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ZDub 303
TeamPlayers Negative-Feedback
2430
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Posted - 2014.04.02 20:37:00 -
[451] - Quote
anaboop wrote:With forced animation it makes sense, its just it wasnt mentioned in the post.
Gotcha, I edited the post to better reflect that. |
Tek Hound
Crux Special Tasks Group Gallente Federation
203
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Posted - 2014.04.02 20:51:00 -
[452] - Quote
You QQers do realize your crying about being killed in shotgun range by a shotgun. Cloak is only used to get into shotgun range. |
anaboop
NECROM0NGERS Caps and Mercs
17
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Posted - 2014.04.04 09:40:00 -
[453] - Quote
anaboop wrote:Been testing out bpo dragonfly scout suit, fitting even the most basic junk on it and still being able to take out protos, and advanced.
Running basic cloak, militia shotty, militia cpu module. Cost 4k total. No skills into shotguns or scout suits.
It seems scouts have the best of both worlds stealthy and damage, though its the stealth which allows them to get in close to cause the damage. So doing something to one or the other wont work in my eyes.
The problem seems to be that other suits need to lose all the modules they usually use in place of profile amps and precisions just to see them or try to hide from them. They need to either be hard to find, or be able spot enemies easily, not both least not on the same suit. Make 2 suits good at hiding and 2 good at spotting.
I know people are going to say they are scouts and thats there role, but i think taking one advantage away like that may balance them out without taking something that will cripple them away.
Anywho, I dont have much problem with them since Im testing a radarfit which is able to spot any scout cloaked or not, my only downside is i cant hide from them at the same time, which in turn is why im unable to constantly ruin scouts plans, (which is good) I dont want 100% counter to them, though some wps for bring a dedicated radar would be nice, not sure how but yeah.
I tried to keep it short, just my thoughts.
What do scout users think of that?, no need to be nasty about either. Sacrificing either stealthiness, or your scanning precision depending on your scout suit. So that you dont have both, instead of a damage, slot or something else nerf?
I think it sounds reasonable
I still believe the bold will help out alot, could just be me but wanted to blurt it again.
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Scout Registry
Nos Nothi
1954
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Posted - 2014.04.04 11:38:00 -
[454] - Quote
This |
Piraten Hovnoret
Molon Labe. General Tso's Alliance
456
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Posted - 2014.04.04 11:42:00 -
[455] - Quote
In my mind there is 2 main issues with the cloak and scouts
1 every tier gives the same dampening as a complex damp. So cloaks should have 15% damp at basic 20% damp at advanced and 25% damp at proto. If doing this fitting a complex dampner and any cloak will not make you 100% unscanibull. You have to fit a proto cloak or one more damp to dodge everything
2 Stacking penalties for shield and armor. A scout that stacks armor plates and/or shield extenders should have a higher penalty than other suits.
Example/suggestion : make them slower than a heavy if you putt 4 armor plates on it. Make them lose dampening if they stack shield extenders
Regards
War never changes
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DEZKA DIABLO
THE FOOTCLAN
574
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Posted - 2014.04.04 11:43:00 -
[456] - Quote
Iron Wolf Saber wrote:Cyrius Li-Moody wrote:Personally I think they did a fair job of balancing the cloak. Most tears come from oversaturation of the role due to it being new equipment. Anything seems ridiculous in high volumes. This is a new toy and everyone wants to play with it. I want to be very very sure nothing is done in classic CCP fashion as a ridiculous nerf due to the tears of the loud sections of our playerbase.
I agree that there should be different variants for different jobs and playstyles. The weapon switch in my opinion is about perfect. It's not too short and not too long. I think most people have problems with the cloaks and shotguns. For any other weapon that requires you to actually aim a little bit the decloak time is perfect.
Also we must consider that currently even the minmatar has a lot of trouble in the fitting department. An increase in cloak cost will make this suit which already has extremely HP even weaker and harder to fit. My question is should all scouts have similar fitting issues to the minmatar or should minmatar be brought up to the rest of the class? Definetly bring the minmatar up.
If you add the pg of 3 complex shields and two reds and a green, you would have empty slots trying to run knives if you could even fit them and forget using a cloak.
Minmatar are married to knives which almost cost as much as a proto smg yet their is no pg reduction skill, so every knife suit you make is minus the knife cost instantly and you build around that and your cloak, and what is left is horribly weak and not nearly as fast as the other suits because your third low slot becomes a pg mod.
Let's face it, the cloak is the minmatar s dampener, speed are married to the knives and so is stamina, so at least the regen is high, and the knives won't kill anything tanked unless their proto, and even then with proficiency 5, suit 5 I have had to charge2 times then shoot a heavy and that lack of damage just isn't right.
