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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1992
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Posted - 2014.03.29 22:13:00 -
[271] - Quote
Something else I'm not sure has been said yet, but you really don't need cloaks for stealthy gameplay. Day one of 1.8 I skilled an alt into gal scout with an HK4M shotgun (never trained any skills for it) and a basic cloak. I didn't need the cloak to be stealthy. The fact of the matter was that I was already effectively invisible because I wasn't on the radar. All I had to do was detect the bad guys and, since I know what direction they're facing, make sure I was standing behind something when they looked my way. Then when they would walk my way I'd hit the cloak, let them pass and then follow them to a spot where I'd ambush them. I even did this against 3 guys at once and killed two of them before the last guy took me down because I tried to kill him too instead of jumping over something and recloaking. On a character with around 4 million total SP. I had like 300 hp on that suit at most. I didn't need the cloak to do that, I could have just shot him in the head with my shotgun at point blank range as soon as he came into view. I used the cloak to make it easier to set up that kind of ambush.
This is how I imagine cloaks were meant to be used. Not the invisible ninjas who are decimating whole firing lines of guys who are themselves taking cover from enemy fire, by using the cloak as a get out of jail free card. The very cover they're using makes it impossible for them to kill a scout before he recloaks and continues his rampage. There is simply *no* counter to them. The only thing that could come remotely close is another scout, crammed to the gills with precision enhancers so that you have warning that something is behind your line. Add in the ability to tank like a front line fighter and you may as well make an entire team out of scouts at this point. That's how unbalanced they are. |
GVGMODE
WorstPlayersEver
163
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Posted - 2014.03.29 22:15:00 -
[272] - Quote
Personally I think this is the main problem... 1 second delay would be more than perfect.
Quote:*Decloak to weapon swap speed
Seems a bit fast for my own tastes but we don't need to bring this far too high it becomes a frustration and cumbersome and ruin the edge of a surprise attack. 2.5 sec max and lets try it 0.5 increments at a time
Pilot: (Tanks / Assault Dropships)
Skype: GVGMODE
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Iron Wolf Saber
Den of Swords
13946
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Posted - 2014.03.29 22:17:00 -
[273] - Quote
Ydubbs81 RND wrote:Iron Wolf Saber wrote:Ydubbs81 RND wrote:
You don't push every single idea to the CPM....you just push what the majority agrees on whether you agree or not. Your opinion is just one of the many as a regular player. Everyone's vote shouldn't equate to 1 while yours or any other CPM's vote equates to 1000
Forums are a super minority vs the entire player base though and that's fact. Secondly; who's side do I take? the loudest or most reasonable? They prototype hav committee makes more trash posts and threads demanding for such devices and nobody has ever really started a thread saying no to prototype tanks, it just doesn't happen. Forums are a super minority but why does your opinion outweighs everyone else's that comes to the forums? Your own personal opinion doesn't reflect the entire player base either. When companies do their surveys, do they use one person's opinion or do they take a selected number of people for their control group? Although 100% of the community do not come to the forums....those that do is a better reflection than one man's opinion. Secondly, you take the side which has the most supporters. I could be 1 out of 100 people asking for sights to weapons and gun customization. The other 99 could be against it with silly arguments for why there shouldn't be full gun customization. You still have to push for no gun customization because that better reflects the community's opinion. Not to mention that who determines who's "most reasonable"???
My opinion is one of cpm; if you disagree with my views find another cpm that will; CPM Nova Knife is the most polar opposite of me in terms of stances on topics. I am more of a tuning fork that intelligent thoughtful and reasonable members of the community can strike a proper tune with. I reverberate their stances. I have nearly pitched for all play styles so far and suffered as they has as a player.
If you feel your voice is getting drowned out draw a truely good case for your own cause or find someone who can make that case for you really well and support them the best you can; CCP community team will pick it up. Those people you support typically become community leaders the CPM do listen to and often these folks wind up becoming nearly or if not cpm themselves. Poor cases and poor passion is the reason why so many issues go mostly ignored or get defeated easily.
Polls are an ultra minority with less than 0.0% of the community involved usually; let me ask what was the last poll you filled out? Last poll had less than 120 participants involved.
As for community driven changes done by other companies ask SOE's roadmap; plenty of negative score items getting developed first over the items that received multiple hundreds in the score.
Or worse yet the polls are poorly constructed; for example FFXIV ARR asked about what kind of new race players would like to see and one poll result was excessively overwhelming because it mentioned the bunny girls from ffxii. When in fact yoshi (creative director) wanted something more draconian and despite the poll results it seems the new race will be draconian like.
Hell there was one poll sent out by the Eve online team that errored out if you answered you where a female game on the poll declaring you were done with the survey.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Iron Wolf Saber
Den of Swords
13947
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Posted - 2014.03.29 22:20:00 -
[274] - Quote
mollerz wrote:Ydubbs81 RND wrote:knight guard fury wrote:u ignoring my post IWS It doesn't matter what you post.....cause if he disagrees, he's not pushing for it. One thing about IWS, he does listen to and for reasonable discussion. He spent a lot of time with us scouts, and it was greatly appreciated. Plus, he's actually a fun dude to have chip in on the inanity. BUT~! I really wish he'd change his focus to getting bugs fixed and improving UI vs nerf campaigns. One thing that has been proven time and time again, is that CCP doesn't even really listen to the CPM anyways. I think CCP is on a really good path finally, and 1.9 is looking up. I hope they move forward versus too much tinkering with stuff they get right.
