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Billi Gene
The Southern Legion
196
|
Posted - 2013.07.31 07:41:00 -
[121] - Quote
ReGnYuM wrote:Zatara Rought wrote:Billi Gene wrote:ReGnYuM wrote:Ludvig Enraga wrote:I hate all this whinning. Especially from the ppl who go from one OP flavor of the day to the next. Splash damage of MD is matched to slow projectile speed and low ROF, making it only effective for either mid range crowd control or CQC. Now lets talk about AR and its endless clip. You can literally miss half the rounds in a clip and still down a red dot with what's left in the clip. All self respecting FPS have slow projectile high damage RPG type weapons but it's only the BF/COD crowd in Dust who cry about these things. It's funny when ppl throw terms like 'noob tube' around and apply it to traditionally UP weapons. You know what I hate? I hate people who get their bum bum spanked out of PC and then come on forums thinking they understand the game Mass driver is a noob tube Mass driver has 6 shots Therefore, a mass driver is a noob tube with 6 shots. At least with my AR I have to track people not just look at their feet actually its entirely more entertaining when someone claims a team victory as their own. Then takes it a step further and uses their victory by association to qualify all further comments of their own, and as a resource for discrediting all other opinions. Your rationale for stating that the Mass Driver is a Noob Tube is non-existent, give reasons not rhetoric. Regnum carries us all, my ffriend, he is the reason TeamPlayers ever won a match. Retroactively he increased morale and was our eve pilot before he joined. Also, he eats chicken. ^ this and chicken
if this were true then you would only need to field one player for all of your PC matches....well... Actions speak louder then Words :).. Make it SO! |
ReGnYuM
TeamPlayers EoN.
622
|
Posted - 2013.07.31 07:45:00 -
[122] - Quote
@Billi Gene
Why don't you attack Teamplayers and see what happens |
Zatara Rought
TeamPlayers EoN.
598
|
Posted - 2013.07.31 07:48:00 -
[123] - Quote
ReGnYuM wrote:@Billi Gene Why don't you attack Teamplayers and see what happens
Aww we wouldn't want Regnum going 40-0 with a Wolfman's now would we?
Best let the forum warrior wage battle here Reg I just wish people talked sense because I really do like debates, but his trashy trolling is worse than when my wife chews ice. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
24
|
Posted - 2013.07.31 07:49:00 -
[124] - Quote
Why the **** are there so many **** threads about nerfing one ******* weapon or another?
The ******* MD is balanced. The Flaylock got ******* better. The HMG is still crap. The FG got nerfed & is gonna get hit again. Laser rifles? you can walk right up to 'em and *****-slap them. H.A.V.s are getting nerfed. Nova Knives got nerfed (Seriously, WTF?). Shotguns got nerfed. Need I go on? |
Billi Gene
The Southern Legion
196
|
Posted - 2013.07.31 07:52:00 -
[125] - Quote
ReGnYuM wrote:@Billi Gene Why don't you attack Teamplayers and see what happens
Im not an officer, :)
in either case ... are you still claiming that you are the sole reason for your corporation and alliance doing well?
and that when you go to battle all others on your team are of no consequence, that it is you and you alone that win the battle?
further, that this is the reason that you can come onto the forums making wild accusations without proof or facts, and criticize any who disagree?
cause you know... it kinda makes you sound like a dip stick.../just_saying... |
Billi Gene
The Southern Legion
196
|
Posted - 2013.07.31 07:53:00 -
[126] - Quote
Zatara Rought wrote:ReGnYuM wrote:@Billi Gene Why don't you attack Teamplayers and see what happens Aww we wouldn't want Regnum going 40-0 with a Wolfman's now would we? Best let the forum warrior wage battle here Reg I just wish people talked sense because I really do like debates, but his trashy trolling is worse than when my wife chews ice.
lol.. I'm sure Reg can defend his words without a sidekick Zit :) |
ReGnYuM
TeamPlayers EoN.