Minmatar is and always has been broken, lowering scouts to this level would break ALL of them.
No uplinks , cloaks and speed and a decent gun and 300 HP would destroy the pc opening scouts job.
The minmatar needs enough pg to make this type of fit because all other scouts can:
Mk.0 3cp shields Adv cr Pro nk Flux Compact hive Comp kinx2 Comp damp or green or kin. EDIT: adv cloak Runs 10.36
My gko can run. Comp percision Comp shield Crg sg Toxin M1 4 comp reds Ad cloak Remotes Runs 11.11
Use proto fits and try this and compare
EDIT: add a cloak to the minmatar
Dead trigger master , an ya I do that ISH ON PURPOSE!
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Monkey MAC
Rough Riders..
2378
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Posted - 2014.04.04 11:50:00 -
[457] - Quote
Exactly what a lot of us have been saying. Don't nerf it AS SUCH, just fix what is unintentional.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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DEZKA DIABLO
THE FOOTCLAN
574
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Posted - 2014.04.04 11:58:00 -
[458] - Quote
Tek Hound wrote:You QQers do realize your crying about being killed in shotgun range by a shotgun. Cloak is only used to get into shotgun range. It's because for 9 months everyone's been pampered by scanners and high damage weapons and damage mods that only 5% of the player base skilled electronic mods and uses them ( SCOUTS) and everyone else is running blind HP stacked suits and cry nerf because it's easier than spending 4 mill sp trying to catch up an I don't even thing you can get AUR dampeners, percision mods or enhancers.
Ccp really has to stop catering nerfs to those that gimped their suits by only investing in damage!
If your core skills aren't up and you don't balance your suit with proper mods for stealth, and health than you have no case in complaining about those that do, and that's THE REAL ISSUE HERE.
Dead trigger master , an ya I do that ISH ON PURPOSE!
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IgniteableAura
Pro Hic Immortalis
819
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Posted - 2014.04.04 16:58:00 -
[459] - Quote
If we remove the damp bonus it nerfs everything but the GAL scout. Then no scout has much of an option against prototype scanners and cal scout. There is no balance there, there are no counters. ITS ALWAYS BETTER TO BE UNSEEN. Thats also IMO should be the final counter; to be unseen. All other scouts would need to completely nerf their fit just so they aren't seen on the radar. Seeing other people on the radar is a huge benefit. HUGE. Its why there is so much damn complaining about the scanner changes and how scouts are "OP"
Remove the Cloak bonus and you get a whole host of other problems. It would actually be nice if they could modify the bonus to apply as the shimmer does (the more speed the more profile) but that is probably unlikely, but perhaps the best solution. You get a "scanned message" you cloak and stop moving until timer expires, something else CCP needs to add, a timer for "being scanned" or hud information to that effect.
Scouts: To throw out some numbers, without the profile bonus all other scouts (w/o damp) besides GAL will be passively seen with a CAL scout without any precision mods. A Cal scout with 1 cPE will be able to see all scouts (w/o damp) To combat this, Gal scout will need to fit at least a basic damp and all other scouts will need to fit at least two damps. A CAL scout with 3 cPE is pretty much uncounterable except by using 4 damps or a 2 damp GAL scout.
Med Frames: Can fit 2cPE and pick up nonGAL scouts without damps.
Scanners: nonGAL would need to fit at least 2 damps to avoid GAL-logi proto scans and 4 damps to avoid focused GALlogi scans.
So TL:DR on removing damp bonus -Creates another "permascanned" environment for nonGALscouts. -Makes the GAL scout even more powerful (unseen > seeing) (has no "real" impact on GAL scouts) -Ruins the counter/counter environment for healthy balance -The problem with cloak is being able to fire before fully visible. -Elephant in the room is the GAL scout (w/cloak and single damp its impossible to scan)
Im a cal scout, so go ahead and advocate for removal of the damp bonus, I will have a freaking hayday with all of the scouts not running >3 damps, as you simply won't have a counter to avoid the passive scans
PHI Recruitment
or PHIsh Tank in game
Youtube
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SILENTSAM 69
SONS of LEGION RISE of LEGION
659
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Posted - 2014.04.04 19:28:00 -
[460] - Quote
Ydubbs81 RND wrote:SILENTSAM 69 wrote:It is funny to see anyone is upset. The cloak is very balanced. It is very easy to spot a cloaked player if you just pay attention. I am almost worried some people have figured out a tint setting on their TV that makes that blue shimmer even more obvious than it already is.
Spotting cloaked players by scans does happen, and lights them up for your whole squad to see. Paying attention to your cursor going red, or seeing a strange shimmer on the side of the screen sets people apart. Some are observant and some are not.
