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Iron Wolf Saber
Den of Swords
13993
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Posted - 2014.03.30 01:57:00 -
[331] - Quote
and funny that video played fine.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
964
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Posted - 2014.03.30 02:01:00 -
[332] - Quote
Iron Wolf Saber wrote:and funny that video played fine.
i find that a bit trolly
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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Luk Manag
of Terror TRE GAFFEL
354
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Posted - 2014.03.30 02:05:00 -
[333] - Quote
It isn't the right time (sidearm event) to judge balance. I thought I would have had a harder time seeing the cloak, but the only thing saving some of those 'invisible' scouts is that we're all trying to get sidearm kills. A Commando/sidearm event is abnormal, and more rifles will limit the effectiveness of hit-and-run tactics.
There will be bullets. ACR+SMG
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medomai grey
WarRavens League of Infamy
485
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Posted - 2014.03.30 02:27:00 -
[334] - Quote
BIind Shot wrote:medomai grey wrote:I feel cloaks should behave more like camouflage, easy to miss if your not actually looking for it but totally recognizable if you are looking for it. Kind of like the Predator's cloak. I'm not fond of how you're essentially invisible when you stand still cloaked. No one is going to spot the virtually non-existent distortions, especially on dark maps. I feel cloaks should create a noticeable distortion when both standing still or moving without any shimmering, like the predator's cloak. As for cloaks persisting too well through damage, have to agree with Iron Wolf Saber. It's not fair to the guy who spots and shoots at a cloaked enemy. But it isn't fair for cloaked players who get hit by stray bullets either. There are some annoying bugs like where players can use their weapons while being cloaked indefinitely and being able to fire shots off before actually de-cloaking. I want cloaks in Dust514, but they could have done with more time in Santa's workshop getting it right. You're never 100% invisible even standing still if you look close enough it's like seeing the heat rise from pavement or off the hood of a car. Your right. Now READ what I posted again to understand what I was talking about. You'll see that I know cloaking technically never makes you 100% invisible.
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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ugg reset
Molon Labe. General Tso's Alliance
534
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Posted - 2014.03.30 02:42:00 -
[335] - Quote
Iron Wolf Saber wrote:LEHON Xeon wrote:Don't know if anyone else is having the problem, but when I use a cloak I cannot do anything while in it except move. I can't swap to a weapon or even equipment without instantly uncloaking. Even when swapping to a gun, it seems I can get a round or two off before I become fully visible, but if I use anything else like an RE it deactivates. I can't even just hold the RE and it'll turn off. LOL
wow you"re funny. I already new we had the CPM to thank for not having our primary weapon at the ready while cloaked. thanks for the unneeded pre nerf.
Thr33 is the magic number.
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almighty warior
Krusual Covert Operators Minmatar Republic
1
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Posted - 2014.03.30 02:54:00 -
[336] - Quote
I do like the cloaks but the only bad thing is the fact that you cannot hold weapons while doing so including the fact that it is so expensive and it takes up too much space on your drop suit. |
Iron Wolf Saber
Den of Swords
14005
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Posted - 2014.03.30 03:13:00 -
[337] - Quote
ugg reset wrote:Iron Wolf Saber wrote:LEHON Xeon wrote:Don't know if anyone else is having the problem, but when I use a cloak I cannot do anything while in it except move. I can't swap to a weapon or even equipment without instantly uncloaking. Even when swapping to a gun, it seems I can get a round or two off before I become fully visible, but if I use anything else like an RE it deactivates. I can't even just hold the RE and it'll turn off. LOL wow you"re funny. I already new we had the CPM to thank for not having our primary weapon at the ready while cloaked. thanks for the unneeded pre nerf.
There is a reason why nobody else replied to that post.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Knight Soiaire
Fatal Absolution Negative-Feedback
5278
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Posted - 2014.03.30 03:17:00 -
[338] - Quote
Only problem I have is how people can instantly pull up and shoot their weapon after decloaking, it needs to have some timer that stops you from immediately pulling your weapon and shooting just like an activation timer for REs.
If you're caught while Cloaked, you should not have the chance to instantly fight back, you should have to wait 1-2s before being able to fire back as punishment for being caught.
