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Alena Ventrallis
The Neutral Zone
1037
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Posted - 2014.03.28 03:52:00 -
[31] - Quote
increase cloak CPU/PG. make scout bonus 18% per level reduction. This makes scouts have the same requirements as now, with everyone else struggling further still to fit one.
18% per level equates to 90% reduction in cloak CPU/PG usage.
Best PVE idea I've seen.
Fixed link.
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Sinboto Simmons
SVER True Blood General Tso's Alliance
5386
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Posted - 2014.03.28 03:52:00 -
[32] - Quote
Iron Wolf Saber wrote:Cyrius Li-Moody wrote:Iron Wolf Saber wrote:Cyrius Li-Moody wrote:Personally I think they did a fair job of balancing the cloak. Most tears come from oversaturation of the role due to it being new equipment. Anything seems ridiculous in high volumes. This is a new toy and everyone wants to play with it. I want to be very very sure nothing is done in classic CCP fashion as a ridiculous nerf due to the tears of the loud sections of our playerbase.
I agree that there should be different variants for different jobs and playstyles. The weapon switch in my opinion is about perfect. It's not too short and not too long. I think most people have problems with the cloaks and shotguns. For any other weapon that requires you to actually aim a little bit the decloak time is perfect.
Also we must consider that currently even the minmatar has a lot of trouble in the fitting department. An increase in cloak cost will make this suit which already has extremely HP even weaker and harder to fit. My question is should all scouts have similar fitting issues to the minmatar or should minmatar be brought up to the rest of the class? I think most of the problem stems from plates. You can fit a caldari like an actual scout suit and come up with a good build (2 range amps, 2 shields, a precision and an adv/proto cloak. a real scout). You run out of resources but you have an actual scout build. Not a light assault build and you used your resources properly. Plates require absolutely nothing in terms of fitting cost. As long as you have 2 to 3 PG left over you can stack an extra 200+ HP. So the fitting on the sensor suite is too high. I'll bring that up in the next discussion see what the developers think since I do sort of agree those modules are nice to have but are very hard to fit. Honestly most of the non HP fitting cost are too high: Shield energizers/rechargers, hacking, biotics (barring perhaps the cardiac) ect ect.
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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kiarbanor
S.e.V.e.N. General Tso's Alliance
360
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Posted - 2014.03.28 03:53:00 -
[33] - Quote
Paran Tadec wrote:I have found some issues. Naturally, those without gun game will complain about any changes to cloak.
However, I have proposed a few changes that should make cloak more balanced/skill based:
1. Either fix the decloaking animation to be faster, or add a delay on offensive capabilities other than hacking. ie, you have to fully decloak to fire. This is striaght from Eve. Allow the time to fire to decrease per level. 2. Lower the stupidly high uptime of the cloak and add a mandatory downtime. Such that, you can just one shot someone from behind and cloak, repeat, and take on multiple people. It'll force scout to chose targets smarter. Again, depending on SP investment, this can be lowered per level. 3. Heavily increase the fitting reqs for cloaks and give scouts a bonus that only allows them to fit them. Cloaks in Dust are essentially covert ops cloaks from Eve. Other cloaks in eve dont allow you to move very fast at all. 4. Decloak mandatory on flux. Cloak field shimmer on taking damage from other weapons.
Do this and cloak will still be powerful and fun.
I'll add that you shouldn't get a profile dampening bonus just by being cloaked. Leave that up to actual dampening mods. This will make us (scouts) rethink our low slots. |
Yan Darn
Science For Death
421
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Posted - 2014.03.28 04:03:00 -
[34] - Quote
Iron Wolf Saber wrote:
I agreed with the sentiment earlier; which is what helped killed the cloak racial scout specific bonuses early in development. (you can hate me for it)
Don't worry - you are know as 'friend of the scouts' (or whatever) after all.
Saying that, we don't have a role bonus if we don't use it (I'm pretty sure no other role bonus is so specific).
I take it there is no chance CCP will just ditch cloaks (at least until they come up with a 'cov-ops' frame) and giving us real scout bonus? I get the impression they really want to force this shiny toy into the game one way or another.
If we had for example, reduction to electronics and Biotics mods we'd get bonuses to modules that increased our speed, stamina, stealth and perception - which are pretty scouty to me. Maybe give only the min scout a bonus cloaks if they have to stay in - since the scout QQ is really compounded by the brick tanking issue.
