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Zatara Rought
TeamPlayers EoN.
591
|
Posted - 2013.07.31 01:51:00 -
[1] - Quote
ReGnYuM wrote:Crutch much?
Explosives for life yo, gotta give the noobs their flux one shot kill weapon, CCP just made it better so you can pop in and out of cover and splash damage people to death to do it. |
Zatara Rought
TeamPlayers EoN.
593
|
Posted - 2013.07.31 04:22:00 -
[2] - Quote
Just wondering, whats the furthest range you can fling a mass driver round from say on top of the buildings at delta and echo on the bridge maps? Cause they don't seem to be affected by falloff damage the way ar's are, to the guy who says regnum uses flaylock, lol! He uses smg's you nerd. To the guys talking stats...are you adding in the 130% to armor? The m/d and flux combo is ludicrous because the falloff shield damage is virtually nonexistant at proto levels so you don't have to be remotely accurate to kill with it, just close. So I think it needs a nerf, not sure. Does it suck to get hit by a guy from up top and not have any way of getting away from it because cover doesn't work unless you get underneath something or find cover large enough not to get hit by splash? Oh yeah did I mention his window of vulnerability while shooting that thing is extremely small because you have no charge time? It's pretty annoying.
Forge gunning from god knows where in a pub match when your in a squad of .5-5mill sp players aren't likely to figure out how to counterplay the forger, as the range and the fact it's av is just lolz. The fact it takes a heavy suit with at least 900 ehp to use the thing...is even more frustrating. I spent one game recently spending the whole match trying to counter play 2 forge gunners who managed to get up top on the Towers map. It's frustrating. |
Zatara Rought
TeamPlayers EoN.
593
|
Posted - 2013.07.31 04:43:00 -
[3] - Quote
MlDDLE MANGEMENT wrote:Zatara Rought wrote:Just wondering, whats the furthest range you can fling a mass driver round from say on top of the buildings at delta and echo on the bridge maps? Cause they don't seem to be affected by falloff damage the way ar's are, to the guy who says regnum uses flaylock, lol! He uses smg's you nerd. To the guys talking stats...are you adding in the 130% to armor? The m/d and flux combo is ludicrous because the falloff shield damage is virtually nonexistant at proto levels so you don't have to be remotely accurate to kill with it, just close. So I think it needs a nerf, not sure. Does it suck to get hit by a guy from up top and not have any way of getting away from it because cover doesn't work unless you get underneath something or find cover large enough not to get hit by splash? Oh yeah did I mention his window of vulnerability while shooting that thing is extremely small because you have no charge time? It's pretty annoying.
Forge gunning from god knows where in a pub match when your in a squad of .5-5mill sp players aren't likely to figure out how to counterplay the forger, as the range and the fact it's av is just lolz. The fact it takes a heavy suit with at least 900 ehp to use the thing...is even more frustrating. I spent one game recently spending the whole match trying to counter play 2 forge gunners who managed to get up top on the Towers map. It's frustrating. (1) MD's can be suppressed long enough to get up to them by a teammate with a TAC AR or Imperial SCR. MD's function as force multipliers on the field and inherently don't have a 1v1 solution to them. Thats kind of the point of tactical shooters not everything has a 1:1 solution nor should it.(2) For arena battles in small map small number situations fine there is a point to be made. But in 16 v16 HTFU and come up with counters. I hear squashing a MD with a Dropship is quite effective too.
1.) Lol, I played a match tonight where they had a sniper, a tank, and 2 dedicated forgers on top of Echo on the Bridge map, add to it a mass driver raining down shots on alpha....same with the forge's...the counter play is???? Snipe? Forge against higher ground against people who have cover while we have none while we pushed? Glad we have a variety of ways to accomplish a point take. Oh yeah, and let's give the defending side a mountain in the redline where they can place tanks and snipers while the attacker get no such boon
2.) You mean like this 8v8 tourney they want us to participate in? |
Zatara Rought
TeamPlayers EoN.
594
|
Posted - 2013.07.31 05:00:00 -
[4] - Quote
Heimdallr69 wrote:So I have a question..just because I stayed with the Imp tag makes you think I suck and can't get into any good corps? What would make you think that?
Don't let him jiggle your jollies. You're better than that. Even though I didn't like that stupid llav kill you got on me at the beginning of a game recently (sent ya fanmail) at least you were good enough to use a non explosive based weapon and get 7/1 with some ****** blueberries. o7
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Zatara Rought
TeamPlayers EoN.
594
|
Posted - 2013.07.31 05:01:00 -
[5] - Quote
RECON BY FIRE wrote:Awe, did Ragenum get killed by a Mass Driver? Poor baby.
There were 9, and he was running in militia gear. Also, they were glitched invisible and were camping the objective....not his fault he clicked domination with Ambush and OMS royally ****** up. |
Zatara Rought
TeamPlayers EoN.
596
|
Posted - 2013.07.31 05:37:00 -
[6] - Quote
Heimdallr69 wrote:Zatara Rought wrote:Heimdallr69 wrote:So I have a question..just because I stayed with the Imp tag makes you think I suck and can't get into any good corps? What would make you think that? Don't let him jiggle your jollies. You're better than that. Even though I didn't like that stupid llav kill you got on me at the beginning of a game recently (sent ya fanmail) at least you were good enough to use a non explosive based weapon and get 7/1 with some ****** blueberries. o7 Was that the game where we were dicking off at the beginning? Someone said teamplayers so I took off ran you over then went assault because I wanted to win but hey you guys are pretty damn good
Yeah, I hopped in a lav traveling towards the reds and burst in guns ablazing against six guys for all of about 3 seconds before a logi lav hit me
Yeah bro we try although sometimes we get hampered by still competition like last night:
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Zatara Rought
TeamPlayers EoN.
