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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
956
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Posted - 2014.03.29 21:23:00 -
[241] - Quote
Iron Wolf Saber wrote:I am going to agree with minmatar scout being worse off scout for now on grounds of fitting and will relay the message.
scouts dont need to be nerfed in any way, and cloaks are totally fine beisedes a few bugs and delays.
if you still want to "nerf" the cloaks then please take a look at my thread please
my thread
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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Scout Registry
Nos Nothi
1813
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Posted - 2014.03.29 21:25:00 -
[242] - Quote
Iron Wolf Saber wrote:I am going to agree with minmatar scout being worse off scout for now on grounds of fitting and will relay the message. Exactly correct, good sir, and thank you :-) |
Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2704
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Posted - 2014.03.29 21:25:00 -
[243] - Quote
Iron Wolf Saber wrote:I am going to agree with minmatar scout being worse off scout for now on grounds of fitting and will relay the message.
Does this mean that you are only relaying messages that you agree with???
weRideNDie2getha since 2010
RND's recruitment official phrase
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
78
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Posted - 2014.03.29 21:28:00 -
[244] - Quote
Ydubbs81 RND wrote:Iron Wolf Saber wrote:I am going to agree with minmatar scout being worse off scout for now on grounds of fitting and will relay the message. Does this mean that you are only relaying messages that you agree with???
You troll. |
Iron Wolf Saber
Den of Swords
13936
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Posted - 2014.03.29 21:31:00 -
[245] - Quote
For those of you wondering how I played scout before the update I was what you can call a flanker/recon scout type. I ran around the edges of combat looking for folks trying to take back routes, slackers, and kill snipers with hack things and blowing up equipment behind the front lines.
It was bad before when I can run up to people and stab them in the temples without them noticing me until it was too late, cloaks have made this game style FAR more empowered because I don't have to run around and away as far when it comes to circling the fight. Less time wasted running more time screwing up the back lines. I am no vanguard scout like appia and the likes but I have ran into those types and they're very hard to deal with as well considering how cloaks can be hard to spot for and if they're paying attention to you they can avoid detection mostly on semi open hilly terrain and they're not the only target of interest in the area.
Hunting cloakers down is not something one can seemingly spec into doing and its a hard style to pick up. Maybe if I get my gal logi back up (still short 6 million isk on books) I can try messing around with scanning.
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2704
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Posted - 2014.03.29 21:33:00 -
[246] - Quote
Korvin Lomont wrote:Ydubbs81 RND wrote:Kristoff Atruin wrote:BIind Shot wrote:medomai grey wrote:I feel cloaks should behave more like camouflage, easy to miss if your not actually looking for it but totally recognizable if you are looking for it. Kind of like the Predator's cloak. I'm not fond of how you're essentially invisible when you stand still cloaked. No one is going to spot the virtually non-existent distortions, especially on dark maps. I feel cloaks should create a noticeable distortion when both standing still or moving without any shimmering, like the predator's cloak. As for cloaks persisting too well through damage, have to agree with Iron Wolf Saber. It's not fair to the guy who spots and shoots at a cloaked enemy. But it isn't fair for cloaked players who get hit by stray bullets either. There are some annoying bugs like where players can use their weapons while being cloaked indefinitely and being able to fire shots off before actually de-cloaking. I want cloaks in Dust514, but they could have done with more time in Santa's workshop getting it right. You're never 100% invisible even standing still if you look close enough it's like seeing the heat rise from pavement or off the hood of a car. Against the right background you can be 100% invisible. If there was more than one color in the shimmer at a different brightness then your statement would be true. even if it were true....is that what this fps has come to? We have to run around an entire objective looking for steam emanating from the ground before we hack an objective? Before every one used a scanner to see everyone through walls hill etc in a arc of 100m did this take any skill? The thing is as long as there is a stealh suit we need stealth play. And your recticle still turns red when you move over a cloaked scout. And to be honest I rarely had issues with them. Most tomes a cloaked scout killed me they outplayed me and I deserved the death. I I got eye on them they normally die...
