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ReGnYuM
TeamPlayers EoN.
603
|
Posted - 2013.07.31 01:48:00 -
[1] - Quote
Crutch much? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2078
|
Posted - 2013.07.31 01:48:00 -
[2] - Quote
Show me on the doll where the mass driver drove its mass. |
LIFE RIPPER
Sanmatar Kelkoons Minmatar Republic
147
|
Posted - 2013.07.31 01:49:00 -
[3] - Quote
Mad because its not an AR? |
Azura Sakura
Militaires-Sans-Frontieres
382
|
Posted - 2013.07.31 01:51:00 -
[4] - Quote
LIFE RIPPER wrote: Mad because its not an AR?
Let's be cereal for a minute. A mass driver require no skills to use up close. |
Nocturnal Soul
Immortal Retribution
300
|
Posted - 2013.07.31 01:51:00 -
[5] - Quote
shut up before i shoot you |
Zatara Rought
TeamPlayers EoN.
591
|
Posted - 2013.07.31 01:51:00 -
[6] - Quote
ReGnYuM wrote:Crutch much?
Explosives for life yo, gotta give the noobs their flux one shot kill weapon, CCP just made it better so you can pop in and out of cover and splash damage people to death to do it. |
ReGnYuM
TeamPlayers EoN.
603
|
Posted - 2013.07.31 01:54:00 -
[7] - Quote
Honestly,
Your aiming at people feet do you really need 6 shots?
|
Thor McStrut
Reckoners
67
|
Posted - 2013.07.31 01:55:00 -
[8] - Quote
MD wheel actually has 8 chambers. So it already came pre-nerfed. |
Booby Tuesdays
Ahrendee Mercenaries EoN.
205
|
Posted - 2013.07.31 01:55:00 -
[9] - Quote
If a MD user has time to fire all 6 rounds at you, which takes over 6 seconds, what were you doing with your main weapon AND sidearm in the meantime??? |
Viktor Zokas
187.
103
|
Posted - 2013.07.31 01:56:00 -
[10] - Quote
Azura Sakura wrote:LIFE RIPPER wrote: Mad because its not an AR?
Let's be cereal for a minute. A mass driver require no skills to use up close.
Sure it does, it super skill intensive to face smash your jump/spacebar and shoot the ground. |
|
LIFE RIPPER
Sanmatar Kelkoons Minmatar Republic
147
|
Posted - 2013.07.31 01:56:00 -
[11] - Quote
Azura Sakura wrote:LIFE RIPPER wrote: Mad because its not an AR?
Let's be cereal for a minute. A mass driver require no skills to use up close.
And the AR is the easiest weapon in dust at all ranges. |
King Kobrah
SyNergy Gaming EoN.
909
|
Posted - 2013.07.31 01:56:00 -
[12] - Quote
not only that, it throws off your aim each time you get hit.. good luck trying to line up a shot while chunks of your HP are rapidly eaten away by someone shooting at your feet |
Heimdallr69
Imperfects Negative-Feedback
392
|
Posted - 2013.07.31 01:57:00 -
[13] - Quote
LIFE RIPPER wrote: Mad because its not an AR?
AR can suck balls...and for the md its the new gaylock with more rounds what's the splash for that bad boy? |
ReGnYuM
TeamPlayers EoN.
603
|
Posted - 2013.07.31 01:58:00 -
[14] - Quote
Booby Tuesdays wrote:If a MD user has time to fire all 6 rounds at you, which takes over 6 seconds, what were you doing with your main weapon AND sidearm in the meantime???
I really don't think
Its balanced because I just bad applies to me.
6 shots for a noob tube
|
P14GU3
The Southern Legion
238
|
Posted - 2013.07.31 01:58:00 -
[15] - Quote
ReGnYuM wrote:Honestly,
Your aiming at people feet do you really need 6 shots?
Actually I aim at peoples heads... it just lands at their feet.
And this dead horse again? Really?
The flaylock hasn't been dead a whole day and the AR users are screaming nerf again.. |
Heimdallr69
Imperfects Negative-Feedback
392
|
Posted - 2013.07.31 01:59:00 -
[16] - Quote
LIFE RIPPER wrote:Azura Sakura wrote:LIFE RIPPER wrote: Mad because its not an AR?
Let's be cereal for a minute. A mass driver require no skills to use up close. And the AR is the easiest weapon in dust at all ranges. Rethink that bud...shotty up close sniper across the map |
LCB Holdings
Expert Intervention Caldari State
4
|
Posted - 2013.07.31 02:01:00 -
[17] - Quote
Using a standard MD usually takes 1 shot for most classes and 1-2 for gallentes and heavies.
No skill required. |
ReGnYuM
TeamPlayers EoN.
603
|
Posted - 2013.07.31 02:01:00 -
[18] - Quote
P14GU3 wrote:ReGnYuM wrote:Honestly,
Your aiming at people feet do you really need 6 shots?
Actually I am at peoples heads... it just lands at their feet. And this dead horse again? Really? The flaylock hasn't been dead a whole day and the AR users are screaming nerf again..
screaming what! who is screaming!
At the end of the day bud, you're using a noob toob and aiming at peoples feet... with 6 shots |
GET ATMESON
Robbing The Hood
86
|
Posted - 2013.07.31 02:04:00 -
[19] - Quote
Azura Sakura wrote:LIFE RIPPER wrote: Mad because its not an AR?
Let's be cereal for a minute. A mass driver require no skills to use up close.
Sounds like contact and flylocks that AR players used
|
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
113
|
Posted - 2013.07.31 02:04:00 -
[20] - Quote
ReGnYuM wrote:Crutch much?
they need 450 and 2000 rpm so i can heavy machine gun missile yo ass to extinction |
|
Rusty Sandstorm
Raven Accord Black Core Alliance
2
|
Posted - 2013.07.31 02:05:00 -
[21] - Quote
I remember frag rounds. Never forget. |
Heimdallr69
Imperfects Negative-Feedback
392
|
Posted - 2013.07.31 02:06:00 -
[22] - Quote
Booby Tuesdays wrote:If a MD user has time to fire all 6 rounds at you, which takes over 6 seconds, what were you doing with your main weapon AND sidearm in the meantime??? Your not the only one playing I could be killing your teammate or you could be ontop a building spamming shots off only seen this once so far but the guy went 33-0 everytime I shot him he'd run to the middle of the building to where I can't shoot you but you can shoot off from there |
Azura Sakura
Militaires-Sans-Frontieres
383
|
Posted - 2013.07.31 02:06:00 -
[23] - Quote
LIFE RIPPER wrote:Azura Sakura wrote:LIFE RIPPER wrote: Mad because its not an AR?
Let's be cereal for a minute. A mass driver require no skills to use up close. And the AR is the easiest weapon in dust at all ranges. Still require more skill than MD. I spec into MD too. Just my opinion, we can agree to disagree. |
ReGnYuM
TeamPlayers EoN.
603
|
Posted - 2013.07.31 02:06:00 -
[24] - Quote
I guess no one explain to me why a noob tube needs six shots?
Maybe CCP can pipe in |
Scheneighnay McBob
Bojo's School of the Trades
2531
|
Posted - 2013.07.31 02:07:00 -
[25] - Quote
Azura Sakura wrote:LIFE RIPPER wrote: Mad because its not an AR?
Let's be cereal for a minute. A mass driver require no skills to use up close. You'll kill yourself up close if you're not careful- gets worse the better MD you have. |
Scheneighnay McBob
Bojo's School of the Trades
2531
|
Posted - 2013.07.31 02:08:00 -
[26] - Quote
ReGnYuM wrote:I guess no one explain to me why a noob tube needs six shots?
Maybe CCP can pipe in It takes at least half a clip to kill someone without a flux |
P14GU3
The Southern Legion
241
|
Posted - 2013.07.31 02:09:00 -
[27] - Quote
ReGnYuM wrote:P14GU3 wrote:ReGnYuM wrote:Honestly,
Your aiming at people feet do you really need 6 shots?
Actually I am at peoples heads... it just lands at their feet. And this dead horse again? Really? The flaylock hasn't been dead a whole day and the AR users are screaming nerf again.. screaming what! who is screaming! At the end of the day bud, you're using a noob toob and aiming at peoples feet... with 6 shots Awesome. Thx for the info Reggie.
The fact of the matter is if you can't kill me on even ground with your duvolle before my freedom kills you, you're not as good as we all (you) think.
Or maybe someone is actually better than you.. |
Azura Sakura
Militaires-Sans-Frontieres
384
|
Posted - 2013.07.31 02:09:00 -
[28] - Quote
Viktor Zokas wrote:Azura Sakura wrote:LIFE RIPPER wrote: Mad because its not an AR?
Let's be cereal for a minute. A mass driver require no skills to use up close. Sure it does, it super skill intensive to face smash your jump/spacebar and shoot the ground. Sorry sir. I armor tank and can only bunny hop 2 times and I usually have under 90 shields. |
P14GU3
The Southern Legion
241
|
Posted - 2013.07.31 02:11:00 -
[29] - Quote
Heimdallr69 wrote:Booby Tuesdays wrote:If a MD user has time to fire all 6 rounds at you, which takes over 6 seconds, what were you doing with your main weapon AND sidearm in the meantime??? Your not the only one playing I could be killing your teammate or you could be ontop a building spamming shots off only seen this once so far but the guy went 33-0 everytime I shot him he'd run to the middle of the building to where I can't shoot you but you can shoot off from there So teamwork and tactics = nerf now? |
Azura Sakura
Militaires-Sans-Frontieres
384
|
Posted - 2013.07.31 02:11:00 -
[30] - Quote
Scheneighnay McBob wrote:Azura Sakura wrote:LIFE RIPPER wrote: Mad because its not an AR?
Let's be cereal for a minute. A mass driver require no skills to use up close. You'll kill yourself up close if you're not careful- gets worse the better MD you have. If that happens. Either you're bad or someone ran in front of you. |
|
LIFE RIPPER
Sanmatar Kelkoons Minmatar Republic
152
|
Posted - 2013.07.31 02:14:00 -
[31] - Quote
P14GU3 wrote:Heimdallr69 wrote:Booby Tuesdays wrote:If a MD user has time to fire all 6 rounds at you, which takes over 6 seconds, what were you doing with your main weapon AND sidearm in the meantime??? Your not the only one playing I could be killing your teammate or you could be ontop a building spamming shots off only seen this once so far but the guy went 33-0 everytime I shot him he'd run to the middle of the building to where I can't shoot you but you can shoot off from there So teamwork and tactics = nerf now?
He will go after every weapon in the game that beats him next it will be forge guns or HMG's |
Heimdallr69
Imperfects Negative-Feedback
392
|
Posted - 2013.07.31 02:15:00 -
[32] - Quote
P14GU3 wrote:Heimdallr69 wrote:Booby Tuesdays wrote:If a MD user has time to fire all 6 rounds at you, which takes over 6 seconds, what were you doing with your main weapon AND sidearm in the meantime??? Your not the only one playing I could be killing your teammate or you could be ontop a building spamming shots off only seen this once so far but the guy went 33-0 everytime I shot him he'd run to the middle of the building to where I can't shoot you but you can shoot off from there So teamwork and tactics = nerf now? No you asked what I was doing with my primary and I was telling you your not the only person in the game we have more important **** to do than search for 1 person the whole game |
ReGnYuM
TeamPlayers EoN.
606
|
Posted - 2013.07.31 02:15:00 -
[33] - Quote
P14GU3 wrote:ReGnYuM wrote:P14GU3 wrote:ReGnYuM wrote:Honestly,
Your aiming at people feet do you really need 6 shots?
Actually I am at peoples heads... it just lands at their feet. And this dead horse again? Really? The flaylock hasn't been dead a whole day and the AR users are screaming nerf again.. screaming what! who is screaming! At the end of the day bud, you're using a noob toob and aiming at peoples feet... with 6 shots Awesome. Thx for the info Reggie. The fact of the matter is if you can't kill me on even ground with your duvolle before my freedom kills you, you're not as good as we all (you) think. Or maybe someone is actually better than you..
Hey bud how about you put on your big boy pants and attack a Team Player district
and we can see who is better: My Ar or your Noobtube
if not then STFU
|
Robocop Junior
The Surrogates Of War
81
|
Posted - 2013.07.31 02:16:00 -
[34] - Quote
Only good thing about the MD is that is keeping the nerf heat off the FG. |
Logi Stician
The Vanguardians
82
|
Posted - 2013.07.31 02:17:00 -
[35] - Quote
ReGnYuM wrote:Crutch much?
How many shots do you think it should have so that it wouldn't be a crutch? |
Paran Tadec
Internal Error. Negative-Feedback
1250
|
Posted - 2013.07.31 02:17:00 -
[36] - Quote
poor wegnums got spanked by a MD? |
Heimdallr69
Imperfects Negative-Feedback
392
|
Posted - 2013.07.31 02:17:00 -
[37] - Quote
LIFE RIPPER wrote:P14GU3 wrote:Heimdallr69 wrote:Booby Tuesdays wrote:If a MD user has time to fire all 6 rounds at you, which takes over 6 seconds, what were you doing with your main weapon AND sidearm in the meantime??? Your not the only one playing I could be killing your teammate or you could be ontop a building spamming shots off only seen this once so far but the guy went 33-0 everytime I shot him he'd run to the middle of the building to where I can't shoot you but you can shoot off from there So teamwork and tactics = nerf now? He will go after every weapon in the game that beats him next it will be forge guns or HMG's Nope havnt died by a hmg this build forgeguns can be annoying but they have to actually hit you but go on mam since you know everything |
ReGnYuM
TeamPlayers EoN.
607
|
Posted - 2013.07.31 02:18:00 -
[38] - Quote
Logi Stician wrote:ReGnYuM wrote:Crutch much? How many shots do you think it should have so that it wouldn't be a crutch?
4 or 5 |
P14GU3
The Southern Legion
243
|
Posted - 2013.07.31 02:23:00 -
[39] - Quote
ReGnYuM wrote:P14GU3 wrote:ReGnYuM wrote:P14GU3 wrote:ReGnYuM wrote:Honestly,
Your aiming at people feet do you really need 6 shots?
Actually I am at peoples heads... it just lands at their feet. And this dead horse again? Really? The flaylock hasn't been dead a whole day and the AR users are screaming nerf again.. screaming what! who is screaming! At the end of the day bud, you're using a noob toob and aiming at peoples feet... with 6 shots Awesome. Thx for the info Reggie. The fact of the matter is if you can't kill me on even ground with your duvolle before my freedom kills you, you're not as good as we all (you) think. Or maybe someone is actually better than you.. Hey bud how about you put on your big boy pants and attack a Team Player district and we can see who is better: My Ar or your Noobtube if not then STFU That's kind of my point Reg, a good ar user will always beat a good MD user unless MD gets the jump, or has high ground/cover. Its situational, at best, yet everyone on their mom, (that apparently means 1337 now too) want to see it die.
The plasma cannon and forge gune are the only things close to what a real "noobtube" is in the game. (Flay was ridiculous too but that was burst damage not OHK, which they didn't really fix..)
|
LIFE RIPPER
Sanmatar Kelkoons Minmatar Republic
153
|
Posted - 2013.07.31 02:24:00 -
[40] - Quote
Heimdallr69 wrote:LIFE RIPPER wrote:P14GU3 wrote:Heimdallr69 wrote:Booby Tuesdays wrote:If a MD user has time to fire all 6 rounds at you, which takes over 6 seconds, what were you doing with your main weapon AND sidearm in the meantime??? Your not the only one playing I could be killing your teammate or you could be ontop a building spamming shots off only seen this once so far but the guy went 33-0 everytime I shot him he'd run to the middle of the building to where I can't shoot you but you can shoot off from there So teamwork and tactics = nerf now? He will go after every weapon in the game that beats him next it will be forge guns or HMG's Nope havnt died by a hmg this build forgeguns can be annoying but they have to actually hit you but go on mam since you know everything
What you're not good enough to be invited to ancient exiles? The imperfects retired and you still where their tags? All the good players moved to I.E |
|
Mobius Wyvern
BetaMax.
2740
|
Posted - 2013.07.31 02:25:00 -
[41] - Quote
Azura Sakura wrote:LIFE RIPPER wrote: Mad because its not an AR?
Let's be cereal for a minute. A mass driver require no skills to use up close. Your point being?
It's like you guys just won't stop until pinpoint-accurate weapons with no splash damage are the only things left in the game.
Guess it's time to put in sawed-off bolt actions and make this a REAL shooter. |
Booby Tuesdays
Ahrendee Mercenaries EoN.
209
|
Posted - 2013.07.31 02:26:00 -
[42] - Quote
Heimdallr69 wrote:Booby Tuesdays wrote:If a MD user has time to fire all 6 rounds at you, which takes over 6 seconds, what were you doing with your main weapon AND sidearm in the meantime??? Your not the only one playing I could be killing your teammate or you could be ontop a building spamming shots off only seen this once so far but the guy went 33-0 everytime I shot him he'd run to the middle of the building to where I can't shoot you but you can shoot off from there This would be true of any weapon then? Hiding, taking pot shots, then hiding? An AR using the same strategy would kill you just the same, twice as quick. I'm sorry a coward MD user killed you this way, next time run for cover once you realize you can't get them? |
Heimdallr69
Imperfects Negative-Feedback
393
|
Posted - 2013.07.31 02:28:00 -
[43] - Quote
What you're not good enough to be invited to ancient exiles? The imperfects retired and you still where their tags? All the good players moved to I.E [/quote] Your right I suck oh wait I was invited to all corps in ie..not guilty and outer.heaven..I refuse to leave my IMP tag you wouldn't understand |
Heimdallr69
Imperfects Negative-Feedback
394
|
Posted - 2013.07.31 02:31:00 -
[44] - Quote
This would be true of any weapon then? Hiding, taking pot shots, then hiding? An AR using the same strategy would kill you just the same, twice as quick. I'm sorry a coward MD user killed you this way, next time run for cover once you realize you can't get them?[/quote].....well when someone is wrecking a bunch of newberries I try to help them I'm not going to hide from one dude spamming md |
Booby Tuesdays
Ahrendee Mercenaries EoN.
209
|
Posted - 2013.07.31 02:32:00 -
[45] - Quote
ReGnYuM wrote:Booby Tuesdays wrote:If a MD user has time to fire all 6 rounds at you, which takes over 6 seconds, what were you doing with your main weapon AND sidearm in the meantime??? I really don't think Its balanced because I just bad applies to me. 6 shots for a noob tube I'm not sure I understand this statement? You have mad AR skills, but I see you flaylocking quite a bit too. That's WAAAY more of a noob tube than the MD will ever be. In CQC having to use all 6 rounds usually means you're dead before you get the 6th one off, even more so if you have to reload... |
Logi Stician
The Vanguardians
82
|
Posted - 2013.07.31 02:32:00 -
[46] - Quote
ReGnYuM wrote:Logi Stician wrote:ReGnYuM wrote:Crutch much? How many shots do you think it should have so that it wouldn't be a crutch? 4 or 5
I could probably go with that if I could carry twice as much ammo. |
Jack Louphane
XERCORE E X T E R M I N A T U S
2
|
Posted - 2013.07.31 02:34:00 -
[47] - Quote
Now lets see why dose the Massdriver need six rounds... well its a semi auto M32 Grenade launcher. That is a anti infantry weapon now ass you you complaining that it kiss people in 1-2 rounds i call shenanigans it take me and i have max skills for this gun, almost all 8 rounds of my assault mass driver to strip all you shield tanks if you not fluxed before hand... remember kiddies it had a -20% damaged debuff to shields and a +20% buff to damage armor. so if you keep getting killed by one run away... let your shields recharge and attack from a different direction. a head on attack dose not always work lol and thats how i kill most of you guys. also, im a medic i runna an amarr logie bro. so i heal drop nanohives and keep my squad up
you know what they should nerf... the six man squad tactics lmao.... thats the real issue here they need to make a match every man for him self. no more of this squad ****... jk love my tactical shooter |
DJINN leukoplast
Hellstorm Inc League of Infamy
855
|
Posted - 2013.07.31 02:37:00 -
[48] - Quote
ReGnYuM wrote:Crutch much?
Have you tried using the weapon? Have you tried using it competitively?
The MD isn't exactly an all-powerful weapon IMO, I can get 5x's more kills in a match with an AR, and with less effort too.
The MD excels at being annoying and getting lots of assists, but that is about all it excels at. |
ReGnYuM
TeamPlayers EoN.
608
|
Posted - 2013.07.31 02:41:00 -
[49] - Quote
DJINN leukoplast wrote:ReGnYuM wrote:Crutch much? Have you tried using the weapon? Have you tried using it competitively? The MD isn't exactly an all-powerful weapon IMO, I can get 5x's more kills in a match with an AR, and with less effort too. The MD excels at being annoying and getting lots of assists, but that is about all it excels at.
I doubt it with your AR skill IMO |
Heimdallr69
Imperfects Negative-Feedback
394
|
Posted - 2013.07.31 02:41:00 -
[50] - Quote
What about the scr? I'm pretty sure its still outranged by AR and where is my rail rifle....fotm is md all flaylock users will go to it whoever didn't have it before..just saying I've seen md in duos and damn great combo I just want to know the splash range and dmg |
|
Jack Louphane
XERCORE E X T E R M I N A T U S
3
|
Posted - 2013.07.31 02:44:00 -
[51] - Quote
DJINN leukoplast wrote:ReGnYuM wrote:Crutch much? Have you tried using the weapon? Have you tried using it competitively? The MD isn't exactly an all-powerful weapon IMO, I can get 5x's more kills in a match with an AR, and with less effort too. The MD excels at being annoying and getting lots of assists, but that is about all it excels at.
Its an area denial and a suppression weapon. if your hiding behind cover and you keep getting hit buy it. move.. its called shoot and scoot.
On top of that you can see it coming its not the fastest moving projectile in the game. grenades that you toss get to their target before a massdriver round makes it on target. |
Johnny Guilt
Algintal Core Gallente Federation
209
|
Posted - 2013.07.31 02:48:00 -
[52] - Quote
AAAWWW S**t kitten,here comes the implyed nerf |
Azura Sakura
Militaires-Sans-Frontieres
386
|
Posted - 2013.07.31 03:06:00 -
[53] - Quote
Mobius Wyvern wrote:Azura Sakura wrote:LIFE RIPPER wrote: Mad because its not an AR?
Let's be cereal for a minute. A mass driver require no skills to use up close. Your point being? It's like you guys just won't stop until pinpoint-accurate weapons with no splash damage are the only things left in the game. Guess it's time to put in sawed-off bolt actions and make this a REAL shooter. I'm fine with it I was just agreeing that the MD is a crutch weapon |
Skihids
Bullet Cluster
1768
|
Posted - 2013.07.31 03:06:00 -
[54] - Quote
He is crying about it because he can't stand being killed by anything that he isn't using himself.
It's simple really. Some people don't have any tolerance for diversity. They won't be happy until they turn DUST into a1v1 dueling match so they can demonstrate their elite shooting skills.
They can't stand the thought of a messy battlefield where they may die because someone got the drop on them with a situational weapon. They rage whenever they die to anyone they don't consider as elite as themselves. They compensate by deriding anything other than their choice of weapon as "noob" weapon. That way they don't have to take responsibility for having died and their fragile ego can remain intact.
The sad thing is that they can actually be quite good shots. Skill doesn't necessarily factor into who is going to fall prey to this way of thinking. In their mind every battle should be an exactly even contest, mano a mano. If you shotgun them in the face or MD them from a roof you are lousy cheating scum who is using a noob weapon to win, because you certainly couldn't beat them if you were using their weapon (like a real man).
The only cure is to realize that DUST is modeling a messy battlefield with many different weapon systems that all have different strengths and weaknesses and if you die to one it doesn't necessarily mean you are "bad" or that your teammates should laugh at you. It shouldn't threaten your ego if you get popped by a shotgun to the face.
Just let the rage go and enjoy the diversity that is DUST. |
CuuCH Crusher
Commando Perkone Caldari State
184
|
Posted - 2013.07.31 03:11:00 -
[55] - Quote
Azura Sakura wrote:LIFE RIPPER wrote: Mad because its not an AR?
Let's be cereal for a minute. A mass driver require no skills to use up close.
Then don't let people get close. Stay at range. |
LIFE RIPPER
Sanmatar Kelkoons Minmatar Republic
154
|
Posted - 2013.07.31 03:17:00 -
[56] - Quote
Skihids wrote:He is crying about it because he can't stand being killed by anything that he isn't using himself.
It's simple really. Some people don't have any tolerance for diversity. They won't be happy until they turn DUST into a1v1 dueling match so they can demonstrate their elite shooting skills.
They can't stand the thought of a messy battlefield where they may die because someone got the drop on them with a situational weapon. They rage whenever they die to anyone they don't consider as elite as themselves. They compensate by deriding anything other than their choice of weapon as "noob" weapon. That way they don't have to take responsibility for having died and their fragile ego can remain intact.
The sad thing is that they can actually be quite good shots. Skill doesn't necessarily factor into who is going to fall prey to this way of thinking. In their mind every battle should be an exactly even contest, mano a mano. If you shotgun them in the face or MD them from a roof you are lousy cheating scum who is using a noob weapon to win, because you certainly couldn't beat them if you were using their weapon (like a real man).
The only cure is to realize that DUST is modeling a messy battlefield with many different weapon systems that all have different strengths and weaknesses and if you die to one it doesn't necessarily mean you are "bad" or that your teammates should laugh at you. It shouldn't threaten your ego if you get popped by a shotgun to the face.
Just let the rage go and enjoy the diversity that is DUST.
QFT
This should be posted in all of Regnyums post from now on |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
501
|
Posted - 2013.07.31 03:18:00 -
[57] - Quote
FREEEEEEEEEEDOM! |
KING CHECKMATE
Seraphim Auxiliaries
431
|
Posted - 2013.07.31 03:27:00 -
[58] - Quote
Mass drivers should do MORE damage but have 4 shots in chamber, 6 for assaults. IMO.... |
Azura Sakura
Militaires-Sans-Frontieres
387
|
Posted - 2013.07.31 03:28:00 -
[59] - Quote
CuuCH Crusher wrote:Azura Sakura wrote:LIFE RIPPER wrote: Mad because its not an AR?
Let's be cereal for a minute. A mass driver require no skills to use up close. Then don't let people get close. Stay at range. Gal logi sorry lol. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
502
|
Posted - 2013.07.31 03:29:00 -
[60] - Quote
Azura Sakura wrote:CuuCH Crusher wrote:Azura Sakura wrote:LIFE RIPPER wrote: Mad because its not an AR?
Let's be cereal for a minute. A mass driver require no skills to use up close. Then don't let people get close. Stay at range. Gal logi sorry lol.
Sorry 'bout your armor, bro. |
|
Jack Louphane
XERCORE E X T E R M I N A T U S
5
|
Posted - 2013.07.31 03:30:00 -
[61] - Quote
Now lets do a little math,
lets say we a a Duvolle Assault Rifle and a Boundless Assault Mass Driver. now in a 10 sec burst from each i will start with the Boundless Assault Mass Driver then the Duvolle Assault Rifle. these are based on level 5 skills fyi
Boundless Assault Mass Driver
Direct Damage183.655
Splash Damage88.09
ROF 75 Per Min
Clip 8
Reload speed 3.4 sec
so we take 60/75 = .8 witch is our rounds per sec so in a 10 second burst a massdrive can shoot 12.5 rounds so we will call it 9 because it has a 3.4 second reload once it hits 8 rounds "8*.8 =6.4 sec + 3.4 =9.8 so we will call it 9 rounds.
now lets say you get hit by all 9 rounds that comes to
Direct Damage 1652.895 or... Splash Damage 792.81 for a 10 sec burst
not bad looks impressive....
Now using the same math
Duvolle Assault Rifle
Direct Damage 43.01
ROF 750 per min
Clip 60
Reload speed 2.55 sec
so we take 60/750 = .08 witch is our rounds per sec so in a 10 second burst a AR can shoot 125 rounds so we will call it 93.75 because it has a 2.55 second reload once it hits 60 rounds "8*.8 =4.8 sec + 2.55 =7.35 leaving 2.65 witch = about 33.75 rounds so 60 + 33.75 = 93.75 and all the rounds fired for 10 sec. so we will call it 93.75 rounds.
Direct Damage 4032.1875 for a 10 sec burst.
now i ask you witch of these 2 guns need a nerf?
|
Beren Hurin
The Vanguardians
864
|
Posted - 2013.07.31 03:35:00 -
[62] - Quote
Why is the AR "The Gold Standard" for skill? Wait until there are 4 flavors of AR and basically 4 TAC-ARs each with different engagement ranges and damage profiles.
1) Flux+mass driver is not a OHK, that is 2 hits. 2) The AR is an up-close weapon (0-40m ish) that excels when multiple people nearby are using it because it can put consistent and reliable hurt on a target. Other weapons are either more 'bursty', more accurate, longer range, or a combination of those. 3) Because Math:
Clip Damage Comparison (base stats): Damage in Clip (100% accuracy in optimal)- GEK - 35.7 HP*60 rounds = 2142 EXO-5 Assault MD - [Direct] 254 HP*6 rounds = 1524 ; EXO-5 Assault MD - [splash] 121 HP*6 rounds = 726
RoF Comparison (time to do full clip's damage of direct MD hits (1524 HP): GEK - @ 750 RPM, 12.5 R/Sec, @100% accuracy= 3.4 seconds (43 rounds) GEK - @ 750 RPM, 12.5 R/Sec, @70% accuracy=4.8 seconds (60 rounds) EXO-5 @ 60 RPM, 1 R/Sec, @100% accuracy= 6 seconds (6 rounds) EXO-5 @ 60 RPM, 1 R/Sec, @Splash 100%= 16 seconds (6 rounds + reload + 6 rounds)
The MD bonus damage to armor is especially annoying, but the nerf to its shield damage is a completely fair trade of when you see what it would take to take down a good shield buffer with some good regen and avoidance ability.
I reiterate...when you are fighting in FLUX range you are especially vulnerable to mass drivers. The shield tank's biggest problem with the mass driver isn't the mass driver it is the flux grenade.
|
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
502
|
Posted - 2013.07.31 03:36:00 -
[63] - Quote
^^ I like what you've done there, but complainers care not about numbers. |
Jack Louphane
XERCORE E X T E R M I N A T U S
5
|
Posted - 2013.07.31 03:36:00 -
[64] - Quote
Do you know how hard it is to hit a moving target that's doing the 2 step shuffle with direct damage with a weapon that has an arced to the projectiles flight path? unlike an AR? lmao |
Lance 2ballzStrong
SyNergy Gaming EoN.
3223
|
Posted - 2013.07.31 03:38:00 -
[65] - Quote
semi auto noobtubes are as good an idea as contact nades |
Jack Louphane
XERCORE E X T E R M I N A T U S
6
|
Posted - 2013.07.31 03:43:00 -
[66] - Quote
Lance 2ballzStrong wrote:semi auto noobtubes are as good an idea as contact nades
BRILLIANT! it hits the ground it goes boom, wall boom, crate boom.... dare i say player boom? well no that's a bit op, how about just splash damage instead? |
LIFE RIPPER
Sanmatar Kelkoons Minmatar Republic
154
|
Posted - 2013.07.31 03:43:00 -
[67] - Quote
Lance 2ballzStrong wrote:semi auto noobtubes are as good an idea as contact nades
Must be what his boss Reg yum told them to say. |
Buster Friently
Rosen Association
1328
|
Posted - 2013.07.31 03:44:00 -
[68] - Quote
ReGnYuM wrote:Crutch much? Hail king AR, hail AR 514. |
Beren Hurin
The Vanguardians
865
|
Posted - 2013.07.31 03:44:00 -
[69] - Quote
Jack Louphane wrote:Do you know how hard it is to hit a moving target that's doing the 2 step shuffle with direct damage with a weapon that has an arced to the projectiles flight path? unlike an AR? lmao
Yep how do you like them apples! So your argument is basically "I am not allowed to dance the same dance as him" ...Well, there are some weapons your stupid little belly dancing jigs aren't supposed to work against. You don't stare down a mass driver while swinging your hips. You kill it in 2-3 seconds you have the advantage or GTFO. You count its shots and then charge when he's reloading.
BTW nobody has said that MDs take about 10% more CPU and 100% more PG than ARs too, which means a little more eHP. |
Beren Hurin
The Vanguardians
865
|
Posted - 2013.07.31 03:48:00 -
[70] - Quote
Also...
Friendly Fricking Fire!! |
|
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
503
|
Posted - 2013.07.31 03:49:00 -
[71] - Quote
Buster Friently wrote:ReGnYuM wrote:Crutch much? Hail king AR, hail AR 514.
PRAISE BE TO DUVOLLE |
Lance 2ballzStrong
SyNergy Gaming EoN.
3224
|
Posted - 2013.07.31 03:49:00 -
[72] - Quote
LIFE RIPPER wrote:Lance 2ballzStrong wrote:semi auto noobtubes are as good an idea as contact nades Must be what his boss Reg yum told them to say.
no, i make fun of reg's pro AR rants too... just as he trolls me when I talk about HMG's...
difference of opinions... ikr! what a concept! |
Jariel Manton
SVER True Blood
214
|
Posted - 2013.07.31 03:51:00 -
[73] - Quote
But for real... i'm with Regynum |
Skihids
Bullet Cluster
1775
|
Posted - 2013.07.31 03:51:00 -
[74] - Quote
You won't convince anyone with numbers because it isn't about relative strengths. This is about "fair fights". They demand a fair chance to beat you using their choice of weapon and situation.
It's called a duel. You know, where the best man wins?
Not that messy thing called a war where you can get OB'ed out of nowhere or get a shotgun blast to the back of your head. No, that's simply unfair! There's no way that you should be allowed to use such a crutch to best them, it's intolerable.
Thus we will be treated to these little rants whenever a sufferer of "dueling disease" gets offed by an unconventional weapon. |
Beren Hurin
The Vanguardians
867
|
Posted - 2013.07.31 03:52:00 -
[75] - Quote
Lance 2ballzStrong wrote:LIFE RIPPER wrote:Lance 2ballzStrong wrote:semi auto noobtubes are as good an idea as contact nades Must be what his boss Reg yum told them to say. no, i make fun of reg's pro AR rants too... just as he trolls me when I talk about HMG's... difference of opinions... ikr! what a concept!
Hell no! A lot of it isn't opinion. There are a lot of instances where the AR is plainly the wrong weapon to bring to the fight. |
McFurious
TeamPlayers EoN.
205
|
Posted - 2013.07.31 03:53:00 -
[76] - Quote
Oh, sweet, we're doing that thread again where people who don't use MD's complain about MD's.
ReGnYuM wrote:Logi Stician wrote:ReGnYuM wrote:Crutch much? How many shots do you think it should have so that it wouldn't be a crutch? 4 or 5
Oh noes. It's got one or two more shots than you think it should.
Does an AR really need 60 rounds? Should be 30-40 IMO.
|
Buster Friently
Rosen Association
1330
|
Posted - 2013.07.31 03:54:00 -
[77] - Quote
Beren Hurin wrote:Lance 2ballzStrong wrote:LIFE RIPPER wrote:Lance 2ballzStrong wrote:semi auto noobtubes are as good an idea as contact nades Must be what his boss Reg yum told them to say. no, i make fun of reg's pro AR rants too... just as he trolls me when I talk about HMG's... difference of opinions... ikr! what a concept! Hell no! A lot of it isn't opinion. There are a lot of instances where the AR is plainly the wrong weapon to bring to the fight.
Lol |
Heimdallr69
Imperfects Negative-Feedback
394
|
Posted - 2013.07.31 03:54:00 -
[78] - Quote
I want my scrambler driver....even it out a bit |
Beren Hurin
The Vanguardians
867
|
Posted - 2013.07.31 03:57:00 -
[79] - Quote
I can't wait until the CREST API comes out and you can start to rub whiners' faces in the stink that they leave in their own wake. Regnyum is going on my short list of people to look at first. |
Zatara Rought
TeamPlayers EoN.
593
|
Posted - 2013.07.31 04:22:00 -
[80] - Quote
Just wondering, whats the furthest range you can fling a mass driver round from say on top of the buildings at delta and echo on the bridge maps? Cause they don't seem to be affected by falloff damage the way ar's are, to the guy who says regnum uses flaylock, lol! He uses smg's you nerd. To the guys talking stats...are you adding in the 130% to armor? The m/d and flux combo is ludicrous because the falloff shield damage is virtually nonexistant at proto levels so you don't have to be remotely accurate to kill with it, just close. So I think it needs a nerf, not sure. Does it suck to get hit by a guy from up top and not have any way of getting away from it because cover doesn't work unless you get underneath something or find cover large enough not to get hit by splash? Oh yeah did I mention his window of vulnerability while shooting that thing is extremely small because you have no charge time? It's pretty annoying.
Forge gunning from god knows where in a pub match when your in a squad of .5-5mill sp players aren't likely to figure out how to counterplay the forger, as the range and the fact it's av is just lolz. The fact it takes a heavy suit with at least 900 ehp to use the thing...is even more frustrating. I spent one game recently spending the whole match trying to counter play 2 forge gunners who managed to get up top on the Towers map. It's frustrating. |
|
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
769
|
Posted - 2013.07.31 04:24:00 -
[81] - Quote
Will this cycle ever end..
I'm starting to feel bad that I am part of this small community |
MlDDLE MANGEMENT
lMPurity
248
|
Posted - 2013.07.31 04:30:00 -
[82] - Quote
Zatara Rought wrote:Just wondering, whats the furthest range you can fling a mass driver round from say on top of the buildings at delta and echo on the bridge maps? Cause they don't seem to be affected by falloff damage the way ar's are, to the guy who says regnum uses flaylock, lol! He uses smg's you nerd. To the guys talking stats...are you adding in the 130% to armor? The m/d and flux combo is ludicrous because the falloff shield damage is virtually nonexistant at proto levels so you don't have to be remotely accurate to kill with it, just close. So I think it needs a nerf, not sure. Does it suck to get hit by a guy from up top and not have any way of getting away from it because cover doesn't work unless you get underneath something or find cover large enough not to get hit by splash? Oh yeah did I mention his window of vulnerability while shooting that thing is extremely small because you have no charge time? It's pretty annoying.
Forge gunning from god knows where in a pub match when your in a squad of .5-5mill sp players aren't likely to figure out how to counterplay the forger, as the range and the fact it's av is just lolz. The fact it takes a heavy suit with at least 900 ehp to use the thing...is even more frustrating. I spent one game recently spending the whole match trying to counter play 2 forge gunners who managed to get up top on the Towers map. It's frustrating.
MD's can be suppressed long enough with a TAC AR or Imperial SCR. to get up to them by a teammate. MD's function as force multipliers on the field and inherently don't have a 1v1 solution to them. Thats kind of the point of tactical shooters not everything has a 1:1 solution nor should it. For arena battles in small map small number situations fine there is a point to be made. But in 16 v16 HTFU and come up with counters. I hear squashing a MD with a Dropship is quite effective too.
With regards to their CQC efficacy i think a minimum timer or minimum distance travelled for explosion might make them less devastating because in CQC they do exceedingly well and are very easy to use. Fact is they are balanced IMO opinion in their suppression role and playstyle at range and heights. But in CQC the 6 shots and huge splash damage can really be overpowering even against shotguns and HMGs. For those that would say FF and such its really not difficult to stay out of the splash damage and utterly decimate. Also the shallower arc and faster travel time of the rounds themselves make them impossible to avoid in CQC.
There is a reason the MD is the preferred weapon within city structures over Shotguns. |
Zatara Rought
TeamPlayers EoN.
593
|
Posted - 2013.07.31 04:43:00 -
[83] - Quote
MlDDLE MANGEMENT wrote:Zatara Rought wrote:Just wondering, whats the furthest range you can fling a mass driver round from say on top of the buildings at delta and echo on the bridge maps? Cause they don't seem to be affected by falloff damage the way ar's are, to the guy who says regnum uses flaylock, lol! He uses smg's you nerd. To the guys talking stats...are you adding in the 130% to armor? The m/d and flux combo is ludicrous because the falloff shield damage is virtually nonexistant at proto levels so you don't have to be remotely accurate to kill with it, just close. So I think it needs a nerf, not sure. Does it suck to get hit by a guy from up top and not have any way of getting away from it because cover doesn't work unless you get underneath something or find cover large enough not to get hit by splash? Oh yeah did I mention his window of vulnerability while shooting that thing is extremely small because you have no charge time? It's pretty annoying.
Forge gunning from god knows where in a pub match when your in a squad of .5-5mill sp players aren't likely to figure out how to counterplay the forger, as the range and the fact it's av is just lolz. The fact it takes a heavy suit with at least 900 ehp to use the thing...is even more frustrating. I spent one game recently spending the whole match trying to counter play 2 forge gunners who managed to get up top on the Towers map. It's frustrating. (1) MD's can be suppressed long enough to get up to them by a teammate with a TAC AR or Imperial SCR. MD's function as force multipliers on the field and inherently don't have a 1v1 solution to them. Thats kind of the point of tactical shooters not everything has a 1:1 solution nor should it.(2) For arena battles in small map small number situations fine there is a point to be made. But in 16 v16 HTFU and come up with counters. I hear squashing a MD with a Dropship is quite effective too.
1.) Lol, I played a match tonight where they had a sniper, a tank, and 2 dedicated forgers on top of Echo on the Bridge map, add to it a mass driver raining down shots on alpha....same with the forge's...the counter play is???? Snipe? Forge against higher ground against people who have cover while we have none while we pushed? Glad we have a variety of ways to accomplish a point take. Oh yeah, and let's give the defending side a mountain in the redline where they can place tanks and snipers while the attacker get no such boon
2.) You mean like this 8v8 tourney they want us to participate in? |
Heimdallr69
Imperfects Negative-Feedback
401
|
Posted - 2013.07.31 04:54:00 -
[84] - Quote
So I have a question..just because I stayed with the Imp tag makes you think I suck and can't get into any good corps? What would make you think that? |
RECON BY FIRE
Internal Error. Negative-Feedback
224
|
Posted - 2013.07.31 05:00:00 -
[85] - Quote
Awe, did Ragenum get killed by a Mass Driver? Poor baby. |
Zatara Rought
TeamPlayers EoN.
594
|
Posted - 2013.07.31 05:00:00 -
[86] - Quote
Heimdallr69 wrote:So I have a question..just because I stayed with the Imp tag makes you think I suck and can't get into any good corps? What would make you think that?
Don't let him jiggle your jollies. You're better than that. Even though I didn't like that stupid llav kill you got on me at the beginning of a game recently (sent ya fanmail) at least you were good enough to use a non explosive based weapon and get 7/1 with some ****** blueberries. o7
|
Zatara Rought
TeamPlayers EoN.
594
|
Posted - 2013.07.31 05:01:00 -
[87] - Quote
RECON BY FIRE wrote:Awe, did Ragenum get killed by a Mass Driver? Poor baby.
There were 9, and he was running in militia gear. Also, they were glitched invisible and were camping the objective....not his fault he clicked domination with Ambush and OMS royally ****** up. |
LIFE RIPPER
Sanmatar Kelkoons Minmatar Republic
157
|
Posted - 2013.07.31 05:10:00 -
[88] - Quote
Heimdallr69 wrote:So I have a question..just because I stayed with the Imp tag makes you think I suck and can't get into any good corps? What would make you think that?
Did you ever play in PC battles? Never saw you in any of their videos.
You probably don't even lift. You were just a cheerleader |
Heimdallr69
Imperfects Negative-Feedback
401
|
Posted - 2013.07.31 05:11:00 -
[89] - Quote
Zatara Rought wrote:Heimdallr69 wrote:So I have a question..just because I stayed with the Imp tag makes you think I suck and can't get into any good corps? What would make you think that? Don't let him jiggle your jollies. You're better than that. Even though I didn't like that stupid llav kill you got on me at the beginning of a game recently (sent ya fanmail) at least you were good enough to use a non explosive based weapon and get 7/1 with some ****** blueberries. o7 Was that the game where we were dicking off at the beginning? Someone said teamplayers so I took off ran you over then went assault because I wanted to win but hey you guys are pretty damn good |
Heimdallr69
Imperfects Negative-Feedback
401
|
Posted - 2013.07.31 05:17:00 -
[90] - Quote
LIFE RIPPER wrote:Heimdallr69 wrote:So I have a question..just because I stayed with the Imp tag makes you think I suck and can't get into any good corps? What would make you think that? Did you ever play in PC battles? Never saw you in any of their videos. You probably don't even lift. You were just a cheerleader Lift yeah bro I'm sure I got a lot more muscle than you, didn't you know I quit before pc? Never gave it a shot didn't feel like waiting now I'm back but the rest of imps have left |
|
LIFE RIPPER
Sanmatar Kelkoons Minmatar Republic
158
|
Posted - 2013.07.31 05:22:00 -
[91] - Quote
Heimdallr69 wrote:LIFE RIPPER wrote:Heimdallr69 wrote:So I have a question..just because I stayed with the Imp tag makes you think I suck and can't get into any good corps? What would make you think that? Did you ever play in PC battles? Never saw you in any of their videos. You probably don't even lift. You were just a cheerleader Lift yeah bro I'm sure I got a lot more muscle than you, didn't you know I quit before pc? Never gave it a shot didn't feel like waiting now I'm back but the rest of imps have left
I see why you where the imps tag then. Your just their cheerleader and want to wear their Letterman's jacket.
|
Heimdallr69
Imperfects Negative-Feedback
401
|
Posted - 2013.07.31 05:23:00 -
[92] - Quote
Hey reg remember when I made you rage in closed beta from that railgun? Yeahh I miss you bud had some good times..learned a lot from this guy |
Heimdallr69
Imperfects Negative-Feedback
401
|
Posted - 2013.07.31 05:24:00 -
[93] - Quote
LIFE RIPPER wrote:Heimdallr69 wrote:LIFE RIPPER wrote:Heimdallr69 wrote:So I have a question..just because I stayed with the Imp tag makes you think I suck and can't get into any good corps? What would make you think that? Did you ever play in PC battles? Never saw you in any of their videos. You probably don't even lift. You were just a cheerleader Lift yeah bro I'm sure I got a lot more muscle than you, didn't you know I quit before pc? Never gave it a shot didn't feel like waiting now I'm back but the rest of imps have left I see why you where the imps tag then. Your just their cheerleader and want to wear their Letterman's jacket. Oh how are you in pc? Ill have to pc on thursday or friday if anyone wants me to |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5207
|
Posted - 2013.07.31 05:26:00 -
[94] - Quote
Do ARs really need 60 shots? crutch much? Should be 40 rounds. |
Heimdallr69
Imperfects Negative-Feedback
401
|
Posted - 2013.07.31 05:29:00 -
[95] - Quote
KAGEHOSHI Horned Wolf wrote:Do ARs really need 60 shots? crutch much? Should be 40 rounds. You know wed still be beast |
Zatara Rought
TeamPlayers EoN.
596
|
Posted - 2013.07.31 05:37:00 -
[96] - Quote
Heimdallr69 wrote:Zatara Rought wrote:Heimdallr69 wrote:So I have a question..just because I stayed with the Imp tag makes you think I suck and can't get into any good corps? What would make you think that? Don't let him jiggle your jollies. You're better than that. Even though I didn't like that stupid llav kill you got on me at the beginning of a game recently (sent ya fanmail) at least you were good enough to use a non explosive based weapon and get 7/1 with some ****** blueberries. o7 Was that the game where we were dicking off at the beginning? Someone said teamplayers so I took off ran you over then went assault because I wanted to win but hey you guys are pretty damn good
Yeah, I hopped in a lav traveling towards the reds and burst in guns ablazing against six guys for all of about 3 seconds before a logi lav hit me
Yeah bro we try although sometimes we get hampered by still competition like last night:
1
2
|
Ninjanomyx
One Who Bears Fangs At GOD
119
|
Posted - 2013.07.31 05:37:00 -
[97] - Quote
P14GU3 wrote:ReGnYuM wrote:P14GU3 wrote:ReGnYuM wrote:P14GU3 wrote:Actually I am at peoples heads... it just lands at their feet. And this dead horse again? Really? The flaylock hasn't been dead a whole day and the AR users are screaming nerf again.. screaming what! who is screaming! At the end of the day bud, you're using a noob toob and aiming at peoples feet... with 6 shots Awesome. Thx for the info Reggie. The fact of the matter is if you can't kill me on even ground with your duvolle before my freedom kills you, you're not as good as we all (you) think. Or maybe someone is actually better than you.. Hey bud how about you put on your big boy pants and attack a Team Player district and we can see who is better: My Ar or your Noobtube if not then STFU That's kind of my point Reg, a good ar user will always beat a good MD user unless MD gets the jump, or has high ground/cover. Its situational, at best, yet everyone on their mom, (that apparently means 1337 now too) want to see it die. The plasma cannon and forge gune are the only things close to what a real "noobtube" is in the game. (Flay was ridiculous too but that was burst damage not OHK, which they didn't really fix..)
