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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2712
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Posted - 2014.03.30 13:19:00 -
[361] - Quote
Monkey MAC wrote:Ydubbs81 RND wrote:BIind Shot wrote:Ydubbs81 RND wrote:Monkey MAC wrote:
I agree there is a gonna be alot of adaption as well, but there is a difference between adaption and some dodgy mechanics. I just wa t the dodgy mechanics fixed.
Exactly....I hate cloaks but it is a part of the game now. Will have to accept it but there needs to be a good balance and some things needs to make sense. 1. You should be fully decloaked before you're able to fire and not while you're in the animation. 2. Cooldown should act like every other active module in the game to prevent cloaking spam and being able to cloak all the time. Imagine tanks with the cloak cooldown system...you have to use multiple modules to be able to be hardened at all times now. If vehicle mods worked like cloaks, tanks/DS would have constant active dmg mods and hardeners activated. Skill is seen when you choose to activate your modules. Cloaks should be the same way. 3. You should decloak when you take damage. I don't even understand how people can debate this. It isn't a force field. Why would taking damage break the cloak? The cloak field reflects light around you. Bullets pass right through light.. You said it your self. It's not a force field. That's actually a good point. But then one must pose the question, why is there a shimmer when you get shot? I'm going with the possibility that when you shoot at someone, you do damage to the actual device that creates the cloaking field. And with that, they should decloak. Yes but if you were doing damage to the device as soon as you decloak once, you would be permanently uncloaked until your nexr death. Personally I have no problem with the cloak not buckiling under fire, its meant to be defensive, if the person flees then the cloak should assist. Having rounds disrupt the effect (shield flare) is more than enough. However perosnally I have no problem with cooldown system, however the ratio of Active/Charge times needs to be on the magnitude of 1:1.7. Enough to allow the user a few subsequent cloakings but not enough for prolonged combat. Personally I am more concerned about the ease of fittings. As demonstrated in Pyrex's video referenced earlier this thread, it's possible for a high SP character (or a focused SP character) to have no trouble fitting 1 x Advanced Light Weapon, 1 x Sidearm Weapon, 5 x Armour Plates, 1 x Cloak and 1 x Advanced Equipment. Now Pyrex manages a total of 700 Armour and Smattering of Shields, which on a cloaked unit is slightly ridiculous. Now you may say so plates, put him at a disadvantage, but sacrifice 1 plate for a repper and 1 for Kincat you camt still reach 500 armour, have a suitable amount of reps and a sprint speed faster than most Assaults.
If the device gets destroyed, they can always swap suits at a supply depot. Will help to reduce spam and abuse of the cloak
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
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Yan Darn
Science For Death
454
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Posted - 2014.03.30 13:46:00 -
[362] - Quote
Knight Soiaire wrote:Only problem I have is how people can instantly pull up and shoot their weapon after decloaking, it needs to have some timer that stops you from immediately pulling your weapon and shooting just like an activation timer for REs.
If you're caught while Cloaked, you should not have the chance to instantly fight back, you should have to wait 1-2s before being able to fire back as punishment for being caught.
Sounds in third-person needs to be increased too, out of the +20 times I have been Shotgunned by a decloaker, I have only heard the sound once.
I'm just going to keep mentioning this - because I'm worried CCP might add artificial timers that will make decloaking feel awkward and clunky.
There already is a 'timer' if you manually decloak wih R1 - lets just have it so any action that would decloak you activates the same animation.
Voila - the glitch that some people don't realise is a glitch and not a reason to nerf cloaks is fixed. Right?
The Ghost of Bravo
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2712
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Posted - 2014.03.30 14:24:00 -
[363] - Quote
Yan Darn wrote:Knight Soiaire wrote:Only problem I have is how people can instantly pull up and shoot their weapon after decloaking, it needs to have some timer that stops you from immediately pulling your weapon and shooting just like an activation timer for REs.
If you're caught while Cloaked, you should not have the chance to instantly fight back, you should have to wait 1-2s before being able to fire back as punishment for being caught.
Sounds in third-person needs to be increased too, out of the +20 times I have been Shotgunned by a decloaker, I have only heard the sound once. I'm just going to keep mentioning this - because I'm worried CCP might add artificial timers that will make decloaking feel awkward and clunky. There already is a 'timer' if you manually decloak wih R1 - lets just have it so any action that would decloak you activates the same animation. Voila - the glitch that some people don't realise is a glitch and not a reason to nerf cloaks is fixed. Right?