Sounds in third-person needs to be increased too, out of the +20 times I have been Shotgunned by a decloaker, I have only heard the sound once.
fuckign casuls
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2711
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Posted - 2014.03.30 05:16:00 -
[339] - Quote
Iron Wolf Saber wrote:Ydubbs81 RND wrote:Iron Wolf Saber wrote:Ydubbs81 RND wrote:
What are you apologizing for? I'm just asking what bugs do the scanners have because I'm not aware of it. I used it to see the changes and I saw the changes as CCP stated.
For? Why should I explain the bugs when the first words out of your mouth was declaration you don't care for scanner's plight? Maybe someone else will be nicer to explain what is current broken with them. Then don't explain it.....I adapted to it last build and I'm happy it's in the tank now. Anything in between will make no difference to me. And I no longer see the value in hearing your voice anymore; you lack respect, advocacy, awareness, humility and knowledge, or willingness to understand. You then continue to show high levels of selfishness, disrespect for fellow community members, understanding of the establishment of the community team and CPM and their functions, and finally I am going to take you as someone who is going to cry like a baby to the entire community about not representing you but instead you replace word 'you' with the word 'community.'
Show me one place where I was disrespectful, lacking humility, willingness to understand, advocacy, etc.
I didn't insult anyone nor was I disrespectful to anyone. I pose ideas, people respond and then I respond back. I've been advocating for all that do not share the same views as you do.
The only one that is selfish is you and you have already somewhat admitted to it.
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2711
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Posted - 2014.03.30 05:19:00 -
[340] - Quote
Samantha Hunyz wrote:@Iron Wolf Saber, regarding your last wall of text:
I noticed alot of "I feel" as in your personnal opinion pretty much dictating what appears that is what you will be presenting to CCP. You are susposed to be a voice of communication between the players and CCP. but it seems as though your going to tell CCP what they should or shouldn't hotfix based solely on your playstyle. Perhaps I misinterpretated your text, but that is my "opinion" I gathered from reading your text.
As long as I am not the only one that sees this....however he already admitted to only pushing ideas he agrees with. And if you disagree with his opinion, then you are arrogant and selfish lol.
https://forums.dust514.com/default.aspx?g=posts
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
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Iron Wolf Saber
Den of Swords
14021
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Posted - 2014.03.30 08:00:00 -
[341] - Quote
Ydubbs81 RND wrote:
I'm having a problem with the CPM giving his own opinions
YOU SEE, LOOK AT THIS
YOU CAN NOT BE SERIOUS
Makes threads like these seem to be as if they're falling on deaf ears.
CPMs are too opinionated and are arguing their points too much, it feels as if what we say doesn't matter
You agreee with this guy? Seriously??
PS2 will not affect dust
I find your issue with brick tanking funny when you defend cloaking and say it isn't a crutch.
I don't know what to say....
It is backwards and ridiculous a tthe same time.
cloaks has to go
is that what this fps has come to?
Does this mean that you are only relaying messages that you agree with???
I don't see how you guys can argue this.
It's a serious question
UNBELIEVABLE.........so you have confirmed my suspicions!
corrupt CPM
Forums are a super minority but why does your opinion outweighs everyone else's that comes to the forums?
You take the side which has the most supporters.
It doesn't matter what you post.....cause if he disagrees, he's not pushing for it.
"What more do I want...?" I want him to be impartial.
running around invisible for 15 mins
This is a facepalm position to have.
what bugs? I'm glad scanners got nerfed into oblivion. Big time crutch.
Where's the hypocrisy?
Will make no difference to me.
Yet that's how they all play...its all hypocritical
how are tanked scouts a problem and not cloaks?? This is a facepalm position to have.
This is how I value all of your posts so far in this discussion. There are plenty of ways of disagreeing with me, the cpm, or ccp or most importantly of all fellow community members without having your post valued to this level.
You bring nothing new to the table. Everything you said has been said better by other more respectable folks.
You're letting your wild imagination rule over you or is it fear? Either way I wont find out.