The cloak has added well balanced fun, new tactics, and methods of finding your role on the battlefield. With all the people that see me quite easily at long range, I almost think it needs the blue shimmer toned down slightly, or maybe just only toned down when crouched. Making a reason for them to creep around while crouched to reduce shimmer would make the stealth even more fun. If it isn't already doing it and I just run around too much...
Fix any bugs of course, but I hope the cloak doesn't get changed. It is very well balanced and a great view of things to come. Why is everyone suggesting to pay attention to the crosshair turning red as the counter for spotting cloaks. It sounds good in theory but practically, you can't afford to be concentrating on your crosshair all the time. This is only when they stand still. If anything cloaked players are far too visible. The shimmer is about the most obvious shimmer that and cloak in an FPS game has ever had. |
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SILENTSAM 69
SONS of LEGION RISE of LEGION
659
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Posted - 2014.04.04 19:31:00 -
[461] - Quote
Anyone who thinks the cloak makes you invisible is just not paying attention. Far too many people see me pretty easily at range. If any change needs to happen to the cloak it is to reduce the shimmer, at least when crouched. We have the most visible cloaked players in any FPS that I have played. |
Garrett Blacknova
Codex Troopers
4888
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Posted - 2014.04.04 19:39:00 -
[462] - Quote
PROBLEMS WITH CLOAKING:
1. Exploits. The obvious one has been fixed, but I've still been seeing people who can stay cloaked indefinitely while they have their weapon drawn. Firing decloaks them, but not until AFTER they take their first shot, preventing their victim from having the audible warning they should be getting. Unless you fire, no amount of time passing will cause a glitched player to decloak. This is also a pretty big flaw in the cloak which needs addressing.
2. Volume of decloak sound. Even once the glitches are fixed, the decloak sound, while loud enough for the cloaked player, is quieter than it should be fore other players nearby, and increasing the volume is a buff I would support thoroughly.
3. Shimmer. This isn't a problem in and of itself, but when talking about the cloak, CCP said movement would cause a shimmer effect that varies in intensity based on how fast you're moving. That is clearly NOT the case. It's a binary light shimmer when still vs. high visibility shimmer when moving at ANY speed. Crouch walking should EITHER use the no movement shimmer OR a slight increase, then walking normally should make you more visible than crouch walking, and sprinting should have the level of shimmer any movement produces now. |
Iron Wolf Saber
Den of Swords
14112
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Posted - 2014.04.04 21:38:00 -
[463] - Quote
SILENTSAM 69 wrote:Anyone who thinks the cloak makes you invisible is just not paying attention. Far too many people see me pretty easily at range. If any change needs to happen to the cloak it is to reduce the shimmer, at least when crouched. We have the most visible cloaked players in any FPS that I have played.
second most. There is other fps where they have special anti cloak vision modes.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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medomai grey
WarRavens League of Infamy
514
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Posted - 2014.04.04 22:20:00 -
[464] - Quote
SILENTSAM 69 wrote:Anyone who thinks the cloak makes you invisible is just not paying attention. Far too many people see me pretty easily at range. If any change needs to happen to the cloak it is to reduce the shimmer, at least when crouched. We have the most visible cloaked players in any FPS that I have played. I don't see a problem with this. When I first read the cloak mechanics, I just thought of it as a game of Red Light Green Light. Enemy looking in your direction, RED LIGHT! No enemy looking in your direction, GREEN LIGHT!
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4830
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Posted - 2014.04.04 22:27:00 -
[465] - Quote
IWS of CCP: ''On the table *Cloak fitting is on the table still. *Cloak decloak speed. *Cloak charge rate internally *Cloak electronic stealth value''
Dont waste your time. Fitting is OK.Scout bonus is ok. Decloak speed could be immediate.As soon as one presses the change weapon button the cloak is removed before one can shoot.BUT I GUARANTEE YOU 100%, this wont stop the complaints at all. This is just some random excuse people are using to call the cloak OP, but the truth is, 90% of the times a scout attacks from behind,where making visual contact is impossible for the victim even without cloak, Charge rate and duration are fine Removal of 25% profile damp might go, but not important.
Dont waste your time nerfing the only thing you guys at CCP have released that actually works. Concentrate on the next equipment, the next vevhicles the next whatever and ignore the few inconsistent complains of a minority trying to justify their deaths.
thats all.
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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Scout Registry
Nos Nothi
1988
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Posted - 2014.04.04 23:54:00 -
[466] - Quote
KING CHECKMATE wrote: Dont waste your time nerfing the only thing you guys at CCP have released that actually works. Concentrate on the next equipment, the next vevhicles the next whatever and ignore the few inconsistent complains of a minority trying to justify their deaths.