597
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Posted - 2013.07.31 06:53:00 -
[7] - Quote
What if they gave them a small lock on timer? like it lit up the area you were going to hit but took a second... |
Zatara Rought
TeamPlayers EoN.
597
|
Posted - 2013.07.31 07:17:00 -
[8] - Quote
Fiddlestaxp wrote:Nerf ALL splash. Gernades are too strong. Most MD players camp hard on roofs or sit back and cook fluxes. Less shots will nerf the roof campers, but just make the ground campers play even *****ier.
Nerf fluxes and it will be legit. Make gernades consume double the nanohive clusters they do now, and have all gernades capped out at 2 (Except for contact. 1 is probably fine, if not 0)
YEAH! It's so grenade514 sometimes, I'd be down if they nerfed grenades! All except av nades. Make it so only way to get more nades is from supply depots (Creating new choke points) and buff av nades because you can't get them resupplied (cept from aforementioned supply depots) and spam them. More gungame, less nade tossing cause you suck at aiming. |
Zatara Rought
TeamPlayers EoN.
597
|
Posted - 2013.07.31 07:18:00 -
[9] - Quote
Billi Gene wrote:ReGnYuM wrote:Ludvig Enraga wrote:I hate all this whinning. Especially from the ppl who go from one OP flavor of the day to the next. Splash damage of MD is matched to slow projectile speed and low ROF, making it only effective for either mid range crowd control or CQC. Now lets talk about AR and its endless clip. You can literally miss half the rounds in a clip and still down a red dot with what's left in the clip. All self respecting FPS have slow projectile high damage RPG type weapons but it's only the BF/COD crowd in Dust who cry about these things. It's funny when ppl throw terms like 'noob tube' around and apply it to traditionally UP weapons. You know what I hate? I hate people who get their bum bum spanked out of PC and then come on forums thinking they understand the game Mass driver is a noob tube Mass driver has 6 shots Therefore, a mass driver is a noob tube with 6 shots. At least with my AR I have to track people not just look at their feet actually its entirely more entertaining when someone claims a team victory as their own. Then takes it a step further and uses their victory by association to qualify all further comments of their own, and as a resource for discrediting all other opinions. Your rationale for stating that the Mass Driver is a Noob Tube is non-existent, give reasons not rhetoric.
Regnum carries us all, my ffriend, he is the reason TeamPlayers ever won a match. Retroactively he increased morale and was our eve pilot before he joined. Also, he eats chicken. |
Zatara Rought
TeamPlayers EoN.
598
|
Posted - 2013.07.31 07:48:00 -
[10] - Quote
ReGnYuM wrote:@Billi Gene Why don't you attack Teamplayers and see what happens
Aww we wouldn't want Regnum going 40-0 with a Wolfman's now would we?
Best let the forum warrior wage battle here Reg I just wish people talked sense because I really do like debates, but his trashy trolling is worse than when my wife chews ice. |
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Zatara Rought
TeamPlayers EoN.
598
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Posted - 2013.07.31 07:58:00 -
[11] - Quote
Shattered Mirage wrote:Why the **** are there so many **** threads about nerfing one ******* weapon or another?
The ******* MD is balanced. The Flaylock got ******* better. The HMG is still crap. The FG got nerfed & is gonna get hit again. Laser rifles? you can walk right up to 'em and *****-slap them. H.A.V.s are getting nerfed. Nova Knives got nerfed (Seriously, WTF?). Shotguns got nerfed. Need I go on?
HMG is fine, Spongly kills 8 people to every one death and he solo's fools by himself
Lazer rifle's will be fine once they fix the sights.
Forge Guns need a potential nerf against infantry, either a spread over distance or less blast radius so it takes more skill to hit, or maybe less splash damage, but getting 2 shot from a high place you can't get 2 doesn't off good counterplay.
Nova Knives are a sidearm, they are fine.
Shotguns are fine
Flaylock actually is still way 2 good as a sidearm, it's better than any other cept maybe the smg or scrambler if you're mad accurate, but for the noobs who can't shoot....Flaylock will save you...much like running murder taxi's or sniping from an obscure spot.
Not positive the MD needs a nerf. But the fact is you get 2 shot by it with over 750+ ehp or 1 shot if you're not armor heavy and are hit by a flux (aka any good MD flux's and then cleans up with one hit kills from on high) while being able to jump back into cover immediately after firing to eliminate the ability to kill the user.......... |
Zatara Rought
TeamPlayers EoN.
600
|
Posted - 2013.07.31 08:02:00 -
[12] - Quote
Billi Gene wrote:Zatara Rought wrote:ReGnYuM wrote:@Billi Gene Why don't you attack Teamplayers and see what happens Aww we wouldn't want Regnum going 40-0 with a Wolfman's now would we? Best let the forum warrior wage battle here Reg I just wish people talked sense because I really do like debates, but his trashy trolling is worse than when my wife chews ice. lol.. I'm sure Reg can defend his words without a sidekick Zit :)
It's Zatara brah. ;P But you meant to insult cause you're pretty petty and would rather talk than play dust...here bro...i'll send ya some isk if ya like for your trouble. How much do you need? |
Zatara Rought
TeamPlayers EoN.
600
|
Posted - 2013.07.31 08:05:00 -
[13] - Quote
Free Healing wrote: Why does a Mass Driver need 6 shots? Why does the Assault Rifle need 60?
Same answer.