You're causing undue strife spreading misinformation and obtaining a level of idiocy that will lead you and potentially your corp into voice invalidity. So takario 2.0
/your fired
P.S. you'd be the second person I ever fired takario hasn't stooped a low as you have.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Regis Blackbird
DUST University Ivy League
142
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Posted - 2014.03.30 09:35:00 -
[342] - Quote
BIind Shot wrote:Regis Blackbird wrote:knight guard fury wrote: *for one, flux's shouldn't disturb the cloaks timer or make it disappear completely, i think it should make the cloak shimmer for a certain amount of time like 5-10 seconds. *also dmg should not unlcoak a scout
^ this I fully agree with! As stated earlier in the thread, I also think a small cloak activation cost will make the Rambo rapid cloak -> firing -> cloak (etc) still possible but very inefficient. It would not penalize single use like dropping uplinks, take out a straggler or traverse an area. If a lucky flux kills my cloak and my shields I'm left with 70 armor and no cover.. That's enough to last 1/10th of a second of fire from any weapon. Might as well have it finish me and save me the stroke.
You misunderstood what I said. We do not suggest the cloak should fail, just make it shimmer slightly more. This gives a chance to spot a objective camping scout, but you will have to sacrifice a valuable flux to do so.
It can also fit into the lore, where the flux overloads the cloak making it not functioning properly. Hell, I can even go for a flux completely refills the cloak field as long as the shimmer effect is present for the duration of the overload.
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Monkey MAC
Rough Riders..
2306
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Posted - 2014.03.30 11:12:00 -
[343] - Quote
mollerz wrote:Monkey MAC wrote:Its not that its "Overpowered" its more the fact you can 1) Have Your Cake and Eat it when it comes to fitting - That is patently false. Even at max skills you do not have carte blanche. You do have a lot more choices than someone with avg to low skill- in which case serious concessions have to be made for an ADV cloak. A proto cloak insures a low SP user has nothing but that cloak.See the Pyrex Video here, provided on this very thread https://www.youtube.com/watch?v=vdsaFt4gnjY that is the definition of having your cake and eating it. Advanced Light Weapon + Sidearm (Tier Unkown) + 5 Plates + Equipment + Cloak. 2) Kill someone while still being cloaked (you can say its QQ but until you actually try shooting an invisible scout with MORE health than you won't understand) - That is not possible aside from a glitch that was not intended. I agree though. that glitch needs hot fixing immediately. The way a cloak works as intended, you have a half second from cloak to weapon switch. It works well with a shotgun due to the 5m buffer you can put inbetween yourself and the target. However, with knives you have to create that buffer yourself, so you will be attacking after being uncloaked for about 3 seconds or so. And even then it's a frame rate horror to even deal with.Once again see the video, mamages to fire off most of a flaylock clip before decloaking, that's a major problem and not how CCP told us how cloaks would workAlso CCP built it so you weren't meant to do that, which is problem. - Thus it is a glitch.Its those who are complaining they keep getting shot in the back that are QQing because the cloak is meant to facilitate that, being shot in the face, not so much. If you get shot in the face from a cloaked- You could have seen him if you were looking and really should pay more attention to your surroundings. You can easily visibly ID cloaked and moving targets. Your reticle is also a key and powerful tool in sweeping for cloaked enemies. People just need to relearn tactics. This cloak QQ is born of laziness to adapt to a changing battlefield. Get in a squad, unless you know how to solo, and have a scout in your squad to help you ID threats.
I agree there is a gonna be alot of adaption as well, but there is a difference between adaption and some dodgy mechanics. I just wa t the dodgy mechanics fixed.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2712
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Posted - 2014.03.30 11:46:00 -
[344] - Quote
Iron Wolf Saber wrote:Ydubbs81 RND wrote:
I'm having a problem with the CPM giving his own opinions
YOU SEE, LOOK AT THIS
YOU CAN NOT BE SERIOUS
Makes threads like these seem to be as if they're falling on deaf ears.
CPMs are too opinionated and are arguing their points too much, it feels as if what we say doesn't matter
You agreee with this guy? Seriously??
PS2 will not affect dust
I find your issue with brick tanking funny when you defend cloaking and say it isn't a crutch.
I don't know what to say....
It is backwards and ridiculous a tthe same time.
cloaks has to go
is that what this fps has come to?
