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1. 3 or 4months still cant find a pub match - in Technical Support/Bugs [original thread]
Tried all modes and servers. ******* pathetic, enough said.
- by anaboop - at 2015.07.26 23:18:00
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2. Communication Disruption Battle Idea - in Feedback/Requests [original thread]
Disrupting enemy communications (ie squad corp team chat channel headset talking) Prehaps added to off map support. Very useful , especially if they are unaware that they cant speak to each other.
- by anaboop - at 2015.07.26 23:12:00
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3. im over this. - in General Discussions [original thread]
NINEinch WEAPON wrote: anaboop wrote: I have tried switching servers i have all modes enabled, still unable to find anything..... Players shouldnt have to struggle to set things right just to play the damn game. Im happy im going away for ...
- by anaboop - at 2015.05.05 10:41:00
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4. im over this. - in General Discussions [original thread]
I have tried switching servers i have all modes enabled, still unable to find anything..... Players shouldnt have to struggle to set things right just to play the damn game. Im happy im going away for 2 weeks, hopefully ill forget about dust and...
- by anaboop - at 2015.05.05 01:09:00
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5. im over this. - in General Discussions [original thread]
bump, Still cant find matches, such a great game... Learn to fix **** instead of adding stupid **** that doesnt last
- by anaboop - at 2015.05.04 22:22:00
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6. Announcement:Dev Blog: Warlords 1.1 Overview & Patch Notes - in General Discussions [original thread]
castba wrote: True Adamance wrote: anaboop wrote: Instead of having a "hack point", have it based on how many friendlies are in the vicinity. HAV then would be useful in hacking points. (If HAV is full only counts as one person) to avoi...
- by anaboop - at 2015.04.22 06:09:00
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7. Announcement:Dev Blog: Warlords 1.1 Overview & Patch Notes - in General Discussions [original thread]
Instead of having a "hack point", have it based on how many friendlies are in the vicinity. HAV then would be useful in hacking points. (If HAV is full only counts as one person) to avoid 5 HAV's full of people to hack a point. team work would ...
- by anaboop - at 2015.04.22 00:54:00
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8. Announcement:Dev Blog: Warlords 1.1 Overview & Patch Notes - in General Discussions [original thread]
Some looks good. Im going to await the mass flood of threads saying they were scammed by so and so Due to player trading. Im also guessing officer and experimental gear will be farmed like a disease stacked on an alt sold to the highest bidder. ...
- by anaboop - at 2015.04.21 14:03:00
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9. im over this. - in General Discussions [original thread]
Happy Violentime wrote: anaboop wrote: Spent 45 minutes trying to find a game, all modes opened. 5 minutes then researched About 9 or 10 times. Swapped servers over. ******* joke. Hurry up with your bandaid fixes CCP im sure it will work ju...
- by anaboop - at 2015.04.21 11:34:00
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10. im over this. - in General Discussions [original thread]
Did u seriously just ask that? Im not going to bother with u.
- by anaboop - at 2015.04.21 09:36:00
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11. im over this. - in General Discussions [original thread]
Spent 45 minutes trying to find a game, all modes opened. 5 minutes then researched About 9 or 10 times. Swapped servers over. ******* joke. Hurry up with your bandaid fixes CCP im sure it will work just as well as stitches.
- by anaboop - at 2015.04.20 23:34:00
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12. [Announcement] Planetary Conquest Think Tank - in General Discussions [original thread]
PC battles should be more then just killing clones. Add set goals that the team has to complete as well, to add something different then everyone running the exact same suit. And the Null cannons are not a set goal.
- by anaboop - at 2015.04.15 07:02:00
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13. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
Concerning the factional lock, what if u base it around current standings? (Which may need to be reset or introduce an option to set your faction standings . with a 24hr cooldown) So say i set it at 75% caldari and 25% amarr, i would get 75% of t...
- by anaboop - at 2015.04.15 06:49:00
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14. smaller player size matches - in Feedback/Requests [original thread]
Would be nice to have ambush or dom with 1v1, 6v6 players. Payouts for 1v1 can be current /16 and payouts for 6v6 can be 1v1 x 6 Ambush sides of 1v1 and 6v6can be infantry only, dom can be both. Food for thought. Great for 1v1 tank battles
- by anaboop - at 2015.04.06 06:48:00
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15. Active module mechanics - in Feedback/Requests [original thread]
I would say yes as it goes now See tank , engage See hardener disengage wait for hardener downtime Rengage With this it would look more like See Tank engage see hardener disengage wait for hardener downtime reNgage (tanker turned them off his...
- by anaboop - at 2015.03.31 12:37:00
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16. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Pokey Dravon wrote: So in Delta, missiles were problematic. They were built around a concept that they had massive burst damage but awful reload which propagated a playstyle that relied heavily on killing the enemy in a single salvo, or dying o...
- by anaboop - at 2015.03.31 12:13:00
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17. friendly HAV grab - in Feedback/Requests [original thread]
Breakin Stuff wrote: Ummm. You want tanks to Do that thing the military has used them for as an unintended side-benefit since they were invented? If we can get more dev resources gtthis is a neat idea. Indeed lol, would be like invisible l...
- by anaboop - at 2015.03.28 08:42:00
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18. friendly HAV grab - in Feedback/Requests [original thread]
Quick thought, Would be interesting to be able to hold onto friendly HAV's. Restrictions and what not would have to be put in place Example, if the HAV went faster then x amount, players holding on fall off. (Even if its crawling speed) Mostly...
- by anaboop - at 2015.03.27 06:10:00
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19. Tank Question - in General Discussions [original thread]
Around 30mil sp for tanks to be safe that will ensure Depending on what turret and if u go for small turrets plenty of room to pick and choose
- by anaboop - at 2015.03.26 08:33:00
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20. Officer hulls and turrets - in Feedback/Requests [original thread]
Its possible to fit 4 complex repairs on maddy for 580 armor reps, but gimped everywyere else
- by anaboop - at 2015.03.24 03:51:00
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