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Adipem Nothi
Nos Nothi
31
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Posted - 2014.04.08 01:09:00 -
[511] - Quote
anaboop wrote: Lets see what hate I get, lol adapt or die, I did.
I won't give you hate, but I will point out that your position today is the exact opposite of what it was only a few days ago.
You should quote yourself, then argue. That'd be fun. Fun and appropriate.
Bang?
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anaboop
NECROM0NGERS Caps and Mercs
20
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Posted - 2014.04.08 01:25:00 -
[512] - Quote
Adipem Nothi wrote:anaboop wrote: Lets see what hate I get, lol adapt or die, I did.
I won't give you hate, but I will point out that your position today is the exact opposite of what it was only a few days ago. You should quote yourself, then argue. That'd be fun. Fun and appropriate.
My position was about the scout suit bonuses not as much the cloaks
I also said that after testing them out, running a suit with precisions, damps im able to hide and see most cloaked scouts, giving the edge on them.
If more people ran them, they would help the squad out alot, people running solo well get a squad as you cant have it all if your solo
In the moment when I understand my enemy, well enough to defeat him, I also love him. And then I destroy him.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
760
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Posted - 2014.04.08 05:12:00 -
[513] - Quote
Iron Wolf Saber wrote:Alabastor 'TheBlaster' Alcar wrote:leave cloaks as they are, they work well and changing anything will more than likly ruin them forever, They aren broken so dont wast time trying to fix them. How about you CPM get us some new game modes and maps or the rest of the racial vehicles Number of threads generated a daily suggests otherwise... And the majority if I was to use such base means wants cloaks deleted. Also I am not a game designer; nor product owner, I cannot dictate development energy.
The more you post the more I dislike your decision making. Seriously? Bitching about cloaks on forums equals it needs fixing? The same people were posting multiple threads and in those threads multiple people often disagreed with them. The vocal few on the forums should not always be listened to.
Listen to the few that give solid arguments not the idiots that QQ.
Why don't you do something useful like the guy suggested.
...
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Enji Elric
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
201
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Posted - 2014.04.08 06:53:00 -
[514] - Quote
Just WOW... played a match against a team full of cloaked scouts and sentinels.... the scouts can get 2-3 shots off with their shotguns before they de-cloak
i'm sure the team that ran the cloaks thinks they arent broke im sure they think its the best thing ever. but when your not supposed to be able to fire your weapon while cloaked i don't think that just because you work your controller quickly shouldnt mean you are able to exploit something. not to mention the insane amount of ehp they have compared to assault suits and commandos... with the ability to kill before you decloak is just insane |
Garrett Blacknova
Codex Troopers
5031
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Posted - 2014.04.08 08:15:00 -
[515] - Quote
Iron Wolf Saber wrote:Alabastor 'TheBlaster' Alcar wrote:leave cloaks as they are, they work well and changing anything will more than likly ruin them forever, They aren broken so dont wast time trying to fix them. How about you CPM get us some new game modes and maps or the rest of the racial vehicles Number of threads generated a daily suggests otherwise... And the majority if I was to use such base means wants cloaks deleted. Also I am not a game designer; nor product owner, I cannot dictate development energy. There are a lot of "remove cloak" and "nerf cloak" threads, but there are almost as many "cloak is fine" threads as well. And the discussions in most threads, regardless of which side it's supporting, is FAR from one-sided in almost every case. There are a lot of people saying the cloak is fine in the threads where the title suggests otherwise.
For the most part, people DON'T come to a game forum to say "This newly added item doesn't need work" even when they feel that way. The people who have problems with it show up saying "this needs a buff" or "this needs a nerf", and the rest just keep playing. The number of "cloak is fine" threads should be a pretty good indication that cloaks ARE fine, and that the people saying that are here because of problems they've had with OTHER aspects of the game. |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
103
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Posted - 2014.04.08 09:02:00 -
[516] - Quote
Iron Wolf Saber wrote:Alabastor 'TheBlaster' Alcar wrote:leave cloaks as they are, they work well and changing anything will more than likly ruin them forever, They aren broken so dont wast time trying to fix them. How about you CPM get us some new game modes and maps or the rest of the racial vehicles Number of threads generated a daily suggests otherwise... And the majority if I was to use such base means wants cloaks deleted. Also I am not a game designer; nor product owner, I cannot dictate development energy.