There doesn't have to be any timers added. There shouldn't be an animation when you decloak or switch to your weapons. Decloaking should be instantaneous so that you don't appear to be still cloaked when you start firing.
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
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Paul Ellinas
Molon Labe. General Tso's Alliance
49
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Posted - 2014.03.30 17:41:00 -
[364] - Quote
Iron Wolf Saber wrote:[b]
Cloak Fitting
So with those off the table. We come to the cloak itself. CCP stated they didn't want cloaks to be scout only tool. They also stated that they don't want it to make it seem every scouts MUST fit a cloak as well. These two are most likely going to restrict any changes in the cloak fitting itself
and here we have the main problem! "CCP stated they didn't want cloaks to be scout only tool" why did they gave the scouts then a extra equipment slot? and the CPU/PG for 2 equipments? Now they can leave the second eq slot free and spend the CPU/PG for defense HP and a good weapon.
So in reality scouts have 2 bonus for the cloak compared to the other roles. First the CPU/PG bonus, second the extra equipment slot ( with the CPU/PG who comes along with it).
A reduction from 15% to 13% is a got move let us see if,when and how its gone work out. |
Iron Wolf Saber
Den of Swords
14031
|
Posted - 2014.03.30 17:53:00 -
[365] - Quote
Mad Syringe wrote:In EVE, you can't cloak and are decloaked in the proximity of stations/other ships. Why not make it similar in Dust.
If you aproach a cloaked player and have line of sight, you should see his shevron when he is within half your passive BASE scanning distance. Meaning an Assault player would see the chevron when he directly looks at a scout within 5m. But only if he moves, even if it's ever so slightly. If he's standing still the chevron should disappear.
The hp stacking should result in higher speed penalty for scouts so they become much slower when stacking plates.
Flux grenades should scramble the cloak in a slight manner, meaning the cloak shimmers for 3 seconds like full sprint, and the capacity drains at 1.5 times the amount for those 3 seconds.
Decloaking should always require the switchoff animation before using weapon or equipment.
This isn't eve though, you cant lock onto a shimmer in eve even if you do spot it against the black space ground. That's why the whole proximity thing was brought in and to this day cloaking is the most lamented cases of balance in eve to date nearly untouched for so long and there is no way a player could track down an afk cloaked ship.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Iron Wolf Saber
Den of Swords
14031
|
Posted - 2014.03.30 17:55:00 -
[366] - Quote
KalOfTheRathi wrote:CPM ears are deaf. Why would any suspect otherwise? They react with the same HTFU and just play the game that CCP does. Thus, you might as well talk to the deaf ears of CCP versus spending any effort on CPM. But that is just from my own personal experience with IWS and my concerns about how CCP was destroying over a year of effort that I put into this character. Which they did. Just as rumored while IWS told me to calm my silly little Merc self down and HTFU. What goes around comes around. In Dust the next step is that whatever that was heads down the drain. Just my experience. Your mileage will vary, one might hope.
We're rather open; being deaf would be ignoring all the cloak threads and going ahead with a bunch of nerfs I purposed before the cloaks landed and trust me if anyone can find that list again they would probably go wtf?
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Iron Wolf Saber
Den of Swords
14031
|
Posted - 2014.03.30 17:56:00 -
[367] - Quote
Paul Ellinas wrote:Iron Wolf Saber wrote:[b]
Cloak Fitting
So with those off the table. We come to the cloak itself. CCP stated they didn't want cloaks to be scout only tool. They also stated that they don't want it to make it seem every scouts MUST fit a cloak as well. These two are most likely going to restrict any changes in the cloak fitting itself
and here we have the main problem! "CCP stated they didn't want cloaks to be scout only tool" why did they gave the scouts then a extra equipment slot? and the CPU/PG for 2 equipments? Now they can leave the second eq slot free and spend the CPU/PG for defense HP and a good weapon. So in reality scouts have 2 bonus for the cloak compared to the other roles. First the CPU/PG bonus, second the extra equipment slot ( with the CPU/PG who comes along with it). A reduction from 15% to 13% is a got move let us see if,when and how its gone work out.
and yet a non cloaking scout can still utilize the second equipment slot for something, maybe a second RE, maybe a scanner its up to the scout really. There is nothing forcing you to fit a cloak in equipment slot.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Iron Wolf Saber
Den of Swords
14033
|
Posted - 2014.03.30 17:59:00 -
[368] - Quote
Yan Darn wrote:Knight Soiaire wrote:Only problem I have is how people can instantly pull up and shoot their weapon after decloaking, it needs to have some timer that stops you from immediately pulling your weapon and shooting just like an activation timer for REs.