Oh yeah, cause the assault rifle can toss mini contact nades that do slightly less damage out at you after a flux that has no falloff damage? |
Zatara Rought
TeamPlayers EoN.
601
|
Posted - 2013.07.31 08:13:00 -
[14] - Quote
Billi Gene wrote:Zatara Rought wrote:HMG is fine, Spongly kills 8 people to every one death and he solo's fools by himself Lazer rifle's will be fine once they fix the sights. Forge Guns need a potential nerf against infantry, either a spread over distance or less blast radius so it takes more skill to hit, or maybe less splash damage, but getting 2 shot from a high place you can't get 2 doesn't off good counterplay. Nova Knives are a sidearm, they are fine. Shotguns are fine Flaylock actually is still way 2 good as a sidearm, it's better than any other cept maybe the smg or scrambler if you're mad accurate, but for the noobs who can't shoot....Flaylock will save you...much like running murder taxi's or sniping from an obscure spot. Not positive the MD needs a nerf. But the fact is you get 2 shot by it with over 750+ ehp or 1 shot if you're not armor heavy and are hit by a flux (aka any good MD flux's and then cleans up with one hit kills from on high) while being able to jump back into cover immediately after firing to eliminate the ability to kill the user.......... i agree with everything said here, but the Forge Gun is a hard problem being that its a heavy weapon, limited to the heavy suit. Nerfing the Forge Gun against infantry significantly lowers the survival of that fitting. I very seriously think that people just need to htfu and learn the angles to attack each tower type from as regards sniper rifles. The MD suffers from an incredibly low ammo count, even with skills. Sitting on a hive will only get you so far with it. Given that height is premium for any MD range is not, MD must/should flee when presented with a dedicated opponent at longer range, there is just no reliable manner to counter this with a MD. Hence the MD spam for tight interior maps.
You mean like running a swarm launcher? Cept Heavies can et a sidearm guaranteed vs logi's runnng swarms who would be more screwed. Why make the forge gun a heavy weapon? The highest EHP suit gets the weapon you can 2 shot people from got knows where, oh and wait it was meant to be av so good luck counterplaying it?
With Flux's and nano's, a md is crazy good. With flux's you're basically giving a guy a flux nade and a contact locus nade you don't need to cook with a large clip. You 1, 2, or 3 shots all classes after fluxing them if semi accurate. |
Zatara Rought
TeamPlayers EoN.
601
|
Posted - 2013.07.31 08:17:00 -
[15] - Quote
Shattered Mirage wrote:Zatara Rought wrote:Shattered Mirage wrote:Why the **** are there so many **** threads about nerfing one ******* weapon or another?
The ******* MD is balanced. The Flaylock got ******* better. The HMG is still crap. The FG got nerfed & is gonna get hit again. Laser rifles? you can walk right up to 'em and *****-slap them. H.A.V.s are getting nerfed. Nova Knives got nerfed (Seriously, WTF?). Shotguns got nerfed. Need I go on? HMG is fine, Spongly kills 8 people to every one death and he solo's fools by himself Lazer rifle's will be fine once they fix the sights. Forge Guns need a potential nerf against infantry, either a spread over distance or less blast radius so it takes more skill to hit, or maybe less splash damage, but getting 2 shot from a high place you can't get 2 doesn't off good counterplay. Nova Knives are a sidearm, they are fine. Shotguns are fine Flaylock actually is still way 2 good as a sidearm, it's better than any other cept maybe the smg or scrambler if you're mad accurate, but for the noobs who can't shoot....Flaylock will save you...much like running murder taxi's or sniping from an obscure spot. Not positive the MD needs a nerf. But the fact is you get 2 shot by it with over 750+ ehp or 1 shot if you're not armor heavy and are hit by a flux (aka any good MD flux's and then cleans up with one hit kills from on high) while being able to jump back into cover immediately after firing to eliminate the ability to kill the user.......... I'll admit, HMGs aren't too bad. Have you looked at the Laser Rifles stats?.... Nova Knives are fine; point is, they got nerfed. Shotguns need better sight actually.... and hit detection. Forge Gunners have a bad reticule so, you have to be extremely careful when aiming, other wise you just waste ammo since its unlikely that you'll actually kill anyone with splash damage. Just please try weapons out before you decide if they have skill or no skill; I create Alts to test out different weapons and builds to see if they're really as OP as people say they are. Also, explosives do 1.2x damage to armor; armor tanking in general needs a buff; much like H.A.V.s. I got nothing to say about the Flaylock.
Laze rifle needs the sights first before I suggest buffing it further.
Nova Knives shouldn't have been nerfed, I'd have buffed them slightly to allow charges while sprinting
Forge Gunners can splash infantry to death in 2 shots. Cubs does it all night. It's just a beast vs AV and Infantry and the only drawback is a few seconds while you track your prey? Do you think spread would be acceptable? Make it so you can't 2 shot a dropship or an infantry from across the map?
I've got more alts than you can immagine. I've played every class but vehicles beyond militia. |
Zatara Rought
TeamPlayers EoN.
601
|
Posted - 2013.07.31 08:24:00 -
[16] - Quote
The Attorney General wrote:Zatara Rought wrote:
Oh yeah, cause the assault rifle can toss mini contact nades that do slightly less damage out at you after a flux that has no falloff damage?
So someone built their fit around making their primary weapon most effective? So thinking is OP now?
More like if it took great skill I'd have no problem with it, but putting a stamina mod on your suit and running around cooking flux's all game so you can one shot someone isn't creating good balance IMO, though I admit I could be entirely wrong.