Does this mean that you are only relaying messages that you agree with???
I don't see how you guys can argue this.
It's a serious question
UNBELIEVABLE.........so you have confirmed my suspicions!
corrupt CPM
Forums are a super minority but why does your opinion outweighs everyone else's that comes to the forums?
You take the side which has the most supporters.
It doesn't matter what you post.....cause if he disagrees, he's not pushing for it.
"What more do I want...?" I want him to be impartial.
running around invisible for 15 mins
This is a facepalm position to have.
what bugs? I'm glad scanners got nerfed into oblivion. Big time crutch.
Where's the hypocrisy?
Will make no difference to me.
Yet that's how they all play...its all hypocritical
how are tanked scouts a problem and not cloaks?? This is a facepalm position to have.
This is how I value all of your posts so far in this discussion. There are plenty of ways of disagreeing with me, the cpm, or ccp or most importantly of all fellow community members without having your post valued to this level. You bring nothing new to the table. Everything you said has been said better by other more respectable folks. You're letting your wild imagination rule over you or is it fear? Either way I wont find out. You're causing undue strife spreading misinformation and obtaining a level of idiocy that will lead you and potentially your corp into voice invalidity. So takario 2.0 /your fired P.S. you'd be the second person I ever fired takario hasn't stooped a low as you have.
You are just way too sensitive....none of what I said was disrespectful or intentionally insulting. Worst thing that I said was to use corrupt to express how I felt CPMs were being.
Now since you're being insulting, I may respond in kind if I deem it necessary. When you're engaging in a debate or having a discussion over a difference of opinion (esp over the internet when it is easy to misinterpret intention) you need to pull you skirt down and put on your big boy pants. Don't feel insulted because someone believes that what you are doing is wrong.
What's worst is that you've admitted to what I suspected of CPMs. I just hope that CCP reads all of this and sees this for themselves. And I will continue to rebut ridiculous posts in this thread or others about cloaks.
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
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Mad Syringe
ReDust Inc.
283
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Posted - 2014.03.30 11:52:00 -
[345] - Quote
In EVE, you can't cloak and are decloaked in the proximity of stations/other ships. Why not make it similar in Dust.
If you aproach a cloaked player and have line of sight, you should see his shevron when he is within half your passive BASE scanning distance. Meaning an Assault player would see the chevron when he directly looks at a scout within 5m. But only if he moves, even if it's ever so slightly. If he's standing still the chevron should disappear.
The hp stacking should result in higher speed penalty for scouts so they become much slower when stacking plates.
Flux grenades should scramble the cloak in a slight manner, meaning the cloak shimmers for 3 seconds like full sprint, and the capacity drains at 1.5 times the amount for those 3 seconds.
Decloaking should always require the switchoff animation before using weapon or equipment. |
BIind Shot
Dirt Nap Squad Dirt Nap Squad.
83
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Posted - 2014.03.30 11:58:00 -
[346] - Quote
Mad Syringe wrote:In EVE, you can't cloak and are decloaked in the proximity of stations/other ships. Why not make it similar in Dust.
If you aproach a cloaked player and have line of sight, you should see his shevron when he is within half your passive BASE scanning distance. Meaning an Assault player would see the chevron when he directly looks at a scout within 5m. But only if he moves, even if it's ever so slightly. If he's standing still the chevron should disappear.
The hp stacking should result in higher speed penalty for scouts so they become much slower when stacking plates.
Flux grenades should scramble the cloak in a slight manner, meaning the cloak shimmers for 3 seconds like full sprint, and the capacity drains at 1.5 times the amount for those 3 seconds.
Decloaking should always require the switchoff animation before using weapon or equipment.
Is the obvious shimmer not enough? Me and my friends q synced a factional and we tested it. The shimmer is easily spotted if you're looking. OP scanners have just made people rely on their mini map too much.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
964
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Posted - 2014.03.30 11:58:00 -
[347] - Quote
Mad Syringe wrote:In EVE, you can't cloak and are decloaked in the proximity of stations/other ships. Why not make it similar in Dust.