There are topics I don't touch because of the nature of next and upcoming rendering the fight invalid.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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mollerz
3069
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Posted - 2014.03.29 22:25:00 -
[275] - Quote
I get that, but his actions speak to me. He walked the walk and talked the talk in the scout forum.
What more do you want from the guy? He isn't saying anything outrageous. it's completely logical, and what a decent representative would do. That is how politics work.
You gotta hustle if you wanna make a dolla
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mollerz
3070
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Posted - 2014.03.29 22:33:00 -
[276] - Quote
Iron Wolf Saber wrote:
There are topics I don't touch because of the nature of next and upcoming rendering the fight invalid.
Well, okay then. lol.
But can you just drop the nerf campaign until:
1- Bugs/glitches are fixed witht he cloak.
2- There is a reasonable amount of time after the fixes to eveluate the numbers.
3- try not to make the cloak useless. Keep in mind, we already had a big debate/discussion about cloaks. And this cloak is what was negotiated. And to my surprise, it is a well thought out puzzle piece that fits into the scout role tha tis actually tactically useful.
Adding more restrictions than we already conceded only serves to mess that all up.
It adds a much deeper layer to the game that it sorely needed. It makes squading up more important. And to that end, it makes the concept of roles within a squad that much more deep. before everyone was basically a slayer. The only thing you needed to accomplish that was a proto fotm squad. Now, scouts are almost necessary on a squad. Before they were just a fringe hard mode suit. The cloak, as is, only serves to hammer that into a necessity. If you nerf it now, you take the game back a couple steps to the fotm vanilla lobbby shooter it has been for too long.
You gotta hustle if you wanna make a dolla
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Minor Treat
The Enclave Syndicate Dark Taboo
198
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Posted - 2014.03.29 22:36:00 -
[277] - Quote
Iron Wolf Saber wrote:Paran Tadec wrote:I have found some issues. Naturally, those without gun game will complain about any changes to cloak.
However, I have proposed a few changes that should make cloak more balanced/skill based:
1. Either fix the decloaking animation to be faster, or add a delay on offensive capabilities other than hacking. ie, you have to fully decloak to fire. This is striaght from Eve. Allow the time to fire to decrease per level. 2. Lower the stupidly high uptime of the cloak and add a mandatory downtime. Such that, you can just one shot someone from behind and cloak, repeat, and take on multiple people. It'll force scout to chose targets smarter. Again, depending on SP investment, this can be lowered per level. 3. Heavily increase the fitting reqs for cloaks and give scouts a bonus that only allows them to fit them. Cloaks in Dust are essentially covert ops cloaks from Eve. Other cloaks in eve dont allow you to move very fast at all. 4. Decloak mandatory on flux. Cloak field shimmer on taking damage from other weapons.
Do this and cloak will still be powerful and fun. I could work with these. I totally agree with this statement. |
Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2707
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Posted - 2014.03.29 22:40:00 -
[278] - Quote
mollerz wrote:I get that, but his actions speak to me. He walked the walk and talked the talk in the scout forum. What more do you want from the guy? He isn't saying anything outrageous. it's completely logical, and what a decent representative would do. That is how politics work.
"walked the walk and talked the talk"..what does that even mean in regards to what ideas he pushes to CCP.
"What more do I want...?" I want him to be impartial.
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2707
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Posted - 2014.03.29 22:43:00 -
[279] - Quote
Iron Wolf Saber wrote:Ydubbs81 RND wrote:Iron Wolf Saber wrote:Ydubbs81 RND wrote:
You don't push every single idea to the CPM....you just push what the majority agrees on whether you agree or not. Your opinion is just one of the many as a regular player. Everyone's vote shouldn't equate to 1 while yours or any other CPM's vote equates to 1000
Forums are a super minority vs the entire player base though and that's fact. Secondly; who's side do I take? the loudest or most reasonable? They prototype hav committee makes more trash posts and threads demanding for such devices and nobody has ever really started a thread saying no to prototype tanks, it just doesn't happen. Forums are a super minority but why does your opinion outweighs everyone else's that comes to the forums? Your own personal opinion doesn't reflect the entire player base either. When companies do their surveys, do they use one person's opinion or do they take a selected number of people for their control group? Although 100% of the community do not come to the forums....those that do is a better reflection than one man's opinion. Secondly, you take the side which has the most supporters. I could be 1 out of 100 people asking for sights to weapons and gun customization. The other 99 could be against it with silly arguments for why there shouldn't be full gun customization. You still have to push for no gun customization because that better reflects the community's opinion. Not to mention that who determines who's "most reasonable"??? My opinion is one of cpm; if you disagree with my views find another cpm that will; CPM Nova Knife is the most polar opposite of me in terms of stances on topics. I am more of a tuning fork that intelligent thoughtful and reasonable members of the community can strike a proper tune with. I reverberate their stances. I have nearly pitched for all play styles so far and suffered as they has as a player. If you feel your voice is getting drowned out draw a truely good case for your own cause or find someone who can make that case for you really well and support them the best you can; CCP community team will pick it up. Those people you support typically become community leaders the CPM do listen to and often these folks wind up becoming nearly as influential or if not cpm themselves. Poor cases and poor passion is the reason why so many issues go mostly ignored or get defeated easily. There are people with very similar voice weight as the cpm save for the fact they don't have NDAs is the only thing separating the cpm from those great individuals. Polls are an ultra minority with less than 0.0% of the community involved usually; let me ask what was the last poll you filled out? Last poll had less than 120 participants involved. As for community driven changes done by other companies ask SOE's roadmap; plenty of negative score items getting developed first over the items that received multiple hundreds in the score. Or worse yet the polls are poorly constructed; for example FFXIV ARR asked about what kind of new race players would like to see and one poll result was excessively overwhelming because it mentioned the bunny girls from ffxii. When in fact yoshi (creative director) wanted something more draconian and despite the poll results it seems the new race will be draconian like. Hell there was one poll sent out by the Eve online team that errored out if you answered you where a female gamer on the poll declaring you were done with the survey.