The spammer scan didn't require any skil either and I hated it as well. And I like the scanner nerf that we have now....but the difference though was that complex dampeners were the hard counter to scanners.
Before there was team vision, then they nerfed to squad vision..which is ok. Scouts don't need to be invisible to be stealthy. Being invisible is just a cheesy mechanic. Now, if it's going to be in the game anyway, then at least make it right. Saying there is no issues with cloaking right now is just ridiculous. Players shouldn't have the ability to run forever and play the whole match invisible. Doesn't matter if it's with a shimmer or not. And they should decloak once the jig is up and they've been shot. I don't see how you guys can argue this.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Iron Wolf Saber
Den of Swords
13936
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Posted - 2014.03.29 21:33:00 -
[247] - Quote
Ydubbs81 RND wrote:Iron Wolf Saber wrote:I am going to agree with minmatar scout being worse off scout for now on grounds of fitting and will relay the message. Does this mean that you are only relaying messages that you agree with???
No. Just those in agreement get put into queue faster. Those in disagreement takes more evidence, reasoning and time to override my opinion. Most of those I have disagree with have generally failed to meet criteria, such as prototype tanks. Ones meeting criteria, Respecs for 1.8.
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2704
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Posted - 2014.03.29 21:35:00 -
[248] - Quote
BIind Shot wrote:Ydubbs81 RND wrote:Iron Wolf Saber wrote:I am going to agree with minmatar scout being worse off scout for now on grounds of fitting and will relay the message. Does this mean that you are only relaying messages that you agree with??? You troll.
It's a serious question....I'm dead serious because I wonder what these CPMs are actually saying to these devs. I feel like they are only pushing for **** that they agree with even if most of the community doesn't.
CCP should just leave everything to a community vote like they did with the current sp system.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2704
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Posted - 2014.03.29 21:36:00 -
[249] - Quote
Iron Wolf Saber wrote:Ydubbs81 RND wrote:Iron Wolf Saber wrote:I am going to agree with minmatar scout being worse off scout for now on grounds of fitting and will relay the message. Does this mean that you are only relaying messages that you agree with??? No. Just those in agreement get put into queue faster. Those in disagreement takes more evidence, reasoning and time to override my opinion. Most of those I have disagree with have generally failed to meet criteria, such as prototype tanks. Ones meeting criteria, Respecs for 1.8.
UNBELIEVABLE.........so you have confirmed my suspicions!
weRideNDie2getha since 2010
RND's recruitment official phrase
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mollerz
3064
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Posted - 2014.03.29 21:36:00 -
[250] - Quote
I don't get why anything aside from the glitches needs to get changed. It seems like changing and weakening just because.
Why not wait and look at the figures CCP says it collects. If scout K/D goes up tremendously.. fine there is an issue. But if it only goes up marginally then we can all agree there is no problems necessitating nerfing.
Right?
You gotta hustle if you wanna make a dolla
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
957
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Posted - 2014.03.29 21:36:00 -
[251] - Quote
im just gonna repost my thread in here my thread
i know many people are QQ'ing about the new cloaks we have, but to be honest cloaks aren't as powerful as you think they are and if you think about it compared to other games, we have the most balanced cloak out of/compared to other games.
i have a few ideas on how they can tweak it but not in the way so its not nerfed in the ground.
CCP will eventually fix the cloaked weapon glitch and will no longer be a problem.
*for one, flux's shouldn't disturb the cloaks timer or make it disappear completely, i think it should make the cloak shimmer for a certain amount of time like 5-10 seconds. *also dmg should not unlcoak a scout
some people disagree with the cool-down/recharge rate. i understand but its not totally necessary.