If you aproach a cloaked player and have line of sight, you should see his shevron when he is within half your passive BASE scanning distance. Meaning an Assault player would see the chevron when he directly looks at a scout within 5m. But only if he moves, even if it's ever so slightly. If he's standing still the chevron should disappear.
The hp stacking should result in higher speed penalty for scouts so they become much slower when stacking plates.
Flux grenades should scramble the cloak in a slight manner, meaning the cloak shimmers for 3 seconds like full sprint, and the capacity drains at 1.5 times the amount for those 3 seconds.
Decloaking should always require the switchoff animation before using weapon or equipment.
well there's already a mechanic that counters cloaks... its called precision enhancers. they allow you to see cloaked scout if they aren't dampening themselves. also you can see red hitmarkers if you look at a cloaked scout and easily keep track of it if you aim at him constantly while lookinng
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2712
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Posted - 2014.03.30 12:00:00 -
[348] - Quote
Monkey MAC wrote:
I agree there is a gonna be alot of adaption as well, but there is a difference between adaption and some dodgy mechanics. I just wa t the dodgy mechanics fixed.
Exactly....I hate cloaks but it is a part of the game now. Will have to accept it but there needs to be a good balance and some things needs to make sense.
1. You should be fully decloaked before you're able to fire and not while you're in the animation. 2. Cooldown should act like every other active module in the game to prevent cloaking spam and being able to cloak all the time. Imagine tanks with the cloak cooldown system...you have to use multiple modules to be able to be hardened at all times now. If vehicle mods worked like cloaks, tanks/DS would have constant active dmg mods and hardeners activated. Skill is seen when you choose to activate your modules. Cloaks should be the same way.
3. You should decloak when you take damage. I don't even understand how people can debate this. It isn't a force field.
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
84
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Posted - 2014.03.30 12:05:00 -
[349] - Quote
Ydubbs81 RND wrote:Monkey MAC wrote:
I agree there is a gonna be alot of adaption as well, but there is a difference between adaption and some dodgy mechanics. I just wa t the dodgy mechanics fixed.
Exactly....I hate cloaks but it is a part of the game now. Will have to accept it but there needs to be a good balance and some things needs to make sense. 1. You should be fully decloaked before you're able to fire and not while you're in the animation. 2. Cooldown should act like every other active module in the game to prevent cloaking spam and being able to cloak all the time. Imagine tanks with the cloak cooldown system...you have to use multiple modules to be able to be hardened at all times now. If vehicle mods worked like cloaks, tanks/DS would have constant active dmg mods and hardeners activated. Skill is seen when you choose to activate your modules. Cloaks should be the same way. 3. You should decloak when you take damage. I don't even understand how people can debate this. It isn't a force field.
Why would taking damage break the cloak? The cloak field reflects light around you. Bullets pass right through light.. You said it your self. It's not a force field.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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KalOfTheRathi
Nec Tributis
1077
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Posted - 2014.03.30 12:10:00 -
[350] - Quote
CPM ears are deaf. Why would any suspect otherwise?
They react with the same HTFU and just play the game that CCP does. Thus, you might as well talk to the deaf ears of CCP versus spending any effort on CPM.
But that is just from my own personal experience with IWS and my concerns about how CCP was destroying over a year of effort that I put into this character. Which they did. Just as rumored while IWS told me to calm my silly little Merc self down and HTFU.
What goes around comes around. In Dust the next step is that whatever that was heads down the drain.
Just my experience. Your mileage will vary, one might hope.
And so it goes.
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2712
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Posted - 2014.03.30 12:18:00 -
[351] - Quote
KalOfTheRathi wrote:CPM ears are deaf. Why would any suspect otherwise? They react with the same HTFU and just play the game that CCP does. Thus, you might as well talk to the deaf ears of CCP versus spending any effort on CPM. But that is just from my own personal experience with IWS and my concerns about how CCP was destroying over a year of effort that I put into this character. Which they did. Just as rumored while IWS told me to calm my silly little Merc self down and HTFU. What goes around comes around. In Dust the next step is that whatever that was heads down the drain. Just my experience. Your mileage will vary, one might hope.
I have arrived to that conclusion now. If your opinin differs from his, then it falls on deaf ears. If your opinion agrees with his, then that reflects the community lol.