So.....by your "Logic", as per your own input, you are in fact using a ScrubTube??? |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
345
|
Posted - 2013.07.31 05:43:00 -
[98] - Quote
I dunno. Once my shield is down, it's pretty much a rap. It's a given too with all that jiggling I do when I get hit. 200 something armor all gone in a single EXO-5 MD round. When I first actually looked at my health when taking the fire I shat a brick.
Not gonna say they need a nerf or anything though. I don't really care about it that much. They're now really good CQC weapons. What can you do? I figured if they were to be support they'd do low damage over a large area, the main point being it's screen effect on the enemy (which would be more pronounced than it is now). An assist magnet, but really good support. I'd pick it up in a heart beat. |
Buster Friently
Rosen Association
1344
|
Posted - 2013.07.31 05:44:00 -
[99] - Quote
Ninjanomyx wrote:P14GU3 wrote:ReGnYuM wrote:P14GU3 wrote:ReGnYuM
screaming what! who is screaming!
At the end of the day bud, you're using a noob toob and aiming at peoples feet... with 6 shots Awesome. Thx for the info Reggie. [:roll: wrote:
The fact of the matter is if you can't kill me on even ground with your duvolle before my freedom kills you, you're not as good as we all (you) think.
Or maybe someone is actually better than you..
Hey bud how about you put on your big boy pants and attack a Team Player district and we can see who is better: My Ar or your Noobtube if not then STFU That's kind of my point Reg, a good ar user will always beat a good MD user unless MD gets the jump, or has high ground/cover. Its situational, at best, yet everyone on their mom, (that apparently means 1337 now too) want to see it die. The plasma cannon and forge gune are the only things close to what a real "noobtube" is in the game. (Flay was ridiculous too but that was burst damage not OHK, which they didn't really fix..) So.....by your "Logic", as per your own input, you are in fact using a ScrubTube???
I doubt he's an AR user. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
297
|
Posted - 2013.07.31 05:45:00 -
[100] - Quote
I hate all this whinning. Especially from the ppl who go from one OP flavor of the day to the next. Splash damage of MD is matched to slow projectile speed and low ROF, making it only effective for either mid range crowd control or CQC. Now lets talk about AR and its endless clip. You can literally miss half the rounds in a clip and still down a red dot with what's left in the clip. All self respecting FPS have slow projectile high damage RPG type weapons but it's only the BF/COD crowd in Dust who cry about these things. It's funny when ppl throw terms like 'noob tube' around and apply it to traditionally UP weapons. |
|
The dark cloud
Intara Direct Action Caldari State
1794
|
Posted - 2013.07.31 05:51:00 -
[101] - Quote
it has 6 shots cause thats what you need to kill a guy who packed tons of shield extenders. Heavys take around 8~9 shots. |
THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
181
|
Posted - 2013.07.31 05:51:00 -
[102] - Quote
We have 6 shots and we are keeping 6 shots.
|
ReGnYuM
TeamPlayers EoN.
619
|
Posted - 2013.07.31 06:00:00 -
[103] - Quote
Ludvig Enraga wrote:I hate all this whinning. Especially from the ppl who go from one OP flavor of the day to the next. Splash damage of MD is matched to slow projectile speed and low ROF, making it only effective for either mid range crowd control or CQC. Now lets talk about AR and its endless clip. You can literally miss half the rounds in a clip and still down a red dot with what's left in the clip. All self respecting FPS have slow projectile high damage RPG type weapons but it's only the BF/COD crowd in Dust who cry about these things. It's funny when ppl throw terms like 'noob tube' around and apply it to traditionally UP weapons.
You know what I hate? I hate people who get their bum bum spanked out of PC and then come on forums thinking they understand the game
Mass driver is a noob tube
Mass driver has 6 shots
Therefore, a mass driver is a noob tube with 6 shots.
At least with my AR I have to track people not just look at their feet |
The dark cloud
Intara Direct Action Caldari State
1794
|
Posted - 2013.07.31 06:05:00 -
[104] - Quote
lol moron brings PC argument in. Though his corp abused previously flaylocks, contact grenades and forgeguns on rooftops against infantry. Invalid arguments. |
Omareth Nasadra
Rebelles A Quebec Orion Empire
29
|
Posted - 2013.07.31 06:07:00 -
[105] - Quote
Reg, seems like you play dust way too much bro, your mangina is way way too dry |
ReGnYuM
TeamPlayers EoN.
619
|
Posted - 2013.07.31 06:08:00 -
[106] - Quote
The dark cloud wrote:lol moron brings PC argument in. Though his corp abused previously flaylocks, contact grenades and forgeguns on rooftops against infantry. Invalid arguments.
^This is funny |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
506
|
Posted - 2013.07.31 06:15:00 -
[107] - Quote
Does your AR need 60 shots? I'm pretty sure you can down 4 players with one clip if you're good. A mass driver can't do that unless the players are standing close enough together.
When Mass Drivers had 4 rounds, you spent more time reloading than actually being in combat. Mass drivers are situational weapons. Get a height advantage and they're useless. |
meri jin
Goonfeet Top Men.
210
|
Posted - 2013.07.31 06:16:00 -
[108] - Quote
Let me join this fine conversation you have here gentleman, ladies. I do feel as well that the MD has become the most dominated weapon on the fields. What I have experienced is that people donGÇÖt even try any longer, jumping, running back and forth, to the left and to the right all that wile wildly hipfire an my direction. The very most time this works very well. Me, I need to aim, the mass driver not, at last it feels this way. Even more annoying are the users of flux. They toss the flux or two in your direction, again not even trying to aim, and do the rest with the way I described.
|
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
384
|
Posted - 2013.07.31 06:27:00 -
[109] - Quote
Some times i just walk at the enemy MD user And laugh as they kill them selvs while i melee them |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
298
|
Posted - 2013.07.31 06:27:00 -
[110] - Quote
ReGnYuM wrote:Ludvig Enraga wrote:I hate all this whinning. Especially from the ppl who go from one OP flavor of the day to the next. Splash damage of MD is matched to slow projectile speed and low ROF, making it only effective for either mid range crowd control or CQC. Now lets talk about AR and its endless clip. You can literally miss half the rounds in a clip and still down a red dot with what's left in the clip. All self respecting FPS have slow projectile high damage RPG type weapons but it's only the BF/COD crowd in Dust who cry about these things. It's funny when ppl throw terms like 'noob tube' around and apply it to traditionally UP weapons. You know what I hate? I hate people who get their bum bum spanked out of PC and then come on forums thinking they understand the game Mass driver is a noob tube Mass driver has 6 shots Therefore, a mass driver is a noob tube with 6 shots. At least with my AR I have to track people not just look at their feet
You know what I hate: ppl who get attitudes after pub stomping. Here is a clue for you: with MD you actually have to lead a target not just spray and pray. |
|
Fiddlestaxp
TeamPlayers EoN.
283
|
Posted - 2013.07.31 06:44:00 -
[111] - Quote
Don't nerf me! The problem is the flux gernades, not the mass driver. Same thing with locust. Foolish to stop the grenade nerfs at contact, should have been all gernades.
Don't make me go back to exclusively punching people. Because I will. |
andreySYT
GunFall Mobilization Covert Intervention
14
|
Posted - 2013.07.31 06:52:00 -
[112] - Quote
Hey reg. You're pretty stupid, just sayin. The MD doesn't need a nerf. It's fine!!! Also saying that you don't need to aim is total bullshit. In the open I would rather run my assault scrambler rifle. The MD is just more fun to use though, its not just point and shoot. You have to factor in the way the projectile arcs and anticipate the red dots movement, or you will be hitting air 98% percent of the time. When i use the MD and things get bad, i switch to my Assault SR and even it out. I killed 3 players with one clip with the Assault SR, its pretty hard to do that with the MD unless they're stupid and huddle together and i flux them. |
Zatara Rought
TeamPlayers EoN.
597
|
Posted - 2013.07.31 06:53:00 -
[113] - Quote
What if they gave them a small lock on timer? like it lit up the area you were going to hit but took a second... |
Billi Gene
The Southern Legion
195
|
Posted - 2013.07.31 07:05:00 -
[114] - Quote
Skihids wrote:He is crying about it because he can't stand being killed by anything that he isn't using himself.
It's simple really. Some people don't have any tolerance for diversity. They won't be happy until they turn DUST into a1v1 dueling match so they can demonstrate their elite shooting skills.
They can't stand the thought of a messy battlefield where they may die because someone got the drop on them with a situational weapon. They rage whenever they die to anyone they don't consider as elite as themselves. They compensate by deriding anything other than their choice of weapon as "noob" weapon. That way they don't have to take responsibility for having died and their fragile ego can remain intact.
The sad thing is that they can actually be quite good shots. Skill doesn't necessarily factor into who is going to fall prey to this way of thinking. In their mind every battle should be an exactly even contest, mano a mano. If you shotgun them in the face or MD them from a roof you are lousy cheating scum who is using a noob weapon to win, because you certainly couldn't beat them if you were using their weapon (like a real man).
The only cure is to realize that DUST is modeling a messy battlefield with many different weapon systems that all have different strengths and weaknesses and if you die to one it doesn't necessarily mean you are "bad" or that your teammates should laugh at you. It shouldn't threaten your ego if you get popped by a shotgun to the face.
Just let the rage go and enjoy the diversity that is DUST.
Quoted for truth |
Rusty Shallows
Black Jackals
191
|
Posted - 2013.07.31 07:09:00 -
[115] - Quote
Azura Sakura wrote:LIFE RIPPER wrote: Mad because its not an AR?
Let's be cereal for a minute. A mass driver require no skills to use up close. Personally I prefer Coco-Puffs but my idiot buddy likes Frosted Flakes just so he can say, "They're GRRRRRREAT!"
If anything I really do find the endless calls for nerfs very surreal. |
Fiddlestaxp
TeamPlayers EoN.
287
|
Posted - 2013.07.31 07:10:00 -
[116] - Quote
Nerf ALL splash. Gernades are too strong. Most MD players camp hard on roofs or sit back and cook fluxes. Less shots will nerf the roof campers, but just make the ground campers play even *****ier.
Nerf fluxes and it will be legit. Make gernades consume double the nanohive clusters they do now, and have all gernades capped out at 2 (Except for contact. 1 is probably fine, if not 0) |
Billi Gene
The Southern Legion
195
|
Posted - 2013.07.31 07:13:00 -
[117] - Quote
ReGnYuM wrote:Ludvig Enraga wrote:I hate all this whinning. Especially from the ppl who go from one OP flavor of the day to the next. Splash damage of MD is matched to slow projectile speed and low ROF, making it only effective for either mid range crowd control or CQC. Now lets talk about AR and its endless clip. You can literally miss half the rounds in a clip and still down a red dot with what's left in the clip. All self respecting FPS have slow projectile high damage RPG type weapons but it's only the BF/COD crowd in Dust who cry about these things. It's funny when ppl throw terms like 'noob tube' around and apply it to traditionally UP weapons. You know what I hate? I hate people who get their bum bum spanked out of PC and then come on forums thinking they understand the game Mass driver is a noob tube Mass driver has 6 shots Therefore, a mass driver is a noob tube with 6 shots. At least with my AR I have to track people not just look at their feet
actually its entirely more entertaining when someone claims a team victory as their own.
Then takes it a step further and uses their victory by association to qualify all further comments of their own, and as a resource for discrediting all other opinions.
Your rationale for stating that the Mass Driver is a Noob Tube is non-existent, give reasons not rhetoric. |
Zatara Rought
TeamPlayers EoN.
597
|
Posted - 2013.07.31 07:17:00 -
[118] - Quote
Fiddlestaxp wrote:Nerf ALL splash. Gernades are too strong. Most MD players camp hard on roofs or sit back and cook fluxes. Less shots will nerf the roof campers, but just make the ground campers play even *****ier.
Nerf fluxes and it will be legit. Make gernades consume double the nanohive clusters they do now, and have all gernades capped out at 2 (Except for contact. 1 is probably fine, if not 0)
YEAH! It's so grenade514 sometimes, I'd be down if they nerfed grenades! All except av nades. Make it so only way to get more nades is from supply depots (Creating new choke points) and buff av nades because you can't get them resupplied (cept from aforementioned supply depots) and spam them. More gungame, less nade tossing cause you suck at aiming. |
Zatara Rought
TeamPlayers EoN.
597
|
Posted - 2013.07.31 07:18:00 -
[119] - Quote
Billi Gene wrote:ReGnYuM wrote:Ludvig Enraga wrote:I hate all this whinning. Especially from the ppl who go from one OP flavor of the day to the next. Splash damage of MD is matched to slow projectile speed and low ROF, making it only effective for either mid range crowd control or CQC. Now lets talk about AR and its endless clip. You can literally miss half the rounds in a clip and still down a red dot with what's left in the clip. All self respecting FPS have slow projectile high damage RPG type weapons but it's only the BF/COD crowd in Dust who cry about these things. It's funny when ppl throw terms like 'noob tube' around and apply it to traditionally UP weapons. You know what I hate? I hate people who get their bum bum spanked out of PC and then come on forums thinking they understand the game Mass driver is a noob tube Mass driver has 6 shots Therefore, a mass driver is a noob tube with 6 shots. At least with my AR I have to track people not just look at their feet actually its entirely more entertaining when someone claims a team victory as their own. Then takes it a step further and uses their victory by association to qualify all further comments of their own, and as a resource for discrediting all other opinions. Your rationale for stating that the Mass Driver is a Noob Tube is non-existent, give reasons not rhetoric.
Regnum carries us all, my ffriend, he is the reason TeamPlayers ever won a match. Retroactively he increased morale and was our eve pilot before he joined. Also, he eats chicken. |
ReGnYuM
TeamPlayers EoN.
622
|
Posted - 2013.07.31 07:28:00 -
[120] - Quote
Zatara Rought wrote:Billi Gene wrote:ReGnYuM wrote:Ludvig Enraga wrote:I hate all this whinning. Especially from the ppl who go from one OP flavor of the day to the next. Splash damage of MD is matched to slow projectile speed and low ROF, making it only effective for either mid range crowd control or CQC. Now lets talk about AR and its endless clip. You can literally miss half the rounds in a clip and still down a red dot with what's left in the clip. All self respecting FPS have slow projectile high damage RPG type weapons but it's only the BF/COD crowd in Dust who cry about these things. It's funny when ppl throw terms like 'noob tube' around and apply it to traditionally UP weapons. You know what I hate? I hate people who get their bum bum spanked out of PC and then come on forums thinking they understand the game Mass driver is a noob tube Mass driver has 6 shots Therefore, a mass driver is a noob tube with 6 shots. At least with my AR I have to track people not just look at their feet actually its entirely more entertaining when someone claims a team victory as their own. Then takes it a step further and uses their victory by association to qualify all further comments of their own, and as a resource for discrediting all other opinions. Your rationale for stating that the Mass Driver is a Noob Tube is non-existent, give reasons not rhetoric. Regnum carries us all, my ffriend, he is the reason TeamPlayers ever won a match. Retroactively he increased morale and was our eve pilot before he joined. Also, he eats chicken.
^ this and chicken
|
|
Billi Gene
The Southern Legion
196
|
Posted - 2013.07.31 07:41:00 -
[121] - Quote
ReGnYuM wrote:Zatara Rought wrote:Billi Gene wrote:ReGnYuM wrote:Ludvig Enraga wrote:I hate all this whinning. Especially from the ppl who go from one OP flavor of the day to the next. Splash damage of MD is matched to slow projectile speed and low ROF, making it only effective for either mid range crowd control or CQC. Now lets talk about AR and its endless clip. You can literally miss half the rounds in a clip and still down a red dot with what's left in the clip. All self respecting FPS have slow projectile high damage RPG type weapons but it's only the BF/COD crowd in Dust who cry about these things. It's funny when ppl throw terms like 'noob tube' around and apply it to traditionally UP weapons. You know what I hate? I hate people who get their bum bum spanked out of PC and then come on forums thinking they understand the game Mass driver is a noob tube Mass driver has 6 shots Therefore, a mass driver is a noob tube with 6 shots. At least with my AR I have to track people not just look at their feet actually its entirely more entertaining when someone claims a team victory as their own. Then takes it a step further and uses their victory by association to qualify all further comments of their own, and as a resource for discrediting all other opinions. Your rationale for stating that the Mass Driver is a Noob Tube is non-existent, give reasons not rhetoric. Regnum carries us all, my ffriend, he is the reason TeamPlayers ever won a match. Retroactively he increased morale and was our eve pilot before he joined. Also, he eats chicken. ^ this and chicken
if this were true then you would only need to field one player for all of your PC matches....well... Actions speak louder then Words :).. Make it SO! |
ReGnYuM
TeamPlayers EoN.
622
|
Posted - 2013.07.31 07:45:00 -
[122] - Quote
@Billi Gene
Why don't you attack Teamplayers and see what happens |
Zatara Rought
TeamPlayers EoN.
598
|
Posted - 2013.07.31 07:48:00 -
[123] - Quote
ReGnYuM wrote:@Billi Gene Why don't you attack Teamplayers and see what happens
Aww we wouldn't want Regnum going 40-0 with a Wolfman's now would we?
Best let the forum warrior wage battle here Reg I just wish people talked sense because I really do like debates, but his trashy trolling is worse than when my wife chews ice. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
24
|
Posted - 2013.07.31 07:49:00 -
[124] - Quote
Why the **** are there so many **** threads about nerfing one ******* weapon or another?
The ******* MD is balanced. The Flaylock got ******* better. The HMG is still crap. The FG got nerfed & is gonna get hit again. Laser rifles? you can walk right up to 'em and *****-slap them. H.A.V.s are getting nerfed. Nova Knives got nerfed (Seriously, WTF?). Shotguns got nerfed. Need I go on? |
Billi Gene
The Southern Legion
196
|
Posted - 2013.07.31 07:52:00 -
[125] - Quote
ReGnYuM wrote:@Billi Gene Why don't you attack Teamplayers and see what happens
Im not an officer, :)
in either case ... are you still claiming that you are the sole reason for your corporation and alliance doing well?
and that when you go to battle all others on your team are of no consequence, that it is you and you alone that win the battle?
further, that this is the reason that you can come onto the forums making wild accusations without proof or facts, and criticize any who disagree?
cause you know... it kinda makes you sound like a dip stick.../just_saying... |
Billi Gene
The Southern Legion
196
|
Posted - 2013.07.31 07:53:00 -
[126] - Quote
Zatara Rought wrote:ReGnYuM wrote:@Billi Gene Why don't you attack Teamplayers and see what happens Aww we wouldn't want Regnum going 40-0 with a Wolfman's now would we? Best let the forum warrior wage battle here Reg I just wish people talked sense because I really do like debates, but his trashy trolling is worse than when my wife chews ice.
lol.. I'm sure Reg can defend his words without a sidekick Zit :) |
ReGnYuM
TeamPlayers EoN.
622
|
Posted - 2013.07.31 07:53:00 -
[127] - Quote
Billi Gene wrote:ReGnYuM wrote:@Billi Gene Why don't you attack Teamplayers and see what happens Im not an officer, :) in either case ... are you still claiming that you are the sole reason for your corporation and alliance doing well? and that when you go to battle all others on your team are of no consequence, that it is you and you alone that win the battle? further, that this is the reason that you can come onto the forums making wild accusations without proof or facts, and criticize any who disagree? cause you know... it kinda makes you sound like a dip stick.../just_saying... ^ Scared TBH |
Billi Gene
The Southern Legion
196
|
Posted - 2013.07.31 07:58:00 -
[128] - Quote
ReGnYuM wrote:Billi Gene wrote:ReGnYuM wrote:@Billi Gene Why don't you attack Teamplayers and see what happens Im not an officer, :) in either case ... are you still claiming that you are the sole reason for your corporation and alliance doing well? and that when you go to battle all others on your team are of no consequence, that it is you and you alone that win the battle? further, that this is the reason that you can come onto the forums making wild accusations without proof or facts, and criticize any who disagree? cause you know... it kinda makes you sound like a dip stick.../just_saying... ^ Scared TBH
no, that is you being evasive. |
Zatara Rought
TeamPlayers EoN.
598
|
Posted - 2013.07.31 07:58:00 -
[129] - Quote
Shattered Mirage wrote:Why the **** are there so many **** threads about nerfing one ******* weapon or another?
The ******* MD is balanced. The Flaylock got ******* better. The HMG is still crap. The FG got nerfed & is gonna get hit again. Laser rifles? you can walk right up to 'em and *****-slap them. H.A.V.s are getting nerfed. Nova Knives got nerfed (Seriously, WTF?). Shotguns got nerfed. Need I go on?
HMG is fine, Spongly kills 8 people to every one death and he solo's fools by himself
Lazer rifle's will be fine once they fix the sights.
Forge Guns need a potential nerf against infantry, either a spread over distance or less blast radius so it takes more skill to hit, or maybe less splash damage, but getting 2 shot from a high place you can't get 2 doesn't off good counterplay.
Nova Knives are a sidearm, they are fine.
Shotguns are fine
Flaylock actually is still way 2 good as a sidearm, it's better than any other cept maybe the smg or scrambler if you're mad accurate, but for the noobs who can't shoot....Flaylock will save you...much like running murder taxi's or sniping from an obscure spot.
Not positive the MD needs a nerf. But the fact is you get 2 shot by it with over 750+ ehp or 1 shot if you're not armor heavy and are hit by a flux (aka any good MD flux's and then cleans up with one hit kills from on high) while being able to jump back into cover immediately after firing to eliminate the ability to kill the user.......... |
Free Healing
L.O.T.I.S. RISE of LEGION
278
|
Posted - 2013.07.31 07:59:00 -
[130] - Quote
Why does a Mass Driver need 6 shots? Why does the Assault Rifle need 60?
Same answer.
|
|
Zatara Rought
TeamPlayers EoN.
600
|
Posted - 2013.07.31 08:02:00 -
[131] - Quote
Billi Gene wrote:Zatara Rought wrote:ReGnYuM wrote:@Billi Gene Why don't you attack Teamplayers and see what happens Aww we wouldn't want Regnum going 40-0 with a Wolfman's now would we? Best let the forum warrior wage battle here Reg I just wish people talked sense because I really do like debates, but his trashy trolling is worse than when my wife chews ice. lol.. I'm sure Reg can defend his words without a sidekick Zit :)
It's Zatara brah. ;P But you meant to insult cause you're pretty petty and would rather talk than play dust...here bro...i'll send ya some isk if ya like for your trouble. How much do you need? |
Zatara Rought
TeamPlayers EoN.
600
|
Posted - 2013.07.31 08:05:00 -
[132] - Quote
Free Healing wrote: Why does a Mass Driver need 6 shots? Why does the Assault Rifle need 60?
Same answer.
Oh yeah, cause the assault rifle can toss mini contact nades that do slightly less damage out at you after a flux that has no falloff damage? |
Billi Gene
The Southern Legion
196
|
Posted - 2013.07.31 08:05:00 -
[133] - Quote
Zatara Rought wrote:HMG is fine, Spongly kills 8 people to every one death and he solo's fools by himself Lazer rifle's will be fine once they fix the sights. Forge Guns need a potential nerf against infantry, either a spread over distance or less blast radius so it takes more skill to hit, or maybe less splash damage, but getting 2 shot from a high place you can't get 2 doesn't off good counterplay. Nova Knives are a sidearm, they are fine. Shotguns are fine Flaylock actually is still way 2 good as a sidearm, it's better than any other cept maybe the smg or scrambler if you're mad accurate, but for the noobs who can't shoot....Flaylock will save you...much like running murder taxi's or sniping from an obscure spot. Not positive the MD needs a nerf. But the fact is you get 2 shot by it with over 750+ ehp or 1 shot if you're not armor heavy and are hit by a flux (aka any good MD flux's and then cleans up with one hit kills from on high) while being able to jump back into cover immediately after firing to eliminate the ability to kill the user..........
i agree with everything said here, but the Forge Gun is a hard problem being that its a heavy weapon, limited to the heavy suit.
Nerfing the Forge Gun against infantry significantly lowers the survival of that fitting. I very seriously think that people just need to htfu and learn the angles to attack each tower type from as regards sniper rifles.
The MD suffers from an incredibly low ammo count, even with skills. Sitting on a hive will only get you so far with it. Given that height is premium for any MD range is not, MD must/should flee when presented with a dedicated opponent at longer range, there is just no reliable manner to counter this with a MD.
Hence the MD spam for tight interior maps. |
pseudosnipre
DUST University Ivy League
105
|
Posted - 2013.07.31 08:05:00 -
[134] - Quote
Free Healing wrote: Why does a Mass Driver need 6 shots? Why does the Assault Rifle need 60?
Same answer.
But Master, does not the fire need water too? Does not the mountain need the storm? Does not your ******* need kicking? |
The dark cloud
Intara Direct Action Caldari State
1795
|
Posted - 2013.07.31 08:06:00 -
[135] - Quote
to be honest i use the massdriver to eliminate the annoying twatts that keep strafing left to right and are allmost impossible to hit. And no flux grenades dont need a nerf at least they dont 1 hit kill you unlike the core locus grenade which does over 900 damage against armor tanked suits. It takes more skill to cook a flux and finish somebody off with a massdriver then cooking a core locus and getting 3 kills instantly. We had the discussion about massdrivers for a long time and they had beeing nerfed and buffed here and there and i believe that CCP got them right how they are now. |
Billi Gene
The Southern Legion
196
|
Posted - 2013.07.31 08:07:00 -
[136] - Quote
Zatara Rought wrote:Billi Gene wrote:Zatara Rought wrote:ReGnYuM wrote:@Billi Gene Why don't you attack Teamplayers and see what happens Aww we wouldn't want Regnum going 40-0 with a Wolfman's now would we? Best let the forum warrior wage battle here Reg I just wish people talked sense because I really do like debates, but his trashy trolling is worse than when my wife chews ice. lol.. I'm sure Reg can defend his words without a sidekick Zit :) It's Zatara brah. ;P But you meant to insult cause you're pretty petty and would rather talk than play dust...here bro...i'll send ya some isk if ya like for your trouble. How much do you need?
Ill take what ever you want to send :).. i have plenty of alt accounts sitting around just accruing SP :)
I was responding to your previous post in the time it took you to type this trash, and if I was rude to you, it was indeed a response to your own barbs directed at me :) |
ReGnYuM
TeamPlayers EoN.
622
|
Posted - 2013.07.31 08:09:00 -
[137] - Quote
The dark cloud wrote: the annoying twatts that keep strafing left to right and are almost impossible to hit.
This is going into the books
thanks dark |
Shattered Mirage
The Enclave Syndicate Dark Taboo
25
|
Posted - 2013.07.31 08:10:00 -
[138] - Quote
Zatara Rought wrote:Shattered Mirage wrote:Why the **** are there so many **** threads about nerfing one ******* weapon or another?
The ******* MD is balanced. The Flaylock got ******* better. The HMG is still crap. The FG got nerfed & is gonna get hit again. Laser rifles? you can walk right up to 'em and *****-slap them. H.A.V.s are getting nerfed. Nova Knives got nerfed (Seriously, WTF?). Shotguns got nerfed. Need I go on? HMG is fine, Spongly kills 8 people to every one death and he solo's fools by himself Lazer rifle's will be fine once they fix the sights. Forge Guns need a potential nerf against infantry, either a spread over distance or less blast radius so it takes more skill to hit, or maybe less splash damage, but getting 2 shot from a high place you can't get 2 doesn't off good counterplay. Nova Knives are a sidearm, they are fine. Shotguns are fine Flaylock actually is still way 2 good as a sidearm, it's better than any other cept maybe the smg or scrambler if you're mad accurate, but for the noobs who can't shoot....Flaylock will save you...much like running murder taxi's or sniping from an obscure spot. Not positive the MD needs a nerf. But the fact is you get 2 shot by it with over 750+ ehp or 1 shot if you're not armor heavy and are hit by a flux (aka any good MD flux's and then cleans up with one hit kills from on high) while being able to jump back into cover immediately after firing to eliminate the ability to kill the user..........
I'll admit, HMGs aren't too bad. Have you looked at the Laser Rifles stats?.... Nova Knives are fine; point is, they got nerfed. Shotguns need better sight actually.... and hit detection. Forge Gunners have a bad reticule so, you have to be extremely careful when aiming, other wise you just waste ammo since its unlikely that you'll actually kill anyone with splash damage. Just please try weapons out before you decide if they have skill or no skill; I create Alts to test out different weapons and builds to see if they're really as OP as people say they are. Also, explosives do 1.2x damage to armor; armor tanking in general needs a buff; much like H.A.V.s. I got nothing to say about the Flaylock.
|
The Attorney General
ZionTCD
627
|
Posted - 2013.07.31 08:12:00 -
[139] - Quote
Zatara Rought wrote:
Oh yeah, cause the assault rifle can toss mini contact nades that do slightly less damage out at you after a flux that has no falloff damage?
So someone built their fit around making their primary weapon most effective?
So thinking is OP now?
|
Zatara Rought
TeamPlayers EoN.
601
|
Posted - 2013.07.31 08:13:00 -
[140] - Quote
Billi Gene wrote:Zatara Rought wrote:HMG is fine, Spongly kills 8 people to every one death and he solo's fools by himself Lazer rifle's will be fine once they fix the sights. Forge Guns need a potential nerf against infantry, either a spread over distance or less blast radius so it takes more skill to hit, or maybe less splash damage, but getting 2 shot from a high place you can't get 2 doesn't off good counterplay. Nova Knives are a sidearm, they are fine. Shotguns are fine Flaylock actually is still way 2 good as a sidearm, it's better than any other cept maybe the smg or scrambler if you're mad accurate, but for the noobs who can't shoot....Flaylock will save you...much like running murder taxi's or sniping from an obscure spot. Not positive the MD needs a nerf. But the fact is you get 2 shot by it with over 750+ ehp or 1 shot if you're not armor heavy and are hit by a flux (aka any good MD flux's and then cleans up with one hit kills from on high) while being able to jump back into cover immediately after firing to eliminate the ability to kill the user.......... i agree with everything said here, but the Forge Gun is a hard problem being that its a heavy weapon, limited to the heavy suit. Nerfing the Forge Gun against infantry significantly lowers the survival of that fitting. I very seriously think that people just need to htfu and learn the angles to attack each tower type from as regards sniper rifles. The MD suffers from an incredibly low ammo count, even with skills. Sitting on a hive will only get you so far with it. Given that height is premium for any MD range is not, MD must/should flee when presented with a dedicated opponent at longer range, there is just no reliable manner to counter this with a MD. Hence the MD spam for tight interior maps.
You mean like running a swarm launcher? Cept Heavies can et a sidearm guaranteed vs logi's runnng swarms who would be more screwed. Why make the forge gun a heavy weapon? The highest EHP suit gets the weapon you can 2 shot people from got knows where, oh and wait it was meant to be av so good luck counterplaying it?
With Flux's and nano's, a md is crazy good. With flux's you're basically giving a guy a flux nade and a contact locus nade you don't need to cook with a large clip. You 1, 2, or 3 shots all classes after fluxing them if semi accurate. |
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Zatara Rought
TeamPlayers EoN.
601
|
Posted - 2013.07.31 08:17:00 -
[141] - Quote
Shattered Mirage wrote:Zatara Rought wrote:Shattered Mirage wrote:Why the **** are there so many **** threads about nerfing one ******* weapon or another?
The ******* MD is balanced. The Flaylock got ******* better. The HMG is still crap. The FG got nerfed & is gonna get hit again. Laser rifles? you can walk right up to 'em and *****-slap them. H.A.V.s are getting nerfed. Nova Knives got nerfed (Seriously, WTF?). Shotguns got nerfed. Need I go on? HMG is fine, Spongly kills 8 people to every one death and he solo's fools by himself Lazer rifle's will be fine once they fix the sights. Forge Guns need a potential nerf against infantry, either a spread over distance or less blast radius so it takes more skill to hit, or maybe less splash damage, but getting 2 shot from a high place you can't get 2 doesn't off good counterplay. Nova Knives are a sidearm, they are fine. Shotguns are fine Flaylock actually is still way 2 good as a sidearm, it's better than any other cept maybe the smg or scrambler if you're mad accurate, but for the noobs who can't shoot....Flaylock will save you...much like running murder taxi's or sniping from an obscure spot. Not positive the MD needs a nerf. But the fact is you get 2 shot by it with over 750+ ehp or 1 shot if you're not armor heavy and are hit by a flux (aka any good MD flux's and then cleans up with one hit kills from on high) while being able to jump back into cover immediately after firing to eliminate the ability to kill the user.......... I'll admit, HMGs aren't too bad. Have you looked at the Laser Rifles stats?.... Nova Knives are fine; point is, they got nerfed. Shotguns need better sight actually.... and hit detection. Forge Gunners have a bad reticule so, you have to be extremely careful when aiming, other wise you just waste ammo since its unlikely that you'll actually kill anyone with splash damage. Just please try weapons out before you decide if they have skill or no skill; I create Alts to test out different weapons and builds to see if they're really as OP as people say they are. Also, explosives do 1.2x damage to armor; armor tanking in general needs a buff; much like H.A.V.s. I got nothing to say about the Flaylock.
Laze rifle needs the sights first before I suggest buffing it further.
Nova Knives shouldn't have been nerfed, I'd have buffed them slightly to allow charges while sprinting
Forge Gunners can splash infantry to death in 2 shots. Cubs does it all night. It's just a beast vs AV and Infantry and the only drawback is a few seconds while you track your prey? Do you think spread would be acceptable? Make it so you can't 2 shot a dropship or an infantry from across the map?
I've got more alts than you can immagine. I've played every class but vehicles beyond militia. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
26
|
Posted - 2013.07.31 08:22:00 -
[142] - Quote
Zatara Rought wrote:Billi Gene wrote:Zatara Rought wrote:HMG is fine, Spongly kills 8 people to every one death and he solo's fools by himself Lazer rifle's will be fine once they fix the sights. Forge Guns need a potential nerf against infantry, either a spread over distance or less blast radius so it takes more skill to hit, or maybe less splash damage, but getting 2 shot from a high place you can't get 2 doesn't off good counterplay. Nova Knives are a sidearm, they are fine. Shotguns are fine Flaylock actually is still way 2 good as a sidearm, it's better than any other cept maybe the smg or scrambler if you're mad accurate, but for the noobs who can't shoot....Flaylock will save you...much like running murder taxi's or sniping from an obscure spot. Not positive the MD needs a nerf. But the fact is you get 2 shot by it with over 750+ ehp or 1 shot if you're not armor heavy and are hit by a flux (aka any good MD flux's and then cleans up with one hit kills from on high) while being able to jump back into cover immediately after firing to eliminate the ability to kill the user.......... i agree with everything said here, but the Forge Gun is a hard problem being that its a heavy weapon, limited to the heavy suit. Nerfing the Forge Gun against infantry significantly lowers the survival of that fitting. I very seriously think that people just need to htfu and learn the angles to attack each tower type from as regards sniper rifles. The MD suffers from an incredibly low ammo count, even with skills. Sitting on a hive will only get you so far with it. Given that height is premium for any MD range is not, MD must/should flee when presented with a dedicated opponent at longer range, there is just no reliable manner to counter this with a MD. Hence the MD spam for tight interior maps. You mean like running a swarm launcher? Cept Heavies can et a sidearm guaranteed vs logi's runnng swarms who would be more screwed. Why make the forge gun a heavy weapon? The highest EHP suit gets the weapon you can 2 shot people from got knows where, oh and wait it was meant to be av so good luck counterplaying it? With Flux's and nano's, a md is crazy good. With flux's you're basically giving a guy a flux nade and a contact locus nade you don't need to cook with a large clip. You 1, 2, or 3 shots all classes after fluxing them if semi accurate.
Who the **** said FGs were an AV weapon?
DESCRIPTION
Adapted from Deep Core Mining Inc.GÇÖs proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge times, the GÇ£Forge GunGÇ¥ as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.
Powered by a Gemini microcapacitor, the Forge Gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge. Specifications
Race: Caldari Designation: DCMA S-1 Variant: Standard Length: 135cm Weight (loaded): 58.4kg Weight (unloaded): 55.1kg Max. effective range: 1,200m Ammunition: Solid-state
And yet, the max effective range is 300m...
|
Billi Gene
The Southern Legion
196
|
Posted - 2013.07.31 08:22:00 -
[143] - Quote
Zatara Rought wrote:Billi Gene wrote:Zatara Rought wrote:HMG is fine, Spongly kills 8 people to every one death and he solo's fools by himself Lazer rifle's will be fine once they fix the sights. Forge Guns need a potential nerf against infantry, either a spread over distance or less blast radius so it takes more skill to hit, or maybe less splash damage, but getting 2 shot from a high place you can't get 2 doesn't off good counterplay. Nova Knives are a sidearm, they are fine. Shotguns are fine Flaylock actually is still way 2 good as a sidearm, it's better than any other cept maybe the smg or scrambler if you're mad accurate, but for the noobs who can't shoot....Flaylock will save you...much like running murder taxi's or sniping from an obscure spot. Not positive the MD needs a nerf. But the fact is you get 2 shot by it with over 750+ ehp or 1 shot if you're not armor heavy and are hit by a flux (aka any good MD flux's and then cleans up with one hit kills from on high) while being able to jump back into cover immediately after firing to eliminate the ability to kill the user.......... i agree with everything said here, but the Forge Gun is a hard problem being that its a heavy weapon, limited to the heavy suit. Nerfing the Forge Gun against infantry significantly lowers the survival of that fitting. I very seriously think that people just need to htfu and learn the angles to attack each tower type from as regards sniper rifles. The MD suffers from an incredibly low ammo count, even with skills. Sitting on a hive will only get you so far with it. Given that height is premium for any MD range is not, MD must/should flee when presented with a dedicated opponent at longer range, there is just no reliable manner to counter this with a MD. Hence the MD spam for tight interior maps. You mean like running a swarm launcher? Cept Heavies can et a sidearm guaranteed vs logi's runnng swarms who would be more screwed. Why make the forge gun a heavy weapon? The highest EHP suit gets the weapon you can 2 shot people from got knows where, oh and wait it was meant to be av so good luck counterplaying it? With Flux's and nano's, a md is crazy good. With flux's you're basically giving a guy a flux nade and a contact locus nade you don't need to cook with a large clip. You 1, 2, or 3 shots all classes after fluxing them if semi accurate.
Swarms are a light weapon, so they are anyones KITTEN. They Don't require the slowest suit ingame to fit them, in closed beta i had a scout suit swarm fit, to troll tanks with.
The FG has a low ammo count/low clip size, the suit that fits it has no equipment slot, so when you see a FG on a tower, you aren't looking at the work of a single player.... and more often than not, by taking myself out of the battle and finding the best angle to cover the tower from i can force the heavy to abandon their tower 9 times out of 10, getting a kill on them is great, but not necessary.
MD is crazy good, but so are most weapon systems when used appropriately.
Assault Scrambler Rifle is my current fave :P even if it isn't ideal for armor, most of the time i only have to rip shields to force a retreat.
because in a team game, numbers matter.... |
Zatara Rought
TeamPlayers EoN.
601
|
Posted - 2013.07.31 08:24:00 -
[144] - Quote
The Attorney General wrote:Zatara Rought wrote:
Oh yeah, cause the assault rifle can toss mini contact nades that do slightly less damage out at you after a flux that has no falloff damage?
So someone built their fit around making their primary weapon most effective? So thinking is OP now?
More like if it took great skill I'd have no problem with it, but putting a stamina mod on your suit and running around cooking flux's all game so you can one shot someone isn't creating good balance IMO, though I admit I could be entirely wrong.
I have a caldari assault suit with 500 shields a super fast regen shields rate and about 200 armor with a md. I can solo with it, because a flux and 2 quick shots that head towards an area while strafing (see ar's and such would have to aim here to make contact to deal damage, with my md strafing super fast is viable because no worries about lol spray and praying doing almost no damage) mops up 4 people. |
Zatara Rought
TeamPlayers EoN.
601
|
Posted - 2013.07.31 08:25:00 -
[145] - Quote
Shattered Mirage wrote:Zatara Rought wrote:Billi Gene wrote:Zatara Rought wrote:HMG is fine, Spongly kills 8 people to every one death and he solo's fools by himself Lazer rifle's will be fine once they fix the sights. Forge Guns need a potential nerf against infantry, either a spread over distance or less blast radius so it takes more skill to hit, or maybe less splash damage, but getting 2 shot from a high place you can't get 2 doesn't off good counterplay. Nova Knives are a sidearm, they are fine. Shotguns are fine Flaylock actually is still way 2 good as a sidearm, it's better than any other cept maybe the smg or scrambler if you're mad accurate, but for the noobs who can't shoot....Flaylock will save you...much like running murder taxi's or sniping from an obscure spot. Not positive the MD needs a nerf. But the fact is you get 2 shot by it with over 750+ ehp or 1 shot if you're not armor heavy and are hit by a flux (aka any good MD flux's and then cleans up with one hit kills from on high) while being able to jump back into cover immediately after firing to eliminate the ability to kill the user.......... i agree with everything said here, but the Forge Gun is a hard problem being that its a heavy weapon, limited to the heavy suit. Nerfing the Forge Gun against infantry significantly lowers the survival of that fitting. I very seriously think that people just need to htfu and learn the angles to attack each tower type from as regards sniper rifles. The MD suffers from an incredibly low ammo count, even with skills. Sitting on a hive will only get you so far with it. Given that height is premium for any MD range is not, MD must/should flee when presented with a dedicated opponent at longer range, there is just no reliable manner to counter this with a MD. Hence the MD spam for tight interior maps. You mean like running a swarm launcher? Cept Heavies can et a sidearm guaranteed vs logi's runnng swarms who would be more screwed. Why make the forge gun a heavy weapon? The highest EHP suit gets the weapon you can 2 shot people from got knows where, oh and wait it was meant to be av so good luck counterplaying it? With Flux's and nano's, a md is crazy good. With flux's you're basically giving a guy a flux nade and a contact locus nade you don't need to cook with a large clip. You 1, 2, or 3 shots all classes after fluxing them if semi accurate. Who the **** said FGs were an AV weapon? DESCRIPTIONAdapted from Deep Core Mining Inc.GÇÖs proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge times, the GÇ£Forge GunGÇ¥ as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.Powered by a Gemini microcapacitor, the Forge Gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge. Specifications Race: Caldari Designation: DCMA S-1 Variant: Standard Length: 135cm Weight (loaded): 58.4kg Weight (unloaded): 55.1kg Max. effective range: 1,200m Ammunition: Solid-state And yet, the max effective range is 300m...
LOL. Knows the stats are wrong, BUT THE DESCRIPTION I HAVE FAITH IN! |
DJINN leukoplast
Hellstorm Inc League of Infamy
865
|
Posted - 2013.07.31 08:28:00 -
[146] - Quote
ReGnYuM wrote:DJINN leukoplast wrote:ReGnYuM wrote:Crutch much? Have you tried using the weapon? Have you tried using it competitively? The MD isn't exactly an all-powerful weapon IMO, I can get 5x's more kills in a match with an AR, and with less effort too. The MD excels at being annoying and getting lots of assists, but that is about all it excels at. I doubt it with your AR skill IMO
I've never once played against you, so how would you know?
Although I will agree I am not the best player, but I can tell you this, it is MUCH easier to get AR kills than MD kills. I've been using an alt for the last week or two, speced into adv MD's, and it isn't as easy as you think it is. I used to think they were noobtubes too, until I actually used them. It's possible I am just too accustomed to AR's since I have been using them exclusively in this game for about a year now, but even so, using the MD isn't a cake-walk.
It greatly depends on the player and how they play, but going from a point and click weapon like an AR to a MD is a big difference. MD is highly situational, but the AR is good in every situation except long range.
Every time I use my MD, a thought crosses my mind "Killing that person, or persons, would have been easy if I was using my AR".
|
Vin Vicious
Capital Acquisitions LLC
197
|
Posted - 2013.07.31 08:29:00 -
[147] - Quote
Thor McStrut wrote:MD wheel actually has 8 chambers. So it already came pre-nerfed.
Lol I never noticed this |
Zatara Rought
TeamPlayers EoN.
601
|
Posted - 2013.07.31 08:32:00 -
[148] - Quote
Billi Gene wrote:Zatara Rought wrote:Billi Gene wrote:Zatara Rought wrote:HMG is fine, Spongly kills 8 people to every one death and he solo's fools by himself Lazer rifle's will be fine once they fix the sights. Forge Guns need a potential nerf against infantry, either a spread over distance or less blast radius so it takes more skill to hit, or maybe less splash damage, but getting 2 shot from a high place you can't get 2 doesn't off good counterplay. Nova Knives are a sidearm, they are fine. Shotguns are fine Flaylock actually is still way 2 good as a sidearm, it's better than any other cept maybe the smg or scrambler if you're mad accurate, but for the noobs who can't shoot....Flaylock will save you...much like running murder taxi's or sniping from an obscure spot. Not positive the MD needs a nerf. But the fact is you get 2 shot by it with over 750+ ehp or 1 shot if you're not armor heavy and are hit by a flux (aka any good MD flux's and then cleans up with one hit kills from on high) while being able to jump back into cover immediately after firing to eliminate the ability to kill the user.......... i agree with everything said here, but the Forge Gun is a hard problem being that its a heavy weapon, limited to the heavy suit. Nerfing the Forge Gun against infantry significantly lowers the survival of that fitting. I very seriously think that people just need to htfu and learn the angles to attack each tower type from as regards sniper rifles. The MD suffers from an incredibly low ammo count, even with skills. Sitting on a hive will only get you so far with it. Given that height is premium for any MD range is not, MD must/should flee when presented with a dedicated opponent at longer range, there is just no reliable manner to counter this with a MD. Hence the MD spam for tight interior maps. You mean like running a swarm launcher? Cept Heavies can et a sidearm guaranteed vs logi's runnng swarms who would be more screwed. Why make the forge gun a heavy weapon? The highest EHP suit gets the weapon you can 2 shot people from got knows where, oh and wait it was meant to be av so good luck counterplaying it? With Flux's and nano's, a md is crazy good. With flux's you're basically giving a guy a flux nade and a contact locus nade you don't need to cook with a large clip. You 1, 2, or 3 shots all classes after fluxing them if semi accurate. Swarms are a light weapon, so they are anyones KITTEN. They Don't require the slowest suit ingame to fit them, in closed beta i had a scout suit swarm fit, to troll tanks with. The FG has a low ammo count/low clip size, the suit that fits it has no equipment slot, so when you see a FG on a tower, you aren't looking at the work of a single player.... and more often than not, by taking myself out of the battle and finding the best angle to cover the tower from i can force the heavy to abandon their tower 9 times out of 10, getting a kill on them is great, but not necessary. MD is crazy good, but so are most weapon systems when used appropriately. Assault Scrambler Rifle is my current fave :P even if it isn't ideal for armor, most of the time i only have to rip shields to force a retreat. because in a team game, numbers matter....