If you're caught while Cloaked, you should not have the chance to instantly fight back, you should have to wait 1-2s before being able to fire back as punishment for being caught.
Sounds in third-person needs to be increased too, out of the +20 times I have been Shotgunned by a decloaker, I have only heard the sound once. I'm just going to keep mentioning this - because I'm worried CCP might add artificial timers that will make decloaking feel awkward and clunky. There already is a 'timer' if you manually decloak wih R1 - lets just have it so any action that would decloak you activates the same animation. Voila - the glitch that some people don't realise is a glitch and not a reason to nerf cloaks is fixed. Right?
hmm can we discuss the third person sound more? What makes it consistent what doenst? Also try to verify the distance of decloak if they're like me they may be decloaking well out of ear shot then running in.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
hold that
Krusual Covert Operators Minmatar Republic
78
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Posted - 2014.03.30 18:13:00 -
[369] - Quote
should uncloak if you take any damage |
Iron Wolf Saber
Den of Swords
14034
|
Posted - 2014.03.30 18:14:00 -
[370] - Quote
KalOfTheRathi wrote:CPM ears are deaf. Why would any suspect otherwise? They react with the same HTFU and just play the game that CCP does. Thus, you might as well talk to the deaf ears of CCP versus spending any effort on CPM. But that is just from my own personal experience with IWS and my concerns about how CCP was destroying over a year of effort that I put into this character. Which they did. Just as rumored while IWS told me to calm my silly little Merc self down and HTFU. What goes around comes around. In Dust the next step is that whatever that was heads down the drain. Just my experience. Your mileage will vary, one might hope.
We're tone deaf, CPM really does not like working with people that most likely equitably harasses them every second, every post, and every thread, and every irc/skype comment. This is why most of the cpm don't even visit the forums anymore.
Yes we tolerate a bunch of crap but we dislike it more when people get while illusions of grandeur of how much power the CPM has (and really doesn't)
Lately I been holding up the critics to the same level of expectancies they put on me. So far they all fail their idea of a CPM.
I rather be able to sit here and sift through this thread and let debating voices influence my range of potential thoughts when asked by CCP; rather than say screw it. burn the forums and let people in irc or skype influence me instead.
And based on current complaints... I am so glad we did convince ccp to not do their version of the cloak; cries for cloak outright removal would be the rage of the forums and not calls for adjustments as current.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
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Paul Ellinas
Molon Labe. General Tso's Alliance
49
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Posted - 2014.03.30 18:25:00 -
[371] - Quote
Iron Wolf Saber wrote:Paul Ellinas wrote:Iron Wolf Saber wrote:[b]
Cloak Fitting
So with those off the table. We come to the cloak itself. CCP stated they didn't want cloaks to be scout only tool. They also stated that they don't want it to make it seem every scouts MUST fit a cloak as well. These two are most likely going to restrict any changes in the cloak fitting itself
and here we have the main problem! "CCP stated they didn't want cloaks to be scout only tool" why did they gave the scouts then a extra equipment slot? and the CPU/PG for 2 equipments? Now they can leave the second eq slot free and spend the CPU/PG for defense HP and a good weapon. So in reality scouts have 2 bonus for the cloak compared to the other roles. First the CPU/PG bonus, second the extra equipment slot ( with the CPU/PG who comes along with it). A reduction from 15% to 13% is a got move let us see if,when and how its gone work out. and yet a non cloaking scout can still utilize the second equipment slot for something, maybe a second RE, maybe a scanner its up to the scout really. There is nothing forcing you to fit a cloak in equipment slot.