Come on IWS, if you were to use the forums as a basis for your beliefs then you would think that Dust has been dead for months, every weapon is overpowered, and every member of CCP is lacking a frontal lobe. |
Retarn Dominus
H.A.R.V.E.S.T.
49
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Posted - 2014.04.08 09:17:00 -
[517] - Quote
DUST Fiend wrote:Glitches obviously need to be fixed, but glitches are glitches.
Moving while cloaked is easy to see.
Flux grenades should fully drain a cloaks recharge meter thing.
^ This. simples.
What? You think your Complex armour plating on your sweet Proto will save you? Think again BOOM
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Paul Ellinas
Molon Labe. General Tso's Alliance
52
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Posted - 2014.04.08 17:25:00 -
[518] - Quote
A big part of the OP scouts is that the weapons they use where made for visible scouts.
Before the cloak we didn't have enough experience with shotguns from so close. And the main opinion was if he comes close enough with the SG he earned the kill. Now with the cloak its much easier to get close with the SG.
After talking today with some scouts in my squad i learned that there is no big deference in damage between the militia and the prototype shotgun. You need 3 shots for a heavy with each one of them. The only difference is the target has more health left between the shots. Smart scouts are running the basic one its the best balance between price/damage/CPU/PG. And with more health left between the shots the chance someone else taking their kill is minimal.
Nerfing the shotgun is a must but on a smart way so its not useless.
Ideas
1. Reduce the ROF and increase it by tier.
2. Make the basic Magazine to have one shell and increase the shells by tier.
The basic idea behind that is that the tier of the shotgun has to play a role like an all the other weapons.
I don't know about nova knifes.I didn't talk with players about them and i don't use them. And i don't know if that can be fixed with a hot fix. Can we have a enlightenment on what a hot fix can do and what needs a patch(update). |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
472
|
Posted - 2014.04.08 17:36:00 -
[519] - Quote
Iron Wolf Saber wrote:Alabastor 'TheBlaster' Alcar wrote:leave cloaks as they are, they work well and changing anything will more than likly ruin them forever, They aren broken so dont wast time trying to fix them. How about you CPM get us some new game modes and maps or the rest of the racial vehicles Number of threads generated a daily suggests otherwise... And the majority if I was to use such base means wants cloaks deleted. Also I am not a game designer; nor product owner, I cannot dictate development energy.
Just because there are a lot of QQ cloak threads dosnt mean they are broken,not working as intended, or OP, the reason for the generation of daily cloak qq threads is due to the proliferation of NEW content ,lots of people want to use it so you see lots of cloaked dudes and lots of qq whiny babies getting murked by new stuff and then create op this, nerf that threads. IGNORE THE QQ CLOAKS ARE FINE |
Iron Wolf Saber
Den of Swords
14178
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Posted - 2014.04.09 12:49:00 -
[520] - Quote
Alabastor 'TheBlaster' Alcar wrote:Iron Wolf Saber wrote:Alabastor 'TheBlaster' Alcar wrote:leave cloaks as they are, they work well and changing anything will more than likly ruin them forever, They aren broken so dont wast time trying to fix them. How about you CPM get us some new game modes and maps or the rest of the racial vehicles Number of threads generated a daily suggests otherwise... And the majority if I was to use such base means wants cloaks deleted. Also I am not a game designer; nor product owner, I cannot dictate development energy. Just because there are a lot of QQ cloak threads dosnt mean they are broken,not working as intended, or OP, the reason for the generation of daily cloak qq threads is due to the proliferation of NEW content ,lots of people want to use it so you see lots of cloaked dudes and lots of qq whiny babies getting murked by new stuff and then create op this, nerf that threads. IGNORE THE QQ CLOAKS ARE FINE
Sure similar to how new HAVs are...
