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Vyuru
Algintal Core Gallente Federation
38
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Posted - 2014.03.28 06:42:00 -
[1] - Quote
I see 0, I repeat, ZERO, issues with the current cloaking mechanisms, outside of glitches that I am not aware of. I see people mentioning them, but don't know what they are. If it's a glitch, I'm all for fixing it.
That being said....
I cannot fathom the reasons people have issues with the cloak. Used intelligently, the basic, adv, and proto cloaks are devastating. Used poorly, you just sit there and laugh at the poor little cloaked scout as he goes splat. I may come off as being a bit rude here, but I'm under the impression that people are complaining because suddenly scouts aren't the easy kills they were before.
People have mentioned that they'd like flux grenades to disrupt cloaks, allrighty, I can see that, nor would I mind this.
But let's look at the rest of these "complaints"
#1) Decloaking to weapon ready/firing is too fast.
First off, to catch up to my target I have to sprint, which makes me very visible and uses up my cloak energy faster, if I drop below half energy, I have to wait to recloak. Secondly, when I decloak there is a rather loud noise that I've had no issues hearing when fighting other cloaking scouts, or running with team/squad mates. Next, you know why you hear me whisper in your ear, "What are we looking at?" before you get a head full of lead? It's because I've been running behind you, and you have never once bothered to do a quick 360 to see if anyone was sneaking up on you. If people had more situational awareness, or had another squad mate acting as rearguard, I'd have a MUCH harder time ambushing.
Furthermore, once you swap to your weapon you start to decloak and become even more visible. If the guy you are after isn't doing 360s, I'm just rather of the mindset that he was outsmarted and outplayed. Unless someone can tell me otherwise, I have a hard time feeling sympathetic.
Another way to put this is that I could easily kill you without a cloak in this scenario, which I have seen alot of lately. The cloak is to help hide from people further away, and if I see you start to turn, to stand still and crouch to hide.
#2) Damage to cloak.
I am neither for nor against this at this time. A moving cloaked scout is easy to see so I don't exactly see the need to deplete cloak faster or for more shimmer. Also, if you know they're hiding behind a pillar or something just chuck a grenade at 'em, that will kill them fast enough.
#3) Too "easy" to fit a cloak
I'm just going to sit here and say no. I have most of my core skills to lvl 5, and my chosen scouts suits to lvl 5 as well. I can fit mostly Adv tech on an Adv suit, maybe have a very select few proto modules (mostly complex precision modules) and Adv weapons. A player who does not have all lvl 5 core skills and suits, not to mention the skills to reduce CPU/PG of weapons, will not be able to fit a scout as well as I can. Frankly, I have proto skills, and I still have to choose between weapons/modules/other fittings if I want to run with an Adv cloak and have Adv gear, I can't have it all. If I want to stick a proto cloak on a Adv suit then I really have to pick and choose carefully, I have to give up something because those suckers are highly CPU/PG intensive. So I think this is working as intended. I don't mess with proto suits, so I can't really comment on those.
#4) Brick tanked scouts.
Brick tanked scouts were always a bit of an issue, I can see why people would complain about 'em with cloaks tossed on as well. I could see an argument being made that the penalties for armor plates affect suits lighter than say, maybe heavy suits, more. Further I'd say the lighter the suit, the more the penalty affects it.
#5) Cloaks last too long/recharge too fast.
Gonna disagree with this one. Smart usage lets me extend the life of my cloak much longer than I'm seeing other people get out of their cloaks. Hit cloak, dash across open ground, drop cloak for a few moments, then reactivate and continue. Frankly I pulse my cloak, unless I'm in an engagement. I see too many people just use up a entire cloak charge in one go which is downright foolish.
I find it amusing that people claim cloaks are "EZ mode". No, it's a thinking man's tool.
So to reiterate:
People need to up their situational awareness. Blindly rushing around the battlefield is the quickest way to die. Good teamwork is vital. And if you see me on the battlefield, get ready to be beaten to death with your own skull!!!
Final piece of advice. If you are in a group of 4, rushing an objective, and you see all those little blue dots following you start to disappear, and you hear the sounds of a shotgun, you might, just might, want to turn around before you are the last blue dot. |
Vyuru
Algintal Core Gallente Federation
52
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Posted - 2014.04.05 17:19:00 -
[2] - Quote
Quote: Cloaks have to be fun for the people who are not cloaking, currently its not; not by a long shot.