You justified when I skewered you on your point about not being effective against infantry. I'm ok if it's good against infantry, but not from halfway across the map where an ar doesn't even get falloff damage and the only thing that can hit you is another forge or a sniper...that's good counterplay...
You're arguing with me not against me. I agree why not make the Forge a light weapon? If you can fit a plasma cannon...
Yout virtually can't one shot a forger so he comes out, drops someone with an assault forge, and then steps back into cover...NOT UNLIKE A MASS DRIVER! |
Billi Gene
The Southern Legion
196
|
Posted - 2013.07.31 08:33:00 -
[149] - Quote
Zatara Rought wrote:The Attorney General wrote:Zatara Rought wrote:
Oh yeah, cause the assault rifle can toss mini contact nades that do slightly less damage out at you after a flux that has no falloff damage?
So someone built their fit around making their primary weapon most effective? So thinking is OP now? More like if it took great skill I'd have no problem with it, but putting a stamina mod on your suit and running around cooking flux's all game so you can one shot someone isn't creating good balance IMO, though I admit I could be entirely wrong. I have a caldari assault suit with 500 shields a super fast regen shields rate and about 200 armor with a md. I can solo with it, because a flux and 2 quick shots that head towards an area while strafing (see ar's and such would have to aim here to make contact to deal damage, with my md strafing super fast is viable because no worries about lol spray and praying doing almost no damage) mops up 4 people.
are you doing this inside installations or out in the open?
Ive camped on crosswalks and rained death from above, and been almost entirely ignored by the pub proto-spammers below...was hilarious :P, wasnt wearing anything above ADV :P... and nothing on my adv suits are stacked, cause it messes up my numbers for restocking :P
any ways my point being, the MD is an area denial system. If it took a hit to damage, then it cant be any worse then it was in early/mid chromosome, and i was happy with the assault variant THEN.... on a Logi suit no less :P, because i used the system for what it was designed for... area denial and terror tactics.
So talk the talk... give solid reasons and not hyperbole and ill jump right on the band wagon... but nuff of the forum warriors bullKITTEN, who the KITTEN tries to shout down everyone but themselves... in a conversation? |
Zatara Rought
TeamPlayers EoN.
601
|
Posted - 2013.07.31 08:33:00 -
[150] - Quote
DJINN leukoplast wrote:ReGnYuM wrote:DJINN leukoplast wrote:ReGnYuM wrote:Crutch much? Have you tried using the weapon? Have you tried using it competitively? The MD isn't exactly an all-powerful weapon IMO, I can get 5x's more kills in a match with an AR, and with less effort too. The MD excels at being annoying and getting lots of assists, but that is about all it excels at. I doubt it with your AR skill IMO I've never once played against you, so how would you know? Although I will agree I am not the best player, but I can tell you this, it is MUCH easier to get AR kills than MD kills. I've been using an alt for the last week or two, speced into adv MD's, and it isn't as easy as you think it is. I used to think they were noobtubes too, until I actually used them. It's possible I am just too accustomed to AR's since I have been using them exclusively in this game for about a year now, but even so, using the MD isn't a cake-walk. It greatly depends on the player and how they play, but going from a point and click weapon like an AR to a MD is a big difference. MD is highly situational, but the AR is good in every situation except long range. Every time I use my MD, a thought crosses my mind "Killing that person, or persons, would have been easy if I was using my AR".
It's a camp weapon, when I use it I have to think different, instead of running towards the next blob, I generally just sit up high and wait for fools to cross my path...unless we're seriously stomping and I'm just getting assists like their going out of style. |
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Kekklian Noobatronic
Goonfeet Top Men.
265
|
Posted - 2013.07.31 08:34:00 -
[151] - Quote
Booby Tuesdays wrote:If a MD user has time to fire all 6 rounds at you, which takes over 6 seconds, what were you doing with your main weapon AND sidearm in the meantime???
MD Explosion and smoke from said explosion makes it very hard to aim at the attacker. So, maybe the answer is "Getting hit by explosion spam." |
Zatara Rought
TeamPlayers EoN.
601
|
Posted - 2013.07.31 08:37:00 -
[152] - Quote
Billi Gene wrote:Zatara Rought wrote:The Attorney General wrote:Zatara Rought wrote:
Oh yeah, cause the assault rifle can toss mini contact nades that do slightly less damage out at you after a flux that has no falloff damage?
So someone built their fit around making their primary weapon most effective? So thinking is OP now? More like if it took great skill I'd have no problem with it, but putting a stamina mod on your suit and running around cooking flux's all game so you can one shot someone isn't creating good balance IMO, though I admit I could be entirely wrong. I have a caldari assault suit with 500 shields a super fast regen shields rate and about 200 armor with a md. I can solo with it, because a flux and 2 quick shots that head towards an area while strafing (see ar's and such would have to aim here to make contact to deal damage, with my md strafing super fast is viable because no worries about lol spray and praying doing almost no damage) mops up 4 people. are you doing this inside installations or out in the open? Ive camped on crosswalks and rained death from above, and been almost entirely ignored by the pub proto-spammers below...was hilarious :P, wasnt wearing anything above ADV :P... and nothing on my adv suits are stacked, cause it messes up my numbers for restocking :P any ways my point being, the MD is an area denial system. If it took a hit to damage, then it cant be any worse then it was in early/mid chromosome, and i was happy with the assault variant THEN.... on a Logi suit no less :P, because i used the system for what it was designed for... area denial and terror tactics. So talk the talk... give solid reasons and not hyperbole and ill jump right on the band wagon... but nuff of the forum warriors bullKITTEN, who the KITTEN tries to shout down everyone but themselves... in a conversation?
I'm giving reasons you aren't contesting...it's like carrying both contact locus nades and flux nades. and then spamming them...one hit killing everything unless you're on level ground in open terrain, then it takes skill assuming you're at range. A lot of skill.
|
Billi Gene
The Southern Legion
196
|
Posted - 2013.07.31 08:38:00 -
[153] - Quote
Zatara Rought wrote:Billi Gene wrote:Zatara Rought wrote:Billi Gene wrote:Zatara Rought wrote:HMG is fine, Spongly kills 8 people to every one death and he solo's fools by himself Lazer rifle's will be fine once they fix the sights. Forge Guns need a potential nerf against infantry, either a spread over distance or less blast radius so it takes more skill to hit, or maybe less splash damage, but getting 2 shot from a high place you can't get 2 doesn't off good counterplay. Nova Knives are a sidearm, they are fine. Shotguns are fine Flaylock actually is still way 2 good as a sidearm, it's better than any other cept maybe the smg or scrambler if you're mad accurate, but for the noobs who can't shoot....Flaylock will save you...much like running murder taxi's or sniping from an obscure spot. Not positive the MD needs a nerf. But the fact is you get 2 shot by it with over 750+ ehp or 1 shot if you're not armor heavy and are hit by a flux (aka any good MD flux's and then cleans up with one hit kills from on high) while being able to jump back into cover immediately after firing to eliminate the ability to kill the user.......... i agree with everything said here, but the Forge Gun is a hard problem being that its a heavy weapon, limited to the heavy suit. Nerfing the Forge Gun against infantry significantly lowers the survival of that fitting. I very seriously think that people just need to htfu and learn the angles to attack each tower type from as regards sniper rifles. The MD suffers from an incredibly low ammo count, even with skills. Sitting on a hive will only get you so far with it. Given that height is premium for any MD range is not, MD must/should flee when presented with a dedicated opponent at longer range, there is just no reliable manner to counter this with a MD. Hence the MD spam for tight interior maps. You mean like running a swarm launcher? Cept Heavies can et a sidearm guaranteed vs logi's runnng swarms who would be more screwed. Why make the forge gun a heavy weapon? The highest EHP suit gets the weapon you can 2 shot people from got knows where, oh and wait it was meant to be av so good luck counterplaying it? With Flux's and nano's, a md is crazy good. With flux's you're basically giving a guy a flux nade and a contact locus nade you don't need to cook with a large clip. You 1, 2, or 3 shots all classes after fluxing them if semi accurate. Swarms are a light weapon, so they are anyones KITTEN. They Don't require the slowest suit ingame to fit them, in closed beta i had a scout suit swarm fit, to troll tanks with. The FG has a low ammo count/low clip size, the suit that fits it has no equipment slot, so when you see a FG on a tower, you aren't looking at the work of a single player.... and more often than not, by taking myself out of the battle and finding the best angle to cover the tower from i can force the heavy to abandon their tower 9 times out of 10, getting a kill on them is great, but not necessary. MD is crazy good, but so are most weapon systems when used appropriately. Assault Scrambler Rifle is my current fave :P even if it isn't ideal for armor, most of the time i only have to rip shields to force a retreat. because in a team game, numbers matter.... You justified when I skewered you on your point about not being effective against infantry. I'm ok if it's good against infantry, but not from halfway across the map where an ar doesn't even get falloff damage and the only thing that can hit you is another forge or a sniper...that's good counterplay... You're arguing with me not against me. I agree why not make the Forge a light weapon? If you can fit a plasma cannon... Yout virtually can't one shot a forger so he comes out, drops someone with an assault forge, and then steps back into cover...NOT UNLIKE A MASS DRIVER!
I don't know of any weapon that doesn't benefit from cover, possibly with the exception of a HMG or laser, but even then the Soldier needs cover every now and then.
like i posted above, my inference being that i am in fact not a troll unless you are :P |
Zatara Rought
TeamPlayers EoN.
601
|
Posted - 2013.07.31 08:38:00 -
[154] - Quote
Kekklian Noobatronic wrote:Booby Tuesdays wrote:If a MD user has time to fire all 6 rounds at you, which takes over 6 seconds, what were you doing with your main weapon AND sidearm in the meantime??? MD Explosion and smoke from said explosion makes it very hard to aim at the attacker. So, maybe the answer is "Getting hit by explosion spam."
Honestly I haven't even mentioned this but yeah, the MD is great at obscuring vision so you can't accurately shoot back. |
The Attorney General
ZionTCD
627
|
Posted - 2013.07.31 08:39:00 -
[155] - Quote
Zatara Rought wrote:The Attorney General wrote:Zatara Rought wrote:
Oh yeah, cause the assault rifle can toss mini contact nades that do slightly less damage out at you after a flux that has no falloff damage?
So someone built their fit around making their primary weapon most effective? So thinking is OP now? More like if it took great skill I'd have no problem with it, but putting a stamina mod on your suit and running around cooking flux's all game so you can one shot someone isn't creating good balance IMO, though I admit I could be entirely wrong. I have a caldari assault suit with 500 shields a super fast regen shields rate and about 200 armor with a md. I can solo with it, because a flux and 2 quick shots that head towards an area while strafing (see ar's and such would have to aim here to make contact to deal damage, with my md strafing super fast is viable because no worries about lol spray and praying doing almost no damage) mops up 4 people.
You know that the TAC AR has enough range to make short work of a MD user by staying at such a range that it can be quite difficult to effectively lob rounds in?
You could have a whole squad running the setup you described, and they would still get blasted by a flux and a core locus grenade thrown by two guys.
On my heavy I pack fluxes just for groups of infantry that go shield tanking.
Complaining about someone using a flux and an armor biased weapon is ridiculous. Might as well just ask for all grenades to be removed from the game at that point. |
Free Healing
L.O.T.I.S. RISE of LEGION
281
|
Posted - 2013.07.31 08:40:00 -
[156] - Quote
pseudosnipre wrote:Free Healing wrote: Why does a Mass Driver need 6 shots? Why does the Assault Rifle need 60?
Same answer.
But Master, does not the fire need water too? Does not the mountain need the storm? Does not your ******* need kicking?
Perhaps I was a little TOO vague in my answer. What I was getting at was that "People Miss". The only "real" problem that can be argued regarding a Mass Driver is that the Direct Damage of non-breach mass Drivers is slightly too high. Most people however, don't rely on the Direct damage and instead use the Splash to either surpress a large group of enemies or, in some cases hit targets that don't require many hits, but much accuracy (see scouts).
Mass Drivers have clear cut weaknesses that make them an extremely difficult weapon to use. A skilled player can overcome many of those weaknesses through sheer amounts of practice and talent but the weapon remains mostly situational. Using a Basic Mass Driver it takes roughly 2-3 shots to kill a scout of the same level, assuming of course that each shot hits. This is, in my opinion, acceptable because scouts are extremely fast and agile opponents with little HP and the Mass Driver is a natural counter to it's defenses.
An Armor Assault/Logi takes about 3-4 shots, again assuming all shots splash. Armor Assaults have higher Armor Value's than scouts but still go down pretty quick after the shields are gone thanks to the natural damage buff vs. armor that explosive rounds have. (which I think might be a little high.)
A Shield Assault/Logi takes about 3-5 shots, which is a lot more variable because of the Shield Tank vs. Damage output that comes from reliance on High Slots.
A Heavy takes 5-7 shots, all splash, depending on how Shield Tanked their suit is. Naturally that number can be augmented with direct hits on the Heavies body, larger and slower mass makes easier target, but again this is assuming all splash. Which means that in some cases the Mass Driver would need to FULLY reload in order to kill a well Shield Tanked Heavy.
This is based on my Experience using a Mass Driver WITHOUT Damage Mods. If you got insta-murdered by a Mass Driver then chances are he either landed a direct hit, is stacking Damage Mods (usually the case with Armor Assault Suits, since they don't need the High Slots for much.) or maybe both.
If you take into account the mass drivers weaknesses regarding fire rate, reload speed, and terrain. You can surmise that the reason it has 6 shots instead of 4 is so that you can actually defend yourself. There are times where using a Mass Driver, if you miss your target once and have to reload, your as good as dead. If the Mass Driver was limited to 4 shots, killing someone with it, in fair combat or otherwise, would be extremely difficult to the point of being under powered.
At least that's my Synopsis.
Keep the faith. |
Zatara Rought
TeamPlayers EoN.
601
|
Posted - 2013.07.31 08:44:00 -
[157] - Quote
The Attorney General wrote:Zatara Rought wrote:The Attorney General wrote:Zatara Rought wrote:
Oh yeah, cause the assault rifle can toss mini contact nades that do slightly less damage out at you after a flux that has no falloff damage?
So someone built their fit around making their primary weapon most effective? So thinking is OP now? More like if it took great skill I'd have no problem with it, but putting a stamina mod on your suit and running around cooking flux's all game so you can one shot someone isn't creating good balance IMO, though I admit I could be entirely wrong. I have a caldari assault suit with 500 shields a super fast regen shields rate and about 200 armor with a md. I can solo with it, because a flux and 2 quick shots that head towards an area while strafing (see ar's and such would have to aim here to make contact to deal damage, with my md strafing super fast is viable because no worries about lol spray and praying doing almost no damage) mops up 4 people. You know that the TAC AR has enough range to make short work of a MD user by staying at such a range that it can be quite difficult to effectively lob rounds in? You could have a whole squad running the setup you described, and they would still get blasted by a flux and a core locus grenade thrown by two guys. On my heavy I pack fluxes just for groups of infantry that go shield tanking. Complaining about someone using a flux and an armor biased weapon is ridiculous. Might as well just ask for all grenades to be removed from the game at that point.
Oh yeah, so one guy with a mass driver can do the work of two guys with different nades....cept contact nades only get one and md's get 6...sounds fair? Honestly I've said before I'd love a nade that balanced out to do 130% to shield and 90 or whatever % to armor....provide more choices right?
I mentioned in an earlier post I played a match tonight when a guy sat on top of echo on the bridge map and was hitting alpha with impunity...a tac can't hit the top of the building at echo from alpha..read the post before you suggest driving a lav or rushing to get close to get on top and kill him please.... |
Zatara Rought
TeamPlayers EoN.
601
|
Posted - 2013.07.31 08:47:00 -
[158] - Quote
Free Healing wrote:pseudosnipre wrote:Free Healing wrote: Why does a Mass Driver need 6 shots? Why does the Assault Rifle need 60?
Same answer.
But Master, does not the fire need water too? Does not the mountain need the storm? Does not your ******* need kicking? Perhaps I was a little TOO vague in my answer. What I was getting at was that "People Miss". The only "real" problem that can be argued regarding a Mass Driver is that the Direct Damage of non-breach mass Drivers is slightly too high. Most people however, don't rely on the Direct damage and instead use the Splash to either surpress a large group of enemies or, in some cases hit targets that don't require many hits, but much accuracy (see scouts). Mass Drivers have clear cut weaknesses that make them an extremely difficult weapon to use. A skilled player can overcome many of those weaknesses through sheer amounts of practice and talent but the weapon remains mostly situational. Using a Basic Mass Driver it takes roughly 2-3 shots to kill a scout of the same level, assuming of course that each shot hits. This is, in my opinion, acceptable because scouts are extremely fast and agile opponents with little HP and the Mass Driver is a natural counter to it's defenses. An Armor Assault/Logi takes about 3-4 shots, again assuming all shots splash. Armor Assaults have higher Armor Value's than scouts but still go down pretty quick after the shields are gone thanks to the natural damage buff vs. armor that explosive rounds have. (which I think might be a little high.) A Shield Assault/Logi takes about 3-5 shots, which is a lot more variable because of the Shield Tank vs. Damage output that comes from reliance on High Slots. A Heavy takes 5-7 shots, all splash, depending on how Shield Tanked their suit is. Naturally that number can be augmented with direct hits on the Heavies body, larger and slower mass makes easier target, but again this is assuming all splash. Which means that in some cases the Mass Driver would need to FULLY reload in order to kill a well Shield Tanked Heavy. This is based on my Experience using a Mass Driver WITHOUT Damage Mods. If you got insta-murdered by a Mass Driver then chances are he either landed a direct hit, is stacking Damage Mods (usually the case with Armor Assault Suits, since they don't need the High Slots for much.) or maybe both. If you take into account the mass drivers weaknesses regarding fire rate, reload speed, and terrain. You can surmise that the reason it has 6 shots instead of 4 is so that you can actually defend yourself. There are times where using a Mass Driver, if you miss your target once and have to reload, your as good as dead. If the Mass Driver was limited to 4 shots, killing someone with it, in fair combat or otherwise, would be extremely difficult to the point of being under powered. At least that's my Synopsis. Keep the faith.
If they were to decrease the explosive to 110/90 I'd be down...
This post was well thought out and explained
you have my +1
|
Billi Gene
The Southern Legion
196
|
Posted - 2013.07.31 08:47:00 -
[159] - Quote
Zatara Rought wrote: I'm giving reasons you aren't contesting...it's like carrying both contact locus nades and flux nades. and then spamming them...one hit killing everything unless you're on level ground in open terrain, then it takes skill assuming you're at range. A lot of skill.
i see no difference, between using your analogy on the MD than using it on Swarms. Apart from the obvious fact that swarms only affect tanks and that tanks are almost never popular with infantry.
Yes using the MD proficiently takes skill, using it as a FotM for tight ambush style fights is more akin to Spray an Pray, especially when a red knows to close the gap.
Limiting the Clip size or ammo count would in my opinion, nerf the system to near uselessness. I'd much rather see a splash damage nerf (and if possible, a radius increase :P).
I'm actually fine with not killing players and instead fighting for position and advantage, something which an area denial/terror weapon is quite handy for.
|
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
428
|
Posted - 2013.07.31 08:50:00 -
[160] - Quote
BHOOOOOOOO PEOPLE CAN KILL ME WITH A WEAPON THAT IS NOT AN AR!
NERF IT!!11!1
THE AR IZ THE ONLY WEAPON 4 TRUE MAN1!1!!! YA NEED SKILLZ TO HIT PEOPLE SPRAYING YOU 60 BULLET MAGAZINE, HIT-SCAN WEAPON!
IT'S UNFAIR THAT A WEAPON WITH EXTREMELY LIMITED AMMO, TRAVEL TIME AND THE CHANCE TO KILL THE OPERATOR CAN KILL ME ALMOST AS GOOD AS AN AR!!!
BWHAAAAAA!!!
I'VE NEVAH USED ANYTHING BUT AN AR! BUT EVERYTHING ELSE MUST BE OP! COZ' I CANT' ALWAYS WIN WITH MA AR!
BWHAAAAA!!
I'm really tired of people crying over weapons they never used, claiming OP because 1 of their 5 deaths came from it. The truth is: The ar is still the weapon that gets the most kills, the most easy to use and the only weapon good in every situation. The weapon that kills me the most is the AR, am i crying? NO. Sometimes i get killed by HMG heavies in close quarters, am i crying? NO because the hmg is supposed to be a murder weapon in that situation. Sometimes i get killed by MD, do i cry? NO because I stayed there after the first 2 rounds hit me.
Stop crying. |
|
Zatara Rought
TeamPlayers EoN.
601
|
Posted - 2013.07.31 08:53:00 -
[161] - Quote
Billi Gene wrote:Zatara Rought wrote: I'm giving reasons you aren't contesting...it's like carrying both contact locus nades and flux nades. and then spamming them...one hit killing everything unless you're on level ground in open terrain, then it takes skill assuming you're at range. A lot of skill.
i see no difference, between using your analogy on the MD than using it on Swarms. Apart from the obvious fact that swarms only affect tanks and that tanks are almost never popular with infantry. Yes using the MD proficiently takes skill, using it as a FotM for tight ambush style fights is more akin to Spray an Pray, especially when a red knows to close the gap. Limiting the Clip size or ammo count would in my opinion, nerf the system to near uselessness. I'd much rather see a splash damage nerf (and if possible, a radius increase :P). I'm actually fine with not killing players and instead fighting for position and advantage, something which an area denial/terror weapon is quite handy for.
Hmm...I like it. Instead of nerfing it just makes it more situational. See I'd rather they give both options a chance. Make one MD super small radius wise, but a lot of DPS, to reward accurate play (careful with RoF and Reload otherwise it'll be a new Flaylock)...then make the other with a lot of radius but less DPS (Splash feels like slightly more than a tickle...70-90 damage a hit)
Honestly, I'm not sure I want a nerf to the md, more just discuss it and come to my own conclusion. I just showed up cause Regnum threads draw out trolls I can laugh at. |
Free Healing
L.O.T.I.S. RISE of LEGION
282
|
Posted - 2013.07.31 08:53:00 -
[162] - Quote
Zatara Rought wrote:The Attorney General wrote:Zatara Rought wrote:The Attorney General wrote:Zatara Rought wrote:
Oh yeah, cause the assault rifle can toss mini contact nades that do slightly less damage out at you after a flux that has no falloff damage?
So someone built their fit around making their primary weapon most effective? So thinking is OP now? More like if it took great skill I'd have no problem with it, but putting a stamina mod on your suit and running around cooking flux's all game so you can one shot someone isn't creating good balance IMO, though I admit I could be entirely wrong. I have a caldari assault suit with 500 shields a super fast regen shields rate and about 200 armor with a md. I can solo with it, because a flux and 2 quick shots that head towards an area while strafing (see ar's and such would have to aim here to make contact to deal damage, with my md strafing super fast is viable because no worries about lol spray and praying doing almost no damage) mops up 4 people. You know that the TAC AR has enough range to make short work of a MD user by staying at such a range that it can be quite difficult to effectively lob rounds in? You could have a whole squad running the setup you described, and they would still get blasted by a flux and a core locus grenade thrown by two guys. On my heavy I pack fluxes just for groups of infantry that go shield tanking. Complaining about someone using a flux and an armor biased weapon is ridiculous. Might as well just ask for all grenades to be removed from the game at that point. Oh yeah, so one guy with a mass driver can do the work of two guys with different nades....cept contact nades only get one and md's get 6...sounds fair? Honestly I've said before I'd love a nade that balanced out to do 130% to shield and 90 or whatever % to armor....provide more choices right? I mentioned in an earlier post I played a match tonight when a guy sat on top of echo on the bridge map and was hitting alpha with impunity...a tac can't hit the top of the building at echo from alpha..read the post before you suggest driving a lav or rushing to get close to get on top and kill him please....
Sounds like you got "suppressed". There's always "that guy" doing "that thing" that annoys you when you try to hack an objective when he kills you. The situation you've described is no different than a Sniper or Forge Gun "Suppressing" an objective from atop a tower and they're MUCH harder to get rid of than a Mass Driver.
P.S. I support the implementation of an anti shield grenade that can kill.
Keep the faith. |
Free Healing
L.O.T.I.S. RISE of LEGION
282
|
Posted - 2013.07.31 08:56:00 -
[163] - Quote
Zatara Rought wrote:Billi Gene wrote:Zatara Rought wrote: I'm giving reasons you aren't contesting...it's like carrying both contact locus nades and flux nades. and then spamming them...one hit killing everything unless you're on level ground in open terrain, then it takes skill assuming you're at range. A lot of skill.
i see no difference, between using your analogy on the MD than using it on Swarms. Apart from the obvious fact that swarms only affect tanks and that tanks are almost never popular with infantry. Yes using the MD proficiently takes skill, using it as a FotM for tight ambush style fights is more akin to Spray an Pray, especially when a red knows to close the gap. Limiting the Clip size or ammo count would in my opinion, nerf the system to near uselessness. I'd much rather see a splash damage nerf (and if possible, a radius increase :P). I'm actually fine with not killing players and instead fighting for position and advantage, something which an area denial/terror weapon is quite handy for. Hmm...I like it. Instead of nerfing it just makes it more situational. See I'd rather they give both options a chance. Make one MD super small radius wise, but a lot of DPS, to reward accurate play (careful with RoF and Reload otherwise it'll be a new Flaylock)...then make the other with a lot of radius but less DPS (Splash feels like slightly more than a tickle...70-90 damage a hit) Honestly, I'm not sure I want a nerf to the md, more just discuss it and come to my own conclusion. I just showed up cause Regnum threads draw out trolls I can laugh at.
That gun already exists in what we call the "Assault Variant" which is much closer to a "true" suppression weapon but lacks the stopping power of the Regular MD's.
Only reason I don't use Assaults is cuz I keep killing myself with em >.> |
The Attorney General
ZionTCD
629
|
Posted - 2013.07.31 08:56:00 -
[164] - Quote
Zatara Rought wrote:
Oh yeah, so one guy with a mass driver can do the work of guys guys with different nades....cept contact nades only get one and md's get 6...sounds fair? Honestly I've said before I'd love a nade that balanced out to do 130% to shield and 90 or whatever % to armor....provide more choices right?
I mentioned in an earlier post I played a match tonight when a guy sat on top of echo on the bridge map and was hitting alpha with impunity...a tac can't hit the top of the building at echo from alpha..read the post before you suggest driving a lav or rushing to get close to get on top and kill him please....
Fluxes and Core locus both come with three. Considering that those two people can wipe out however many people you want to cram into the blast radius of the core locus, complaining about the use of a flux and MD seems needless. It would seem that at least some of the issue stems from the manner in which certain squads role, all jammed together so they can focus fire on their targets. The MD prevents this by forcing squads to spread out. Tactics at its finest.
As to the anecdote of the match, why not grab a sniper rifle and dome the guy? If he was sitting up on a roof, he could have been pegged by tank, forge, sniper, or attacked by dropship. With that many counters, it seems a stretch to be complaining. Also, at that range he was not throwing fluxes, so shield tankers would have been needing at least 3 splashes to get through the shields, so it isn't like you couldn't GTFO in time. It was just a tactical error that allowed him to stay up there. He only had impunity because you refuse to do what was obvious to kill him. Thats on you, not him. |
Zatara Rought
TeamPlayers EoN.
601
|
Posted - 2013.07.31 08:57:00 -
[165] - Quote
Free Healing wrote:Zatara Rought wrote:The Attorney General wrote:Zatara Rought wrote:
More like if it took great skill I'd have no problem with it, but putting a stamina mod on your suit and running around cooking flux's all game so you can one shot someone isn't creating good balance IMO, though I admit I could be entirely wrong.
I have a caldari assault suit with 500 shields a super fast regen shields rate and about 200 armor with a md. I can solo with it, because a flux and 2 quick shots that head towards an area while strafing (see ar's and such would have to aim here to make contact to deal damage, with my md strafing super fast is viable because no worries about lol spray and praying doing almost no damage) mops up 4 people.
You know that the TAC AR has enough range to make short work of a MD user by staying at such a range that it can be quite difficult to effectively lob rounds in? You could have a whole squad running the setup you described, and they would still get blasted by a flux and a core locus grenade thrown by two guys. On my heavy I pack fluxes just for groups of infantry that go shield tanking. Complaining about someone using a flux and an armor biased weapon is ridiculous. Might as well just ask for all grenades to be removed from the game at that point. Oh yeah, so one guy with a mass driver can do the work of two guys with different nades....cept contact nades only get one and md's get 6...sounds fair? Honestly I've said before I'd love a nade that balanced out to do 130% to shield and 90 or whatever % to armor....provide more choices right? I mentioned in an earlier post I played a match tonight when a guy sat on top of echo on the bridge map and was hitting alpha with impunity...a tac can't hit the top of the building at echo from alpha..read the post before you suggest driving a lav or rushing to get close to get on top and kill him please.... Sounds like you got "suppressed". There's always "that guy" doing "that thing" that annoys you when you try to hack an objective when he kills you. The situation you've described is no different than a Sniper or Forge Gun "Suppressing" an objective from atop a tower and they're MUCH harder to get rid of than a Mass Driver. P.S. I support the implementation of an anti shield grenade that can kill. Keep the faith.
No Doubt I was being suppressed, and I'm just fine with that...but from a longer range than any other weapon sans forge gun and sniper? Seems a bit extreme. The MD needs something akin to falloff damage..it can send rounds sailing forever, that was the point of the post. |
Free Healing
L.O.T.I.S. RISE of LEGION
282
|
Posted - 2013.07.31 09:01:00 -
[166] - Quote
Zatara Rought wrote:Free Healing wrote:Zatara Rought wrote:The Attorney General wrote:Zatara Rought wrote:
More like if it took great skill I'd have no problem with it, but putting a stamina mod on your suit and running around cooking flux's all game so you can one shot someone isn't creating good balance IMO, though I admit I could be entirely wrong.
I have a caldari assault suit with 500 shields a super fast regen shields rate and about 200 armor with a md. I can solo with it, because a flux and 2 quick shots that head towards an area while strafing (see ar's and such would have to aim here to make contact to deal damage, with my md strafing super fast is viable because no worries about lol spray and praying doing almost no damage) mops up 4 people.
You know that the TAC AR has enough range to make short work of a MD user by staying at such a range that it can be quite difficult to effectively lob rounds in? You could have a whole squad running the setup you described, and they would still get blasted by a flux and a core locus grenade thrown by two guys. On my heavy I pack fluxes just for groups of infantry that go shield tanking. Complaining about someone using a flux and an armor biased weapon is ridiculous. Might as well just ask for all grenades to be removed from the game at that point. Oh yeah, so one guy with a mass driver can do the work of two guys with different nades....cept contact nades only get one and md's get 6...sounds fair? Honestly I've said before I'd love a nade that balanced out to do 130% to shield and 90 or whatever % to armor....provide more choices right? I mentioned in an earlier post I played a match tonight when a guy sat on top of echo on the bridge map and was hitting alpha with impunity...a tac can't hit the top of the building at echo from alpha..read the post before you suggest driving a lav or rushing to get close to get on top and kill him please.... Sounds like you got "suppressed". There's always "that guy" doing "that thing" that annoys you when you try to hack an objective when he kills you. The situation you've described is no different than a Sniper or Forge Gun "Suppressing" an objective from atop a tower and they're MUCH harder to get rid of than a Mass Driver. P.S. I support the implementation of an anti shield grenade that can kill. Keep the faith. No Doubt I was being suppressed, and I'm just fine with that...but from a longer range than any other weapon sans forge gun and sniper? Seems a bit extreme. The MD needs something akin to falloff damage..it can send rounds sailing forever, that was the point of the post.
It actually does have a limited range ( shot a long shot at a dropship that should have hit but the round exploded before connection... I think.) it's just ridiculously long. How would CCP justify the falloff though? and then to what degree? the Mass Driver wasn't meant to be a Short Range Weapon, and it's only usable at long range by the EXTREMELY skilled. |
Zatara Rought
TeamPlayers EoN.
601
|
Posted - 2013.07.31 09:01:00 -
[167] - Quote
The Attorney General wrote:Zatara Rought wrote:
Oh yeah, so one guy with a mass driver can do the work of guys guys with different nades....cept contact nades only get one and md's get 6...sounds fair? Honestly I've said before I'd love a nade that balanced out to do 130% to shield and 90 or whatever % to armor....provide more choices right?
I mentioned in an earlier post I played a match tonight when a guy sat on top of echo on the bridge map and was hitting alpha with impunity...a tac can't hit the top of the building at echo from alpha..read the post before you suggest driving a lav or rushing to get close to get on top and kill him please....
Fluxes and Core locus both come with three. Considering that those two people can wipe out however many people you want to cram into the blast radius of the core locus, complaining about the use of a flux and MD seems needless. It would seem that at least some of the issue stems from the manner in which certain squads role, all jammed together so they can focus fire on their targets. The MD prevents this by forcing squads to spread out. Tactics at its finest. As to the anecdote of the match, why not grab a sniper rifle and dome the guy? If he was sitting up on a roof, he could have been pegged by tank, forge, sniper, or attacked by dropship. With that many counters, it seems a stretch to be complaining. Also, at that range he was not throwing fluxes, so shield tankers would have been needing at least 3 splashes to get through the shields, so it isn't like you couldn't GTFO in time. It was just a tactical error that allowed him to stay up there. He only had impunity because you refuse to do what was obvious to kill him. Thats on you, not him.
...Fails to read past relevant post referenced from earlier in the thread...I love ignorant people here. I'm so happy to learn and promote discussion till this happens....
The core you have to cook, the md is a contact grenade, huge difference. And if you read earlier we had this discussion and I even played around with putting all nades to 2 max and only supply depots can resupply them so it stops being grenade spam 514. If that happened and MD's only had 2-3 flux's for the match...then it'd be an area denial weapon, and only forge's would need a slight nerf vs infantry...potentially reducing splash to reward the accurate ones and prevent splash kills from nowhere. |
Zatara Rought
TeamPlayers EoN.
601
|
Posted - 2013.07.31 09:06:00 -
[168] - Quote
Free Healing wrote:Zatara Rought wrote:
No Doubt I was being suppressed, and I'm just fine with that...but from a longer range than any other weapon sans forge gun and sniper? Seems a bit extreme. The MD needs something akin to falloff damage..it can send rounds sailing forever, that was the point of the post.
It actually does have a limited range ( shot a long shot at a dropship that should have hit but the round exploded before connection... I think.) it's just ridiculously long. How would CCP justify the falloff though? and then to what degree? the Mass Driver wasn't meant to be a Short Range Weapon, and it's only usable at long range by the EXTREMELY skilled.
Man, you're a really likable guy. Prompting discussion like a boss.
Answer...no ******* clue. How they justify grenades coming out of nanohives is beyond me...or any other number of things..
I agree it takes skills at extremely long range. my problem is with the flux combo contact nade and no falloff damage...I'm less concerned with cip or RoF. Not sure if I know enough to comment intelligently about the dps....but making it 110/90 sounds awesome. |
McFurious
TeamPlayers EoN.
207
|
Posted - 2013.07.31 09:06:00 -
[169] - Quote
Zatara Rought wrote:No Doubt I was being suppressed, and I'm just fine with that...but from a longer range than any other weapon sans forge gun and sniper? Seems a bit extreme. The MD needs something akin to falloff damage..it can send rounds sailing forever, that was the point of the post.
Then it'll mainly be used in close range battles I guess. |
Free Healing
L.O.T.I.S. RISE of LEGION
282
|
Posted - 2013.07.31 09:07:00 -
[170] - Quote
Zatara Rought wrote:The Attorney General wrote:Zatara Rought wrote:
Oh yeah, so one guy with a mass driver can do the work of guys guys with different nades....cept contact nades only get one and md's get 6...sounds fair? Honestly I've said before I'd love a nade that balanced out to do 130% to shield and 90 or whatever % to armor....provide more choices right?
I mentioned in an earlier post I played a match tonight when a guy sat on top of echo on the bridge map and was hitting alpha with impunity...a tac can't hit the top of the building at echo from alpha..read the post before you suggest driving a lav or rushing to get close to get on top and kill him please....
Fluxes and Core locus both come with three. Considering that those two people can wipe out however many people you want to cram into the blast radius of the core locus, complaining about the use of a flux and MD seems needless. It would seem that at least some of the issue stems from the manner in which certain squads role, all jammed together so they can focus fire on their targets. The MD prevents this by forcing squads to spread out. Tactics at its finest. As to the anecdote of the match, why not grab a sniper rifle and dome the guy? If he was sitting up on a roof, he could have been pegged by tank, forge, sniper, or attacked by dropship. With that many counters, it seems a stretch to be complaining. Also, at that range he was not throwing fluxes, so shield tankers would have been needing at least 3 splashes to get through the shields, so it isn't like you couldn't GTFO in time. It was just a tactical error that allowed him to stay up there. He only had impunity because you refuse to do what was obvious to kill him. Thats on you, not him. ...Fails to read past relevant post referenced from earlier in the thread...I love ignorant people here. I'm so happy to learn and promote discussion till this happens.... The core you have to cook, the md is a contact grenade, huge difference. And if you read earlier we had this discussion and I even played around with putting all nades to 2 max and only supply depots can resupply them so it stops being grenade spam 514. If that happened and MD's only had 2-3 flux's for the match...then it'd be an area denial weapon, and only forge's would need a slight nerf vs infantry...potentially reducing splash to reward the accurate ones and prevent splash kills from nowhere.
I think it's pretty safe to say that the Regular MD isn't much an "Area Denial" weapon as it is an "Area of Effect" Weapon. I would almost urge CCP to get rid of the current "Breach" Mass Driver, and replace it with the Regular, and make the "Assault" variant the standard. That and fix damage mods. |
|
Paran Tadec
Internal Error. Negative-Feedback
1257
|
Posted - 2013.07.31 09:08:00 -
[171] - Quote
Zatara Rought wrote:The Attorney General wrote:Zatara Rought wrote:
Oh yeah, so one guy with a mass driver can do the work of guys guys with different nades....cept contact nades only get one and md's get 6...sounds fair? Honestly I've said before I'd love a nade that balanced out to do 130% to shield and 90 or whatever % to armor....provide more choices right?
I mentioned in an earlier post I played a match tonight when a guy sat on top of echo on the bridge map and was hitting alpha with impunity...a tac can't hit the top of the building at echo from alpha..read the post before you suggest driving a lav or rushing to get close to get on top and kill him please....
Fluxes and Core locus both come with three. Considering that those two people can wipe out however many people you want to cram into the blast radius of the core locus, complaining about the use of a flux and MD seems needless. It would seem that at least some of the issue stems from the manner in which certain squads role, all jammed together so they can focus fire on their targets. The MD prevents this by forcing squads to spread out. Tactics at its finest. As to the anecdote of the match, why not grab a sniper rifle and dome the guy? If he was sitting up on a roof, he could have been pegged by tank, forge, sniper, or attacked by dropship. With that many counters, it seems a stretch to be complaining. Also, at that range he was not throwing fluxes, so shield tankers would have been needing at least 3 splashes to get through the shields, so it isn't like you couldn't GTFO in time. It was just a tactical error that allowed him to stay up there. He only had impunity because you refuse to do what was obvious to kill him. Thats on you, not him. ...Fails to read past relevant post referenced from earlier in the thread...I love ignorant people here. I'm so happy to learn and promote discussion till this happens.... The core you have to cook, the md is a contact grenade, huge difference. And if you read earlier we had this discussion and I even played around with putting all nades to 2 max and only supply depots can resupply them so it stops being grenade spam 514. If that happened and MD's only had 2-3 flux's for the match...then it'd be an area denial weapon, and only forge's would need a slight nerf vs infantry...potentially reducing splash to reward the accurate ones and prevent splash kills from nowhere.
Because we need more AR's running around.
|
Free Healing
L.O.T.I.S. RISE of LEGION
282
|
Posted - 2013.07.31 09:10:00 -
[172] - Quote
Zatara Rought wrote:Free Healing wrote:Zatara Rought wrote:
No Doubt I was being suppressed, and I'm just fine with that...but from a longer range than any other weapon sans forge gun and sniper? Seems a bit extreme. The MD needs something akin to falloff damage..it can send rounds sailing forever, that was the point of the post.
It actually does have a limited range ( shot a long shot at a dropship that should have hit but the round exploded before connection... I think.) it's just ridiculously long. How would CCP justify the falloff though? and then to what degree? the Mass Driver wasn't meant to be a Short Range Weapon, and it's only usable at long range by the EXTREMELY skilled. Man, you're a really likable guy. Prompting discussion like a boss. Answer...no ******* clue. How they justify grenades coming out of nanohives is beyond me...or any other number of things.. I agree it takes skills at extremely long range. my problem is with the flux combo contact nade and no falloff damage...I'm less concerned with cip or RoF. Not sure if I know enough to comment intelligently about the dps....but making it 110/90 sounds awesome.
Well I think an appropriate solution might be to have Flux grenades follow the same "Cooking" guidelines as regular grenades. One of the biggest reasons that the Fluxmass Combo is so effective is that the flux grenade can be thrown, and then after two seconds detonate without being cooked. Which means you can engage you opponent very quickly. Whereas cooking a grenade to achieve the same affect would give your opponent time to react to what your doing in a 1v1 scenario. Thoughts?
|
Billi Gene
The Southern Legion
196
|
Posted - 2013.07.31 09:14:00 -
[173] - Quote
The Attorney General wrote:Zatara Rought wrote:
Oh yeah, so one guy with a mass driver can do the work of guys guys with different nades....cept contact nades only get one and md's get 6...sounds fair? Honestly I've said before I'd love a nade that balanced out to do 130% to shield and 90 or whatever % to armor....provide more choices right?
I mentioned in an earlier post I played a match tonight when a guy sat on top of echo on the bridge map and was hitting alpha with impunity...a tac can't hit the top of the building at echo from alpha..read the post before you suggest driving a lav or rushing to get close to get on top and kill him please....
Fluxes and Core locus both come with three. Considering that those two people can wipe out however many people you want to cram into the blast radius of the core locus, complaining about the use of a flux and MD seems needless. It would seem that at least some of the issue stems from the manner in which certain squads role, all jammed together so they can focus fire on their targets. The MD prevents this by forcing squads to spread out. Tactics at its finest. As to the anecdote of the match, why not grab a sniper rifle and dome the guy? If he was sitting up on a roof, he could have been pegged by tank, forge, sniper, or attacked by dropship. With that many counters, it seems a stretch to be complaining. Also, at that range he was not throwing fluxes, so shield tankers would have been needing at least 3 splashes to get through the shields, so it isn't like you couldn't GTFO in time. It was just a tactical error that allowed him to stay up there. He only had impunity because you refuse to do what was obvious to kill him. Thats on you, not him.
fairly much "adapt or die"
iirc: the breach variant of the MD is a tight radius high damage low RoF, skill level 2
the Assault is a large radius low damage high RoF, skill lv 4
the assault variant was moved from skill lv2 and the breach from skill lv1 when we entered Uprising. (iirc)
during chromosome, the "inner radius" for a direct hit was increased, while at the same time splash damage was reduced. There may also have been an increase in splash radius (can't remember tbh).
There was an annoying bug during chromosome that made the server and client disagree about projectile behavior, meaning that as high as 1 in every 3 MD rounds would not explode, this was usually the case where any deviation from the horizontal was encountered (at point of contact)
This bug was fixed just prior to uprising, seeing an increased use of the MD, but after Uprising was released, a new bug where partially occluded targets were receiving no splash damage rendered the MD defunct.
This last bug has been fixed (as far as can be told), and the current upsurge in MD usage should be seen as the community embracing a lost friend.
imho: it is no different from chromosome, we had to learn and adapt back then to an increase in MD useage, and now that the weapons splash damage is functioning properly again, will have to learn to adapt again.
if it was balanced i hope it is a lowering of splash damage and an increase in splash radius :P
tldr:? L2read |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
429
|
Posted - 2013.07.31 09:15:00 -
[174] - Quote
Free Healing wrote:Zatara Rought wrote:Free Healing wrote:Zatara Rought wrote:
No Doubt I was being suppressed, and I'm just fine with that...but from a longer range than any other weapon sans forge gun and sniper? Seems a bit extreme. The MD needs something akin to falloff damage..it can send rounds sailing forever, that was the point of the post.
It actually does have a limited range ( shot a long shot at a dropship that should have hit but the round exploded before connection... I think.) it's just ridiculously long. How would CCP justify the falloff though? and then to what degree? the Mass Driver wasn't meant to be a Short Range Weapon, and it's only usable at long range by the EXTREMELY skilled. Man, you're a really likable guy. Prompting discussion like a boss. Answer...no ******* clue. How they justify grenades coming out of nanohives is beyond me...or any other number of things.. I agree it takes skills at extremely long range. my problem is with the flux combo contact nade and no falloff damage...I'm less concerned with cip or RoF. Not sure if I know enough to comment intelligently about the dps....but making it 110/90 sounds awesome. Well I think an appropriate solution might be to have Flux grenades follow the same "Cooking" guidelines as regular grenades. One of the biggest reasons that the Fluxmass Combo is so effective is that the flux grenade can be thrown, and then after two seconds detonate without being cooked. Which means you can engage you opponent very quickly. Whereas cooking a grenade to achieve the same affect would give your opponent time to react to what your doing in a 1v1 scenario. Thoughts?
Flux 'nades have the same cooking as standard grenades. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
429
|
Posted - 2013.07.31 09:16:00 -
[175] - Quote
Zatara Rought wrote: No Doubt I was being suppressed, and I'm just fine with that...but from a longer range than any other weapon sans forge gun and sniper? Seems a bit extreme. The MD needs something akin to falloff damage..it can send rounds sailing forever, that was the point of the post.
Thats false, and you would know if had actually used a MD |
Zatara Rought
TeamPlayers EoN.
609
|
Posted - 2013.07.31 09:20:00 -
[176] - Quote
Martin0 Brancaleone wrote:Zatara Rought wrote: No Doubt I was being suppressed, and I'm just fine with that...but from a longer range than any other weapon sans forge gun and sniper? Seems a bit extreme. The MD needs something akin to falloff damage..it can send rounds sailing forever, that was the point of the post.
Thats false, and you would know if had actually used a MD
*Sigh* You caught me Captain Obvious...guess I'll take my obvious hyperbole's elsewhere |
Dengru
Red Star. EoN.
71
|
Posted - 2013.07.31 09:21:00 -
[177] - Quote
If you're aiming down the reticle and one of the rounds lands near you it totally throws off the cursor and the same effect is repeated with each shot. No matter where you are within the radius, even when so far out of it that you arent harmed that effect triggers and it's ridiculous. It dumb to walk into areas and my screen starts shaking cause an MD is nearby. |
Free Healing
L.O.T.I.S. RISE of LEGION
282
|
Posted - 2013.07.31 09:21:00 -
[178] - Quote
Martin0 Brancaleone wrote:Free Healing wrote:Zatara Rought wrote:Free Healing wrote:Zatara Rought wrote:
No Doubt I was being suppressed, and I'm just fine with that...but from a longer range than any other weapon sans forge gun and sniper? Seems a bit extreme. The MD needs something akin to falloff damage..it can send rounds sailing forever, that was the point of the post.
It actually does have a limited range ( shot a long shot at a dropship that should have hit but the round exploded before connection... I think.) it's just ridiculously long. How would CCP justify the falloff though? and then to what degree? the Mass Driver wasn't meant to be a Short Range Weapon, and it's only usable at long range by the EXTREMELY skilled. Man, you're a really likable guy. Prompting discussion like a boss. Answer...no ******* clue. How they justify grenades coming out of nanohives is beyond me...or any other number of things.. I agree it takes skills at extremely long range. my problem is with the flux combo contact nade and no falloff damage...I'm less concerned with cip or RoF. Not sure if I know enough to comment intelligently about the dps....but making it 110/90 sounds awesome. Well I think an appropriate solution might be to have Flux grenades follow the same "Cooking" guidelines as regular grenades. One of the biggest reasons that the Fluxmass Combo is so effective is that the flux grenade can be thrown, and then after two seconds detonate without being cooked. Which means you can engage you opponent very quickly. Whereas cooking a grenade to achieve the same affect would give your opponent time to react to what your doing in a 1v1 scenario. Thoughts? Flux 'nades have the same cooking as standard grenades.