Would help alleviate the flow of slayers to the scout role - though they need a good home in the assault class.
Just trying to emphasise, half the perceived problems is not with the device itself, but the context it is used.
The Ghost of Bravo
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Iron Wolf Saber
Den of Swords
13816
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Posted - 2014.03.28 04:05:00 -
[35] - Quote
Yan Darn wrote:Iron Wolf Saber wrote:
I agreed with the sentiment earlier; which is what helped killed the cloak racial scout specific bonuses early in development. (you can hate me for it)
Don't worry - you are know as 'friend of the scouts' (or whatever) after all. Saying that, we don't have a role bonus if we don't use it (I'm pretty sure no other role bonus is so specific). I take it there is no chance CCP will just ditch cloaks (at least until they come up with a 'cov-ops' frame) and giving us real scout bonus? I get the impression they really want to force this shiny toy into the game one way or another. If we had for example, reduction to electronics and Biotics mods we'd get bonuses to modules that increased our speed, stamina, stealth and perception - which are pretty scouty to me. Maybe give only the min scout a bonus cloaks if they have to stay in - since the scout QQ is really compounded by the brick tanking issue. Would help alleviate the flow of slayers to the scout role - though they need a good home in the assault class. Just trying to emphasise, half the perceived problems is not with the device itself, but the context it is used.
I wished but too much development going on right now to get a new class in.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
129
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Posted - 2014.03.28 04:06:00 -
[36] - Quote
Iron Wolf Saber wrote:Couple dozen threads an hour is making it hard for me to keep up with so here's where I am garnering so far.
*Cloaks have glitches associated with them which leads to invisible weapon usage and vehicles
I will agree these need to be fixed.
*Cloaks are a bit hard to spot
I am a slight disagreement with this, a moving scout can be spotted quite a bit far away (my longest spotting is about 90 meters out) it is just difficult for me on controller to put fire on them.
*Cloaks persist too well through damage or flux
I agree but a full disruption punishes pure blind luck of stray shots that can happen as well. I rather see a few tweaks instead such as cloak timer draining because of damage and longer lasting cloak scattering because of damage.
As for flux, I would like to see a massive chuck eaten out of the timer with it (scaled to the flux damage maybe?)
*Cloak Noise
Maybe for self sound its a bit too loud and out of balance but as a third person its balanced.
*Decloak to weapon swap speed
Seems a bit fast for my own tastes but we don't need to bring this far too high it becomes a frustration and cumbersome and ruin the edge of a surprise attack. 2.5 sec max and lets try it 0.5 increments at a time.
*Cloak timer at prototype
80 seconds is an eternity waiting for it to recharge. I think a second variant of cloaks is warranted, something with 30 second timer across all tiers and faster cooldown efficiency.
*Cloaked hacking
I see no problems currently with this.
*Brick Tanked Cloakers
There is a problem but not sure how best to deal with it outside of ramping up cloak fitting more which means either increasing the fit cost of the cloak or decreasing scout innate bonus. While we could go after the tanking modules themselves that's going to effect ALL classes and that would get more messy than needed.
=Anything else did I miss?= Will update points and discussion if new things are brought to my attention. I know with the 1.8 patch then 1.8 hotfix this week and the follow up tonight and possibly more on the way lots of crap flying around and my time is split between paying attention to you guys and working with fanfest build.
OT posts will not be tolerated. I know vehicle rebalancing just hit but I feel that there hasn't been enough time to adapt around it yet to see if more follow ups are needed or if they went overboard. As for Assaults there are discussions on how to buff them but the development team isn't ready to share them yet.
If you can go read my posts in "you are blind" or whatever thread, which should be on the most recent page. I explain exactly why cloaks need to go. If you want a nice copy paste, I can do that as well. |
Yan Darn
Science For Death
421
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Posted - 2014.03.28 04:08:00 -
[37] - Quote
kiarbanor wrote: I'll add that you shouldn't get a profile dampening bonus just by being cloaked. Leave that up to actual dampening mods. This will make us (scouts) rethink our low slots.
This will disproportionately hurt non-gal scouts the most and of course gal-scouts are the ones most likely to 'abuse' their low slots.