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Iron Wolf Saber
Den of Swords
14178
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Posted - 2014.04.09 13:04:00 -
[521] - Quote
Ares 514 wrote:Iron Wolf Saber wrote:Alabastor 'TheBlaster' Alcar wrote:leave cloaks as they are, they work well and changing anything will more than likly ruin them forever, They aren broken so dont wast time trying to fix them. How about you CPM get us some new game modes and maps or the rest of the racial vehicles Number of threads generated a daily suggests otherwise... And the majority if I was to use such base means wants cloaks deleted. Also I am not a game designer; nor product owner, I cannot dictate development energy. The more you post the more I dislike your decision making. Seriously? Bitching about cloaks on forums equals it needs fixing? The same people were posting multiple threads and in those threads multiple people often disagreed with them. The vocal few on the forums should not always be listened to. Listen to the few that give solid arguments not the idiots that QQ. Why don't you do something useful like the guy suggested.
and yet on the heels of the QQ; are the ones WITH Solid arguments.
and Ill extend the advice to you as well why don't you make yourself useful by posting something constructive to the entire conversation.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
768
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Posted - 2014.04.09 14:57:00 -
[522] - Quote
Iron Wolf Saber wrote:Ares 514 wrote:Iron Wolf Saber wrote:Alabastor 'TheBlaster' Alcar wrote:leave cloaks as they are, they work well and changing anything will more than likly ruin them forever, They aren broken so dont wast time trying to fix them. How about you CPM get us some new game modes and maps or the rest of the racial vehicles Number of threads generated a daily suggests otherwise... And the majority if I was to use such base means wants cloaks deleted. Also I am not a game designer; nor product owner, I cannot dictate development energy. The more you post the more I dislike your decision making. Seriously? Bitching about cloaks on forums equals it needs fixing? The same people were posting multiple threads and in those threads multiple people often disagreed with them. The vocal few on the forums should not always be listened to. Listen to the few that give solid arguments not the idiots that QQ. Why don't you do something useful like the guy suggested. and yet on the heels of the QQ; are the ones WITH Solid arguments. and Ill extend the advice to you as well why don't you make yourself useful by posting something constructive to the entire conversation.
I have multiple times. Much better then the dribble that you spew out.
...
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
472
|
Posted - 2014.04.09 15:31:00 -
[523] - Quote
Iron Wolf Saber wrote:Alabastor 'TheBlaster' Alcar wrote:Iron Wolf Saber wrote:Alabastor 'TheBlaster' Alcar wrote:leave cloaks as they are, they work well and changing anything will more than likly ruin them forever, They aren broken so dont wast time trying to fix them. How about you CPM get us some new game modes and maps or the rest of the racial vehicles Number of threads generated a daily suggests otherwise... And the majority if I was to use such base means wants cloaks deleted. Also I am not a game designer; nor product owner, I cannot dictate development energy. Just because there are a lot of QQ cloak threads dosnt mean they are broken,not working as intended, or OP, the reason for the generation of daily cloak qq threads is due to the proliferation of NEW content ,lots of people want to use it so you see lots of cloaked dudes and lots of qq whiny babies getting murked by new stuff and then create op this, nerf that threads. IGNORE THE QQ CLOAKS ARE FINE Sure similar to how new HAVs are...
no its not similar at all, av was too weak to kill a tank quick enough, sort of a problem but not really if you use a tank for av. there is nothing wrong with cloaks and there are viable counters to it, so, tell me how its similar to havs other than all the QQ whinner threads?
Also why are you the only cpm to have an opinion on this in this thread it dosnt seem like the others care either way, partly because this is a non-issue im sure, why cant you guys come together and dicuss something usefull like how dust needs pve to grow a successfull playerbase and how to get that point across to ccp? You guys are our community reps andi know for a fact that the majority ofthe community wants pve so do something about it instead of pushing non-issues |
Adipem Nothi
Nos Nothi
77
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Posted - 2014.04.09 15:53:00 -
[524] - Quote
Quote: Sure similar to how new HAVs are...
HAV: [fires clip of proto swarms, tosses proto AV nades, gets blasted anyway] Cloak: [shoots shimmer, +50]
Bang?
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Paul Ellinas
Molon Labe. General Tso's Alliance
53
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Posted - 2014.04.09 16:24:00 -
[525] - Quote
After talking today with some scouts in my squad i learned that there is no big deference in damage between the militia and the prototype shotgun. You need 3 shots for a heavy with each one of them. The only difference is the target has more health left between the shots. Smart scouts are running the basic one its the best balance between price/damage/CPU/PG.And with more health left between the shots the chance someone else taking their kill is minimal. Nerfing the shotgun is a must but on a smart way so its not useless.
