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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
719
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Posted - 2014.03.28 04:48:00 -
[1] - Quote
To be honest this thread annoys me. My personal experience as a scout with a cloak is it's fairly fun and I personally don't have much problem killing guys wearing cloaks.
I guess my issue is where the heck were these threads asking for input for the four months of tank BS which are still more unbalanced then anything else out there. How about those heavies melting everything? Cloaks are far from OP which I truly thought they would be.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
720
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Posted - 2014.03.28 05:18:00 -
[2] - Quote
mollerz wrote:Fix the glitches. also, why should we go deaf when we have one on? I think it is a cute gimmick, but it's lame and disorienting to lose a sense of hearing. Why would that even happen? Also, the shimmer should be commensurate with your speed.
Once they are fixed, let's talk about changes.
First of all, you can not instantly shoot when you decloak. There is already about a second and a half delay when you switch to a weapon. The stamina like functionality is what makes it useful It is the perfect compromise to not being about to hold a weapon or equipment. This was a smart and elegant compromise, and it works. To have a cool down would mean you couldn't multi-task, and that would be annoying. Scouts are all about multi tasking.
Second, the timers are good. basic is 30s, ADV 60s, proto 80s. Not forever, and just enough to be tactically used. Basic cloak is garbage. Proto is too expensive to fit CPU/PG wise- but you can do it with some sacrifice.
Damage shouldn't screw with it at all. Presumably it is hardened underneath your shield and armor.
I could see a flux taking down a cloak outright based on tier- basic flux kills basic cloak, adv to adv, proto to proto. A basic flux shouldn't take out an ADV or proto cloak and so on.
Cloaks are not impossible to see or spot even at a long distance. Also, your reticle turns red as you sweep across an area. Once people figure this out, the QQ won't be as unfounded. Same goes for scrubs knifing and shooting and tossing REs while cloaked.
The fitting is good right now. Any more severe and it will be useless. As it is now, I can't speed tank and stealth tank my typical fit, It is one or the other.
A lot of this QQ is just for the QQ of it. Cotsy is particularly mock poutraging. Same for paradin(sp?). Both are the champions of nerfing it, yet it is woefully apparent their information is not based on personal usage, misunderstanding mechanics of it, and just missing the old glory days of the UP scout. Knifing, for example, outside of the glitch users, is much more difficult to pull off than shotgunning. I;d rather use knives, but they just aren't as viable.
It's a two fold comeuppance- first, we have competitive suits and EWAR- no one is used to it, and people's K/Ds are making them feel it. They need to adapt. The second part of that is scouts had to deal with UP suits for so long we are now like monsters with the new suits. or most. I am trying to **** around and try shotguns out again.. yikes! one good day and I was in la la land.. now the reality is setting in. so i'm not in beast mode yet, but i will be once I get my suits just right.
Well said.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
720
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Posted - 2014.03.28 05:26:00 -
[3] - Quote
Ydubbs81 RND wrote:Ares 514 wrote:mollerz wrote:Fix the glitches. also, why should we go deaf when we have one on? I think it is a cute gimmick, but it's lame and disorienting to lose a sense of hearing. Why would that even happen? Also, the shimmer should be commensurate with your speed.
Once they are fixed, let's talk about changes.
First of all, you can not instantly shoot when you decloak. There is already about a second and a half delay when you switch to a weapon. The stamina like functionality is what makes it useful It is the perfect compromise to not being about to hold a weapon or equipment. This was a smart and elegant compromise, and it works. To have a cool down would mean you couldn't multi-task, and that would be annoying. Scouts are all about multi tasking.
Second, the timers are good. basic is 30s, ADV 60s, proto 80s. Not forever, and just enough to be tactically used. Basic cloak is garbage. Proto is too expensive to fit CPU/PG wise- but you can do it with some sacrifice.
Damage shouldn't screw with it at all. Presumably it is hardened underneath your shield and armor.
I could see a flux taking down a cloak outright based on tier- basic flux kills basic cloak, adv to adv, proto to proto. A basic flux shouldn't take out an ADV or proto cloak and so on.
Cloaks are not impossible to see or spot even at a long distance. Also, your reticle turns red as you sweep across an area. Once people figure this out, the QQ won't be as unfounded. Same goes for scrubs knifing and shooting and tossing REs while cloaked.