I have a caldari assault suit with 500 shields a super fast regen shields rate and about 200 armor with a md. I can solo with it, because a flux and 2 quick shots that head towards an area while strafing (see ar's and such would have to aim here to make contact to deal damage, with my md strafing super fast is viable because no worries about lol spray and praying doing almost no damage) mops up 4 people. |
Zatara Rought
TeamPlayers EoN.
601
|
Posted - 2013.07.31 08:25:00 -
[17] - Quote
Shattered Mirage wrote:Zatara Rought wrote:Billi Gene wrote:Zatara Rought wrote:HMG is fine, Spongly kills 8 people to every one death and he solo's fools by himself Lazer rifle's will be fine once they fix the sights. Forge Guns need a potential nerf against infantry, either a spread over distance or less blast radius so it takes more skill to hit, or maybe less splash damage, but getting 2 shot from a high place you can't get 2 doesn't off good counterplay. Nova Knives are a sidearm, they are fine. Shotguns are fine Flaylock actually is still way 2 good as a sidearm, it's better than any other cept maybe the smg or scrambler if you're mad accurate, but for the noobs who can't shoot....Flaylock will save you...much like running murder taxi's or sniping from an obscure spot. Not positive the MD needs a nerf. But the fact is you get 2 shot by it with over 750+ ehp or 1 shot if you're not armor heavy and are hit by a flux (aka any good MD flux's and then cleans up with one hit kills from on high) while being able to jump back into cover immediately after firing to eliminate the ability to kill the user.......... i agree with everything said here, but the Forge Gun is a hard problem being that its a heavy weapon, limited to the heavy suit. Nerfing the Forge Gun against infantry significantly lowers the survival of that fitting. I very seriously think that people just need to htfu and learn the angles to attack each tower type from as regards sniper rifles. The MD suffers from an incredibly low ammo count, even with skills. Sitting on a hive will only get you so far with it. Given that height is premium for any MD range is not, MD must/should flee when presented with a dedicated opponent at longer range, there is just no reliable manner to counter this with a MD. Hence the MD spam for tight interior maps. You mean like running a swarm launcher? Cept Heavies can et a sidearm guaranteed vs logi's runnng swarms who would be more screwed. Why make the forge gun a heavy weapon? The highest EHP suit gets the weapon you can 2 shot people from got knows where, oh and wait it was meant to be av so good luck counterplaying it? With Flux's and nano's, a md is crazy good. With flux's you're basically giving a guy a flux nade and a contact locus nade you don't need to cook with a large clip. You 1, 2, or 3 shots all classes after fluxing them if semi accurate. Who the **** said FGs were an AV weapon? DESCRIPTIONAdapted from Deep Core Mining Inc.GÇÖs proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge times, the GÇ£Forge GunGÇ¥ as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.Powered by a Gemini microcapacitor, the Forge Gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge. Specifications Race: Caldari Designation: DCMA S-1 Variant: Standard Length: 135cm Weight (loaded): 58.4kg Weight (unloaded): 55.1kg Max. effective range: 1,200m Ammunition: Solid-state And yet, the max effective range is 300m...
LOL. Knows the stats are wrong, BUT THE DESCRIPTION I HAVE FAITH IN! |
Zatara Rought
TeamPlayers EoN.
601
|
Posted - 2013.07.31 08:32:00 -
[18] - Quote
Billi Gene wrote:Zatara Rought wrote:Billi Gene wrote:Zatara Rought wrote:HMG is fine, Spongly kills 8 people to every one death and he solo's fools by himself Lazer rifle's will be fine once they fix the sights. Forge Guns need a potential nerf against infantry, either a spread over distance or less blast radius so it takes more skill to hit, or maybe less splash damage, but getting 2 shot from a high place you can't get 2 doesn't off good counterplay. Nova Knives are a sidearm, they are fine. Shotguns are fine Flaylock actually is still way 2 good as a sidearm, it's better than any other cept maybe the smg or scrambler if you're mad accurate, but for the noobs who can't shoot....Flaylock will save you...much like running murder taxi's or sniping from an obscure spot. Not positive the MD needs a nerf. But the fact is you get 2 shot by it with over 750+ ehp or 1 shot if you're not armor heavy and are hit by a flux (aka any good MD flux's and then cleans up with one hit kills from on high) while being able to jump back into cover immediately after firing to eliminate the ability to kill the user.......... i agree with everything said here, but the Forge Gun is a hard problem being that its a heavy weapon, limited to the heavy suit. Nerfing the Forge Gun against infantry significantly lowers the survival of that fitting. I very seriously think that people just need to htfu and learn the angles to attack each tower type from as regards sniper rifles. The MD suffers from an incredibly low ammo count, even with skills. Sitting on a hive will only get you so far with it. Given that height is premium for any MD range is not, MD must/should flee when presented with a dedicated opponent at longer range, there is just no reliable manner to counter this with a MD. Hence the MD spam for tight interior maps. You mean like running a swarm launcher? Cept Heavies can et a sidearm guaranteed vs logi's runnng swarms who would be more screwed. Why make the forge gun a heavy weapon? The highest EHP suit gets the weapon you can 2 shot people from got knows where, oh and wait it was meant to be av so good luck counterplaying it? With Flux's and nano's, a md is crazy good. With flux's you're basically giving a guy a flux nade and a contact locus nade you don't need to cook with a large clip. You 1, 2, or 3 shots all classes after fluxing them if semi accurate. Swarms are a light weapon, so they are anyones KITTEN. They Don't require the slowest suit ingame to fit them, in closed beta i had a scout suit swarm fit, to troll tanks with. The FG has a low ammo count/low clip size, the suit that fits it has no equipment slot, so when you see a FG on a tower, you aren't looking at the work of a single player.... and more often than not, by taking myself out of the battle and finding the best angle to cover the tower from i can force the heavy to abandon their tower 9 times out of 10, getting a kill on them is great, but not necessary. MD is crazy good, but so are most weapon systems when used appropriately. Assault Scrambler Rifle is my current fave :P even if it isn't ideal for armor, most of the time i only have to rip shields to force a retreat. because in a team game, numbers matter....