The only poll that I'm aware of that was of major importance was the sp one. When there's a big enough issue people get the word out to vote. The vote for the skill point system was a good example of it.
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
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Iron Wolf Saber
Den of Swords
13952
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Posted - 2014.03.29 22:43:00 -
[280] - Quote
Look, my overall goal is to keep cloaks fun but fair.
There are a few glitches but I am pretending they're not existing for the sake of the discussion.
The thing is though the whole issue is that I am not trying to turn this into a fun vs fair discussion but trying to make it so that it remains fun AND fair.
Right now there is are many potential possible changes but one wrong acted change WILL result cloaks becoming unfair and unfun.
A bad example; the cloak slowdown suggested by one of the posters would make cloaks unfun and unfair as a cloaker to be hampered with. There are no run+ modules in this game only sprint+ there is also no skill to reduce shimmer or the like under high stress situations either just hurts cloaking overall into making it a useless tool.
There are dozens of ways the cloak can be adjusted while remaining fun. For example and example only; the consumption of cloak charge while getting damaged could increase fun on both sides as it will reward cloak hunters for finding a cloaked person and causing damage to them forcing at least a retreat or exposure. Cloakers will get the 'oh shoot' moments and will have to react or die if they ignore. The game play still remains mostly the same for the cloaker but now the counter cloakers game feels a bit more fair and fun breaking cloaks.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10181
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Posted - 2014.03.29 22:44:00 -
[281] - Quote
No problems with cloaks. Tanked scouts are a problem only because medium frames now are lacking my comparison. [Request] Medium frame (basic/assault/logistics) changes
KAGEHOSHI Horned Wolf wrote:UPDATE:The 6 at STD, 7 at ADV, 8 at PRO mod slot plan would make mediums competitive, & slayer brick-tanked scouts won't be able to out-tank and outperform medium frames at their own jobs. There is no need to nerf scouts, simply raise mod slot count on medium suits and the brick-tanked scouts won't be an issue.There are big problems with the medium frame slot layouts that need to be addressed. "Too long; didn't read" (TL;DR) version on post 2 (click here). [Assault & logistics issues] Slayer logi issue originates from the logis to tank more HP than their assault counterparts, allowing them to be more survivable killing platforms. This problem won't truly go away until the slots are handled correctly, just right now brick-tank scouts are bigger issue. Logis sacrifice sidearms, mobility, & base HP in exchange for for 2-3 more equipment (equip) slots than their assault counterparts. That seems like a fair deal, but on top of the 2 or 3 more equip slots, there is some crazy weirdness with the slot layouts that leads to imbalance. - At standard (STD) tier all logis (with the odd exception of the Amarr (Am) one) have inferior module (mod) slot layouts compared to the STD assault counterparts. - Advanced (ADV) tier logis either get equal or superior mod slot layouts compared to their ADV assault counterparts. - Prototype (PRO) tier logis all gain an extra low slot than their PRO assault counterpart, the caldari one also gains an extra high slot also. Summary: logis underpowered (UP) at STD tier, balanced or overpowered (OP) at ADV, & all OP at PRO.
No reason for the Caldari (Cal) logi only having 2 equip at STD instead of 3; it isn't gaining anything extra compared to other STD logis or its assault counterpart for the sacrifice. The STD Cal logi is UP even compared to the other UP STD logis.
There is also the issue of the Am medium slot layouts. 1.8 has Am mediums shifting from hybrid tanking (equal shields & armor) to predominantly having armor; this requires a slot layout change of more low slots for effective armor tanking. Right now the progression of Am mediums is odd, they start with more high slots (2 at militia (MLT) & STD).
Am assault has less mod slots than other assaults. Yes it has a tiny 30 more base HP than the Caldari and Gallente assault, a small advantage already countered by being the slowest assault. It should be noted that the Am scout, Am sentinel, & Am commando also has more base HP compared to the other races' dropsuits of the same roles, yet these other Am suits aren't forced to give up a slot; they shouldn't have to give up a slot, and neither should the Am assault since the extra HP is already balanced by the speed loss. This problem makes the Am assault suffer the most from the brick-tanked scout problem, since the Am scout has more mod slots at STD-ADV than the assault, and same mod slot count at PRO; this allows the Am scout to surpass the Am assault in HP, while being faster, having a 2nd equip, stealthier, etc.