The fitting is good right now. Any more severe and it will be useless. As it is now, I can't speed tank and stealth tank my typical fit, It is one or the other.
A lot of this QQ is just for the QQ of it. Cotsy is particularly mock poutraging. Same for paradin(sp?). Both are the champions of nerfing it, yet it is woefully apparent their information is not based on personal usage, misunderstanding mechanics of it, and just missing the old glory days of the UP scout. Knifing, for example, outside of the glitch users, is much more difficult to pull off than shotgunning. I;d rather use knives, but they just aren't as viable.
It's a two fold comeuppance- first, we have competitive suits and EWAR- no one is used to it, and people's K/Ds are making them feel it. They need to adapt. The second part of that is scouts had to deal with UP suits for so long we are now like monsters with the new suits. or most. I am trying to **** around and try shotguns out again.. yikes! one good day and I was in la la land.. now the reality is setting in. so i'm not in beast mode yet, but i will be once I get my suits just right.
Well said. You agreee with this guy? Seriously?? The man said that a basic flux grenade with over 1000 hp of damage shouldn't decloak an advanced cloak that has no hp value whatsoever. How can consider anything he will ever post?
Yes I agree. The flux part I didn't really think mattered but the rest yet. The cloak is not nearly that OP compared to what it could have been. Think of scanners and how long they were crazy OP for. The cloak is no where near that. It's not even two days and everyone is screaming nerf while tanks still slaughter infantry with impunity.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
720
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Posted - 2014.03.28 05:35:00 -
[4] - Quote
Ydubbs81 RND wrote:Ares 514 wrote:Ydubbs81 RND wrote:Ares 514 wrote:mollerz wrote:Fix the glitches. also, why should we go deaf when we have one on? I think it is a cute gimmick, but it's lame and disorienting to lose a sense of hearing. Why would that even happen? Also, the shimmer should be commensurate with your speed.
Once they are fixed, let's talk about changes.
First of all, you can not instantly shoot when you decloak. There is already about a second and a half delay when you switch to a weapon. The stamina like functionality is what makes it useful It is the perfect compromise to not being about to hold a weapon or equipment. This was a smart and elegant compromise, and it works. To have a cool down would mean you couldn't multi-task, and that would be annoying. Scouts are all about multi tasking.
Second, the timers are good. basic is 30s, ADV 60s, proto 80s. Not forever, and just enough to be tactically used. Basic cloak is garbage. Proto is too expensive to fit CPU/PG wise- but you can do it with some sacrifice.
Damage shouldn't screw with it at all. Presumably it is hardened underneath your shield and armor.
I could see a flux taking down a cloak outright based on tier- basic flux kills basic cloak, adv to adv, proto to proto. A basic flux shouldn't take out an ADV or proto cloak and so on.
Cloaks are not impossible to see or spot even at a long distance. Also, your reticle turns red as you sweep across an area. Once people figure this out, the QQ won't be as unfounded. Same goes for scrubs knifing and shooting and tossing REs while cloaked.
The fitting is good right now. Any more severe and it will be useless. As it is now, I can't speed tank and stealth tank my typical fit, It is one or the other.
A lot of this QQ is just for the QQ of it. Cotsy is particularly mock poutraging. Same for paradin(sp?). Both are the champions of nerfing it, yet it is woefully apparent their information is not based on personal usage, misunderstanding mechanics of it, and just missing the old glory days of the UP scout. Knifing, for example, outside of the glitch users, is much more difficult to pull off than shotgunning. I;d rather use knives, but they just aren't as viable.
It's a two fold comeuppance- first, we have competitive suits and EWAR- no one is used to it, and people's K/Ds are making them feel it. They need to adapt. The second part of that is scouts had to deal with UP suits for so long we are now like monsters with the new suits. or most. I am trying to **** around and try shotguns out again.. yikes! one good day and I was in la la land.. now the reality is setting in. so i'm not in beast mode yet, but i will be once I get my suits just right.