The Ghost of Bravo
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Master Smurf
Nos Nothi
291
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Posted - 2014.03.28 04:11:00 -
[38] - Quote
Very good thread IWS with some nice insight.
Nice to see all here are in agreement for the majority of what has been discussed.
"Shine bright like a diamond"
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2676
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Posted - 2014.03.28 04:13:00 -
[39] - Quote
I'm having a problem with the CPM giving his own opinions about what he agrees with, disagrees with, or what he could "work with".
CPM should relay info that the community is feeling without their own personal opinion. They are representing the community's decision. And that should be the only one being discussed with CCP, regardless of what they feel they could "work with" or not.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
130
|
Posted - 2014.03.28 04:15:00 -
[40] - Quote
In three days there has not be a single valid argument for cloaks.
Common answers include: 1. Get your eyes checked 2. Get good 3. Eve has them 4. Scouts needed them to either be good or get "the drop" on enemies 5. I can now be good
There is no valid argument for a cloak. I can post 20 reasons why cloaks are not required, how the rewards poor gameplay, and how they are nothing but a crutch for bad scouts.
I have posted many times and have clearly demonstrated to "scout deniers" (like tank deniers) but scouts don't want their new ridiculous toy to go because it means a return to their previous struggles.. Again, not true. Scouts got a boost in 1.8 from 1.7 by adding either a hi or a low to current scout suits, adding a second equipment slot, and adding two new classes. These additions provide a great boost to scout (who did just fine in 1.7 but some scouts did need help). The bonuses provided more flexibility to roles and gameplay, as well as more flexibility and adaptability in slot layout and finally provided more varied roles for scouts to play. There was no reason, none, to include a cloak to scouts.
Cloaks are a crutch which reward poor gameplay, poor strategy, poor decisions, and lack of skill to a class which is centred around good decisions, selective engagements, and being strategic in their movement. So please, read what I have wrote in other threads, there's a lot there but the arguments are solid. |
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RemingtonBeaver
Molon Labe. General Tso's Alliance
382
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Posted - 2014.03.28 04:18:00 -
[41] - Quote
My take since running a proto minja since 1.8
I don't run other racial scouts and my minmatar is squishy. If I fail to plan my attacks, or get sloppy with my tactics then I will die. Scouts rocking cloaks should feel squishy. And yes fitting a minja is terrible compromise.
Fluxes should knock shields out and require a full recharge.
The activation of the cloak is hit and miss. Its slow and I've had issues with activating it while running. Activating it while running should be available.
The ability to re-cloak after an action is necessary. If I am planting REs on a point and the enemy is on their way I shouldn't have to wait 30 seconds before I can re-cloak. I think the timing on the cloak is perfect. I have been caught in multiple occasions where my cloak was about to be depleted and had to decloak in less than strategic places.
Seriously the timers are golden. I can see them becoming terrible very easily through adjusting them for the worse.
Cloaks are amazing. The entire playstyle is different and requires recon and planning to be good at.
Being able to fire my gun while cloaked is not a good bug. I've done it once by accident and then noticed it was repeatable. That need fixed before a QQ storm has cloaks demoted to flaylock status.
p.s.
Scanners are awful now. They need some love. The noises assiciated with cloaks, albeit a bit buggy, are amazing.
We can pickle that.
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1500
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Posted - 2014.03.28 04:19:00 -
[42] - Quote
Iron Wolf Saber wrote:Yan Darn wrote:Iron Wolf Saber wrote:
I agreed with the sentiment earlier; which is what helped killed the cloak racial scout specific bonuses early in development. (you can hate me for it)
Don't worry - you are know as 'friend of the scouts' (or whatever) after all. Saying that, we don't have a role bonus if we don't use it (I'm pretty sure no other role bonus is so specific). I take it there is no chance CCP will just ditch cloaks (at least until they come up with a 'cov-ops' frame) and giving us real scout bonus? I get the impression they really want to force this shiny toy into the game one way or another. If we had for example, reduction to electronics and Biotics mods we'd get bonuses to modules that increased our speed, stamina, stealth and perception - which are pretty scouty to me. Maybe give only the min scout a bonus cloaks if they have to stay in - since the scout QQ is really compounded by the brick tanking issue. Would help alleviate the flow of slayers to the scout role - though they need a good home in the assault class. Just trying to emphasise, half the perceived problems is not with the device itself, but the context it is used. I wished but too much development going on right now to get a new class in. what gungame is promoted by hideing in a corner when cloaked?
before cloaks existing trying to outmanuver enemies had tactical value
now its just no risk camp a letter objectiv
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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kiarbanor
S.e.V.e.N. General Tso's Alliance
361
|
Posted - 2014.03.28 04:19:00 -
[43] - Quote
Yan Darn wrote:kiarbanor wrote: I'll add that you shouldn't get a profile dampening bonus just by being cloaked. Leave that up to actual dampening mods. This will make us (scouts) rethink our low slots.
