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Monkey MAC
Rough Riders..
2283
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Posted - 2014.03.28 14:37:00 -
[1] - Quote
Personally I think the noise is a little too quiet. As for weapon switching you could also
Decloak faster, or expend energy if firing before the cloak finishes decloaking. So you have to voluntarily wait for the cloak to finish or risk not being able to cloak up again for a long time.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2301
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Posted - 2014.03.30 01:01:00 -
[2] - Quote
When it comes to decloak speed, by the time you are able to fire the weapon, you should A) Be Completely Visible B) Have Finished Emiting the Decloak Sound Its your ability to avoid these until after your opponent is dead that provides the cloaks only personal problem requiring immediate attention.
As for the likes of fitting Costs etc. Don't increase the fitting on the Item itself, other suits already have enough trouble fitting it. Reducing the fitting bonus from 15% to 10% per level should be enough. It should force the Scout to have to run SOME sub-par modules in order to fit it. But not cripple it as much as it does to other suits.
When it comes to the Active/Charge Time Ratios 1:1.7 is plentiful, it needs to be enough to discourage turning it on and off repeatedly for use in combat. If you wish to add a Combat variant in 1.9 that can be used down to 10% of charge I see no problem provided the Max Charge Time does not exceed 20 Seconds. However I would also expect to include another variant that lasts upwards of 2 mins provided it can be activated without full charge and has a 1:2.5 Active/Charge Time Ratio.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2304
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Posted - 2014.03.30 01:31:00 -
[3] - Quote
mollerz wrote:If anything, the cloak is too easy for other suits to fit. It is not easy for a scout to fit a proto cloak unless you are proto and fully skilled out.
If you aren't max core skills and lv 5 scout, you are not going to have an easy time fitting a cloak without making a sacrifice. The ninja scout in particular can either speed tank, or stealth tank. You can't do both, and this is with core skills 5.
The real problems here are unfinished assault suit stats, and armor plating usage.
Other than that- the cloak QQ is just that.. QQ. There is no question that the cloak is very visible to visual ID, and that using your reticule to sweep an area makes it bang on easy to find cloakers. If you can't see or find a cloaker, then you have to readjust how you pay attention to your surroundings in game. That is the only other problem aside from the glitches. Players being too lazy to use their eyeballs.
It is way too soon to talk about changing the cloak. This is just a hysterical response to something that is new, and also glitched right now. Fix the bugs first.
Nerfing is OP, bug fixing is UP. Way too UP.
Its not that its "Overpowered" its more the fact you can 1) Have Your Cake and Eat it when it comes to fitting 2) Kill someone while still being cloaked (you can say its QQ but until you actually try shooting an invisible scout with MORE health than you won't understand) Also CCP built it so you weren't meant to do that, which is problem.
Its those who are complaining they keep getting shot in the back that are QQing because the cloak is meant to facilitate that, being shot in the face, not so much.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2306
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Posted - 2014.03.30 11:12:00 -
[4] - Quote
mollerz wrote:Monkey MAC wrote:Its not that its "Overpowered" its more the fact you can 1) Have Your Cake and Eat it when it comes to fitting - That is patently false. Even at max skills you do not have carte blanche. You do have a lot more choices than someone with avg to low skill- in which case serious concessions have to be made for an ADV cloak. A proto cloak insures a low SP user has nothing but that cloak.See the Pyrex Video here, provided on this very thread https://www.youtube.com/watch?v=vdsaFt4gnjY that is the definition of having your cake and eating it. Advanced Light Weapon + Sidearm (Tier Unkown) + 5 Plates + Equipment + Cloak. 2) Kill someone while still being cloaked (you can say its QQ but until you actually try shooting an invisible scout with MORE health than you won't understand) - That is not possible aside from a glitch that was not intended. I agree though. that glitch needs hot fixing immediately. The way a cloak works as intended, you have a half second from cloak to weapon switch. It works well with a shotgun due to the 5m buffer you can put inbetween yourself and the target. However, with knives you have to create that buffer yourself, so you will be attacking after being uncloaked for about 3 seconds or so. And even then it's a frame rate horror to even deal with.Once again see the video, mamages to fire off most of a flaylock clip before decloaking, that's a major problem and not how CCP told us how cloaks would workAlso CCP built it so you weren't meant to do that, which is problem. - Thus it is a glitch.Its those who are complaining they keep getting shot in the back that are QQing because the cloak is meant to facilitate that, being shot in the face, not so much. If you get shot in the face from a cloaked- You could have seen him if you were looking and really should pay more attention to your surroundings. You can easily visibly ID cloaked and moving targets. Your reticle is also a key and powerful tool in sweeping for cloaked enemies. People just need to relearn tactics. This cloak QQ is born of laziness to adapt to a changing battlefield. Get in a squad, unless you know how to solo, and have a scout in your squad to help you ID threats.
I agree there is a gonna be alot of adaption as well, but there is a difference between adaption and some dodgy mechanics. I just wa t the dodgy mechanics fixed.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2309
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Posted - 2014.03.30 12:36:00 -
[5] - Quote
Ydubbs81 RND wrote:BIind Shot wrote:Ydubbs81 RND wrote:Monkey MAC wrote:
I agree there is a gonna be alot of adaption as well, but there is a difference between adaption and some dodgy mechanics. I just wa t the dodgy mechanics fixed.