[Basic medium frame issues] Give basic frames a purpose, in 1.8 there is 36 STD-PRO basic frames; way too many suits in the game to have be completely useless; useless because they're inferior versions of the specialized suits (ex: assaults, scouts, etc), & they can't even be used as a way to save money since they cost the same as the specialized suits; there is no reason to use a basic frame after unlocking specialization. We should never have 36 items that are worthless. For more on the basic frame issue go here. Basic mediums should be generalized middle-ground between the assault & logi, it would make the assault truly specialized by comparison instead of just being basic frames with bonuses added. It would also give players the ability to test-drive both assault & logi roles before specializing; right now you can test out the assault role with a basic medium, but can't test a logi role with their parent basic frame. Current set up is bad for testing roles. [Solution] Part 1: assault & logi Give the Cal logistics 3 equip slots at STD. Also 4 equip at PRO (reduce mod slot from 9 to 8 in exchange).
Give all assaults the same number of mod slots.
Equalize the mod slot layouts for assaults & logis of the same race & tier:
Assault & logi STD (high/low) Am: 2/4 Ga: 2/4 Ca: 4/2 (+1 equip for logi) Min: 3/3 Assault & logi ADV Am: 2/5 Ga: 3/4 Ca: 5/2 Min: 4/3 Assault & logi PRO Am: 3/5 Ga: 3/5 Ca: 5/3 (+1 equip for logi) Min: 4/4 Part 2: basic medium framesTo fix the aforementioned issue, basic medium frames should have: One more equip for a total of 2; this is why the Cal & Am STD logis should have at least 3 to start out with, it is to differentiate them from my proposed basic mediums.
1 less mod slot than their assault & logi counterparts. This is a tradeoff for more mod slots.
Basic medium MLT (high/low/equip) Am: 2/2/2 Ga: 1/3/2 Ca: 3/1/2 Min: 2/1/2 Basic medium STD Am: 2/3/2 Ga: 2/3/2 Ca: 3/2/2 Min: 3/2/2 Basic medium ADV Am: 2/4/2 Ga: 2/4/2 Ca: 4/2/2 Min: 3/3/2 Basic medium PRO Am: 3/4/2 Ga: 2/5/2 Ca: 5/2/2 Min: 4/3/2
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2707
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Posted - 2014.03.29 22:45:00 -
[282] - Quote
Kristoff Atruin wrote:Something else I'm not sure has been said yet, but you really don't need cloaks for stealthy gameplay. Day one of 1.8 I skilled an alt into gal scout with an HK4M shotgun (never trained any skills for it) and a basic cloak. I didn't need the cloak to be stealthy. The fact of the matter was that I was already effectively invisible because I wasn't on the radar. All I had to do was detect the bad guys and, since I know what direction they're facing, make sure I was standing behind something when they looked my way. Then when they would walk my way I'd hit the cloak, let them pass and then follow them to a spot where I'd ambush them. I even did this against 3 guys at once and killed two of them before the last guy took me down because I tried to kill him too instead of jumping over something and recloaking. On a character with around 4 million total SP. I had like 300 hp on that suit at most. I didn't need the cloak to do that, I could have just shot him in the head with my shotgun at point blank range as soon as he came into view. I used the cloak to make it easier to set up that kind of ambush.
.
Exactly it......people are acting as if they need cloaking to be stealthy. You can't see scouts on your radar as it is...especially since the scanner nerf. Cloaking has just allowed people to be cheesy..running around invisible for 15 mins
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
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Iron Wolf Saber
Den of Swords
13952
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Posted - 2014.03.29 22:46:00 -
[283] - Quote
Ydubbs81 RND wrote:Kristoff Atruin wrote:Something else I'm not sure has been said yet, but you really don't need cloaks for stealthy gameplay. Day one of 1.8 I skilled an alt into gal scout with an HK4M shotgun (never trained any skills for it) and a basic cloak. I didn't need the cloak to be stealthy. The fact of the matter was that I was already effectively invisible because I wasn't on the radar. All I had to do was detect the bad guys and, since I know what direction they're facing, make sure I was standing behind something when they looked my way. Then when they would walk my way I'd hit the cloak, let them pass and then follow them to a spot where I'd ambush them. I even did this against 3 guys at once and killed two of them before the last guy took me down because I tried to kill him too instead of jumping over something and recloaking. On a character with around 4 million total SP. I had like 300 hp on that suit at most. I didn't need the cloak to do that, I could have just shot him in the head with my shotgun at point blank range as soon as he came into view. I used the cloak to make it easier to set up that kind of ambush.
. Exactly it......people are acting as if they need cloaking to be stealthy. You can't see scouts on your radar as it is...especially since the scanner nerf. Cloaking has just allowed people to be cheesy..running around invisible for 15 mins
There are scanner bugs it seems though waiting on fixes for those.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2707
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Posted - 2014.03.29 22:46:00 -
[284] - Quote
KAGEHOSHI Horned Wolf wrote:No problems with cloaks. Tanked scouts are a problem only because medium frames
[/quote]
how are tanked scouts a problem and not cloaks?? This is a facepalm position to have.