Really?
Get a stopwatch. Make two trash fits, one that has Flux Grenades and one with Locus Grenades. Go into a Skirmish, find a supply depot, switch to the flux fit, and toss the flux on the ground away from you without cooking it. You should notice that it takes around 1.7-2.0 seconds for detonation to occur. Now switch to a Locus grenade. and do the same, You should notice that it takes about 4.6-4.8 seconds for detonation to occur. If these values have changed since the last patch (I didn't notice anything but then again, i ALWAYS cook Locusts(plural?) then please report your finding back to me.
I look forward to your results o7
Keep the faith.
|
McFurious
TeamPlayers EoN.
208
|
Posted - 2013.07.31 09:21:00 -
[179] - Quote
Martin0 Brancaleone wrote:Zatara Rought wrote: No Doubt I was being suppressed, and I'm just fine with that...but from a longer range than any other weapon sans forge gun and sniper? Seems a bit extreme. The MD needs something akin to falloff damage..it can send rounds sailing forever, that was the point of the post.
Thats false, and you would know if had actually used a MD
I'm fairly certain most of the MD haters here have never used one. |
Free Healing
L.O.T.I.S. RISE of LEGION
282
|
Posted - 2013.07.31 09:23:00 -
[180] - Quote
Dengru wrote:If you're aiming down the reticle and one of the rounds lands near you it totally throws off the cursor and the same effect is repeated with each shot. No matter where you are within the radius, even when so far out of it that you arent harmed that effect triggers and it's ridiculous. It dumb to walk into areas and my screen starts shaking cause an MD is nearby.
That happens when any weapon hits you, it's just more noticeable when your hit by something with a much more impact like a Mass Driver, Grenade, Plasma Cannon, or Forge Gun. |
|
The Attorney General
ZionTCD
630
|
Posted - 2013.07.31 09:27:00 -
[181] - Quote
Zatara Rought wrote:
...Fails to read past relevant post referenced from earlier in the thread...I love ignorant people here. I'm so happy to learn and promote discussion till this happens....
The core you have to cook, the md is a contact grenade, huge difference. And if you read earlier we had this discussion and I even played around with putting all nades to 2 max and only supply depots can resupply them so it stops being grenade spam 514. If that happened and MD's only had 2-3 flux's for the match...then it'd be an area denial weapon, and only forge's would need a slight nerf vs infantry...potentially reducing splash to reward the accurate ones and prevent splash kills from nowhere.
I'm not fishing through 9 pages to find a story about why you failed to use any of the many options at your disposal to counter what was obviously a threat.
You allowed someone with an area of effect weapon to bombard a point. You had options available, but chose none of them.
The FG problem was created by AR users who demanded that the HMG have the range of a baseball and the initial accuracy of an epileptic performing brain surgery with a hammer. You forced them onto the heights, now you want them back on the ground to outrange and massacre.
This MD QQ is pretty much the same. You seemingly want to be able to run in a tightly packed squad, focusing your fire on solo enemies with impunity. Because splash weapons counter this horde tactic, it has to go. |
Zatara Rought
TeamPlayers EoN.
609
|
Posted - 2013.07.31 09:31:00 -
[182] - Quote
The Attorney General wrote:Zatara Rought wrote:
...Fails to read past relevant post referenced from earlier in the thread...I love ignorant people here. I'm so happy to learn and promote discussion till this happens....
The core you have to cook, the md is a contact grenade, huge difference. And if you read earlier we had this discussion and I even played around with putting all nades to 2 max and only supply depots can resupply them so it stops being grenade spam 514. If that happened and MD's only had 2-3 flux's for the match...then it'd be an area denial weapon, and only forge's would need a slight nerf vs infantry...potentially reducing splash to reward the accurate ones and prevent splash kills from nowhere.
I'm not fishing through 9 pages to find a story about why you failed to use any of the many options at your disposal to counter what was obviously a threat. You allowed someone with an area of effect weapon to bombard a point. You had options available, but chose none of them. The FG problem was created by AR users who demanded that the HMG have the range of a baseball and the initial accuracy of an epileptic performing brain surgery with a hammer. You forced them onto the heights, now you want them back on the ground to outrange and massacre. This MD QQ is pretty much the same. You seemingly want to be able to run in a tightly packed squad, focusing your fire on solo enemies with impunity. Because splash weapons counter this horde tactic, it has to go.
...This dude is so dumb I'm going to just lol at the fact you're in Zion and troll you from now on. I have massive respect for discussion, but you're failing at that. |
Zatara Rought
TeamPlayers EoN.
609
|
Posted - 2013.07.31 09:33:00 -
[183] - Quote
Free Healing wrote:Dengru wrote:If you're aiming down the reticle and one of the rounds lands near you it totally throws off the cursor and the same effect is repeated with each shot. No matter where you are within the radius, even when so far out of it that you arent harmed that effect triggers and it's ridiculous. It dumb to walk into areas and my screen starts shaking cause an MD is nearby. That happens when any weapon hits you, it's just more noticeable when your hit by something with a much more impact like a Mass Driver, Grenade, Plasma Cannon, or Forge Gun.
No...I could be wrong, but when I get hit by a FG or grenade my aim isn't ****** up..not sure about Plasma Cannon. But yeah Especially ADS the md makes it tough to aim with the wobble. |
Cosgar
ParagonX
3482
|
Posted - 2013.07.31 09:34:00 -
[184] - Quote
You know, you can always change up your strategy. Don't engage a MD head on if they have a height advantage, count the rounds and rush them when they reload, use a TAC AR to wreck them at a range, try to get a height advantage, don't hide in the corner... all these different tactics are viable and fun because the MD for forces you to do something different than goin full Rambo with your 60 round plasma hose that's still the best all around weapon in the game. Seriously, I put the MD down to appease a QQer in my squad, complaining that I didn't deserve my "cheap" kills and pulled out an Exile with 0 sp. Did you know these things are hit scan, have almost 0 recoil and nonexistent dispersion? I barely had to ADS because it was so easy. Only thing I couldn't go toe-to-toe with were Duvolles inside 40m. Only noob tube I see in dust has 60 rounds in the clip. ****ing easy mode if you ask me... |
Billi Gene
The Southern Legion
196
|
Posted - 2013.07.31 09:36:00 -
[185] - Quote
Zatara Rought wrote:The Attorney General wrote:Zatara Rought wrote:
...Fails to read past relevant post referenced from earlier in the thread...I love ignorant people here. I'm so happy to learn and promote discussion till this happens....
The core you have to cook, the md is a contact grenade, huge difference. And if you read earlier we had this discussion and I even played around with putting all nades to 2 max and only supply depots can resupply them so it stops being grenade spam 514. If that happened and MD's only had 2-3 flux's for the match...then it'd be an area denial weapon, and only forge's would need a slight nerf vs infantry...potentially reducing splash to reward the accurate ones and prevent splash kills from nowhere.
I'm not fishing through 9 pages to find a story about why you failed to use any of the many options at your disposal to counter what was obviously a threat. You allowed someone with an area of effect weapon to bombard a point. You had options available, but chose none of them. The FG problem was created by AR users who demanded that the HMG have the range of a baseball and the initial accuracy of an epileptic performing brain surgery with a hammer. You forced them onto the heights, now you want them back on the ground to outrange and massacre. This MD QQ is pretty much the same. You seemingly want to be able to run in a tightly packed squad, focusing your fire on solo enemies with impunity. Because splash weapons counter this horde tactic, it has to go. ...This dude is so dumb I'm going to just lol at the fact you're in Zion and troll you from now on. I have massive respect for discussion, but you're failing at that.
everything else aside... because i'm off for dinner, and all that , and yes discussion sometimes needs things ....discussed... but all that aside..
you didnt find "The FG problem was created by AR users who demanded that the HMG have the range of a baseball and the initial accuracy of an epileptic performing brain surgery with a hammer." funny??????
lol'd irl +1 |
Zatara Rought
TeamPlayers EoN.
609
|
Posted - 2013.07.31 09:38:00 -
[186] - Quote
Cosgar wrote:You know, you can always change up your strategy. Don't engage a MD head on if they have a height advantage, count the rounds and rush them when they reload, use a TAC AR to wreck them at a range, try to get a height advantage, don't hide in the corner... all these different tactics are viable and fun because the MD for forces you to do something different than goin full Rambo with your 60 round plasma hose that's still the best all around weapon in the game. Seriously, I put the MD down to appease a QQer in my squad, complaining that I didn't deserve my "cheap" kills and pulled out an Exile with 0 sp. Did you know these things are hit scan, have almost 0 recoil and nonexistent dispersion? I barely had to ADS because it was so easy. Only thing I couldn't go toe-to-toe with were Duvolles inside 40m. Only noob tube I see in dust has 60 rounds in the clip. ****ing easy mode if you ask me...
Umm...why do I only know you on the forums...and never see you in game? At least I remember playing attorney general and free healing was on the other night....just an honest question as I play at virtually all different parts of the days depending... |
The Attorney General
ZionTCD
630
|
Posted - 2013.07.31 09:39:00 -
[187] - Quote
Zatara Rought wrote:
...This dude is so dumb I'm going to just lol at the fact you're in Zion and troll you from now on. I have massive respect for discussion, but you're failing at that.
Yes, lol at my corp. That will change everything.
But lets play the hypothetical game.
Reducing the MD ammo doesn't change anything, unless you make it a single shot. Which would be great if your goal is to have no one use the MD.
It has a limited range, but you could shorten it, but then good players would just use it to airburst over your squad, and oh the tears that would bring.
You could reduce the splash damage, but then it doesn't function effectively as an AoE weapon.
You could reduce the splash radius, same problem as above.
You could change flux counts, but considering that it is one of only two shield effective weapons, unless you are the champion of shields 514, that harms diversity.
So really, the only viable solution is to laugh at you for crying like a little girl and tell you to HTFU. |
Zatara Rought
TeamPlayers EoN.
609
|
Posted - 2013.07.31 09:39:00 -
[188] - Quote
Billi Gene wrote:everything else aside... because i'm off for dinner, and all that , and yes discussion sometimes needs things ....discussed... but all that aside.. you didnt find "The FG problem was created by AR users who demanded that the HMG have the range of a baseball and the initial accuracy of an epileptic performing brain surgery with a hammer." funny?????? lol'd irl +1
Yeah maybe I lol'd a bit, but not that hard. It was a medium LOl not quite a LOL but stonger than a Lol |
Free Healing
L.O.T.I.S. RISE of LEGION
285
|
Posted - 2013.07.31 09:40:00 -
[189] - Quote
Zatara Rought wrote:Free Healing wrote:Dengru wrote:If you're aiming down the reticle and one of the rounds lands near you it totally throws off the cursor and the same effect is repeated with each shot. No matter where you are within the radius, even when so far out of it that you arent harmed that effect triggers and it's ridiculous. It dumb to walk into areas and my screen starts shaking cause an MD is nearby. That happens when any weapon hits you, it's just more noticeable when your hit by something with a much more impact like a Mass Driver, Grenade, Plasma Cannon, or Forge Gun. No...I could be wrong, but when I get hit by a FG or grenade my aim isn't ****** up..not sure about Plasma Cannon. But yeah Especially ADS the md makes it tough to aim with the wobble.
It does happen it's just lessened because the force behind the FG isn't explosive and the RoF doesn't make it an issue in combat. When you have a chance, go with a Forge Gun Specialist into a match and ask him to shoot you in the head while you ADS and see if it causes your cursor to move.
Another thing is that you'll notice if your standing still your cursor will quickly "Auto Adjust" to the position it was in before the impact shook you. When you factor in the human error it's not only the impact that is messing with your cursor, but also from you, the player, trying to counter the auto adjust. |
Zatara Rought
TeamPlayers EoN.
609
|
Posted - 2013.07.31 09:40:00 -
[190] - Quote
Ahhh..I'll try it +1 |
|
Free Healing
L.O.T.I.S. RISE of LEGION
285
|
Posted - 2013.07.31 09:42:00 -
[191] - Quote
The Attorney General wrote:Zatara Rought wrote:
...This dude is so dumb I'm going to just lol at the fact you're in Zion and troll you from now on. I have massive respect for discussion, but you're failing at that.
Yes, lol at my corp. That will change everything. But lets play the hypothetical game. Reducing the MD ammo doesn't change anything, unless you make it a single shot. Which would be great if your goal is to have no one use the MD. It has a limited range, but you could shorten it, but then good players would just use it to airburst over your squad, and oh the tears that would bring. You could reduce the splash damage, but then it doesn't function effectively as an AoE weapon. You could reduce the splash radius, same problem as above. You could change flux counts, but considering that it is one of only two shield effective weapons, unless you are the champion of shields 514, that harms diversity. So really, the only viable solution is to laugh at you for crying like a little girl and tell you to HTFU.
I don't see how that solves anything.
|
Cosgar
ParagonX
3482
|
Posted - 2013.07.31 09:48:00 -
[192] - Quote
Zatara Rought wrote:Cosgar wrote:You know, you can always change up your strategy. Don't engage a MD head on if they have a height advantage, count the rounds and rush them when they reload, use a TAC AR to wreck them at a range, try to get a height advantage, don't hide in the corner... all these different tactics are viable and fun because the MD for forces you to do something different than goin full Rambo with your 60 round plasma hose that's still the best all around weapon in the game. Seriously, I put the MD down to appease a QQer in my squad, complaining that I didn't deserve my "cheap" kills and pulled out an Exile with 0 sp. Did you know these things are hit scan, have almost 0 recoil and nonexistent dispersion? I barely had to ADS because it was so easy. Only thing I couldn't go toe-to-toe with were Duvolles inside 40m. Only noob tube I see in dust has 60 rounds in the clip. ****ing easy mode if you ask me... Umm...why do I only know you on the forums...and never see you in game? At least I remember playing attorney general and free healing was on the other night....just an honest question as I play at virtually all different parts of the days depending... Probably because there's 4500 players on average and I don't play when I'm capped. Hope you're not trying to use not seeing me as leverage in in argument because its pretty sad. |
Zatara Rought
TeamPlayers EoN.
609
|
Posted - 2013.07.31 09:52:00 -
[193] - Quote
Cosgar wrote:Zatara Rought wrote:Cosgar wrote:You know, you can always change up your strategy. Don't engage a MD head on if they have a height advantage, count the rounds and rush them when they reload, use a TAC AR to wreck them at a range, try to get a height advantage, don't hide in the corner... all these different tactics are viable and fun because the MD for forces you to do something different than goin full Rambo with your 60 round plasma hose that's still the best all around weapon in the game. Seriously, I put the MD down to appease a QQer in my squad, complaining that I didn't deserve my "cheap" kills and pulled out an Exile with 0 sp. Did you know these things are hit scan, have almost 0 recoil and nonexistent dispersion? I barely had to ADS because it was so easy. Only thing I couldn't go toe-to-toe with were Duvolles inside 40m. Only noob tube I see in dust has 60 rounds in the clip. ****ing easy mode if you ask me... Umm...why do I only know you on the forums...and never see you in game? At least I remember playing attorney general and free healing was on the other night....just an honest question as I play at virtually all different parts of the days depending... Probably because there's 4500 players on average and I don't play when I'm capped. Hope you're not trying to use not seeing me as leverage in in argument because its pretty sad.
Do I look like you're average troll? Dude I'm such a bad troll; trolling for me is telling you I'm going to troll you...
I'm just surprised I've never seen you in months. I've even seen colonel killar, what channels do you chill in? |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
55
|
Posted - 2013.07.31 09:59:00 -
[194] - Quote
You cant statistically say whether the md or ar takes more skill to use. The ar you have to be a better aimer but don't have to be a good evader because of high dps. With the md you don't have to aim for **** (cqc) but have to be a good evader. I think they require about the sane skill, although at any range the trajectory of the shells are hard to get the hang of.
Used both for a fair amount of time. The only time the MD is OP is after a flux or on high ground but that's really down to good tactics. |
Heimdallr69
Imperfects Negative-Feedback
401
|
Posted - 2013.07.31 10:01:00 -
[195] - Quote
I can forsee an increase in t bagging in the following weeks |
The dark cloud
Intara Direct Action Caldari State
1799
|
Posted - 2013.07.31 10:19:00 -
[196] - Quote
Would you guys stop comparing it to contact nades? A massdriver does less damage then contact nades and its a damn grenade launcher what you expect? And if it would shot really contact nades then you would get 2 shot killed every time you encounter somebody with it. The weapon itself has flaws like when a massdriver user is on lower terrain he cant do anything against campers on high ground. Long range supression is a joke. until the projectile actually hits some 1 at 100m range you coulda had outrun it by running away. A massdriver does not over 600 damage per hit and if so then it was a direct hit headshot (which is super rare). Alot of times i need to actually swap to a SMG to finish a proto shield tanked suit off. And heavys wont die in a single clip from a massdriver due to their high shields. And guess what? You can actually counter a massdriver user. just get really close up to him cause then he damages himself aswell with every shot. |
trollsroyce
Ametat Security Amarr Empire
637
|
Posted - 2013.07.31 10:22:00 -
[197] - Quote
Mass driver balance happens after aiming is fixed and guns hit stuff. Doing it now would only render the thing useless when aim fix comes. |
KingBabar
Ancient Exiles Negative-Feedback
1004
|
Posted - 2013.07.31 10:23:00 -
[198] - Quote
Well despite agreeing to the point that a nuub tube shouldn't have 6 rounds I still think that the AR is a much more effective weapon except for the situations where the MD is at its prime.
I do a lot better on average with an AR than I do with a MD. The MD is just very fun to use and it sounds great, I use mostly for pub trolling and when I'm too drunk to aim....
To put it this way, do you really need 60 AR bullets? |
Panther Alpha
DarkWingsss
837
|
Posted - 2013.07.31 10:25:00 -
[199] - Quote
They need 5 more chances .. just in case they miss the 1st time, or the 2nd time, or the 3rd, or 4th, or the 5th ...Is very hard to hit a target with Explosive grenade launcher... you know. |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
56
|
Posted - 2013.07.31 10:30:00 -
[200] - Quote
If it killed in 1 hit I would agree with you but usually it takes more than a whole clip before I die so either you strictly run a mlt gal light frame how do you die in 1 hit? |
|
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
56
|
Posted - 2013.07.31 10:31:00 -
[201] - Quote
Or you get headshotted every time. |
Panther Alpha
DarkWingsss
837
|
Posted - 2013.07.31 10:33:00 -
[202] - Quote
xSir Campsalotx wrote:If it killed in 1 hit I would agree with you but usually it takes more than a whole clip before I die so either you strictly run a mlt gal light frame how do you die in 1 hit?
Grenade Launcher should be an attachable mod for the AR, with a powerful single shoot, high reload time, and only 3 grenades....but... ohh... wait.. CRAP !! i have to run.. the CoD haters just hear me.... |
Cosgar
ParagonX
3491
|
Posted - 2013.07.31 10:36:00 -
[203] - Quote
Zatara Rought wrote:Cosgar wrote:Zatara Rought wrote:Cosgar wrote:You know, you can always change up your strategy. Don't engage a MD head on if they have a height advantage, count the rounds and rush them when they reload, use a TAC AR to wreck them at a range, try to get a height advantage, don't hide in the corner... all these different tactics are viable and fun because the MD for forces you to do something different than goin full Rambo with your 60 round plasma hose that's still the best all around weapon in the game. Seriously, I put the MD down to appease a QQer in my squad, complaining that I didn't deserve my "cheap" kills and pulled out an Exile with 0 sp. Did you know these things are hit scan, have almost 0 recoil and nonexistent dispersion? I barely had to ADS because it was so easy. Only thing I couldn't go toe-to-toe with were Duvolles inside 40m. Only noob tube I see in dust has 60 rounds in the clip. ****ing easy mode if you ask me... Umm...why do I only know you on the forums...and never see you in game? At least I remember playing attorney general and free healing was on the other night....just an honest question as I play at virtually all different parts of the days depending... Probably because there's 4500 players on average and I don't play when I'm capped. Hope you're not trying to use not seeing me as leverage in in argument because its pretty sad. Do I look like you're average troll? Dude I'm such a bad troll; trolling for me is telling you I'm going to troll you... I'm just surprised I've never seen you in months. I've even seen colonel killar, what channels do you chill in? I'm on killar's channel, logi/heavy, and some others. Hell, I just played with killar yesterday morning before work. Not sure why any of this is relevant... |
Cosgar
ParagonX
3494
|
Posted - 2013.07.31 10:41:00 -
[204] - Quote
Panther Alpha wrote:xSir Campsalotx wrote:If it killed in 1 hit I would agree with you but usually it takes more than a whole clip before I die so either you strictly run a mlt gal light frame how do you die in 1 hit? Grenade Launcher should be an attachable mod for the AR, with a powerful single shoot, high reload time, and only 3 grenades....but... ohh... wait.. CRAP !! i have to run.. the CoD haters just hear me.... AR actually did have a noob tube in earlier tech demos, back when there were only 2 character models and one map. |
Panther Alpha
DarkWingsss
838
|
Posted - 2013.07.31 10:44:00 -
[205] - Quote
Cosgar wrote:Panther Alpha wrote:xSir Campsalotx wrote:If it killed in 1 hit I would agree with you but usually it takes more than a whole clip before I die so either you strictly run a mlt gal light frame how do you die in 1 hit? Grenade Launcher should be an attachable mod for the AR, with a powerful single shoot, high reload time, and only 3 grenades....but... ohh... wait.. CRAP !! i have to run.. the CoD haters just hear me.... AR actually did have a noob tube in earlier tech demos, back when there were only 2 character models and one map.
And let me guess ...the CoD haters started to complain, and they removed the Launcher because was to "FPS" like, right ? |
Cosgar
ParagonX
3495
|
Posted - 2013.07.31 10:49:00 -
[206] - Quote
Panther Alpha wrote:Cosgar wrote:Panther Alpha wrote:xSir Campsalotx wrote:If it killed in 1 hit I would agree with you but usually it takes more than a whole clip before I die so either you strictly run a mlt gal light frame how do you die in 1 hit? Grenade Launcher should be an attachable mod for the AR, with a powerful single shoot, high reload time, and only 3 grenades....but... ohh... wait.. CRAP !! i have to run.. the CoD haters just hear me.... AR actually did have a noob tube in earlier tech demos, back when there were only 2 character models and one map. And let me guess ...the CoD haters started to complain, and they removed the Launcher because was to "FPS" like, right ? It just went away from what I remember. This was years ago, around the time Dust was first announced. The presentation was more about how the game was going to function vs weapon balance. It did however give a preview of fighter jets, purchasable instillations, and the first incarnation of Skirmish 1.0, I'll see if I can dig the footage up. |
Billi Gene
The Southern Legion
196
|
Posted - 2013.07.31 10:49:00 -
[207] - Quote
just as an aside: you will never see this character ingame, its just the earliest surviving character i have.
I've deleted quite a few....
saying you've never seen a toon ingame and implying that because you have never seen said toon, is basis for discrediting any thing said by that toon... is beyond ludicrous.
discussion requires not just spouting opinions or facts.... but listening to the opinions and facts presented by others.
the back and forth of this process, informs those participating, allowing for an increased understanding of all facets of the topic discussed.
In my opinion, the MD is fine, but if it isnt fine, then its rebalance should look towards adjusting splash damage and radius, down for the former up for the latter.
I respecced back into it to learn the newberries flocking to it. And it is rather hilarious the number of them you can get to suicide if you wait and then rush them, when not wielding an MD. |
Mavado V Noriega
SyNergy Gaming EoN.
3956
|
Posted - 2013.07.31 10:53:00 -
[208] - Quote
Fiddlestaxp wrote:Nerf ALL splash. Gernades are too strong. Most MD players camp hard on roofs or sit back and cook fluxes. Less shots will nerf the roof campers, but just make the ground campers play even *****ier.
Nerf fluxes and it will be legit. Make gernades consume double the nanohive clusters they do now, and have all gernades capped out at 2 (Except for contact. 1 is probably fine, if not 0)
nerfing flux also hurts its AV aspect unless they make a specific Flux AV nade |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
56
|
Posted - 2013.07.31 11:06:00 -
[209] - Quote
Panther Alpha wrote:xSir Campsalotx wrote:If it killed in 1 hit I would agree with you but usually it takes more than a whole clip before I die so either you strictly run a mlt gal light frame how do you die in 1 hit? Grenade Launcher should be an attachable mod for the AR, with a powerful single shoot, high reload time, and only 3 grenades....but... ohh... wait.. CRAP !! i have to run.. the CoD haters just hear me....
They have that in CoD if you want this, play a game that has the specific play style no point in make two games the same, or try getting direct hits with forge guns if your looking for a 1 hit kill. You have the choice but no things are not going to be like CoD because you want them too, this game is called Dust 514 and its best asset is its uniqueness. Honestly what other game can you carry a hand held man portable anitmaterial rail gun. |
Dale Templar
The Secret.23
342
|
Posted - 2013.07.31 11:15:00 -
[210] - Quote
The Mass Driver is the biggest cop out of a weapon in this entire game, and it's all the faggots that supported the Flaylock nerf that want it kept that way, despite being longer range than the Flaylock, with a higher splash radius and more shots.
This is all I see in Ambush, this is all I see most corps rocking.
Fuck the Mass Driver, at least you had to be close and actually somewhat aim with a Flaylock.
The Mass Driver doesn't take skill, for shits and giggles I ran a full Mass Driver squad using nothing higher than ADV tier and we absolutely dominated, I've never used this weapon in my life, the grenade having an arc means skill now?
In b4 qq in b4 htfu in b4 ar noob |
|
Panther Alpha
DarkWingsss
839
|
Posted - 2013.07.31 11:18:00 -
[211] - Quote
xSir Campsalotx wrote:Panther Alpha wrote:xSir Campsalotx wrote:If it killed in 1 hit I would agree with you but usually it takes more than a whole clip before I die so either you strictly run a mlt gal light frame how do you die in 1 hit? Grenade Launcher should be an attachable mod for the AR, with a powerful single shoot, high reload time, and only 3 grenades....but... ohh... wait.. CRAP !! i have to run.. the CoD haters just hear me.... They have that in CoD if you want this, play a game that has the specific play style no point in make two games the same, or try getting direct hits with forge guns if your looking for a 1 hit kill. You have the choice but no things are not going to be like CoD because you want them too, this game is called Dust 514 and its best asset is its uniqueness. Honestly what other game can you carry a hand held man portable anitmaterial rail gun.
The also have them in Battlefield ...and.. well almost every FPS i can think of...except CS... I guess. |
falzar102
Opus Arcana Covert Intervention
0
|
Posted - 2013.07.31 11:19:00 -
[212] - Quote
MD needs a clip size of one. That'll sort the issue. |
The dark cloud
Intara Direct Action Caldari State
1799
|
Posted - 2013.07.31 11:51:00 -
[213] - Quote
falzar102 wrote:MD needs a clip size of one. That'll sort the issue. sure and add a splash damage off 1000 then you can have that. |
Cosgar
ParagonX
3500
|
Posted - 2013.07.31 11:57:00 -
[214] - Quote
The dark cloud wrote:falzar102 wrote:MD needs a clip size of one. That'll sort the issue. sure and add a splash damage off 1000 then you can have that. This game kind of does need a real noob tube attachment. As much as people hate it in CoD, it's a necessary evil since there's no matchmaking to speak of. It shouldn't be a OHK in Dust, but something newberries can take advantage of until they can get some SP and we get a working matchmaking system. |
Morathi III
Pro Hic Immortalis League of Infamy
172
|
Posted - 2013.07.31 12:07:00 -
[215] - Quote
ReGnYuM wrote:Crutch much? Always a big laugh how much regular trooper outskill you in heads up |
Princeps Marcellus
Expert Intervention Caldari State
139
|
Posted - 2013.07.31 12:15:00 -
[216] - Quote
At mid to long ranges, it is easier to kill or injure someone with an assault rifle. If someone is able to run up to you with a mass driver and kill you with three to six shots, then the gun is working as intended.
If you see a heavy with a MD of comparably tiered gear to the mainly assault rifle armed other team, and the the heavy is, working on his own, able to decimate the enemy team without relying on support from his teammates, then the mass driver is WAI. Working as intended. |
Jakar Umbra
Militaires-Sans-Frontieres
141
|
Posted - 2013.07.31 12:36:00 -
[217] - Quote
Wow this thread is long. No way I'm reading all of it but as a MD User I'm going to guess it goes something like this: QQ about MD working as intended; Person responds about why the AR still out DPS's it and why the AR is a far more effective killer. More QQ about MD working as intended. QQ about AR. Present why the MD requires tactical thinking to use [QQ about valid tactics with the Mass Driver. QQ about not wanting to have to actually think tactically to counter stuffs. QQ about explosions exploding QQ about losing to MD when MD has high ground. QQ about losing to MD when running in straight line to MD User QQ about losing to MD when hiding in corner QQ about losing to MD when backing wall]
I think that about covers it.
So here's the thing. I use the MD. In close quarters against someone who gets the drop on me almost everything goes south. Scouts require two splash shots to kill; one direct hit. Caldari suits need to get fluxed. The weapon is a hard counter to Gallente suits. Minmatar suits are fast as ****, Ammar Mediums are surprisingly versatile, Ammar heavies need to get fluxed.
And everyone with an AR can out DPS me in a one on one fight. I've had to Melee people at close range to win some fights.
The point is does the Mass Driver require six shots? With the amount of time spent reloading and rearming at nanohives I almost wish it had more shots in a clip but then it would actually be OP. |
Cat Merc
BetaMax.
3648
|
Posted - 2013.07.31 12:56:00 -
[218] - Quote
Booby Tuesdays wrote:If a MD user has time to fire all 6 rounds at you, which takes over 6 seconds, what were you doing with your main weapon AND sidearm in the meantime??? MD: 1. Obscures your vision 2. Makes you flinch 3. Drops frame rate
Can't do **** like that. |
calisk galern
BurgezzE.T.F
599
|
Posted - 2013.07.31 12:58:00 -
[219] - Quote
flaylock 2.0 nerf time =D |
Jakar Umbra
Militaires-Sans-Frontieres
144
|
Posted - 2013.07.31 12:59:00 -
[220] - Quote
Cat Merc wrote:Booby Tuesdays wrote:If a MD user has time to fire all 6 rounds at you, which takes over 6 seconds, what were you doing with your main weapon AND sidearm in the meantime??? MD: 1. Obscures your vision 2. Makes you flinch 3. Drops frame rate Can't do **** like that.
Minus the Drops frame rate part, let's consider the others inflict blind, and inflict stun respectively and suddenly in RPG terms everything's nice and good for the support weapon. |
|
Cosgar
ParagonX
3514
|
Posted - 2013.07.31 13:01:00 -
[221] - Quote
Jakar Umbra wrote:Cat Merc wrote:Booby Tuesdays wrote:If a MD user has time to fire all 6 rounds at you, which takes over 6 seconds, what were you doing with your main weapon AND sidearm in the meantime??? MD: 1. Obscures your vision 2. Makes you flinch 3. Drops frame rate Can't do **** like that. Minus the Drops frame rate part, let's consider the others inflict blind, and inflict stun respectively and suddenly in RPG terms everything's nice and good for the support weapon. It used to add camera shake back in beta, but even us massholes said that was OP. |
Cat Merc
BetaMax.
3648
|
Posted - 2013.07.31 13:02:00 -
[222] - Quote
Cosgar wrote:Jakar Umbra wrote:Cat Merc wrote:Booby Tuesdays wrote:If a MD user has time to fire all 6 rounds at you, which takes over 6 seconds, what were you doing with your main weapon AND sidearm in the meantime??? MD: 1. Obscures your vision 2. Makes you flinch 3. Drops frame rate Can't do **** like that. Minus the Drops frame rate part, let's consider the others inflict blind, and inflict stun respectively and suddenly in RPG terms everything's nice and good for the support weapon. It used to add camera shake back in beta, but even us massholes said that was OP. It doesn't shake the camera, but it makes it flinch. Enough to keep you off of someone. |
Cat Merc
BetaMax.
3648
|
Posted - 2013.07.31 13:04:00 -
[223] - Quote
Jakar Umbra wrote:Cat Merc wrote:Booby Tuesdays wrote:If a MD user has time to fire all 6 rounds at you, which takes over 6 seconds, what were you doing with your main weapon AND sidearm in the meantime??? MD: 1. Obscures your vision 2. Makes you flinch 3. Drops frame rate Can't do **** like that. Minus the Drops frame rate part, let's consider the others inflict blind, and inflict stun respectively and suddenly in RPG terms everything's nice and good for the support weapon. Until you consider that it can still kill people like there is no tomorrow. If they want to keep those things in, then drop the splash damage to 50-60. Otherwise, remove the damn flinch and effects. |
Jakar Umbra
Militaires-Sans-Frontieres
144
|
Posted - 2013.07.31 13:05:00 -
[224] - Quote
Cat Merc wrote:Jakar Umbra wrote:Cat Merc wrote:Booby Tuesdays wrote:If a MD user has time to fire all 6 rounds at you, which takes over 6 seconds, what were you doing with your main weapon AND sidearm in the meantime??? MD: 1. Obscures your vision 2. Makes you flinch 3. Drops frame rate Can't do **** like that. Minus the Drops frame rate part, let's consider the others inflict blind, and inflict stun respectively and suddenly in RPG terms everything's nice and good for the support weapon. Until you consider that it can still kill people like there is no tomorrow. If they want to keep those things in, then drop the splash damage to 50-60. Otherwise, remove the damn flinch and effects.
The flinch relates to aiming, your feet aint broken. Get outta dodge. The thing is area denial. Of course you're going to die if you're still in the area. |
Cat Merc
BetaMax.
3649
|
Posted - 2013.07.31 13:10:00 -
[225] - Quote
Jakar Umbra wrote:Cat Merc wrote:Jakar Umbra wrote:Cat Merc wrote:Booby Tuesdays wrote:If a MD user has time to fire all 6 rounds at you, which takes over 6 seconds, what were you doing with your main weapon AND sidearm in the meantime??? MD: 1. Obscures your vision 2. Makes you flinch 3. Drops frame rate Can't do **** like that. Minus the Drops frame rate part, let's consider the others inflict blind, and inflict stun respectively and suddenly in RPG terms everything's nice and good for the support weapon. Until you consider that it can still kill people like there is no tomorrow. If they want to keep those things in, then drop the splash damage to 50-60. Otherwise, remove the damn flinch and effects. The flinch relates to aiming, your feet aint broken. Get outta dodge. The thing is area denial. Of course you're going to die if you're still in the area. Only I can't, because it kills too quickly for it to be area denial. Oh and did I mention that it's extremely effective at being a shotgun? Put some kin cats on, can't escape from you and can't hit you. |
Cosgar
ParagonX
3514
|
Posted - 2013.07.31 13:11:00 -
[226] - Quote
If it adds flinch, can you catch it on camera and report it. That's not a feature the MD should have. |
calisk galern
BurgezzE.T.F
599
|
Posted - 2013.07.31 13:13:00 -
[227] - Quote
I die to a mass driver once in maybe 20 games despite everyone switching to them, and using them like ars now.
seriously some people just suck, and we need to balance the game around them sucking. |
Cosgar
ParagonX
3514
|
Posted - 2013.07.31 13:16:00 -
[228] - Quote
calisk galern wrote:I die to a mass driver once in maybe 20 games despite everyone switching to them, and using them like ars now.
seriously some people just suck, and we need to balance the game around them sucking. That's why we have the easy mode standard AR and why it's the first weapon anyone starting out will see. But the problem is the other variants and other weapons aren't as effective enough to ween players off of this FOO tactic. |
Cat Merc
BetaMax.
3649
|
Posted - 2013.07.31 13:17:00 -
[229] - Quote
Cosgar wrote:If it adds flinch, can you catch it on camera and report it. That's not a feature the MD should have. All explosives do it.
Even then, it obscures your vision and drops your frame rate, two things that make this weapon too deadly. |
howard sanchez
DUST University Ivy League
626
|
Posted - 2013.07.31 13:19:00 -
[230] - Quote
I am going to trust that CCP did not make changes to the flay lock pistol simply because everyone whined on the forums about how overpowered it was. I choose to believe that they listened to the community but also looked closely at hard data about kills and trends with damage distribution
And I will additionally hope and believe that CCP would use this method every time the whiney nerf begging vanilla loving horde comes a calling, Regnum.
And I expect that, when the actual data is reviewed, CCP will not see the kind of effectiveness at producing kills with mass drivers that they saw with flay locks. If that is not the case, if every time Regnum sees a mass driver in dust he dies...or whatever sky it is you are currently screaming about falling....then a nerf may be in order.
But I would like to see some data in addition to your whining dissatisfaction. |
|
Jakar Umbra
Militaires-Sans-Frontieres
145
|
Posted - 2013.07.31 13:23:00 -
[231] - Quote
Cat Merc wrote: Only I can't, because it kills too quickly for it to be area denial. Oh and did I mention that it's extremely effective at being a shotgun? Put some kin cats on, can't escape from you and can't hit you.
Trust me when I say I know it it's effective at being a shotgun, right up until the splash damage kills me too. You armour tank which is where I can see the speed being a problem. Try going up against a tanked Calamari suit without flux grenades in a 1v1 fight and unless the Calamari has absolutely horrid aiming the MD is going to lose.
Now I know we're going to continue to disagree on this. It's pretty much unavoidable, but as a person who uses the mass driver in its element and getting often caught outside its element I must say that it is a decently balanced weapon. I've been caught with my shields down in close quarters which has often resulted in my death. I've had to flux myself in an attempt to try killing other people. I've taken out crowds of people on their way to another location, thus denying them entrance to an area. I've been killed by most every weapon while I've even had the high ground including by armour tanked Gallente suits. The weapon has an insanely long reload time that sometimes you cannot take the time to do as running away will assure survival more than attempting to continue fighting. The regular mass driver has a total of 18 shots, that's three full clips and if there's no downtime to drop a nanohive or if I run out of nanohives it's like being caught with your pants down in the school yard. EVERYONE shoots at you almost as if they knew.
Until I see a game where a Mass Driver gets like 50-0 without orbitals like I've seen some AR Users do, I will continue to state the weapon is balanced. The weapon is situational. If people like running in squads the weapon shines. Somebody has to die. Try aiming a Mass Driver up a hill. Trust me when I say it's not easy. CQC has often resulted in my having to stop shooting and relying on my Minnie Logi suit's speed to attempt to get a melee. |
calisk galern
BurgezzE.T.F
599
|
Posted - 2013.07.31 13:28:00 -
[232] - Quote
howard sanchez wrote:I am going to trust that CCP did not make changes to the flay lock pistol simply because everyone whined on the forums about how overpowered it was. I choose to believe that they listened to the community but also looked closely at hard data about kills and trends with damage distribution
And I will additionally hope and believe that CCP would use this method every time the whiney nerf begging vanilla loving horde comes a calling, Regnum.
And I expect that, when the actual data is reviewed, CCP will not see the kind of effectiveness at producing kills with mass drivers that they saw with flay locks. If that is not the case, if every time Regnum sees a mass driver in dust he dies...or whatever sky it is you are currently screaming about falling....then a nerf may be in order.
But I would like to see some data in addition to your whining dissatisfaction.
what kill data, the top two weapons that get kills in this game are AR and sniper rifles, and AR's get easily double the kills of sniper rifles, all other weapons don't even come close.
if you add up the kill feeds they will usually look like the following
AR- 85 kills snipers 50 kills tanks/vehicles - 50 kills scrambler rifles - 45 kills mass driver - 30 kills everything else - 30 kills |
Cosgar
ParagonX
3515
|
Posted - 2013.07.31 13:28:00 -
[233] - Quote
Cat Merc wrote:Cosgar wrote:If it adds flinch, can you catch it on camera and report it. That's not a feature the MD should have. All explosives do it. Even then, it obscures your vision and drops your frame rate, two things that make this weapon too deadly. Try turning your settings down. As a guy who gets surrounded by explosions, (****ing grenade spam) I haven't noticed. |
Cosgar
ParagonX
3524
|
Posted - 2013.07.31 13:49:00 -
[234] - Quote
calisk galern wrote:howard sanchez wrote:I am going to trust that CCP did not make changes to the flay lock pistol simply because everyone whined on the forums about how overpowered it was. I choose to believe that they listened to the community but also looked closely at hard data about kills and trends with damage distribution
And I will additionally hope and believe that CCP would use this method every time the whiney nerf begging vanilla loving horde comes a calling, Regnum.
And I expect that, when the actual data is reviewed, CCP will not see the kind of effectiveness at producing kills with mass drivers that they saw with flay locks. If that is not the case, if every time Regnum sees a mass driver in dust he dies...or whatever sky it is you are currently screaming about falling....then a nerf may be in order.
But I would like to see some data in addition to your whining dissatisfaction. what kill data, the top two weapons that get kills in this game are AR and sniper rifles, and AR's get easily double the kills of sniper rifles, all other weapons don't even come close. if you add up the kill feeds they will usually look like the following AR- 85 kills snipers 50 kills tanks/vehicles - 50 kills scrambler rifles - 45 kills mass driver - 30 kills everything else - 30-50 kills depending on how many heavies you have using forge guns This is seems about right. Everyone notices mass drivers because they're high profile deaths. ARs are like car accidents, shootings, robberies, but the MD is a shark death. |
Thor Odinson42
Molon Labe. League of Infamy
763
|
Posted - 2013.07.31 14:04:00 -
[235] - Quote
All that said.
I've been using the MD for about 9 months.
During Chromosome the weapon worked great. They decided to nerf it dramatically when Uprising was released.
This nerf made it more apparent that there was a serious hit detection issue.
As a temporary fix, they buffed the splash radius to previous levels.
I warned against this, saying that hit detection needed to be fixed before there was any buff.
At this time, the splash radius is too big. There are times I fire a shot out of desperation that missed pretty badly yet garners a kill.
This splash radius is big enough that there are a ton of rogue suicides as well. I don't get up high to use the MD because it's boring. I like to run around with it. I die as much from my own hand as from the enemy the last few weeks. |
Cosgar
ParagonX
3533
|
Posted - 2013.07.31 14:11:00 -
[236] - Quote
Thor Odinson42 wrote:All that said.
I've been using the MD for about 9 months.
During Chromosome the weapon worked great. They decided to nerf it dramatically when Uprising was released.
This nerf made it more apparent that there was a serious hit detection issue.
As a temporary fix, they buffed the splash radius to previous levels.
I warned against this, saying that hit detection needed to be fixed before there was any buff.
At this time, the splash radius is too big. There are times I fire a shot out of desperation that missed pretty badly yet garners a kill.
This splash radius is big enough that there are a ton of rogue suicides as well. I don't get up high to use the MD because it's boring. I like to run around with it. I die as much from my own hand as from the enemy the last few weeks. You can always use the breach. It has a smaller radius with a somewhat decent splash damage. I use it on a scout suit like a ghetto shotgun when I'm bored. |
Scheneighnay McBob
Bojo's School of the Trades
2535
|
Posted - 2013.07.31 15:07:00 -
[237] - Quote
Azura Sakura wrote:Scheneighnay McBob wrote:Azura Sakura wrote:LIFE RIPPER wrote: Mad because its not an AR?
Let's be cereal for a minute. A mass driver require no skills to use up close. You'll kill yourself up close if you're not careful- gets worse the better MD you have. If that happens. Either you're bad or someone ran in front of you. Then it does indeed take skill to use up close. |
Buster Friently
Rosen Association
1356
|
Posted - 2013.07.31 15:12:00 -
[238] - Quote
calisk galern wrote:howard sanchez wrote:I am going to trust that CCP did not make changes to the flay lock pistol simply because everyone whined on the forums about how overpowered it was. I choose to believe that they listened to the community but also looked closely at hard data about kills and trends with damage distribution
And I will additionally hope and believe that CCP would use this method every time the whiney nerf begging vanilla loving horde comes a calling, Regnum.
And I expect that, when the actual data is reviewed, CCP will not see the kind of effectiveness at producing kills with mass drivers that they saw with flay locks. If that is not the case, if every time Regnum sees a mass driver in dust he dies...or whatever sky it is you are currently screaming about falling....then a nerf may be in order.
But I would like to see some data in addition to your whining dissatisfaction. what kill data, the top two weapons that get kills in this game are AR and sniper rifles, and AR's get easily double the kills of sniper rifles, all other weapons don't even come close. if you add up the kill feeds they will usually look like the following AR- 85 kills snipers 50 kills tanks/vehicles - 50 kills scrambler rifles - 45 kills mass driver - 30 kills everything else - 30-50 kills depending on how many heavies you have using forge guns
QFT. In pubs, the AR kills almost as often as 11 of the 14 weapons combined.
Hail AR 514.
|
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
771
|
Posted - 2013.07.31 15:23:00 -
[239] - Quote
Militia locus nade ate my 175k isk suit, end of argument.
move, or die |
Lt Royal
Subdreddit Test Alliance Please Ignore
271
|
Posted - 2013.07.31 15:27:00 -
[240] - Quote
The real question you should be asking;
Do we really need to spin the chamber when reloading? Unless theres a Russian Roulette 2x damage shell in there somewhere.......
|
|
semperfi1999
Internal Error. Negative-Feedback
700
|
Posted - 2013.07.31 15:51:00 -
[241] - Quote
calisk galern wrote:howard sanchez wrote:I am going to trust that CCP did not make changes to the flay lock pistol simply because everyone whined on the forums about how overpowered it was. I choose to believe that they listened to the community but also looked closely at hard data about kills and trends with damage distribution
And I will additionally hope and believe that CCP would use this method every time the whiney nerf begging vanilla loving horde comes a calling, Regnum.
And I expect that, when the actual data is reviewed, CCP will not see the kind of effectiveness at producing kills with mass drivers that they saw with flay locks. If that is not the case, if every time Regnum sees a mass driver in dust he dies...or whatever sky it is you are currently screaming about falling....then a nerf may be in order.
But I would like to see some data in addition to your whining dissatisfaction. what kill data, the top two weapons that get kills in this game are AR and sniper rifles, and AR's get easily double the kills of sniper rifles, all other weapons don't even come close. if you add up the kill feeds they will usually look like the following AR- 85 kills snipers 50 kills tanks/vehicles - 50 kills scrambler rifles - 45 kills mass driver - 30 kills everything else - 30-50 kills depending on how many heavies you have using forge guns
Really another idiot like buster actually exists!!!
Wow that actually surprises me since his idiocy was on a whole different level. Lets see here your data collection means nothing....all it means is that a majority of kills are done by ARs......and we all know ARs are the weapon the majority of players use. So by your same logic I can ask CCP to give me a weapon that will insta kill everyone and makes me invincible....but as long as I am the only one to use it then it wont be OP since it will only be a small percentage of the total kills. Seriously kids who think they know anything about statistical data gathering or interpretation make me laugh. They dont even know the first thing about gathering data and analysing said data. I am sorry but this type of idiocy will not go unchallenged.
Now to Regnum.......its true people want their crutch....I mean who couldnt want a MD that has a AOE of more than 8 meters that does 100 or more dmg per shot to armor. If you are slightly better at aiming you can use a weapon with a stronger AOE it just has an AOE of 5-6 meters. Honestly noobs need their crutches so they will come on here and argue/defend these weapons all day long. Personally balancing these weapons would be very easy. If you lower the AOE dmg then you probably nerf it way too much. I think the easiest/best way to balance is to change the AOE....AOE for the regular MD should be 3.0 (which gets boosted up to 3.75 when fully skilled) and the assault MD should be ~4.0 (with skills this would go up to 5.0). |
Cosgar
ParagonX
3568
|
Posted - 2013.07.31 15:56:00 -
[242] - Quote
How come non MD users are so vocal about trying to "rebalance" the weapon, but once something about the AR gets brought up, everyone gets all butthurt? Personally, I don't really give a **** about the AR, but leave the MD alone. We only get enough ammo for 3 full clips, (4 on the assault) and it's too situational to be effective 100% of the time. God forbid a niche weapon being good at its own niche. |
Bojo The Mighty
Zanzibar Concept
1335
|
Posted - 2013.07.31 15:56:00 -
[243] - Quote
Do you really need to bring out Proto gear in public matches? |
Buster Friently
Rosen Association
1361
|
Posted - 2013.07.31 16:00:00 -
[244] - Quote
semperfi1999 wrote:calisk galern wrote:howard sanchez wrote:I am going to trust that CCP did not make changes to the flay lock pistol simply because everyone whined on the forums about how overpowered it was. I choose to believe that they listened to the community but also looked closely at hard data about kills and trends with damage distribution
And I will additionally hope and believe that CCP would use this method every time the whiney nerf begging vanilla loving horde comes a calling, Regnum.