Well said. You agreee with this guy? Seriously?? The man said that a basic flux grenade with over 1000 hp of damage shouldn't decloak an advanced cloak that has no hp value whatsoever. How can consider anything he will ever post? Yes I agree. The flux part I didn't really think mattered but the rest yes. The cloak is not nearly that OP compared to what it could have been. Think of scanners and how long they were crazy OP for. The cloak is no where near that. It's not even two days and everyone is screaming nerf while tanks still slaughter infantry with impunity. You can't negate one OP mechanic because another mechanic was more OP. Scanners had a hard counter....dampeners! What is the counter for cloaks? Cloaks are cheesy and it's already in the game....so we have to deal with another cheesy mechanic brought on by Dust. But it shouldn't be ridiculous. My biggest issues with the cloak is that the scout can take damage and not decloak and that you can shoot a shotty before you're fully decloaked. The decloaking animation isn't fast enough.
I guess my issue is I don't yet see it being OP. Maybe it could be tweaked but I think some more play testing is in order. Well that happens why don't they fix some OP issues like tanks, CR, heavies (reduce turn speed maybe).
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
720
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Posted - 2014.03.28 06:19:00 -
[5] - Quote
Ydubbs81 RND wrote:Ares 514 wrote:Ydubbs81 RND wrote:Ares 514 wrote:Ydubbs81 RND wrote:......
You agreee with this guy? Seriously??
The man said that a basic flux grenade with over 1000 hp of damage shouldn't decloak an advanced cloak that has no hp value whatsoever. How can consider anything he will ever post? Yes I agree. The flux part I didn't really think mattered but the rest yes. The cloak is not nearly that OP compared to what it could have been. Think of scanners and how long they were crazy OP for. The cloak is no where near that. It's not even two days and everyone is screaming nerf while tanks still slaughter infantry with impunity. You can't negate one OP mechanic because another mechanic was more OP. Scanners had a hard counter....dampeners! What is the counter for cloaks? Cloaks are cheesy and it's already in the game....so we have to deal with another cheesy mechanic brought on by Dust. But it shouldn't be ridiculous. My biggest issues with the cloak is that the scout can take damage and not decloak and that you can shoot a shotty before you're fully decloaked. The decloaking animation isn't fast enough. I guess my issue is I don't yet see it being OP. Maybe it could be tweaked but I think some more play testing is in order. Well that happens why don't they fix some OP issues like tanks, CR, heavies (reduce turn speed maybe). They should fix those issues. However, in this thread, cloaks are up for discussion. PS: CR got nerfed like all other rifles.
Yes, so why is the CPM finally paying attention to this, a minor imbalance at best, while leaving other far larger issues broken for so long? This is an issue for me.
FYI, CR was reduced with other weapons but it still needs fixing since it was the most OP of them all. The armour shield % are imbalanced relative to other weapons.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
720
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Posted - 2014.03.28 06:23:00 -
[6] - Quote
Ydubbs81 RND wrote:Sgt Buttscratch wrote:Ydubbs81 RND wrote: I find your issue with brick tanking funny when you defend cloaking and say it isn't a crutch. The cloak cooldown needs major refinement. They should activate, deactivate, and cooldown like every other active module in the game.
Not everything has to be the same... A charge shot from a scrambler rifle can be followed by a very fast semi auto onslaught, charge shot on the Ion pistol instantly over heats the weapon, Charge shot on the charge sniper, resets the charge to zero... I also posted above that the deactivation should be slightly different. You Idea though is typical of the crutches of needing to always see your target, one of those who lost skill due to the map always being lit up for you. As I said its not a crutch, its the new equipment learn to deal with it. Luckily for you, between CPM and CCP they nerf the cloak into the ground.. so people with no game can continue to scrub it up. Hold on :D so now it's a crutch to be able to see someone who's right in front of me to aim and fire? And it isn't a crutch to make yourself invisible so noone can see you? I don't know what to say....
Seriously I don't get it. I have little problem seeing most cloaked scouts. Sure the odd one catches you with your pants down but usually you can pick them out.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
720
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Posted - 2014.03.28 06:25:00 -
[7] - Quote
Ydubbs81 RND wrote:Ares 514 wrote:Yes, so why is the CPM finally paying attention to this, a minor imbalance at best, while leaving other far larger issues broken for so long? This is an issue for me.
FYI, CR was reduced with other weapons but it still needs fixing since it was the most OP of them all. The armour shield % are imbalanced relative to other weapons.