622
|
Posted - 2013.07.31 07:53:00 -
[127] - Quote
Billi Gene wrote:ReGnYuM wrote:@Billi Gene Why don't you attack Teamplayers and see what happens Im not an officer, :) in either case ... are you still claiming that you are the sole reason for your corporation and alliance doing well? and that when you go to battle all others on your team are of no consequence, that it is you and you alone that win the battle? further, that this is the reason that you can come onto the forums making wild accusations without proof or facts, and criticize any who disagree? cause you know... it kinda makes you sound like a dip stick.../just_saying... ^ Scared TBH |
Billi Gene
The Southern Legion
196
|
Posted - 2013.07.31 07:58:00 -
[128] - Quote
ReGnYuM wrote:Billi Gene wrote:ReGnYuM wrote:@Billi Gene Why don't you attack Teamplayers and see what happens Im not an officer, :) in either case ... are you still claiming that you are the sole reason for your corporation and alliance doing well? and that when you go to battle all others on your team are of no consequence, that it is you and you alone that win the battle? further, that this is the reason that you can come onto the forums making wild accusations without proof or facts, and criticize any who disagree? cause you know... it kinda makes you sound like a dip stick.../just_saying... ^ Scared TBH
no, that is you being evasive. |
Zatara Rought
TeamPlayers EoN.
598
|
Posted - 2013.07.31 07:58:00 -
[129] - Quote
Shattered Mirage wrote:Why the **** are there so many **** threads about nerfing one ******* weapon or another?
The ******* MD is balanced. The Flaylock got ******* better. The HMG is still crap. The FG got nerfed & is gonna get hit again. Laser rifles? you can walk right up to 'em and *****-slap them. H.A.V.s are getting nerfed. Nova Knives got nerfed (Seriously, WTF?). Shotguns got nerfed. Need I go on?
HMG is fine, Spongly kills 8 people to every one death and he solo's fools by himself
Lazer rifle's will be fine once they fix the sights.
Forge Guns need a potential nerf against infantry, either a spread over distance or less blast radius so it takes more skill to hit, or maybe less splash damage, but getting 2 shot from a high place you can't get 2 doesn't off good counterplay.
Nova Knives are a sidearm, they are fine.
Shotguns are fine
Flaylock actually is still way 2 good as a sidearm, it's better than any other cept maybe the smg or scrambler if you're mad accurate, but for the noobs who can't shoot....Flaylock will save you...much like running murder taxi's or sniping from an obscure spot.
Not positive the MD needs a nerf. But the fact is you get 2 shot by it with over 750+ ehp or 1 shot if you're not armor heavy and are hit by a flux (aka any good MD flux's and then cleans up with one hit kills from on high) while being able to jump back into cover immediately after firing to eliminate the ability to kill the user.......... |
Free Healing
L.O.T.I.S. RISE of LEGION
278
|
Posted - 2013.07.31 07:59:00 -
[130] - Quote
Why does a Mass Driver need 6 shots? Why does the Assault Rifle need 60?
Same answer.
|
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Zatara Rought
TeamPlayers EoN.
600
|
Posted - 2013.07.31 08:02:00 -
[131] - Quote
Billi Gene wrote:Zatara Rought wrote:ReGnYuM wrote:@Billi Gene Why don't you attack Teamplayers and see what happens Aww we wouldn't want Regnum going 40-0 with a Wolfman's now would we? Best let the forum warrior wage battle here Reg I just wish people talked sense because I really do like debates, but his trashy trolling is worse than when my wife chews ice. lol.. I'm sure Reg can defend his words without a sidekick Zit :)
It's Zatara brah. ;P But you meant to insult cause you're pretty petty and would rather talk than play dust...here bro...i'll send ya some isk if ya like for your trouble. How much do you need? |
Zatara Rought
TeamPlayers EoN.
600
|
Posted - 2013.07.31 08:05:00 -
[132] - Quote
Free Healing wrote: Why does a Mass Driver need 6 shots? Why does the Assault Rifle need 60?
Same answer.
