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Everything Dies
Inner.Hell
650
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Posted - 2014.04.16 15:53:00 -
[1] - Quote
Cat Merc wrote:Sir Dukey wrote:Cat Merc wrote:Risk/Reward is a huge problem and while it is where it is, I wouldn't buff snipers one bit.
You expect to make people lose 200k dropsuits from the safety of your redline while dying maybe once a blue moon? You would think people are smart enough to pick up a sniper themself and kill us glass cannons but they continue to run around. Still it's practically impossible to kill a proto suit without the thales that is moving. Hmm... So basically, you have to bring a tank to counter a tank? So what are you arguing? That the sniper rifle's range needs to be decreased to the point where people with ARs/CRs/RRs can hit them?
Kein Mitleid Für Die Mehrheit.
Eight months has been long enough...guess it's time to learn how to play with a squad.
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Everything Dies
Inner.Hell
650
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Posted - 2014.04.16 15:56:00 -
[2] - Quote
Atiim wrote:I'm failing to see how Sniping is low-risk, when you are vunerable to:
- Scouts
- Assault Dropships
- Heavies w/LAVs and/or Transport Dropships
- Infantry w/Active Scanner(s)
Can somebody please explain this notion to me? Or do people hate Snipers simply because killing one requires them to actually search for one? Favorite part of the game for me is when you're playing as a sniper and you hear/see a shot land nearby. Let the game of cat and mouse begin!
Kein Mitleid Für Die Mehrheit.
Eight months has been long enough...guess it's time to learn how to play with a squad.
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Everything Dies
Inner.Hell
657
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Posted - 2014.04.17 15:14:00 -
[3] - Quote
Cat Merc wrote:It's funny really, how you say the Thale's is the only viable sniper when it's absurdly OP.
I can one shot nearly every scout bar the most tanked one, I can one shot most non proto medium frames, and it's not problematic to get multiple shots into a heavy.
All so deep within the redline that I didn't lose a single Thale's in a few dozen matches.
The Thale's being OP doesn't change the fact that the non-charged SR's are all underpowered at this point in time. I would happily take a reduction to the Thale's if it meant an increase in damage to the other SRs.
Honestly, though, an easy fix for sniping/counter sniping would be increased zoom/fidelity when scoping. The ability to zoom past your maximum range would go a long way towards identifying where the redliners are camped and allow you to get into position.
Kein Mitleid Für Die Mehrheit.
Eight months has been long enough...guess it's time to learn how to play with a squad.
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Everything Dies
Inner.Hell
661
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Posted - 2014.04.19 00:56:00 -
[4] - Quote
Monkey MAC wrote:There is NO EXCUSE for redline sniping, period.
Aside from being completely helpless in a firefight, you mean? You know, wielding a weapon that doesn't even give you an estimate of where a hip-fired shot would land? All those poor snipers out there, we have no idea how to aim at a target directly in front of us unless we're looking down the scope.
Kein Mitleid Für Die Mehrheit.
Eight months has been long enough...guess it's time to learn how to play with a squad.
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Everything Dies
Inner.Hell
661
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Posted - 2014.04.19 01:00:00 -
[5] - Quote
Ghost Kaisar wrote: But yes, OHK bodyshots should never happen in Dust.
Agreed...excluding scout suits that knowingly choose to avoid shield/armor in favor of speed/stealth.
This actually raises the biggest issue with giving SRs a flat "buff"--players that can't afford to run better suits/haven't skilled into them would be affected much more than proto/tankers. I believe the better option would be to increase the zoom and slightly increase the effectiveness of headshots; a OHK should be the result of landing a well-placed shot and not the ability to rapidly plug away at a target.
Kein Mitleid Für Die Mehrheit.
Eight months has been long enough...guess it's time to learn how to play with a squad.
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