*if you think the regeneration rate is too low then the cool-down rate should only be raised by 5-15 seconds so it takes slightly longer to completely come back to full.
i dont get how a lot of you guys say you can't see them, they are incredibly easy to see when/if you happen too see or notice one. i have actually took the time to just watch an ambush with a sniper fit and observe carefully. i noticed that they have a lot of distortion and shimmer when running and sprinting.
* I have also noticed while observing that rarely any scout camps so i find that good to know. *also, its not the fact that you cant see them, but the fact that they always get to where you dont see them while they uncloak.
brick tanking scouts can be a problem, but they can always be dealt with.
*any body has the ability to brick tank but totally is up to them and not a specific module. i have noticed that i have only met brick tanked scouts in the "american" server but when i went to the EU server it was totally easy going and not as "deadly" as our server.
i dont think so but some people say proto cloaks last too long, but on the other hand prototype should always have the best stats about it, as long as it not too powerful or strange.
*at the least i have thought of a simple tweak for that, instead of 80 keep the basic at 30, change the ADV to 45, and make the prototype variant 60 seconds.
*there is nothing wrong with cloaked hacking
the uncloak speed is only a bit slow but that can be tweaked correctly if ccp does it right.
* CCP could tweak the uncloak mechanic to be faster so weapon swapping isnt faster than uncloaking.
the cloak noise doesnt seem like a problem IMO, and doesnt seem like it needs working.
IMHO, i think cloaks shouldnt be tweaked besides a few glitches, and the weapon swap being faster than the uncloak itself. one way i have gotten use to scouts is by watching them in ambush and just obesrving how they look and what they do while cloaked to gewt a general idea of how they would attack me. ccp probaly have already thought about certain changes to the cloak since everyone is QQ'ing about it but what they do is based on what we QQ about so oh well.
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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Iron Wolf Saber
Den of Swords
13936
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Posted - 2014.03.29 21:36:00 -
[252] - Quote
Ydubbs81 RND wrote:BIind Shot wrote:Ydubbs81 RND wrote:Iron Wolf Saber wrote:I am going to agree with minmatar scout being worse off scout for now on grounds of fitting and will relay the message. Does this mean that you are only relaying messages that you agree with??? You troll. It's a serious question....I'm dead serious because I wonder what these CPMs are actually saying to these devs. I feel like they are only pushing for **** that they agree with even if most of the community doesn't. CCP should just leave everything to a community vote like they did with the current sp system.
You mean the roll over system everyone voted for and still not implemented?
LOL
Still pushing for that by the way.
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2704
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Posted - 2014.03.29 21:39:00 -
[253] - Quote
Iron Wolf Saber wrote:Ydubbs81 RND wrote:BIind Shot wrote:Ydubbs81 RND wrote:Iron Wolf Saber wrote:I am going to agree with minmatar scout being worse off scout for now on grounds of fitting and will relay the message. Does this mean that you are only relaying messages that you agree with??? You troll. It's a serious question....I'm dead serious because I wonder what these CPMs are actually saying to these devs. I feel like they are only pushing for **** that they agree with even if most of the community doesn't. CCP should just leave everything to a community vote like they did with the current sp system. You mean the roll over system everyone voted for and still not implemented? LOL Still pushing for that by the way.
Whether or not CCP has implemented has nothing to do with the fact that the community agreed on it and not some corrupt CPM looking to push only his ideas.
What we have now is what we voted for but are still waiting for CCP to program the rest.
weRideNDie2getha since 2010
[CPM] (https://forums.dust514.com/default.aspx?g=posts)
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Iron Wolf Saber
Den of Swords
13937
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Posted - 2014.03.29 21:43:00 -
[254] - Quote
Ydubbs81 RND wrote:Iron Wolf Saber wrote:Ydubbs81 RND wrote:Iron Wolf Saber wrote:I am going to agree with minmatar scout being worse off scout for now on grounds of fitting and will relay the message. Does this mean that you are only relaying messages that you agree with??? No. Just those in agreement get put into queue faster. Those in disagreement takes more evidence, reasoning and time to override my opinion. Most of those I have disagree with have generally failed to meet criteria, such as prototype tanks. Ones meeting criteria, Respecs for 1.8. UNBELIEVABLE.........so you have confirmed my suspicions!