Consider this for the CPU/PG nerf to the cloak bonus.
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Yan Darn
Science For Death
551
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Posted - 2014.04.09 16:45:00 -
[526] - Quote
Paul Ellinas wrote:After talking today with some scouts in my squad i learned that there is no big deference in damage between the militia and the prototype shotgun. You need 3 shots for a heavy with each one of them. The only difference is the target has more health left between the shots. Smart scouts are running the basic one its the best balance between price/damage/CPU/PG.And with more health left between the shots the chance someone else taking their kill is minimal. Nerfing the shotgun is a must but on a smart way so its not useless.
Consider this for the CPU/PG nerf to the cloak bonus.
Appia knows the math (can't be arsed finding her thread, hopefully she has sensed the disturbance in The Force here and explains in person) but the reason the overall performance is now similar is because the shotgun proficiency was nerfed in 1.8. Previously using ADV/Proto versions gave you a bigger benefit than they do now.
I still like the extra alpha of the CRG/K5 against scouts and STD suits.
Point being, shotguns got nerfed already this patch, and no one complained about them before - so I hope we can all keep focus on what makes shotguns and the rest appear more powerful before, rather than call for a nerf on every mod, weapon and piece equipment a typical Tryhard scout might use.
The Ghost of Bravo
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Paul Ellinas
Molon Labe. General Tso's Alliance
53
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Posted - 2014.04.09 17:40:00 -
[527] - Quote
Before 1.8 nobody had a problem with SG becouse you needed real skill to get close. The main opinion was he got close enough with SG he earned the kill. After 1.8 it mutch easier to get close enough to use the SG and mor common. That's why the talk about SG is happening now. Proficency nerf was for most weapons in 1.8. Fact is CCP will nerf the SG like they did with the LR,FL,RR. They count how many times the x weapon made a kill against y weapon. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1653
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Posted - 2014.04.09 18:07:00 -
[528] - Quote
First of all if someone can get close enough to shotgun you, whether they were cloaked or not they are still very vulnerable. I get killed by scouts no more than I did back in open beta, the difference is there are far more scouts than before. At the same time I am concerned about tanked up scouts, because it does completely outdo the assault. This thread is about the cloak though.
So I propose that the cloak bonus be changes from 15% PG and CPU reduction per level to 10% PG and 15% CPU reduction per level
I Ewar up my Gallente scout fitting primarily range amplifiers and and precision enhancers. I have almost no tank but even with a standard sidearm and grenade I run out of CPU easily. All health mods eat up a lot of PG so the cloak vs. health balance would be more profound if there was less of a PG reduction for scout.
Paul Ellinas wrote:Before 1.8 nobody had a problem with SG becouse you needed real skill to get close. The main opinion was he got close enough with SG he earned the kill. After 1.8 it mutch easier to get close enough to use the SG and mor common. That's why the talk about SG is happening now. Proficency nerf was for most weapons in 1.8. Fact is CCP will nerf the SG like they did with the LR,FL,RR. They count how many times the x weapon made a kill against y weapon.
The SG isn't OP. It has the shortest range and the highest damage. If a cloaked scout sneaks up on you that is you're bad for not watching your back or having someone else do it. The SG is currently the only blaster weapon that properly fits the profile. If you've ever used one you'd also know it's not always easy to get the proper shot off, HD issues and a tight dispersion plague it. The shotgun being relevant again doesn't make it OP, how about instead of calling for it's nerf you demand an AR or Plasma Cannon buff.
Supporter of tiericide, EVE interaction, and a proper NPE SoonGäó514
"No blue tags make Tallen go crazy.
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keno trader
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
0
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Posted - 2014.04.09 18:33:00 -
[529] - Quote
Here are me ol' thoughts on the current situaci+¦n regarding ze cloak. (And why it is less OP than most people think it is)
With around 8 million SP thrown into the whole scout affair, here is the most (pressing) concerns in my mind:
MY "SOLID" EVIDENCE/CONCLUSIONS: What cloaking actually does (for the scout players out there and not the assaults/heavies saying its OP) is that it buys scouts an extra 1-2 seconds of extra time to get in real close to the enemy. It is not Harry Potter's invisible cape to run across the battlefield in. If you believe that you are for some reason invisible and can run headlong at an enemy, then you are mistaken. I've already seen several scouts attempt this, and trust me, it was not pretty.