This will disproportionately hurt non-gal scouts the most and of course gal-scouts are the ones most likely to 'abuse' their low slots.
Being invisible to scanners is one of the biggest pluses to the gk.0 Scout, just like being able to passively scan very low profiles is one of the ck.0's pluses. Don't give the ck.0 the gk.0 plus.
I mean, does wearing a cloak increase passive scan precision by 25%? No.
So, I disagree with you. |
Cyrius Li-Moody
0uter.Heaven
4147
|
Posted - 2014.03.28 04:20:00 -
[44] - Quote
Cotsy, no one cares. You run a cloak just like everyone else. Quit your bullkitten. If you're not going to contribute constructively stay out of the thread.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2676
|
Posted - 2014.03.28 04:20:00 -
[45] - Quote
Iron Wolf Saber wrote:
*Cloaks persist too well through damage or flux
I agree but a full disruption punishes pure blind luck of stray shots that can happen as well. I rather see a few tweaks instead such as cloak timer draining because of damage and longer lasting cloak scattering because of damage.
As for flux, I would like to see a massive chuck eaten out of the timer with it (scaled to the flux damage maybe?)
YOU SEE, LOOK AT THIS
Do you know how many people have died because of an accidental stray bullet? If you take damage, it shouldn't matter if it was deliberate, accidental, or coincidental. Why does it matter if it was a stray bullet? And if you mention because it reduces fps skill, remind yourself that we are talking about cloaking devices! (most cheesiest mechanic to ever grace a shooter)
Iron Wolf Saber wrote: *Decloak to weapon swap speed
Seems a bit fast for my own tastes but we don't need to bring this far too high it becomes a frustration and cumbersome and ruin the edge of a surprise attack. 2.5 sec max and lets try it 0.5 increments at a time.
YOU CAN NOT BE SERIOUS
It isn't fast enough.....sometimes I feel like I'm playing a totally different game than some of you guys. If a shotty, cloaked scout runs up on you, he will 2 shot you before he's decloaked. I'm being dramatic....but he will definitely hit you with that first shot before he is decloaked and by then it's too late. Because he will get the second shot off and finish you.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3665
|
Posted - 2014.03.28 04:20:00 -
[46] - Quote
I believe the cloak does not require the sacrifice CCP said it should. A scout with a cloak should really be forced to operate on pre 1.8 levels, where they may have to forgo the extra EQ and slot to preserve the cloak.
Right now? Fit whatever the hell you want, hell fit two because that's still completely viable and does not demand the sacrifice it nearly should.
I have no problem seeing cloaked scouts, or picking them up on my passive scan (galscout) but really my beef is that weapon switching occurs way to fast. The cloak offers visual and TACNET stealth all packaged in a piece of EQ slightly more expensive to fit than an Uplink.
The main issue with that is that you have a great defensive, offensive, and traveling asset that does not inhibit your combat abilities. Cloak needs to inhibit your combat abilities, it should not be for those with the lack of skill. The cloak needs to be more thought oriented than just "I'll activate my active dampener, run around and shotgun people". Doing the kind of monkey business that's going on now should get most cloaked scouts killed, but because there is no significant delay in switching weapons, there is not really any risk in that.
ATM, being discovered when cloaked is not a disadvantage, because in lightning speed you can have your weapon out again.
Everything else is perfectly fine. |
bamboo x
Eternal Beings Proficiency V.
466
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Posted - 2014.03.28 04:22:00 -
[47] - Quote
There are definitely no weaknesses to a cloak and this is a problem. I agree with you IWS 100%
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
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Iron Wolf Saber
Den of Swords
13819
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Posted - 2014.03.28 04:25:00 -
[48] - Quote
Ydubbs81 RND wrote:I'm having a problem with the CPM giving his own opinions about what he agrees with, disagrees with, or what he could "work with".