You justified when I skewered you on your point about not being effective against infantry. I'm ok if it's good against infantry, but not from halfway across the map where an ar doesn't even get falloff damage and the only thing that can hit you is another forge or a sniper...that's good counterplay...
You're arguing with me not against me. I agree why not make the Forge a light weapon? If you can fit a plasma cannon...
Yout virtually can't one shot a forger so he comes out, drops someone with an assault forge, and then steps back into cover...NOT UNLIKE A MASS DRIVER! |
Zatara Rought
TeamPlayers EoN.
601
|
Posted - 2013.07.31 08:33:00 -
[19] - Quote
DJINN leukoplast wrote:ReGnYuM wrote:DJINN leukoplast wrote:ReGnYuM wrote:Crutch much? Have you tried using the weapon? Have you tried using it competitively? The MD isn't exactly an all-powerful weapon IMO, I can get 5x's more kills in a match with an AR, and with less effort too. The MD excels at being annoying and getting lots of assists, but that is about all it excels at. I doubt it with your AR skill IMO I've never once played against you, so how would you know? Although I will agree I am not the best player, but I can tell you this, it is MUCH easier to get AR kills than MD kills. I've been using an alt for the last week or two, speced into adv MD's, and it isn't as easy as you think it is. I used to think they were noobtubes too, until I actually used them. It's possible I am just too accustomed to AR's since I have been using them exclusively in this game for about a year now, but even so, using the MD isn't a cake-walk. It greatly depends on the player and how they play, but going from a point and click weapon like an AR to a MD is a big difference. MD is highly situational, but the AR is good in every situation except long range. Every time I use my MD, a thought crosses my mind "Killing that person, or persons, would have been easy if I was using my AR".
It's a camp weapon, when I use it I have to think different, instead of running towards the next blob, I generally just sit up high and wait for fools to cross my path...unless we're seriously stomping and I'm just getting assists like their going out of style. |
Zatara Rought
TeamPlayers EoN.
601
|
Posted - 2013.07.31 08:37:00 -
[20] - Quote
Billi Gene wrote:Zatara Rought wrote:The Attorney General wrote:Zatara Rought wrote:
Oh yeah, cause the assault rifle can toss mini contact nades that do slightly less damage out at you after a flux that has no falloff damage?
So someone built their fit around making their primary weapon most effective? So thinking is OP now? More like if it took great skill I'd have no problem with it, but putting a stamina mod on your suit and running around cooking flux's all game so you can one shot someone isn't creating good balance IMO, though I admit I could be entirely wrong. I have a caldari assault suit with 500 shields a super fast regen shields rate and about 200 armor with a md. I can solo with it, because a flux and 2 quick shots that head towards an area while strafing (see ar's and such would have to aim here to make contact to deal damage, with my md strafing super fast is viable because no worries about lol spray and praying doing almost no damage) mops up 4 people. are you doing this inside installations or out in the open? Ive camped on crosswalks and rained death from above, and been almost entirely ignored by the pub proto-spammers below...was hilarious :P, wasnt wearing anything above ADV :P... and nothing on my adv suits are stacked, cause it messes up my numbers for restocking :P any ways my point being, the MD is an area denial system. If it took a hit to damage, then it cant be any worse then it was in early/mid chromosome, and i was happy with the assault variant THEN.... on a Logi suit no less :P, because i used the system for what it was designed for... area denial and terror tactics. So talk the talk... give solid reasons and not hyperbole and ill jump right on the band wagon... but nuff of the forum warriors bullKITTEN, who the KITTEN tries to shout down everyone but themselves... in a conversation?
I'm giving reasons you aren't contesting...it's like carrying both contact locus nades and flux nades. and then spamming them...one hit killing everything unless you're on level ground in open terrain, then it takes skill assuming you're at range. A lot of skill.
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Zatara Rought
TeamPlayers EoN.
601
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Posted - 2013.07.31 08:38:00 -
[21] - Quote
Kekklian Noobatronic wrote:Booby Tuesdays wrote:If a MD user has time to fire all 6 rounds at you, which takes over 6 seconds, what were you doing with your main weapon AND sidearm in the meantime??? MD Explosion and smoke from said explosion makes it very hard to aim at the attacker. So, maybe the answer is "Getting hit by explosion spam."
Honestly I haven't even mentioned this but yeah, the MD is great at obscuring vision so you can't accurately shoot back. |
Zatara Rought
TeamPlayers EoN.
601
|
Posted - 2013.07.31 08:44:00 -
[22] - Quote
The Attorney General wrote:Zatara Rought wrote:The Attorney General wrote:Zatara Rought wrote:
Oh yeah, cause the assault rifle can toss mini contact nades that do slightly less damage out at you after a flux that has no falloff damage?
So someone built their fit around making their primary weapon most effective? So thinking is OP now? More like if it took great skill I'd have no problem with it, but putting a stamina mod on your suit and running around cooking flux's all game so you can one shot someone isn't creating good balance IMO, though I admit I could be entirely wrong. I have a caldari assault suit with 500 shields a super fast regen shields rate and about 200 armor with a md. I can solo with it, because a flux and 2 quick shots that head towards an area while strafing (see ar's and such would have to aim here to make contact to deal damage, with my md strafing super fast is viable because no worries about lol spray and praying doing almost no damage) mops up 4 people. You know that the TAC AR has enough range to make short work of a MD user by staying at such a range that it can be quite difficult to effectively lob rounds in? You could have a whole squad running the setup you described, and they would still get blasted by a flux and a core locus grenade thrown by two guys. On my heavy I pack fluxes just for groups of infantry that go shield tanking. Complaining about someone using a flux and an armor biased weapon is ridiculous. Might as well just ask for all grenades to be removed from the game at that point.