Sorry but there are those in the community who:
wanted tanks to die in one plasma cannon shot, think that prototype suits need immunity from militia, keyboard controls are fine, (they're not), wants prototype tanks despite how unkillable before hardener change previous vehicles could achieve, thinks dom 1.0 is perfect, Planetary Conquest was fine, wants cloaks removed, wants heavies removed, wants all vehicles removed, list goes on.
Trust me I can easily be the worst cpm pushing all the worst of ideas available.
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mollerz
3065
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Posted - 2014.03.29 21:46:00 -
[255] - Quote
Iron Wolf Saber wrote:So quick question should decloaking consume some of the 'fuel'
This might go down as a worse suggestion than scouts losing their grenade slot.
Why are you meddling with **** that isn't fixed, and also hasn't been out for any length of time whatsoever. Is this CPM being a bureaucracy or what? Trying to seem useful? How about putting this much fervor into fixing bugs? Adding content? You know the sprinting glitch still exists, and it happens when you first cloak now as well.
Scout Reg laid out the exact facts of cloaking as it exists in game right now. It makes no sense to change it because it actually works like a cloak. CCP finally has scouts down pat. Really well done.
It's not time to fix what isn't broken. It is time to fix what is actually broken. Drop the nerf campaign and go on bug hunts.
You gotta hustle if you wanna make a dolla
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2704
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Posted - 2014.03.29 21:46:00 -
[256] - Quote
Iron Wolf Saber wrote:Ydubbs81 RND wrote:Iron Wolf Saber wrote:Ydubbs81 RND wrote:Iron Wolf Saber wrote:I am going to agree with minmatar scout being worse off scout for now on grounds of fitting and will relay the message. Does this mean that you are only relaying messages that you agree with??? No. Just those in agreement get put into queue faster. Those in disagreement takes more evidence, reasoning and time to override my opinion. Most of those I have disagree with have generally failed to meet criteria, such as prototype tanks. Ones meeting criteria, Respecs for 1.8. UNBELIEVABLE.........so you have confirmed my suspicions! Sorry but there are those in the community who: wanted tanks to die in one plasma cannon shot, think that prototype suits need immunity from militia, keyboard controls are fine, (they're not), wants prototype tanks despite how unkillable before hardener change previous vehicles could achieve, thinks dom 1.0 is perfect, Planetary Conquest was fine, wants cloaks removed, wants heavies removed, wants all vehicles removed, list goes on. Trust me I can easily be the worst cpm pushing all the worst of ideas available.
You don't push every single idea to the CPM....you just push what the majority agrees on whether you agree or not. Your opinion is just one of the many as a regular player. Everyone's vote shouldn't equate to 1 while yours or any other CPM's vote equates to 1000
weRideNDie2getha since 2010
[CPM] (https://forums.dust514.com/default.aspx?g=posts)
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Iron Wolf Saber
Den of Swords
13937
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Posted - 2014.03.29 21:48:00 -
[257] - Quote
Ydubbs81 RND wrote:
You don't push every single idea to the CPM....you just push what the majority agrees on whether you agree or not. Your opinion is just one of the many as a regular player. Everyone's vote shouldn't equate to 1 while yours or any other CPM's vote equates to 1000
Forums are a super minority vs the entire player base though and that's fact.
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
959
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Posted - 2014.03.29 21:50:00 -
[258] - Quote
u ignoring my post IWS
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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Iron Wolf Saber
Den of Swords
13941
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Posted - 2014.03.29 21:52:00 -
[259] - Quote
knight guard fury wrote:u ignoring my post IWS
I am trying to keep quiet on most of the discussion points to not alter it too much need much raw input as possible, I am reading, just digesting the information.
