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IgniteableAura
Pro Hic Immortalis
768
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Posted - 2014.03.28 19:19:00 -
[1] - Quote
Cloak is nearly perfect as is except the bugs
Adding any sort of disruption to the cloak will cause people to stop using it. A lucky tossed flux nade shouldn't do anything but ruin a scouts shields. Creating a new grenade to do so would be fine, but you shouldn't be getting two things for one grenade.
Weapon swap speed increases would just make it more cumbersome to use the cloak. It actually wouldn't probably effect ambush style tactics regardless of how long the swap length is....it would only effect the ability of scouts to "strike back" if someone starts shooting them while cloaked. Perhaps a "delay" should only happen when they are taking damage.
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IgniteableAura
Pro Hic Immortalis
819
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Posted - 2014.04.04 16:58:00 -
[2] - Quote
If we remove the damp bonus it nerfs everything but the GAL scout. Then no scout has much of an option against prototype scanners and cal scout. There is no balance there, there are no counters. ITS ALWAYS BETTER TO BE UNSEEN. Thats also IMO should be the final counter; to be unseen. All other scouts would need to completely nerf their fit just so they aren't seen on the radar. Seeing other people on the radar is a huge benefit. HUGE. Its why there is so much damn complaining about the scanner changes and how scouts are "OP"
Remove the Cloak bonus and you get a whole host of other problems. It would actually be nice if they could modify the bonus to apply as the shimmer does (the more speed the more profile) but that is probably unlikely, but perhaps the best solution. You get a "scanned message" you cloak and stop moving until timer expires, something else CCP needs to add, a timer for "being scanned" or hud information to that effect.
Scouts: To throw out some numbers, without the profile bonus all other scouts (w/o damp) besides GAL will be passively seen with a CAL scout without any precision mods. A Cal scout with 1 cPE will be able to see all scouts (w/o damp) To combat this, Gal scout will need to fit at least a basic damp and all other scouts will need to fit at least two damps. A CAL scout with 3 cPE is pretty much uncounterable except by using 4 damps or a 2 damp GAL scout.
Med Frames: Can fit 2cPE and pick up nonGAL scouts without damps.
Scanners: nonGAL would need to fit at least 2 damps to avoid GAL-logi proto scans and 4 damps to avoid focused GALlogi scans.
So TL:DR on removing damp bonus -Creates another "permascanned" environment for nonGALscouts. -Makes the GAL scout even more powerful (unseen > seeing) (has no "real" impact on GAL scouts) -Ruins the counter/counter environment for healthy balance -The problem with cloak is being able to fire before fully visible. -Elephant in the room is the GAL scout (w/cloak and single damp its impossible to scan)
Im a cal scout, so go ahead and advocate for removal of the damp bonus, I will have a freaking hayday with all of the scouts not running >3 damps, as you simply won't have a counter to avoid the passive scans
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IgniteableAura
Ancient Exiles. Dirt Nap Squad.
854
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Posted - 2014.04.12 04:23:00 -
[3] - Quote
I feel like I already stated that flux should only focus on shield.... Somewhere...... Anyways its bad news IMO to have nades that effecttoo many things. Ewar nades could disrupt cloak and fuzz up radar in a 20m radius. Obviously that's a fire from the hip explanation. But my thoughts.
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IgniteableAura
Ancient Exiles. Dirt Nap Squad.
860
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Posted - 2014.04.12 04:55:00 -
[4] - Quote
Lightning xVx wrote:What about how the Amarr Scout isn't that good as well on the E-War aspect? Why not give a slight buff to them?
I think that's more due to lore. Amarr have no ewar capability. Bit I don't think that should stop ccp from creating a role that buffs the profile of nearby suits. Aka reduces their profile.
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IgniteableAura
Ancient Exiles. Dirt Nap Squad.
870
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Posted - 2014.04.13 05:00:00 -
[5] - Quote
Iws you have confused me. What is currently working as intended on the cloak but needs balance?
But if things like flux start to drain cloak, along with weapons. I see a lot fewer people running them. Cloaks make my life a little easier, but if they get to be "more trouble", I will gladly use that second equipment slot for something that has more tangible uses.
Currently I only use cloak for its damp bonus and hacking nonobjective points.
Secondly what changes were made that made all these hit detection issues crop up. Chromosome never had these issues....or it was much more rare. I have hit detection issues with every weapon I utilize
Considering it sounds like explosions are the issue how is the mass driver not effected? Or was that the reason for its DMG buff?
The truth is these occlusion issues have been cropping up since last November. Even remotes are " less effective "
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