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anaboop
NECROM0NGERS Caps and Mercs
12
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Posted - 2014.04.01 21:25:00 -
[1] - Quote
Been testing out bpo dragonfly scout suit, fitting even the most basic junk on it and still being able to take out protos, and advanced.
Running basic cloak, militia shotty, militia cpu module. Cost 4k total. No skills into shotguns or scout suits.
It seems scouts have the best of both worlds stealthy and damage, though its the stealth which allows them to get in close to cause the damage. So doing something to one or the other wont work in my eyes.
The problem seems to be that other suits need to lose all the modules they usually use in place of profile amps and precisions just to see them or try to hide from them. They need to either be hard to find, or be able spot enemies easily, not both least not on the same suit. Make 2 suits good at hiding and 2 good at spotting.
I know people are going to say they are scouts and thats there role, but i think taking one advantage away like that may balance them out without taking something that will cripple them away.
Anywho, I dont have much problem with them since Im testing a radarfit which is able to spot any scout cloaked or not, my only downside is i cant hide from them at the same time, which in turn is why im unable to constantly ruin scouts plans, (which is good) I dont want 100% counter to them, though some wps for bring a dedicated radar would be nice, not sure how but yeah.
I tried to keep it short, just my thoughts.
What do scout users think of that?, no need to be nasty about either. Sacrificing either stealthiness, or your scanning precision depending on your scout suit. So that you dont have both, instead of a damage, slot or something else nerf?
I think it sounds reasonable |
anaboop
NECROM0NGERS Caps and Mercs
12
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Posted - 2014.04.02 00:37:00 -
[2] - Quote
knight guard fury wrote:
if your good at spotting then u should be good at hiding as well becuase the scout would have a cloak and be able to see enemy positions thus hiding
Yeah I dont deny that, but they should have one or the other decreased based on what suit they use, as tonot be totally effective in both. |
anaboop
NECROM0NGERS Caps and Mercs
13
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Posted - 2014.04.02 20:08:00 -
[3] - Quote
ZDub 303 wrote:I was thinking about this some more and I think I have a decent solution without a lot of work required.
If you pull the trigger with the cloak out you use it and go cloaked (i assume, i havent used it persay) and start using your cloak energy.
If you pull the trigger while cloaked you uncloak and it recharges normally.
If you pull out your weapon while cloaked, you destabilize the field, forcing the unit to purge its internal capacitor (i.e. you lose all stored cloak energy) and the unit has to go through a 3-5 second restart cycle at which point it can start charging again.
So you still give scouts the ability to swap out of cloak but you make them pay a price for it.
Risk vs. Reward - a very 'New Eden' philosophy.
Only thing I can see with this is, hit uncloak, fast change to weapon and bang. It would still require the forced animation, otherwise it would force everyones cloak to destabilize.
I would rather see for example gall and cal have the same profile scan, with a lower precision(so they cant find people as good), then amar and mini having a higher precision but higher profile scan to see them easier. (Which suits get which bonus and hinder is upto ccp). But I believe that will help out with all the scouts and lower there brick tanking unless they either want to be found or be unable to spot others, or by putting on there damps amps or precisions on.
Edit, suits that use shield more should have precision hindered thus needing precisons enhancers, where armor should have there scan profile hindered thus needing damps, or vise versa. |
anaboop
NECROM0NGERS Caps and Mercs
13
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Posted - 2014.04.02 20:17:00 -
[4] - Quote
With forced animation it makes sense, its just it wasnt mentioned in the post. |
anaboop
NECROM0NGERS Caps and Mercs
17
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Posted - 2014.04.04 09:40:00 -
[5] - Quote
anaboop wrote:Been testing out bpo dragonfly scout suit, fitting even the most basic junk on it and still being able to take out protos, and advanced.
Running basic cloak, militia shotty, militia cpu module. Cost 4k total. No skills into shotguns or scout suits.
It seems scouts have the best of both worlds stealthy and damage, though its the stealth which allows them to get in close to cause the damage. So doing something to one or the other wont work in my eyes.
The problem seems to be that other suits need to lose all the modules they usually use in place of profile amps and precisions just to see them or try to hide from them. They need to either be hard to find, or be able spot enemies easily, not both least not on the same suit. Make 2 suits good at hiding and 2 good at spotting.
I know people are going to say they are scouts and thats there role, but i think taking one advantage away like that may balance them out without taking something that will cripple them away.
Anywho, I dont have much problem with them since Im testing a radarfit which is able to spot any scout cloaked or not, my only downside is i cant hide from them at the same time, which in turn is why im unable to constantly ruin scouts plans, (which is good) I dont want 100% counter to them, though some wps for bring a dedicated radar would be nice, not sure how but yeah.
I tried to keep it short, just my thoughts.
What do scout users think of that?, no need to be nasty about either. Sacrificing either stealthiness, or your scanning precision depending on your scout suit. So that you dont have both, instead of a damage, slot or something else nerf?
I think it sounds reasonable
I still believe the bold will help out alot, could just be me but wanted to blurt it again.
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anaboop
NECROM0NGERS Caps and Mercs
17
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Posted - 2014.04.05 10:40:00 -
[6] - Quote
Iron Wolf Saber wrote:KING CHECKMATE wrote:IWS of CCP: ''On the table *Cloak fitting is on the table still. *Cloak decloak speed. *Cloak charge rate internally *Cloak electronic stealth value''
Dont waste your time. Fitting is OK.Scout bonus is ok. Decloak speed could be immediate.As soon as one presses the change weapon button the cloak is removed before one can shoot.BUT I GUARANTEE YOU 100%, this wont stop the complaints at all. This is just some random excuse people are using to call the cloak OP, but the truth is, 90% of the times a scout attacks from behind,where making visual contact is impossible for the victim even without cloak, Charge rate and duration are fine Removal of 25% profile damp might go, but not important.