What it is actually useful for is flanking. When you go about flanking, you have two common concerns: a) Getting spotted before getting there. b) Getting spotted by an enemy who turns around. The cloak will buy you some time and excuse certain mistakes in both these situations. The first is obvious. It will make it harder for you to get spotted by a careless enemy. The second gives you 1-2 seconds to sneak up and shotgun/whatever the enemy. So in effect, it is a continuation of the Scout's role. A natural progression if you ask me.
Equally pressing is the fact that scouts can no longer mass drive the living daylights out of unsuspecting enemies. They can shotgun, but that's not quite the same effect. So I really see no issue there.
MY OPINION: Cloaking right now does make it a bit of a snafu when it comes to fittings, but that's fine. We make compromises for it. Right now, my proto caldari Scout has:
3 Complex Shields, 1 Precision Enhacing thing, 1 complex armor (or ferroscale depending) and a rep (or cardio boost). This thing is adequate at speed, but in effect has to be used quite conservatively even with the cloak. Clocking in at around 500 shield/armor (I can't remember the exact numbers) it is still very easily destroyed if not played carefully (guess who learnt that the hard way ). In fact, I find that the cloak isn't all that wondrous, but it does give the scout a new playstyle....so that it's not just a fast Assault suit.
MY PROBLEMS WITH CLOAK: -The cloaked period is a little long, if anything I'm willing to take a 25% duration cut there for a PG/CPU usage reduction. -The shimmer doesn't vary with movement. This in and of itself is a nerf. I can be moving an inch/hour and still have that sill blue shimmer. You'd have to be blind to miss it...no kidding! -VERY HARD TO ACTIVATE WITH THE CONTROLLER. |
Iron Wolf Saber
Den of Swords
14179
|
Posted - 2014.04.09 18:54:00 -
[530] - Quote
Ares 514 wrote:
I have multiple times. Much better then the dribble that you spew out.
Really?
Ares 514 wrote: I guess my issue is where the heck were these threads asking for input for the four months of tank BS.
I guess my issue is I don't yet see it being OP.
A minor imbalance at best.
Seriously I don't get it.
So if you take that into consideration I think your wrong.
I'm glad you like a horrible idea.
Tanks have to be careful?
What I hear now that you don't see people bitching about is the heavies.
It was wasted.
The more you post the more I dislike your decision making.
I have multiple times. Much better then the dribble that you spew out.
Stop trying to protect your new favorite toy at any cost and maybe you can seem a bit more reasonable to me and before you accuse me of skimming posts you have posted several dozen times in evidence of doing so yourself; which unfortunately requires me to read your posts.
I find your information nearly useless. You make statements nothing more; do don't get into the nuts and bolts of the conversation in most of your posts. Others delve into the whys, hows and whats and dig deeper with every reply you however are refusing to dig.
This is after all a conversation aimed at arming the cpm with knowledge about the whole nature of cloaks from all sides of the arguments.
Thus yesmen to poor design like yourself are nearly absolutely useless in this discussion.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
769
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Posted - 2014.04.09 19:12:00 -
[531] - Quote
Iron Wolf Saber wrote:Ares 514 wrote:
I have multiple times. Much better then the dribble that you spew out.
Really? Ares 514 wrote: I guess my issue is where the heck were these threads asking for input for the four months of tank BS.
I guess my issue is I don't yet see it being OP.
A minor imbalance at best.
Seriously I don't get it.
So if you take that into consideration I think your wrong.
I'm glad you like a horrible idea.
Tanks have to be careful?
What I hear now that you don't see people bitching about is the heavies.
It was wasted.
The more you post the more I dislike your decision making.
I have multiple times. Much better then the dribble that you spew out.