If cloaks r supposed for everyone why didn't assault,commandos,heavies got +1 equipment slot? Why did the scouts get the second slot? |
knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
969
|
Posted - 2014.03.30 18:36:00 -
[372] - Quote
Paul Ellinas wrote:Iron Wolf Saber wrote:Paul Ellinas wrote:Iron Wolf Saber wrote:[b]
Cloak Fitting
So with those off the table. We come to the cloak itself. CCP stated they didn't want cloaks to be scout only tool. They also stated that they don't want it to make it seem every scouts MUST fit a cloak as well. These two are most likely going to restrict any changes in the cloak fitting itself
and here we have the main problem! "CCP stated they didn't want cloaks to be scout only tool" why did they gave the scouts then a extra equipment slot? and the CPU/PG for 2 equipments? Now they can leave the second eq slot free and spend the CPU/PG for defense HP and a good weapon. So in reality scouts have 2 bonus for the cloak compared to the other roles. First the CPU/PG bonus, second the extra equipment slot ( with the CPU/PG who comes along with it). A reduction from 15% to 13% is a got move let us see if,when and how its gone work out. and yet a non cloaking scout can still utilize the second equipment slot for something, maybe a second RE, maybe a scanner its up to the scout really. There is nothing forcing you to fit a cloak in equipment slot. If cloaks r supposed for everyone why didn't assault,commandos,heavies got +1 equipment slot? Why did the scouts get the second slot?
i cant believe that needs explaining.
there are a few reasons for that. the main one being that they get a damn bonus for cloaks and it would take away having something useful like RE's
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
375
|
Posted - 2014.03.30 18:43:00 -
[373] - Quote
Technically I love the cloak function the way it is right now. I love to be able to use it to get into an epic flanking position or behind someone and then take them out with a CR. Then I can quickly get back into cloaking and set up another attack right away.
Some people would say that's OP, but it's a style that I love. For me it's an adrenaline rush twitch style type of gameplay.
Get into an epic flank, uncloak. Take someone out, get spotted by someone else and get shot at. Zoom behind cover, cloak, then rush around the back of the building while invisible and come up behind the guy who was shooting at you and take him out. Recloak again while flanking around to get at an uplink I spotted with my passive scan uncloak and drop an RE by that sucker. Explode that and kill a few people that spawned in, cloak up again and rush around another corner to set up an attack on someone else.
About as fun as it gets for me when I'm not in my logi suit. To me, cloaks right now are the epitome of hit and run attacks. I don't need to run a brick tanked scout suit either. I prefer to rely more on tactics than hp.
Always the last person to leave. Always the one cleaning up people's messes.
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2716
|
Posted - 2014.03.30 19:34:00 -
[374] - Quote
LEHON Xeon wrote:Technically I love the cloak function the way it is right now. I love to be able to use it to get into an epic flanking position or behind someone and then take them out with a CR. Then I can quickly get back into cloaking and set up another attack right away.
Some people would say that's OP, but it's a style that I love. For me it's an adrenaline rush twitch style type of gameplay.
Get into an epic flank, uncloak. Take someone out, get spotted by someone else and get shot at. Zoom behind cover, cloak, then rush around the back of the building while invisible and come up behind the guy who was shooting at you and take him out. Recloak again while flanking around to get at an uplink I spotted with my passive scan uncloak and drop an RE by that sucker. Explode that and kill a few people that spawned in, cloak up again and rush around another corner to set up an attack on someone else.
About as fun as it gets for me when I'm not in my logi suit. To me, cloaks right now are the epitome of hit and run attacks. I don't need to run a brick tanked scout suit either. I prefer to rely more on tactics than hp.
I remember when it was so much fun for those people who used to be gunners in the dropship pilots before the missile nerf in Codex.
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
|
Lylith Groff
Endless Hatred Ishuk-Raata Enforcement Directive
3
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Posted - 2014.03.30 20:05:00 -
[375] - Quote
hold that wrote:should uncloak if you take any damage
I'm afraid that would promote "spraying and praying" and would be rewarding sheer luck. Now, how do you feel about an extended shield flicker effect? As it stands currently, the shield flicker gives you a moment of knowing where the scout is and roughly the direction of where they are going but the flicker ends extremely quickly allowing them to dart in any other direction and you can't keep a crosshair on them. What if the flicker lasted a whole 0.5 - 1.0 second? |
LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
377
|
Posted - 2014.03.30 20:15:00 -
[376] - Quote
Ydubbs81 RND wrote:LEHON Xeon wrote:Technically I love the cloak function the way it is right now. I love to be able to use it to get into an epic flanking position or behind someone and then take them out with a CR. Then I can quickly get back into cloaking and set up another attack right away.
Some people would say that's OP, but it's a style that I love. For me it's an adrenaline rush twitch style type of gameplay.
