed, constructive post--I've recently started mainlining tears and I gotta feed that monkey.
My other dropsuit is a Python.
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Dexter307
The Unholy Legion Of DarkStar
1466
|
Posted - 2014.04.23 18:25:00 -
[200] - Quote
calisk galern wrote:Dexter307 wrote:lrian Locust wrote:Dexter307 wrote:lrian Locust wrote:I play my matches as fairly as possible, yet when Im 1 shotted in 480 EHP suit by a Sentinel with a Sniper so far in his own redline you can't even get a dropship to him, I'm told its my fault for winning. If this is the case, you've probably been hit headshotted. With the limited zoom, bad rendering and system glitches that's quite an accomplishment for a sniper behind the redline. Keep moving, keep your head down, and look for cover. Rest assured that when a sniper is so far in the redline he hardly ever contributes much to the team, which means more wins and war spoils for you. Wow, people will defend ANYTHING. Is there an OP weapon? "I can do good with other weapons so it's not OP!" Is there and UP weapon? "Not every weapon can be competitive" or "I killed someone with it so it's balanced" Uncounterable tactic? "Just avoid them!" I don't think sniping from deep in the redline is OP. It sucks, as it doesn't help the team much. The redline Sentinel isn't mobile, has hardly any zoom, doesn't have a clear view on objectives, can't shoot inside buildings, can't hack anything, and is easily suppressed. Yes, it's pretty much uncounterable, but so is a headshot from a cloaked scout, a swarm to your HAV, etc. As long as it doesn't dominate the outcome of many matches, it''s not OP. All of those have some sort of counter Sitting in the redline is 100% uncounterable
the term 100% uncounterable would mean there is no way to kill a red line sniper, which i'm afraid you are very wrong about.
I think what you meant to say is red line sniper are 100% uncounterable by the tactics you are currently empoying without changing the way you currently play the game.[/quote] I'm not going to suicide into the redline with a dropship Another sniper cannot be the counter to snipers. That's like saying tanks are the counter to tanks. |
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Snake Sellors
Hellstorm Inc League of Infamy
29
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Posted - 2014.04.23 20:33:00 -
[201] - Quote
Keep base damage where it is, give us adjustable scopes, and increased headshot damage ( i have a suggestion thread about specialised skills) also ideally the abillity to paint targets for our squad, to previous posts. I always try to be in a squad and my squads almost always prefer me to snipe above my other roles as it's my suited role, the counter to a tank in dust basically is another tank.. just pointing out, redlines should be reduced and made null damage areas for both sides, there is a great idea on the forum if you look and new vantage points should be included. you people keep wanting ballistics? Ok please do then when my bullet travels for 2,500mps and my range of battlefield is less than 800m long and i controle what hits and what doesn't i can laugh when my rifle can do realistic damage. Do the maths folks it'l stlll be almost instant no matter where you are on these maps, there wouldn't be a drop at these numbers. It shouldnt be that your preferred role gets your corp to take you in pc that should be a skill thing, sniping isn't that easy in dust if you think it is then i seriously doubt your doin it right, you should be helping your squad, holding objectives, calling out intel, protecting your own position and killing people in an order that makes sense according to target priority so if this takes no skill don't even get me started on spray and pray players or explosive spammers, but the truth is this is a war game amd every tactic is valid. Sniper rifles aren't broken but they are aniquated and useless in anything other than pub matches. |
lrian Locust
Chatelain Rapid Response Gallente Federation
397
|
Posted - 2014.04.23 20:43:00 -
[202] - Quote
Dexter307 wrote:lrian Locust wrote:I don't think sniping from deep in the redline is OP. It sucks, as it doesn't help the team much. The redline Sentinel isn't mobile, has hardly any zoom, doesn't have a clear view on objectives, can't shoot inside buildings, can't hack anything, and is easily suppressed.
Yes, it's pretty much uncounterable, but so is a headshot from a cloaked scout, a swarm to your HAV, etc. As long as it doesn't dominate the outcome of many matches, it''s not OP. All of those have some sort of counter Sitting in the redline is 100% uncounterable Nah, you can always countersnipe. Just as it's hard to take down a tank by one person, you'll need 2 snipers to fire simulaneously. Or you can hunt them with a Minny scout and a shotgun (my fav way to take a Thales away). Alternatively, you can use a dropship or an orbital, but it's just not worth it, as it's also someone that hardly makes a difference in the match.
If someone like that is on the enemies team, all the better for you. The only thing they do is pad their K/D, which means absolutely nothing in Dust. |
lrian Locust
Chatelain Rapid Response Gallente Federation
397
|
Posted - 2014.04.23 20:49:00 -
[203] - Quote
CRNWLLC wrote:Once you get used to relying on Tacnet to place your shots (that is, once you get in the habit of pulling/releasing the trigger when damage profile information--ie, a % figure--is onscreen and your reticle is red), everything is much easier. Problem is that most of the time the info pops up and the reticule turn red when a target is behind a structure or inside a building. Or the redberry is behind an invisible structure that hasn't rendered.