Oh yeah, so one guy with a mass driver can do the work of two guys with different nades....cept contact nades only get one and md's get 6...sounds fair? Honestly I've said before I'd love a nade that balanced out to do 130% to shield and 90 or whatever % to armor....provide more choices right?
I mentioned in an earlier post I played a match tonight when a guy sat on top of echo on the bridge map and was hitting alpha with impunity...a tac can't hit the top of the building at echo from alpha..read the post before you suggest driving a lav or rushing to get close to get on top and kill him please.... |
Zatara Rought
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Posted - 2013.07.31 08:47:00 -
[23] - Quote
Free Healing wrote:pseudosnipre wrote:Free Healing wrote: Why does a Mass Driver need 6 shots? Why does the Assault Rifle need 60?
Same answer.
But Master, does not the fire need water too? Does not the mountain need the storm? Does not your ******* need kicking? Perhaps I was a little TOO vague in my answer. What I was getting at was that "People Miss". The only "real" problem that can be argued regarding a Mass Driver is that the Direct Damage of non-breach mass Drivers is slightly too high. Most people however, don't rely on the Direct damage and instead use the Splash to either surpress a large group of enemies or, in some cases hit targets that don't require many hits, but much accuracy (see scouts). Mass Drivers have clear cut weaknesses that make them an extremely difficult weapon to use. A skilled player can overcome many of those weaknesses through sheer amounts of practice and talent but the weapon remains mostly situational. Using a Basic Mass Driver it takes roughly 2-3 shots to kill a scout of the same level, assuming of course that each shot hits. This is, in my opinion, acceptable because scouts are extremely fast and agile opponents with little HP and the Mass Driver is a natural counter to it's defenses. An Armor Assault/Logi takes about 3-4 shots, again assuming all shots splash. Armor Assaults have higher Armor Value's than scouts but still go down pretty quick after the shields are gone thanks to the natural damage buff vs. armor that explosive rounds have. (which I think might be a little high.) A Shield Assault/Logi takes about 3-5 shots, which is a lot more variable because of the Shield Tank vs. Damage output that comes from reliance on High Slots. A Heavy takes 5-7 shots, all splash, depending on how Shield Tanked their suit is. Naturally that number can be augmented with direct hits on the Heavies body, larger and slower mass makes easier target, but again this is assuming all splash. Which means that in some cases the Mass Driver would need to FULLY reload in order to kill a well Shield Tanked Heavy. This is based on my Experience using a Mass Driver WITHOUT Damage Mods. If you got insta-murdered by a Mass Driver then chances are he either landed a direct hit, is stacking Damage Mods (usually the case with Armor Assault Suits, since they don't need the High Slots for much.) or maybe both. If you take into account the mass drivers weaknesses regarding fire rate, reload speed, and terrain. You can surmise that the reason it has 6 shots instead of 4 is so that you can actually defend yourself. There are times where using a Mass Driver, if you miss your target once and have to reload, your as good as dead. If the Mass Driver was limited to 4 shots, killing someone with it, in fair combat or otherwise, would be extremely difficult to the point of being under powered. At least that's my Synopsis. Keep the faith.
If they were to decrease the explosive to 110/90 I'd be down...
This post was well thought out and explained
you have my +1
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Zatara Rought
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Posted - 2013.07.31 08:53:00 -
[24] - Quote
Billi Gene wrote:Zatara Rought wrote: I'm giving reasons you aren't contesting...it's like carrying both contact locus nades and flux nades. and then spamming them...one hit killing everything unless you're on level ground in open terrain, then it takes skill assuming you're at range. A lot of skill.
i see no difference, between using your analogy on the MD than using it on Swarms. Apart from the obvious fact that swarms only affect tanks and that tanks are almost never popular with infantry. Yes using the MD proficiently takes skill, using it as a FotM for tight ambush style fights is more akin to Spray an Pray, especially when a red knows to close the gap. Limiting the Clip size or ammo count would in my opinion, nerf the system to near uselessness. I'd much rather see a splash damage nerf (and if possible, a radius increase :P). I'm actually fine with not killing players and instead fighting for position and advantage, something which an area denial/terror weapon is quite handy for.
Hmm...I like it. Instead of nerfing it just makes it more situational. See I'd rather they give both options a chance. Make one MD super small radius wise, but a lot of DPS, to reward accurate play (careful with RoF and Reload otherwise it'll be a new Flaylock)...then make the other with a lot of radius but less DPS (Splash feels like slightly more than a tickle...70-90 damage a hit)
Honestly, I'm not sure I want a nerf to the md, more just discuss it and come to my own conclusion. I just showed up cause Regnum threads draw out trolls I can laugh at. |
Zatara Rought
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Posted - 2013.07.31 08:57:00 -
[25] - Quote
Free Healing wrote:Zatara Rought wrote:The Attorney General wrote:Zatara Rought wrote:
More like if it took great skill I'd have no problem with it, but putting a stamina mod on your suit and running around cooking flux's all game so you can one shot someone isn't creating good balance IMO, though I admit I could be entirely wrong.
