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Poonmunch
Sanguis Defense Syndicate
844
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Posted - 2014.04.16 15:27:00 -
[1] - Quote
Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff.
People might call me a class traitor but I think higher tier sniper rifles are fairly well balanced. The charge sniper rifle is a good example. The Thales is another.
The sniper rifles at the middle and lower ends of the spectrum are pretty near useless. You sometimes have to get four shots on a target to drop it. Two or three should be sufficient for fatties.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
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Poonmunch
Sanguis Defense Syndicate
844
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Posted - 2014.04.16 15:38:00 -
[2] - Quote
Kierkegaard Soren wrote:Sniper has the double problem of being both a disliked playstyle from the rest of the player base and a pretty poor one in terms of raw viability. Thale snipers still hurt me, and I've seen good scout snipers use the cloak to hit and re-locate before I can track them down. So, options are available.
Really, you need a scout suit that caters to sniping, rather than buffing the weapon itself. Lest you run the risk of making it potent for any old fool. For me, if it's a play style, it needs a suit, not a weapon or equipment piece,to define it and make it work.
A cloak on any sniper rig is a sick, nasty combination. Especially on some of the higher tier scout suits or Caldari commando suits.
I can sit right in the middle of some maps and cull the herd nicely.
Sit in a big, bright nanohive glow (two or three in one place is ideal) and you can really go to town.
Then cloak, move and repeat.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
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Poonmunch
Sanguis Defense Syndicate
844
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Posted - 2014.04.16 15:44:00 -
[3] - Quote
Eko Sol wrote:[quote=Sir Dukey]I can't run scout every match.
Oh, yes you can.
Nowadays 50% of the suits I see are scouts.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
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Poonmunch
Sanguis Defense Syndicate
844
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Posted - 2014.04.16 15:59:00 -
[4] - Quote
lrian Locust wrote:Eko Sol wrote:Sometimes I snipe and only get like 3 kills but I KNOW I saved the team in the Dom match by getting rid of so many of their uplinks. I think it's only fair that there is an award for it. I do think snipers are underrated. But you think too much of yourself. Get 3 kills as a sniper and claiming you've saved the match? Dream on!
Kill count can be very misleading.
If those three are all hackers and the NULL cannon stays blue for an extra two minutes, those three kills can really help your team.
I don`t want to pat myself on the back too much but I`ve done this many, many times.
Think of us as NULL cannon extenders.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
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Poonmunch
Sanguis Defense Syndicate
847
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Posted - 2014.04.16 18:44:00 -
[5] - Quote
Summ Dude wrote:Before just making Sniper Rifles more lethal, I'd suggest improving their ability to support a squad, as I understand that to be the central design goal behind Dust. Here's a suggestion for that.As for the redline issues, I have yet to see a viable argument against simply removing any WP gained from actions taken in the redline.
Well, if you deny WP for actions taken behind the redline, you should probably deny WP for actions outside the redline that affect inside the redline. Whether you do this or not you get the camping issue in spades.
If I'm redlined and I can't shoot out of the redline, I'll just hide until the game is over. Why risk being counter-sniped when your team is redlined? I still get WP for being in the game. Why risk a suit by running out to hack or drop an uplink when your team is redlined? At least if the red team goes redline sniper, the blue team can still shoot at them and have a game.
I hate sitting around waiting for a red MCC to die when the red team is so badly redlined that they just sit behind cover. Counter-sniping gives me something to do.
The redline is a crappy mechanic but I'm not sure how to moderate it.
Maybe make the maps 5 times the size they are now but put the objectives in the middle? Some interesting flanking options could pop up.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
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Poonmunch
Sanguis Defense Syndicate
847
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Posted - 2014.04.16 20:07:00 -
[6] - Quote
fragmentedhackslash wrote:2 things that no one has mentioned.
a) As part of the light weapon parity, why where Minmatar Precision Rifles NOT added (Light Weapon/Sniper Rifle - Explosive kinetic with bipod and over the horizon range heavy barrel) Would require prone, and 2 lugg bolt action, 5 magnum rounds.
b) CPM Kane Spero is right now activly seeking to halve the sniper rifle range. This can not be allowed to occur, as seen here previous to this, not a single mention of range is too far... but Kane cut the rail turret range, meaning FG can out gun a rail tank at 300 meters and not even be seen by the tanker, and he is going to do the exact same to the sniper rifle with devastating effect, nerfing all sniper rifles, characters, tactical play styles, the whole lot out the window. It's happening.
Is there anyone speaking out on our side of this argument?
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
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Poonmunch
Sanguis Defense Syndicate
853
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Posted - 2014.04.25 15:00:00 -
[7] - Quote
lrian Locust wrote:Eko Sol wrote:Sometimes I snipe and only get like 3 kills but I KNOW I saved the team in the Dom match by getting rid of so many of their uplinks. I think it's only fair that there is an award for it. I do think snipers are underrated. But you think too much of yourself. Get 3 kills as a sniper and claiming you've saved the match? Dream on!
If those 3 kills keep a blue NULL cannon firing for 3 minutes, then yes, it is a huge help to the team. And nobody on the blue team but the sniper realizes what is happening.
A full 3 minutes of NULL cannon fire can cause a lot of damage to the red MCC.
Plus, we hack when we move around.
And drop uplinks.
And drop hives.
And snipe tankers after they call in their tanks but before they can get into them. Then you can hack the tank and drive off to help the team.
And snipe hives and links.
And snipe medics when they stop to help patients. Then we snipe their patients.
And call out red movements.
And snipe the two reds running at you when you are trying to hack. You never even know we were there.
And kill one or two of the three guys attacking you when you are alone.
And burn that proto fatties' shields to zero and half armour when he is looking to collect your skull for his mantlepiece.
And, yunno, play the game along with everyone else.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
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Poonmunch
Sanguis Defense Syndicate
860
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Posted - 2014.04.26 01:33:00 -
[8] - Quote
lrian Locust wrote:Ryme Intrinseca wrote:lrian Locust wrote:Ryme Intrinseca wrote:A charge sniper headshot will OHK almost everything. Some bricked suits are two shots, but they're giving up a lot of mobility, damage output, and ewar potential to do that. The normal charge sniper headshot versus proto suit situation is an OHK, especially now everyone is in scout suits.
As for headshots being difficult, well yeah. You can hardly expect an OHK to be easy. Nah, that's 563 eHP damage. Excluding the -10% penalty vs. armour. That's hardly almost anything. You can't just compare kills results to mostly scouts, especially as they have other things going for them (cloaks, high speed, smaller hitbox, harder to spot). Look at the results: the charge time and extremely low zoom make it much harder for a Charge to hit. Nothing wrong with it, but it's certainly not OP. Over 600 with damage mods surely? And near 700 with cal commando. So you're saying that Sniper Rifles are OK, because they can OHK half of the suits on the field, when: - players have Proficiency 5 - use the most powerful proto sniper rifle available (also the one without zoom) - use a proto Calmando dropsuit - and slap on proto damage modifiers. And in the mean time you say it's OK that snipers can't OHK bricked mercs, because they invested SP and give up mobility? I think the sniper is way worse of, as you'll invest about 9 million SP to get the sniper suit you described, while the investment hardly benefits any other roles.
Amen my brother.
Amen.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
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Poonmunch
Sanguis Defense Syndicate
861
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Posted - 2014.04.26 02:48:00 -
[9] - Quote
Gimme a bit more zoom and I'll have to go to a hospital because my erection will last for more than 4 hours.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
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