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2712
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Posted - 2014.03.30 12:21:00 -
[352] - Quote
BIind Shot wrote:Ydubbs81 RND wrote:Monkey MAC wrote:
I agree there is a gonna be alot of adaption as well, but there is a difference between adaption and some dodgy mechanics. I just wa t the dodgy mechanics fixed.
Exactly....I hate cloaks but it is a part of the game now. Will have to accept it but there needs to be a good balance and some things needs to make sense. 1. You should be fully decloaked before you're able to fire and not while you're in the animation. 2. Cooldown should act like every other active module in the game to prevent cloaking spam and being able to cloak all the time. Imagine tanks with the cloak cooldown system...you have to use multiple modules to be able to be hardened at all times now. If vehicle mods worked like cloaks, tanks/DS would have constant active dmg mods and hardeners activated. Skill is seen when you choose to activate your modules. Cloaks should be the same way. 3. You should decloak when you take damage. I don't even understand how people can debate this. It isn't a force field. Why would taking damage break the cloak? The cloak field reflects light around you. Bullets pass right through light.. You said it your self. It's not a force field.
That's actually a good point. But then one must pose the question, why is there a shimmer when you get shot? I'm going with the possibility that when you shoot at someone, you do damage to the actual device that creates the cloaking field. And with that, they should decloak.
Unless the shimmer is caused by the small bullet passing through the light? Idk....but either way when you shoot someone you canbe possibly doing damage to the device. And you should decloak as a result.
I can even get with a damage threshold....so when you do damage to someone, they are at max shimmer until they lose half or all of their shields. And once that that threshold is met, they fully decloak.
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
84
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Posted - 2014.03.30 12:22:00 -
[353] - Quote
Ydubbs81 RND wrote:KalOfTheRathi wrote:CPM ears are deaf. Why would any suspect otherwise? They react with the same HTFU and just play the game that CCP does. Thus, you might as well talk to the deaf ears of CCP versus spending any effort on CPM. But that is just from my own personal experience with IWS and my concerns about how CCP was destroying over a year of effort that I put into this character. Which they did. Just as rumored while IWS told me to calm my silly little Merc self down and HTFU. What goes around comes around. In Dust the next step is that whatever that was heads down the drain. Just my experience. Your mileage will vary, one might hope. I have arrived to that conclusion now. If your opinin differs from his, then it falls on deaf ears. If your opinion agrees with his, then that reflects the community lol.
If you show the math and evidence for your argument instead of just spamming your opinion; maybe you could change his opinion.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
84
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Posted - 2014.03.30 12:27:00 -
[354] - Quote
Ydubbs81 RND wrote:BIind Shot wrote:Ydubbs81 RND wrote:Monkey MAC wrote:
I agree there is a gonna be alot of adaption as well, but there is a difference between adaption and some dodgy mechanics. I just wa t the dodgy mechanics fixed.
Exactly....I hate cloaks but it is a part of the game now. Will have to accept it but there needs to be a good balance and some things needs to make sense. 1. You should be fully decloaked before you're able to fire and not while you're in the animation. 2. Cooldown should act like every other active module in the game to prevent cloaking spam and being able to cloak all the time. Imagine tanks with the cloak cooldown system...you have to use multiple modules to be able to be hardened at all times now. If vehicle mods worked like cloaks, tanks/DS would have constant active dmg mods and hardeners activated. Skill is seen when you choose to activate your modules. Cloaks should be the same way. 3. You should decloak when you take damage. I don't even understand how people can debate this. It isn't a force field. Why would taking damage break the cloak? The cloak field reflects light around you. Bullets pass right through light.. You said it your self. It's not a force field. That's actually a good point. But then one must pose the question, why is there a shimmer when you get shot? I'm going with the possibility that when you shoot at someone, you do damage to the actual device that creates the cloaking field. And with that, they should decloak.