This part struck a cord with me.
Exmaple wrote a few months back that what he missed most was the time when dang-near everything was deadly. In Chromosome, there was a distinct lack of "best" options. From suits to weapons, a merc had a number of extremely effective things to choose among. This fact made for a diverse battlefield, and it made combat more interesting.
Uprising has had its ups and downs, but for the better past of a year it has not been diverse. For months on end, 9/10 mercs in any battle ran Rifles. And until just recently, 9/10 mercs in any battle ran Med Frames.
Look at the battlefield around you. There are Heavies, Scouts, Tanks, Dropships, Logi, Assaults. Look at the killfeed. It not longer reads Duvolle, Gek, Duvolle. Sure, some things could use some polish, but we are moving in the right direction.
Thank you, CCP, for reshaping the battlefield. Exmaple would be proud.
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Iron Wolf Saber
Den of Swords
14116
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Posted - 2014.04.05 10:02:00 -
[467] - Quote
KING CHECKMATE wrote:IWS of CCP: ''On the table *Cloak fitting is on the table still. *Cloak decloak speed. *Cloak charge rate internally *Cloak electronic stealth value''
Dont waste your time. Fitting is OK.Scout bonus is ok. Decloak speed could be immediate.As soon as one presses the change weapon button the cloak is removed before one can shoot.BUT I GUARANTEE YOU 100%, this wont stop the complaints at all. This is just some random excuse people are using to call the cloak OP, but the truth is, 90% of the times a scout attacks from behind,where making visual contact is impossible for the victim even without cloak, Charge rate and duration are fine Removal of 25% profile damp might go, but not important.
Dont waste your time nerfing the only thing you guys at CCP have released that actually works. Concentrate on the next equipment, the next vevhicles the next whatever and ignore the few inconsistent complains of a minority trying to justify their deaths.
thats all.
Time wasn't wasted.
The fitting issue is separate topic at this moment and needs it own discussion.
Decloak speed wont alter much of the game play still as scouts will quickly learn on how to covertly decloak out of earshot and still put two fresh plasma slugs into the back.
Stealth Value is looking like a more acceptable nerf by the day. If scouts want to really go unseen they should look towards fitting damps. This is currently based on how people have nearly stopped using scanners; how even some super fitted scan scouts still can't see these guys cloaked.
Management of charge right now is nearly mindless. The time cloaked can be nearly equal to the time spent engaging making running out of cloak or waiting on the cloak a non issue with the weaker cloaks (which is probably discouraging the use of the prototype)
Rest of the things are going to require a patch if ever seriously considered.
Cloaks have to be fun for the people who are not cloaking, currently its not; not by a long shot.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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anaboop
NECROM0NGERS Caps and Mercs
17
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Posted - 2014.04.05 10:40:00 -
[468] - Quote
Iron Wolf Saber wrote:KING CHECKMATE wrote:IWS of CCP: ''On the table *Cloak fitting is on the table still. *Cloak decloak speed. *Cloak charge rate internally *Cloak electronic stealth value''
Dont waste your time. Fitting is OK.Scout bonus is ok. Decloak speed could be immediate.As soon as one presses the change weapon button the cloak is removed before one can shoot.BUT I GUARANTEE YOU 100%, this wont stop the complaints at all. This is just some random excuse people are using to call the cloak OP, but the truth is, 90% of the times a scout attacks from behind,where making visual contact is impossible for the victim even without cloak, Charge rate and duration are fine Removal of 25% profile damp might go, but not important.
Dont waste your time nerfing the only thing you guys at CCP have released that actually works. Concentrate on the next equipment, the next vevhicles the next whatever and ignore the few inconsistent complains of a minority trying to justify their deaths.
thats all. Time wasn't wasted. The fitting issue is separate topic at this moment and needs it own discussion. Decloak speed wont alter much of the game play still as scouts will quickly learn on how to covertly decloak out of earshot and still put two fresh plasma slugs into the back. Stealth Value is looking like a more acceptable nerf by the day. If scouts want to really go unseen they should look towards fitting damps. This is currently based on how people have nearly stopped using scanners; how even some super fitted scan scouts still can't see these guys cloaked. Management of charge right now is nearly mindless. The time cloaked can be nearly equal to the time spent engaging making running out of cloak or waiting on the cloak a non issue with the weaker cloaks (which is probably discouraging the use of the prototype) Rest of the things are going to require a patch if ever seriously considered. Cloaks have to be fun for the people who are not cloaking, currently its not; not by a long shot.