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2707
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Posted - 2014.03.29 22:47:00 -
[285] - Quote
Iron Wolf Saber wrote:Ydubbs81 RND wrote:Kristoff Atruin wrote:Something else I'm not sure has been said yet, but you really don't need cloaks for stealthy gameplay. Day one of 1.8 I skilled an alt into gal scout with an HK4M shotgun (never trained any skills for it) and a basic cloak. I didn't need the cloak to be stealthy. The fact of the matter was that I was already effectively invisible because I wasn't on the radar. All I had to do was detect the bad guys and, since I know what direction they're facing, make sure I was standing behind something when they looked my way. Then when they would walk my way I'd hit the cloak, let them pass and then follow them to a spot where I'd ambush them. I even did this against 3 guys at once and killed two of them before the last guy took me down because I tried to kill him too instead of jumping over something and recloaking. On a character with around 4 million total SP. I had like 300 hp on that suit at most. I didn't need the cloak to do that, I could have just shot him in the head with my shotgun at point blank range as soon as he came into view. I used the cloak to make it easier to set up that kind of ambush.
. Exactly it......people are acting as if they need cloaking to be stealthy. You can't see scouts on your radar as it is...especially since the scanner nerf. Cloaking has just allowed people to be cheesy..running around invisible for 15 mins There are scanner bugs it seems though waiting on fixes for those.
what bugs? I'm glad scanners got nerfed into oblivion. Big time crutch.
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
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Iron Wolf Saber
Den of Swords
13952
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Posted - 2014.03.29 22:47:00 -
[286] - Quote
Ydubbs81 RND wrote:KAGEHOSHI Horned Wolf wrote:No problems with cloaks. Tanked scouts are a problem only because medium frames
how are tanked scouts a problem and not cloaks?? This is a facepalm position to have. [/quote]
hypocrite
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Iron Wolf Saber
Den of Swords
13952
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Posted - 2014.03.29 22:48:00 -
[287] - Quote
Ydubbs81 RND wrote:Iron Wolf Saber wrote:Ydubbs81 RND wrote:Kristoff Atruin wrote:Something else I'm not sure has been said yet, but you really don't need cloaks for stealthy gameplay. Day one of 1.8 I skilled an alt into gal scout with an HK4M shotgun (never trained any skills for it) and a basic cloak. I didn't need the cloak to be stealthy. The fact of the matter was that I was already effectively invisible because I wasn't on the radar. All I had to do was detect the bad guys and, since I know what direction they're facing, make sure I was standing behind something when they looked my way. Then when they would walk my way I'd hit the cloak, let them pass and then follow them to a spot where I'd ambush them. I even did this against 3 guys at once and killed two of them before the last guy took me down because I tried to kill him too instead of jumping over something and recloaking. On a character with around 4 million total SP. I had like 300 hp on that suit at most. I didn't need the cloak to do that, I could have just shot him in the head with my shotgun at point blank range as soon as he came into view. I used the cloak to make it easier to set up that kind of ambush.
. Exactly it......people are acting as if they need cloaking to be stealthy. You can't see scouts on your radar as it is...especially since the scanner nerf. Cloaking has just allowed people to be cheesy..running around invisible for 15 mins There are scanner bugs it seems though waiting on fixes for those. what bugs? I'm glad scanners got nerfed into oblivion. Big time crutch.
Sorry but all manners of people do complain to me about every issue not just on the cloak subject.
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Omni-Soldier, Forum Warrior, Annoying Artist
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
959
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Posted - 2014.03.29 22:58:00 -
[288] - Quote
Ydubbs81 RND wrote:Iron Wolf Saber wrote:Ydubbs81 RND wrote:Kristoff Atruin wrote:Something else I'm not sure has been said yet, but you really don't need cloaks for stealthy gameplay. Day one of 1.8 I skilled an alt into gal scout with an HK4M shotgun (never trained any skills for it) and a basic cloak. I didn't need the cloak to be stealthy. The fact of the matter was that I was already effectively invisible because I wasn't on the radar. All I had to do was detect the bad guys and, since I know what direction they're facing, make sure I was standing behind something when they looked my way. Then when they would walk my way I'd hit the cloak, let them pass and then follow them to a spot where I'd ambush them. I even did this against 3 guys at once and killed two of them before the last guy took me down because I tried to kill him too instead of jumping over something and recloaking. On a character with around 4 million total SP. I had like 300 hp on that suit at most. I didn't need the cloak to do that, I could have just shot him in the head with my shotgun at point blank range as soon as he came into view. I used the cloak to make it easier to set up that kind of ambush.
. Exactly it......people are acting as if they need cloaking to be stealthy. You can't see scouts on your radar as it is...especially since the scanner nerf. Cloaking has just allowed people to be cheesy..running around invisible for 15 mins There are scanner bugs it seems though waiting on fixes for those. what bugs? I'm glad scanners got nerfed into oblivion. Big time crutch.
scanners arent worthless they just require more sp to invest to be decent
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2707
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Posted - 2014.03.29 22:59:00 -
[289] - Quote
Iron Wolf Saber wrote:Ydubbs81 RND wrote:Iron Wolf Saber wrote:Ydubbs81 RND wrote:Kristoff Atruin wrote:Something else I'm not sure has been said yet, but you really don't need cloaks for stealthy gameplay. Day one of 1.8 I skilled an alt into gal scout with an HK4M shotgun (never trained any skills for it) and a basic cloak. I didn't need the cloak to be stealthy. The fact of the matter was that I was already effectively invisible because I wasn't on the radar. All I had to do was detect the bad guys and, since I know what direction they're facing, make sure I was standing behind something when they looked my way. Then when they would walk my way I'd hit the cloak, let them pass and then follow them to a spot where I'd ambush them. I even did this against 3 guys at once and killed two of them before the last guy took me down because I tried to kill him too instead of jumping over something and recloaking. On a character with around 4 million total SP. I had like 300 hp on that suit at most. I didn't need the cloak to do that, I could have just shot him in the head with my shotgun at point blank range as soon as he came into view. I used the cloak to make it easier to set up that kind of ambush.