The Viziam scrambler rifle was the most OP of all the rifles
Fine, I yield, that was OP to. But the CR was ridiculous how fast it shredded you.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
724
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Posted - 2014.03.28 15:10:00 -
[8] - Quote
Iron Wolf Saber wrote:Ares 514 wrote:
Yes, so why is the CPM finally paying attention to this, a minor imbalance at best, while leaving other far larger issues broken for so long? This is an issue for me.
FYI, CR was reduced with other weapons but it still needs fixing since it was the most OP of them all. The armour shield % are imbalanced relative to other weapons.
You can blame takario from red star why I would like to avoid talking about vehicles in general. Most other issues have been talked about just pending action now. Also like I said the devs are in a hot fixing mood might be able to get something squeezed in before we have to wait until next code patch (which nobody has any idea when that will be) So I don't want the new toys with problems to be old toys with long standing problems come around next code integration. As for generally about cloaks They're pretty balanced mechanic wise, slightly imperfect but pretty close to it. While this cloak is most similar to planetside 2's I find ours a bit more balanced than theirs consider our scouts CAN have shotguns and thiers can't. Meta wise they seem broken. I find it okay for a commando to be cloaking but scouts who fit it are nearly as unhampered by it as a scout who does not cloak the only thing they give up is 1 equipment slot and to a scout that is non issue as the cloak replaces a large number of equipment in its own way. There are rough spots overall just wondering which ones need to be polished up a bit where a simple half second change can literally destroy the cloak or make it op. So this has to be delicate. My opinion overall at this very moment about cloaks is quite malleable; I don't have any real hard lines to not cross right now outside of just being a bit too outrageous on the idea.
Well I hope next time you can harass CCP with issues that are so broken they frustrate the player base day after day. Now to cloaks, IMO I think their okay. If you really want to make fluxes decloack people I'm fine with it, don't think it's that necessary though.
With regards to the scout not sacrificing much CPU/PG for a cloak I really disagree. It takes a decent amount equal to other equipment for everyone else and we sacrifice our role bonus. Logis get 25 % to ALL equipment, heavys get some wicked resistances etc... So if you take that into consideration I think your wrong.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
736
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Posted - 2014.03.29 23:14:00 -
[9] - Quote
Iron Wolf Saber wrote:AfroSunshineY Consequence wrote:If you want to fix this problem, if you consider it that, you need to make it so that cloaking is an either or proposition. People who are asking for even more slots on Assault and Logi suits are absolutely out of control. As a scout, pre-1.8, it was true - you could be "stealthy" but no more stealthy than any other suit in the game. It's true that on SOME radars you wouldn't show up, but most suits had a scan radius of 10 or something pre-1.8. So nobody used passive scanning anyway. They relied on their eyes. And scouts were just as visible as they've any other suit in that situation. Compound on to that OP rifles like the RR, CR, AR and SR (the latter two OP to a scout with 250 eHP) and scouts were needlessly slaughtered. We weren't (and aren't) fast enough to get away and we had no real method of actual "stealth". We could be sneaky, but we could be sneaky in a gallente assault suit with more slots, more PG and more CPU and more base armor and shields. The cloak was supposed to even the battle field. Scouts would still be squishy, but at least, if they were smart, they had a functional game mechanic that could help them overcome their inherent disadvantages. (for instance, if you're defending a point that suddenly gets overrun, you can hide, cloak, passive scan and wait for the opposing squad to leave before undoing their work - simple, annoying, efficient scouting).
The problem is "scouts" with 200 shields and 750 armor. I don't like these people. They're not now, nor have they ever been real scouts. They are assault holdovers from 1.7 who used to role in a gallente logi with 5 complex armor plates and damage modifiers up the wazoo. Now, they're fully brick tanked, running around in a cloak and are abusing, destroying, tarnishing everything the scout community has waited SO INCREDIBLY LONG for. They will inevitably say that "this is new eden", "all's fair" "it's a valid fitting" --- but everyone knows you're just abusing the game mechanic because you've invested so much of yourself in your KD/R that you don't care if you ruin the game for everyone so long as you protect your win button. Seriously.
That is why I am suggesting that fittings in which a cloak is used have a 50 to 75% reduction in armor and shield mod efficacy. brick tanking won't be a real issue then. Real scouts can continue to fight - not as light assault suits, but as paper-tin, invisible, fast, menaces on the battle field. I like people who think and see the bigger meta that is evolving.