its possible for a proto logi suit to deck themselves out with precisions and damps with a cloak to be able to see pretty much all scouts and still being able to hide from them as well, ive found this to be a perfect counter to scouts, giggling as they get mowed down thinking they can hide, ive yet to be shot in the back without it being my own fault of tunnel vision onto an enemy, my version of adapting, I also find it worth while getting adv cloak, whereas proto I dont since the increase issmaller then going from basic to adv, then adv to proto. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
749
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Posted - 2014.04.05 16:19:00 -
[469] - Quote
Iron Wolf Saber wrote:KING CHECKMATE wrote:IWS of CCP: ''On the table *Cloak fitting is on the table still. *Cloak decloak speed. *Cloak charge rate internally *Cloak electronic stealth value''
Dont waste your time. Fitting is OK.Scout bonus is ok. Decloak speed could be immediate.As soon as one presses the change weapon button the cloak is removed before one can shoot.BUT I GUARANTEE YOU 100%, this wont stop the complaints at all. This is just some random excuse people are using to call the cloak OP, but the truth is, 90% of the times a scout attacks from behind,where making visual contact is impossible for the victim even without cloak, Charge rate and duration are fine Removal of 25% profile damp might go, but not important.
Dont waste your time nerfing the only thing you guys at CCP have released that actually works. Concentrate on the next equipment, the next vevhicles the next whatever and ignore the few inconsistent complains of a minority trying to justify their deaths.
thats all. Time wasn't wasted. The fitting issue is separate topic at this moment and needs it own discussion. Decloak speed wont alter much of the game play still as scouts will quickly learn on how to covertly decloak out of earshot and still put two fresh plasma slugs into the back. Stealth Value is looking like a more acceptable nerf by the day. If scouts want to really go unseen they should look towards fitting damps. This is currently based on how people have nearly stopped using scanners; how even some super fitted scan scouts still can't see these guys cloaked. Management of charge right now is nearly mindless. The time cloaked can be nearly equal to the time spent engaging making running out of cloak or waiting on the cloak a non issue with the weaker cloaks (which is probably discouraging the use of the prototype) Rest of the things are going to require a patch if ever seriously considered. Cloaks have to be fun for the people who are not cloaking, currently its not; not by a long shot.
It was wasted. You focus on the wrong issues and personally I think it's time for a new CPM.
...
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Scout Registry
Nos Nothi
2030
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Posted - 2014.04.05 16:46:00 -
[470] - Quote
Iron Wolf Saber wrote: 1) The fitting issue is separate topic at this moment and needs it own discussion.
2) Decloak speed wont alter much of the game play still as scouts will quickly learn on how to covertly decloak out of earshot and still put two fresh plasma slugs into the back.
3) Stealth Value is looking like a more acceptable nerf by the day. If scouts want to really go unseen they should look towards fitting damps. This is currently based on how people have nearly stopped using scanners; how even some super fitted scan scouts still can't see these guys cloaked.
4) Management of charge right now is nearly mindless. The time cloaked can be nearly equal to the time spent engaging making running out of cloak or waiting on the cloak a non issue with the weaker cloaks (which is probably discouraging the use of the prototype)
5) Rest of the things are going to require a patch if ever seriously considered. Cloaks have to be fun for the people who are not cloaking, currently its not; not by a long shot.
1) The current fitting constraints of Minmatar having been recognized (thank you), I've found no other substantive arguments or concerns on this issue.
2) You better believe we'd adapt . But fixing this just might end some of the QQ. I've personally run head-on into quite a few shotgun blasts to the face, only to see the Scout come into vision as my HUD fades to red. Bottom-line, he'd have probably won anyway, but it is still irritating and the free-first-shot is arguably broken.
3) The Scout Community is split when it comes to Cloak's added profile reduction bonus and active scanners. Many are concerned that if the bonus were removed or reduced too far, we'd find ourselves stuck in a state of permascan. At present, the eWar equipped CalScout is a squad's best bet at picking up ghosts. The ability, however, comes as substantial sacrifice. Stacking Precision Amps and Range Extenders makes for a very squishy Scout who can offer little to his squad apart from his all-seeing-eye. The Logi, on the other hand, is an invaluable asset to his squad. Give that Logi an Active Scanner which trumps the ghost, and the ghost will forever remain trumped at little-to-no sacrifice on the part of the squad or its Logi.
4) Agreed. More Tactical, Less Always On would be a good thing.
5) Not sure if I agree with this. I agree that combat should be fun for everyone, and that everything should have a counter, but I'm not sure how cloak could be made fun for folks without cloak. Cloak is fun. Hunting the Cloaked is equally fun, but it comes at high cost (previously discussed in #3) as it should. Again, if the Scout's gimmick (cloak) were easily countered, it would always be countered. If fun-for-everyone is our target standard, I would ask if that same standard applies to pilots. Most would agree that tanks aren't fun for anyone; surely by now, all the but the dumbest of tankers have become bored with their win-button.