Exactly....I hate cloaks but it is a part of the game now. Will have to accept it but there needs to be a good balance and some things needs to make sense. 1. You should be fully decloaked before you're able to fire and not while you're in the animation. 2. Cooldown should act like every other active module in the game to prevent cloaking spam and being able to cloak all the time. Imagine tanks with the cloak cooldown system...you have to use multiple modules to be able to be hardened at all times now. If vehicle mods worked like cloaks, tanks/DS would have constant active dmg mods and hardeners activated. Skill is seen when you choose to activate your modules. Cloaks should be the same way. 3. You should decloak when you take damage. I don't even understand how people can debate this. It isn't a force field. Why would taking damage break the cloak? The cloak field reflects light around you. Bullets pass right through light.. You said it your self. It's not a force field. That's actually a good point. But then one must pose the question, why is there a shimmer when you get shot? I'm going with the possibility that when you shoot at someone, you do damage to the actual device that creates the cloaking field. And with that, they should decloak.
Yes but if you were doing damage to the device as soon as you decloak once, you would be permanently uncloaked until your nexr death. Personally I have no problem with the cloak not buckiling under fire, its meant to be defensive, if the person flees then the cloak should assist. Having rounds disrupt the effect (shield flare) is more than enough.
However perosnally I have no problem with cooldown system, however the ratio of Active/Charge times needs to be on the magnitude of 1:1.7. Enough to allow the user a few subsequent cloakings but not enough for prolonged combat. Personally I am more concerned about the ease of fittings.
As demonstrated in Pyrex's video referenced earlier this thread, it's possible for a high SP character (or a focused SP character) to have no trouble fitting 1 x Advanced Light Weapon, 1 x Sidearm Weapon, 5 x Armour Plates, 1 x Cloak and 1 x Advanced Equipment. Now Pyrex manages a total of 700 Armour and Smattering of Shields, which on a cloaked unit is slightly ridiculous. Now you may say so plates, put him at a disadvantage, but sacrifice 1 plate for a repper and 1 for Kincat you camt still reach 500 armour, have a suitable amount of reps and a sprint speed faster than most Assaults.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2378
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Posted - 2014.04.04 11:50:00 -
[6] - Quote
Exactly what a lot of us have been saying. Don't nerf it AS SUCH, just fix what is unintentional.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2388
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Posted - 2014.04.05 21:25:00 -
[7] - Quote
Iron Wolf Saber wrote:Well the stealthing issue itself is pretty bad overall because other classes is incapable of countering and it does require swapping classes in order to counter. This could be solved in maintaining diversity by having players squadding up but this leads to the unhealthy behavior of command mandating a squad member MUST run a cal scan scout and chances are they're not going to recruit a new scrub to do this. Instead they're going to force one player of the squad to change careers.
As for the whole domino effect the way I see things is more of a ripple in a small pond, eventually the ripples will hit the outside and make their way back in. The way back in is what concerns me the most because this is what the player adaption turns into; the FOTM syndrome. Right now the ripples are still expanding with very few parts of the ripple hitting back; but based on previous player behavior there will be a shift; it hasn't happened yet, and when it does the number of complaints will manifest that may result in a unhealthy nerf overall as players are going to call for an unreasonable altercation.
In observatorium, the number of complaints about people getting shot while cloaked are near nil and it is impossible to believe all cloakers are reasonable sort of folk able to accept getting shot while cloaked was their fault. Thus frequency of the incident is not high enough to trigger the complaints.
Now basing everything on complaints isn't the best way of going about doing things but it does paint pictures if you base the frequency of said complaints. It generally means the player is feeling like they're being punished most fo the time and its well above and beyond their control; of course there is always the scrubs. Frequency of complaints means also goes inversely meaning that eventually you will have reasonable people complaining about the issue as well.
But like I said the ripple hasn't fully reverberated yet. Not everyone went with cal scout; not everyone has max scanner skills; but chances are if cal scout does oddly get popular; you will see the complaints about getting shot while cloak picking up hopefully. To which I still think the lack of suit teiricide is compounding the issue massively on the simple grounds that the basic tech level suits simply don't have the slots to deal with the issue.
I mean all this talk about 'weapons x should do less damage with cloak equipped' and the similar scares me and I rather not have it go that way at all if possible.
Im already seeing some ripples, phantasm cloak field is the most common item, caldari scout second in AUR store.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2487
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Posted - 2014.04.11 22:38:00 -
[8] - Quote
SILENTSAM 69 wrote:If you think the cloak is invisible it is likely a TV issue. On some TV's may find it difficult to notice them, but to others they are bright shimmering targets that get shot at from a distance.
Even with profile dampeners, and not being scanned, just see you as an obvious target ad kill you from far away.
Cloaks require you to stand still if you really want to stay hidden, and they are vulnerable to scans. I see cloaked players standing still often enough with my passive scan alone. Often trying to bad tanked fit... There are easy tactics to making cloaked players exposed. Try a grenade if you are unsure, just as if you thought there might be some RE's hidden. They do run out, you could try standing still like a person did with me yesterday. He just waited out my cloak time.
Plain and simple, there are work around and tactics to use. Quit crying for hand holding and try thinking and figuring out the balance.
Cloaked Scout NOBODY MOVE!! Now for then next 30-60 seconds conce trate really hard on trying to notice a scouts ize blue shimmer. But sarge, won't that just make us an easy target if he does sneak up, or even to all those troops up on the hill. Goddamn it private, if you can't see a fient blue shimmer in the middle of this battlefield filled with bullets explosions and tanks then ill courst marshall you myself. but . . . but nothing private, whrn we get bact to camp I am gonna h---
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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