DEZKA DIABLO
THE FOOTCLAN
574
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Posted - 2014.04.04 11:43:00 -
[1] - Quote
Iron Wolf Saber wrote:Cyrius Li-Moody wrote:Personally I think they did a fair job of balancing the cloak. Most tears come from oversaturation of the role due to it being new equipment. Anything seems ridiculous in high volumes. This is a new toy and everyone wants to play with it. I want to be very very sure nothing is done in classic CCP fashion as a ridiculous nerf due to the tears of the loud sections of our playerbase.
I agree that there should be different variants for different jobs and playstyles. The weapon switch in my opinion is about perfect. It's not too short and not too long. I think most people have problems with the cloaks and shotguns. For any other weapon that requires you to actually aim a little bit the decloak time is perfect.
Also we must consider that currently even the minmatar has a lot of trouble in the fitting department. An increase in cloak cost will make this suit which already has extremely HP even weaker and harder to fit. My question is should all scouts have similar fitting issues to the minmatar or should minmatar be brought up to the rest of the class? Definetly bring the minmatar up.
If you add the pg of 3 complex shields and two reds and a green, you would have empty slots trying to run knives if you could even fit them and forget using a cloak.
Minmatar are married to knives which almost cost as much as a proto smg yet their is no pg reduction skill, so every knife suit you make is minus the knife cost instantly and you build around that and your cloak, and what is left is horribly weak and not nearly as fast as the other suits because your third low slot becomes a pg mod.
Let's face it, the cloak is the minmatar s dampener, speed are married to the knives and so is stamina, so at least the regen is high, and the knives won't kill anything tanked unless their proto, and even then with proficiency 5, suit 5 I have had to charge2 times then shoot a heavy and that lack of damage just isn't right.
Minmatar is and always has been broken, lowering scouts to this level would break ALL of them.
No uplinks , cloaks and speed and a decent gun and 300 HP would destroy the pc opening scouts job.
The minmatar needs enough pg to make this type of fit because all other scouts can:
Mk.0 3cp shields Adv cr Pro nk Flux Compact hive Comp kinx2 Comp damp or green or kin. EDIT: adv cloak Runs 10.36
My gko can run. Comp percision Comp shield Crg sg Toxin M1 4 comp reds Ad cloak Remotes Runs 11.11
Use proto fits and try this and compare
EDIT: add a cloak to the minmatar
Dead trigger master , an ya I do that ISH ON PURPOSE!
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DEZKA DIABLO
THE FOOTCLAN
574
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Posted - 2014.04.04 11:58:00 -
[2] - Quote
Tek Hound wrote:You QQers do realize your crying about being killed in shotgun range by a shotgun. Cloak is only used to get into shotgun range. It's because for 9 months everyone's been pampered by scanners and high damage weapons and damage mods that only 5% of the player base skilled electronic mods and uses them ( SCOUTS) and everyone else is running blind HP stacked suits and cry nerf because it's easier than spending 4 mill sp trying to catch up an I don't even thing you can get AUR dampeners, percision mods or enhancers.
Ccp really has to stop catering nerfs to those that gimped their suits by only investing in damage!
If your core skills aren't up and you don't balance your suit with proper mods for stealth, and health than you have no case in complaining about those that do, and that's THE REAL ISSUE HERE.
Dead trigger master , an ya I do that ISH ON PURPOSE!
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