And I expect that, when the actual data is reviewed, CCP will not see the kind of effectiveness at producing kills with mass drivers that they saw with flay locks. If that is not the case, if every time Regnum sees a mass driver in dust he dies...or whatever sky it is you are currently screaming about falling....then a nerf may be in order.
But I would like to see some data in addition to your whining dissatisfaction. what kill data, the top two weapons that get kills in this game are AR and sniper rifles, and AR's get easily double the kills of sniper rifles, all other weapons don't even come close. if you add up the kill feeds they will usually look like the following AR- 85 kills snipers 50 kills tanks/vehicles - 50 kills scrambler rifles - 45 kills mass driver - 30 kills everything else - 30-50 kills depending on how many heavies you have using forge guns Really another idiot like buster actually exists!!! Wow that actually surprises me since his idiocy was on a whole different level. Lets see here your data collection means nothing....all it means is that a majority of kills are done by ARs......and we all know ARs are the weapon the majority of players use. So by your same logic I can ask CCP to give me a weapon that will insta kill everyone and makes me invincible....but as long as I am the only one to use it then it wont be OP since it will only be a small percentage of the total kills. Seriously kids who think they know anything about statistical data gathering or interpretation make me laugh. They dont even know the first thing about gathering data and analysing said data. I am sorry but this type of idiocy will not go unchallenged. Now to Regnum.......its true people want their crutch....I mean who couldnt want a MD that has a AOE of more than 8 meters that does 100 or more dmg per shot to armor. If you are slightly better at aiming you can use a weapon with a stronger AOE it just has an AOE of 5-6 meters. Honestly noobs need their crutches so they will come on here and argue/defend these weapons all day long. Personally balancing these weapons would be very easy. If you lower the AOE dmg then you probably nerf it way too much. I think the easiest/best way to balance is to change the AOE....AOE for the regular MD should be 3.0 (which gets boosted up to 3.75 when fully skilled) and the assault MD should be ~4.0 (with skills this would go up to 5.0).
Yeah, AR is the biggest crutch around.
Also, more to the point, the Data that I and others have collected are the only meaningful information on these forums when it comes to a discussion about overusage. Make no mistake, the AR is the most overused weapon in the game, and CCP really needs to address this imbalance. There's no diversity in Dust, and that's very bad for Dust.
The AR amounts, in pubs, to killing nearly as often as 11 of the remaining 13 weapons in game combined. The AR kills 10 times as often as it's close cousin, the scrambler rifle.
Say what you want about me (I realize, unlike you, that I'm, not a member of the AR nerf brigade), but those are facts.
Hail AR 514, hail king AR. |
The dark cloud
Intara Direct Action Caldari State
1802
|
Posted - 2013.07.31 16:13:00 -
[245] - Quote
The massdriver does what its supposed to do and the flaylock got nerfed to be a mini massdriver and not overcoming the original. If you nerf the massdriver at this point it will be again inferior. |
ZDub 303
TeamPlayers EoN.
1400
|
Posted - 2013.07.31 16:31:00 -
[246] - Quote
explosives just need a whole rework in this game.
Sure you can nerf flaylocks/mass drivers/nades into the ground so they aren't viable but in general explosives are not working like they should.
Most importantly we need better damage fall off throughout the blast radius. I don't know how it works now but we need damage falloff for explosives fit a fairly narrow gaussian distribution, and then tweak the maximum blast radius and peak damage on all explosives to compensate.
There should be no distinction between direct damage and splash on explosives.. just peak damage which happens at 0m from blast and then fall off as you move out of the range.
This is a big problem with flux nades too. |
Buster Friently
Rosen Association
1366
|
Posted - 2013.07.31 16:33:00 -
[247] - Quote
ZDub 303 wrote:explosives just need a whole rework in this game.
Sure you can nerf flaylocks/mass drivers/nades into the ground so they aren't viable but in general explosives are not working like they should.
Most importantly we need better damage fall off throughout the blast radius. I don't know how it works now but we need damage falloff for explosives fit a fairly narrow gaussian distribution, and then tweak the maximum blast radius and peak damage on all explosives to compensate.
There should be no distinction between direct damage and splash on explosives.. just peak damage which happens at 0m from blast and then fall off as you move out of the range.
This is a big problem with flux nades too.
ZDub, I agree with this (I'm sure we would disagree regarding the dimensions of that Gaussian, be we can argue that some other day) |
semperfi1999
Internal Error. Negative-Feedback
701
|
Posted - 2013.07.31 16:36:00 -
[248] - Quote
Buster Friently wrote:semperfi1999 wrote:calisk galern wrote:howard sanchez wrote:I am going to trust that CCP did not make changes to the flay lock pistol simply because everyone whined on the forums about how overpowered it was. I choose to believe that they listened to the community but also looked closely at hard data about kills and trends with damage distribution
And I will additionally hope and believe that CCP would use this method every time the whiney nerf begging vanilla loving horde comes a calling, Regnum.
And I expect that, when the actual data is reviewed, CCP will not see the kind of effectiveness at producing kills with mass drivers that they saw with flay locks. If that is not the case, if every time Regnum sees a mass driver in dust he dies...or whatever sky it is you are currently screaming about falling....then a nerf may be in order.
But I would like to see some data in addition to your whining dissatisfaction. what kill data, the top two weapons that get kills in this game are AR and sniper rifles, and AR's get easily double the kills of sniper rifles, all other weapons don't even come close. if you add up the kill feeds they will usually look like the following AR- 85 kills snipers 50 kills tanks/vehicles - 50 kills scrambler rifles - 45 kills mass driver - 30 kills everything else - 30-50 kills depending on how many heavies you have using forge guns Really another idiot like buster actually exists!!! Wow that actually surprises me since his idiocy was on a whole different level. Lets see here your data collection means nothing....all it means is that a majority of kills are done by ARs......and we all know ARs are the weapon the majority of players use. So by your same logic I can ask CCP to give me a weapon that will insta kill everyone and makes me invincible....but as long as I am the only one to use it then it wont be OP since it will only be a small percentage of the total kills. Seriously kids who think they know anything about statistical data gathering or interpretation make me laugh. They dont even know the first thing about gathering data and analysing said data. I am sorry but this type of idiocy will not go unchallenged. Now to Regnum.......its true people want their crutch....I mean who couldnt want a MD that has a AOE of more than 8 meters that does 100 or more dmg per shot to armor. If you are slightly better at aiming you can use a weapon with a stronger AOE it just has an AOE of 5-6 meters. Honestly noobs need their crutches so they will come on here and argue/defend these weapons all day long. Personally balancing these weapons would be very easy. If you lower the AOE dmg then you probably nerf it way too much. I think the easiest/best way to balance is to change the AOE....AOE for the regular MD should be 3.0 (which gets boosted up to 3.75 when fully skilled) and the assault MD should be ~4.0 (with skills this would go up to 5.0). Yeah, AR is the biggest crutch around. Also, more to the point, the Data that I and others have collected are the only meaningful information on these forums when it comes to a discussion about overusage. Make no mistake, the AR is the most overused weapon in the game, and CCP really needs to address this imbalance. There's no diversity in Dust, and that's very bad for Dust. The AR amounts, in pubs, to killing nearly as often as 11 of the remaining 13 weapons in game combined. The AR kills 10 times as often as it's close cousin, the scrambler rifle. Say what you want about me (I realize, unlike you, that I'm, not a member of the AR nerf brigade), but those are facts. Hail AR 514, hail king AR.
What you fail to understand is overuse does not mean unbalanced. You cannot force ppl to use certain weapons so that there is an equal difference in weaponry uses. What most "AR" users dont realize is that the scrambler rifle stats are all better than the AR stats. So why talk about "balancing" the AR when there is already another weapon that is definitely better than the AR? The AR is unbalanced is just chosen by more ppl to be used....this does not mean its OP it just means a majority of ppl use it.
LOL not a member of the AR nerf brigade.........your hilarious. yes thats why at every turn you talk about the OP AR. Sorry buddy but you cant "force" ppl to use different weapons. People gravitate towards the AR because they are comfortable with it. I know ppl who have only used the AR exclusively and they know there are weapons that are better for them but they still just use it because they are familiar with the AR and they will never switch. You cant force these ppl to switch without CCP taking over ppls accounts and making them spec into weapons they dont want to use. |
semperfi1999
Internal Error. Negative-Feedback
701
|
Posted - 2013.07.31 16:38:00 -
[249] - Quote
ZDub 303 wrote:explosives just need a whole rework in this game.
Sure you can nerf flaylocks/mass drivers/nades into the ground so they aren't viable but in general explosives are not working like they should.
Most importantly we need better damage fall off throughout the blast radius. I don't know how it works now but we need damage falloff for explosives fit a fairly narrow gaussian distribution, and then tweak the maximum blast radius and peak damage on all explosives to compensate.
There should be no distinction between direct damage and splash on explosives.. just peak damage which happens at 0m from blast and then fall off as you move out of the range.
This is a big problem with flux nades too.
I coudl agree with this too.....the falloff of dmg should be logrithmic. |
Cosgar
ParagonX
3581
|
Posted - 2013.07.31 16:39:00 -
[250] - Quote
semperfi1999 wrote:ZDub 303 wrote:explosives just need a whole rework in this game.
Sure you can nerf flaylocks/mass drivers/nades into the ground so they aren't viable but in general explosives are not working like they should.
Most importantly we need better damage fall off throughout the blast radius. I don't know how it works now but we need damage falloff for explosives fit a fairly narrow gaussian distribution, and then tweak the maximum blast radius and peak damage on all explosives to compensate.
There should be no distinction between direct damage and splash on explosives.. just peak damage which happens at 0m from blast and then fall off as you move out of the range.
This is a big problem with flux nades too. I coudl agree with this too.....the falloff of dmg should be logrithmic. Same here, but only if the damage was buffed to compensate, especially on the MD. We need to deal enough damage to be threatening. |
|
Beren Hurin
The Vanguardians
887
|
Posted - 2013.07.31 16:42:00 -
[251] - Quote
You could put a bit of sway on an MD if spam at long range is really the issue of concern. |
Moon Cricket Bob
Molon Labe. League of Infamy
57
|
Posted - 2013.07.31 16:45:00 -
[252] - Quote
Lol im surprised no one is complaining about getting one shotted by forges |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
108
|
Posted - 2013.07.31 16:47:00 -
[253] - Quote
ReGnYuM wrote:Honestly,
Your aiming at people feet do you really need 6 shots?
Your aiming at people heads/bodys do you really need 60 shots.
GG didn't read whole thread sry if someone else dd this XD. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
771
|
Posted - 2013.07.31 16:51:00 -
[254] - Quote
semperfi1999 wrote:Buster Friently wrote:semperfi1999 wrote:calisk galern wrote:howard sanchez wrote:I am going to trust that CCP did not make changes to the flay lock pistol simply because everyone whined on the forums about how overpowered it was. I choose to believe that they listened to the community but also looked closely at hard data about kills and trends with damage distribution
And I will additionally hope and believe that CCP would use this method every time the whiney nerf begging vanilla loving horde comes a calling, Regnum.
And I expect that, when the actual data is reviewed, CCP will not see the kind of effectiveness at producing kills with mass drivers that they saw with flay locks. If that is not the case, if every time Regnum sees a mass driver in dust he dies...or whatever sky it is you are currently screaming about falling....then a nerf may be in order.
But I would like to see some data in addition to your whining dissatisfaction. what kill data, the top two weapons that get kills in this game are AR and sniper rifles, and AR's get easily double the kills of sniper rifles, all other weapons don't even come close. if you add up the kill feeds they will usually look like the following AR- 85 kills snipers 50 kills tanks/vehicles - 50 kills scrambler rifles - 45 kills mass driver - 30 kills everything else - 30-50 kills depending on how many heavies you have using forge guns Really another idiot like buster actually exists!!! Wow that actually surprises me since his idiocy was on a whole different level. Lets see here your data collection means nothing....all it means is that a majority of kills are done by ARs......and we all know ARs are the weapon the majority of players use. So by your same logic I can ask CCP to give me a weapon that will insta kill everyone and makes me invincible....but as long as I am the only one to use it then it wont be OP since it will only be a small percentage of the total kills. Seriously kids who think they know anything about statistical data gathering or interpretation make me laugh. They dont even know the first thing about gathering data and analysing said data. I am sorry but this type of idiocy will not go unchallenged. Now to Regnum.......its true people want their crutch....I mean who couldnt want a MD that has a AOE of more than 8 meters that does 100 or more dmg per shot to armor. If you are slightly better at aiming you can use a weapon with a stronger AOE it just has an AOE of 5-6 meters. Honestly noobs need their crutches so they will come on here and argue/defend these weapons all day long. Personally balancing these weapons would be very easy. If you lower the AOE dmg then you probably nerf it way too much. I think the easiest/best way to balance is to change the AOE....AOE for the regular MD should be 3.0 (which gets boosted up to 3.75 when fully skilled) and the assault MD should be ~4.0 (with skills this would go up to 5.0). Yeah, AR is the biggest crutch around. Also, more to the point, the Data that I and others have collected are the only meaningful information on these forums when it comes to a discussion about overusage. Make no mistake, the AR is the most overused weapon in the game, and CCP really needs to address this imbalance. There's no diversity in Dust, and that's very bad for Dust. The AR amounts, in pubs, to killing nearly as often as 11 of the remaining 13 weapons in game combined. The AR kills 10 times as often as it's close cousin, the scrambler rifle. Say what you want about me (I realize, unlike you, that I'm, not a member of the AR nerf brigade), but those are facts. Hail AR 514, hail king AR. What you fail to understand is overuse does not mean unbalanced. You cannot force ppl to use certain weapons so that there is an equal difference in weaponry uses. What most "AR" users dont realize is that the scrambler rifle stats are all better than the AR stats. So why talk about "balancing" the AR when there is already another weapon that is definitely better than the AR? The AR is unbalanced is just chosen by more ppl to be used....this does not mean its OP it just means a majority of ppl use it. LOL not a member of the AR nerf brigade.........your hilarious. yes thats why at every turn you talk about the OP AR. Sorry buddy but you cant "force" ppl to use different weapons. People gravitate towards the AR because they are comfortable with it. I know ppl who have only used the AR exclusively and they know there are weapons that are better for them but they still just use it because they are familiar with the AR and they will never switch. You cant force these ppl to switch without CCP taking over ppls accounts and making them spec into weapons they dont want to use.
Good post |
Buster Friently
Rosen Association
1368
|
Posted - 2013.07.31 16:51:00 -
[255] - Quote
semperfi1999 wrote:Buster Friently wrote:semperfi1999 wrote:calisk galern wrote:howard sanchez wrote:I am going to trust that CCP did not make changes to the flay lock pistol simply because everyone whined on the forums about how overpowered it was. I choose to believe that they listened to the community but also looked closely at hard data about kills and trends with damage distribution
And I will additionally hope and believe that CCP would use this method every time the whiney nerf begging vanilla loving horde comes a calling, Regnum.
And I expect that, when the actual data is reviewed, CCP will not see the kind of effectiveness at producing kills with mass drivers that they saw with flay locks. If that is not the case, if every time Regnum sees a mass driver in dust he dies...or whatever sky it is you are currently screaming about falling....then a nerf may be in order.
But I would like to see some data in addition to your whining dissatisfaction. what kill data, the top two weapons that get kills in this game are AR and sniper rifles, and AR's get easily double the kills of sniper rifles, all other weapons don't even come close. if you add up the kill feeds they will usually look like the following AR- 85 kills snipers 50 kills tanks/vehicles - 50 kills scrambler rifles - 45 kills mass driver - 30 kills everything else - 30-50 kills depending on how many heavies you have using forge guns Really another idiot like buster actually exists!!! Wow that actually surprises me since his idiocy was on a whole different level. Lets see here your data collection means nothing....all it means is that a majority of kills are done by ARs......and we all know ARs are the weapon the majority of players use. So by your same logic I can ask CCP to give me a weapon that will insta kill everyone and makes me invincible....but as long as I am the only one to use it then it wont be OP since it will only be a small percentage of the total kills. Seriously kids who think they know anything about statistical data gathering or interpretation make me laugh. They dont even know the first thing about gathering data and analysing said data. I am sorry but this type of idiocy will not go unchallenged. Now to Regnum.......its true people want their crutch....I mean who couldnt want a MD that has a AOE of more than 8 meters that does 100 or more dmg per shot to armor. If you are slightly better at aiming you can use a weapon with a stronger AOE it just has an AOE of 5-6 meters. Honestly noobs need their crutches so they will come on here and argue/defend these weapons all day long. Personally balancing these weapons would be very easy. If you lower the AOE dmg then you probably nerf it way too much. I think the easiest/best way to balance is to change the AOE....AOE for the regular MD should be 3.0 (which gets boosted up to 3.75 when fully skilled) and the assault MD should be ~4.0 (with skills this would go up to 5.0). Yeah, AR is the biggest crutch around. Also, more to the point, the Data that I and others have collected are the only meaningful information on these forums when it comes to a discussion about overusage. Make no mistake, the AR is the most overused weapon in the game, and CCP really needs to address this imbalance. There's no diversity in Dust, and that's very bad for Dust. The AR amounts, in pubs, to killing nearly as often as 11 of the remaining 13 weapons in game combined. The AR kills 10 times as often as it's close cousin, the scrambler rifle. Say what you want about me (I realize, unlike you, that I'm, not a member of the AR nerf brigade), but those are facts. Hail AR 514, hail king AR. What you fail to understand is overuse does not mean unbalanced. You cannot force ppl to use certain weapons so that there is an equal difference in weaponry uses. What most "AR" users dont realize is that the scrambler rifle stats are all better than the AR stats. So why talk about "balancing" the AR when there is already another weapon that is definitely better than the AR? The AR is unbalanced is just chosen by more ppl to be used....this does not mean its OP it just means a majority of ppl use it. LOL not a member of the AR nerf brigade.........your hilarious. yes thats why at every turn you talk about the OP AR. Sorry buddy but you cant "force" ppl to use different weapons. People gravitate towards the AR because they are comfortable with it. I know ppl who have only used the AR exclusively and they know there are weapons that are better for them but they still just use it because they are familiar with the AR and they will never switch. You cant force these ppl to switch without CCP taking over ppls accounts and making them spec into weapons they dont want to use.
The AR kills as often as 11 of the available 14 weapons combined. Combined. It doesn't matter if it's OP or not, it's hurting diversity, and hurting the game.
Also, this logic really makes no sense regarding people using the AR. It seems people migrated to the Flaylock at ok speeds before it was nerfed. If the AR was not OP, people would stop using it and migrate to other weapons, but they aren't. The overusage is the problem regardless of whether or not it fits your interpretation of OP. |
Orion Vahid
DUST University Ivy League
94
|
Posted - 2013.07.31 16:56:00 -
[256] - Quote
Lol Assault tears are coming from everywhere. I can't wait till HMG's problems are fixed too. AR 514 is over. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
771
|
Posted - 2013.07.31 17:06:00 -
[257] - Quote
Orion Vahid wrote:Lol Assault tears are coming from everywhere. I can't wait till HMG's problems are fixed too. AR 514 is over.
And I will be shredding your heavy from further distance and with more damage for greater accuracy with an ASCR.
ASCR 514 is born |
Buster Friently
Rosen Association
1368
|
Posted - 2013.07.31 17:08:00 -
[258] - Quote
Knightshade Belladonna wrote:Orion Vahid wrote:Lol Assault tears are coming from everywhere. I can't wait till HMG's problems are fixed too. AR 514 is over. And I will be shredding your heavy from further distance and with more damage for greater accuracy with an ASCR. ASCR 514 is born
Until the AR nerf brigade gets wise and kills your ability to compete.
Hal AR 514. Hail king AR. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
771
|
Posted - 2013.07.31 17:12:00 -
[259] - Quote
Buster Friently wrote:Knightshade Belladonna wrote:Orion Vahid wrote:Lol Assault tears are coming from everywhere. I can't wait till HMG's problems are fixed too. AR 514 is over. And I will be shredding your heavy from further distance and with more damage for greater accuracy with an ASCR. ASCR 514 is born Until the AR nerf brigade gets wise and kills your ability to compete. Hal AR 514. Hail king AR.
Good thing I could fall back onto my prof 4 AR if that did happen.
until then tho, HAIL ASCR!! |
howard sanchez
DUST University Ivy League
628
|
Posted - 2013.07.31 17:18:00 -
[260] - Quote
It is so easy for a dust player to jump on these forums and give passionate and experienced feedback about the game. But we need to stop deluding ourselves.
We do not understand much about how the game mechanics really work even though we play more than anyone else. We don't have any hard data.
Maybe scaling blast radius damage based on distance from impact would create such a demand on the limited resources of the game engine and PS3 that a decision was made to just have a flat direct and flat blast damage score. Or maybe not.
My point is that I would urge everyone posting what seems obvious, real and imperitive to youto consider that there is a metric butt ton of data that is really important that we don't see. So pleasetitrate your input and expectations accordingly.
Now, Wolfman and the CCP office has begun communicating with us Ina more open and transparent manner of late. If they would be willing to give insight to some hard data driven questions ( like a lot of suggestions posted here) then we can move the conversation away from emotionally charged rhetoric towards logical real decisions.
But that's up to CCP. |
|
Bittersteel the Bastard
WarRavens League of Infamy
28
|
Posted - 2013.07.31 17:22:00 -
[261] - Quote
13 pages of QQ? About the mass driver? It just got fixed. lolwut |
semperfi1999
Internal Error. Negative-Feedback
701
|
Posted - 2013.07.31 17:24:00 -
[262] - Quote
howard sanchez wrote:It is so easy for a dust player to jump on these forums and give passionate and experienced feedback about the game. But we need to stop deluding ourselves.
We do not understand much about how the game mechanics really work even though we play more than anyone else. We don't have any hard data.
Maybe scaling blast radius damage based on distance from impact would create such a demand on the limited resources of the game engine and PS3 that a decision was made to just have a flat direct and flat blast damage score. Or maybe not.
My point is that I would urge everyone posting what seems obvious, real and imperitive to youto consider that there is a metric butt ton of data that is really important that we don't see. So pleasetitrate your input and expectations accordingly.
Now, Wolfman and the CCP office has begun communicating with us Ina more open and transparent manner of late. If they would be willing to give insight to some hard data driven questions ( like a lot of suggestions posted here) then we can move the conversation away from emotionally charged rhetoric towards logical real decisions.
But that's up to CCP.
If this is the case then see my first post post on what should be done to the MD to compensate for this issue. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
772
|
Posted - 2013.07.31 17:24:00 -
[263] - Quote
Bittersteel the Bastard wrote:13 pages of QQ? About the mass driver? It just got fixed. lolwut
I think alot of people seem to have forgot that it got nerfed, and everyone was all satisfied with it for .. how long? |
Bojo The Mighty
Zanzibar Concept
1341
|
Posted - 2013.07.31 17:29:00 -
[264] - Quote
Knightshade Belladonna wrote:Bittersteel the Bastard wrote:13 pages of QQ? About the mass driver? It just got fixed. lolwut I think alot of people seem to have forgot that it got nerfed, and everyone was all satisfied with it for .. how long? It's the misconception that people who abandoned the now-nerfed flaylocks picked up Mass Drivers in it's wake. What really happened is that there were no longer many Flaylock kills to distract their residual rage at the weapon so they took it out on mass driver. |
xLT Green
Damage Core corp. The Superpowers
15
|
Posted - 2013.07.31 17:30:00 -
[265] - Quote
I saw this coming after the FL nurf sheeple will move to the next thing that kils them the most. Complain and it will come back on you tenfold. Flaylock still runs supreme and now because the nurf mass drivers are next watch |
Bittersteel the Bastard
WarRavens League of Infamy
29
|
Posted - 2013.07.31 17:31:00 -
[266] - Quote
Wait hold on am I pronouncing this right? HTFU? |
semperfi1999
Internal Error. Negative-Feedback
703
|
Posted - 2013.07.31 17:42:00 -
[267] - Quote
Buster Friently wrote: The AR kills as often as 11 of the available 14 weapons combined. Combined. It doesn't matter if it's OP or not, it's hurting diversity, and hurting the game.
Also, this logic really makes no sense regarding people using the AR. It seems people migrated to the Flaylock at ok speeds before it was nerfed. If the AR was not OP, people would stop using it and migrate to other weapons, but they aren't. The overusage is the problem regardless of whether or not it fits your interpretation of OP.
Actually the problem is your logical reasoning is flawed. You want there to be more diversity in the weapons people use. So in an attempt to obtain the diversity desired you wish to uber nerf a weapon that is infact balanced in an effort to force ppl from using this weapon to using a different weapon thereby increasing the "diversity". Only this is perhaps one of the most insanely idiotic reasonings for nerfing something that anyone could think of. A player should not be "forced" to not use the weapon they want to use just to increase the diversity of the weaponry in this game. Even if you do this then how can you make people spec differently...what if they all specced into ASCR? Then your have ASCR 514 (according to you) and you back to the exact same place you were before with a vast majority of the kills being done by 1 weapon because a vast majority of players have chosen to use that weapon.
Simply put you cannot/should not be able to force diversity in a game where you can choose the weapon you use. Like I said there are better weapons already on the market for people to use and many people despite knowing that there is a better weapon will continue to use the "inferior" weapon because they are familiar with it....or like it......or like the looks of it...(whatever reason they personally have). People migrated to the flaylock because it was OP...and some people follow that trend. However even with the flaylock being OP you still didnt see a majority of people using it because they chose not to. Heck I chose not to spec into the flaylock because I knew it was a noob weapon and I didnt want to use it for that reason (i also rarely if ever use sidearms). You cannot dictate other players person preferences. Heck eventually we are supposed to have 4 different models of assault rifles (1 for every race) and yet you will still probably see a majority if players stick with the original plasma rifles even when there are better options out there.
BTW I am a ASCR user....before that an AR user. I moved to the ASCR because I saw that it was better than the AR in every single way. But I dont have an issue with ppl using the AR because thats what they choose to use. Maybe I just dont understand the mentality that is behind your thought process of "the devs need to make sure that the weapons usage is diverse so they should nerf/buff weapons accordingly to create a diverse weapon environment". Perhaps its just my libertarian mind coming through that refuses to allow me to accept such a gross example of freedom of choice being taken from a player.
Yes you gamer who is good at using sniper rifles...CCP has now designated you as a shotgunner...as such you can only use the shotgun now because we must maintain a diverse weapon usage and we see that there are just too many sniper rifles in use as such your name has come up as one of the players who will now be using the shotgun exclusively. Have a nice day
|
Buster Friently
Rosen Association
1370
|
Posted - 2013.07.31 17:45:00 -
[268] - Quote
semperfi1999 wrote:Buster Friently wrote: The AR kills as often as 11 of the available 14 weapons combined. Combined. It doesn't matter if it's OP or not, it's hurting diversity, and hurting the game.
Also, this logic really makes no sense regarding people using the AR. It seems people migrated to the Flaylock at ok speeds before it was nerfed. If the AR was not OP, people would stop using it and migrate to other weapons, but they aren't. The overusage is the problem regardless of whether or not it fits your interpretation of OP.
Actually the problem is your logical reasoning is flawed. You want there to be more diversity in the weapons people use. So in an attempt to obtain the diversity desired you wish to uber nerf a weapon that is infact balanced in an effort to force ppl from using this weapon to using a different weapon thereby increasing the "diversity". Only this is perhaps one of the most insanely idiotic reasonings for nerfing something that anyone could think of. A player should not be "forced" to not use the weapon they want to use just to increase the diversity of the weaponry in this game. Even if you do this then how can you make people spec differently...what if they all specced into ASCR? Then your have ASCR 514 (according to you) and you back to the exact same place you were before with a vast majority of the kills being done by 1 weapon because a vast majority of players have chosen to use that weapon. Simply put you cannot/should not be able to force diversity in a game where you can choose the weapon you use. Like I said there are better weapons already on the market for people to use and many people despite knowing that there is a better weapon will continue to use the "inferior" weapon because they are familiar with it....or like it......or like the looks of it...(whatever reason they personally have). People migrated to the flaylock because it was OP...and some people follow that trend. However even with the flaylock being OP you still didnt see a majority of people using it because they chose not to. Heck I chose not to spec into the flaylock because I knew it was a noob weapon and I didnt want to use it for that reason (i also rarely if ever use sidearms). You cannot dictate other players person preferences. Heck eventually we are supposed to have 4 different models of assault rifles (1 for every race) and yet you will still probably see a majority if players stick with the original plasma rifles even when there are better options out there. BTW I am a ASCR user....before that an AR user. I moved to the ASCR because I saw that it was better than the AR in every single way. But I dont have an issue with ppl using the AR because thats what they choose to use. Maybe I just dont understand the mentality that is behind your thought process of "the devs need to make sure that the weapons usage is diverse so they should nerf/buff weapons accordingly to create a diverse weapon environment". Perhaps its just my libertarian mind coming through that refuses to allow me to accept such a gross example of freedom of choice being taken from a player. Yes you gamer who is good at using sniper rifles...CCP has now designated you as a shotgunner...as such you can only use the shotgun now because we must maintain a diverse weapon usage and we see that there are just too many sniper rifles in use as such your name has come up as one of the players who will now be using the shotgun exclusively. Have a nice day
Hell, I would take buffing the other weapons, or even not nerfing them in to the ground. The AR nerf brigade won't have that though, so the only thing left is to bring the AR down to the level of the rest of the weapons.
Also, for the record, the Flaylock wasn't OP, nor is the MD. The Flaylock simply did it's job - CQC killing, and it was better at it than the AR, sooo... The AR nerf brigade couldn't handle that. The only thing OP about the Flaylock is that, it seems, sidearms aren't supposed to be useful and somebody named the Flaylock a sidearm. |
semperfi1999
Internal Error. Negative-Feedback
703
|
Posted - 2013.07.31 17:48:00 -
[269] - Quote
Buster Friently wrote:semperfi1999 wrote:Buster Friently wrote: The AR kills as often as 11 of the available 14 weapons combined. Combined. It doesn't matter if it's OP or not, it's hurting diversity, and hurting the game.
Also, this logic really makes no sense regarding people using the AR. It seems people migrated to the Flaylock at ok speeds before it was nerfed. If the AR was not OP, people would stop using it and migrate to other weapons, but they aren't. The overusage is the problem regardless of whether or not it fits your interpretation of OP.
Actually the problem is your logical reasoning is flawed. You want there to be more diversity in the weapons people use. So in an attempt to obtain the diversity desired you wish to uber nerf a weapon that is infact balanced in an effort to force ppl from using this weapon to using a different weapon thereby increasing the "diversity". Only this is perhaps one of the most insanely idiotic reasonings for nerfing something that anyone could think of. A player should not be "forced" to not use the weapon they want to use just to increase the diversity of the weaponry in this game. Even if you do this then how can you make people spec differently...what if they all specced into ASCR? Then your have ASCR 514 (according to you) and you back to the exact same place you were before with a vast majority of the kills being done by 1 weapon because a vast majority of players have chosen to use that weapon. Simply put you cannot/should not be able to force diversity in a game where you can choose the weapon you use. Like I said there are better weapons already on the market for people to use and many people despite knowing that there is a better weapon will continue to use the "inferior" weapon because they are familiar with it....or like it......or like the looks of it...(whatever reason they personally have). People migrated to the flaylock because it was OP...and some people follow that trend. However even with the flaylock being OP you still didnt see a majority of people using it because they chose not to. Heck I chose not to spec into the flaylock because I knew it was a noob weapon and I didnt want to use it for that reason (i also rarely if ever use sidearms). You cannot dictate other players person preferences. Heck eventually we are supposed to have 4 different models of assault rifles (1 for every race) and yet you will still probably see a majority if players stick with the original plasma rifles even when there are better options out there. BTW I am a ASCR user....before that an AR user. I moved to the ASCR because I saw that it was better than the AR in every single way. But I dont have an issue with ppl using the AR because thats what they choose to use. Maybe I just dont understand the mentality that is behind your thought process of "the devs need to make sure that the weapons usage is diverse so they should nerf/buff weapons accordingly to create a diverse weapon environment". Perhaps its just my libertarian mind coming through that refuses to allow me to accept such a gross example of freedom of choice being taken from a player. Yes you gamer who is good at using sniper rifles...CCP has now designated you as a shotgunner...as such you can only use the shotgun now because we must maintain a diverse weapon usage and we see that there are just too many sniper rifles in use as such your name has come up as one of the players who will now be using the shotgun exclusively. Have a nice day Hell, I would take buffing the other weapons, or even not nerfing them in to the ground. The AR nerf brigade won't have that though, so the only thing left is to bring the AR down to the level of the rest of the weapons.
Sigh......yes because the ASCR isnt better than the AR.....
I swear debating with a wall is better than debating you...and least it gives intelligent replies in the echoes....... |
Buster Friently
Rosen Association
1371
|
Posted - 2013.07.31 17:51:00 -
[270] - Quote
semperfi1999 wrote:Buster Friently wrote:semperfi1999 wrote:Buster Friently wrote: The AR kills as often as 11 of the available 14 weapons combined. Combined. It doesn't matter if it's OP or not, it's hurting diversity, and hurting the game.
Also, this logic really makes no sense regarding people using the AR. It seems people migrated to the Flaylock at ok speeds before it was nerfed. If the AR was not OP, people would stop using it and migrate to other weapons, but they aren't. The overusage is the problem regardless of whether or not it fits your interpretation of OP.
Actually the problem is your logical reasoning is flawed. You want there to be more diversity in the weapons people use. So in an attempt to obtain the diversity desired you wish to uber nerf a weapon that is infact balanced in an effort to force ppl from using this weapon to using a different weapon thereby increasing the "diversity". Only this is perhaps one of the most insanely idiotic reasonings for nerfing something that anyone could think of. A player should not be "forced" to not use the weapon they want to use just to increase the diversity of the weaponry in this game. Even if you do this then how can you make people spec differently...what if they all specced into ASCR? Then your have ASCR 514 (according to you) and you back to the exact same place you were before with a vast majority of the kills being done by 1 weapon because a vast majority of players have chosen to use that weapon. Simply put you cannot/should not be able to force diversity in a game where you can choose the weapon you use. Like I said there are better weapons already on the market for people to use and many people despite knowing that there is a better weapon will continue to use the "inferior" weapon because they are familiar with it....or like it......or like the looks of it...(whatever reason they personally have). People migrated to the flaylock because it was OP...and some people follow that trend. However even with the flaylock being OP you still didnt see a majority of people using it because they chose not to. Heck I chose not to spec into the flaylock because I knew it was a noob weapon and I didnt want to use it for that reason (i also rarely if ever use sidearms). You cannot dictate other players person preferences. Heck eventually we are supposed to have 4 different models of assault rifles (1 for every race) and yet you will still probably see a majority if players stick with the original plasma rifles even when there are better options out there. BTW I am a ASCR user....before that an AR user. I moved to the ASCR because I saw that it was better than the AR in every single way. But I dont have an issue with ppl using the AR because thats what they choose to use. Maybe I just dont understand the mentality that is behind your thought process of "the devs need to make sure that the weapons usage is diverse so they should nerf/buff weapons accordingly to create a diverse weapon environment". Perhaps its just my libertarian mind coming through that refuses to allow me to accept such a gross example of freedom of choice being taken from a player. Yes you gamer who is good at using sniper rifles...CCP has now designated you as a shotgunner...as such you can only use the shotgun now because we must maintain a diverse weapon usage and we see that there are just too many sniper rifles in use as such your name has come up as one of the players who will now be using the shotgun exclusively. Have a nice day Hell, I would take buffing the other weapons, or even not nerfing them in to the ground. The AR nerf brigade won't have that though, so the only thing left is to bring the AR down to the level of the rest of the weapons. Sigh......yes because the ASCR isnt better than the AR..... I swear debating with a wall is better than debating you...and least it gives intelligent replies in the echoes.......
The AR has no downsides really. That's the problem. Also, it is too good even against niche weapons that should beat it handily. This really isn't debatable, and the numbers show this. Of course we should expect more users to use ARs than other weapons due to comfort, but, the AR is used to kill nearly as much as 11 of the available 14 weapons combined. They're also used to kill 10 times more often than the Scrambler rifles. This overuse is ridiculous, and CCP most certainly can force use - just like they did with the Flaylocks.
|
|
semperfi1999
Internal Error. Negative-Feedback
703
|
Posted - 2013.07.31 18:05:00 -
[271] - Quote
Buster Friently wrote: The AR has no downsides really. That's the problem. Also, it is too good even against niche weapons that should beat it handily. This really isn't debatable, and the numbers show this. Of course we should expect more users to use ARs than other weapons due to comfort, but, the AR is used to kill nearly as much as 11 of the available 14 weapons combined. They're also used to kill 10 times more often than the Scrambler rifles. This overuse is ridiculous, and CCP most certainly can force use - just like they did with the Flaylocks.
CCP didnt force usage of the flaylocks.................your ramblings are becoming more inane by the moment.
I love your logic though....I need to petition CCP to make me a weapon that will kill everyone in a single shot and makes me invincible on the battlefield. As long as there are other weapons with higher kill counts than my OP weapon then my weapon is in fact not OP but balanced and helps "diversify" this games weaponry.
At this point I simply cannot even comprehend how you can think this as you have basically just stated that CCP should in fact force players to use a certain weapon so that there is plenty of weapon diversity. I guess we arent mercs anymore but we are infact standard military and should only use the racial items based on our racial choices right....that way weapon diversity can be upheld.
At this point i dont believe there is any way to help you understand how stastical reasoning and data analyses actually works and what conclusions you can reasonably draw from that analysis. You cant read numbers and understand what those numbers are actually telling you..instead you read numbers and you put your own conclusions into the fact presented attempting to use the facts to prove your conclusion despite the fact that they in no way shape or form come close to supporting your conclusion. A suggestion.....if you are still in school do not go into science, stastics, mathematical reasoning, or medicine. Your analysis skills are seriously lacking in your ability to determine what conclusion should be drawn based on the data given. |
Buster Friently
Rosen Association
1371
|
Posted - 2013.07.31 18:08:00 -
[272] - Quote
semperfi1999 wrote:Buster Friently wrote: The AR has no downsides really. That's the problem. Also, it is too good even against niche weapons that should beat it handily. This really isn't debatable, and the numbers show this. Of course we should expect more users to use ARs than other weapons due to comfort, but, the AR is used to kill nearly as much as 11 of the available 14 weapons combined. They're also used to kill 10 times more often than the Scrambler rifles. This overuse is ridiculous, and CCP most certainly can force use - just like they did with the Flaylocks.
CCP didnt force usage of the flaylocks.................your ramblings are becoming more inane by the moment. I love your logic though....I need to petition CCP to make me a weapon that will kill everyone in a single shot and makes me invincible on the battlefield. As long as there are other weapons with higher kill counts than my OP weapon then my weapon is in fact not OP but balanced and helps "diversify" this games weaponry. At this point I simply cannot even comprehend how you can think this as you have basically just stated that CCP should in fact force players to use a certain weapon so that there is plenty of weapon diversity. I guess we arent mercs anymore but we are infact standard military and should only use the racial items based on our racial choices right....that way weapon diversity can be upheld. At this point i dont believe there is any way to help you understand how stastical reasoning and data analyses actually works and what conclusions you can reasonably draw from that analysis. You cant read numbers and understand what those numbers are actually telling you..instead you read numbers and you put your own conclusions into the fact presented attempting to use the facts to prove your conclusion despite the fact that they in no way shape or form come close to supporting your conclusion. A suggestion.....if you are still in school do not go into science, stastics, mathematical reasoning, or medicine. Your analysis skills are seriously lacking in your ability to determine what conclusion should be drawn based on the data given.
If there's no Diversity, something's wrong. Balance is wrong.
I think my grasp of statistical analysis and Data interpretation is more than fine though. I'm not going to debate such things on a gaming forum. Thanks though.
If there's no Diversity, something's wrong. Balance is wrong.
|
MlDDLE MANGEMENT
lMPurity
251
|
Posted - 2013.07.31 18:11:00 -
[273] - Quote
Buster Friently wrote:semperfi1999 wrote:Buster Friently wrote:semperfi1999 wrote:Buster Friently wrote: The AR kills as often as 11 of the available 14 weapons combined. Combined. It doesn't matter if it's OP or not, it's hurting diversity, and hurting the game.
Also, this logic really makes no sense regarding people using the AR. It seems people migrated to the Flaylock at ok speeds before it was nerfed. If the AR was not OP, people would stop using it and migrate to other weapons, but they aren't. The overusage is the problem regardless of whether or not it fits your interpretation of OP.
Actually the problem is your logical reasoning is flawed. You want there to be more diversity in the weapons people use. So in an attempt to obtain the diversity desired you wish to uber nerf a weapon that is infact balanced in an effort to force ppl from using this weapon to using a different weapon thereby increasing the "diversity". Only this is perhaps one of the most insanely idiotic reasonings for nerfing something that anyone could think of. A player should not be "forced" to not use the weapon they want to use just to increase the diversity of the weaponry in this game. Even if you do this then how can you make people spec differently...what if they all specced into ASCR? Then your have ASCR 514 (according to you) and you back to the exact same place you were before with a vast majority of the kills being done by 1 weapon because a vast majority of players have chosen to use that weapon. Simply put you cannot/should not be able to force diversity in a game where you can choose the weapon you use. Like I said there are better weapons already on the market for people to use and many people despite knowing that there is a better weapon will continue to use the "inferior" weapon because they are familiar with it....or like it......or like the looks of it...(whatever reason they personally have). People migrated to the flaylock because it was OP...and some people follow that trend. However even with the flaylock being OP you still didnt see a majority of people using it because they chose not to. Heck I chose not to spec into the flaylock because I knew it was a noob weapon and I didnt want to use it for that reason (i also rarely if ever use sidearms). You cannot dictate other players person preferences. Heck eventually we are supposed to have 4 different models of assault rifles (1 for every race) and yet you will still probably see a majority if players stick with the original plasma rifles even when there are better options out there. BTW I am a ASCR user....before that an AR user. I moved to the ASCR because I saw that it was better than the AR in every single way. But I dont have an issue with ppl using the AR because thats what they choose to use. Maybe I just dont understand the mentality that is behind your thought process of "the devs need to make sure that the weapons usage is diverse so they should nerf/buff weapons accordingly to create a diverse weapon environment". Perhaps its just my libertarian mind coming through that refuses to allow me to accept such a gross example of freedom of choice being taken from a player. Yes you gamer who is good at using sniper rifles...CCP has now designated you as a shotgunner...as such you can only use the shotgun now because we must maintain a diverse weapon usage and we see that there are just too many sniper rifles in use as such your name has come up as one of the players who will now be using the shotgun exclusively. Have a nice day Hell, I would take buffing the other weapons, or even not nerfing them in to the ground. The AR nerf brigade won't have that though, so the only thing left is to bring the AR down to the level of the rest of the weapons. Sigh......yes because the ASCR isnt better than the AR..... I swear debating with a wall is better than debating you...and least it gives intelligent replies in the echoes....... The AR has no downsides really. That's the problem. Also, it is too good even against niche weapons that should beat it handily. This really isn't debatable, and the numbers show this. Of course we should expect more users to use ARs than other weapons due to comfort, but, the AR is used to kill nearly as much as 11 of the available 14 weapons combined. They're also used to kill 10 times more often than the Scrambler rifles. This overuse is ridiculous, and CCP most certainly can force use - just like they did with the Flaylocks.
What numbers you asshat, are you citing your scrubby pubdata to me again. Please come back when you actually know how to gather legitimate data, till then take your pseudoscience and poor methodology back to community college where it belongs. |
Buster Friently
Rosen Association
1371
|
Posted - 2013.07.31 18:13:00 -
[274] - Quote
MlDDLE MANGEMENT wrote:Buster Friently wrote:semperfi1999 wrote:Buster Friently wrote:semperfi1999 wrote:
Actually the problem is your logical reasoning is flawed. You want there to be more diversity in the weapons people use. So in an attempt to obtain the diversity desired you wish to uber nerf a weapon that is infact balanced in an effort to force ppl from using this weapon to using a different weapon thereby increasing the "diversity". Only this is perhaps one of the most insanely idiotic reasonings for nerfing something that anyone could think of. A player should not be "forced" to not use the weapon they want to use just to increase the diversity of the weaponry in this game. Even if you do this then how can you make people spec differently...what if they all specced into ASCR? Then your have ASCR 514 (according to you) and you back to the exact same place you were before with a vast majority of the kills being done by 1 weapon because a vast majority of players have chosen to use that weapon.
Simply put you cannot/should not be able to force diversity in a game where you can choose the weapon you use. Like I said there are better weapons already on the market for people to use and many people despite knowing that there is a better weapon will continue to use the "inferior" weapon because they are familiar with it....or like it......or like the looks of it...(whatever reason they personally have). People migrated to the flaylock because it was OP...and some people follow that trend. However even with the flaylock being OP you still didnt see a majority of people using it because they chose not to. Heck I chose not to spec into the flaylock because I knew it was a noob weapon and I didnt want to use it for that reason (i also rarely if ever use sidearms). You cannot dictate other players person preferences. Heck eventually we are supposed to have 4 different models of assault rifles (1 for every race) and yet you will still probably see a majority if players stick with the original plasma rifles even when there are better options out there.
BTW I am a ASCR user....before that an AR user. I moved to the ASCR because I saw that it was better than the AR in every single way. But I dont have an issue with ppl using the AR because thats what they choose to use. Maybe I just dont understand the mentality that is behind your thought process of "the devs need to make sure that the weapons usage is diverse so they should nerf/buff weapons accordingly to create a diverse weapon environment". Perhaps its just my libertarian mind coming through that refuses to allow me to accept such a gross example of freedom of choice being taken from a player.
Yes you gamer who is good at using sniper rifles...CCP has now designated you as a shotgunner...as such you can only use the shotgun now because we must maintain a diverse weapon usage and we see that there are just too many sniper rifles in use as such your name has come up as one of the players who will now be using the shotgun exclusively. Have a nice day
Hell, I would take buffing the other weapons, or even not nerfing them in to the ground. The AR nerf brigade won't have that though, so the only thing left is to bring the AR down to the level of the rest of the weapons. Sigh......yes because the ASCR isnt better than the AR..... I swear debating with a wall is better than debating you...and least it gives intelligent replies in the echoes....... The AR has no downsides really. That's the problem. Also, it is too good even against niche weapons that should beat it handily. This really isn't debatable, and the numbers show this. Of course we should expect more users to use ARs than other weapons due to comfort, but, the AR is used to kill nearly as much as 11 of the available 14 weapons combined. They're also used to kill 10 times more often than the Scrambler rifles. This overuse is ridiculous, and CCP most certainly can force use - just like they did with the Flaylocks. What numbers you asshat, are you citing your scrubby pubdata to me again. Please come back when you actually know how to gather legitimate data, till then take your pseudoscience and poor methodology back to community college where it belongs.
Yeah, I'm using the only data that has been collected. The data that I collected regarding Pubs, others have collected regarding Pubs and others have collected regarding PC matches.