Oh yeah, cause the assault rifle can toss mini contact nades that do slightly less damage out at you after a flux that has no falloff damage? |
Billi Gene
The Southern Legion
196
|
Posted - 2013.07.31 08:05:00 -
[133] - Quote
Zatara Rought wrote:HMG is fine, Spongly kills 8 people to every one death and he solo's fools by himself Lazer rifle's will be fine once they fix the sights. Forge Guns need a potential nerf against infantry, either a spread over distance or less blast radius so it takes more skill to hit, or maybe less splash damage, but getting 2 shot from a high place you can't get 2 doesn't off good counterplay. Nova Knives are a sidearm, they are fine. Shotguns are fine Flaylock actually is still way 2 good as a sidearm, it's better than any other cept maybe the smg or scrambler if you're mad accurate, but for the noobs who can't shoot....Flaylock will save you...much like running murder taxi's or sniping from an obscure spot. Not positive the MD needs a nerf. But the fact is you get 2 shot by it with over 750+ ehp or 1 shot if you're not armor heavy and are hit by a flux (aka any good MD flux's and then cleans up with one hit kills from on high) while being able to jump back into cover immediately after firing to eliminate the ability to kill the user..........
i agree with everything said here, but the Forge Gun is a hard problem being that its a heavy weapon, limited to the heavy suit.
Nerfing the Forge Gun against infantry significantly lowers the survival of that fitting. I very seriously think that people just need to htfu and learn the angles to attack each tower type from as regards sniper rifles.
The MD suffers from an incredibly low ammo count, even with skills. Sitting on a hive will only get you so far with it. Given that height is premium for any MD range is not, MD must/should flee when presented with a dedicated opponent at longer range, there is just no reliable manner to counter this with a MD.
Hence the MD spam for tight interior maps. |
pseudosnipre
DUST University Ivy League
105
|
Posted - 2013.07.31 08:05:00 -
[134] - Quote
Free Healing wrote: Why does a Mass Driver need 6 shots? Why does the Assault Rifle need 60?
Same answer.
But Master, does not the fire need water too? Does not the mountain need the storm? Does not your ******* need kicking? |
The dark cloud
Intara Direct Action Caldari State
1795
|
Posted - 2013.07.31 08:06:00 -
[135] - Quote
to be honest i use the massdriver to eliminate the annoying twatts that keep strafing left to right and are allmost impossible to hit. And no flux grenades dont need a nerf at least they dont 1 hit kill you unlike the core locus grenade which does over 900 damage against armor tanked suits. It takes more skill to cook a flux and finish somebody off with a massdriver then cooking a core locus and getting 3 kills instantly. We had the discussion about massdrivers for a long time and they had beeing nerfed and buffed here and there and i believe that CCP got them right how they are now. |
Billi Gene
The Southern Legion
196
|
Posted - 2013.07.31 08:07:00 -
[136] - Quote
Zatara Rought wrote:Billi Gene wrote:Zatara Rought wrote:ReGnYuM wrote:@Billi Gene Why don't you attack Teamplayers and see what happens Aww we wouldn't want Regnum going 40-0 with a Wolfman's now would we? Best let the forum warrior wage battle here Reg I just wish people talked sense because I really do like debates, but his trashy trolling is worse than when my wife chews ice. lol.. I'm sure Reg can defend his words without a sidekick Zit :) It's Zatara brah. ;P But you meant to insult cause you're pretty petty and would rather talk than play dust...here bro...i'll send ya some isk if ya like for your trouble. How much do you need?
Ill take what ever you want to send :).. i have plenty of alt accounts sitting around just accruing SP :)
I was responding to your previous post in the time it took you to type this trash, and if I was rude to you, it was indeed a response to your own barbs directed at me :) |
ReGnYuM
TeamPlayers EoN.
622
|
Posted - 2013.07.31 08:09:00 -
[137] - Quote
The dark cloud wrote: the annoying twatts that keep strafing left to right and are almost impossible to hit.
This is going into the books
thanks dark |
Shattered Mirage
The Enclave Syndicate Dark Taboo
25
|
Posted - 2013.07.31 08:10:00 -
[138] - Quote
Zatara Rought wrote:Shattered Mirage wrote:Why the **** are there so many **** threads about nerfing one ******* weapon or another?