I'm glad you like a horrible idea. Come on, this tank issue has been around forever with logis and nothing was ever done about it. People from eve ***** and wine about dual tanking for whatever dumb reason.
The real issue is balance among the various mods. The basic armour plate is way to cheap CPU / PG wise as others have stated. Some of the non hp modules are way to expensive. The shield extenders scale horribly. Fix the mods.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
739
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Posted - 2014.03.30 01:02:00 -
[10] - Quote
Iron Wolf Saber wrote:So anyways weekend almost over time to focus the discussion a bit. (yes we're working against a clock in which I don't know the time line either here too btw)
We're still pending what to do with the cloaks but some of the changes won't be possible without code of course such as the damage drain if implemented is likely one of those that won't get hot fixed.
So changes if any should involve timers, scout bonuses, fitting of the cloak itself.
About brick tanks
I feel that overall the brick tank issue is bigger than everything here and in its own right deserves its own discussion however this topic is also rather large and may take a comprehensive look and pass thus not applicable in the near time hotfix period ccp is working with so far. So this is a discussion best saved for '1.9' development and not 1.8 hotfixing.
*Minmatar scout for the time being should be buffed in fitting to match freedom the other scouts enjoy (imo minmatar should have a bit more than most other suits)
Cloak Fitting
So with those off the table. We come to the cloak itself. CCP stated they didn't want cloaks to be scout only tool. They also stated that they don't want it to make it seem every scouts MUST fit a cloak as well. These two are most likely going to restrict any changes in the cloak fitting itself
Which leads us to the scout bonus or scout fitting.
Scouts are enjoying the new freedoms they have and honestly I don't see the issue with this. Just as one person puts it a scout gives up nearly nothing to cloak. Only in the more extreme cases are scouts are forced to go tank (unfortunate result of the current imbalance of tank vs utility fitting) So I am a rather apprehensive about adjusting the scouts fitting; too much damage can occur.
So proposed change would be to the scout bonus to cloaks fit. To reduce from 15% to a percent to five lower. I know that something like 13% will look odd on the skill sheet but it works out at max levels with numbers like 70-65-60 for every percent marked down.
So I would like to see this debate continue on what to do with this.
The next more common issue that is greatly affecting game play is how fast one decloaks.
I am uncertain this is hotfix able to be honest and it's something to continue discussion on about as well. You have to remember I am a stalker type scout back before cloaks came about; any changes to this will not effect my game style at all. Its the vanguard (front line fighters) that will have the most issues as they often have to decloak in front of enemies pointing guns at them and I am terrible at that role. I know how frustrating the game used to be when you commanded a weapon swap and it there was a time delay in the swap I don't want that feeling to return. But I also want to give attentive and hunter players the chance to drop on the scout or reflex on the scout and possibly come out on top.
There is also the the speed of the decloak not matching the time to action. While I am unsure what change it would do for the non cloakers the non cloakers think its going to save them. (based on the killing I've been seeing it won't) I guess the point here is that there is a frustration of people getting killed by invisible people.
I see no harm in fixing the glitch and possible the intended portion of the time to action decloak speed.
cloak shimmer rate overall a more minor issue but even then I don't think one can achieve a hotfix with this as well.
Cloak Charge
Overall this doesn't seem hotfix able when you involve damage prospects. Maybe for 1.9 but for now I don't see it being a feasible trait to add without a ptch.
What can change is the rate of recharge and consumption.
There isn't much discussion about it but a good cloaker can manage their chargers for a very long time and I am afraid to bring any changes to this outside of new variants but I would like to hear more talks about it such as 1 second cloak = 1.5 second charge or the like.
Stealthiness Cloaks are considered very powerful stealth tools able to dodge a number of scans, while scanners await their fix there is now the debate should cloaks provide any stealthing? Overall I am fine with it as is as it allows dedicated hunters to beat lower cloaks and the like but the entire system needs a rewrite that absolutions are no longer the case (that being nearer a weaker scanner increases risk of detection for example) The number behind the stealthiness could be change but not the mechanics surrounding it. I would like to see more discussion on this as well.