Actual Data. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
325
|
Posted - 2013.07.31 18:20:00 -
[275] - Quote
YES! Mostly because body shots are almost impossible unless you're really close...and splash won't kill anything unless you have that many shots. Without that many shots, it also couldn't do it's main function....crowd control. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
285
|
Posted - 2013.07.31 18:21:00 -
[276] - Quote
Buster, you should ask CCP to put out data, same way they did in the last dev blog to do with balancing weapons.
If they would do that then it would be much easier to make recommendations on all weapons |
Buster Friently
Rosen Association
1372
|
Posted - 2013.07.31 18:23:00 -
[277] - Quote
Daxxis KANNAH wrote:Buster, you should ask CCP to put out data, same way they did in the last dev blog to do with balancing weapons.
If they would do that then it would be much easier to make recommendations on all weapons
I've asked. All I was told was that "All threads are looked at, they appreciate the data collection that the players are doing, etc"
It was a typical, don't give up hope, PR response to be honest.
Also note that the Data that CCP presented regarding the Flaylock was simply a spike in kills, not an actual percentage of playerbase or anything or even percentage of overall kills. |
semperfi1999
Internal Error. Negative-Feedback
703
|
Posted - 2013.07.31 18:25:00 -
[278] - Quote
MlDDLE MANGEMENT wrote:
What numbers you asshat, are you citing your scrubby pubdata to me again. Please come back when you actually know how to gather legitimate data, till then take your pseudoscience and poor methodology back to community college where it belongs.
Give it up he obviously has no clue what he is talking about. I am not going to waste breath on someone who has no idea what they are even talking about. As far as we know the reason so many ppl use the AR may simply be because you can use officer weapons for those guns and there are not any officer weapons yet available for most other guns. If this is the case then the gun is not OP but CCP is just behind in their development of the game (i believe this is undeniably the case but for arguments sake.....). |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
285
|
Posted - 2013.07.31 18:28:00 -
[279] - Quote
Buster Friently wrote:Daxxis KANNAH wrote:Buster, you should ask CCP to put out data, same way they did in the last dev blog to do with balancing weapons.
If they would do that then it would be much easier to make recommendations on all weapons I've asked. All I was told was that "All threads are looked at, they appreciate the data collection that the players are doing, etc" It was a typical, don't give up hope, PR response to be honest. Also note that the Data that CCP presented regarding the Flaylock was simply a spike in kills, not an actual percentage of playerbase or anything or even percentage of overall kills.
LOL - typical.
Yeah I know (re FP) and said so. They presented the numbers as some proof but didnt put anything else up so how are we to know if other weapons spiked as well or were significantly above the FP in numbers. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
286
|
Posted - 2013.07.31 18:31:00 -
[280] - Quote
semperfi1999 wrote:MlDDLE MANGEMENT wrote:
What numbers you asshat, are you citing your scrubby pubdata to me again. Please come back when you actually know how to gather legitimate data, till then take your pseudoscience and poor methodology back to community college where it belongs.
Give it up he obviously has no clue what he is talking about. I am not going to waste breath on someone who has no idea what they are even talking about. As far as we know the reason so many ppl use the AR may simply be because you can use officer weapons for those guns and there are not any officer weapons yet available for most other guns. If this is the case then the gun is not OP but CCP is just behind in their development of the game (i believe this is undeniably the case but for arguments sake.....).
Yeah that right there is what you call reaching.
People use what work. A few will use what they like irrespective of its ability. |
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
829
|
Posted - 2013.07.31 18:32:00 -
[281] - Quote
In response to Thread title:
I'd say give them 60 shots and the TARs range with no drop.
Rename it the Combat Rifle and voila. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
79
|
Posted - 2013.07.31 18:35:00 -
[282] - Quote
Buster Friently wrote:semperfi1999 wrote:Buster Friently wrote: The AR kills as often as 11 of the available 14 weapons combined. Combined. It doesn't matter if it's OP or not, it's hurting diversity, and hurting the game.
Also, this logic really makes no sense regarding people using the AR. It seems people migrated to the Flaylock at ok speeds before it was nerfed. If the AR was not OP, people would stop using it and migrate to other weapons, but they aren't. The overusage is the problem regardless of whether or not it fits your interpretation of OP.
Actually the problem is your logical reasoning is flawed. You want there to be more diversity in the weapons people use. So in an attempt to obtain the diversity desired you wish to uber nerf a weapon that is infact balanced in an effort to force ppl from using this weapon to using a different weapon thereby increasing the "diversity". Only this is perhaps one of the most insanely idiotic reasonings for nerfing something that anyone could think of. A player should not be "forced" to not use the weapon they want to use just to increase the diversity of the weaponry in this game. Even if you do this then how can you make people spec differently...what if they all specced into ASCR? Then your have ASCR 514 (according to you) and you back to the exact same place you were before with a vast majority of the kills being done by 1 weapon because a vast majority of players have chosen to use that weapon. Simply put you cannot/should not be able to force diversity in a game where you can choose the weapon you use. Like I said there are better weapons already on the market for people to use and many people despite knowing that there is a better weapon will continue to use the "inferior" weapon because they are familiar with it....or like it......or like the looks of it...(whatever reason they personally have). People migrated to the flaylock because it was OP...and some people follow that trend. However even with the flaylock being OP you still didnt see a majority of people using it because they chose not to. Heck I chose not to spec into the flaylock because I knew it was a noob weapon and I didnt want to use it for that reason (i also rarely if ever use sidearms). You cannot dictate other players person preferences. Heck eventually we are supposed to have 4 different models of assault rifles (1 for every race) and yet you will still probably see a majority if players stick with the original plasma rifles even when there are better options out there. BTW I am a ASCR user....before that an AR user. I moved to the ASCR because I saw that it was better than the AR in every single way. But I dont have an issue with ppl using the AR because thats what they choose to use. Maybe I just dont understand the mentality that is behind your thought process of "the devs need to make sure that the weapons usage is diverse so they should nerf/buff weapons accordingly to create a diverse weapon environment". Perhaps its just my libertarian mind coming through that refuses to allow me to accept such a gross example of freedom of choice being taken from a player. Yes you gamer who is good at using sniper rifles...CCP has now designated you as a shotgunner...as such you can only use the shotgun now because we must maintain a diverse weapon usage and we see that there are just too many sniper rifles in use as such your name has come up as one of the players who will now be using the shotgun exclusively. Have a nice day Hell, I would take buffing the other weapons, or even not nerfing them in to the ground. The AR nerf brigade won't have that though, so the only thing left is to bring the AR down to the level of the rest of the weapons. Also, for the record, the Flaylock wasn't OP, nor is the MD. The Flaylock simply did it's job - CQC killing, and it was better at it than the AR, sooo... The AR nerf brigade couldn't handle that. The only thing OP about the Flaylock is that, it seems, sidearms aren't supposed to be useful and somebody named the Flaylock a sidearm. ...it was nerfed because it was doing better than the AR... it's a sidearm... not a primary. |
MlDDLE MANGEMENT
lMPurity
253
|
Posted - 2013.07.31 18:36:00 -
[283] - Quote
Well what he cant provide is a proportionality rate either. He cite AR's have the most kills on a killboard but also cites its the most commonly used weapon. Hmm I wonder why? Also will he complain when new rifle variants are added? All of which people will migrate to as they will be increasing in range. Combat rifle especially.
Nope all he can cite is the is a larger portion of AR use over other weapons. Well seeing as most other weapons are niches and situational I would expect that. How about Assualt classes what the proportionality of Assualt and Logi compared to Heavy and Scout? Wouldnt that serve as a factor?
After all does anyone expect there to be a wider use of SMG or Scrambler Pistols over Rifles?
Lazer rifles are niche, the only weapon that is on par with the AR is the SCR and those who know how to build a SCR build would chose an SCR over AR anyday except most dont know how to keep the range to their advantage. Now add to this that both of these rifle fall more into a carbine category then true rifle and you will see a spike in rifle gear.
Also it just might have to do with the fact that the only 2 BPO's are the SMG and the AR currently.
Lastly the spike data in Flaylocks shows the increased efficacy of the weapon itself. For all his bluster about the OPness of the AR sure doesnt seem to provide any insight into the efficiency of the weapon compared to other weapons.
Let me give you a clue with a normalization to account for usage your entire analysis is invalid.
|
semperfi1999
Internal Error. Negative-Feedback
703
|
Posted - 2013.07.31 18:51:00 -
[284] - Quote
Daxxis KANNAH wrote:semperfi1999 wrote:MlDDLE MANGEMENT wrote:
What numbers you asshat, are you citing your scrubby pubdata to me again. Please come back when you actually know how to gather legitimate data, till then take your pseudoscience and poor methodology back to community college where it belongs.
Give it up he obviously has no clue what he is talking about. I am not going to waste breath on someone who has no idea what they are even talking about. As far as we know the reason so many ppl use the AR may simply be because you can use officer weapons for those guns and there are not any officer weapons yet available for most other guns. If this is the case then the gun is not OP but CCP is just behind in their development of the game (i believe this is undeniably the case but for arguments sake.....). Yeah that right there is what you call reaching. People use what work. A few will use what they like irrespective of its ability.
I am guessing hyperbole is not something your familiar with? The point is that this same conclusion can be reached using the same method that buster used in stating the AR is OP. And if my note is confusing I was talking specifically on the failure of CCP in fully releasing weapons. |
semperfi1999
Internal Error. Negative-Feedback
703
|
Posted - 2013.07.31 18:53:00 -
[285] - Quote
Tectonic Fusion wrote:Buster Friently wrote:semperfi1999 wrote:Buster Friently wrote: The AR kills as often as 11 of the available 14 weapons combined. Combined. It doesn't matter if it's OP or not, it's hurting diversity, and hurting the game.
Also, this logic really makes no sense regarding people using the AR. It seems people migrated to the Flaylock at ok speeds before it was nerfed. If the AR was not OP, people would stop using it and migrate to other weapons, but they aren't. The overusage is the problem regardless of whether or not it fits your interpretation of OP.
Actually the problem is your logical reasoning is flawed. You want there to be more diversity in the weapons people use. So in an attempt to obtain the diversity desired you wish to uber nerf a weapon that is infact balanced in an effort to force ppl from using this weapon to using a different weapon thereby increasing the "diversity". Only this is perhaps one of the most insanely idiotic reasonings for nerfing something that anyone could think of. A player should not be "forced" to not use the weapon they want to use just to increase the diversity of the weaponry in this game. Even if you do this then how can you make people spec differently...what if they all specced into ASCR? Then your have ASCR 514 (according to you) and you back to the exact same place you were before with a vast majority of the kills being done by 1 weapon because a vast majority of players have chosen to use that weapon. Simply put you cannot/should not be able to force diversity in a game where you can choose the weapon you use. Like I said there are better weapons already on the market for people to use and many people despite knowing that there is a better weapon will continue to use the "inferior" weapon because they are familiar with it....or like it......or like the looks of it...(whatever reason they personally have). People migrated to the flaylock because it was OP...and some people follow that trend. However even with the flaylock being OP you still didnt see a majority of people using it because they chose not to. Heck I chose not to spec into the flaylock because I knew it was a noob weapon and I didnt want to use it for that reason (i also rarely if ever use sidearms). You cannot dictate other players person preferences. Heck eventually we are supposed to have 4 different models of assault rifles (1 for every race) and yet you will still probably see a majority if players stick with the original plasma rifles even when there are better options out there. BTW I am a ASCR user....before that an AR user. I moved to the ASCR because I saw that it was better than the AR in every single way. But I dont have an issue with ppl using the AR because thats what they choose to use. Maybe I just dont understand the mentality that is behind your thought process of "the devs need to make sure that the weapons usage is diverse so they should nerf/buff weapons accordingly to create a diverse weapon environment". Perhaps its just my libertarian mind coming through that refuses to allow me to accept such a gross example of freedom of choice being taken from a player. Yes you gamer who is good at using sniper rifles...CCP has now designated you as a shotgunner...as such you can only use the shotgun now because we must maintain a diverse weapon usage and we see that there are just too many sniper rifles in use as such your name has come up as one of the players who will now be using the shotgun exclusively. Have a nice day Hell, I would take buffing the other weapons, or even not nerfing them in to the ground. The AR nerf brigade won't have that though, so the only thing left is to bring the AR down to the level of the rest of the weapons. Also, for the record, the Flaylock wasn't OP, nor is the MD. The Flaylock simply did it's job - CQC killing, and it was better at it than the AR, sooo... The AR nerf brigade couldn't handle that. The only thing OP about the Flaylock is that, it seems, sidearms aren't supposed to be useful and somebody named the Flaylock a sidearm. ...it was nerfed because it was doing better than the AR... it's a sidearm... not a primary.
I would replace your "AR" with "light weapon" as now he will argue...see AR users have to make sure anything that approaches the AR in stat in killing must be nerfed. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
286
|
Posted - 2013.07.31 18:56:00 -
[286] - Quote
Hyperbole doesnt translate through the ether without italics or etc. - I wasnt in your head when you wrote it.
You guys on the other side have no data either so its all just speculation and flawed extrapolation and bias (the real sense of the word, not meant in a derogatory manner) |
Buster Friently
Rosen Association
1376
|
Posted - 2013.07.31 19:00:00 -
[287] - Quote
MlDDLE MANGEMENT wrote:Well what he cant provide is a proportionality rate either. He cite AR's have the most kills on a killboard but also cites its the most commonly used weapon. Hmm I wonder why? Also will he complain when new rifle variants are added? All of which people will migrate to as they will be increasing in range. Combat rifle especially.
Nope all he can cite is the is a larger portion of AR use over other weapons. Well seeing as most other weapons are niches and situational I would expect that. How about Assualt classes what the proportionality of Assualt and Logi compared to Heavy and Scout? Wouldnt that serve as a factor?
After all does anyone expect there to be a wider use of SMG or Scrambler Pistols over Rifles?
Lazer rifles are niche, the only weapon that is on par with the AR is the SCR and those who know how to build a SCR build would chose an SCR over AR anyday except most dont know how to keep the range to their advantage. Now add to this that both of these rifle fall more into a carbine category then true rifle and you will see a spike in rifle gear.
Also it just might have to do with the fact that the only 2 BPO's are the SMG and the AR currently.
Lastly the spike data in Flaylocks shows the increased efficacy of the weapon itself. For all his bluster about the OPness of the AR sure doesnt seem to provide any insight into the efficiency of the weapon compared to other weapons.
Let me give you a clue with a normalization to account for usage your entire analysis is invalid.
I've posted the data elsewhere in these forums. Ironically, the SMG is used more than most light weapons as well. See, the data are there, and it shows clearly that the AR is way overused. Thus it is hurting diversity. This is regardless of a debate on OP status of the AR.
|
Thor Odinson42
Molon Labe. League of Infamy
768
|
Posted - 2013.07.31 19:04:00 -
[288] - Quote
ZDub 303 wrote:explosives just need a whole rework in this game.
Sure you can nerf flaylocks/mass drivers/nades into the ground so they aren't viable but in general explosives are not working like they should.
Most importantly we need better damage fall off throughout the blast radius. I don't know how it works now but we need damage falloff for explosives fit a fairly narrow gaussian distribution, and then tweak the maximum blast radius and peak damage on all explosives to compensate.
There should be no distinction between direct damage and splash on explosives.. just peak damage which happens at 0m from blast and then fall off as you move out of the range.
This is a big problem with flux nades too.
I end up agreeing with you quite a bit.
Good post |
Cat Merc
BetaMax.
3667
|
Posted - 2013.07.31 19:05:00 -
[289] - Quote
Cosgar wrote:If it adds flinch, can you catch it on camera and report it. That's not a feature the MD should have. Sadly none of my cameras can record from my TV without it being a blurry mess where you can't pick up anything. |
Cat Merc
BetaMax.
3667
|
Posted - 2013.07.31 19:06:00 -
[290] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:If it adds flinch, can you catch it on camera and report it. That's not a feature the MD should have. All explosives do it. Even then, it obscures your vision and drops your frame rate, two things that make this weapon too deadly. Try turning your settings down. As a guy who gets surrounded by explosions, (****ing grenade spam) I haven't noticed. They're all down, always. |
|
Thor Odinson42
Molon Labe. League of Infamy
768
|
Posted - 2013.07.31 19:08:00 -
[291] - Quote
I wonder how many of these guys QQing about the MD were using modded controllers with the TAC?
Not that it really matters. It's just funny.
They look at the MD as cheap or noob, but half their buddies were cheating and have no problem with it. |
Cat Merc
BetaMax.
3667
|
Posted - 2013.07.31 19:09:00 -
[292] - Quote
Buster Friently wrote:Knightshade Belladonna wrote:Orion Vahid wrote:Lol Assault tears are coming from everywhere. I can't wait till HMG's problems are fixed too. AR 514 is over. And I will be shredding your heavy from further distance and with more damage for greater accuracy with an ASCR. ASCR 514 is born Until the AR nerf brigade gets wise and kills your ability to compete. Hal AR 514. Hail king AR. Until you realize that the ASCR is actually a better AR with a downside that isn't much of a downside at all If you anything you should be complaining about it, not the AR. |
Cat Merc
BetaMax.
3667
|
Posted - 2013.07.31 19:10:00 -
[293] - Quote
Orion Vahid wrote:Lol Assault tears are coming from everywhere. I can't wait till HMG's problems are fixed too. AR 514 is over. Talked with Wolfman. He is doing something with the heavy suit itself, don't remember what. HMG doesn't need fixing, heavies need to learn to take cover. |
semperfi1999
Internal Error. Negative-Feedback
705
|
Posted - 2013.07.31 19:18:00 -
[294] - Quote
Daxxis KANNAH wrote:Hyperbole doesnt translate through the ether without italics or etc. - I wasnt in your head when you wrote it. You guys on the other side have no data either so its all just speculation and flawed extrapolation and bias (the real sense of the word, not meant in a derogatory manner)
This is actually the point we are trying to make. Although at the same time calling the AR OP when the ASCR is better in everyway (I know because I use it) just seems a little silly. |
Beren Hurin
The Vanguardians
893
|
Posted - 2013.07.31 19:24:00 -
[295] - Quote
***CURRENT THREADNAUGHT STATISTICS UPDATE***
Unique Authors: 86
No of authors comprising 50% of posts: 11 (13% of posters) (Zatara Rought, Heimdallr69, Billi Gene, Buster Friently, Cosgar, ReGnYuM, Free Healing, semperfi1999, LIFE RIPPER, Cat Merc, Beren Hurin) (most to least)
Notable Alliances: EON, RofL, and Negative Feedback make up about 35% of all posts.
Quantitative Emotion Index : - Agreement score: Significantly controversial (62/100), - Emotional language score: Mostly hostile (86/100), - Analytical language score: hyperbolic and unsubstantiated (10/150) |
Buster Friently
Rosen Association
1376
|
Posted - 2013.07.31 19:33:00 -
[296] - Quote
Cat Merc wrote:Buster Friently wrote:Knightshade Belladonna wrote:Orion Vahid wrote:Lol Assault tears are coming from everywhere. I can't wait till HMG's problems are fixed too. AR 514 is over. And I will be shredding your heavy from further distance and with more damage for greater accuracy with an ASCR. ASCR 514 is born Until the AR nerf brigade gets wise and kills your ability to compete. Hal AR 514. Hail king AR. Until you realize that the ASCR is actually a better AR with a downside that isn't much of a downside at all If you anything you should be complaining about it, not the AR.
I will complain about it just as soon as it starts to damage diversity. Currently, the AR is used to kill 10 times as much as Scrambler Rifles, so there's no need to complain that they're killing diversity when they aren't.
ARs are killing diversity. |
Cat Merc
BetaMax.
3670
|
Posted - 2013.07.31 21:34:00 -
[297] - Quote
Buster Friently wrote:Cat Merc wrote:Buster Friently wrote:Knightshade Belladonna wrote:Orion Vahid wrote:Lol Assault tears are coming from everywhere. I can't wait till HMG's problems are fixed too. AR 514 is over. And I will be shredding your heavy from further distance and with more damage for greater accuracy with an ASCR. ASCR 514 is born Until the AR nerf brigade gets wise and kills your ability to compete. Hal AR 514. Hail king AR. Until you realize that the ASCR is actually a better AR with a downside that isn't much of a downside at all If you anything you should be complaining about it, not the AR. I will complain about it just as soon as it starts to damage diversity. Currently, the AR is used to kill 10 times as much as Scrambler Rifles, so there's no need to complain that they're killing diversity when they aren't. ARs are killing diversity. So, you're going to nerf to AR and make it UP compared to the ASCR, just for diversity? The amount of stupidity in you is unfathomable. |
Cat Merc
BetaMax.
3670
|
Posted - 2013.07.31 21:35:00 -
[298] - Quote
Beren Hurin wrote:*** CURRENT THREADNAUGHT STATISTICS UPDATE*** Unique Authors: 86 No of authors comprising 50% of posts: 11 (13% of posters) (Zatara Rought, Heimdallr69, Billi Gene, Buster Friently, Cosgar, ReGnYuM, Free Healing, semperfi1999, LIFE RIPPER, Cat Merc, Beren Hurin) (most to least) Notable Alliances: EON, RofL, and Negative Feedback make up about 35% of all posts. Quantitative Emotion Index : - Agreement score: Significantly controversial (62/100), - Emotional language score: Mostly hostile (86/100), - Analytical language score: hyperbolic and unsubstantiated (10/150) Hmm, I'm surprised I am at the "least" part, I tend to spam threads. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2133
|
Posted - 2013.08.01 00:12:00 -
[299] - Quote
Wtf, 50 new notifications and they're all likes on my front page post. |
Thor McStrut
Reckoners
84
|
Posted - 2013.08.01 00:22:00 -
[300] - Quote
Thor Odinson42 wrote:ZDub 303 wrote:explosives just need a whole rework in this game.
Sure you can nerf flaylocks/mass drivers/nades into the ground so they aren't viable but in general explosives are not working like they should.
Most importantly we need better damage fall off throughout the blast radius. I don't know how it works now but we need damage falloff for explosives fit a fairly narrow gaussian distribution, and then tweak the maximum blast radius and peak damage on all explosives to compensate.
There should be no distinction between direct damage and splash on explosives.. just peak damage which happens at 0m from blast and then fall off as you move out of the range.
This is a big problem with flux nades too. I end up agreeing with you quite a bit. Good post
This is a great idea. I just wonder what it'd do to my poor PS3? Melt my CPU? Hopefully this would all be calculated server side, and not introduce too much lag. |
|
Heimdallr69
Imperfects Negative-Feedback
402
|
Posted - 2013.08.01 00:30:00 -
[301] - Quote
Beren Hurin wrote:*** CURRENT THREADNAUGHT STATISTICS UPDATE*** Unique Authors: 86 No of authors comprising 50% of posts: 11 (13% of posters) (Zatara Rought, Heimdallr69, Billi Gene, Buster Friently, Cosgar, ReGnYuM, Free Healing, semperfi1999, LIFE RIPPER, Cat Merc, Beren Hurin) (most to least) Notable Alliances: EON, RofL, and Negative Feedback make up about 35% of all posts. Quantitative Emotion Index : - Agreement score: Significantly controversial (62/100), - Emotional language score: Mostly hostile (86/100), - Analytical language score: hyperbolic and unsubstantiated (10/150) Yeahhh buddy we made it Zatara |
Seymor Krelborn
DUST University Ivy League
429
|
Posted - 2013.08.01 00:31:00 -
[302] - Quote
mass drivers are OP... NERF THEM!
seriously.... too many rounds perclip and to high on splash dmg... and to much range... |
Heimdallr69
Imperfects Negative-Feedback
402
|
Posted - 2013.08.01 00:34:00 -
[303] - Quote
Add the rail gun and combat rifle...I want to skill them all the way up to..mainly the rail gun |
Thor McStrut
Reckoners
84
|
Posted - 2013.08.01 00:38:00 -
[304] - Quote
Seymor Krelborn wrote:mass drivers are OP... NERF THEM!
seriously.... too many rounds perclip and to high on splash dmg... and to much range...
Can you quantify too much range? What is too much? If I aim way up, way over everyones head and HUD tag, and lob a few shells down range, how is that a problem? The longest kill I've achieved is 118m.
The MD is a short to mid range weapon. It's not CQC. It's not a long range weapon. It should be effective from 10-150m. And kills at 100-150m are mostly blind luck unless the redberries are clustering up like fools. Then they deserve to die. |
Cat Merc
BetaMax.
3676
|
Posted - 2013.08.01 00:46:00 -
[305] - Quote
It needs proper splash damage drop off. It's just stupid that no matter how well I evade/how bad the person's aim is, I get the full damage. |
Robocop Junior
The Surrogates Of War
99
|
Posted - 2013.08.01 01:04:00 -
[306] - Quote
No way I am reading all this how many pages does it take for automatic nerf? |
McFurious
TeamPlayers EoN.
210
|
Posted - 2013.08.01 01:17:00 -
[307] - Quote
QQ thread is full of tears and bad ideas.
Skill into EXO-5 (mass drivers level 3) and use it for at least a week then come back. |
Cat Merc
BetaMax.
3679
|
Posted - 2013.08.01 01:19:00 -
[308] - Quote
McFurious wrote:QQ thread is full of tears and bad ideas.
Skill into EXO-5 (mass drivers level 3) and use it for at least a week then come back. It's awesome! I can miss someone by 5 meters and still do massive damage :D |
Aquinarius Zoltanus
0uter.Heaven EoN.
218
|
Posted - 2013.08.01 01:37:00 -
[309] - Quote
Cat Merc wrote: It's awesome! I can miss someone by 5 meters and still do massive damage :D
That is NOT a miss, that is what is referred to as a hit with a mass driver. No one in the game is good enough to always score only direct hits with the mass driver, its just absolutely unreasonable to suggest that that's what would constitute 'skill' with the MD. The MD is not a point-and-click hitscan weapon, the projectiles are arced and slow moving, so splash damage is the only way you consistently damage people.
But why are we even still discussing in this thread? Skihids already posted a /thread worthy post back on page 3:
Skihids wrote:He is crying about it because he can't stand being killed by anything that he isn't using himself.
It's simple really. Some people don't have any tolerance for diversity. They won't be happy until they turn DUST into a1v1 dueling match so they can demonstrate their elite shooting skills.
They can't stand the thought of a messy battlefield where they may die because someone got the drop on them with a situational weapon. They rage whenever they die to anyone they don't consider as elite as themselves. They compensate by deriding anything other than their choice of weapon as "noob" weapon. That way they don't have to take responsibility for having died and their fragile ego can remain intact.
The sad thing is that they can actually be quite good shots. Skill doesn't necessarily factor into who is going to fall prey to this way of thinking. In their mind every battle should be an exactly even contest, mano a mano. If you shotgun them in the face or MD them from a roof you are lousy cheating scum who is using a noob weapon to win, because you certainly couldn't beat them if you were using their weapon (like a real man).
The only cure is to realize that DUST is modeling a messy battlefield with many different weapon systems that all have different strengths and weaknesses and if you die to one it doesn't necessarily mean you are "bad" or that your teammates should laugh at you. It shouldn't threaten your ego if you get popped by a shotgun to the face.
Just let the rage go and enjoy the diversity that is DUST.
That should be about it for this thread, we can all go home now. |
Heimdallr69
Imperfects Negative-Feedback
404
|
Posted - 2013.08.01 01:53:00 -
[310] - Quote
Nope not till I get my answer on whether the rail rifle will be in 1.4 or not..ill keep posting till I get somewhat of an answer..need to know how long I need to save sp |
|
McFurious
TeamPlayers EoN.
212
|
Posted - 2013.08.01 06:01:00 -
[311] - Quote
Cat Merc wrote:McFurious wrote:QQ thread is full of tears and bad ideas.
Skill into EXO-5 (mass drivers level 3) and use it for at least a week then come back. It's awesome! I can miss someone by 5 meters and still do massive damage :D
Now actually go do it.
|
SoTah Pawp
Amarr Templars Amarr Empire
355
|
Posted - 2013.08.01 06:02:00 -
[312] - Quote
Let's get to the real point of this thread.
Do AR's really need more then 40 shots? |
Shattered Mirage
The Enclave Syndicate Dark Taboo
42
|
Posted - 2013.08.01 06:58:00 -
[313] - Quote
SoTah Pawp wrote:Let's get to the real point of this thread. Do AR's really need more then 40 shots?
Yup... cause 'em ******* don't know how to aim properly; spray 'n pay. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
42
|
Posted - 2013.08.01 07:00:00 -
[314] - Quote
Panther Alpha wrote:They need 5 more chances .. just in case they miss the 1st time, or the 2nd time, or the 3rd, or 4th, or the 5th ...Is very hard to hit a target with Explosive grenade launcher... you know.
By that logic; why does the A.R. need 60 chances?
|
Breakin Stuff
Goonfeet Top Men.
1059
|
Posted - 2013.08.01 07:06:00 -
[315] - Quote
10/10 Regnum.
this is what a troll should look like. Well done indeed.
This is the first 10 on the Dust forums. only took a year. |
Its Leeroy Jennkins
murderers anonymous
6
|
Posted - 2013.08.01 07:52:00 -
[316] - Quote
ReGnYuM wrote:P14GU3 wrote:ReGnYuM wrote:Honestly,
Your aiming at people feet do you really need 6 shots?
Actually I am at peoples heads... it just lands at their feet. And this dead horse again? Really? The flaylock hasn't been dead a whole day and the AR users are screaming nerf again.. screaming what! who is screaming! At the end of the day bud, you're using a noob toob and aiming at peoples feet... with 6 shots
+Point's for the word bud -points for the words noob toob
Looks like you come out even, champ.
*EDIT* At shattered, I would say its more like 40-50 extra shots depending on the suit your shooting, I dont think i've ever been 1 shot, even by a proto ar |
Cosgar
ParagonX
3669
|
Posted - 2013.08.01 08:03:00 -
[317] - Quote
It's been 16 pages and nobody has brought in hard numbers to prove that the MD is OP? 16 pages of QQers complaining about a weapon but instead of anything numerical, they all talked about trees and flowers. CCP already based the first MD nerf off of it being popular in the office, buffed and buffed it back up slightly because they were wrong. If this 16 page circle jerk causes the MD to get nerfed by ignorant players that don't understand the concept of area denial, all these doomsdayers trolling the forums are right because CCP will be catering to the lowest common denominator.
You can all continue your QQ now, I just wanted to point that out. |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
166
|
Posted - 2013.08.01 08:47:00 -
[318] - Quote
This is obviously a hit and run post by ragenum.
Stop posting in it.
|
THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
182
|
Posted - 2013.08.01 09:56:00 -
[319] - Quote
Cosgar wrote:It's been 16 pages and nobody has brought in hard numbers to prove that the MD is OP? 16 pages of QQers complaining about a weapon but instead of anything numerical, they all talked about trees and flowers. CCP already based the first MD nerf off of it being popular in the office, buffed and buffed it back up slightly because they were wrong. If this 16 page circle jerk causes the MD to get nerfed by ignorant players that don't understand the concept of area denial, all these doomsdayers trolling the forums are right because CCP will be catering to the lowest common denominator.
You can all continue your QQ now, I just wanted to point that out.
This. So much ignorance in this thread regarding the MD. We seem to have many 'experts' with no field experience. I think if CCP had any intention of nerfing MD again, it would have happened with flaylock and contact nades...so I guess the petty QQing AR chumps are SOL.
P.S Mmmmmmm 5m splash damage.
|
Cat Merc
BetaMax.
3716
|
Posted - 2013.08.01 12:48:00 -
[320] - Quote
McFurious wrote:Cat Merc wrote:McFurious wrote:QQ thread is full of tears and bad ideas.
Skill into EXO-5 (mass drivers level 3) and use it for at least a week then come back. It's awesome! I can miss someone by 5 meters and still do massive damage :D Now actually go do it. Already did, it's my new shotgun. |
|
Cat Merc
BetaMax.
3716
|
Posted - 2013.08.01 12:49:00 -
[321] - Quote
Cosgar wrote:It's been 16 pages and nobody has brought in hard numbers to prove that the MD is OP? 16 pages of QQers complaining about a weapon but instead of anything numerical, they all talked about trees and flowers. CCP already based the first MD nerf off of it being popular in the office, buffed and buffed it back up slightly because they were wrong. If this 16 page circle jerk causes the MD to get nerfed by ignorant players that don't understand the concept of area denial, all these doomsdayers trolling the forums are right because CCP will be catering to the lowest common denominator.
You can all continue your QQ now, I just wanted to point that out. Because hard numbers isn't all. Can you really put a numerical value of how confusing being shot at with the mass driver is? How hard it is to aim through the puffs of smoke that keep appearing? |
Cosgar
ParagonX
3690
|
Posted - 2013.08.01 13:01:00 -
[322] - Quote
Cat Merc wrote:Cosgar wrote:It's been 16 pages and nobody has brought in hard numbers to prove that the MD is OP? 16 pages of QQers complaining about a weapon but instead of anything numerical, they all talked about trees and flowers. CCP already based the first MD nerf off of it being popular in the office, buffed and buffed it back up slightly because they were wrong. If this 16 page circle jerk causes the MD to get nerfed by ignorant players that don't understand the concept of area denial, all these doomsdayers trolling the forums are right because CCP will be catering to the lowest common denominator.
You can all continue your QQ now, I just wanted to point that out. Because hard numbers isn't all. Can you really put a numerical value of how confusing being shot at with the mass driver is? How hard it is to aim through the puffs of smoke that keep appearing? Can you put a numerical value to not hiding behind cover when someone is lobbing slow moving grenades at you? How easy it is to make a tactical retreat to make a more indirect approach?
The problem is that the MD does something not many other weapons force you to do- change your strategy. Everyone wants to run around all willy-nilly in a conga line from objective to objective, mowing down everything in their path with their full auto plasma hoses. The MD forces you to go "Oh $h!t, I need to do something different!" But nobody wants to do anything different because they're used to running around on auto pilot. They hate the weapon because it forces them to play in a different way and they'll cry nerf until they won't have to. Everyone in this topic crying about a grenade launcher that works like a grenade launcher, trying to degrade its users, calling it a 6 round noob tube as a throwback to a balancing mechanic to CoD, it just shows that the MD is doing its job. Send me your hate, resentment, your fanmail... your anger only makes us massholes stronger because we're the game changer and will carry your ill will as a necessary burden.
PS: The explosion nerf in Black OPs 2 has actually made the real noob tube a viable, balanced weapon in grenadier loadouts. More any more players are calling it the pro pipe. |
Cat Merc
BetaMax.
3716
|
Posted - 2013.08.01 13:23:00 -
[323] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:It's been 16 pages and nobody has brought in hard numbers to prove that the MD is OP? 16 pages of QQers complaining about a weapon but instead of anything numerical, they all talked about trees and flowers. CCP already based the first MD nerf off of it being popular in the office, buffed and buffed it back up slightly because they were wrong. If this 16 page circle jerk causes the MD to get nerfed by ignorant players that don't understand the concept of area denial, all these doomsdayers trolling the forums are right because CCP will be catering to the lowest common denominator.
You can all continue your QQ now, I just wanted to point that out. Because hard numbers isn't all. Can you really put a numerical value of how confusing being shot at with the mass driver is? How hard it is to aim through the puffs of smoke that keep appearing? Can you put a numerical value to not hiding behind cover when someone is lobbing slow moving grenades at you? How easy it is to make a tactical retreat to make a more indirect approach? The problem is that the MD does something not many other weapons force you to do- change your strategy. Everyone wants to run around all willy-nilly in a conga line from objective to objective, mowing down everything in their path with their full auto plasma hoses. The MD forces you to go "Oh $h!t, I need to do something different!" But nobody wants to do anything different because they're used to running around on auto pilot. They hate the weapon because it forces them to play in a different way and they'll cry nerf until they won't have to. Everyone in this topic crying about a grenade launcher that works like a grenade launcher, trying to degrade its users, calling it a 6 round noob tube as a throwback to a balancing mechanic to CoD, it just shows that the MD is doing its job. Send me your hate, resentment, your fanmail... your anger only makes us massholes stronger because we're the game changer and will carry your ill will as a necessary burden. PS: The explosion nerf in Black OPs 2 has actually made the real noob tube a viable, balanced weapon in grenadier loadouts. More any more players are calling it the pro pipe. Hard. 3 shots and I'm dead. Finding cover while being confused is harder than you think. |
Cosgar
ParagonX
3690
|
Posted - 2013.08.01 13:27:00 -
[324] - Quote
Cat Merc wrote: Hard. 3 shots and I'm dead. Finding cover while being confused is harder than you think.
I'm starting to think you just have ekriphobia. |
semperfi1999
Internal Error. Negative-Feedback
706
|
Posted - 2013.08.01 13:35:00 -
[325] - Quote
Why skill into it up to lvl 3? I can mess all you kids up with it on lvl 1 easy.....why? Cause I dont even have to hit close to you to do dmg. And as a nade throwing master MD will be easymode.. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
781
|
Posted - 2013.08.01 13:41:00 -
[326] - Quote
I know this was for MD , but so much anger being brought up over the AR in here also.
The AR is a great gun, fun to use.. but there are better weapons, weapons that require more SP investment to access.
How many people actually run around with duvolle AR compared to standard AR, advanced AR and blueprint AR?
The blueprint is handed out like candy with packages in different forms, very easy access. The Standard is unlocked at light weapon lvl 1 which only requires weaponry lvl 1? So for the investment it takes to get the gek-38, it only takes as much as it would to normally unlock standard of most other guns ( which have more specific roles, but excell in them ).
So , is it more on how easy the gun is to access vs the gun being so powerful that everyone and their uncle uses it?
The ASCR beats it hands down imo , but requires lvl 4 SCR in order to use it. The forge gun ohk anything, but requires more alot more skill investment to get into. Shotgun, very deadly at CQC but requires more skill to get into.
It would be interesting to see just how many actually use the duvolle, compared to just how many BPO, standard and gek AR kills we generate.
I think this might be playing a big role in the numbers we are seeing. what is it, 11 out of 14 users has an AR or some ****.. are those real numbers or asshat numbers.. no clue
something to think about and argue over, but I think this plays a huge part in it. not damage, not range, not accuracy.. people just feel it is OP, because they see so many in peoples hands.. I think this is why.
Hell it is why I started with an AR.. and since my starter fits all came with one... |
Cat Merc
BetaMax.
3716
|
Posted - 2013.08.01 13:49:00 -
[327] - Quote
Cosgar wrote:Cat Merc wrote: Hard. 3 shots and I'm dead. Finding cover while being confused is harder than you think.
I'm starting to think you just have ekriphobia. In an open field, sure, I know what to do, but in an enclosed complex, surrounded by tons of blueberries and grenades? It's one of the most confusing feelings in this game. Especially with the low frame rate.
You should try being in the recieveing end, get a Gallente dropsuit and run some matches, try to encounter a MD. |
Cosgar
ParagonX
3692
|
Posted - 2013.08.01 13:56:00 -
[328] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote: Hard. 3 shots and I'm dead. Finding cover while being confused is harder than you think.
I'm starting to think you just have ekriphobia. In an open field, sure, I know what to do, but in an enclosed complex, surrounded by tons of blueberries and grenades? It's one of the most confusing feelings in this game. Especially with the low frame rate. You should try being in the recieveing end, get a Gallente dropsuit and run some matches, try to encounter a MD. I'll do you one better, I have a Gallente scout alt with a TAC AR and nova knives. When I see a MD kill on the feed on CQC maps, I pay attention and listen out for explosions while looking for common camping spots while pacing myself. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
362
|
Posted - 2013.08.01 13:57:00 -
[329] - Quote
Mass Drivers are popular, not OP. |
Himiko Kuronaga
SyNergy Gaming EoN.
1065
|
Posted - 2013.08.01 13:59:00 -
[330] - Quote
My biggest gripe with the mass driver is that it messes with your aiming on impact.
So if a mass driver guy gets the first shot off it is very easy for him to land every followup shot, but almost impossible for the opponent to recover his tracking as it becomes dislodged on every shot. Seems kind of silly. |
|
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
782
|
Posted - 2013.08.01 14:01:00 -
[331] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote: Hard. 3 shots and I'm dead. Finding cover while being confused is harder than you think.
I'm starting to think you just have ekriphobia. In an open field, sure, I know what to do, but in an enclosed complex, surrounded by tons of blueberries and grenades? It's one of the most confusing feelings in this game. Especially with the low frame rate. You should try being in the recieveing end, get a Gallente dropsuit and run some matches, try to encounter a MD. I'll do you one better, I have a Gallente scout alt with a TAC AR and nova knives. When I see a MD kill on the feed on CQC maps, I pay attention and listen out for explosions while looking for common camping spots while pacing myself.
TAR , SCR , snipers, forges , orbital bombardments... and even other MD kill my MD quite often. just don't stand right over in front of me across street with an auto expecting me to not toss a flux and 3 rounds your way hehe. |
Thor McStrut
Reckoners
89
|
Posted - 2013.08.01 14:01:00 -
[332] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote: Hard. 3 shots and I'm dead. Finding cover while being confused is harder than you think.
I'm starting to think you just have ekriphobia. In an open field, sure, I know what to do, but in an enclosed complex, surrounded by tons of blueberries and grenades? It's one of the most confusing feelings in this game. Especially with the low frame rate. You should try being in the recieveing end, get a Gallente dropsuit and run some matches, try to encounter a MD.
I run a Gal Assault suit with a MD. Honestly, enemy MD don't scare me in the slightest. It's the SCR/locust combo and damped shotties that scare me. That and turning a corner and being surprised by an HMG. |
Charlotte O'Dell
0uter.Heaven EoN.
816
|
Posted - 2013.08.01 14:19:00 -
[333] - Quote
The AR has no overheat, works shooting up or downhill, has longer range than most weapons, has a tight spread, high ROF, effective vs both shields and armor, and can solo anything that isn't a vehicle. This gun does not require skill to use the scrambler rifle requires skill. How do I know? I use a standard AR and hit everything. I use a scrambler, and not so much. My aim is god awful, so if I can get kills with it, it does not take much skill. The AR is just as easy as the MD. |
semperfi1999
Internal Error. Negative-Feedback
706
|
Posted - 2013.08.01 14:27:00 -
[334] - Quote
Charlotte O'Dell wrote:The AR has no overheat, works shooting up or downhill, has longer range than most weapons, has a tight spread, high ROF, effective vs both shields and armor, and can solo anything that isn't a vehicle. This gun does not require skill to use the scrambler rifle requires skill. How do I know? I use a standard AR and hit everything. I use a scrambler, and not so much. My aim is god awful, so if I can get kills with it, it does not take much skill. The AR is just as easy as the MD.
You seriously think the ASCR has overheat? Yea so if I fire 1.5 mags without stopping then i overheat......that is 108 shots before overheating. Any person is ret@arded if they overheat the ASCR on accident. |
Cosgar
ParagonX
3702
|
Posted - 2013.08.01 14:32:00 -
[335] - Quote
Himiko Kuronaga wrote:My biggest gripe with the mass driver is that it messes with your aiming on impact.
So if a mass driver guy gets the first shot off it is very easy for him to land every followup shot, but almost impossible for the opponent to recover his tracking as it becomes dislodged on every shot. Seems kind of silly. Okay, that really needs to go away. I thought it was gone, but you're like the 10th person bringing it up. I'm going to suggest the remove it right now. Even MD users said it was OP. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
23
|
Posted - 2013.08.01 14:37:00 -
[336] - Quote
ReGnYuM wrote:Crutch much? Lawl? Seriously, how bout nerf the ar. trust me I use both and the md takes more skill than a ar to use. It tales time to get used the arc. It isn't point and shot. You have to actually think where to place the shots depending on range, elevation and area. So what's the problem? Trust me aiming at people's feet is harder than how you make it sound lol. The gun is already low on amo because of scrubs like you who complain OP because you stand still near a wall when being shot at by a MD. Sit down and get good, if it makes you feel better i can use my ar to own you or hmg or forge gun so you can cry op. Better yet I'll take my forge gun into the front line and still own you :) |
ReGnYuM
TeamPlayers EoN.
635
|
Posted - 2013.08.01 14:41:00 -
[337] - Quote
FLAYLOCK Steve wrote:ReGnYuM wrote:Crutch much? Lawl? Seriously, how bout nerf the ar. trust me I use both and the md takes more skill than a ar to use. It takes time to get used the arc. It isn't point and shot. You have to actually think where to place the shots depending on range, elevation and area. So what's the problem? Trust me aiming at people's feet is harder than how you make it sound lol. The gun is already low on amo because of scrubs like you who complain OP because you stand still near a wall when being shot at by a MD. Sit down and get good, if it makes you feel better i can use my ar to own you or hmg or forge gun so you can cry op. Better yet I'll take my forge gun into the front line and still own you :)
Scrubs like me?
Just remember who surrendered to who |
Jack Louphane
XERCORE E X T E R M I N A T U S
15
|
Posted - 2013.08.01 14:43:00 -
[338] - Quote
Jack Louphane wrote:Now lets do a little math,
lets say we a a Duvolle Assault Rifle and a Boundless Assault Mass Driver. now in a 10 sec burst from each i will start with the Boundless Assault Mass Driver then the Duvolle Assault Rifle. these are based on level 5 skills fyi
Boundless Assault Mass Driver
Direct Damage183.655
Splash Damage88.09
ROF 75 Per Min
Clip 8
Reload speed 3.4 sec
so we take 60/75 = .8 witch is our rounds per sec so in a 10 second burst a massdrive can shoot 12.5 rounds so we will call it 9 because it has a 3.4 second reload once it hits 8 rounds "8*.8 =6.4 sec + 3.4 =9.8 so we will call it 9 rounds.
now lets say you get hit by all 9 rounds that comes to
Direct Damage 1652.895 or... Splash Damage 792.81 for a 10 sec burst
not bad looks impressive....
Now using the same math
Duvolle Assault Rifle
Direct Damage 43.01
ROF 750 per min
Clip 60
Reload speed 2.55 sec
so we take 60/750 = .08 witch is our rounds per sec so in a 10 second burst a AR can shoot 125 rounds so we will call it 93.75 because it has a 2.55 second reload once it hits 60 rounds "8*.8 =4.8 sec + 2.55 =7.35 leaving 2.65 witch = about 33.75 rounds so 60 + 33.75 = 93.75 and all the rounds fired for 10 sec. so we will call it 93.75 rounds.
Direct Damage 4032.1875 for a 10 sec burst.
now i ask you witch of these 2 guns need a nerf?
Here some hard numbers that were from earlier in the post. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
23
|
Posted - 2013.08.01 14:45:00 -
[339] - Quote
Thor McStrut wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote: Hard. 3 shots and I'm dead. Finding cover while being confused is harder than you think.
I'm starting to think you just have ekriphobia. In an open field, sure, I know what to do, but in an enclosed complex, surrounded by tons of blueberries and grenades? It's one of the most confusing feelings in this game. Especially with the low frame rate. You should try being in the recieveing end, get a Gallente dropsuit and run some matches, try to encounter a MD. A I run a Gal Assault suit with a MD. Honestly, enemy MD don't scare me in the slightest. It's the SCR/locust combo and damped shotties that scare me. That and turning a corner and being surprised by an HMG. That lol sometimes I would use my heavy bpo (dren) and use the brust hmg. Best corner killer because of its speed. But bad at taking multiple people down at once |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
23
|
Posted - 2013.08.01 14:48:00 -
[340] - Quote
ReGnYuM wrote:FLAYLOCK Steve wrote:ReGnYuM wrote:Crutch much? Lawl? Seriously, how bout nerf the ar. trust me I use both and the md takes more skill than a ar to use. It takes time to get used the arc. It isn't point and shot. You have to actually think where to place the shots depending on range, elevation and area. So what's the problem? Trust me aiming at people's feet is harder than how you make it sound lol. The gun is already low on amo because of scrubs like you who complain OP because you stand still near a wall when being shot at by a MD. Sit down and get good, if it makes you feel better i can use my ar to own you or hmg or forge gun so you can cry op. Better yet I'll take my forge gun into the front line and still own you :) Scrubs like me? Just remember who surrendered to who Lol? If you're regarding pc I don't take that seriously until they add more stuff to it. Plus I don't meet the SP requirements since my char is around a month old. So that's invalid, due to the fact that the topic is about you crying op when a gun kills you. Now you wanna nerf the md even more because it actually is useful now? Gtfo
Edit: and fyi everyone know why hellstorm Inc fell because kuju took half of our good players and a lot of money. |
|
FLAYLOCK Steve
Hellstorm Inc League of Infamy
23
|
Posted - 2013.08.01 14:52:00 -
[341] - Quote
Cosgar wrote:Himiko Kuronaga wrote:My biggest gripe with the mass driver is that it messes with your aiming on impact.