CPM should relay info that the community is feeling without their own personal opinion. They are representing the community's decision. And that should be the only one being discussed with CCP, regardless of what they feel they could "work with" or not.
CCP > What do you think of cloaks. CPM > Spouts word for word the community CCP > You're contradicting yourself... what is it? good or bad? CPM > Everything With it is right and wrong according to the community.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Sinboto Simmons
SVER True Blood General Tso's Alliance
5390
|
Posted - 2014.03.28 04:28:00 -
[49] - Quote
Iron Wolf Saber wrote:Ydubbs81 RND wrote:I'm having a problem with the CPM giving his own opinions about what he agrees with, disagrees with, or what he could "work with".
CPM should relay info that the community is feeling without their own personal opinion. They are representing the community's decision. And that should be the only one being discussed with CCP, regardless of what they feel they could "work with" or not. CCP > What do you think of cloaks. CPM > Spouts word for word the community CCP > You're contradicting yourself... what is it? good or bad? CPM > Everything With it is right and wrong according to the community. Indeed, the CPM are not machines and as such have emotions and opinions of their own.
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3665
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Posted - 2014.03.28 04:29:00 -
[50] - Quote
Iron Wolf Saber wrote:Ydubbs81 RND wrote:I'm having a problem with the CPM giving his own opinions about what he agrees with, disagrees with, or what he could "work with".
CPM should relay info that the community is feeling without their own personal opinion. They are representing the community's decision. And that should be the only one being discussed with CCP, regardless of what they feel they could "work with" or not. CCP > What do you think of cloaks. CPM > Spouts word for word the community CCP > You're contradicting yourself... what is it? good or bad? CPM > Everything With it is right and wrong according to the community. Please don't take the time to make these replies I'd rather that time spent post something....constructive? CPM is a responsibility and I get it, you take answers from the community, but it's your job to make sense of it, Detective Encyclopedia Brown. |
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Iron Wolf Saber
Den of Swords
13821
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Posted - 2014.03.28 04:31:00 -
[51] - Quote
Bojo The Mighty wrote:Iron Wolf Saber wrote:Ydubbs81 RND wrote:I'm having a problem with the CPM giving his own opinions about what he agrees with, disagrees with, or what he could "work with".
CPM should relay info that the community is feeling without their own personal opinion. They are representing the community's decision. And that should be the only one being discussed with CCP, regardless of what they feel they could "work with" or not. CCP > What do you think of cloaks. CPM > Spouts word for word the community CCP > You're contradicting yourself... what is it? good or bad? CPM > Everything With it is right and wrong according to the community. Please don't take the time to make these replies I'd rather that time spent post something....constructive? CPM is a responsibility and I get it, you take answers from the community, but it's your job to make sense of it, Detective Encyclopedia Brown.
Ah but the thing is it turns into a conversation with the developer responsible and if he asks Why and I got nothing... well you see how that could turn out. Investigating reasons and why and why not's and then finding ways to present them in a logical manner empowers me and other CPMs to tell the developer he's wrong on something he may be a bit to adamant about being right.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Poonmunch
Sanguis Defense Syndicate
822
|
Posted - 2014.03.28 04:32:00 -
[52] - Quote
Iron Wolf Saber wrote:Couple dozen threads an hour is making it hard for me to keep up with so here's where I am garnering so far.
*Cloaks have glitches associated with them which leads to invisible weapon usage and vehicles
I will agree these need to be fixed.
*Cloaks are a bit hard to spot
I am a slight disagreement with this, a moving scout can be spotted quite a bit far away (my longest spotting is about 90 meters out) it is just difficult for me on controller to put fire on them.
*Cloaks persist too well through damage or flux
I agree but a full disruption punishes pure blind luck of stray shots that can happen as well. I rather see a few tweaks instead such as cloak timer draining because of damage and longer lasting cloak scattering because of damage.
As for flux, I would like to see a massive chuck eaten out of the timer with it (scaled to the flux damage maybe?)
*Cloak Noise
Maybe for self sound its a bit too loud and out of balance but as a third person its balanced.
*Decloak to weapon swap speed
Seems a bit fast for my own tastes but we don't need to bring this far too high it becomes a frustration and cumbersome and ruin the edge of a surprise attack. 2.5 sec max and lets try it 0.5 increments at a time.