. Exactly it......people are acting as if they need cloaking to be stealthy. You can't see scouts on your radar as it is...especially since the scanner nerf. Cloaking has just allowed people to be cheesy..running around invisible for 15 mins There are scanner bugs it seems though waiting on fixes for those. what bugs? I'm glad scanners got nerfed into oblivion. Big time crutch. Sorry but all manners of people do complain to me about every issue not just on the cloak subject.
What are you apologizing for? I'm just asking what bugs do the scanners have because I'm not aware of it. I used it to see the changes and I saw the changes as CCP stated.
weRideNDie2getha since 2010
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2707
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Posted - 2014.03.29 23:03:00 -
[290] - Quote
Iron Wolf Saber wrote:Ydubbs81 RND wrote:KAGEHOSHI Horned Wolf wrote:No problems with cloaks. Tanked scouts are a problem only because medium frames
how are tanked scouts a problem and not cloaks?? This is a facepalm position to have. hypocrite
Where's the hypocrisy?
weRideNDie2getha since 2010
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Iron Wolf Saber
Den of Swords
13956
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Posted - 2014.03.29 23:03:00 -
[291] - Quote
Ydubbs81 RND wrote:
What are you apologizing for? I'm just asking what bugs do the scanners have because I'm not aware of it. I used it to see the changes and I saw the changes as CCP stated.
For?
Why should I explain the bugs when the first words out of your mouth was declaration you don't care for scanner's plight? Maybe someone else will be nicer to explain what is current broken with them.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10183
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Posted - 2014.03.29 23:04:00 -
[292] - Quote
Ydubbs81 RND wrote:KAGEHOSHI Horned Wolf wrote:No problems with cloaks. Tanked scouts are a problem only because medium frames
how are tanked scouts a problem and not cloaks?? This is a facepalm position to have. [/quote] Cloaks do what they're supposed to do, I don't know what you expect. They're pretty easy to spot while moving, and they don't allow you to use your weapon (without a bug, which will be fixed anyway). Tanked scouts however are an issue because they can reach 700+ HP while still being faster, stealthier, better passive scanners, and having a 2nd equipment slot. They make assaults completely obsolete. While it is a problem, I don't think the issue is to keep scouts from being to tank HP; the game is about customizing your fit to be what you want to be, so if you want to tank your scout, you should be able to, this is why I think a better route would be to buff and change medium frame slot layouts so they won't be outdone at their own role by scouts.
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AfroSunshineY Consequence
R 0 N 1 N
273
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Posted - 2014.03.29 23:04:00 -
[293] - Quote
If you want to fix this problem, if you consider it that, you need to make it so that cloaking is an either or proposition. People who are asking for even more slots on Assault and Logi suits are absolutely out of control. As a scout, pre-1.8, it was true - you could be "stealthy" but no more stealthy than any other suit in the game. It's true that on SOME radars you wouldn't show up, but most suits had a scan radius of 10 or something pre-1.8. So nobody used passive scanning anyway. They relied on their eyes. And scouts were just as visible as they've any other suit in that situation. Compound on to that OP rifles like the RR, CR, AR and SR (the latter two OP to a scout with 250 eHP) and scouts were needlessly slaughtered. We weren't (and aren't) fast enough to get away and we had no real method of actual "stealth". We could be sneaky, but we could be sneaky in a gallente assault suit with more slots, more PG and more CPU and more base armor and shields. The cloak was supposed to even the battle field. Scouts would still be squishy, but at least, if they were smart, they had a functional game mechanic that could help them overcome their inherent disadvantages. (for instance, if you're defending a point that suddenly gets overrun, you can hide, cloak, passive scan and wait for the opposing squad to leave before undoing their work - simple, annoying, efficient scouting).
The problem is "scouts" with 200 shields and 750 armor. I don't like these people. They're not now, nor have they ever been real scouts. They are assault holdovers from 1.7 who used to role in a gallente logi with 5 complex armor plates and damage modifiers up the wazoo. Now, they're fully brick tanked, running around in a cloak and are abusing, destroying, tarnishing everything the scout community has waited SO INCREDIBLY LONG for. They will inevitably say that "this is new eden", "all's fair" "it's a valid fitting" --- but everyone knows you're just abusing the game mechanic because you've invested so much of yourself in your KD/R that you don't care if you ruin the game for everyone so long as you protect your win button. Seriously.