CCP needs to fix rendering and reticule issues, as well as the blue flare (no damage) errors first. Balancing on a crippled system would lead to OP sniper rifles once this is fixed. Although they could use a buff right now.
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
154
|
Posted - 2014.04.23 23:41:00 -
[204] - Quote
Dexter307 wrote:lrian Locust wrote:Dexter307 wrote:lrian Locust wrote:Monkey MAC wrote:I play my matches as fairly as possible, yet when Im 1 shotted in 480 EHP suit by a Sentinel with a Sniper so far in his own redline you can't even get a dropship to him, I'm told its my fault for winning. If this is the case, you've probably been hit headshotted. With the limited zoom, bad rendering and system glitches that's quite an accomplishment for a sniper behind the redline. Keep moving, keep your head down, and look for cover. Rest assured that when a sniper is so far in the redline he hardly ever contributes much to the team, which means more wins and war spoils for you. Wow, people will defend ANYTHING. Is there an OP weapon? "I can do good with other weapons so it's not OP!" Is there and UP weapon? "Not every weapon can be competitive" or "I killed someone with it so it's balanced" Uncounterable tactic? "Just avoid them!" I don't think sniping from deep in the redline is OP. It sucks, as it doesn't help the team much. The redline Sentinel isn't mobile, has hardly any zoom, doesn't have a clear view on objectives, can't shoot inside buildings, can't hack anything, and is easily suppressed. Yes, it's pretty much uncounterable, but so is a headshot from a cloaked scout, a swarm to your HAV, etc. As long as it doesn't dominate the outcome of many matches, it''s not OP. All of those have some sort of counter Sitting in the redline is 100% uncounterable
Attack Drop Ships / Militia Heavy in a Viper are pretty hard counters to take down stationary non contributing red line snipers.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
154
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Posted - 2014.04.24 00:05:00 -
[205] - Quote
CRNWLLC wrote:I was concerned that sniping wouldn't be viable in 1.8.
It is. Thanks, scout suits and UP mediums!
EDIT: Also, I thank anyone with low shields, which is actually a lot of players, since armor is the preferred tanking method by far, ATM.
And headshots aren't as difficult to land as people say--the poor rendering at a distance is actually a boon, since it means I have a 1x1 pixel area to hit on top of a 1x2 area (ie, 33% of the area = a headshot), versus, say, a (roughly) 3x3 area on top of a 5x9 pixel area (20% of the model's area is its "head"). In other words, the models' heads become a smaller proportion of their body the closer they are, since they are rendered in more detail. At longer distances, the graphics engine abstracts things to more general shapes, which blends previously distinct areas/features together. Once you get used to relying on Tacnet to place your shots (that is, once you get in the habit of pulling/releasing the trigger when damage profile information--ie, a % figure--is onscreen and your reticle is red), everything is much easier. Couple this with shooting reds on a horizontal beeline, and you'll hear the sweet gong again and again.
Sniping isn't good enough for PC. The rifles don't do enough damage at range to make it worth running a Sniper over let's say a slayer actively pushing or defending.
This is a push for Sniping to be more than what it currently is in end game DUST 514. Which is essentially non-factor unless using a Thale's at which point it's viable but not broken. Thanks to that huge long list of things I've named that keep the Sniper from being something desirable.
You shouldn't need things you can't purchase (OFFICER WEAPONS) to be considered worth putting on a team for competitive end game play.
When putting together a bunch of mercenaries to form a team it's NEVER desired or essential that a team fields a sniper. I'm not asking to make the role essential, just less undesirable than it currently is.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
155
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Posted - 2014.04.24 00:23:00 -
[206] - Quote
lrian Locust wrote:Dexter307 wrote:lrian Locust wrote:I don't think sniping from deep in the redline is OP. It sucks, as it doesn't help the team much. The redline Sentinel isn't mobile, has hardly any zoom, doesn't have a clear view on objectives, can't shoot inside buildings, can't hack anything, and is easily suppressed.
Yes, it's pretty much uncounterable, but so is a headshot from a cloaked scout, a swarm to your HAV, etc. As long as it doesn't dominate the outcome of many matches, it''s not OP. All of those have some sort of counter Sitting in the redline is 100% uncounterable Nah, you can always countersnipe. Just as it's hard to take down a tank by one person, you'll need 2 snipers to fire simulaneously. Or you can hunt them with a Minny scout and a shotgun (my fav way to take a Thales away). Alternatively, you can use a dropship or an orbital, but it's just not worth it, as it's also someone that hardly makes a difference in the match. If someone like that is on the enemies team, all the better for you. The only thing they do is pad their K/D, which means absolutely nothing in Dust.