An Aside on Balance:
I'd be willing to bet that in aggregate, we Scouts are dying as often as we kill. Scout-on-Scout violence is at an all-time high. Heavies are terrifying. Squads are best left alone or attacked while distracted. Stun Lock is a serious pain-in-the-arse. If a Scout screws up, he pretty much always dies. Cloak isn't a win-button or free pass, and Scouts are not the new EZ Mode. We die quickly, and we die often. When has EZ Mode ever been subject to insta-gib?
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Vyuru
Algintal Core Gallente Federation
52
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Posted - 2014.04.05 17:19:00 -
[471] - Quote
Quote: Cloaks have to be fun for the people who are not cloaking, currently its not; not by a long shot.
I am going to preface this with, this is what I have seen so far, playing vs other players and cloaks.
So far, a number of people have been reacting to cloaks in game in a rather poor fashion. If they are not having fun, then no offense to them, but that is really their problem isn't it?
Actual gameplay observations:
1) I am running to hack an enemy CRU. I know there are 2 people from the enemy side guarding it, I also know that I have another 2 blues following me ~200m out. I round the backside of the CRU and see a Logi and a Sentinel, my plan is to observe them a moment, and pick an opportune moment to kill the Logi and wait for backup to arrive for the Sentinel. For whatever reason, both guys do an abrupt 360 and run right at me. I am standing about 3m away from the CRU, cloaked, not moving. Both players, BOTH, run into me, smack dab right into me, halting their progress and forcing them to run to the side of me. And never once do they fire off a shot. They run to the other side of the CRU, I hack the CRU, Logi tries to counter hack, I kill the Logi, bring the Sentinel down to 1/2 armor before he gets me and my backup takes out the Sentinel.
2) I hack a point, get ambushed by an enemy and I see another one coming. I run around a corner tight, crouch and cloak up. One enemy comes round the corner and runs past me while the other one tries to counter hack. I see a third enemy coming. I kill the one who chased me, gun down the fellow trying to counter hack (took 3 shots since he was a fully tanked out Logi FYI) I come out cloaked to see the 3rd is another Logi who is in the middle of sticking a needle into the first fellow I killed. I toss a flux, kill the Logi, and kill the guy who just got revived.
3) I can't remember the details now... But I have had vehicles users get out to try and scan/chase me down, 2-3 times now, for whatever reason. I've then gone behind them, hacked their vehicle, and taken it for a joyride. I remember it was one very nicely specced out tank that I hacked.
And then just too many times to count now, I've gone and hacked an objective, and then just gone and ran circles around it about 150m out, catching stragglers coming to hack it, running in behind groups of people and taking them out one by one. People don't pay attention to the sounds or their radar. The group of blues you are running with are dropping off of the radar, there is a shotgun being fired within 20m of you, and you don't react at all? Just run in a beeline for the objective to hack it? And we're talking 4-5 people sometimes. 3 people is fairly common for me. Again, all it would take is a little situational awareness, or doing a quick 360 or SOMETHING!
I have only meet a handful of people who played smart vs cloaks since cloaks were introduced. You know how they did it? They either teamed up or had really good situational awareness and kept looking with their eyes, and not trusting their radar. They also knew that if 2 other guys just died in the room they were about to walk into, the person who killed them might just still be in the area.
To put simply. We should not be penalized for others less than stellar gameplay.
Quote:Management of charge right now is nearly mindless. The time cloaked can be nearly equal to the time spent engaging making running out of cloak or waiting on the cloak a non issue with the weaker cloaks (which is probably discouraging the use of the prototype)
I would disagree. You still have to manage your cloak and be mindful of what is going on and where you are going.
And because this can't be stated enough:
Quote:This part struck a cord with me.
Exmaple wrote a few months back that what he missed most was the time when dang-near everything was deadly. In Chromosome, there was a distinct lack of "best" options. From suits to weapons, a merc had a number of extremely effective things to choose among. This fact made for a diverse battlefield, and it made combat more interesting.
Uprising has had its ups and downs, but for the better past of a year it has not been diverse. For months on end, 9/10 mercs in any battle ran Rifles. And until just recently, 9/10 mercs in any battle ran Med Frames.
Look at the battlefield around you. There are Heavies, Scouts, Tanks, Dropships, Logis, Assaults. Look at the killfeed. It no longer reads Duvolle, Gek, Duvolle, Exile.
Indeed, certain items could use some polish, but the changing landscape is clear indication that we are moving in the right direction.
Thank you, CCP, for reshaping the battlefield.