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Regis Blackbird
DUST University Ivy League
141
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Posted - 2014.03.29 21:55:00 -
[260] - Quote
knight guard fury wrote: *for one, flux's shouldn't disturb the cloaks timer or make it disappear completely, i think it should make the cloak shimmer for a certain amount of time like 5-10 seconds. *also dmg should not unlcoak a scout
^ this I fully agree with!
As stated earlier in the thread, I also think a small cloak activation cost will make the Rambo rapid cloak -> firing -> cloak (etc) still possible but very inefficient. It would not penalize single use like dropping uplinks, take out a straggler or traverse an area. |
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2704
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Posted - 2014.03.29 22:02:00 -
[261] - Quote
Iron Wolf Saber wrote:Ydubbs81 RND wrote:
You don't push every single idea to the CPM....you just push what the majority agrees on whether you agree or not. Your opinion is just one of the many as a regular player. Everyone's vote shouldn't equate to 1 while yours or any other CPM's vote equates to 1000
Forums are a super minority vs the entire player base though and that's fact. Secondly; who's side do I take? the loudest or most reasonable? They prototype hav committee makes more trash posts and threads demanding for such devices and nobody has ever really started a thread saying no to prototype tanks, it just doesn't happen.
Forums are a super minority but why does your opinion outweighs everyone else's that comes to the forums? Your own personal opinion doesn't reflect the entire player base either.
When companies do their surveys, do they use one person's opinion or do they take a selected number of people for their control group? Although 100% of the community do not come to the forums....those that do is a better reflection than one man's opinion.
Secondly, you take the side which has the most supporters. I could be 1 out of 100 people asking for sights to weapons and gun customization. The other 99 could be against it with silly arguments for why there shouldn't be full gun customization. You still have to push for no gun customization because that better reflects the community's opinion.
Not to mention that who determines who's "most reasonable"???
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2704
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Posted - 2014.03.29 22:03:00 -
[262] - Quote
knight guard fury wrote:u ignoring my post IWS
It doesn't matter what you post.....cause if he disagrees, he's not pushing for it.
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
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Iron Wolf Saber
Den of Swords
13943
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Posted - 2014.03.29 22:05:00 -
[263] - Quote
Rusty Shallows wrote:Iron Wolf Saber wrote:snip
*Brick Tanked Cloakers
There is a problem but not sure how best to deal with it outside of ramping up cloak fitting more which means either increasing the fit cost of the cloak or decreasing scout innate bonus.
snip The innate fitting skill reduction looks really good. It could mess with fitting mobility mods on my Minja but I can live with that. I'm not sure if it is possible but splitting the bonus into two could work. Keep the current saved value for CPU, slash x percent from the saved PG. It could work so long as neither extenders or plates get pg reductions in the future. If there is a goal to restrict cloaks from other classes then increase the all cloak fitting costs. If it isn't then don't do it. The current CPU/PG feel right when I look at them with a Medium Frame. Iron Wolf Saber wrote:snip
As for Assaults there are discussions on how to buff them but the development team isn't ready to share them yet. Thanks for the heads-up. I don't even run Assaults and it's a concern.
Cloaks are not intended to be scouts only according to CCP.
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IMMORTAL WAR HERO
NECROM0NGERS Caps and Mercs
120
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Posted - 2014.03.29 22:05:00 -
[264] - Quote
Iron Wolf Saber wrote:Couple dozen threads an hour is making it hard for me to keep up with so here's where I am garnering so far.
*Cloaks have glitches associated with them which leads to invisible weapon usage and vehicles
I will agree these need to be fixed.
*Cloaks are a bit hard to spot
I am a slight disagreement with this, a moving scout can be spotted quite a bit far away (my longest spotting is about 90 meters out) it is just difficult for me on controller to put fire on them.