So if a mass driver guy gets the first shot off it is very easy for him to land every followup shot, but almost impossible for the opponent to recover his tracking as it becomes dislodged on every shot. Seems kind of silly. Okay, that really needs to go away. I thought it was gone, but you're like the 10th person bringing it up. I'm going to suggest the remove it right now. Even MD users said it was OP. Edit: Done Just because a few md say it's op doesn't mean it is. So is that your only defense? "He said it was op, done" stfu lol |
ReGnYuM
TeamPlayers EoN.
635
|
Posted - 2013.08.01 14:53:00 -
[342] - Quote
FLAYLOCK Steve wrote:ReGnYuM wrote:FLAYLOCK Steve wrote:ReGnYuM wrote:Crutch much? Lawl? Seriously, how bout nerf the ar. trust me I use both and the md takes more skill than a ar to use. It takes time to get used the arc. It isn't point and shot. You have to actually think where to place the shots depending on range, elevation and area. So what's the problem? Trust me aiming at people's feet is harder than how you make it sound lol. The gun is already low on amo because of scrubs like you who complain OP because you stand still near a wall when being shot at by a MD. Sit down and get good, if it makes you feel better i can use my ar to own you or hmg or forge gun so you can cry op. Better yet I'll take my forge gun into the front line and still own you :) Scrubs like me? Just remember who surrendered to who Lol? If you're regarding pc I don't take that seriously until they add more stuff to it. Plus I don't meet the SP requirements since my char is around a month old. So that's invalid, due to the fact that the topic is about you crying op when a gun kills you. Now you wanna nerf the md even more because it actually is useful now? Gtfo Edit: and fyi everyone know why hellstorm Inc fell because kuju took half of our good players and a lot of money.
So you don't play PC and therefore your posts are irrelevant
just like 90% of this thread |
Cosgar
ParagonX
3704
|
Posted - 2013.08.01 14:56:00 -
[343] - Quote
ReGnYuM wrote: Lol? If you're regarding pc I don't take that seriously until they add more stuff to it. Plus I don't meet the SP requirements since my char is around a month old. So that's invalid, due to the fact that the topic is about you crying op when a gun kills you. Now you wanna nerf the md even more because it actually is useful now? Gtfo
Edit: and fyi everyone know why hellstorm Inc fell because kuju took half of our good players and a lot of money.
So you don't play PC and therefore your posts are irrelevant
just like 90% of this thread[/quote] Why do you feel the need to try to discredit players through indirect measures to skirt an argument? Crutch much? |
Mobius Wyvern
BetaMax.
2798
|
Posted - 2013.08.01 14:57:00 -
[344] - Quote
Cosgar wrote:ReGnYuM wrote:
So you don't play PC and therefore your posts are irrelevant
just like 90% of this thread
Why do you feel the need to try to discredit players through indirect measures to skirt an argument? Crutch much? OH SNAP |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
23
|
Posted - 2013.08.01 14:58:00 -
[345] - Quote
ReGnYuM wrote:FLAYLOCK Steve wrote:ReGnYuM wrote:FLAYLOCK Steve wrote:ReGnYuM wrote:Crutch much? Lawl? Seriously, how bout nerf the ar. trust me I use both and the md takes more skill than a ar to use. It takes time to get used the arc. It isn't point and shot. You have to actually think where to place the shots depending on range, elevation and area. So what's the problem? Trust me aiming at people's feet is harder than how you make it sound lol. The gun is already low on amo because of scrubs like you who complain OP because you stand still near a wall when being shot at by a MD. Sit down and get good, if it makes you feel better i can use my ar to own you or hmg or forge gun so you can cry op. Better yet I'll take my forge gun into the front line and still own you :) Scrubs like me? Just remember who surrendered to who Lol? If you're regarding pc I don't take that seriously until they add more stuff to it. Plus I don't meet the SP requirements since my char is around a month old. So that's invalid, due to the fact that the topic is about you crying op when a gun kills you. Now you wanna nerf the md even more because it actually is useful now? Gtfo Edit: and fyi everyone know why hellstorm Inc fell because kuju took half of our good players and a lot of money. So you don't play PC and therefore your posts are irrelevant just like 90% of this thread My post is still valid, topic is regarding the md. Not pc, so whats the next gun you going to cry about? Forge? Hmg? Or the nova knife? |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
288
|
Posted - 2013.08.01 15:06:00 -
[346] - Quote
Why do people that play PC and use it as a badge of honour QQ
They should be the ones living by HTFU and adapt or die but yet they make threads and pacts and whatever else to tone down weapons instead of finding ways to beat them.
Now I think the MD can be a bit scary but I am a scout and having to dodge that many shots can be an issue if there isnt much cover close but if I am in a group and can flank or if I have a bit of high ground I am fine.
I asked those jokers why a group of AR's couldnt keep their distance and defeat Flaylock users and all you heard was silence.
IF PC is so hard and you guys are so good then defeat them, dont run crying. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
24
|
Posted - 2013.08.01 15:15:00 -
[347] - Quote
Daxxis KANNAH wrote:Why do people that play PC and use it as a badge of honour QQ They shuld be the ones living by HTFU and adapt or die but yet they make threads and pacts and whatever else to tone down weapons instead of finding ways to beat them. Now I think the MD can be a bit scary but I am a scout and having to dodge that many shots can be an issue if there isnt much cover close but if I am in a group and can flank or if I have a bit of high ground I am fine. I asked those jokers why a group of AR's couldnt keep their distance and defeat Flaylock users and all you heard was silence. IF PC is so hard and you guys are so good then defeat them, dont run crying. Exactly but running for cover is worse if being shot at by a md. Because it does more dmg in tight spots |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
288
|
Posted - 2013.08.01 15:23:00 -
[348] - Quote
matters what type of cover and I try to stay far from the tight spots because thats when you get stuck and cant escape through alleys for some reason only known by the CCP coding gods. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
24
|
Posted - 2013.08.01 15:28:00 -
[349] - Quote
Daxxis KANNAH wrote:matters what type of cover and I try to stay far from the tight spots because thats when you get stuck and cant escape through alleys for some reason only known by the CCP coding gods. Woah you're one of the few educated people on dust lol. You're right. I'm a main scout myself but I bought the elite pack and decided to spec into weaponry to make my suits worth it. Hmg lvl 4, forge gun lvl 4, md. Lvl 3, SR lvl 1, sniper lvl 1, ar Lvl 4 and nova knife lvl 1. Did i mention flaylock lvl 5? What gun do you run with your scout? I sometimes run the sg and flaylock |
ReGnYuM
TeamPlayers EoN.
635
|
Posted - 2013.08.01 15:31:00 -
[350] - Quote
Cosgar wrote:ReGnYuM wrote:
So you don't play PC and therefore your posts are irrelevant
just like 90% of this thread
Why do you feel the need to try to discredit players through indirect measures to skirt an argument? Crutch much?
PC is the most competitive stage of Dust right now. In PC matches you begin to truly see what is balanced and what is unbalanced.
Pubs are joke and if your only experience in dust is pubs then your opinions on balance are not needed |
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
288
|
Posted - 2013.08.01 15:34:00 -
[351] - Quote
I have a Scrambler Flaylock proto scout which I use sparingly.
Main suit is an adv scout with Exile AR, ZN-28 Knives and RE's
|
semperfi1999
Internal Error. Negative-Feedback
706
|
Posted - 2013.08.01 15:34:00 -
[352] - Quote
Daxxis KANNAH wrote:Why do people that play PC and use it as a badge of honour QQ They should be the ones living by HTFU and adapt or die but yet they make threads and pacts and whatever else to tone down weapons instead of finding ways to beat them. Now I think the MD can be a bit scary but I am a scout and having to dodge that many shots can be an issue if there isnt much cover close but if I am in a group and can flank or if I have a bit of high ground I am fine. I asked those jokers why a group of AR's couldnt keep their distance and defeat Flaylock users and all you heard was silence. IF PC is so hard and you guys are so good then defeat them, dont run crying.
I love it how you guys act like regnum does not run by you and just completely roflstomp all of you with ease. Just because he can roflstomp you this doesnt mean the weapon your using is balanced. It has too much AOE for the dmg given (because AOE of 8+ meters is so balanced )...so either the dmg need to be decreased or the AOE needs to be decreased (decreased AOE would be better than dmg IMO).
Just because there are people who could roflstomp the flaylock users that doesnt mean the flaylock was balanced. Noobs need to step back and stop talking when people who actually know a thing or two about FPS balance start talking. |
Cosgar
ParagonX
3710
|
Posted - 2013.08.01 15:35:00 -
[353] - Quote
ReGnYuM wrote:[quote=Cosgar] PC is the most competitive stage of Dust right now. In PC matches you begin to truly see what is balanced and what is unbalanced.
Pubs are joke and if your only experience in dust is pubs then your opinions on balance are not needed Still doesn't give you a "get out of jail free" card to misdirect a topic because someone has an opinion that differs from yours. Try using a weapon before you suggest nerfing it, or maybe use some numbers to support your claim. Maybe I'll take you more serious than rolling my eyes when you try to impose supremacy over others because you play a different game mode. |
ReGnYuM
TeamPlayers EoN.
636
|
Posted - 2013.08.01 15:39:00 -
[354] - Quote
Cosgar wrote:ReGnYuM wrote:[quote=Cosgar] PC is the most competitive stage of Dust right now. In PC matches you begin to truly see what is balanced and what is unbalanced.
Pubs are joke and if your only experience in dust is pubs then your opinions on balance are not needed Still doesn't give you a "get out of jail free" card to misdirect a topic because someone has an opinion that differs from yours. Try using a weapon before you suggest nerfing it, or maybe use some numbers to support your claim. Maybe I'll take you more serious than rolling my eyes when you try to impose supremacy over others because you play a different game mode.
Correction I play the most competitive game mode |
Cosgar
ParagonX
3710
|
Posted - 2013.08.01 15:41:00 -
[355] - Quote
ReGnYuM wrote:Correction I play the most competitive game mode
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
288
|
Posted - 2013.08.01 15:41:00 -
[356] - Quote
semperfi1999 wrote:Daxxis KANNAH wrote:Why do people that play PC and use it as a badge of honour QQ They should be the ones living by HTFU and adapt or die but yet they make threads and pacts and whatever else to tone down weapons instead of finding ways to beat them. Now I think the MD can be a bit scary but I am a scout and having to dodge that many shots can be an issue if there isnt much cover close but if I am in a group and can flank or if I have a bit of high ground I am fine. I asked those jokers why a group of AR's couldnt keep their distance and defeat Flaylock users and all you heard was silence. IF PC is so hard and you guys are so good then defeat them, dont run crying. I love it how you guys act like regnum does not run by you and just completely roflstomp all of you with ease. Just because he can roflstomp you this doesnt mean the weapon your using is balanced. It has too much AOE for the dmg given (because AOE of 8+ meters is so balanced )...so either the dmg need to be decreased or the AOE needs to be decreased (decreased AOE would be better than dmg IMO). Just because there are people who could roflstomp the flaylock users that doesnt mean the flaylock was balanced. Noobs need to step back and stop talking when people who actually know a thing or two about FPS balance start talking.
Yawn - here you come again.
I never claimed the Flaylock didnt need balancing and I am not sure yet if the MD needs to be balanced again.
Let me ask a question - If you turn down the AOE (damage or radius) then what is the point of the weapon?
And once again the arguments against the Flaylock werent really addressed other than taking away much of its killing power and why is that - becuase many ran into its range instead of fighting outside of it. Now you can blame that on CCP's poor render of models and lag etc or you can blame it on people just wanting to run into a killing distance they feel comfortable with and dont want to change the way they play.
Back to the topic of calling people out - if you guys were that good you wouldnt be playing Dust anyway so stop the we are PC we are ultimate rubbish.
Carry on discussing the MD.
|
ZDub 303
TeamPlayers EoN.
1416
|
Posted - 2013.08.01 15:50:00 -
[357] - Quote
The mass driver, and explosives in general, and done fundamentally wrong in this game.
Notice how we're going from one FOTM explosives weapon (flaylock) to another FOTM explosives weapon (mass driver)?
Explosives in the game are bad... they are programmed really bad.
They programmed damage fall off for weapons... they need to do similar for explosives, period.
So yeah... MD is OVERPOWERED. It is overperforming the role it is supposed to. Not because of damage, not because of blast radius, and not because of clip capacity.
It is overpowered because of terrible programming and poorly planned splash damage mechanics.
Honestly.. grenades are the same way... but we don't complain as much because we can all use grenades. |
semperfi1999
Internal Error. Negative-Feedback
706
|
Posted - 2013.08.01 15:59:00 -
[358] - Quote
Daxxis KANNAH wrote:semperfi1999 wrote:Daxxis KANNAH wrote:Why do people that play PC and use it as a badge of honour QQ They should be the ones living by HTFU and adapt or die but yet they make threads and pacts and whatever else to tone down weapons instead of finding ways to beat them. Now I think the MD can be a bit scary but I am a scout and having to dodge that many shots can be an issue if there isnt much cover close but if I am in a group and can flank or if I have a bit of high ground I am fine. I asked those jokers why a group of AR's couldnt keep their distance and defeat Flaylock users and all you heard was silence. IF PC is so hard and you guys are so good then defeat them, dont run crying. I love it how you guys act like regnum does not run by you and just completely roflstomp all of you with ease. Just because he can roflstomp you this doesnt mean the weapon your using is balanced. It has too much AOE for the dmg given (because AOE of 8+ meters is so balanced )...so either the dmg need to be decreased or the AOE needs to be decreased (decreased AOE would be better than dmg IMO). Just because there are people who could roflstomp the flaylock users that doesnt mean the flaylock was balanced. Noobs need to step back and stop talking when people who actually know a thing or two about FPS balance start talking. Yawn - here you come again. I never claimed the Flaylock didnt need balancing and I am not sure yet if the MD needs to be balanced again. Let me ask a question - If you turn down the AOE (damage or radius) then what is the point of the weapon? And once again the arguments against the Flaylock werent really addressed other than taking away much of its killing power and why is that - becuase many ran into its range instead of fighting outside of it. Now you can blame that on CCP's poor render of models and lag etc or you can blame it on people just wanting to run into a killing distance they feel comfortable with and dont want to change the way they play. Back to the topic of calling people out - if you guys were that good you wouldnt be playing Dust anyway so stop the we are PC we are ultimate rubbish. Carry on discussing the MD.
Actually I only play a couple times a week anymore and thats only with friends....this game is just bad.
That being said I agree with Zdub however I also dont think this change would ever be done as CCP would take the easy way out and the easiest way to balance the MD is to lower the AOE...
As far as the AOE yea......88 (over 100 actual dmg to armor) AOE dmg in a larger than 8 meter radius is so balanced
BTW lrn2read ....... when someone gives you a hypothetical situation to show the same logic your using to defend the MD on a different weapon that is KNOWN to be OP then its just that....a hypethetical situation that is meant to illustrate a point. You have obviously never actually debated anyone because hypotheticals are essential to pointing out flaws in an argument (which is why it is so heavily used in philosophy).
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
364
|
Posted - 2013.08.01 16:06:00 -
[359] - Quote
Short Answer: Yes
Long Answer: The mass driver is fine the way it is. It's a popular weapon, but it is still outmatched by the AR in most situations. The reason why the flaylock was OP was because it was a sidearm that was more effective (and fitting efficient) than the MD and every other sidearm. The 6 rounds are spent in one firefight (assuming it ends in 5 seconds), and with only 2 more clips in reserve the MD is a hungry gun that can't survive a sustained fight as is. An enemy a foot behind a small hill is practically immune to the MD, an enemy on a box or roof is immune.
If people can't understand how easy it is to counter a mass driver then I'll make it easy for you with this tip.
THE FLOOR IS LAVA, STAY OFF THE FLOOR!!! |
Buster Friently
Rosen Association
1395
|
Posted - 2013.08.01 16:09:00 -
[360] - Quote
ZDub 303 wrote:The mass driver, and explosives in general, and done fundamentally wrong in this game.
Notice how we're going from one FOTM explosives weapon (flaylock) to another FOTM explosives weapon (mass driver)?
Explosives in the game are bad... they are programmed really bad.
They programmed damage fall off for weapons... they need to do similar for explosives, period.
So yeah... MD is OVERPOWERED. It is overperforming the role it is supposed to. Not because of damage, not because of blast radius, and not because of clip capacity.
It is overpowered because of terrible programming and poorly planned splash damage mechanics.
Honestly.. grenades are the same way... but we don't complain as much because we can all use grenades.
Lol. The MD is UP. Now the flavor of the game though, any month you ask is the AR.
Hail king AR.
|
|
Cosgar
ParagonX
3711
|
Posted - 2013.08.01 16:14:00 -
[361] - Quote
semperfi1999 wrote:Actually I only play a couple times a week anymore and thats only with friends....this game is just bad. That being said I agree with Zdub however I also dont think this change would ever be done as CCP would take the easy way out and the easiest way to balance the MD is to lower the AOE... As far as the AOE yea......88 (over 100 actual dmg to armor) AOE dmg in a larger than 8 meter radius is so balanced BTW lrn2read ....... when someone gives you a hypothetical situation to show the same logic your using to defend the MD on a different weapon that is KNOWN to be OP then its just that....a hypethetical situation that is meant to illustrate a point. You have obviously never actually debated anyone because hypotheticals are essential to pointing out flaws in an argument (which is why it is so heavily used in philosophy). I'd be okay with Zdub's proposed changes, I even made a topic on it a while back. Base damage and radius would need some adjustments to compensate but if it cuts down on the whining I'll take the hit. The problem with hypotheticals is that it's the only argument being used and not enough facts to back it up. The MD already has terrible DPS compared to an AR, virtually no ammo, it's a CPU/PG hog that makes you sacrifice tank, requires trajectory, and it's the 3rd slowest reload speed for a light weapon. There's too many double standards attached to the weapon as well because of how it operates compared to something like an AR like using it makes you cheap or something. It's a niche weapon with a ton of drawbacks and for people to be good with it to the point that someone can make a troll thread that goes 18 pages, someone was good enough to **** off ol' ReGnYuM along with everyone else claiming such a gimped weapon is OP. Whoever that masshole was, I hope I run into him/her so they can give me some pointers. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
291
|
Posted - 2013.08.01 16:19:00 -
[362] - Quote
semperfi1999 wrote:Actually I only play a couple times a week anymore and thats only with friends....this game is just bad. That being said I agree with Zdub however I also dont think this change would ever be done as CCP would take the easy way out and the easiest way to balance the MD is to lower the AOE... As far as the AOE yea......88 (over 100 actual dmg to armor) AOE dmg in a larger than 8 meter radius is so balanced
So you hardly play because the game is so bad but you know exactly how to balance it. Thanks for sharing.
Sharing is caring
Notice you still never answered. If the AOE is too low how is it going to be used for area denial |
semperfi1999
Internal Error. Negative-Feedback
706
|
Posted - 2013.08.01 16:29:00 -
[363] - Quote
Cosgar wrote:semperfi1999 wrote:Actually I only play a couple times a week anymore and thats only with friends....this game is just bad. That being said I agree with Zdub however I also dont think this change would ever be done as CCP would take the easy way out and the easiest way to balance the MD is to lower the AOE... As far as the AOE yea......88 (over 100 actual dmg to armor) AOE dmg in a larger than 8 meter radius is so balanced BTW lrn2read ....... when someone gives you a hypothetical situation to show the same logic your using to defend the MD on a different weapon that is KNOWN to be OP then its just that....a hypethetical situation that is meant to illustrate a point. You have obviously never actually debated anyone because hypotheticals are essential to pointing out flaws in an argument (which is why it is so heavily used in philosophy). I'd be okay with Zdub's proposed changes, I even made a topic on it a while back. Base damage and radius would need some adjustments to compensate but if it cuts down on the whining I'll take the hit. The problem with hypotheticals is that it's the only argument being used and not enough facts to back it up. The MD already has terrible DPS compared to an AR, virtually no ammo, it's a CPU/PG hog that makes you sacrifice tank, requires trajectory, and it's the 3rd slowest reload speed for a light weapon. There's too many double standards attached to the weapon as well because of how it operates compared to something like an AR like using it makes you cheap or something. It's a niche weapon with a ton of drawbacks and for people to be good with it to the point that someone can make a troll thread that goes 18 pages, someone was good enough to **** off ol' ReGnYuM along with everyone else claiming such a gimped weapon is OP. Whoever that masshole was, I hope I run into him/her so they can give me some pointers.
Wish you could have seen Tiel play with the MD back before he stopped playing Dust.......
He 1 shot adv heavies with direct hits or 2 shotted them with AOE. He used entire clips on the bowl and would get 12 kills easy. He one shot any militia suit with explosive radius only........
Also regarding area denial........5.0 radius for a fully upgraded MD is still area denial...just not such a large area that you can miss by 7 meters and still hit the person.
Honestly this probably wouldnt even be an issue if there were actual objects you could duck behind...however this game by a large is all open fields. Very little cover anywhere....I can find more cover on blood gultch (Halo CE) than some of these maps have. |
Cosgar
ParagonX
3719
|
Posted - 2013.08.01 16:40:00 -
[364] - Quote
semperfi1999 wrote:Wish you could have seen Tiel play with the MD back before he stopped playing Dust.......
He 1 shot adv heavies with direct hits or 2 shotted them with AOE. He used entire clips on the bowl and would get 12 kills easy. He one shot any militia suit with explosive radius only........ I was almost to that point myself, but never had enough PG to fit the Freedom. Best I could do was clear out the bowl while collecting a few kills. The city map used to be fun too when the grenade dropoff was more drastic than now. I would camp A while lobbing grenades into B to clear it out while a heavy would sit by the CRU and some assaults would wait in the next room to clean up any stragglers. See? This is what the MD is supposed to do, make people scatter like roaches. Blast radius/damage was a bit too high back then (I guess to compensate for the terrain glitch) and they got it perfectly balanced now in Uprising. The only real change I could see happening is the old dropoff that made you have to arc your barrel. Overall it's a fun weapon to use and I probably like the MD just as much as you like the ScR. I get OHK'd by Imperials all the time but I don't complain because I respect people that invest the time and SP to be good with the weapon, why not the same for the MD? |
Robocop Junior
The Surrogates Of War
108
|
Posted - 2013.08.01 16:40:00 -
[365] - Quote
So I tried the basic Mass Driver for the first time. This thing is pretty good guys you should all try it. 28 kills 17 assists 2 deaths (suicides). A couple times I was just trying to scare the guy and I killed him by accident another time I just spammed it into the redline and I killed someone in local chat. You should all really start using it and keep it up one more page til nerf:D |
Cosgar
ParagonX
3720
|
Posted - 2013.08.01 16:53:00 -
[366] - Quote
Robocop Junior wrote:So I tried the basic Mass Driver for the first time. This thing is pretty good guys you should all try it. 28 kills 17 assists 2 deaths (suicides). A couple times I was just trying to scare the guy and I killed him by accident another time I just spammed it into the redline and I killed someone in local chat. You should all really start using it and keep it up one more page til nerf:D If the MD was going to get nerfed, wouldn't have been included with the flaylock and contact grenades in that devblog about explosives? Also, did you see that chart? CCP doesn't base nerfs on 20 page QQ fests, they like to use stuff like numbers, equations, and charts. |
ZDub 303
TeamPlayers EoN.
1417
|
Posted - 2013.08.01 17:02:00 -
[367] - Quote
Cosgar wrote:Robocop Junior wrote:So I tried the basic Mass Driver for the first time. This thing is pretty good guys you should all try it. 28 kills 17 assists 2 deaths (suicides). A couple times I was just trying to scare the guy and I killed him by accident another time I just spammed it into the redline and I killed someone in local chat. You should all really start using it and keep it up one more page til nerf:D If the MD was going to get nerfed, wouldn't have been included with the flaylock and contact grenades in that devblog about explosives? Also, did you see that chart? CCP doesn't base nerfs on 20 page QQ fests, they like to use stuff like numbers, equations, and charts.
They balance purely by forum QQ... there hasn't been enough utilization of the mass driver yet to really get the forum QQ going... but I suspect it'll there eventually. |
Robocop Junior
The Surrogates Of War
108
|
Posted - 2013.08.01 17:03:00 -
[368] - Quote
No idea I didn't bother reading after page 1 lol. Was just taking a shot in the dark. You know what happens when you shoot a MD in the dark? The dark has to run to recharge it's shield that is the only reason the sun comes up. How bout 50 pages because I have a ton of made up scenarios left still:D |
Celeste Cyra
Tal-Romon Legion Amarr Empire
1
|
Posted - 2013.08.01 17:07:00 -
[369] - Quote
So all I'm getting out of this is they need to unnerf the flaylock because this wasn't as big of an issue 2 days ago. Doing what you guys were all whining for didn't satisfy your needy asses just like in every MMO and game that tries to "balance for the players". The Achilles heel that causes disappointment is taking away existing capabilities rather then adding new counters.
All of the complaints about explosives could easily be countered by a jetpack, rappeling line or instant barrier. I highly doubt that they will go that route though. |
Justin Tymes
Raymond James Corp
267
|
Posted - 2013.08.01 17:10:00 -
[370] - Quote
semperfi1999 wrote:Daxxis KANNAH wrote:semperfi1999 wrote:Daxxis KANNAH wrote:Why do people that play PC and use it as a badge of honour QQ They should be the ones living by HTFU and adapt or die but yet they make threads and pacts and whatever else to tone down weapons instead of finding ways to beat them. Now I think the MD can be a bit scary but I am a scout and having to dodge that many shots can be an issue if there isnt much cover close but if I am in a group and can flank or if I have a bit of high ground I am fine. I asked those jokers why a group of AR's couldnt keep their distance and defeat Flaylock users and all you heard was silence. IF PC is so hard and you guys are so good then defeat them, dont run crying. I love it how you guys act like regnum does not run by you and just completely roflstomp all of you with ease. Just because he can roflstomp you this doesnt mean the weapon your using is balanced. It has too much AOE for the dmg given (because AOE of 8+ meters is so balanced )...so either the dmg need to be decreased or the AOE needs to be decreased (decreased AOE would be better than dmg IMO). Just because there are people who could roflstomp the flaylock users that doesnt mean the flaylock was balanced. Noobs need to step back and stop talking when people who actually know a thing or two about FPS balance start talking. Yawn - here you come again. I never claimed the Flaylock didnt need balancing and I am not sure yet if the MD needs to be balanced again. Let me ask a question - If you turn down the AOE (damage or radius) then what is the point of the weapon? And once again the arguments against the Flaylock werent really addressed other than taking away much of its killing power and why is that - becuase many ran into its range instead of fighting outside of it. Now you can blame that on CCP's poor render of models and lag etc or you can blame it on people just wanting to run into a killing distance they feel comfortable with and dont want to change the way they play. Back to the topic of calling people out - if you guys were that good you wouldnt be playing Dust anyway so stop the we are PC we are ultimate rubbish. Carry on discussing the MD. Actually I only play a couple times a week anymore and thats only with friends....this game is just bad. That being said I agree with Zdub however I also dont think this change would ever be done as CCP would take the easy way out and the easiest way to balance the MD is to lower the AOE... As far as the AOE yea......88 (over 100 actual dmg to armor) AOE dmg in a larger than 8 meter radius is so balanced BTW lrn2read ....... when someone gives you a hypothetical situation to show the same logic your using to defend the MD on a different weapon that is KNOWN to be OP then its just that....a hypethetical situation that is meant to illustrate a point. You have obviously never actually debated anyone because hypotheticals are essential to pointing out flaws in an argument (which is why it is so heavily used in philosophy).
Nerfed against shields with a slow reload time, If you can't out DPS an Assault MD, you need to get better. |
|
Cosgar
ParagonX
3723
|
Posted - 2013.08.01 17:13:00 -
[371] - Quote
ZDub 303 wrote:Cosgar wrote:Robocop Junior wrote:So I tried the basic Mass Driver for the first time. This thing is pretty good guys you should all try it. 28 kills 17 assists 2 deaths (suicides). A couple times I was just trying to scare the guy and I killed him by accident another time I just spammed it into the redline and I killed someone in local chat. You should all really start using it and keep it up one more page til nerf:D If the MD was going to get nerfed, wouldn't have been included with the flaylock and contact grenades in that devblog about explosives? Also, did you see that chart? CCP doesn't base nerfs on 20 page QQ fests, they like to use stuff like numbers, equations, and charts. They balance purely by forum QQ... there hasn't been enough utilization of the mass driver yet to really get the forum QQ going... but I suspect it'll there eventually. I'm pretty sure QQ only alerts them to look into it. If everything was based on kneejerk reaction, the forge gun would have taken a hit- but what do we have here:
#45 Posted: 2013.07.26 04:14
CCP Frame wrote:[FEEDBACK] Forge gun vs. Infantry - https://forums.dust514.com/default.aspx?g=posts&t=93259&find=unreadUpdate: We feel that the FG is in a good place and there is no need to make changes to this weapon right now. However, we are constantly monitoring performance of each weapon and its variants on TQ and will react in case we see unusual performance spikes showing up that we are not comfortable with. That topic went 13 pages and there's at least 2 others that are equally longer, if not more. QQ may draw attention, but the squeaky wheel doesn't always get the grease. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
128
|
Posted - 2013.08.01 17:39:00 -
[372] - Quote
I love seeing these threads. The fact of the matter is that the Mass Driver is not unbalanced at all. I'd go as far to say that it is extremely balanced "As a whole".
I challenge any of you who think this weapon is unbalanced to take a mass driver and get 6 direct hits on any proto heavy or any proto assault. Make sure you test this when they have 100% armor and 100% shields. Now tell me if you can kill them with 6 direct shots.
The answer to this question is that you will most likely NOT kill that proto-heavy or proto-assault. I'll one up this made up statistic and say that in 90% of those cases you will NOT kill them with just 6 shots.
If you're wondering why, then listen up. Mass Drivers do an exceptional amount of reduced damage to shields (No, I do not remember the exact numbers but I'm sure someone will provide them for you all). The fact of the matter is that they do reduced damage to shields. Once the shields are down, then they do full damage to armor, thus a direct shot on most players with even an enhanced armor plate is considered lethal (Though as a lot of you regular mass driver users will notice is it takes more than 2-3 shots to even take out the armor on any suit other than a scout suit; flimsy creatures).
So now your argument is that "All mass driver users have to expel their entire clip of 6 (high damage) rounds, or 8 (low damage rounds) to kill me" ... That is a fair argument, but let's consider other weapons that require far less of their total clip to kill someone (let alone the refire rate, the reload speed etc). The AR, the SAR, the HMG. These weapons can kill multiple people with a single clip, and with a hundred times more precision.
What I think has you all completely torn is the fact that a good mass driver will use other means to hurt you before they even begin to shoot at you.
Pay attention so I don't have to continually make these posts. Being grouped up is a mass driver's wet dream. The more people in a cluster, the more effective the mass driver is. It is a crowd control weapon. Second, the use of FLUX grenades to remove the initial penalty from shields also plays a huge role in killing you quickly (Set aside your hate for flux grenades, they no longer can kill you like a locusts grenade which can kill you at full shields and armor). Third, splash damage is a far cry from real damage so don't stand just at the corner of a wall, actually go into cover because a grenade could kill you more effectively than the splash of a mass driver. Last, most mass drivers will wait until someone has already removed your shields before they start using their "very limited" clip on you so chances are someone else already did the hard work of taking out your shields and the mass driver took the kill for finishing you off.
My conclusion stands on its own with these facts. The mass driver is not over powered, nor is it unbalanced. There are good players that use the weapon wisely, which provides a great dynamic to the game in the previously mentioned "crowd control" comment. Going 1v1 with someone who is good at the game will more than likely kill the mass driver because of the extremely low refire rate and reload speed, which gives credence to my claim that it is a crowd control weapon. |
Cosgar
ParagonX
3730
|
Posted - 2013.08.01 17:53:00 -
[373] - Quote
Why do I have a feeling that this topic is going to waste a spot on this week's update? |
Jakar Umbra
Militaires-Sans-Frontieres
160
|
Posted - 2013.08.01 18:01:00 -
[374] - Quote
Wow... this thread is still going?
I mean come on, the weapon is fine. Does it need 6 shots? Yes. Does it need the splash damage and splash radius? Yes.
You guys are QQing about explosions exploding.
Have you tried aiming a mass driver up at someone? It's laughable. Even sometimes you aim it down at a guy and the guy's, guess what, Assault Rifle kills you because of DPS.
When a Mass Driver gets to go 50+ kills with like 3 deaths then maybe I might ask for a nerf, or better I would say now it rivals the AR. The problem is that most of these guys like thinking inside the very tiny box that is running in a straight line in a crowd of people and expecting that explosions won't cause you to scatter like a drop of water on an ant hill.
While we're at it, why don't we make Locus Grenades explode into a cloud of confetti with a noise clip of children shouting "Yaaay!!" |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
783
|
Posted - 2013.08.01 18:02:00 -
[375] - Quote
ReGnYuM wrote:Cosgar wrote:ReGnYuM wrote:[quote=Cosgar] PC is the most competitive stage of Dust right now. In PC matches you begin to truly see what is balanced and what is unbalanced.
Pubs are joke and if your only experience in dust is pubs then your opinions on balance are not needed Still doesn't give you a "get out of jail free" card to misdirect a topic because someone has an opinion that differs from yours. Try using a weapon before you suggest nerfing it, or maybe use some numbers to support your claim. Maybe I'll take you more serious than rolling my eyes when you try to impose supremacy over others because you play a different game mode. Correction I play the most competitive game mode
Really? Played them all, and can say that other than each team basically having the same tactic and counters over and over ( leaves room for so much predictability ) it is just like FW. Except you get rewarded more, oh my that just made it so much more competitive.. except unlike FW , you don't have to que sync.
If anything at all is competitive , it would be the public skirmishes , you don't know WHO you go against, you don't know WHAT you go against.. there are no pacts, there are no fill ins.. you accept what you have in front of you and make the best of it.
All these people who think they are elite because they only play PC make me laugh so hard each time I see these supremacy posts.
Sure it does let you see what's OP , i'll give you that.. but that's it.. because people want to guarantee a win each side will more than likely spam the same thing that can effectively get the job done. That does not make it more competitive in the slightest, it just shows how desperate some get to hold onto their precious clone sales.
and now i'm back to work, cya |
semperfi1999
Internal Error. Negative-Feedback
707
|
Posted - 2013.08.01 18:10:00 -
[376] - Quote
Justin Tymes wrote:Nerfed against shields with a slow reload time, If you can't out DPS an Assault MD, you need to get better.
Just a suggestion....dont tell people who are better than you are that they need to get better.,.....you just end up sounding like an idiot.
Fortunately for the MDs there is an amazing weapon that cant be thrown to instantly wipe all shields from all units.....its not affected by objects that are between the nade and the target.....they also still have the old 2 second timer that the locus nades used to have.....
This plus the MDs 8+ meter radius to do 100+ dmg to armor is just rediculous. |
Beren Hurin
The Vanguardians
904
|
Posted - 2013.08.01 18:16:00 -
[377] - Quote
I am starting to campaign for a proposal for a comprehensive EWAR system that magnifies drawbacks for each weapon damage class see below for further information and please leave your thoughts.
{[][] Friction and Ion Grenades: An Anti-Weapon EWAR System [][]} |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
784
|
Posted - 2013.08.01 18:18:00 -
[378] - Quote
semperfi1999 wrote:Justin Tymes wrote:Nerfed against shields with a slow reload time, If you can't out DPS an Assault MD, you need to get better. Just a suggestion....dont tell people who are better than you are that they need to get better.,.....you just end up sounding like an idiot. Fortunately for the MDs there is an amazing weapon that cant be thrown to instantly wipe all shields from all units.....its not affected by objects that are between the nade and the target.....they also still have the old 2 second timer that the locus nades used to have..... This plus the MDs 8+ meter radius to do 100+ dmg to armor is just rediculous.
Can't go in game to look.. but do MD really have 8+m splash? I thought it was only like 4m with the proto +25% with lvl 5?
I don't really look to deep into stats, so I'm clueless as to what bonuses and all that jazz really do for each gun.. I just pick it up, use it.. if I like it it and get atleast 1 kill i'll use it again lol. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
552
|
Posted - 2013.08.01 18:20:00 -
[379] - Quote
@knightshade MD's don't have an 8m+ radius. that's an exaggeration. |
Medical Crash
Vacuum Cleaner. LLC RUST415
37
|
Posted - 2013.08.01 18:20:00 -
[380] - Quote
All aboard the Nerf Train- CHOO CHOO- nerf the MD! Yeah, that's the answer to all our problems, let's nerf it! Yeah! |
|
semperfi1999
Internal Error. Negative-Feedback
708
|
Posted - 2013.08.01 18:39:00 -
[381] - Quote
Knightshade Belladonna wrote:semperfi1999 wrote:Justin Tymes wrote:Nerfed against shields with a slow reload time, If you can't out DPS an Assault MD, you need to get better. Just a suggestion....dont tell people who are better than you are that they need to get better.,.....you just end up sounding like an idiot. Fortunately for the MDs there is an amazing weapon that cant be thrown to instantly wipe all shields from all units.....its not affected by objects that are between the nade and the target.....they also still have the old 2 second timer that the locus nades used to have..... This plus the MDs 8+ meter radius to do 100+ dmg to armor is just rediculous. Can't go in game to look.. but do MD really have 8+m splash? I thought it was only like 4m with the proto +25% with lvl 5? I don't really look to deep into stats, so I'm clueless as to what bonuses and all that jazz really do for each gun.. I just pick it up, use it.. if I like it it and get atleast 1 kill i'll use it again lol.
The assault MD with the +25% bonus gets a 8+ meter radius (if I remember my calculations correctly).
Actually since I was asked I checked and redid my calculations...I was right its over 8 but better yet it gets a 9 meter radius
http://wiki.dust514.info/index.php?title=Mass_Driver |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
293
|
Posted - 2013.08.01 19:17:00 -
[382] - Quote
But does under a 100 dmg and thats 30% to shields so 58 dmg per shot unless they are using mods which still wont get it up to a 100.
If you get through shields then 108 dmg to armor per shot.
AR - 34 dmg per bullet - 10 bullets out of a 48 clip - 374 dmg to shields
If I'm doing it wrong let me know (no troll). |
semperfi1999
Internal Error. Negative-Feedback
709
|
Posted - 2013.08.01 19:27:00 -
[383] - Quote
Daxxis KANNAH wrote:But does under a 100 dmg and thats 30% to shields so 58 dmg per shot unless they are using mods which still wont get it up to a 100.
If you get through shields then 108 dmg to armor per shot.
AR - 34 dmg per bullet - 10 bullets out of a 48 clip - 374 dmg to shields
If I'm doing it wrong let me know (no troll).
You forgot that there is a %15 dmg increase as well plus anyone who is good at building an MD suit would put at least 1 complex dmg mod on the MD this puts the dmgs up to 125.69 vs armor (114.26 if no dmg mod). This is enough dmg to armor to almost 1 shot most suits....2 shots does 229 dmg to armor (very few suits other than heavies have armor that is this high. And you can get that type of dmg in a 9 meter radius with no fall off damage. Honestly if there was fall off dmg there probably would not be a big issue with the MD. But since there isnt and you can get 114+ dmg in a 9 meter radius....yes this needs to be reduced. |
Cosgar
ParagonX
3739
|
Posted - 2013.08.01 19:30:00 -
[384] - Quote
semperfi1999 wrote:Daxxis KANNAH wrote:But does under a 100 dmg and thats 30% to shields so 58 dmg per shot unless they are using mods which still wont get it up to a 100.
If you get through shields then 108 dmg to armor per shot.
AR - 34 dmg per bullet - 10 bullets out of a 48 clip - 374 dmg to shields
If I'm doing it wrong let me know (no troll). You forgot that there is a %15 dmg increase as well plus anyone who is good at building an MD suit would put at least 1 complex dmg mod on the MD this puts the dmgs up to 125.69 vs armor (114.26 if no dmg mod). This is enough dmg to armor to almost 1 shot most suits....2 shots does 229 dmg to armor (very few suits other than heavies have armor that is this high. And you can get that type of dmg in a 9 meter radius with no fall off damage. Honestly if there was fall off dmg there probably would not be a big issue with the MD. But since there isnt and you can get 114+ dmg in a 9 meter radius....yes this needs to be reduced. Or armor needs to be buffed. Seriously, for all the drawbacks armor has, (and none for shields) plates and armor tanking suits should have a much larger buffer or even a module that increases total armor by a percentage. At the same time explosives and kinetic weapons are supposed to be a hard counter to armor just like the ScR eats a shield tanker's lunch. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
293
|
Posted - 2013.08.01 19:33:00 -
[385] - Quote
I will give you the tactic of using a flux exposes them to straight armor damage but you cant be serious with your eg.
Pro Lv 5 and 10% dmg mod while using past proto level weapon!!!
If that is your basis then once you nerf anything below is useless from the start.
And please note I gave you a basic AR missing more than half its shots in the clip |
The dark cloud
Intara Direct Action Caldari State
1811
|
Posted - 2013.08.01 19:36:00 -
[386] - Quote
semperfi1999 wrote:Daxxis KANNAH wrote:But does under a 100 dmg and thats 30% to shields so 58 dmg per shot unless they are using mods which still wont get it up to a 100.
If you get through shields then 108 dmg to armor per shot.
AR - 34 dmg per bullet - 10 bullets out of a 48 clip - 374 dmg to shields
If I'm doing it wrong let me know (no troll). You forgot that there is a %15 dmg increase as well plus anyone who is good at building an MD suit would put at least 1 complex dmg mod on the MD this puts the dmgs up to 125.69 vs armor (114.26 if no dmg mod). This is enough dmg to armor to almost 1 shot most suits....2 shots does 229 dmg to armor (very few suits other than heavies have armor that is this high. And you can get that type of dmg in a 9 meter radius with no fall off damage. Honestly if there was fall off dmg there probably would not be a big issue with the MD. But since there isnt and you can get 114+ dmg in a 9 meter radius....yes this needs to be reduced. the 15% damage increase is from the proficency. And as far as i remember every weapon in the game has that. Though proficency 5 is quiet SP intensive. And do you actually see the assault variant on the battlefield? No cause the standard has more splash damage compared to the assault which makes it more popular. And the "very few suits have armor" is not a valid point. Sure you have low armor when you decide to shield tank your suit. So what? You complainin that you get one shoted after beeing hit with a flux? I could complain more to get 1 hit killed by a core locus cause i wear gallente suits and they do over 900HP damage (bonus against armor thats why its so high). Thats more of a problem then getting fluxed+MD'ed which takes longer as just throw a grenade that has 7.2 meters splash damage. |
Skihids
Bullet Cluster
1803
|
Posted - 2013.08.01 19:50:00 -
[387] - Quote
You can't assume flux nades when you evaluate the MD without assuming flux nades for the comparison weapon too.
They are separate weapon systems and it isn't fair to compare two to one.
And the flux nade has a far shorter range than the MD so that combo only works for CQC. |
Rugudorull Apophicyria
Supercalifragilisticexpialidocius
22
|
Posted - 2013.08.01 20:41:00 -
[388] - Quote
semperfi1999 wrote:Knightshade Belladonna wrote:semperfi1999 wrote:Justin Tymes wrote:Nerfed against shields with a slow reload time, If you can't out DPS an Assault MD, you need to get better. Just a suggestion....dont tell people who are better than you are that they need to get better.,.....you just end up sounding like an idiot. Fortunately for the MDs there is an amazing weapon that cant be thrown to instantly wipe all shields from all units.....its not affected by objects that are between the nade and the target.....they also still have the old 2 second timer that the locus nades used to have..... This plus the MDs 8+ meter radius to do 100+ dmg to armor is just rediculous. Can't go in game to look.. but do MD really have 8+m splash? I thought it was only like 4m with the proto +25% with lvl 5? I don't really look to deep into stats, so I'm clueless as to what bonuses and all that jazz really do for each gun.. I just pick it up, use it.. if I like it it and get atleast 1 kill i'll use it again lol. The assault MD with the +25% bonus gets a 8+ meter radius (if I remember my calculations correctly). Actually since I was asked I checked and redid my calculations...I was right its over 8 but better yet it gets a 9 meter radius http://wiki.dust514.info/index.php?title=Mass_Driver
I could be wrong but those appear to be Chromosome MD stats. I use proto assault md and I don't think I get the 9m splash radius like I did from Chromosome. I know the md got a nerf from Chromosome to Uprising 1.0 and then a slight rebuff in 1.2. When I get home from work, I will fire up the ps3 and recheck md stats.
|
Cosgar
ParagonX
3749
|
Posted - 2013.08.01 20:42:00 -
[389] - Quote
Rugudorull Apophicyria wrote:semperfi1999 wrote:Knightshade Belladonna wrote:semperfi1999 wrote:Justin Tymes wrote:Nerfed against shields with a slow reload time, If you can't out DPS an Assault MD, you need to get better. Just a suggestion....dont tell people who are better than you are that they need to get better.,.....you just end up sounding like an idiot. Fortunately for the MDs there is an amazing weapon that cant be thrown to instantly wipe all shields from all units.....its not affected by objects that are between the nade and the target.....they also still have the old 2 second timer that the locus nades used to have..... This plus the MDs 8+ meter radius to do 100+ dmg to armor is just rediculous. Can't go in game to look.. but do MD really have 8+m splash? I thought it was only like 4m with the proto +25% with lvl 5? I don't really look to deep into stats, so I'm clueless as to what bonuses and all that jazz really do for each gun.. I just pick it up, use it.. if I like it it and get atleast 1 kill i'll use it again lol. The assault MD with the +25% bonus gets a 8+ meter radius (if I remember my calculations correctly). Actually since I was asked I checked and redid my calculations...I was right its over 8 but better yet it gets a 9 meter radius http://wiki.dust514.info/index.php?title=Mass_Driver I could be wrong but those appear to be Chromosome MD stats. I use proto assault md and I don't think I get the 9m splash radius like I did from Chromosome. I know the md got a nerf from Chromosome to Uprising 1.0 and then a slight rebuff in 1.2. When I get home from work, I will fire up the ps3 and recheck md stats. Those are the Chromosome values. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
557
|
Posted - 2013.08.01 20:47:00 -
[390] - Quote
Boundless Assault MD is 6.6m. 8.25m with skills in case anyone cares.
159.7 for direct hit and 76.6 on the splash. |
|
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
784
|
Posted - 2013.08.01 20:57:00 -
[391] - Quote
people use assault MD o.0
must be why I thought that number was high lol, only ever used the standards.. if I was even thinking of using another variant it would be the breach. which I am slowly trying to train myself to use.. each time I pull out the ol MD I get a few more red hit registers than I do in the games before Once I can get myself to be able to launch a direct hit 3/4 times.. people will be saying a lot more than nerf splash hehe. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
559
|
Posted - 2013.08.01 21:00:00 -
[392] - Quote
Knightshade Belladonna wrote:people use assault MD o.0 must be why I thought that number was high lol, only ever used the standards.. if I was even thinking of using another variant it would be the breach. which I am slowly trying to train myself to use.. each time I pull out the ol MD I get a few more red hit registers than I do in the games before Once I can get myself to be able to launch a direct hit 3/4 times.. people will be saying a lot more than nerf splash hehe.