Stop trying to protect your new favorite toy at any cost and maybe you can seem a bit more reasonable to me and before you accuse me of skimming posts you have posted several dozen times in evidence of doing so yourself; which unfortunately requires me to read your posts. I find your information nearly useless. You make statements nothing more; do don't get into the nuts and bolts of the conversation in most of your posts. Others delve into the whys, hows and whats and dig deeper with every reply you however are refusing to dig. This is after all a conversation aimed at arming the cpm with knowledge about the whole nature of cloaks from all sides of the arguments. Thus yesmen to poor design like yourself are nearly absolutely useless in this discussion.
Great cherry picking. So what about that first one about tanks?! Most of my points have been deal with the real issues, not minor ones at best. Instead, you wander off on your own little tangent and ignore the MANY real issues.
Whatever, you have your little battle. Who cares about vehicle spam, vehicle imbalance, PC ISK printing, the OP logi's that went on for over a year that you never commented on. The OP weapons that have come and gone while you twiddled your thumbs.
Don't remember you ever commenting on those. Way to fight the good fight.
...
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keno trader
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
2
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Posted - 2014.04.09 19:32:00 -
[532] - Quote
So...CPM vs. player and not a single piece of useful information yielded. Looks like...it's time to cloak my way past this argument. YEAAAAAAAAAAAAA
Horatio, CSI Miami |
Iron Wolf Saber
Den of Swords
14179
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Posted - 2014.04.09 19:34:00 -
[533] - Quote
Alabastor 'TheBlaster' Alcar wrote:Iron Wolf Saber wrote:Alabastor 'TheBlaster' Alcar wrote:Iron Wolf Saber wrote:Alabastor 'TheBlaster' Alcar wrote:leave cloaks as they are, they work well and changing anything will more than likly ruin them forever, They aren broken so dont wast time trying to fix them. How about you CPM get us some new game modes and maps or the rest of the racial vehicles Number of threads generated a daily suggests otherwise... And the majority if I was to use such base means wants cloaks deleted. Also I am not a game designer; nor product owner, I cannot dictate development energy. Just because there are a lot of QQ cloak threads dosnt mean they are broken,not working as intended, or OP, the reason for the generation of daily cloak qq threads is due to the proliferation of NEW content ,lots of people want to use it so you see lots of cloaked dudes and lots of qq whiny babies getting murked by new stuff and then create op this, nerf that threads. IGNORE THE QQ CLOAKS ARE FINE Sure similar to how new HAVs are... no its not similar at all, av was too weak to kill a tank quick enough, sort of a problem but not really if you use a tank for av. there is nothing wrong with cloaks and there are viable counters to it, so, tell me how its similar to havs other than all the QQ whinner threads? Also why are you the only cpm to have an opinion on this in this thread it dosnt seem like the others care either way, partly because this is a non-issue im sure, why cant you guys come together and dicuss something usefull like how dust needs pve to grow a successfull playerbase and how to get that point across to ccp? You guys are our community reps andi know for a fact that the majority ofthe community wants pve so do something about it instead of pushing non-issues
Why am I the only CPM...
I'll be frank; they're busy with bigger fish (which has nothing to do with game design/features/or generally the game itself.) and despite me being involved as well I still manage to squeeze out time to do some rounds of the forums. I dont have time to find the 40 pages of cloaks and read them all. CPM are involved elsewhere and are still highly approachable irc and skype channels are a bristle with many types of topics there is also private convos and mails. Or even better at times through your corp leaders and alliance leaders that are in contact with the CPM as most of those folks that are in considerably easier to work with. However based on what is discussed here the hecklers wouldn't find themselves welcomed by the resident bitter vet on skype and IRC whose passionate hatred for the cloak will only **** you off further into a driveling mess.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Iron Wolf Saber
Den of Swords
14179
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Posted - 2014.04.09 19:35:00 -
[534] - Quote
Ares 514 wrote:Iron Wolf Saber wrote:Ares 514 wrote:
I have multiple times. Much better then the dribble that you spew out.
Really? Ares 514 wrote: I guess my issue is where the heck were these threads asking for input for the four months of tank BS.
I guess my issue is I don't yet see it being OP.
A minor imbalance at best.
Seriously I don't get it.
So if you take that into consideration I think your wrong.
I'm glad you like a horrible idea.
Tanks have to be careful?
What I hear now that you don't see people bitching about is the heavies.
It was wasted.