I am going to preface this with, this is what I have seen so far, playing vs other players and cloaks.
So far, a number of people have been reacting to cloaks in game in a rather poor fashion. If they are not having fun, then no offense to them, but that is really their problem isn't it?
Actual gameplay observations:
1) I am running to hack an enemy CRU. I know there are 2 people from the enemy side guarding it, I also know that I have another 2 blues following me ~200m out. I round the backside of the CRU and see a Logi and a Sentinel, my plan is to observe them a moment, and pick an opportune moment to kill the Logi and wait for backup to arrive for the Sentinel. For whatever reason, both guys do an abrupt 360 and run right at me. I am standing about 3m away from the CRU, cloaked, not moving. Both players, BOTH, run into me, smack dab right into me, halting their progress and forcing them to run to the side of me. And never once do they fire off a shot. They run to the other side of the CRU, I hack the CRU, Logi tries to counter hack, I kill the Logi, bring the Sentinel down to 1/2 armor before he gets me and my backup takes out the Sentinel.
2) I hack a point, get ambushed by an enemy and I see another one coming. I run around a corner tight, crouch and cloak up. One enemy comes round the corner and runs past me while the other one tries to counter hack. I see a third enemy coming. I kill the one who chased me, gun down the fellow trying to counter hack (took 3 shots since he was a fully tanked out Logi FYI) I come out cloaked to see the 3rd is another Logi who is in the middle of sticking a needle into the first fellow I killed. I toss a flux, kill the Logi, and kill the guy who just got revived.
3) I can't remember the details now... But I have had vehicles users get out to try and scan/chase me down, 2-3 times now, for whatever reason. I've then gone behind them, hacked their vehicle, and taken it for a joyride. I remember it was one very nicely specced out tank that I hacked.
And then just too many times to count now, I've gone and hacked an objective, and then just gone and ran circles around it about 150m out, catching stragglers coming to hack it, running in behind groups of people and taking them out one by one. People don't pay attention to the sounds or their radar. The group of blues you are running with are dropping off of the radar, there is a shotgun being fired within 20m of you, and you don't react at all? Just run in a beeline for the objective to hack it? And we're talking 4-5 people sometimes. 3 people is fairly common for me. Again, all it would take is a little situational awareness, or doing a quick 360 or SOMETHING!
I have only meet a handful of people who played smart vs cloaks since cloaks were introduced. You know how they did it? They either teamed up or had really good situational awareness and kept looking with their eyes, and not trusting their radar. They also knew that if 2 other guys just died in the room they were about to walk into, the person who killed them might just still be in the area.
To put simply. We should not be penalized for others less than stellar gameplay.
Quote:Management of charge right now is nearly mindless. The time cloaked can be nearly equal to the time spent engaging making running out of cloak or waiting on the cloak a non issue with the weaker cloaks (which is probably discouraging the use of the prototype)
I would disagree. You still have to manage your cloak and be mindful of what is going on and where you are going.
And because this can't be stated enough:
Quote:This part struck a cord with me.
Exmaple wrote a few months back that what he missed most was the time when dang-near everything was deadly. In Chromosome, there was a distinct lack of "best" options. From suits to weapons, a merc had a number of extremely effective things to choose among. This fact made for a diverse battlefield, and it made combat more interesting.
Uprising has had its ups and downs, but for the better past of a year it has not been diverse. For months on end, 9/10 mercs in any battle ran Rifles. And until just recently, 9/10 mercs in any battle ran Med Frames.
Look at the battlefield around you. There are Heavies, Scouts, Tanks, Dropships, Logis, Assaults. Look at the killfeed. It no longer reads Duvolle, Gek, Duvolle, Exile.
Indeed, certain items could use some polish, but the changing landscape is clear indication that we are moving in the right direction.
Thank you, CCP, for reshaping the battlefield.
Granted, things are still new and the waves probably haven't settled. But I am seeing just about every single suit under the sun out on the battlefield, and vehicle and weapon. Right now Dust is pretty good IMO. |
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