Granted, things are still new and the waves probably haven't settled. But I am seeing just about every single suit under the sun out on the battlefield, and vehicle and weapon. Right now Dust is pretty good IMO. |
Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
53
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Posted - 2014.04.05 17:20:00 -
[472] - Quote
The more 1.8 I play, as a scout or otherwise, the less cloak QQ I hear and the less of a problem it seems. People are adapting. |
Iron Wolf Saber
Den of Swords
14122
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Posted - 2014.04.05 18:28:00 -
[473] - Quote
Well the stealthing issue itself is pretty bad overall because other classes is incapable of countering and it does require swapping classes in order to counter. This could be solved in maintaining diversity by having players squadding up but this leads to the unhealthy behavior of command mandating a squad member MUST run a cal scan scout and chances are they're not going to recruit a new scrub to do this. Instead they're going to force one player of the squad to change careers.
As for the whole domino effect the way I see things is more of a ripple in a small pond, eventually the ripples will hit the outside and make their way back in. The way back in is what concerns me the most because this is what the player adaption turns into; the FOTM syndrome. Right now the ripples are still expanding with very few parts of the ripple hitting back; but based on previous player behavior there will be a shift; it hasn't happened yet, and when it does the number of complaints will manifest that may result in a unhealthy nerf overall as players are going to call for an unreasonable altercation.
I mean all this talk about 'weapons x should do less damage with cloak equipped' and the similar scares me and I rather not have it go that way at all if possible.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
53
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Posted - 2014.04.05 21:03:00 -
[474] - Quote
The counter was and still is the focused active scanner. In 1.7 scouts always dampened below any scanners on the field. Cloaks affect the frequency of flanking attacks not the nature of them. Now it is arguably harder to avoid scans as passive scanning has become viable for some players and you do not get feedback about when you are detected in this way.
Perhaps scanners were nerfed too hard. Personally I find sticking together with team mates and being aware that cloaked scouts may attack enough of a counter, and it seems many players agree. However if you really think people need a way to combat scouts perhaps the active scanner needs looking at.
How about an advanced focused active scanner. Buff scan angle in general for all scanners. Currently it's too hard to find people with the snapshot scan. Anyway, back to finding scouts. Make an advanced focused scanner, keep the 20db precision but maybe a short range, long cooldown, short scan time, maybe a 90 degree arc and high fitting costs.
The idea is that although most people won't bother, people can't QQ about scouts because the answer is this:
"Just get a focused scanner".
The scanner itself will be too rubbish to massively affect scouts, who can avoid it anyway if they really want to. Though probably better to just hide for a bit. But low sp characters can at least feel like they are fighting back against the "cloaked menace".
Practically, having the equipment and having to keep looking behind them to use it will do a lot to help the player learn the awareness necessary to combat cloaked flankers.
Maybe I'm just going nuts here. Cloaks are fine. Wait a month or two to see how it goes. |
medomai grey
WarRavens League of Infamy
526
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Posted - 2014.04.05 21:12:00 -
[475] - Quote
Cloaks are fun with the exception of a certain bug that make them un-fun. Hunting for cloaked enemies adds a new challenge to the game and feels incredibly gratifying when you down a cloaked enemy.
Now some people are of the opinion that the bug that allows you to fire a couple of shots before you begin to decloak isn't a big deal. And they are partially right. If the bug is fixed and a cloaked player sneaks up on a unsuspecting target, the outcome remains unchanged.
But please consider another scenario: The cloaked player has failed at stealth and the enemy is searching for them. To hide from the enemy, the cloaked player stops moving to make themselves as least visible as possible. But it only partially works, the enemy knows that the cloaked player is somewhere in front of them, but not the exact location. The enemy begins scanning the area with their reticule and checking for visual distortions; it's only a matter of time before the cloaked player is located. But wait, what's this?! The enemy is dead, the cloaked player fired a couple of rounds into the enemy before beginning to decloak thanks to a bugged mechanic.
In this scenario, the enemy should have had a sporting chance to fight the cloaked player. But because of the bugged mechanic, the enemy is downed from a virtually invisible source of gunfire in front of them. The bugged mechanic is rewarding the cloaked player who failed at stealth. This bug is not a small issue.
Edit: Corrected the part about cloaked player being invisible to practically invisible.
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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Monkey MAC
Rough Riders..
2388
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Posted - 2014.04.05 21:25:00 -
[476] - Quote
Iron Wolf Saber wrote:Well the stealthing issue itself is pretty bad overall because other classes is incapable of countering and it does require swapping classes in order to counter. This could be solved in maintaining diversity by having players squadding up but this leads to the unhealthy behavior of command mandating a squad member MUST run a cal scan scout and chances are they're not going to recruit a new scrub to do this. Instead they're going to force one player of the squad to change careers.