The ******* MD is balanced. The Flaylock got ******* better. The HMG is still crap. The FG got nerfed & is gonna get hit again. Laser rifles? you can walk right up to 'em and *****-slap them. H.A.V.s are getting nerfed. Nova Knives got nerfed (Seriously, WTF?). Shotguns got nerfed. Need I go on? HMG is fine, Spongly kills 8 people to every one death and he solo's fools by himself Lazer rifle's will be fine once they fix the sights. Forge Guns need a potential nerf against infantry, either a spread over distance or less blast radius so it takes more skill to hit, or maybe less splash damage, but getting 2 shot from a high place you can't get 2 doesn't off good counterplay. Nova Knives are a sidearm, they are fine. Shotguns are fine Flaylock actually is still way 2 good as a sidearm, it's better than any other cept maybe the smg or scrambler if you're mad accurate, but for the noobs who can't shoot....Flaylock will save you...much like running murder taxi's or sniping from an obscure spot. Not positive the MD needs a nerf. But the fact is you get 2 shot by it with over 750+ ehp or 1 shot if you're not armor heavy and are hit by a flux (aka any good MD flux's and then cleans up with one hit kills from on high) while being able to jump back into cover immediately after firing to eliminate the ability to kill the user..........
I'll admit, HMGs aren't too bad. Have you looked at the Laser Rifles stats?.... Nova Knives are fine; point is, they got nerfed. Shotguns need better sight actually.... and hit detection. Forge Gunners have a bad reticule so, you have to be extremely careful when aiming, other wise you just waste ammo since its unlikely that you'll actually kill anyone with splash damage. Just please try weapons out before you decide if they have skill or no skill; I create Alts to test out different weapons and builds to see if they're really as OP as people say they are. Also, explosives do 1.2x damage to armor; armor tanking in general needs a buff; much like H.A.V.s. I got nothing to say about the Flaylock.
|
The Attorney General
ZionTCD
627
|
Posted - 2013.07.31 08:12:00 -
[139] - Quote
Zatara Rought wrote:
Oh yeah, cause the assault rifle can toss mini contact nades that do slightly less damage out at you after a flux that has no falloff damage?
So someone built their fit around making their primary weapon most effective?
So thinking is OP now?
|
Zatara Rought
TeamPlayers EoN.
601
|
Posted - 2013.07.31 08:13:00 -
[140] - Quote
Billi Gene wrote:Zatara Rought wrote:HMG is fine, Spongly kills 8 people to every one death and he solo's fools by himself Lazer rifle's will be fine once they fix the sights. Forge Guns need a potential nerf against infantry, either a spread over distance or less blast radius so it takes more skill to hit, or maybe less splash damage, but getting 2 shot from a high place you can't get 2 doesn't off good counterplay. Nova Knives are a sidearm, they are fine. Shotguns are fine Flaylock actually is still way 2 good as a sidearm, it's better than any other cept maybe the smg or scrambler if you're mad accurate, but for the noobs who can't shoot....Flaylock will save you...much like running murder taxi's or sniping from an obscure spot. Not positive the MD needs a nerf. But the fact is you get 2 shot by it with over 750+ ehp or 1 shot if you're not armor heavy and are hit by a flux (aka any good MD flux's and then cleans up with one hit kills from on high) while being able to jump back into cover immediately after firing to eliminate the ability to kill the user.......... i agree with everything said here, but the Forge Gun is a hard problem being that its a heavy weapon, limited to the heavy suit. Nerfing the Forge Gun against infantry significantly lowers the survival of that fitting. I very seriously think that people just need to htfu and learn the angles to attack each tower type from as regards sniper rifles. The MD suffers from an incredibly low ammo count, even with skills. Sitting on a hive will only get you so far with it. Given that height is premium for any MD range is not, MD must/should flee when presented with a dedicated opponent at longer range, there is just no reliable manner to counter this with a MD. Hence the MD spam for tight interior maps.
You mean like running a swarm launcher? Cept Heavies can et a sidearm guaranteed vs logi's runnng swarms who would be more screwed. Why make the forge gun a heavy weapon? The highest EHP suit gets the weapon you can 2 shot people from got knows where, oh and wait it was meant to be av so good luck counterplaying it?
With Flux's and nano's, a md is crazy good. With flux's you're basically giving a guy a flux nade and a contact locus nade you don't need to cook with a large clip. You 1, 2, or 3 shots all classes after fluxing them if semi accurate. |
|
Zatara Rought
TeamPlayers EoN.