That is why I am suggesting that fittings in which a cloak is used have a 50 to 75% reduction in armor and shield mod efficacy. brick tanking won't be a real issue then. Real scouts can continue to fight - not as light assault suits, but as paper-tin, invisible, fast, menaces on the battle field. |
Iron Wolf Saber
Den of Swords
13956
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Posted - 2014.03.29 23:07:00 -
[294] - Quote
AfroSunshineY Consequence wrote:If you want to fix this problem, if you consider it that, you need to make it so that cloaking is an either or proposition. People who are asking for even more slots on Assault and Logi suits are absolutely out of control. As a scout, pre-1.8, it was true - you could be "stealthy" but no more stealthy than any other suit in the game. It's true that on SOME radars you wouldn't show up, but most suits had a scan radius of 10 or something pre-1.8. So nobody used passive scanning anyway. They relied on their eyes. And scouts were just as visible as they've any other suit in that situation. Compound on to that OP rifles like the RR, CR, AR and SR (the latter two OP to a scout with 250 eHP) and scouts were needlessly slaughtered. We weren't (and aren't) fast enough to get away and we had no real method of actual "stealth". We could be sneaky, but we could be sneaky in a gallente assault suit with more slots, more PG and more CPU and more base armor and shields. The cloak was supposed to even the battle field. Scouts would still be squishy, but at least, if they were smart, they had a functional game mechanic that could help them overcome their inherent disadvantages. (for instance, if you're defending a point that suddenly gets overrun, you can hide, cloak, passive scan and wait for the opposing squad to leave before undoing their work - simple, annoying, efficient scouting).
The problem is "scouts" with 200 shields and 750 armor. I don't like these people. They're not now, nor have they ever been real scouts. They are assault holdovers from 1.7 who used to role in a gallente logi with 5 complex armor plates and damage modifiers up the wazoo. Now, they're fully brick tanked, running around in a cloak and are abusing, destroying, tarnishing everything the scout community has waited SO INCREDIBLY LONG for. They will inevitably say that "this is new eden", "all's fair" "it's a valid fitting" --- but everyone knows you're just abusing the game mechanic because you've invested so much of yourself in your KD/R that you don't care if you ruin the game for everyone so long as you protect your win button. Seriously.
That is why I am suggesting that fittings in which a cloak is used have a 50 to 75% reduction in armor and shield mod efficacy. brick tanking won't be a real issue then. Real scouts can continue to fight - not as light assault suits, but as paper-tin, invisible, fast, menaces on the battle field.
I like people who think and see the bigger meta that is evolving.
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2707
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Posted - 2014.03.29 23:07:00 -
[295] - Quote
Iron Wolf Saber wrote:Ydubbs81 RND wrote:
What are you apologizing for? I'm just asking what bugs do the scanners have because I'm not aware of it. I used it to see the changes and I saw the changes as CCP stated.
For? Why should I explain the bugs when the first words out of your mouth was declaration you don't care for scanner's plight? Maybe someone else will be nicer to explain what is current broken with them.
Then don't explain it.....I adapted to it last build and I'm happy it's in the tank now. Anything in between will make no difference to me.
weRideNDie2getha since 2010
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
736
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Posted - 2014.03.29 23:14:00 -
[296] - Quote
Iron Wolf Saber wrote:AfroSunshineY Consequence wrote:If you want to fix this problem, if you consider it that, you need to make it so that cloaking is an either or proposition. People who are asking for even more slots on Assault and Logi suits are absolutely out of control. As a scout, pre-1.8, it was true - you could be "stealthy" but no more stealthy than any other suit in the game. It's true that on SOME radars you wouldn't show up, but most suits had a scan radius of 10 or something pre-1.8. So nobody used passive scanning anyway. They relied on their eyes. And scouts were just as visible as they've any other suit in that situation. Compound on to that OP rifles like the RR, CR, AR and SR (the latter two OP to a scout with 250 eHP) and scouts were needlessly slaughtered. We weren't (and aren't) fast enough to get away and we had no real method of actual "stealth". We could be sneaky, but we could be sneaky in a gallente assault suit with more slots, more PG and more CPU and more base armor and shields. The cloak was supposed to even the battle field. Scouts would still be squishy, but at least, if they were smart, they had a functional game mechanic that could help them overcome their inherent disadvantages. (for instance, if you're defending a point that suddenly gets overrun, you can hide, cloak, passive scan and wait for the opposing squad to leave before undoing their work - simple, annoying, efficient scouting).
The problem is "scouts" with 200 shields and 750 armor. I don't like these people. They're not now, nor have they ever been real scouts. They are assault holdovers from 1.7 who used to role in a gallente logi with 5 complex armor plates and damage modifiers up the wazoo. Now, they're fully brick tanked, running around in a cloak and are abusing, destroying, tarnishing everything the scout community has waited SO INCREDIBLY LONG for. They will inevitably say that "this is new eden", "all's fair" "it's a valid fitting" --- but everyone knows you're just abusing the game mechanic because you've invested so much of yourself in your KD/R that you don't care if you ruin the game for everyone so long as you protect your win button. Seriously.
That is why I am suggesting that fittings in which a cloak is used have a 50 to 75% reduction in armor and shield mod efficacy. brick tanking won't be a real issue then. Real scouts can continue to fight - not as light assault suits, but as paper-tin, invisible, fast, menaces on the battle field. I like people who think and see the bigger meta that is evolving.
I'm glad you like a horrible idea. Come on, this tank issue has been around forever with logis and nothing was ever done about it. People from eve ***** and wine about dual tanking for whatever dumb reason.
The real issue is balance among the various mods. The basic armour plate is way to cheap CPU / PG wise as others have stated. Some of the non hp modules are way to expensive. The shield extenders scale horribly. Fix the mods.