Get into an epic flank, uncloak. Take someone out, get spotted by someone else and get shot at. Zoom behind cover, cloak, then rush around the back of the building while invisible and come up behind the guy who was shooting at you and take him out. Recloak again while flanking around to get at an uplink I spotted with my passive scan uncloak and drop an RE by that sucker. Explode that and kill a few people that spawned in, cloak up again and rush around another corner to set up an attack on someone else.
About as fun as it gets for me when I'm not in my logi suit. To me, cloaks right now are the epitome of hit and run attacks. I don't need to run a brick tanked scout suit either. I prefer to rely more on tactics than hp. I remember when it was so much fun for those people who used to be gunners in the dropship pilots before the missile nerf in Codex.
Yeah, that was before my time.
I do think the cloak could use some adjustments, but my big concern is that with the nerf hammer the way it's been in the past, that cloaks would become something completely unlike they are right now. Overall, I think cloaks are in a decent place at the moment, but could just use some tweaking. Right now they offer a reasonable defense against vehicles and heavies, and I think they should be used for hit and run tactics and stealth attacks. I mean for what some people have said already about how they should only be used for crossing an open area (which I do use them for), I could practically do the same thing in an LAV.
Always the last person to leave. Always the one cleaning up people's messes.
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General12912
Gallente Marine Corps
152
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Posted - 2014.03.30 20:29:00 -
[377] - Quote
im getting sick of the brick tanked cloaked scouts. they are invisible, and hard to kill at the same time. you try and shotgun one at point-blank (which should really kill any scout in one hit, i dont care which racial variant it is), and it doesnt kill them. i have even shot a caldari scout before with a fully-charged ion pistol shot, and it didnt even penetrate the shields because it had so many shield exenders. its plasma, whch is supposed to be stronger against shields, and the ion pistol's charged shot is supposed to kill soft targets in its one shot. thats why it has a 3 second cooldown after firing a charged shot. its supposed to be worth the cooldown.
TL;DR: the problem isnt the cloaks, but rather the extremely durable brick tank scouts using the cloaks.
before any changes are made to scouts and cloaks, fix the issue with this first. with this issue still in existence, its hard to see the other potential problems.
also, you mentioned CCP wanted cloaks not to be scout only. they arent. i see logis and assaults running them every day.
you mention CCP didnt want to make the cloak a required piece of equipment for a good scout. its not really. i can name a few dedicated scouts who run other stuff, like a scout wiha armor repair tool and nanite injector.
Every suit Gk.0 <3
Gallente Federation Patriot
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2718
|
Posted - 2014.03.30 20:30:00 -
[378] - Quote
LEHON Xeon wrote:Ydubbs81 RND wrote:LEHON Xeon wrote:Technically I love the cloak function the way it is right now. I love to be able to use it to get into an epic flanking position or behind someone and then take them out with a CR. Then I can quickly get back into cloaking and set up another attack right away.
Some people would say that's OP, but it's a style that I love. For me it's an adrenaline rush twitch style type of gameplay.
Get into an epic flank, uncloak. Take someone out, get spotted by someone else and get shot at. Zoom behind cover, cloak, then rush around the back of the building while invisible and come up behind the guy who was shooting at you and take him out. Recloak again while flanking around to get at an uplink I spotted with my passive scan uncloak and drop an RE by that sucker. Explode that and kill a few people that spawned in, cloak up again and rush around another corner to set up an attack on someone else.
About as fun as it gets for me when I'm not in my logi suit. To me, cloaks right now are the epitome of hit and run attacks. I don't need to run a brick tanked scout suit either. I prefer to rely more on tactics than hp. I remember when it was so much fun for those people who used to be gunners in the dropship pilots before the missile nerf in Codex. Yeah, that was before my time. I do think the cloak could use some adjustments, but my big concern is that with the nerf hammer the way it's been in the past, that cloaks would become something completely unlike they are right now. Overall, I think cloaks are in a decent place at the moment, but could just use some tweaking. Right now they offer a reasonable defense against vehicles and heavies, and I think they should be used for hit and run tactics and stealth attacks. I mean for what some people have said already about how they should only be used for crossing an open area (which I do use them for), I could practically do the same thing in an LAV.
cloaks don't need to be overhauled......if they just add the few tweaks/changes that I'm seeing requested over and over, then it should be fine. It will always be cheesy but it wouldn't be so ridiculous.