I have a caldari assault suit with 500 shields a super fast regen shields rate and about 200 armor with a md. I can solo with it, because a flux and 2 quick shots that head towards an area while strafing (see ar's and such would have to aim here to make contact to deal damage, with my md strafing super fast is viable because no worries about lol spray and praying doing almost no damage) mops up 4 people.
You know that the TAC AR has enough range to make short work of a MD user by staying at such a range that it can be quite difficult to effectively lob rounds in? You could have a whole squad running the setup you described, and they would still get blasted by a flux and a core locus grenade thrown by two guys. On my heavy I pack fluxes just for groups of infantry that go shield tanking. Complaining about someone using a flux and an armor biased weapon is ridiculous. Might as well just ask for all grenades to be removed from the game at that point. Oh yeah, so one guy with a mass driver can do the work of two guys with different nades....cept contact nades only get one and md's get 6...sounds fair? Honestly I've said before I'd love a nade that balanced out to do 130% to shield and 90 or whatever % to armor....provide more choices right? I mentioned in an earlier post I played a match tonight when a guy sat on top of echo on the bridge map and was hitting alpha with impunity...a tac can't hit the top of the building at echo from alpha..read the post before you suggest driving a lav or rushing to get close to get on top and kill him please.... Sounds like you got "suppressed". There's always "that guy" doing "that thing" that annoys you when you try to hack an objective when he kills you. The situation you've described is no different than a Sniper or Forge Gun "Suppressing" an objective from atop a tower and they're MUCH harder to get rid of than a Mass Driver. P.S. I support the implementation of an anti shield grenade that can kill. Keep the faith.
No Doubt I was being suppressed, and I'm just fine with that...but from a longer range than any other weapon sans forge gun and sniper? Seems a bit extreme. The MD needs something akin to falloff damage..it can send rounds sailing forever, that was the point of the post. |
Zatara Rought
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Posted - 2013.07.31 09:01:00 -
[26] - Quote
The Attorney General wrote:Zatara Rought wrote:
Oh yeah, so one guy with a mass driver can do the work of guys guys with different nades....cept contact nades only get one and md's get 6...sounds fair? Honestly I've said before I'd love a nade that balanced out to do 130% to shield and 90 or whatever % to armor....provide more choices right?
I mentioned in an earlier post I played a match tonight when a guy sat on top of echo on the bridge map and was hitting alpha with impunity...a tac can't hit the top of the building at echo from alpha..read the post before you suggest driving a lav or rushing to get close to get on top and kill him please....
Fluxes and Core locus both come with three. Considering that those two people can wipe out however many people you want to cram into the blast radius of the core locus, complaining about the use of a flux and MD seems needless. It would seem that at least some of the issue stems from the manner in which certain squads role, all jammed together so they can focus fire on their targets. The MD prevents this by forcing squads to spread out. Tactics at its finest. As to the anecdote of the match, why not grab a sniper rifle and dome the guy? If he was sitting up on a roof, he could have been pegged by tank, forge, sniper, or attacked by dropship. With that many counters, it seems a stretch to be complaining. Also, at that range he was not throwing fluxes, so shield tankers would have been needing at least 3 splashes to get through the shields, so it isn't like you couldn't GTFO in time. It was just a tactical error that allowed him to stay up there. He only had impunity because you refuse to do what was obvious to kill him. Thats on you, not him.
...Fails to read past relevant post referenced from earlier in the thread...I love ignorant people here. I'm so happy to learn and promote discussion till this happens....
The core you have to cook, the md is a contact grenade, huge difference. And if you read earlier we had this discussion and I even played around with putting all nades to 2 max and only supply depots can resupply them so it stops being grenade spam 514. If that happened and MD's only had 2-3 flux's for the match...then it'd be an area denial weapon, and only forge's would need a slight nerf vs infantry...potentially reducing splash to reward the accurate ones and prevent splash kills from nowhere. |
Zatara Rought
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Posted - 2013.07.31 09:06:00 -
[27] - Quote
Free Healing wrote:Zatara Rought wrote:
No Doubt I was being suppressed, and I'm just fine with that...but from a longer range than any other weapon sans forge gun and sniper? Seems a bit extreme. The MD needs something akin to falloff damage..it can send rounds sailing forever, that was the point of the post.
It actually does have a limited range ( shot a long shot at a dropship that should have hit but the round exploded before connection... I think.) it's just ridiculously long. How would CCP justify the falloff though? and then to what degree? the Mass Driver wasn't meant to be a Short Range Weapon, and it's only usable at long range by the EXTREMELY skilled.
Man, you're a really likable guy. Prompting discussion like a boss.
Answer...no ******* clue. How they justify grenades coming out of nanohives is beyond me...or any other number of things..
I agree it takes skills at extremely long range. my problem is with the flux combo contact nade and no falloff damage...I'm less concerned with cip or RoF. Not sure if I know enough to comment intelligently about the dps....but making it 110/90 sounds awesome. |
Zatara Rought
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Posted - 2013.07.31 09:20:00 -
[28] - Quote
Martin0 Brancaleone wrote:Zatara Rought wrote: No Doubt I was being suppressed, and I'm just fine with that...but from a longer range than any other weapon sans forge gun and sniper? Seems a bit extreme. The MD needs something akin to falloff damage..it can send rounds sailing forever, that was the point of the post.
Thats false, and you would know if had actually used a MD
*Sigh* You caught me Captain Obvious...guess I'll take my obvious hyperbole's elsewhere |
Zatara Rought
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Posted - 2013.07.31 09:31:00 -
[29] - Quote
The Attorney General wrote:Zatara Rought wrote:
...Fails to read past relevant post referenced from earlier in the thread...I love ignorant people here. I'm so happy to learn and promote discussion till this happens....