The more you post the more I dislike your decision making.
I have multiple times. Much better then the dribble that you spew out.
Stop trying to protect your new favorite toy at any cost and maybe you can seem a bit more reasonable to me and before you accuse me of skimming posts you have posted several dozen times in evidence of doing so yourself; which unfortunately requires me to read your posts. I find your information nearly useless. You make statements nothing more; do don't get into the nuts and bolts of the conversation in most of your posts. Others delve into the whys, hows and whats and dig deeper with every reply you however are refusing to dig. This is after all a conversation aimed at arming the cpm with knowledge about the whole nature of cloaks from all sides of the arguments. Thus yesmen to poor design like yourself are nearly absolutely useless in this discussion. Great cherry picking. So what about that first one about tanks?! Most of my points have been deal with the real issues, not minor ones at best. Instead, you wander off on your own little tangent and ignore the MANY real issues. Whatever, you have your little battle. Who cares about vehicle spam, vehicle imbalance, PC ISK printing, the OP logi's that went on for over a year that you never commented on. The OP weapons that have come and gone while you twiddled your thumbs. Don't remember you ever commenting on those. Way to fight the good fight.
I am the most proficient poster on the forums; good luck reading all of my posts.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Yan Darn
Science For Death
557
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Posted - 2014.04.09 19:53:00 -
[535] - Quote
@ keno trader - You're pretty much saying what I'm thinking regarding the cloaks usefulness.
Paul Ellinas wrote:Before 1.8 nobody had a problem with SG becouse you needed real skill to get close.The main opinion was he got close enough with SG he earned the kill. After 1.8 it mutch easier to get close enough to use the SG and mor common. That's why the talk about SG is happening now. Proficency nerf was for most weapons in 1.8. Fact is CCP will nerf the SG like they did with the LR,FL,RR. They count how many times the x weapon made a kill against y weapon.
This is...like exactly what I'm talking about
Cloaks make it easier for cloaked scouts to get into shotgun range.
Ok.
So, imagine there was an animation delay between decloaking and shooting - wouldn't that ease the situation?
Imagine there was increased shimmer when sprinting (but less shimmer when walking) - wouldn't that ease the situation?
More ways to detect cloaked scouts -wouldn't that ease the situation?
I mean...you kinda said it yourself, that if you were to nerf the shotgun, it would have to be in an intelligent way - I don't understand why any kind of direct nerf to the shotgun itself is intelligent solution to this particular...'problem'.
It's because of this kind of talk I'd rather have cloaks removed at this point - if CCP even listens to a fraction of some of the scoutphobic talk going on in the forums, we're not even going to have the effectiveness of 1.7 (or less) scouts by the end of it.
That's as much an admonishment of CCP as much as anyone else - they have't exactly proven themselves as proficient in this 'rebalance' thing.
The Ghost of Bravo
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Iron Wolf Saber
Den of Swords
14179
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Posted - 2014.04.09 20:03:00 -
[536] - Quote
Yan Darn wrote:@ keno trader - You're pretty much saying what I'm thinking regarding the cloaks usefulness. Paul Ellinas wrote:Before 1.8 nobody had a problem with SG becouse you needed real skill to get close.The main opinion was he got close enough with SG he earned the kill. After 1.8 it mutch easier to get close enough to use the SG and mor common. That's why the talk about SG is happening now. Proficency nerf was for most weapons in 1.8. Fact is CCP will nerf the SG like they did with the LR,FL,RR. They count how many times the x weapon made a kill against y weapon. This is...like exactly what I'm talking about Cloaks make it easier for cloaked scouts to get into shotgun range. Ok. So, imagine there was an animation delay between decloaking and shooting - wouldn't that ease the situation? Imagine there was increased shimmer when sprinting (but less shimmer when walking) - wouldn't that ease the situation? More ways to detect cloaked scouts -wouldn't that ease the situation? I mean...you kinda said it yourself, that if you were to nerf the shotgun, it would have to be in an intelligent way - I don't understand why any kind of direct nerf to the shotgun itself is intelligent solution to this particular...'problem'. It's because of this kind of talk I'd rather have cloaks removed at this point - if CCP even listens to a fraction of some of the scoutphobic talk going on in the forums, we're not even going to have the effectiveness of 1.7 (or less) scouts by the end of it. That's as much an admonishment of CCP as much as anyone else - they have't exactly proven themselves as proficient in this 'rebalance' thing.