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2718
|
Posted - 2014.03.30 20:32:00 -
[379] - Quote
General12912 wrote:im getting sick of the brick tanked cloaked scouts. they are invisible, and hard to kill at the same time. you try and shotgun one at point-blank (which should really kill any scout in one hit, i dont care which racial variant it is), and it doesnt kill them. i have even shot a caldari scout before with a fully-charged ion pistol shot, and it didnt even penetrate the shields because it had so many shield exenders. its plasma, whch is supposed to be stronger against shields, and the ion pistol's charged shot is supposed to kill soft targets in its one shot. thats why it has a 3 second cooldown after firing a charged shot. its supposed to be worth the cooldown.
TL;DR: the problem isnt the cloaks, but rather the extremely durable brick tank scouts using the cloaks.
before any changes are made to scouts and cloaks, fix the issue with this first. with this issue still in existence, its hard to see the other potential problems.
also, you mentioned CCP wanted cloaks not to be scout only. they arent. i see logis and assaults running them every day.
you mention CCP didnt want to make the cloak a required piece of equipment for a good scout. its not really. i can name a few scout who run other stuff, like a scout wiha armor repair tool and nanite injector.
what will you do vs assaults that are hp stacked? all of these issues against brick tanked scouts as if assault and logi suits don't carry more health. If you nerf the health on a scout, then congratulations...scouts will be easier to kill. But what will you do about brick tanked assaults, logis, and heavies?
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
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mollerz
3121
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Posted - 2014.03.30 20:39:00 -
[380] - Quote
Ydubbs81 RND wrote:
cloaks don't need to be overhauled......if they just add the few tweaks/changes that I'm seeing requested over and over, then it should be fine. It will always be cheesy but it wouldn't be so ridiculous.
They aren't ridiculous. Most of these "tweaks" are though.
You gotta hustle if you wanna make a dolla
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Master Smurf
Nos Nothi
302
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Posted - 2014.03.30 20:52:00 -
[381] - Quote
Lylith Groff wrote:hold that wrote:should uncloak if you take any damage I'm afraid that would promote "spraying and praying" and would be rewarding sheer luck. Now, how do you feel about an extended shield flicker effect? As it stands currently, the shield flicker gives you a moment of knowing where the scout is and roughly the direction of where they are going but the flicker ends extremely quickly allowing them to dart in any other direction and you can't keep a crosshair on them. What if the flicker lasted a whole 0.5 - 1.0 second?
You can have a threshold of 75 - 100 hp. Anything over would cause the decloak animation followed by a recloak 1-2 seconds after
"Shine bright like a diamond"
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1993
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Posted - 2014.03.30 20:56:00 -
[382] - Quote
I think the decloak sound should be louder to other players, but also different from the player spawning sound. The decloak sound, if heard, doesn't actually convey any information because normally in any position that you're trying to hold there are uplinks around. |
Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2722
|
Posted - 2014.03.30 21:11:00 -
[383] - Quote
mollerz wrote:Ydubbs81 RND wrote:
cloaks don't need to be overhauled......if they just add the few tweaks/changes that I'm seeing requested over and over, then it should be fine. It will always be cheesy but it wouldn't be so ridiculous.
They aren't ridiculous. Most of these "tweaks" are though.
You don't think that being able to cloak whenever you feel like for an entire game (by using an advanced or proto) is ridiculous? You don't think that shooting someone in the act of decloaking is unfair?
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1511
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Posted - 2014.03.30 21:13:00 -
[384] - Quote
Iron Wolf Saber wrote:Ydubbs81 RND wrote:Iron Wolf Saber wrote:I am going to agree with minmatar scout being worse off scout for now on grounds of fitting and will relay the message. Does this mean that you are only relaying messages that you agree with??? No. Just those in agreement get put into queue faster. Those in disagreement takes more evidence, reasoning and time to override my opinion. Most of those I have disagree with have generally failed to meet criteria, such as prototype tanks. Ones meeting criteria, Respecs for 1.8. you mean like Tech Ohm telling you about unbalanced rifles ? or how about unbalanced tanks going too fast? swarm range being nerfed too much?
instead you listened to Tankahiro ,Speaker and others in 1.6 and gave further buffs to tanks and buffs to rifles for 1.7
I hope you listen to shoot while being cloaked is BROKEN but does it matter?
not really .
the PS4 Migration by September at latest or sooner by June .