The core you have to cook, the md is a contact grenade, huge difference. And if you read earlier we had this discussion and I even played around with putting all nades to 2 max and only supply depots can resupply them so it stops being grenade spam 514. If that happened and MD's only had 2-3 flux's for the match...then it'd be an area denial weapon, and only forge's would need a slight nerf vs infantry...potentially reducing splash to reward the accurate ones and prevent splash kills from nowhere.
I'm not fishing through 9 pages to find a story about why you failed to use any of the many options at your disposal to counter what was obviously a threat. You allowed someone with an area of effect weapon to bombard a point. You had options available, but chose none of them. The FG problem was created by AR users who demanded that the HMG have the range of a baseball and the initial accuracy of an epileptic performing brain surgery with a hammer. You forced them onto the heights, now you want them back on the ground to outrange and massacre. This MD QQ is pretty much the same. You seemingly want to be able to run in a tightly packed squad, focusing your fire on solo enemies with impunity. Because splash weapons counter this horde tactic, it has to go.
...This dude is so dumb I'm going to just lol at the fact you're in Zion and troll you from now on. I have massive respect for discussion, but you're failing at that. |
Zatara Rought
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Posted - 2013.07.31 09:33:00 -
[30] - Quote
Free Healing wrote:Dengru wrote:If you're aiming down the reticle and one of the rounds lands near you it totally throws off the cursor and the same effect is repeated with each shot. No matter where you are within the radius, even when so far out of it that you arent harmed that effect triggers and it's ridiculous. It dumb to walk into areas and my screen starts shaking cause an MD is nearby. That happens when any weapon hits you, it's just more noticeable when your hit by something with a much more impact like a Mass Driver, Grenade, Plasma Cannon, or Forge Gun.
No...I could be wrong, but when I get hit by a FG or grenade my aim isn't ****** up..not sure about Plasma Cannon. But yeah Especially ADS the md makes it tough to aim with the wobble. |
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Zatara Rought
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Posted - 2013.07.31 09:38:00 -
[31] - Quote
Cosgar wrote:You know, you can always change up your strategy. Don't engage a MD head on if they have a height advantage, count the rounds and rush them when they reload, use a TAC AR to wreck them at a range, try to get a height advantage, don't hide in the corner... all these different tactics are viable and fun because the MD for forces you to do something different than goin full Rambo with your 60 round plasma hose that's still the best all around weapon in the game. Seriously, I put the MD down to appease a QQer in my squad, complaining that I didn't deserve my "cheap" kills and pulled out an Exile with 0 sp. Did you know these things are hit scan, have almost 0 recoil and nonexistent dispersion? I barely had to ADS because it was so easy. Only thing I couldn't go toe-to-toe with were Duvolles inside 40m. Only noob tube I see in dust has 60 rounds in the clip. ****ing easy mode if you ask me...
Umm...why do I only know you on the forums...and never see you in game? At least I remember playing attorney general and free healing was on the other night....just an honest question as I play at virtually all different parts of the days depending... |
Zatara Rought
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Posted - 2013.07.31 09:39:00 -
[32] - Quote
Billi Gene wrote:everything else aside... because i'm off for dinner, and all that , and yes discussion sometimes needs things ....discussed... but all that aside.. you didnt find "The FG problem was created by AR users who demanded that the HMG have the range of a baseball and the initial accuracy of an epileptic performing brain surgery with a hammer." funny?????? lol'd irl +1
Yeah maybe I lol'd a bit, but not that hard. It was a medium LOl not quite a LOL but stonger than a Lol |
Zatara Rought
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Posted - 2013.07.31 09:40:00 -
[33] - Quote
Ahhh..I'll try it +1 |
Zatara Rought
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Posted - 2013.07.31 09:52:00 -
[34] - Quote
Cosgar wrote:Zatara Rought wrote:Cosgar wrote:You know, you can always change up your strategy. Don't engage a MD head on if they have a height advantage, count the rounds and rush them when they reload, use a TAC AR to wreck them at a range, try to get a height advantage, don't hide in the corner... all these different tactics are viable and fun because the MD for forces you to do something different than goin full Rambo with your 60 round plasma hose that's still the best all around weapon in the game. Seriously, I put the MD down to appease a QQer in my squad, complaining that I didn't deserve my "cheap" kills and pulled out an Exile with 0 sp. Did you know these things are hit scan, have almost 0 recoil and nonexistent dispersion? I barely had to ADS because it was so easy. Only thing I couldn't go toe-to-toe with were Duvolles inside 40m. Only noob tube I see in dust has 60 rounds in the clip. ****ing easy mode if you ask me... Umm...why do I only know you on the forums...and never see you in game? At least I remember playing attorney general and free healing was on the other night....just an honest question as I play at virtually all different parts of the days depending... Probably because there's 4500 players on average and I don't play when I'm capped. Hope you're not trying to use not seeing me as leverage in in argument because its pretty sad.
Do I look like you're average troll? Dude I'm such a bad troll; trolling for me is telling you I'm going to troll you...
I'm just surprised I've never seen you in months. I've even seen colonel killar, what channels do you chill in? |
Zatara Rought
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Posted - 2013.08.11 09:00:00 -
[35] - Quote
DJINN leukoplast wrote:Does the AR really need 60 shots? I say it goes down to 35, which is a total of roughly 1260 damage (which is about the average damage a MD does with 6 shots with some splash and some direct).
Reduce splash down to 1.5 meters and i'm down. they'll need as much skill hitting me as I need to finish them. Because of hit detection I end up using a lot more bullets than it should take. |
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