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2708
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Posted - 2014.03.29 23:15:00 -
[297] - Quote
KAGEHOSHI Horned Wolf wrote:Ydubbs81 RND wrote:KAGEHOSHI Horned Wolf wrote:No problems with cloaks. Tanked scouts are a problem only because medium frames
how are tanked scouts a problem and not cloaks?? This is a facepalm position to have. Cloaks do what they're supposed to do, I don't know what you expect. They're pretty easy to spot while moving, and they don't allow you to use your weapon (without a bug, which will be fixed anyway). Tanked scouts however are an issue because they can reach 700+ HP while still being faster, stealthier, better passive scanners, and having a 2nd equipment slot. They make assaults completely obsolete. While it is a problem, I don't think the issue is to keep scouts from being to tank HP; the game is about customizing your fit to be what you want to be, so if you want to tank your scout, you should be able to, this is why I think a better route would be to buff and change medium frame slot layouts so they won't be outdone at their own role by scouts.
Cloaks can still do what they're meant to do without having to make a player invisible for the whole game...or acting like a force field.
ARs, CRs, etc did what they were supposed to as well. They killed you...yet the community yelled for a nerf and received it. That applies to most nerfs that this game has seen.
As far as suits being restricted to what they were designed for...the only suit restricted is the assault suit. You can still be a logi/slayer, scout/slayer, and even heavies running around with ARs and RRs, etc. Brick tanking or not, I don't believe scouts were meant to be cqc slayers. Yet that's how they all play...its all hypocritical
weRideNDie2getha since 2010
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10183
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Posted - 2014.03.29 23:18:00 -
[298] - Quote
KAGEHOSHI Horned Wolf wrote:Ydubbs81 RND wrote:KAGEHOSHI Horned Wolf wrote:No problems with cloaks. Tanked scouts are a problem only because medium frames
how are tanked scouts a problem and not cloaks?? This is a facepalm position to have. Cloaks do what they're supposed to do, I don't know what you expect. They're pretty easy to spot while moving, and they don't allow you to use your weapon (without a bug, which will be fixed anyway). Tanked scouts however are an issue because they can reach 700+ HP while still being faster, stealthier, better passive scanners, and having a 2nd equipment slot. They make assaults completely obsolete. While it is a problem, I don't think the issue is to keep scouts from being to tank HP; the game is about customizing your fit to be what you want to be, so if you want to tank your scout, you should be able to, this is why I think a better route would be to buff and change medium frame slot layouts so they won't be outdone at their own role by scouts.
@Ydubbs81 RND: I would also like to add that if you disagree with someone, you should explain why you disagree in a reasonable way instead of just claiming their position is "facepalm".
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10183
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Posted - 2014.03.29 23:27:00 -
[299] - Quote
Ydubbs81 RND wrote:KAGEHOSHI Horned Wolf wrote:Ydubbs81 RND wrote:KAGEHOSHI Horned Wolf wrote:No problems with cloaks. Tanked scouts are a problem only because medium frames
how are tanked scouts a problem and not cloaks?? This is a facepalm position to have. Cloaks do what they're supposed to do, I don't know what you expect. They're pretty easy to spot while moving, and they don't allow you to use your weapon (without a bug, which will be fixed anyway). Tanked scouts however are an issue because they can reach 700+ HP while still being faster, stealthier, better passive scanners, and having a 2nd equipment slot. They make assaults completely obsolete. While it is a problem, I don't think the issue is to keep scouts from being to tank HP; the game is about customizing your fit to be what you want to be, so if you want to tank your scout, you should be able to, this is why I think a better route would be to buff and change medium frame slot layouts so they won't be outdone at their own role by scouts. Cloaks can still do what they're meant to do without having to make a player invisible for the whole game...or acting like a force field. ARs, CRs, etc did what they were supposed to as well. They killed you...yet the community yelled for a nerf and received it. That applies to most nerfs that this game has seen. As far as suits being restricted to what they were designed for...the only suit restricted is the assault suit. You can still be a logi/slayer, scout/slayer, and even heavies running around with ARs and RRs, etc. Brick tanking or not, I don't believe scouts were meant to be cqc slayers. Yet that's how they all play...its all hypocritical Not sure what you mean by force field.
I also don't understand the purpose of that last statement about assaults being limited. Are you against my proposal to buff the module slots of medium frames, and to keep logis from having more modules than assaults? 6 module slots standard, 7 at advanced, 8 at proto for both assaults and logis, logis less base HP and equal slots would keep them from having higher HP than assaults. Also would keep the gap of HP between brick-tanked slayer scouts and medium suits large enough that they can't steal an assaults role. Not really sure what you mean by assault suits being restricted. You could put kinkats and dampeners and be a stealth assault, you can rick-tank to be closer to a heavy, you can use a repair tool and be a support player, so I don't know what you mean by assaults being restricted. My slot proposal would only increase that freedom for assaults.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Scout Registry
Nos Nothi
1819
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Posted - 2014.03.29 23:29:00 -
[300] - Quote
Ydubbs81 RND wrote: ARs, CRs, etc did what they were supposed to as well. They killed you...yet the community yelled for a nerf and received it. That applies to most nerfs that this game has seen.
On the topic of nerf, consider the following Win Buttons:
* Tac AR (~3 months) * Core Flaylock (~3 months) * Cal Logi (~6 months) * Gal Logi (~6 months) * HAV (~4 months) * Fine Rifles (~12 months)
Are you seriously going to compare Cloak to these? These items were broken. Some were obscenely broken.
Indeed, Cloak could use minor adjustments here and there But it isn't broken. And it certainly doesn't belong in this list. |
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