So TL;DR
Off the table. *Minmatar fitting underpar should be forwarded, let ccp figure the numbers out for that. *Brick Tanking is off the table. Better suited for 1.9 discussion due to size and complexity of subject *Cloak Charge bar being externally altered by other players. *Potential Shimmer *Cloak Stealth Mechanics
On the table *Cloak fitting is on the table still. *Cloak decloak speed. *Cloak charge rate internally *Cloak electronic stealth value
Updated Op with change in discussion.
The fitting amount on cloaks seem reasonable to other equipment. Reducing this does not address any issues you have raised if anything it makes it more likely they brick tank further by putting a cheap basic armour plate on instead of say a ferrascale.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
740
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Posted - 2014.03.31 02:04:00 -
[11] - Quote
Ydubbs81 RND wrote:BIind Shot wrote:Ydubbs81 RND wrote:mollerz wrote:Ydubbs81 RND wrote:
cloaks don't need to be overhauled......if they just add the few tweaks/changes that I'm seeing requested over and over, then it should be fine. It will always be cheesy but it wouldn't be so ridiculous.
They aren't ridiculous. Most of these "tweaks" are though. You don't think that being able to cloak whenever you feel like for an entire game (by using an advanced or proto) is ridiculous? You don't think that shooting someone in the act of decloaking is unfair? Why are you exaggerating? You know full well the adv cloak only lasts 60 seconds; the proto is 80.. That would be the fastest ambush ever. I can activate my cloak and flank some enemies. I would decloak only to kill someone. While, I am killing someone, my cloak cooldown is regenerating. Once I've killed the guy, I can cloak and go flank someone else. With this system, I can cloak anytime I want and stay cloaked for as long as I need. I wouldn't need 60 secs to get away from someone. With tanks, you have to be careful when you activate your modules..because the moment they are deactivated, you have to wait the entire cooldown time to be able to use it again. I would have damage mods activated anytime I needed them to if I pulled out my tank.
Tanks have to be careful? What a joke until the recent changes they were so OP it was a joke.
Enough bitching about the cloak, I hope you don't listen to the vocal few. The majority of players I speak with feel it's fairly balanced.
I guess in the end CCP probably listens to you as much as us so it's all good.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
740
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Posted - 2014.03.31 14:52:00 -
[12] - Quote
Ydubbs81 RND wrote:Ares 514 wrote:
Enough bitching about the cloak, I hope you don't listen to the vocal few. The majority of players I speak with feel it's fairly balanced.
I guess in the end CCP probably listens to you as much as us so it's all good.
Funny thing cause the majority of the people that I speak with thinks that the cloak is a joke. Most use it to adapt with the times but are definitely aware of the tweeks that are needed.
At first some were complaining about the cloak but once they got used to watching out for it not as much. What I hear now that you don't see people bitching about is the heavies. They are beast and their range has been increased. Lately when one side starts loosing I see them spamming heavies not scouts.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
749
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Posted - 2014.04.05 16:19:00 -
[13] - Quote
Iron Wolf Saber wrote:KING CHECKMATE wrote:IWS of CCP: ''On the table *Cloak fitting is on the table still. *Cloak decloak speed. *Cloak charge rate internally *Cloak electronic stealth value''
Dont waste your time. Fitting is OK.Scout bonus is ok. Decloak speed could be immediate.As soon as one presses the change weapon button the cloak is removed before one can shoot.BUT I GUARANTEE YOU 100%, this wont stop the complaints at all. This is just some random excuse people are using to call the cloak OP, but the truth is, 90% of the times a scout attacks from behind,where making visual contact is impossible for the victim even without cloak, Charge rate and duration are fine Removal of 25% profile damp might go, but not important.
Dont waste your time nerfing the only thing you guys at CCP have released that actually works. Concentrate on the next equipment, the next vevhicles the next whatever and ignore the few inconsistent complains of a minority trying to justify their deaths.
thats all. Time wasn't wasted. The fitting issue is separate topic at this moment and needs it own discussion. Decloak speed wont alter much of the game play still as scouts will quickly learn on how to covertly decloak out of earshot and still put two fresh plasma slugs into the back. Stealth Value is looking like a more acceptable nerf by the day. If scouts want to really go unseen they should look towards fitting damps. This is currently based on how people have nearly stopped using scanners; how even some super fitted scan scouts still can't see these guys cloaked. Management of charge right now is nearly mindless. The time cloaked can be nearly equal to the time spent engaging making running out of cloak or waiting on the cloak a non issue with the weaker cloaks (which is probably discouraging the use of the prototype) Rest of the things are going to require a patch if ever seriously considered. Cloaks have to be fun for the people who are not cloaking, currently its not; not by a long shot.