It's funny. Next comes the comment about the non existent "hard counter" to snipers. (which has also already been named several times in this thread) The whole idea of having nothing available to kill a sniper forcibly excluding sniper rifles because that's not a "hard counter" is garbage.
Snipers are the pinnacle of anti-infantry outside of using a vehicle. Without using a vehicle bullets fired from any gun except a sniper rifle shouldn't reach them. If they die it's because you made a point of it. They're never going to capture an objective, and if you're not within their line of sight, congratulations you are now invulnerable to one of the sixteen enemy players. A snipers worth is measured by their (patience, intuition, skill, and luck). If you're running somewhere that's being covered by snipers, you can always go the other way. There's nothing that says you have to kill them, and even more so first you need to take the time and find them. This is the tradeoff they make for not always being useful. The further towards the red line they are generally the more useless they become.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Monkey MAC
Rough Riders..
2636
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Posted - 2014.04.24 08:44:00 -
[207] - Quote
For the love of god, a suicide run is not a counter to sniper. If you HAVE to kill yourself just to kill something that's not a hard counter. Not to mention you are suggesting that I take a dropship I paid for with my money, in a suit I paid for with my money just to kill a guy who is too cowardly to actually participate from within the theatre of battle.
As for the keep your head down and look for cover, what the hell do you think Im doing? Do you really think that I'm just running around in the open like a headless chicken?
Come on, stick to cover and you'll stop dying to sniping overlords! Gosh why hadn't I thought of sticking to cover before? Unfortunately and as will probably Pee of a lot of you in this thread CCP have said they are making maps less "Sniper Friendly", they have already decided they will follow the doctrine I have been trying to explain to you this whole damn thread.
And I'll say I again, RISK vs REWARD The best sniping spots on the newer gallante sockets, also happen to be the easiest to reach, by everyone While the safest spots provide the narrow angles of attack. That is balance and CCP are already doing it.
'You take the Risk, you get Reward, first across the line wins, everyone else? LOOSERS' - DJ Stryker (Burnout 3 Takedown)
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Tau Lai
Seituoda Taskforce Command Caldari State
68
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Posted - 2014.04.24 11:32:00 -
[208] - Quote
I recently killed a heavy with 12 shoots... Solid...
I am suposed to be a proto sniper. I really wanted to go down there and hit the heavy with my pistol till he was dead. F uck.
I can see you
Buy a tank
Buy an assault dropship
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Monkey MAC
Rough Riders..
2637
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Posted - 2014.04.24 13:16:00 -
[209] - Quote
Symbioticforks wrote:CRNWLLC wrote:I was concerned that sniping wouldn't be viable in 1.8.
It is. Thanks, scout suits and UP mediums!
EDIT: Also, I thank anyone with low shields, which is actually a lot of players, since armor is the preferred tanking method by far, ATM.
And headshots aren't as difficult to land as people say--the poor rendering at a distance is actually a boon, since it means I have a 1x1 pixel area to hit on top of a 1x2 area (ie, 33% of the area = a headshot), versus, say, a (roughly) 3x3 area on top of a 5x9 pixel area (20% of the model's area is its "head"). In other words, the models' heads become a smaller proportion of their body the closer they are, since they are rendered in more detail. At longer distances, the graphics engine abstracts things to more general shapes, which blends previously distinct areas/features together. Once you get used to relying on Tacnet to place your shots (that is, once you get in the habit of pulling/releasing the trigger when damage profile information--ie, a % figure--is onscreen and your reticle is red), everything is much easier. Couple this with shooting reds on a horizontal beeline, and you'll hear the sweet gong again and again. Sniping isn't good enough for PC. The rifles don't do enough damage at range to make it worth running a Sniper over let's say a slayer actively pushing or defending. This is a push for Sniping to be more than what it currently is in end game DUST 514. Which is essentially non-factor unless using a Thale's at which point it's viable but not broken. Thanks to that huge long list of things I've named that keep the Sniper from being something desirable. You shouldn't need things you can't purchase (OFFICER WEAPONS) to be considered worth putting on a team for competitive end game play. When putting together a bunch of mercenaries to form a team it's NEVER desired or essential that a team fields a sniper. I'm not asking to make the role essential, just less undesirable than it currently is.
Grease Spillet - PC Support Sniper Heavenly Daughter - #1 Sniper (plays PC, I think)
It isn't nearly undesirable as you make out. However your asking that a weapon be made more desirable for PC, a game mode where only the FOTM are spammed to death.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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JP Acuna
Pendejitos Canis Eliminatus Operatives
144
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Posted - 2014.04.24 13:44:00 -
[210] - Quote
Sniper Rifles are for supression and support, no OHKs.
I only have level 4 and use the advanced tactical, it is very decent. Now the Thale's is dumb, and redline snipers don't need any buff.
I'd only accept a slight buff to the sway mechanic if the maps were different and you had to move fast across them and change positions constantly rather than sitting in the same spot the whole match... |
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