If dust remains unbalanced then its other games to play
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1511
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Posted - 2014.03.30 21:16:00 -
[385] - Quote
Ydubbs81 RND wrote:mollerz wrote:Ydubbs81 RND wrote:
cloaks don't need to be overhauled......if they just add the few tweaks/changes that I'm seeing requested over and over, then it should be fine. It will always be cheesy but it wouldn't be so ridiculous.
They aren't ridiculous. Most of these "tweaks" are though. You don't think that being able to cloak whenever you feel like for an entire game (by using an advanced or proto) is ridiculous? You don't think that shooting someone in the act of decloaking is unfair? just a question ? if dust remains unbalanced with shoot while being cloaked ? will you move on in July - September to other games ??
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2724
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Posted - 2014.03.30 21:20:00 -
[386] - Quote
Tech Ohm Eaven wrote:Ydubbs81 RND wrote:mollerz wrote:Ydubbs81 RND wrote:
cloaks don't need to be overhauled......if they just add the few tweaks/changes that I'm seeing requested over and over, then it should be fine. It will always be cheesy but it wouldn't be so ridiculous.
They aren't ridiculous. Most of these "tweaks" are though. You don't think that being able to cloak whenever you feel like for an entire game (by using an advanced or proto) is ridiculous? You don't think that shooting someone in the act of decloaking is unfair? just a question ? if dust remains unbalanced with shoot while being cloaked ? will you move on in July - September to other games ??
Not really sure...I mean, I will play other games but I guess you're asking if I would totally abandon dust? I don't think that I'd totally give it up just yet. Dust has improved tremendously..it's just CCP makes some mistakes on the way but I think the game is much different than it was a year ago with much more to come.
There is no other game like Dust because of the persistence and connection to another game, etc. Now, if someone else does what CCP is doing but better...that's another question.
But I like that I've been here from before the start and I'd like to see where this thing goes and be a part of the process as well.
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1511
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Posted - 2014.03.30 21:23:00 -
[387] - Quote
Iron Wolf Saber wrote:KalOfTheRathi wrote:CPM ears are deaf. Why would any suspect otherwise? They react with the same HTFU and just play the game that CCP does. Thus, you might as well talk to the deaf ears of CCP versus spending any effort on CPM. But that is just from my own personal experience with IWS and my concerns about how CCP was destroying over a year of effort that I put into this character. Which they did. Just as rumored while IWS told me to calm my silly little Merc self down and HTFU. What goes around comes around. In Dust the next step is that whatever that was heads down the drain. Just my experience. Your mileage will vary, one might hope. We're tone deaf, CPM really does not like working with people that most likely equitably harasses them every second, every post, and every thread, and every irc/skype comment. This is why most of the cpm don't even visit the forums anymore. Yes we tolerate a bunch of crap but we dislike it more when people get while illusions of grandeur of how much power the CPM has (and really doesn't) Lately I been holding up the critics to the same level of expectancies they put on me. So far they all fail their idea of a CPM. I rather be able to sit here and sift through this thread and let debating voices influence my range of potential thoughts when asked by CCP; rather than say screw it. burn the forums and let people in irc or skype influence me instead. And based on current complaints... I am so glad we did convince ccp to not do their version of the cloak; cries for cloak outright removal would be the rage of the forums and not calls for adjustments as current. but CCP had no choice since at best they have until September then time is most definitely up as far as player patience .
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1511
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Posted - 2014.03.30 21:29:00 -
[388] - Quote
Ydubbs81 RND wrote:Tech Ohm Eaven wrote:Ydubbs81 RND wrote:mollerz wrote:Ydubbs81 RND wrote:
cloaks don't need to be overhauled......if they just add the few tweaks/changes that I'm seeing requested over and over, then it should be fine. It will always be cheesy but it wouldn't be so ridiculous.
