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medomai grey
WarRavens League of Infamy
476
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Posted - 2014.03.29 01:31:00 -
[1] - Quote
I feel cloaks should behave more like camouflage, easy to miss if your not actually looking for it but totally recognizable if you are looking for it. Kind of like the Predator's cloak.
I'm not fond of how you're essentially invisible when you stand still cloaked. No one is going to spot the virtually non-existent distortions, especially on dark maps. I feel cloaks should create a noticeable distortion when both standing still or moving without any shimmering, like the predator's cloak.
As for cloaks persisting too well through damage, have to agree with Iron Wolf Saber. It's not fair to the guy who spots and shoots at a cloaked enemy. But it isn't fair for cloaked players who get hit by stray bullets either.
There are some annoying bugs like where players can use their weapons while being cloaked indefinitely and being able to fire shots off before actually de-cloaking.
I want cloaks in Dust514, but they could have done with more time in Santa's workshop getting it right.
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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medomai grey
WarRavens League of Infamy
479
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Posted - 2014.03.29 04:22:00 -
[2] - Quote
knight guard fury wrote:proof that our cloak isnt OPstop complaing about cloaks. other games have better cloaks than ours and they somehow dont consider it OP but for some reason we complain about anything new or "powerful" to be OP You linked a link to a youtube video about the different cloaks available in another game. That is not proof of anything, that is a youtube video about the different cloaks available in another game. Although it was a very nice explanation of the different cloaks in Planetside2.
The forums exist for discussion and debate. If you don't like it, all you have to do is click the red "x" in the top right of this window.
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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medomai grey
WarRavens League of Infamy
485
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Posted - 2014.03.30 02:27:00 -
[3] - Quote
BIind Shot wrote:medomai grey wrote:I feel cloaks should behave more like camouflage, easy to miss if your not actually looking for it but totally recognizable if you are looking for it. Kind of like the Predator's cloak. I'm not fond of how you're essentially invisible when you stand still cloaked. No one is going to spot the virtually non-existent distortions, especially on dark maps. I feel cloaks should create a noticeable distortion when both standing still or moving without any shimmering, like the predator's cloak. As for cloaks persisting too well through damage, have to agree with Iron Wolf Saber. It's not fair to the guy who spots and shoots at a cloaked enemy. But it isn't fair for cloaked players who get hit by stray bullets either. There are some annoying bugs like where players can use their weapons while being cloaked indefinitely and being able to fire shots off before actually de-cloaking. I want cloaks in Dust514, but they could have done with more time in Santa's workshop getting it right. You're never 100% invisible even standing still if you look close enough it's like seeing the heat rise from pavement or off the hood of a car. Your right. Now READ what I posted again to understand what I was talking about. You'll see that I know cloaking technically never makes you 100% invisible.
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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medomai grey
WarRavens League of Infamy
514
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Posted - 2014.04.04 22:20:00 -
[4] - Quote
SILENTSAM 69 wrote:Anyone who thinks the cloak makes you invisible is just not paying attention. Far too many people see me pretty easily at range. If any change needs to happen to the cloak it is to reduce the shimmer, at least when crouched. We have the most visible cloaked players in any FPS that I have played. I don't see a problem with this. When I first read the cloak mechanics, I just thought of it as a game of Red Light Green Light. Enemy looking in your direction, RED LIGHT! No enemy looking in your direction, GREEN LIGHT!
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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medomai grey
WarRavens League of Infamy
526
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Posted - 2014.04.05 21:12:00 -
[5] - Quote
Cloaks are fun with the exception of a certain bug that make them un-fun. Hunting for cloaked enemies adds a new challenge to the game and feels incredibly gratifying when you down a cloaked enemy.
Now some people are of the opinion that the bug that allows you to fire a couple of shots before you begin to decloak isn't a big deal. And they are partially right. If the bug is fixed and a cloaked player sneaks up on a unsuspecting target, the outcome remains unchanged.
But please consider another scenario: The cloaked player has failed at stealth and the enemy is searching for them. To hide from the enemy, the cloaked player stops moving to make themselves as least visible as possible. But it only partially works, the enemy knows that the cloaked player is somewhere in front of them, but not the exact location. The enemy begins scanning the area with their reticule and checking for visual distortions; it's only a matter of time before the cloaked player is located. But wait, what's this?! The enemy is dead, the cloaked player fired a couple of rounds into the enemy before beginning to decloak thanks to a bugged mechanic.
In this scenario, the enemy should have had a sporting chance to fight the cloaked player. But because of the bugged mechanic, the enemy is downed from a virtually invisible source of gunfire in front of them. The bugged mechanic is rewarding the cloaked player who failed at stealth. This bug is not a small issue.
Edit: Corrected the part about cloaked player being invisible to practically invisible.
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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medomai grey
WarRavens League of Infamy
528
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Posted - 2014.04.06 00:29:00 -
[6] - Quote
Iron Wolf Saber wrote:I am also seriously honestly believing that making the whole 'cloak match to action' is not going to change people getting shot by people they are not even going to see in the first place typically from the back. Fixing this is more of a consistency issue but will not resolve complaints. I have already provided you an example of when the bug plays a major role in rewarding a mistake and punishing skilled behavior. Although admittedly that kind of scenario doesn't play out often because majority of the player base have poor awareness of their surroundings.
Your right that correcting the bug would not resolve complaints. But have you seen some of the things this community complains about? There are people in the community demanding that mlt tanks be nerfed because their std tank was destroyed by a mlt tank. I digress. The point is you cant make everyone happy and not all complaints are valid. This one is though. (Yes I know how silly that just sounded, hence the face.)
If I could not convince you that the bug that allows cloaked players to fire several rounds before starting to decloak is a high priority issue for the sake of balance, then could you explain why the bug is a low priority problem? But don't use the same old argument that "'cloak match to action' is not going to change people getting shot by people they are not even going to see in the first place typically from the back". Instead explain how the bug has little effect in the scenario provided in the above link "example". Basically counter my counter argument to your original argument.
PS: Thanks for all your hard work as a CPM from doing spread sheets, constantly interacting with the toxic Dust 514 community, etc...
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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