601
|
Posted - 2013.07.31 08:17:00 -
[141] - Quote
Shattered Mirage wrote:Zatara Rought wrote:Shattered Mirage wrote:Why the **** are there so many **** threads about nerfing one ******* weapon or another?
The ******* MD is balanced. The Flaylock got ******* better. The HMG is still crap. The FG got nerfed & is gonna get hit again. Laser rifles? you can walk right up to 'em and *****-slap them. H.A.V.s are getting nerfed. Nova Knives got nerfed (Seriously, WTF?). Shotguns got nerfed. Need I go on? HMG is fine, Spongly kills 8 people to every one death and he solo's fools by himself Lazer rifle's will be fine once they fix the sights. Forge Guns need a potential nerf against infantry, either a spread over distance or less blast radius so it takes more skill to hit, or maybe less splash damage, but getting 2 shot from a high place you can't get 2 doesn't off good counterplay. Nova Knives are a sidearm, they are fine. Shotguns are fine Flaylock actually is still way 2 good as a sidearm, it's better than any other cept maybe the smg or scrambler if you're mad accurate, but for the noobs who can't shoot....Flaylock will save you...much like running murder taxi's or sniping from an obscure spot. Not positive the MD needs a nerf. But the fact is you get 2 shot by it with over 750+ ehp or 1 shot if you're not armor heavy and are hit by a flux (aka any good MD flux's and then cleans up with one hit kills from on high) while being able to jump back into cover immediately after firing to eliminate the ability to kill the user.......... I'll admit, HMGs aren't too bad. Have you looked at the Laser Rifles stats?.... Nova Knives are fine; point is, they got nerfed. Shotguns need better sight actually.... and hit detection. Forge Gunners have a bad reticule so, you have to be extremely careful when aiming, other wise you just waste ammo since its unlikely that you'll actually kill anyone with splash damage. Just please try weapons out before you decide if they have skill or no skill; I create Alts to test out different weapons and builds to see if they're really as OP as people say they are. Also, explosives do 1.2x damage to armor; armor tanking in general needs a buff; much like H.A.V.s. I got nothing to say about the Flaylock.
Laze rifle needs the sights first before I suggest buffing it further.
Nova Knives shouldn't have been nerfed, I'd have buffed them slightly to allow charges while sprinting
Forge Gunners can splash infantry to death in 2 shots. Cubs does it all night. It's just a beast vs AV and Infantry and the only drawback is a few seconds while you track your prey? Do you think spread would be acceptable? Make it so you can't 2 shot a dropship or an infantry from across the map?
I've got more alts than you can immagine. I've played every class but vehicles beyond militia. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
26
|
Posted - 2013.07.31 08:22:00 -
[142] - Quote
Zatara Rought wrote:Billi Gene wrote:Zatara Rought wrote:HMG is fine, Spongly kills 8 people to every one death and he solo's fools by himself Lazer rifle's will be fine once they fix the sights. Forge Guns need a potential nerf against infantry, either a spread over distance or less blast radius so it takes more skill to hit, or maybe less splash damage, but getting 2 shot from a high place you can't get 2 doesn't off good counterplay. Nova Knives are a sidearm, they are fine. Shotguns are fine Flaylock actually is still way 2 good as a sidearm, it's better than any other cept maybe the smg or scrambler if you're mad accurate, but for the noobs who can't shoot....Flaylock will save you...much like running murder taxi's or sniping from an obscure spot. Not positive the MD needs a nerf. But the fact is you get 2 shot by it with over 750+ ehp or 1 shot if you're not armor heavy and are hit by a flux (aka any good MD flux's and then cleans up with one hit kills from on high) while being able to jump back into cover immediately after firing to eliminate the ability to kill the user.......... i agree with everything said here, but the Forge Gun is a hard problem being that its a heavy weapon, limited to the heavy suit. Nerfing the Forge Gun against infantry significantly lowers the survival of that fitting. I very seriously think that people just need to htfu and learn the angles to attack each tower type from as regards sniper rifles. The MD suffers from an incredibly low ammo count, even with skills. Sitting on a hive will only get you so far with it. Given that height is premium for any MD range is not, MD must/should flee when presented with a dedicated opponent at longer range, there is just no reliable manner to counter this with a MD. Hence the MD spam for tight interior maps. You mean like running a swarm launcher? Cept Heavies can et a sidearm guaranteed vs logi's runnng swarms who would be more screwed. Why make the forge gun a heavy weapon? The highest EHP suit gets the weapon you can 2 shot people from got knows where, oh and wait it was meant to be av so good luck counterplaying it? With Flux's and nano's, a md is crazy good. With flux's you're basically giving a guy a flux nade and a contact locus nade you don't need to cook with a large clip. You 1, 2, or 3 shots all classes after fluxing them if semi accurate.