My guess is because you're shooting plasma and not bullets it disrupts the photons of the cloak and thus shimmer.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
260
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Posted - 2014.03.30 12:28:00 -
[355] - Quote
there a few problems with the cloak. but overall it IS very close to being balanced but needs changes,
as stated shooting your gun WHILE decloaking and still being invisable to the target is iunfair and needs to be looked at...like AFTER you have fully decloaked and everybody can see you is when the gun should be able to fire.
the shimmer is not too much of an issue. mianly coeming from the fact i have killed cloaked scouts witha blaster turret due to the shimmer they emmit while sprinting/moveing. and keeping track of them after they cloak mid fire fight.
for the brick tank part i suggest a HP reduction of about 10-15% after fitting the cloak to the suit. that way thier is a choice between being very stealthy or beign a bricked scout that everyone can see. fitting higher tiered claoks should induce a larger hp reduction in contrast to thier scan profile reduction.
Elite Gallenten Soldier
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2712
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Posted - 2014.03.30 12:30:00 -
[356] - Quote
BIind Shot wrote:Ydubbs81 RND wrote:KalOfTheRathi wrote:CPM ears are deaf. Why would any suspect otherwise? They react with the same HTFU and just play the game that CCP does. Thus, you might as well talk to the deaf ears of CCP versus spending any effort on CPM. But that is just from my own personal experience with IWS and my concerns about how CCP was destroying over a year of effort that I put into this character. Which they did. Just as rumored while IWS told me to calm my silly little Merc self down and HTFU. What goes around comes around. In Dust the next step is that whatever that was heads down the drain. Just my experience. Your mileage will vary, one might hope. I have arrived to that conclusion now. If your opinin differs from his, then it falls on deaf ears. If your opinion agrees with his, then that reflects the community lol. If you show the math and evidence for your argument instead of just spamming your opinion; maybe you could change his opinion.
What math? I don't see anyone else's evidence or math for their argument. All I see is, "it won't be fun" or "it'll be useless".
I promise you, I can post a vid of someone shooting before fully decloaked and they would say but you can still see his shimmer.
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2712
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Posted - 2014.03.30 12:31:00 -
[357] - Quote
BIind Shot wrote:Ydubbs81 RND wrote:BIind Shot wrote:Ydubbs81 RND wrote:Monkey MAC wrote:
I agree there is a gonna be alot of adaption as well, but there is a difference between adaption and some dodgy mechanics. I just wa t the dodgy mechanics fixed.
Exactly....I hate cloaks but it is a part of the game now. Will have to accept it but there needs to be a good balance and some things needs to make sense. 1. You should be fully decloaked before you're able to fire and not while you're in the animation. 2. Cooldown should act like every other active module in the game to prevent cloaking spam and being able to cloak all the time. Imagine tanks with the cloak cooldown system...you have to use multiple modules to be able to be hardened at all times now. If vehicle mods worked like cloaks, tanks/DS would have constant active dmg mods and hardeners activated. Skill is seen when you choose to activate your modules. Cloaks should be the same way. 3. You should decloak when you take damage. I don't even understand how people can debate this. It isn't a force field. Why would taking damage break the cloak? The cloak field reflects light around you. Bullets pass right through light.. You said it your self. It's not a force field. That's actually a good point. But then one must pose the question, why is there a shimmer when you get shot? I'm going with the possibility that when you shoot at someone, you do damage to the actual device that creates the cloaking field. And with that, they should decloak. My guess is because you're shooting plasma and not bullets it disrupts the photons of the cloak and thus shimmer.
I edited my post right after I posted it.
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
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Monkey MAC
Rough Riders..
2309
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Posted - 2014.03.30 12:36:00 -
[358] - Quote
Ydubbs81 RND wrote:BIind Shot wrote:Ydubbs81 RND wrote:Monkey MAC wrote:
I agree there is a gonna be alot of adaption as well, but there is a difference between adaption and some dodgy mechanics. I just wa t the dodgy mechanics fixed.
Exactly....I hate cloaks but it is a part of the game now. Will have to accept it but there needs to be a good balance and some things needs to make sense. 1. You should be fully decloaked before you're able to fire and not while you're in the animation. 2. Cooldown should act like every other active module in the game to prevent cloaking spam and being able to cloak all the time. Imagine tanks with the cloak cooldown system...you have to use multiple modules to be able to be hardened at all times now. If vehicle mods worked like cloaks, tanks/DS would have constant active dmg mods and hardeners activated. Skill is seen when you choose to activate your modules. Cloaks should be the same way. 3. You should decloak when you take damage. I don't even understand how people can debate this. It isn't a force field. Why would taking damage break the cloak? The cloak field reflects light around you. Bullets pass right through light.. You said it your self. It's not a force field. That's actually a good point. But then one must pose the question, why is there a shimmer when you get shot? I'm going with the possibility that when you shoot at someone, you do damage to the actual device that creates the cloaking field. And with that, they should decloak.