It was wasted. You focus on the wrong issues and personally I think it's time for a new CPM.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
760
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Posted - 2014.04.08 05:12:00 -
[14] - Quote
Iron Wolf Saber wrote:Alabastor 'TheBlaster' Alcar wrote:leave cloaks as they are, they work well and changing anything will more than likly ruin them forever, They aren broken so dont wast time trying to fix them. How about you CPM get us some new game modes and maps or the rest of the racial vehicles Number of threads generated a daily suggests otherwise... And the majority if I was to use such base means wants cloaks deleted. Also I am not a game designer; nor product owner, I cannot dictate development energy.
The more you post the more I dislike your decision making. Seriously? Bitching about cloaks on forums equals it needs fixing? The same people were posting multiple threads and in those threads multiple people often disagreed with them. The vocal few on the forums should not always be listened to.
Listen to the few that give solid arguments not the idiots that QQ.
Why don't you do something useful like the guy suggested.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
768
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Posted - 2014.04.09 14:57:00 -
[15] - Quote
Iron Wolf Saber wrote:Ares 514 wrote:Iron Wolf Saber wrote:Alabastor 'TheBlaster' Alcar wrote:leave cloaks as they are, they work well and changing anything will more than likly ruin them forever, They aren broken so dont wast time trying to fix them. How about you CPM get us some new game modes and maps or the rest of the racial vehicles Number of threads generated a daily suggests otherwise... And the majority if I was to use such base means wants cloaks deleted. Also I am not a game designer; nor product owner, I cannot dictate development energy. The more you post the more I dislike your decision making. Seriously? Bitching about cloaks on forums equals it needs fixing? The same people were posting multiple threads and in those threads multiple people often disagreed with them. The vocal few on the forums should not always be listened to. Listen to the few that give solid arguments not the idiots that QQ. Why don't you do something useful like the guy suggested. and yet on the heels of the QQ; are the ones WITH Solid arguments. and Ill extend the advice to you as well why don't you make yourself useful by posting something constructive to the entire conversation.
I have multiple times. Much better then the dribble that you spew out.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
769
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Posted - 2014.04.09 19:12:00 -
[16] - Quote
Iron Wolf Saber wrote:Ares 514 wrote:
I have multiple times. Much better then the dribble that you spew out.
Really? Ares 514 wrote: I guess my issue is where the heck were these threads asking for input for the four months of tank BS.
I guess my issue is I don't yet see it being OP.
A minor imbalance at best.
Seriously I don't get it.
So if you take that into consideration I think your wrong.
I'm glad you like a horrible idea.
Tanks have to be careful?
What I hear now that you don't see people bitching about is the heavies.
It was wasted.
The more you post the more I dislike your decision making.
I have multiple times. Much better then the dribble that you spew out.
Stop trying to protect your new favorite toy at any cost and maybe you can seem a bit more reasonable to me and before you accuse me of skimming posts you have posted several dozen times in evidence of doing so yourself; which unfortunately requires me to read your posts. I find your information nearly useless. You make statements nothing more; do don't get into the nuts and bolts of the conversation in most of your posts. Others delve into the whys, hows and whats and dig deeper with every reply you however are refusing to dig. This is after all a conversation aimed at arming the cpm with knowledge about the whole nature of cloaks from all sides of the arguments. Thus yesmen to poor design like yourself are nearly absolutely useless in this discussion.
Great cherry picking. So what about that first one about tanks?! Most of my points have been deal with the real issues, not minor ones at best. Instead, you wander off on your own little tangent and ignore the MANY real issues.
Whatever, you have your little battle. Who cares about vehicle spam, vehicle imbalance, PC ISK printing, the OP logi's that went on for over a year that you never commented on. The OP weapons that have come and gone while you twiddled your thumbs.
Don't remember you ever commenting on those. Way to fight the good fight.
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