*Cloaks persist too well through damage or flux
I agree but a full disruption punishes pure blind luck of stray shots that can happen as well. I rather see a few tweaks instead such as cloak timer draining because of damage and longer lasting cloak scattering because of damage.
As for flux, I would like to see a massive chuck eaten out of the timer with it (scaled to the flux damage maybe?)
*Cloak Noise
Maybe for self sound its a bit too loud and out of balance but as a third person its balanced.
*Decloak to weapon swap speed
Seems a bit fast for my own tastes but we don't need to bring this far too high it becomes a frustration and cumbersome and ruin the edge of a surprise attack. 2.5 sec max and lets try it 0.5 increments at a time.
*Cloak timer at prototype
80 seconds is an eternity waiting for it to recharge. I think a second variant of cloaks is warranted, something with 30 second timer across all tiers and faster cooldown efficiency.
*Cloaked hacking
I see no problems currently with this.
*Brick Tanked Cloakers
There is a problem but not sure how best to deal with it outside of ramping up cloak fitting more which means either increasing the fit cost of the cloak or decreasing scout innate bonus. While we could go after the tanking modules themselves that's going to effect ALL classes and that would get more messy than needed.
=Anything else did I miss?= Will update points and discussion if new things are brought to my attention. I know with the 1.8 patch then 1.8 hotfix this week and the follow up tonight and possibly more on the way lots of crap flying around and my time is split between paying attention to you guys and working with fanfest build. My opinion on cloaks right now is not hardline and easily subject to change which is why I am striking up this conversation.
OT posts will not be tolerated. I know vehicle rebalancing just hit but I feel that there hasn't been enough time to adapt around it yet to see if more follow ups are needed or if they went overboard.
As for Assaults there are discussions on how to buff them but the development team isn't ready to share them yet. Other balance issues are on the fire still but rather focus on this before we get too far away from 1.8 hotfix mood and far too deep into the next patch cycle.
i think cloaks need to recharge to full capacity after over heating
Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP
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IMMORTAL WAR HERO
NECROM0NGERS Caps and Mercs
120
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Posted - 2014.03.29 22:06:00 -
[265] - Quote
Iron Wolf Saber wrote:Rusty Shallows wrote:Iron Wolf Saber wrote:snip
*Brick Tanked Cloakers
There is a problem but not sure how best to deal with it outside of ramping up cloak fitting more which means either increasing the fit cost of the cloak or decreasing scout innate bonus.
snip The innate fitting skill reduction looks really good. It could mess with fitting mobility mods on my Minja but I can live with that. I'm not sure if it is possible but splitting the bonus into two could work. Keep the current saved value for CPU, slash x percent from the saved PG. It could work so long as neither extenders or plates get pg reductions in the future. If there is a goal to restrict cloaks from other classes then increase the all cloak fitting costs. If it isn't then don't do it. The current CPU/PG feel right when I look at them with a Medium Frame. Iron Wolf Saber wrote:snip
As for Assaults there are discussions on how to buff them but the development team isn't ready to share them yet. Thanks for the heads-up. I don't even run Assaults and it's a concern. Cloaks are not intended to be scouts only according to CCP.
hmmm yes cloaked tanks and force recon dropships
Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
79
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Posted - 2014.03.29 22:07:00 -
[266] - Quote
Regis Blackbird wrote:knight guard fury wrote: *for one, flux's shouldn't disturb the cloaks timer or make it disappear completely, i think it should make the cloak shimmer for a certain amount of time like 5-10 seconds. *also dmg should not unlcoak a scout
^ this I fully agree with! As stated earlier in the thread, I also think a small cloak activation cost will make the Rambo rapid cloak -> firing -> cloak (etc) still possible but very inefficient. It would not penalize single use like dropping uplinks, take out a straggler or traverse an area.