*Cloak timer at prototype
80 seconds is an eternity waiting for it to recharge. I think a second variant of cloaks is warranted, something with 30 second timer across all tiers and faster cooldown efficiency.
*Cloaked hacking
I see no problems currently with this.
*Brick Tanked Cloakers
There is a problem but not sure how best to deal with it outside of ramping up cloak fitting more which means either increasing the fit cost of the cloak or decreasing scout innate bonus. While we could go after the tanking modules themselves that's going to effect ALL classes and that would get more messy than needed.
=Anything else did I miss?= Will update points and discussion if new things are brought to my attention. I know with the 1.8 patch then 1.8 hotfix this week and the follow up tonight and possibly more on the way lots of crap flying around and my time is split between paying attention to you guys and working with fanfest build.
OT posts will not be tolerated. I know vehicle rebalancing just hit but I feel that there hasn't been enough time to adapt around it yet to see if more follow ups are needed or if they went overboard.
As for Assaults there are discussions on how to buff them but the development team isn't ready to share them yet.
Know what kills me?
These comments are quite well thought-out and have come right on the heels of the patch. I bet it'll take CCP over 6 months to address these problems.
EDIT: (Sorry, I was making this edit when you replied to my post) BTW, sniping cloaked guys is a pretty big problem. I used to be able to regularly snipe scouts running in the open. It is much, much harder to do when you are trying to hit a fast-moving blur 450m away.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
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Iron Wolf Saber
Den of Swords
13821
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Posted - 2014.03.28 04:34:00 -
[53] - Quote
Poonmunch wrote:Iron Wolf Saber wrote:Couple dozen threads an hour is making it hard for me to keep up with so here's where I am garnering so far.
*Cloaks have glitches associated with them which leads to invisible weapon usage and vehicles
I will agree these need to be fixed.
*Cloaks are a bit hard to spot
I am a slight disagreement with this, a moving scout can be spotted quite a bit far away (my longest spotting is about 90 meters out) it is just difficult for me on controller to put fire on them.
*Cloaks persist too well through damage or flux
I agree but a full disruption punishes pure blind luck of stray shots that can happen as well. I rather see a few tweaks instead such as cloak timer draining because of damage and longer lasting cloak scattering because of damage.
As for flux, I would like to see a massive chuck eaten out of the timer with it (scaled to the flux damage maybe?)
*Cloak Noise
Maybe for self sound its a bit too loud and out of balance but as a third person its balanced.
*Decloak to weapon swap speed
Seems a bit fast for my own tastes but we don't need to bring this far too high it becomes a frustration and cumbersome and ruin the edge of a surprise attack. 2.5 sec max and lets try it 0.5 increments at a time.
*Cloak timer at prototype
80 seconds is an eternity waiting for it to recharge. I think a second variant of cloaks is warranted, something with 30 second timer across all tiers and faster cooldown efficiency.
*Cloaked hacking
I see no problems currently with this.
*Brick Tanked Cloakers
There is a problem but not sure how best to deal with it outside of ramping up cloak fitting more which means either increasing the fit cost of the cloak or decreasing scout innate bonus. While we could go after the tanking modules themselves that's going to effect ALL classes and that would get more messy than needed.
=Anything else did I miss?= Will update points and discussion if new things are brought to my attention. I know with the 1.8 patch then 1.8 hotfix this week and the follow up tonight and possibly more on the way lots of crap flying around and my time is split between paying attention to you guys and working with fanfest build.
OT posts will not be tolerated. I know vehicle rebalancing just hit but I feel that there hasn't been enough time to adapt around it yet to see if more follow ups are needed or if they went overboard.
As for Assaults there are discussions on how to buff them but the development team isn't ready to share them yet. Know what kills me? These comments are quite well thought-out and have come right on the heels of the patch. I bet it'll take CCP over 6 months to address these problems. Munch
Yup right now it is striking time while the iron is still hot.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
mollerz
3043
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Posted - 2014.03.28 04:37:00 -
[54] - Quote
Cyrius Li-Moody wrote:Cotsy, no one cares. You run a cloak just like everyone else. Quit your bullkitten. If you're not going to contribute constructively stay out of the thread.
I know right? His QQ is getting sloppy as all ****.