I know of 2 massholes who use the assault md and they're support players who give no ***** about kills as the weapon clearly is not meant for killing and more for scaring people.
|
Cosgar
ParagonX
3753
|
Posted - 2013.08.01 21:04:00 -
[393] - Quote
Cyrius Li-Moody wrote:Knightshade Belladonna wrote:people use assault MD o.0 must be why I thought that number was high lol, only ever used the standards.. if I was even thinking of using another variant it would be the breach. which I am slowly trying to train myself to use.. each time I pull out the ol MD I get a few more red hit registers than I do in the games before Once I can get myself to be able to launch a direct hit 3/4 times.. people will be saying a lot more than nerf splash hehe. I know of 2 massholes who use the assault md and they're support players who give no ***** about kills as the weapon clearly is not meant for killing and more for scaring people. I used to use the standard assault on full support builds in Chrome. Now that it's gone and the EC-3 is so fitting intensive, I just stick with the EXO-5. |
Fiddlestaxp
TeamPlayers EoN.
295
|
Posted - 2013.08.01 21:13:00 -
[394] - Quote
Assault MD is inferior, just in case anyone was wondering, or building arguments around it. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
559
|
Posted - 2013.08.01 21:13:00 -
[395] - Quote
Cosgar wrote:I used to use the standard assault on full support builds in Chrome. Now that it's gone and the EC-3 is so fitting intensive, I just stick with the EXO-5.
The EXO-5 all day everyday.
Well, unless I feel an unusual desire to deliver FREEDOM to my enemies. |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S. League of Infamy
79
|
Posted - 2013.08.01 22:17:00 -
[396] - Quote
For a moment consiter the combined CPU & PG cost of fitting weapons
136Swarm Launcher 122Heavy Machine Gun 118Mass Driver 117Plasma Cannon 117Forge Gun 107Sniper Rifle 107Shotgun 103Assault Rifle 102Laser Rifle 098Scrambler Rifle 067Submachine Guns 056Scrambler Pistol 056Nova Knives 047Flaylock Pistol
Based on that the Mass Driver should be better than a assalt rifle, and most other guns. |
Medic 1879
Forsaken Immortals Top Men.
790
|
Posted - 2013.08.01 22:19:00 -
[397] - Quote
MD's dont need 6shots.
We need 12 atleast. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
784
|
Posted - 2013.08.01 22:58:00 -
[398] - Quote
Cyrius Li-Moody wrote:Knightshade Belladonna wrote:people use assault MD o.0 must be why I thought that number was high lol, only ever used the standards.. if I was even thinking of using another variant it would be the breach. which I am slowly trying to train myself to use.. each time I pull out the ol MD I get a few more red hit registers than I do in the games before Once I can get myself to be able to launch a direct hit 3/4 times.. people will be saying a lot more than nerf splash hehe. I know of 2 massholes who use the assault md and they're support players who give no ***** about kills as the weapon clearly is not meant for killing and more for scaring people.
yeh I guess I could see it being used for scare tactics only , but imo the standards have a decent enough splash range with lvl 5 that it just seems odd to choose the assault over it. But hey, if it works for em then it works who am I to judge.
nvm.. just realized it has a good amount more ammo capacity, giving it more time to supress an area. |
Charlotte O'Dell
0uter.Heaven EoN.
818
|
Posted - 2013.08.01 23:30:00 -
[399] - Quote
I vote for 12 round clip, 500 direct damage, and 200 splash with a 10m radius. And 80 spare rounds. |
ZDub 303
TeamPlayers EoN.
1438
|
Posted - 2013.08.01 23:39:00 -
[400] - Quote
Charlotte O'Dell wrote:I vote for 12 round clip, 500 direct damage, and 200 splash with a 10m radius. And 80 spare rounds.
The game certainly wouldn't be AR 514 anymore lol. |
|
Buster Friently
Rosen Association
1408
|
Posted - 2013.08.01 23:50:00 -
[401] - Quote
ZDub 303 wrote:Charlotte O'Dell wrote:I vote for 12 round clip, 500 direct damage, and 200 splash with a 10m radius. And 80 spare rounds. The game certainly wouldn't be AR 514 anymore lol.
Lol, even I am not advocating this |
Thor McStrut
Reckoners
92
|
Posted - 2013.08.02 00:32:00 -
[402] - Quote
I think the only sensible balancing that could possibly come to the MD would be a blast radius falloff for all splash damage.
I'd like to hear CCP's voice on how realistic that possibility is of implementing.
The only other possible change would be to make it require Light Wep 4 like the Plasma Cannon. Or possibly even Explosives 3 too. I'd like to see more skill requirements for many things.
I'm a big fan of SP sinks. It deters the I-want-it-now-crowd! and makes it feel like you are accomplishing something. For all the QQing about the SP system and how it's breaking the game, I want it more in depth and more complicated. **** the ADD CoD babies.
And yes, I am satisfied with the 4k current playerbase. We want a slow, steady increase, not a population explosion and slow decline. |
ZDub 303
TeamPlayers EoN.
1441
|
Posted - 2013.08.02 00:44:00 -
[403] - Quote
Thor McStrut wrote:And yes, I am satisfied with the 4k current playerbase. We want a slow, steady increase, not a population explosion and slow decline.
What about just a slow and steady decline? (as we've been experiencing since 1.0) |
Cosgar
ParagonX
3799
|
Posted - 2013.08.02 00:49:00 -
[404] - Quote
Thor McStrut wrote:I think the only sensible balancing that could possibly come to the MD would be a blast radius falloff for all splash damage. I'd like to hear CCP's voice on how realistic that possibility is of implementing. The only other possible change would be to make it require Light Wep 4 like the Plasma Cannon. Or possibly even Explosives 3 too. I'd like to see more skill requirements for many things. I'm a big fan of SP sinks. It deters the I-want-it-now-crowd! and makes it feel like you are accomplishing something. For all the QQing about the SP system and how it's breaking the game, I want it more in depth and more complicated. **** the ADD CoD babies. And yes, I am satisfied with the 4k current playerbase. We want a slow, steady increase, not a population explosion and slow decline. No matter how they try to "re-balance" the MD, people are going to hate it because the weapon's job is to draw hate. |
Buster Friently
Rosen Association
1412
|
Posted - 2013.08.02 00:57:00 -
[405] - Quote
ZDub 303 wrote:Thor McStrut wrote:And yes, I am satisfied with the 4k current playerbase. We want a slow, steady increase, not a population explosion and slow decline. What about just a slow and steady decline? (as we've been experiencing since 1.0)
Except this really hasn't been true for about a month:
http://eve-offline.net/?server=dust
Now, I'm not saying we're in a good place regarding player count, just trying to be accurate. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
884
|
Posted - 2013.08.02 01:40:00 -
[406] - Quote
LCB Holdings wrote:Using a standard MD usually takes 1 shot for most classes and 1-2 for gallentes and heavies.
No skill required.
Really? Cause the proto mass driver has about 80-90 HP in splash damage. I didn't realize most classes had less than 90HP |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
786
|
Posted - 2013.08.02 11:52:00 -
[407] - Quote
Thor McStrut wrote:I think the only sensible balancing that could possibly come to the MD would be a blast radius falloff for all splash damage. I'd like to hear CCP's voice on how realistic that possibility is of implementing. The only other possible change would be to make it require Light Wep 4 like the Plasma Cannon. Or possibly even Explosives 3 too. I'd like to see more skill requirements for many things. I'm a big fan of SP sinks. It deters the I-want-it-now-crowd! and makes it feel like you are accomplishing something. For all the QQing about the SP system and how it's breaking the game, I want it more in depth and more complicated. **** the ADD CoD babies. And yes, I am satisfied with the 4k current playerbase. We want a slow, steady increase, not a population explosion and slow decline.
Seen this idea tossed up a few times with all explosives, instead of a direct splash dmg no matter the range. Have a falloff damage of sorts, further from impact zone you are the less it does. I wouldn't mind having this, but it would have to apply to ALL explosives, not just the MD if it were to happen.. otherwise that would just be straight fkn the MD, and we all know a militia locus nade if far more deadly |
ChromeBreaker
SVER True Blood
971
|
Posted - 2013.08.02 11:54:00 -
[408] - Quote
Make it a belt fed heavy weapon for a month and then all the tears will stop.... |
Viktor Zokas
187.
116
|
Posted - 2013.08.02 12:19:00 -
[409] - Quote
It needs to be less forgiving for missing shots / have less shots. |
Thor McStrut
Reckoners
92
|
Posted - 2013.08.02 12:22:00 -
[410] - Quote
Knightshade Belladonna wrote:Thor McStrut wrote:I think the only sensible balancing that could possibly come to the MD would be a blast radius falloff for all splash damage. I'd like to hear CCP's voice on how realistic that possibility is of implementing. The only other possible change would be to make it require Light Wep 4 like the Plasma Cannon. Or possibly even Explosives 3 too. I'd like to see more skill requirements for many things. I'm a big fan of SP sinks. It deters the I-want-it-now-crowd! and makes it feel like you are accomplishing something. For all the QQing about the SP system and how it's breaking the game, I want it more in depth and more complicated. **** the ADD CoD babies. And yes, I am satisfied with the 4k current playerbase. We want a slow, steady increase, not a population explosion and slow decline. Seen this idea tossed up a few times with all explosives, instead of a direct splash dmg no matter the range. Have a falloff damage of sorts, further from impact zone you are the less it does. I wouldn't mind having this, but it would have to apply to ALL explosives, not just the MD if it were to happen.. otherwise that would just be straight fkn the MD, and we all know a militia locus nade if far more deadly
Yes, ALL splash damage. So that includes Flux, Locust, Forge, MD, Flaylock, Missile, Rail(?), RE and AV. If CCP will do it, it needs to be for every weapon that deals splash damage. |
|
Cosgar
ParagonX
3825
|
Posted - 2013.08.02 12:22:00 -
[411] - Quote
I stand corrected, 20 pages of QQ and not even a footnote on this week's update. I'm impressed CCP, you didn't give in to the whiners. As for you cryhards, if you spent as much time learning to counter the MD as you do crying about it on here, maybe you wouldn't die to it so much.
-Masshole 4 lyfe! |
Thor McStrut
Reckoners
93
|
Posted - 2013.08.02 12:32:00 -
[412] - Quote
Viktor Zokas wrote:It needs to be less forgiving for missing shots / have less shots.
This doesn't make any sense. The MD is area denial. Most often, shots are placed around corners, walls behind cover, and in the middle of crowds. This isn't a precision weapon, where you miss or hit. This is a AOE weapon, where you strategically try to place your shells to provide the maximum effect. Direct hits are a bonus.
The MD has very few shots. Lately, I've found myself completely dry of both hives and MD in games where I don't die. I usually have to charge in with my SMG, which most often eventually leads to my death. MD/flux combo eats hives for breakfast. They don't last long supporting this combo. |
semperfi1999
Internal Error. Negative-Feedback
714
|
Posted - 2013.08.05 15:01:00 -
[413] - Quote
So after all the ppl arguing that the MD is balanced and perfectly fine...............I decided to use it myself just so that I can verify what I already thought regarding the MD......let the lols begin
ROFL
Whoever says they have problems killing ppl with this gun just suck...period...I mean seriously they absolutely suck hardcore. This is the easiest weapon I have ever used in Dust. The only weapons in any game I have used that was easier is the rocket launcher on Halo CE....
shields?????? Forget them....I ran flux/MD combo and found that I rarely needed the flux anyway....although I would use it when I came across multiple enemies when it was just 1 enemy I would rarely use it if ever. I only put 1 lvl into the MD and I rofl stomp all protosuits other than caldari assaults. By rofl stomp I mean 3-4 shots easy to kill anyone else....heavies sometimes take a couple more shots due to higher HP.
Only downside...I do have to watch my ammo some ...but honestly I rarely even had an issue here. I run with hives normally so that was no different. I can kill most in about 3 shots anyway so I have enough ammo to kill 7-8 ppl on average before needing to obtain more ammo and thats if I meet them 1 v 1....I found 2-3 v 1s meant nothing to me....2 v 1 meant I was killing 2 ppl at the same time.
Reload cancel work pretty well with this gun....so I can cut down the reload to be roughly the same as the AR. Direct hits with this gun are just roflpwnage. How could anyone argue that 6 meters is needed (normal MD gets this with the skill bonus once prototype is reached)...I almost never miss with a 4 meter standard radius.
One I start shooting someone I almost never get shot by that person again as they cant hit me through the smoke and their aim gets jerked from the explosion. I just strafe in front of them and put down rounds without having to aim....Its actually nice I can concentrate more on my strafing than my aim so this has also improved my survivability. Large groups of ppl...with the AR/ASCR you have to pick you battles and fight 1 at a time or you will take some serious dmg from the multiple enemies........not with the MD though...just strafe in and out of cover shooting every time your out of cover and watch the mutiple enemies fail to do anything significant to hurt you and watch your last couple found gain you double kills (if they stay there).
It is harder to chase with the MD it better to get them to come to you but I found running and gunning to still be pretty effective...but a defense position is just nigh unstoppable with the MD.
Obviously higher positions are better (just like they are for any weapon) but for the MD it just becomes laughable.......its not just easy its pathetically easy. Shooting up against someone ... can be done I did it plently myself but I admit it is harder to shoot up with the MD than it is with most every other weapon.
So to all who say the MD is hard to use and they use a prototype MD.......I just laugh at you. The standard MD is enough to completely wreck almost all prototype suits no matter how they build their suit. I am actually considering not using the flux and just using the M1 nade....it does really good dmg to shields with the bonus of possibly doing dmg to armor as well.
MD is definitely the noobiest weapon in this game. To say the AOE is needed for "area denial" because this isnt a 1 v 1 gun but an "area denial" weapon...hate to break it to you but its does both.....extremely well. 1 v 1 the enemy is screwed...large group of enemies...no worries my MD will do just as much dmg to you all as it would to someone in the 1 v 1 situation.
So bring it noob MD users. All of your supposed arguments about this weapon are invalid unless you just plain suck at this game. |
Keyser Soze VerbalKint
Holdfast Syndicate Amarr Empire
530
|
Posted - 2013.08.05 16:31:00 -
[414] - Quote
semperfi1999 wrote:So after all the ppl arguing that the MD is balanced and perfectly fine...............I decided to use it myself just so that I can verify what I already thought regarding the MD......let the lols begin
ROFL
Whoever says they have problems killing ppl with this gun just suck...period...I mean seriously they absolutely suck hardcore. This is the easiest weapon I have ever used in Dust. The only weapons in any game I have used that was easier is the rocket launcher on Halo CE....
shields?????? Forget them....I ran flux/MD combo and found that I rarely needed the flux anyway....although I would use it when I came across multiple enemies when it was just 1 enemy I would rarely use it if ever. I only put 1 lvl into the MD and I rofl stomp all protosuits other than caldari assaults. By rofl stomp I mean 3-4 shots easy to kill anyone else....heavies sometimes take a couple more shots due to higher HP.
Only downside...I do have to watch my ammo some ...but honestly I rarely even had an issue here. I run with hives normally so that was no different. I can kill most in about 3 shots anyway so I have enough ammo to kill 7-8 ppl on average before needing to obtain more ammo and thats if I meet them 1 v 1....I found 2-3 v 1s meant nothing to me....2 v 1 meant I was killing 2 ppl at the same time.
Reload cancel work pretty well with this gun....so I can cut down the reload to be roughly the same as the AR. Direct hits with this gun are just roflpwnage. How could anyone argue that 6 meters is needed (normal MD gets this with the skill bonus once prototype is reached)...I almost never miss with a 4 meter standard radius.
One I start shooting someone I almost never get shot by that person again as they cant hit me through the smoke and their aim gets jerked from the explosion. I just strafe in front of them and put down rounds without having to aim....Its actually nice I can concentrate more on my strafing than my aim so this has also improved my survivability. Large groups of ppl...with the AR/ASCR you have to pick you battles and fight 1 at a time or you will take some serious dmg from the multiple enemies........not with the MD though...just strafe in and out of cover shooting every time your out of cover and watch the mutiple enemies fail to do anything significant to hurt you and watch your last couple found gain you double kills (if they stay there).
It is harder to chase with the MD it better to get them to come to you but I found running and gunning to still be pretty effective...but a defense position is just nigh unstoppable with the MD.
Obviously higher positions are better (just like they are for any weapon) but for the MD it just becomes laughable.......its not just easy its pathetically easy. Shooting up against someone ... can be done I did it plently myself but I admit it is harder to shoot up with the MD than it is with most every other weapon.
So to all who say the MD is hard to use and they use a prototype MD.......I just laugh at you. The standard MD is enough to completely wreck almost all prototype suits no matter how they build their suit. I am actually considering not using the flux and just using the M1 nade....it does really good dmg to shields with the bonus of possibly doing dmg to armor as well.
MD is definitely the noobiest weapon in this game. To say the AOE is needed for "area denial" because this isnt a 1 v 1 gun but an "area denial" weapon...hate to break it to you but its does both.....extremely well. 1 v 1 the enemy is screwed...large group of enemies...no worries my MD will do just as much dmg to you all as it would to someone in the 1 v 1 situation.
So bring it noob MD users. All of your supposed arguments about this weapon are invalid unless you just plain suck at this game.
Inb4 Buster's But but AR is the most common weapon on the killfeed so its killing weapon diversity.
The simple answer is the Dust playerbase is just god awful at shooters, they are much more keen at tabtarget games like EVE with autopilot and aiming bots so of course they need the Mass Driver, its also the favorite weapon of the Devs in the office and now you know why. |
semperfi1999
Internal Error. Negative-Feedback
716
|
Posted - 2013.08.05 16:35:00 -
[415] - Quote
Keyser Soze VerbalKint wrote:semperfi1999 wrote:So after all the ppl arguing that the MD is balanced and perfectly fine...............I decided to use it myself just so that I can verify what I already thought regarding the MD......let the lols begin
ROFL
Whoever says they have problems killing ppl with this gun just suck...period...I mean seriously they absolutely suck hardcore. This is the easiest weapon I have ever used in Dust. The only weapons in any game I have used that was easier is the rocket launcher on Halo CE....
shields?????? Forget them....I ran flux/MD combo and found that I rarely needed the flux anyway....although I would use it when I came across multiple enemies when it was just 1 enemy I would rarely use it if ever. I only put 1 lvl into the MD and I rofl stomp all protosuits other than caldari assaults. By rofl stomp I mean 3-4 shots easy to kill anyone else....heavies sometimes take a couple more shots due to higher HP.
Only downside...I do have to watch my ammo some ...but honestly I rarely even had an issue here. I run with hives normally so that was no different. I can kill most in about 3 shots anyway so I have enough ammo to kill 7-8 ppl on average before needing to obtain more ammo and thats if I meet them 1 v 1....I found 2-3 v 1s meant nothing to me....2 v 1 meant I was killing 2 ppl at the same time.
Reload cancel work pretty well with this gun....so I can cut down the reload to be roughly the same as the AR. Direct hits with this gun are just roflpwnage. How could anyone argue that 6 meters is needed (normal MD gets this with the skill bonus once prototype is reached)...I almost never miss with a 4 meter standard radius.
One I start shooting someone I almost never get shot by that person again as they cant hit me through the smoke and their aim gets jerked from the explosion. I just strafe in front of them and put down rounds without having to aim....Its actually nice I can concentrate more on my strafing than my aim so this has also improved my survivability. Large groups of ppl...with the AR/ASCR you have to pick you battles and fight 1 at a time or you will take some serious dmg from the multiple enemies........not with the MD though...just strafe in and out of cover shooting every time your out of cover and watch the mutiple enemies fail to do anything significant to hurt you and watch your last couple found gain you double kills (if they stay there).
It is harder to chase with the MD it better to get them to come to you but I found running and gunning to still be pretty effective...but a defense position is just nigh unstoppable with the MD.
Obviously higher positions are better (just like they are for any weapon) but for the MD it just becomes laughable.......its not just easy its pathetically easy. Shooting up against someone ... can be done I did it plently myself but I admit it is harder to shoot up with the MD than it is with most every other weapon.
So to all who say the MD is hard to use and they use a prototype MD.......I just laugh at you. The standard MD is enough to completely wreck almost all prototype suits no matter how they build their suit. I am actually considering not using the flux and just using the M1 nade....it does really good dmg to shields with the bonus of possibly doing dmg to armor as well.
MD is definitely the noobiest weapon in this game. To say the AOE is needed for "area denial" because this isnt a 1 v 1 gun but an "area denial" weapon...hate to break it to you but its does both.....extremely well. 1 v 1 the enemy is screwed...large group of enemies...no worries my MD will do just as much dmg to you all as it would to someone in the 1 v 1 situation.
So bring it noob MD users. All of your supposed arguments about this weapon are invalid unless you just plain suck at this game. Inb4 Buster's But but AR is the most common weapon on the killfeed so its killing weapon diversity. The simple answer is the Dust playerbase is just god awful at shooters, they are much more keen at tabtarget games like EVE with autopilot and aiming bots so of course they need the Mass Driver, its also the favorite weapon of the Devs in the office and now you know why.
I actually feel a little sorry for the enemy when I see 3 of them grouped up and then I rush them with the MD and kill them all...... |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
83
|
Posted - 2013.08.05 17:51:00 -
[416] - Quote
Is this still really going on? LOL Pathetic let me guess. CCP will nerf the MD AGAIN and make it UNUSEABLE AGAIN. It will be GÇ£fixedGÇ¥ AGAIN but worse than it is NOW than people WILL STILL CRY and call OP just because it CAN KILL YOU. WhatGÇÖs next? Nova Knifers beware you will be next on the fail CCP nerf train. This is really annoying me so much, everyone crying about OP just because they get killed by a weapon. ItGÇÖs pathetic as hell, leave the weapons the way they are. The way I see it is that people want to make to every other weapon less effective then there weapon. And at this rate everything that kills somebody will get nerfed. Nova knife, Mele, IGÇÖve even read that milita AV gear is GÇ£OPGÇ¥. Seriously leave the fking game alone. Quit acting like kids just because you got out smarted, and I swear if people say GÇ£it isnGÇÖt fairGÇ¥ they are so fking dumb. Is it fair when a tank spawns in a ambush full of people who didnGÇÖt have their AV suit on? No, is it OP no. Is it OP when people set uplinks above roofs? No, is it OP no, itGÇÖs called tactics. Is it fair when a scout suit gets killed by just about anything in the game and really have nothing to show for it? No, is it UP yea lol. So really quit crying, itGÇÖs pathetic. Most of the time when I use my Mass Driver people run in the same spot. IGÇÖve also been owned by Mass Drivers but mainly because insteads of moving in one direction I basically dance in the same spot when in fact I HAD TIME to GTFO. But ofcoruse you want the game fair right? Than make every gun have the range the AR, make every gun have the same skill requirements of a AR. Make every gun have the same ammo count of a AR. Maybe just maybe people wonGÇÖt cry OP. Seriously HTFU quit acting like bytches just because a gun did better in that given situation. People act like their ArGÇÖs are shotguns and they rush in like dumbazzes lol pretty sad. But eh I guess I'm OP because you think you have the right to call me OP. But IMO, the AR still holds a far greater advantage than the MD. I own a AR at lvl 4, I own these weapons as followed: Assault Rifle level 4 Mass Driver level 3 Forge Gun level 4 Heavy Machine Gun level 4 Nova Knife level 2 Scrambler Rifle level 1 And everything else is from the elite pack, so you canGÇÖt say one gun is OP and expect me to keep quite because I use most of the common guns in Dust. I know them; I know theyGÇÖre advantages and disadvantages. Seriously, with mass driver you have to be more alert. You have to think about several things such as: Elevation, surroundings, range and positioning of the ARC. It isnGÇÖt a straight shot gun like the AR. I donGÇÖt care what these people say; they think itGÇÖs easier to use a Mass Driver than a Assault rifle? Pff, most of them are trolls who say that. Anyway no matter what people will bytch and CPP fail devs will go for it. Im tired of it and IGÇÖm not gonna spend anymore money on this game just because itGÇÖs pointless using anything that is not a Assault Rifle. Shyt itGÇÖs even more pointless to spec into anything other than the Assault Rifle. Why? Because everything is GÇ£OPGÇ¥, if it kills you and itGÇÖs not an Assault rifle itGÇÖs obviously OP according to half of this fail community filled with useless dumbfks. And I was going to buy a other elite pack but honestly IGÇÖm having my doubts about this game and the community itself. Anyway let the troll begin I guess?
|
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
229
|
Posted - 2013.08.05 17:58:00 -
[417] - Quote
FLAYLOCK Steve wrote:Is this still really going on? LOL Pathetic let me guess. CCP will nerf the MD AGAIN and make it UNUSEABLE AGAIN. It will be GÇ£fixedGÇ¥ AGAIN but worse than it is NOW than people WILL STILL CRY and call OP just because it CAN KILL YOU. WhatGÇÖs next? Nova Knifers beware you will be next on the fail CCP nerf train. This is really annoying me so much, everyone crying about OP just because they get killed by a weapon. ItGÇÖs pathetic as hell, leave the weapons the way they are. The way I see it is that people want to make to every other weapon less effective then there weapon. And at this rate everything that kills somebody will get nerfed. Nova knife, Mele, IGÇÖve even read that milita AV gear is GÇ£OPGÇ¥. Seriously leave the fking game alone. Quit acting like kids just because you got out smarted, and I swear if people say GÇ£it isnGÇÖt fairGÇ¥ they are so fking dumb. Is it fair when a tank spawns in a ambush full of people who didnGÇÖt have their AV suit on? No, is it OP no. Is it OP when people set uplinks above roofs? No, is it OP no, itGÇÖs called tactics. Is it fair when a scout suit gets killed by just about anything in the game and really have nothing to show for it? No, is it UP yea lol. So really quit crying, itGÇÖs pathetic. Most of the time when I use my Mass Driver people run in the same spot. IGÇÖve also been owned by Mass Drivers but mainly because insteads of moving in one direction I basically dance in the same spot when in fact I HAD TIME to GTFO. But ofcoruse you want the game fair right? Than make every gun have the range the AR, make every gun have the same skill requirements of a AR. Make every gun have the same ammo count of a AR. Maybe just maybe people wonGÇÖt cry OP. Seriously HTFU quit acting like bytches just because a gun did better in that given situation. People act like their ArGÇÖs are shotguns and they rush in like dumbazzes lol pretty sad. But eh I guess I'm OP because you think you have the right to call me OP. But IMO, the AR still holds a far greater advantage than the MD. I own a AR at lvl 4, I own these weapons as followed: Assault Rifle level 4 Mass Driver level 3 Forge Gun level 4 Heavy Machine Gun level 4 Nova Knife level 2 Scrambler Rifle level 1 And everything else is from the elite pack, so you canGÇÖt say one gun is OP and expect me to keep quite because I use most of the common guns in Dust. I know them; I know theyGÇÖre advantages and disadvantages. Seriously, with mass driver you have to be more alert. You have to think about several things such as: Elevation, surroundings, range and positioning of the ARC. It isnGÇÖt a straight shot gun like the AR. I donGÇÖt care what these people say; they think itGÇÖs easier to use a Mass Driver than a Assault rifle? Pff, most of them are trolls who say that. Anyway no matter what people will bytch and CPP fail devs will go for it. Im tired of it and IGÇÖm not gonna spend anymore money on this game just because itGÇÖs pointless using anything that is not a Assault Rifle. Shyt itGÇÖs even more pointless to spec into anything other than the Assault Rifle. Why? Because everything is GÇ£OPGÇ¥, if it kills you and itGÇÖs not an Assault rifle itGÇÖs obviously OP according to half of this fail community filled with useless dumbfks. And I was going to buy a other elite pack but honestly IGÇÖm having my doubts about this game and the community itself. Anyway let the troll begin I guess?
Well said |
semperfi1999
Internal Error. Negative-Feedback
717
|
Posted - 2013.08.05 18:24:00 -
[418] - Quote
FLAYLOCK Steve wrote:Is this still really going on? LOL Pathetic let me guess. CCP will nerf the MD AGAIN and make it UNUSEABLE AGAIN. It will be GÇ£fixedGÇ¥ AGAIN but worse than it is NOW than people WILL STILL CRY and call OP just because it CAN KILL YOU. WhatGÇÖs next? Nova Knifers beware you will be next on the fail CCP nerf train. This is really annoying me so much, everyone crying about OP just because they get killed by a weapon. ItGÇÖs pathetic as hell, leave the weapons the way they are. The way I see it is that people want to make to every other weapon less effective then there weapon. And at this rate everything that kills somebody will get nerfed. Nova knife, Mele, IGÇÖve even read that milita AV gear is GÇ£OPGÇ¥. Seriously leave the fking game alone. Quit acting like kids just because you got out smarted, and I swear if people say GÇ£it isnGÇÖt fairGÇ¥ they are so fking dumb. Is it fair when a tank spawns in a ambush full of people who didnGÇÖt have their AV suit on? No, is it OP no. Is it OP when people set uplinks above roofs? No, is it OP no, itGÇÖs called tactics. Is it fair when a scout suit gets killed by just about anything in the game and really have nothing to show for it? No, is it UP yea lol. So really quit crying, itGÇÖs pathetic. Most of the time when I use my Mass Driver people run in the same spot. IGÇÖve also been owned by Mass Drivers but mainly because insteads of moving in one direction I basically dance in the same spot when in fact I HAD TIME to GTFO. But ofcoruse you want the game fair right? Than make every gun have the range the AR, make every gun have the same skill requirements of a AR. Make every gun have the same ammo count of a AR. Maybe just maybe people wonGÇÖt cry OP. Seriously HTFU quit acting like bytches just because a gun did better in that given situation. People act like their ArGÇÖs are shotguns and they rush in like dumbazzes lol pretty sad. But eh I guess I'm OP because you think you have the right to call me OP. But IMO, the AR still holds a far greater advantage than the MD. I own a AR at lvl 4, I own these weapons as followed: Assault Rifle level 4 Mass Driver level 3 Forge Gun level 4 Heavy Machine Gun level 4 Nova Knife level 2 Scrambler Rifle level 1 And everything else is from the elite pack, so you canGÇÖt say one gun is OP and expect me to keep quite because I use most of the common guns in Dust. I know them; I know theyGÇÖre advantages and disadvantages. Seriously, with mass driver you have to be more alert. You have to think about several things such as: Elevation, surroundings, range and positioning of the ARC. It isnGÇÖt a straight shot gun like the AR. I donGÇÖt care what these people say; they think itGÇÖs easier to use a Mass Driver than a Assault rifle? Pff, most of them are trolls who say that. Anyway no matter what people will bytch and CPP fail devs will go for it. Im tired of it and IGÇÖm not gonna spend anymore money on this game just because itGÇÖs pointless using anything that is not a Assault Rifle. Shyt itGÇÖs even more pointless to spec into anything other than the Assault Rifle. Why? Because everything is GÇ£OPGÇ¥, if it kills you and itGÇÖs not an Assault rifle itGÇÖs obviously OP according to half of this fail community filled with useless dumbfks. And I was going to buy a other elite pack but honestly IGÇÖm having my doubts about this game and the community itself. Anyway let the troll begin I guess?
LOL sad kid...try again. Your argument (ever heard of the enter button?? you should use it) is bad. If you think the MD is balanced then I laugh at you. It roflstomps proto suits at standard lvl....I dont even want to know how badly it would rofl stomp at proto lvl. The MD needs to be rebalanced.
Someone mentioned lowering the clip count to 4 rounds before reloading and keeping everything else the same. This would work....the other option is to lower the AOE. 4 meters is definitely plenty of AOE for this weapon that is so easy to use. So the standard MD should probably start out at 3.25 meters and once fully specced it would be 4.0 meters. The Assault would then start at 4.25 and fully specced would have 5.3 meters AOE. For those who say the Assault MD isnt used.....you have apparently not played much PC....because PC has alot of proto Assault MDs in use right now. Why? Super awesome 9 frickin meter AOE. No need to aim hit the moon and you damage all the enemies anyway. |
LittleCuteBunny
Ancient Exiles Negative-Feedback
19
|
Posted - 2013.08.05 19:28:00 -
[419] - Quote
Just played one match today...
Holy Batsh*t, Batman! The killfeed was going crazy on this things
lol |
semperfi1999
Internal Error. Negative-Feedback
723
|
Posted - 2013.08.05 20:18:00 -
[420] - Quote
LittleCuteBunny wrote:Just played one match today...
Holy Batsh*t, Batman! The killfeed was going crazy on this things
lol
Didnt you hear?? They arent OP DUH!!! |
|
Buster Friently
Rosen Association
1464
|
Posted - 2013.08.05 20:20:00 -
[421] - Quote
semperfi1999 wrote:LittleCuteBunny wrote:Just played one match today...
Holy Batsh*t, Batman! The killfeed was going crazy on this things
lol Didnt you hear?? They arent OP DUH!!!
Yeah, they aren't. Show us a kill feed in a pub where the AR isn't on top by a wide margin.
|
maluble
WASTELAND JUNK REMOVAL
22
|
Posted - 2013.08.05 23:57:00 -
[422] - Quote
The only thing wrong with the MD is the fact that they can be used as a shotgun because the user recieves 0 splash damage at point blank range for some strange reason. The shotgun might as well be removed and give all of us that skilled into it our SP back. |
WhiteMage7322
Ikomari-Onu Enforcement Caldari State
267
|
Posted - 2013.08.06 00:24:00 -
[423] - Quote
AR clip size is too big!!! Nerf them to 48, just like the Militia AR and then Dust will be balanced. |
Promethius Franklin
DUST University Ivy League
144
|
Posted - 2013.08.06 00:25:00 -
[424] - Quote
maluble wrote:The only thing wrong with the MD is the fact that they can be used as a shotgun because the user recieves 0 splash damage at point blank range for some strange reason. The shotgun might as well be removed and give all of us that skilled into it our SP back. If this is true how do I keep killing myself with it at point blank? |
Henchmen21
Planet Express LLC
53
|
Posted - 2013.08.06 00:52:00 -
[425] - Quote
1 shot to find range, 2-3 to kill, but i am terrible so its more like 3-5. Then again all I've used was AR until a few days ago. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
85
|
Posted - 2013.08.06 01:43:00 -
[426] - Quote
semperfi1999 wrote:FLAYLOCK Steve wrote:Is this still really going on? LOL Pathetic let me guess. CCP will nerf the MD AGAIN and make it UNUSEABLE AGAIN. It will be GÇ£fixedGÇ¥ AGAIN but worse than it is NOW than people WILL STILL CRY and call OP just because it CAN KILL YOU. WhatGÇÖs next? Nova Knifers beware you will be next on the fail CCP nerf train. This is really annoying me so much, everyone crying about OP just because they get killed by a weapon. ItGÇÖs pathetic as hell, leave the weapons the way they are. The way I see it is that people want to make to every other weapon less effective then there weapon. And at this rate everything that kills somebody will get nerfed. Nova knife, Mele, IGÇÖve even read that milita AV gear is GÇ£OPGÇ¥. Seriously leave the fking game alone. Quit acting like kids just because you got out smarted, and I swear if people say GÇ£it isnGÇÖt fairGÇ¥ they are so fking dumb. Is it fair when a tank spawns in a ambush full of people who didnGÇÖt have their AV suit on? No, is it OP no. Is it OP when people set uplinks above roofs? No, is it OP no, itGÇÖs called tactics. Is it fair when a scout suit gets killed by just about anything in the game and really have nothing to show for it? No, is it UP yea lol. So really quit crying, itGÇÖs pathetic. Most of the time when I use my Mass Driver people run in the same spot. IGÇÖve also been owned by Mass Drivers but mainly because insteads of moving in one direction I basically dance in the same spot when in fact I HAD TIME to GTFO. But ofcoruse you want the game fair right? Than make every gun have the range the AR, make every gun have the same skill requirements of a AR. Make every gun have the same ammo count of a AR. Maybe just maybe people wonGÇÖt cry OP. Seriously HTFU quit acting like bytches just because a gun did better in that given situation. People act like their ArGÇÖs are shotguns and they rush in like dumbazzes lol pretty sad. But eh I guess I'm OP because you think you have the right to call me OP. But IMO, the AR still holds a far greater advantage than the MD. I own a AR at lvl 4, I own these weapons as followed: Assault Rifle level 4 Mass Driver level 3 Forge Gun level 4 Heavy Machine Gun level 4 Nova Knife level 2 Scrambler Rifle level 1 And everything else is from the elite pack, so you canGÇÖt say one gun is OP and expect me to keep quite because I use most of the common guns in Dust. I know them; I know theyGÇÖre advantages and disadvantages. Seriously, with mass driver you have to be more alert. You have to think about several things such as: Elevation, surroundings, range and positioning of the ARC. It isnGÇÖt a straight shot gun like the AR. I donGÇÖt care what these people say; they think itGÇÖs easier to use a Mass Driver than a Assault rifle? Pff, most of them are trolls who say that. Anyway no matter what people will bytch and CPP fail devs will go for it. Im tired of it and IGÇÖm not gonna spend anymore money on this game just because itGÇÖs pointless using anything that is not a Assault Rifle. Shyt itGÇÖs even more pointless to spec into anything other than the Assault Rifle. Why? Because everything is GÇ£OPGÇ¥, if it kills you and itGÇÖs not an Assault rifle itGÇÖs obviously OP according to half of this fail community filled with useless dumbfks. And I was going to buy a other elite pack but honestly IGÇÖm having my doubts about this game and the community itself. Anyway let the troll begin I guess?
LOL sad kid...try again. Your argument (ever heard of the enter button?? you should use it) is bad. If you think the MD is balanced then I laugh at you. It roflstomps proto suits at standard lvl....I dont even want to know how badly it would rofl stomp at proto lvl. The MD needs to be rebalanced. Someone mentioned lowering the clip count to 4 rounds before reloading and keeping everything else the same. This would work....the other option is to lower the AOE. 4 meters is definitely plenty of AOE for this weapon that is so easy to use. So the standard MD should probably start out at 3.25 meters and once fully specced it would be 4.0 meters. The Assault would then start at 4.25 and fully specced would have 5.3 meters AOE. For those who say the Assault MD isnt used.....you have apparently not played much PC....because PC has alot of proto Assault MDs in use right now. Why? Super awesome 9 frickin meter AOE. No need to aim hit the moon and you damage all the enemies anyway. Oh please this coming from a Assault Rifle scrub. Sad kid? You and half of brainless assault rifle scrubs are the ones trying to nerf everything in the damn game. Maybe I should start using my nova knife fit and wait for bytches like you cry OP. Because nothing in the game is supposed to kill you. Just ask CCP to make the assault rifle even more OP. **** MAYBE MAKE IT SO IT CAN 1 HIT KILL A TANK.. PATHETIC. You keep ignoring all the drawbacks of this weapon. Now can you think of draw backs from a assault rifle? None really. Mass driver has many draw backs, but again you're to dumb to rethink your attack plan. I own mass driver users with just a assault rifle by keeping my range and staying away from tight spots. He only has 6 shots, and a long reload. You can easily pick him off. Please get good. |
semperfi1999
Internal Error. Negative-Feedback
724
|
Posted - 2013.08.06 13:46:00 -
[427] - Quote
FLAYLOCK Steve wrote:Oh please this coming from a Assault Rifle scrub. Sad kid? You and half of brainless assault rifle scrubs are the ones trying to nerf everything in the damn game. Maybe I should start using my nova knife fit and wait for bytches like you cry OP. Because nothing in the game is supposed to kill you. Just ask CCP to make the assault rifle even more OP. **** MAYBE MAKE IT SO IT CAN 1 HIT KILL A TANK.. PATHETIC. You keep ignoring all the drawbacks of this weapon. Now can you think of draw backs from a assault rifle? None really. Mass driver has many draw backs, but again you're to dumb to rethink your attack plan. I own mass driver users with just a assault rifle by keeping my range and staying away from tight spots. He only has 6 shots, and a long reload. You can easily pick him off. Please get good.
I love this....AR scrub you called me?? Oh wait do I use the AR???? UM no I dont....I have no SP into a single tier of the AR. I actually used the MD or do you also fail at reading comprehension? If you dont then please review my post in the prior page and note that I used the MD quite extensively with only 1 point into it....and proto suits are a joke when you use that weapon. 3-4 shot kills for a majority of the proto suits (not including when I get a direct hit which isnt as hard as people make it out to be). 4 meter radius is just a joke. Any idiot who runs out in the open with a mass driver can be killed by the noobiest of noobs. Its like bragging that you killed a shotgun user 60 meters away and they didnt even hurt you.....no really...a shotgun didnt hurt you from that distance . You are taking a huge leap if you think I am claiming something is imbalanced because it kills me all the time. I faceroll most every MD user I come across....this however does not mean that the gun has no issues that need to be addressed. According to MD users the MD is supposed to be area denial....but it works extremely well for run and gunning.
I also enjoy scrubs who I easily roflstomp in game telling me to "get good". |
Keyser Soze VerbalKint
Holdfast Syndicate Amarr Empire
540
|
Posted - 2013.08.10 23:26:00 -
[428] - Quote
semperfi1999 wrote:FLAYLOCK Steve wrote:Oh please this coming from a Assault Rifle scrub. Sad kid? You and half of brainless assault rifle scrubs are the ones trying to nerf everything in the damn game. Maybe I should start using my nova knife fit and wait for bytches like you cry OP. Because nothing in the game is supposed to kill you. Just ask CCP to make the assault rifle even more OP. **** MAYBE MAKE IT SO IT CAN 1 HIT KILL A TANK.. PATHETIC. You keep ignoring all the drawbacks of this weapon. Now can you think of draw backs from a assault rifle? None really. Mass driver has many draw backs, but again you're to dumb to rethink your attack plan. I own mass driver users with just a assault rifle by keeping my range and staying away from tight spots. He only has 6 shots, and a long reload. You can easily pick him off. Please get good. I love this....AR scrub you called me?? Oh wait do I use the AR???? UM no I dont....I have no SP into a single tier of the AR. I actually used the MD or do you also fail at reading comprehension? If you dont then please review my post in the prior page and note that I used the MD quite extensively with only 1 point into it....and proto suits are a joke when you use that weapon. 3-4 shot kills for a majority of the proto suits (not including when I get a direct hit which isnt as hard as people make it out to be). 4 meter radius is just a joke. Any idiot who runs out in the open with a mass driver can be killed by the noobiest of noobs. Its like bragging that you killed a shotgun user 60 meters away and they didnt even hurt you.....no really...a shotgun didnt hurt you from that distance . You are taking a huge leap if you think I am claiming something is imbalanced because it kills me all the time. I faceroll most every MD user I come across....this however does not mean that the gun has no issues that need to be addressed. According to MD users the MD is supposed to be area denial....but it works extremely well for run and gunning. I also enjoy scrubs who I easily roflstomp in game telling me to "get good".
Semp no point in arguing with obvious scrubs, the scrubs of Dust need their ez weapon or they outright quit in a huff and go back to sucking on their autopilot autotarget PVP in EVE. Bad players are just bad and need something to even their odds. |
SoTah Pawp
Amarr Templars Amarr Empire
562
|
Posted - 2013.08.10 23:31:00 -
[429] - Quote
Come on - he named himself after flaylocks - why would you take him seriously? Just another FOTM humper. |
8213
Grade No.2
117
|
Posted - 2013.08.10 23:34:00 -
[430] - Quote
One of the best DUST 514 players I've played with doesn't like MDs?
Its because he's a scrub, right? |
|
Justin Tymes
Dem Durrty Boyz
297
|
Posted - 2013.08.11 00:17:00 -
[431] - Quote
8213 wrote:One of the best DUST 514 players I've played with doesn't like MDs?
Its because he's a scrub, right?
No, he's a purist. |
DJINN leukoplast
Hellstorm Inc League of Infamy
978
|
Posted - 2013.08.11 00:22:00 -
[432] - Quote
Does the AR really need 60 shots? I say it goes down to 35, which is a total of roughly 1260 damage (which is about the average damage a MD does with 6 shots with some splash and some direct). |
8213
Grade No.2
120
|
Posted - 2013.08.11 00:48:00 -
[433] - Quote
Justin Tymes wrote:8213 wrote:One of the best DUST 514 players I've played with doesn't like MDs?
Its because he's a scrub, right? No, he's a purist.
I've been in 100+ matches with him. He's a little bit more than a purist. He's an actual skilled player who can be successful in all situations. |
Mortedeamor
Wraith Shadow Guards
147
|
Posted - 2013.08.11 01:06:00 -
[434] - Quote
ReGnYuM wrote:Crutch much? awwws u has issue with massdriver but i mean what if i miss 4 of the shots lol |
echo47
Sebiestor Field Sappers Minmatar Republic
35
|
Posted - 2013.08.11 01:22:00 -
[435] - Quote
Leave the MD alone just reduce the amount of smoke. They only weapon that does damage and obscures your vision.
I honestly expected all of you "talented" players would find ways to counter rather QQ for nerfs.
So much for "talent". |
hgghyujh
Expert Intervention Caldari State
71
|
Posted - 2013.08.11 08:56:00 -
[436] - Quote
1) 6 rounds puts you on par with ARs for kills per clip 2) no it hasn't needed six since they made it a direct fire weapon. |
Zatara Rought
TeamPlayers EoN.
743
|
Posted - 2013.08.11 09:00:00 -
[437] - Quote
DJINN leukoplast wrote:Does the AR really need 60 shots? I say it goes down to 35, which is a total of roughly 1260 damage (which is about the average damage a MD does with 6 shots with some splash and some direct).
Reduce splash down to 1.5 meters and i'm down. they'll need as much skill hitting me as I need to finish them. Because of hit detection I end up using a lot more bullets than it should take. |
Mortedeamor
Wraith Shadow Guards
150
|
Posted - 2013.08.11 11:27:00 -
[438] - Quote
semperfi1999 wrote:FLAYLOCK Steve wrote:Oh please this coming from a Assault Rifle scrub. Sad kid? You and half of brainless assault rifle scrubs are the ones trying to nerf everything in the damn game. Maybe I should start using my nova knife fit and wait for bytches like you cry OP. Because nothing in the game is supposed to kill you. Just ask CCP to make the assault rifle even more OP. **** MAYBE MAKE IT SO IT CAN 1 HIT KILL A TANK.. PATHETIC. You keep ignoring all the drawbacks of this weapon. Now can you think of draw backs from a assault rifle? None really. Mass driver has many draw backs, but again you're to dumb to rethink your attack plan. I own mass driver users with just a assault rifle by keeping my range and staying away from tight spots. He only has 6 shots, and a long reload. You can easily pick him off. Please get good. I love this....AR scrub you called me?? Oh wait do I use the AR???? UM no I dont....I have no SP into a single tier of the AR. I actually used the MD or do you also fail at reading comprehension? If you dont then please review my post in the prior page and note that I used the MD quite extensively with only 1 point into it....and proto suits are a joke when you use that weapon. 3-4 shot kills for a majority of the proto suits (not including when I get a direct hit which isnt as hard as people make it out to be). 4 meter radius is just a joke. Any idiot who runs out in the open with a mass driver can be killed by the noobiest of noobs. Its like bragging that you killed a shotgun user 60 meters away and they didnt even hurt you.....no really...a shotgun didnt hurt you from that distance . You are taking a huge leap if you think I am claiming something is imbalanced because it kills me all the time. I faceroll most every MD user I come across....this however does not mean that the gun has no issues that need to be addressed. According to MD users the MD is supposed to be area denial....but it works extremely well for run and gunning. I also enjoy scrubs who I easily roflstomp in game telling me to "get good". i think ccp's falloff idea will fix the issue the only people rolling through protos with md will be the people that can actually hit what they are aiming at so lets see like 80% of all md users will become useless as soon as md falloff is initiated |
StubbyDucky
KILL-EM-QUICK RISE of LEGION
348
|
Posted - 2013.08.11 12:44:00 -
[439] - Quote
LOL 22 pages of broke game is broke game and 22 pages of proof that CCP is a scrub DEV. MD's working as intended. |
Lorhak Gannarsein
DUST University Ivy League
134
|
Posted - 2013.08.11 13:59:00 -
[440] - Quote
Woah...
successful troll is successful? |
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