As for the whole domino effect the way I see things is more of a ripple in a small pond, eventually the ripples will hit the outside and make their way back in. The way back in is what concerns me the most because this is what the player adaption turns into; the FOTM syndrome. Right now the ripples are still expanding with very few parts of the ripple hitting back; but based on previous player behavior there will be a shift; it hasn't happened yet, and when it does the number of complaints will manifest that may result in a unhealthy nerf overall as players are going to call for an unreasonable altercation.
In observatorium, the number of complaints about people getting shot while cloaked are near nil and it is impossible to believe all cloakers are reasonable sort of folk able to accept getting shot while cloaked was their fault. Thus frequency of the incident is not high enough to trigger the complaints.
Now basing everything on complaints isn't the best way of going about doing things but it does paint pictures if you base the frequency of said complaints. It generally means the player is feeling like they're being punished most fo the time and its well above and beyond their control; of course there is always the scrubs. Frequency of complaints means also goes inversely meaning that eventually you will have reasonable people complaining about the issue as well.
But like I said the ripple hasn't fully reverberated yet. Not everyone went with cal scout; not everyone has max scanner skills; but chances are if cal scout does oddly get popular; you will see the complaints about getting shot while cloak picking up hopefully. To which I still think the lack of suit teiricide is compounding the issue massively on the simple grounds that the basic tech level suits simply don't have the slots to deal with the issue.
I mean all this talk about 'weapons x should do less damage with cloak equipped' and the similar scares me and I rather not have it go that way at all if possible.
Im already seeing some ripples, phantasm cloak field is the most common item, caldari scout second in AUR store.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Iron Wolf Saber
Den of Swords
14129
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Posted - 2014.04.05 21:36:00 -
[477] - Quote
The scanner system needs a massive overhaul imo ><
Sensors should not be a game of absolutes where if you don't have x fitting number you get detected.
Should be more like because you have this number would determine the possibility of getting detected at this range.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Scout Registry
Nos Nothi
2062
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Posted - 2014.04.05 21:55:00 -
[478] - Quote
Iron Wolf Saber wrote:The scanner system needs a massive overhaul imo ><
Sensors should not be a game of absolutes where if you don't have x fitting number you get detected.
Should be more like because you have this number would determine the possibility of getting detected at this range. Sensors play a part, but whether or not an act goes undetected is already a complicated calculus.
Sight, Sound, Squadsight, Coms, Friendly Action, Hostile Action, Distraction, Orientation, Fields of Vision ... there's generally more at play than what one may gather from focusing solely on his minimap. |
Iron Wolf Saber
Den of Swords
14129
|
Posted - 2014.04.05 22:02:00 -
[479] - Quote
Scout Registry wrote:Iron Wolf Saber wrote:The scanner system needs a massive overhaul imo ><
Sensors should not be a game of absolutes where if you don't have x fitting number you get detected.
Should be more like because you have this number would determine the possibility of getting detected at this range. Sensors play a part, but whether or not an act goes undetected is already a complicated calculus. Sight, Sound, Squadsight, Coms, Friendly Action, Hostile Action, Distraction, Orientation, Elevation, Fields of Vision ... there's generally alot more at play than what one may gather should he focus solely on his minimap. :: Shotguns Shimmer (+50) ::
Yes but lets say I sensor out my heavy for point defense, because currently the sensor field is a game of absolutes I can still never see some targets on my minimap because the rule doesn't allow for it.
But if the sensors where to turn into a game of time and range; things get interesting.
Either way comms are not as useful as one would think against the best of scouts, I seen some of the known squads still torn apart by a cloaked scout. If anything it made it easier to pick them apart because of the way they started to freak out.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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jerrmy12 kahoalii
885
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Posted - 2014.04.05 22:06:00 -
[480] - Quote
Iron Wolf Saber wrote:Scout Registry wrote:Iron Wolf Saber wrote:The scanner system needs a massive overhaul imo ><
Sensors should not be a game of absolutes where if you don't have x fitting number you get detected.
Should be more like because you have this number would determine the possibility of getting detected at this range. Sensors play a part, but whether or not an act goes undetected is already a complicated calculus. Sight, Sound, Squadsight, Coms, Friendly Action, Hostile Action, Distraction, Orientation, Elevation, Fields of Vision ... there's generally alot more at play than what one may gather should he focus solely on his minimap. :: Shotguns Shimmer (+50) :: Yes but lets say I sensor out my heavy for point defense, because currently the sensor field is a game of absolutes I can still never see some targets on my minimap because the rule doesn't allow for it. But if the sensors where to turn into a game of time and range; things get interesting. Not a good idea I want to be completely invisible for my sealth fit.
Closed beta vet
Tears, sweet delicious tears
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