If a lucky flux kills my cloak and my shields I'm left with 70 armor and no cover.. That's enough to last 1/10th of a second of fire from any weapon. Might as well have it finish me and save me the stroke. |
knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
959
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Posted - 2014.03.29 22:07:00 -
[267] - Quote
Iron Wolf Saber wrote:Rusty Shallows wrote:Iron Wolf Saber wrote:snip
*Brick Tanked Cloakers
There is a problem but not sure how best to deal with it outside of ramping up cloak fitting more which means either increasing the fit cost of the cloak or decreasing scout innate bonus.
snip The innate fitting skill reduction looks really good. It could mess with fitting mobility mods on my Minja but I can live with that. I'm not sure if it is possible but splitting the bonus into two could work. Keep the current saved value for CPU, slash x percent from the saved PG. It could work so long as neither extenders or plates get pg reductions in the future. If there is a goal to restrict cloaks from other classes then increase the all cloak fitting costs. If it isn't then don't do it. The current CPU/PG feel right when I look at them with a Medium Frame. Iron Wolf Saber wrote:snip
As for Assaults there are discussions on how to buff them but the development team isn't ready to share them yet. Thanks for the heads-up. I don't even run Assaults and it's a concern. Cloaks are not intended to be scouts only according to CCP.
trust me, scoutss arent the only ones using them. ive seen many proto suits use them. i even use them on my proto amarr assault alt and its very useful
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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mollerz
3069
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Posted - 2014.03.29 22:10:00 -
[268] - Quote
Ydubbs81 RND wrote:knight guard fury wrote:u ignoring my post IWS It doesn't matter what you post.....cause if he disagrees, he's not pushing for it.
One thing about IWS, he does listen to and for reasonable discussion. He spent a lot of time with us scouts, and it was greatly appreciated. Plus, he's actually a fun dude to have chip in on the inanity.
BUT~! I really wish he'd change his focus to getting bugs fixed and improving UI vs nerf campaigns. One thing that has been proven time and time again, is that CCP doesn't even really listen to the CPM anyways.
I think CCP is on a really good path finally, and 1.9 is looking up. I hope they move forward versus too much tinkering with stuff they get right.
You gotta hustle if you wanna make a dolla
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2705
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Posted - 2014.03.29 22:10:00 -
[269] - Quote
BIind Shot wrote:Regis Blackbird wrote:knight guard fury wrote: *for one, flux's shouldn't disturb the cloaks timer or make it disappear completely, i think it should make the cloak shimmer for a certain amount of time like 5-10 seconds. *also dmg should not unlcoak a scout
^ this I fully agree with! As stated earlier in the thread, I also think a small cloak activation cost will make the Rambo rapid cloak -> firing -> cloak (etc) still possible but very inefficient. It would not penalize single use like dropping uplinks, take out a straggler or traverse an area. If a lucky flux kills my cloak and my shields I'm left with 70 armor and no cover.. That's enough to last 1/10th of a second of fire from any weapon. Might as well have it finish me and save me the stroke.
If a scout gets hit by a flux..then it's the scouts own fault. People throw fluxes at enemies they see in front of them. Scouts are supposed to flank..
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2705
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Posted - 2014.03.29 22:11:00 -
[270] - Quote
mollerz wrote:Ydubbs81 RND wrote:knight guard fury wrote:u ignoring my post IWS It doesn't matter what you post.....cause if he disagrees, he's not pushing for it. One thing about IWS, he does listen to and for reasonable discussion. He spent a lot of time with us scouts, and it was greatly appreciated. Plus, he's actually a fun dude to have chip in on the inanity. BUT~! I really wish he'd change his focus to getting bugs fixed and improving UI vs nerf campaigns. One thing that has been proven time and time again, is that CCP doesn't even really listen to the CPM anyways. I think CCP is on a really good path finally, and 1.9 is looking up. I hope they move forward versus too much tinkering with stuff they get right.
https://forums.dust514.com/default.aspx?g=posts&m=1999870#post1999870
I can sit and listen to your concerns just as much. What I do after that, you won't know.
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
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