You however run into the new problem of destroying meta.
Why run shotgun without cloak?
Scouts would adapt to the breach shotgun and may even stack damage mods.
Other's have pointed out that militia performance is pretty powerful as is (goes back to now the years old argument that the differential in base and protoshotties was too small)
The list goes on to create hundreds of more problems to nearly obscure the shotgun back out of existence again after the long struggle to just get it to being an acceptable weapon.
Even if you manage to 'fairly' nerf the shotgun you're now having players shifting to weapons of the highest damage compression; so that means weapons such as the SMG and Magsec which last I checked nearly killed every suit out there before they had a chance to fully turn around. Then of course; mass driver, grenades, and just about any other light weapon that can kill within a 180 are suspect which means all automatics and semiautomatics as well.
Also the shotgun was already nerfed this patch for end game players and they're still not fond of it.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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keno trader
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
2
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Posted - 2014.04.09 20:05:00 -
[537] - Quote
@Yan Darn...exactly.
Why does the shotgun need a nerf...in fact giving the crappy handling on controller it really needed the buff that the cloaking gives it. The problem is...a lot people are being spaztastic about it...but let's consider the following situation.
Scout sneaks up on a group of 4 with Shotgun/cloaking. It's not like he's annihilating the entire squad now. He's still just taking 1 player, just with more success and a higher chance of escape. That seems to be a major point that most don't understand.
Cloaking is good, and...
In all honesty...some dust players just need to man up and bite the bullet like players in other games do. Big triple A shooters have nerfs/changes all the time...and hours of work unlocking a certain weapon and its attachments can go to waste instantly. We just need stop being lame about it and just deal with it....ESPECIALLY WHEN IT ISN'T GAME BREAKING.
Now...if CCP could properly rebalance everything with all the new content finally in the game and offer a total respec in weapons....that'd be nice. |
Yan Darn
Science For Death
558
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Posted - 2014.04.09 20:51:00 -
[538] - Quote
@ IWS - you quoted me, but I'm assuming you were referring to what Paul was saying. Just wanted to make sure there wasn't a misunderstanding.
@ keno - again, I'm in agreement.
I recently made a dual uplink fit as I realised I didn't really need to 'infiltrate' anywhere at the start of battle when I set them up. Of course, I do find myself in 'situations', and I just reconfirmed what I already knew - I was still able to track targets for ages because they refuse to check their six, I can still solo guard objectives by using my passives to stay out of LOS, I can still take down a logi-heavy duo when I flank em while they are distracted.
In my normal fit I can do this better than I could before 1.8 - but not like twice as good or anything, just those times when that random guy spotted me trying to get somewhere and RR'd me, or when I needed that bit more stamina to jump over that railing to escape, or when trying to hide from a proto squad taking the objective (so I can hack it back when they move on...).
This isn't the sort of thing that was OP before - so lets us not carried away by nerfing those things because we find them annoying or whatever, and completely forget scouts needed a buff to be competitive (there was a reason that only commandos were less popular than us...).
Did we need cloaks for that to happen? No, in my opinion - but CCP were really excited about giving us this toy to play with and now we are stuck with it. We can't nerf it into uselessness while our role bonus is tied to it (and only it).
I'm just trying to make sure this one device doesn't bring down everything that I enjoyed about scouts.
The Ghost of Bravo
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Galthur
Fatal Absolution Dirt Nap Squad.
438
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Posted - 2014.04.09 21:02:00 -
[539] - Quote
I find cloaks well balanced and work well, a large problem here is EWAR and how some aren't good at spotting cloakies. Once one is good at either cloakies are easy kills. The only change I would want is a slight increase in scan precision (2-4 db) as this directly ties into a lot of peoples problems with scouts whether they know it or not.
IRC guest keeps thinking I'm Obiwan
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Clone D
178
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Posted - 2014.04.09 21:36:00 -
[540] - Quote
Playing against cloaked enemies is as fun as playing with redline snipers. They are so spineless that they still wait until you are hacking and sneak up behind you, cloaked, and then blam.
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