You gotta hustle if you wanna make a dolla
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Cyrius Li-Moody
0uter.Heaven
4149
|
Posted - 2014.03.28 04:38:00 -
[55] - Quote
Basic plate: 10 CPU 1 PG for 93.5 HP
Changing the fitting cost of a cloak doesn't change how ridiculous low that is. Nothing else has that low of a fitting cost with that much results. Nothing has that low of a fitting cost period! I really feel like I don't even need to explain this.
It costs more resources for me to increase my scan range than put on an armor plate. Unless they're playing the suit how it is intended to be played people are going to stack plates because they're so damn easy to fit and give better results than anything else.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Rusty Shallows
1281
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Posted - 2014.03.28 04:40:00 -
[56] - Quote
Iron Wolf Saber wrote:snip
CCP > What do you think of cloaks. CPM > Spouts word for word the community CCP > You're contradicting yourself... what is it? good or bad? CPM > Everything With it is right and wrong according to the community. Obviously you should only pass on the critiques of people who "claim" there is community agreement. Because those one's have to be right, right?
Edit: F-ing auto-incorrect again.
Forums > Game: So here is a cookie and a Like. Please keep posting.
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3666
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Posted - 2014.03.28 04:40:00 -
[57] - Quote
mollerz wrote:Cyrius Li-Moody wrote:Cotsy, no one cares. You run a cloak just like everyone else. Quit your bullkitten. If you're not going to contribute constructively stay out of the thread. I know right? His QQ is getting sloppy as all ****. Please disregard his QQ then, I'd rather get some minor tweaks (nerfs) on the cloak from reasonable perspectives than nerf hammer the hell out of it.
I'm quickly getting sick of exploits caused by the cloak as well but I at least try to single out a single area and not be so broad about it. I try to give feedback not rant.
That is why you and everyone should just ignore this person....Cotsy |
Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2678
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Posted - 2014.03.28 04:40:00 -
[58] - Quote
Sinboto Simmons wrote:Iron Wolf Saber wrote:Ydubbs81 RND wrote:I'm having a problem with the CPM giving his own opinions about what he agrees with, disagrees with, or what he could "work with".
CPM should relay info that the community is feeling without their own personal opinion. They are representing the community's decision. And that should be the only one being discussed with CCP, regardless of what they feel they could "work with" or not. CCP > What do you think of cloaks. CPM > Spouts word for word the community CCP > You're contradicting yourself... what is it? good or bad? CPM > Everything With it is right and wrong according to the community. Indeed, the CPM are not machines and as such have emotions and opinions of their own.
But what is being relayed to CCP then? When the CPM makes comments like, "I could work with this"? What happens if he can't work with something the community is proposing?
Makes threads like these seem to be as if they're falling on deaf ears.
weRideNDie2getha since 2010
RND's recruitment official phrase
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Iron Wolf Saber
Den of Swords
13823
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Posted - 2014.03.28 04:46:00 -
[59] - Quote
What is getting relayed to ccp? ask the other cpms and the community team and based on the reports I read the community team does a fine damn job.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Paran Tadec
The Hetairoi
2091
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Posted - 2014.03.28 04:47:00 -
[60] - Quote
Bojo The Mighty wrote:I believe the cloak does not require the sacrifice CCP said it should. A scout with a cloak should really be forced to operate on pre 1.8 levels, where they may have to forgo the extra EQ and slot to preserve the cloak.
Right now? Fit whatever the hell you want, hell fit two because that's still completely viable and does not demand the sacrifice it nearly should.
I have no problem seeing cloaked scouts, or picking them up on my passive scan (galscout) but really my beef is that weapon switching occurs way to fast. The cloak offers visual and TACNET stealth all packaged in a piece of EQ slightly more expensive to fit than an Uplink.
The main issue with that is that you have a great defensive, offensive, and traveling asset that does not inhibit your combat abilities. Cloak needs to inhibit your combat abilities, it should not be for those with the lack of skill. The cloak needs to be more thought oriented than just "I'll activate my active dampener, run around and shotgun people". Doing the kind of monkey business that's going on now should get most cloaked scouts killed, but because there is no significant delay in switching weapons, there is not really any risk in that.
ATM, being discovered when cloaked is not a disadvantage, because in lightning speed you can have your weapon out again.
Everything else is perfectly fine.
this. f%&^%*% this.
Bittervet Proficiency V
thanks logibro!
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