They aren't ridiculous. Most of these "tweaks" are though. You don't think that being able to cloak whenever you feel like for an entire game (by using an advanced or proto) is ridiculous? You don't think that shooting someone in the act of decloaking is unfair? just a question ? if dust remains unbalanced with shoot while being cloaked ? will you move on in July - September to other games ?? Not really sure...I mean, I will play other games but I guess you're asking if I would totally abandon dust? I don't think that I'd totally give it up just yet. Dust has improved tremendously..it's just CCP makes some mistakes on the way but I think the game is much different than it was a year ago with much more to come. There is no other game like Dust because of the persistence and connection to another game, etc. Now, if someone else does what CCP is doing but better...that's another question. But I like that I've been here from before the start and I'd like to see where this thing goes and be a part of the process as well. I am willing to sample dust until September but dust has gone downhill since aim assist....meh, scannerinnas...bah, and now harrypotter villa .....BAH!!!!!!
dust is looking more and more casual based instead of skillbased with every new patch iteration.
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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General12912
Gallente Marine Corps
154
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Posted - 2014.03.30 21:34:00 -
[389] - Quote
Ydubbs81 RND wrote:General12912 wrote:im getting sick of the brick tanked cloaked scouts. they are invisible, and hard to kill at the same time. you try and shotgun one at point-blank (which should really kill any scout in one hit, i dont care which racial variant it is), and it doesnt kill them. i have even shot a caldari scout before with a fully-charged ion pistol shot, and it didnt even penetrate the shields because it had so many shield exenders. its plasma, whch is supposed to be stronger against shields, and the ion pistol's charged shot is supposed to kill soft targets in its one shot. thats why it has a 3 second cooldown after firing a charged shot. its supposed to be worth the cooldown.
TL;DR: the problem isnt the cloaks, but rather the extremely durable brick tank scouts using the cloaks.
before any changes are made to scouts and cloaks, fix the issue with this first. with this issue still in existence, its hard to see the other potential problems.
also, you mentioned CCP wanted cloaks not to be scout only. they arent. i see logis and assaults running them every day.
you mention CCP didnt want to make the cloak a required piece of equipment for a good scout. its not really. i can name a few scout who run other stuff, like a scout wiha armor repair tool and nanite injector. what will you do vs assaults that are hp stacked? all of these issues against brick tanked scouts as if assault and logi suits don't carry more health. If you nerf the health on a scout, then congratulations...scouts will be easier to kill. But what will you do about brick tanked assaults, logis, and heavies?
brick tanked assaults and heavies arent bad really. logis and assaults cannot use a cloak while brick tanked, and heavies dont carry equipment sooooo.
fact is, scouts are supposed to be fragile. one mess up with a cloak or keeping stealthy in any way should be fatal.
assaults, heavies and logis are out there taking heavy fire. HP tanking in any way is viable for any of them, whereas the scout isnt supposed to be able to fight people head-on at all. they are supposed to be good at taking out unsuspecting people, or they arent supposed to be directly aggressive at all. the latter one instead performs surveillance for the team, using their weapon only in self-defense.
the problem is that scouts can take people head on with brick tanking, they are still pretty fast, AND they can use the cloak.
Every suit Gk.0 <3
Gallente Federation Patriot
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1511
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Posted - 2014.03.30 21:45:00 -
[390] - Quote
Ydubbs81 RND wrote:LEHON Xeon wrote:Technically I love the cloak function the way it is right now. I love to be able to use it to get into an epic flanking position or behind someone and then take them out with a CR. Then I can quickly get back into cloaking and set up another attack right away.
Some people would say that's OP, but it's a style that I love. For me it's an adrenaline rush twitch style type of gameplay.
Get into an epic flank, uncloak. Take someone out, get spotted by someone else and get shot at. Zoom behind cover, cloak, then rush around the back of the building while invisible and come up behind the guy who was shooting at you and take him out. Recloak again while flanking around to get at an uplink I spotted with my passive scan uncloak and drop an RE by that sucker. Explode that and kill a few people that spawned in, cloak up again and rush around another corner to set up an attack on someone else.
About as fun as it gets for me when I'm not in my logi suit. To me, cloaks right now are the epitome of hit and run attacks. I don't need to run a brick tanked scout suit either. I prefer to rely more on tactics than hp. I remember when it was so much fun for those people who used to be gunners in the dropship pilots before the missile nerf in Codex. thats part of the reason longtime players are bailing come September
Sagaris Surya so much fun FOR THEM!!!! to go 80 and 0 not fun when being killed by them going 0 and 20
repeat for infantry dying to swarms, atomic frizzbees, fused contact grenades , TAC AR , core flaylock, railrifles, viziam lasers, 15 orbitals per match earned from repairing blue squad jeeps, 780 damage from sniper rifles on manus peak,
its always fun for folks running a broken gun or mechanic for kills
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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