Dont waste your time nerfing the only thing you guys at CCP have released that actually works. Concentrate on the next equipment, the next vevhicles the next whatever and ignore the few inconsistent complains of a minority trying to justify their deaths.
thats all. Time wasn't wasted. The fitting issue is separate topic at this moment and needs it own discussion. Decloak speed wont alter much of the game play still as scouts will quickly learn on how to covertly decloak out of earshot and still put two fresh plasma slugs into the back. Stealth Value is looking like a more acceptable nerf by the day. If scouts want to really go unseen they should look towards fitting damps. This is currently based on how people have nearly stopped using scanners; how even some super fitted scan scouts still can't see these guys cloaked. Management of charge right now is nearly mindless. The time cloaked can be nearly equal to the time spent engaging making running out of cloak or waiting on the cloak a non issue with the weaker cloaks (which is probably discouraging the use of the prototype) Rest of the things are going to require a patch if ever seriously considered. Cloaks have to be fun for the people who are not cloaking, currently its not; not by a long shot.
its possible for a proto logi suit to deck themselves out with precisions and damps with a cloak to be able to see pretty much all scouts and still being able to hide from them as well, ive found this to be a perfect counter to scouts, giggling as they get mowed down thinking they can hide, ive yet to be shot in the back without it being my own fault of tunnel vision onto an enemy, my version of adapting, I also find it worth while getting adv cloak, whereas proto I dont since the increase issmaller then going from basic to adv, then adv to proto. |
anaboop
NECROM0NGERS Caps and Mercs
19
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Posted - 2014.04.07 22:23:00 -
[7] - Quote
After running an anti scout/cloak suit, ive found that u get hardly any kills or wps, I think a little incentive (not sure how) would be nice and may get more people into them.
In the moment when I understand my enemy, well enough to defeat him, I also love him. And then I destroy him.
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anaboop
NECROM0NGERS Caps and Mercs
20
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Posted - 2014.04.08 01:05:00 -
[8] - Quote
Iron Wolf Saber wrote:Alabastor 'TheBlaster' Alcar wrote:leave cloaks as they are, they work well and changing anything will more than likly ruin them forever, They aren broken so dont wast time trying to fix them. How about you CPM get us some new game modes and maps or the rest of the racial vehicles Number of threads generated a daily suggests otherwise... And the majority if I was to use such base means wants cloaks deleted. Also I am not a game designer; nor product owner, I cannot dictate development energy.
Thats cause they dont want to either skill into precisions, waste a spot for one or they dont want to get someone who is, once u can see them on the minimap they pose no threat, most of them dont even use dampeners which makes it even easier to spot them. With the decloaking, most of the time if your standing still they will get you easy, but thats the same at range if u stand still a sniper will pick u off, if you keep on the move its easy to miss that first shot which causes them to panic and gives you time to take them out.
After playing and testing them out I dont feel theres a need to change anything myself, its just lazy people want there ez mode back. Everyone is just used to stacking there mods on suits that they just dont want to use a spot for precisions or damps.
Lets see what hate I get, lol adapt or die, I did.
In the moment when I understand my enemy, well enough to defeat him, I also love him. And then I destroy him.
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anaboop
NECROM0NGERS Caps and Mercs
20
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Posted - 2014.04.08 01:25:00 -
[9] - Quote
Adipem Nothi wrote:anaboop wrote: Lets see what hate I get, lol adapt or die, I did.
I won't give you hate, but I will point out that your position today is the exact opposite of what it was only a few days ago. You should quote yourself, then argue. That'd be fun. Fun and appropriate.
My position was about the scout suit bonuses not as much the cloaks
I also said that after testing them out, running a suit with precisions, damps im able to hide and see most cloaked scouts, giving the edge on them.
If more people ran them, they would help the squad out alot, people running solo well get a squad as you cant have it all if your solo
In the moment when I understand my enemy, well enough to defeat him, I also love him. And then I destroy him.
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anaboop
NECROM0NGERS Caps and Mercs
26
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Posted - 2014.04.09 23:00:00 -
[10] - Quote
Iron Wolf Saber wrote:Clone D wrote:Playing against cloaked enemies is as fun as playing with redline snipers. They are so spineless that they still wait until you are hacking and sneak up behind you, cloaked, and then blam. Starts hack in one of those nook capture points; turn around wait profit.
Exactly, its the same with remotes, start hack or throw nade move away then go again, does that make remotes spineless? Lol. All it takes is a simple 180 or another person to watch your back, that knows that going for the hack points can get u both killed.
Obtaining the objective is better then a 100wp , even if u die protecting the hacker, those few extra seconds make or break the obtained objective.
In the moment when I understand my enemy, well enough to defeat him, I also love him. And then I destroy him.
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anaboop
NECROM0NGERS Caps and Mercs
26
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Posted - 2014.04.10 08:29:00 -
[11] - Quote
Iron Wolf Saber wrote:anaboop wrote:Iron Wolf Saber wrote:Clone D wrote:Playing against cloaked enemies is as fun as playing with redline snipers. They are so spineless that they still wait until you are hacking and sneak up behind you, cloaked, and then blam. Starts hack in one of those nook capture points; turn around wait profit. Exactly, its the same with remotes, start hack or throw nade move away then go again, does that make remotes spineless? Lol. All it takes is a simple 180 or another person to watch your back, that knows that going for the hack points can get u both killed. Obtaining the objective is better then a 100wp , even if u die protecting the hacker, those few extra seconds make or break the obtained objective. problem is it works on more often on non cloaked targets.
People will just find something else to complain about anyway
In the moment when I understand my enemy, well enough to defeat him, I also love him. And then I destroy him.
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