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ZDub 303
TeamPlayers EoN.
1400
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Posted - 2013.07.31 16:31:00 -
[1] - Quote
explosives just need a whole rework in this game.
Sure you can nerf flaylocks/mass drivers/nades into the ground so they aren't viable but in general explosives are not working like they should.
Most importantly we need better damage fall off throughout the blast radius. I don't know how it works now but we need damage falloff for explosives fit a fairly narrow gaussian distribution, and then tweak the maximum blast radius and peak damage on all explosives to compensate.
There should be no distinction between direct damage and splash on explosives.. just peak damage which happens at 0m from blast and then fall off as you move out of the range.
This is a big problem with flux nades too. |
ZDub 303
TeamPlayers EoN.
1416
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Posted - 2013.08.01 15:50:00 -
[2] - Quote
The mass driver, and explosives in general, and done fundamentally wrong in this game.
Notice how we're going from one FOTM explosives weapon (flaylock) to another FOTM explosives weapon (mass driver)?
Explosives in the game are bad... they are programmed really bad.
They programmed damage fall off for weapons... they need to do similar for explosives, period.
So yeah... MD is OVERPOWERED. It is overperforming the role it is supposed to. Not because of damage, not because of blast radius, and not because of clip capacity.
It is overpowered because of terrible programming and poorly planned splash damage mechanics.
Honestly.. grenades are the same way... but we don't complain as much because we can all use grenades. |
ZDub 303
TeamPlayers EoN.
1417
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Posted - 2013.08.01 17:02:00 -
[3] - Quote
Cosgar wrote:Robocop Junior wrote:So I tried the basic Mass Driver for the first time. This thing is pretty good guys you should all try it. 28 kills 17 assists 2 deaths (suicides). A couple times I was just trying to scare the guy and I killed him by accident another time I just spammed it into the redline and I killed someone in local chat. You should all really start using it and keep it up one more page til nerf:D If the MD was going to get nerfed, wouldn't have been included with the flaylock and contact grenades in that devblog about explosives? Also, did you see that chart? CCP doesn't base nerfs on 20 page QQ fests, they like to use stuff like numbers, equations, and charts.
They balance purely by forum QQ... there hasn't been enough utilization of the mass driver yet to really get the forum QQ going... but I suspect it'll there eventually. |
ZDub 303
TeamPlayers EoN.
1438
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Posted - 2013.08.01 23:39:00 -
[4] - Quote
Charlotte O'Dell wrote:I vote for 12 round clip, 500 direct damage, and 200 splash with a 10m radius. And 80 spare rounds.
The game certainly wouldn't be AR 514 anymore lol. |
ZDub 303
TeamPlayers EoN.
1441
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Posted - 2013.08.02 00:44:00 -
[5] - Quote
Thor McStrut wrote:And yes, I am satisfied with the 4k current playerbase. We want a slow, steady increase, not a population explosion and slow decline.
What about just a slow and steady decline? (as we've been experiencing since 1.0) |
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