Yes but if you were doing damage to the device as soon as you decloak once, you would be permanently uncloaked until your nexr death. Personally I have no problem with the cloak not buckiling under fire, its meant to be defensive, if the person flees then the cloak should assist. Having rounds disrupt the effect (shield flare) is more than enough.
However perosnally I have no problem with cooldown system, however the ratio of Active/Charge times needs to be on the magnitude of 1:1.7. Enough to allow the user a few subsequent cloakings but not enough for prolonged combat. Personally I am more concerned about the ease of fittings.
As demonstrated in Pyrex's video referenced earlier this thread, it's possible for a high SP character (or a focused SP character) to have no trouble fitting 1 x Advanced Light Weapon, 1 x Sidearm Weapon, 5 x Armour Plates, 1 x Cloak and 1 x Advanced Equipment. Now Pyrex manages a total of 700 Armour and Smattering of Shields, which on a cloaked unit is slightly ridiculous. Now you may say so plates, put him at a disadvantage, but sacrifice 1 plate for a repper and 1 for Kincat you camt still reach 500 armour, have a suitable amount of reps and a sprint speed faster than most Assaults.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
964
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Posted - 2014.03.30 12:42:00 -
[359] - Quote
Racro 01 Arifistan wrote:there a few problems with the cloak. but overall it IS very close to being balanced but needs changes,
as stated shooting your gun WHILE decloaking and still being invisable to the target is iunfair and needs to be looked at...like AFTER you have fully decloaked and everybody can see you is when the gun should be able to fire.
the shimmer is not too much of an issue. mianly coeming from the fact i have killed cloaked scouts witha blaster turret due to the shimmer they emmit while sprinting/moveing. and keeping track of them after they cloak mid fire fight.
for the brick tank part i suggest a HP reduction of about 10-15% after fitting the cloak to the suit. that way thier is a choice between being very stealthy or beign a bricked scout that everyone can see. fitting higher tiered claoks should induce a larger hp reduction in contrast to thier scan profile reduction.
why should cloaks reduce hp, people will always find ways to brick tank, and besides, how does a cloak reduce armor/shield hp?
i understand that it could reduce shields but thtat would UP the shield tankers. and armor isnt really a thing that can be reduced since its not really tech, its an object that has mass and used for protection.
but we could reduce the amount of armor plates hp value though
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
86
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Posted - 2014.03.30 12:47:00 -
[360] - Quote
knight guard fury wrote:Racro 01 Arifistan wrote:there a few problems with the cloak. but overall it IS very close to being balanced but needs changes,
as stated shooting your gun WHILE decloaking and still being invisable to the target is iunfair and needs to be looked at...like AFTER you have fully decloaked and everybody can see you is when the gun should be able to fire.
the shimmer is not too much of an issue. mianly coeming from the fact i have killed cloaked scouts witha blaster turret due to the shimmer they emmit while sprinting/moveing. and keeping track of them after they cloak mid fire fight.
for the brick tank part i suggest a HP reduction of about 10-15% after fitting the cloak to the suit. that way thier is a choice between being very stealthy or beign a bricked scout that everyone can see. fitting higher tiered claoks should induce a larger hp reduction in contrast to thier scan profile reduction. why should cloaks reduce hp, people will always find ways to brick tank, and besides, how does a cloak reduce armor/shield hp? i understand that it could reduce shields but thtat would UP the shield tankers. and armor isnt really a thing that can be reduced since its not really tech, its an object that has mass and used for protection. but we could reduce the amount of armor plates hp value though
I think the problem is back in 1.6 they gave plates a huge buff and haven't balanced the other modules to them. Everyone runs plates because they gain the most from the least amount of pg/cpu. Modules need to be rebalanced is all.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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