Who the **** said FGs were an AV weapon?
DESCRIPTION
Adapted from Deep Core Mining Inc.GÇÖs proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge times, the GÇ£Forge GunGÇ¥ as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.
Powered by a Gemini microcapacitor, the Forge Gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge. Specifications
Race: Caldari Designation: DCMA S-1 Variant: Standard Length: 135cm Weight (loaded): 58.4kg Weight (unloaded): 55.1kg Max. effective range: 1,200m Ammunition: Solid-state
And yet, the max effective range is 300m...
|
Billi Gene
The Southern Legion
196
|
Posted - 2013.07.31 08:22:00 -
[143] - Quote
Zatara Rought wrote:Billi Gene wrote:Zatara Rought wrote:HMG is fine, Spongly kills 8 people to every one death and he solo's fools by himself Lazer rifle's will be fine once they fix the sights. Forge Guns need a potential nerf against infantry, either a spread over distance or less blast radius so it takes more skill to hit, or maybe less splash damage, but getting 2 shot from a high place you can't get 2 doesn't off good counterplay. Nova Knives are a sidearm, they are fine. Shotguns are fine Flaylock actually is still way 2 good as a sidearm, it's better than any other cept maybe the smg or scrambler if you're mad accurate, but for the noobs who can't shoot....Flaylock will save you...much like running murder taxi's or sniping from an obscure spot. Not positive the MD needs a nerf. But the fact is you get 2 shot by it with over 750+ ehp or 1 shot if you're not armor heavy and are hit by a flux (aka any good MD flux's and then cleans up with one hit kills from on high) while being able to jump back into cover immediately after firing to eliminate the ability to kill the user.......... i agree with everything said here, but the Forge Gun is a hard problem being that its a heavy weapon, limited to the heavy suit. Nerfing the Forge Gun against infantry significantly lowers the survival of that fitting. I very seriously think that people just need to htfu and learn the angles to attack each tower type from as regards sniper rifles. The MD suffers from an incredibly low ammo count, even with skills. Sitting on a hive will only get you so far with it. Given that height is premium for any MD range is not, MD must/should flee when presented with a dedicated opponent at longer range, there is just no reliable manner to counter this with a MD. Hence the MD spam for tight interior maps. You mean like running a swarm launcher? Cept Heavies can et a sidearm guaranteed vs logi's runnng swarms who would be more screwed. Why make the forge gun a heavy weapon? The highest EHP suit gets the weapon you can 2 shot people from got knows where, oh and wait it was meant to be av so good luck counterplaying it? With Flux's and nano's, a md is crazy good. With flux's you're basically giving a guy a flux nade and a contact locus nade you don't need to cook with a large clip. You 1, 2, or 3 shots all classes after fluxing them if semi accurate.
Swarms are a light weapon, so they are anyones KITTEN. They Don't require the slowest suit ingame to fit them, in closed beta i had a scout suit swarm fit, to troll tanks with.
The FG has a low ammo count/low clip size, the suit that fits it has no equipment slot, so when you see a FG on a tower, you aren't looking at the work of a single player.... and more often than not, by taking myself out of the battle and finding the best angle to cover the tower from i can force the heavy to abandon their tower 9 times out of 10, getting a kill on them is great, but not necessary.
MD is crazy good, but so are most weapon systems when used appropriately.
Assault Scrambler Rifle is my current fave :P even if it isn't ideal for armor, most of the time i only have to rip shields to force a retreat.
because in a team game, numbers matter.... |
Zatara Rought
TeamPlayers EoN.
601
|
Posted - 2013.07.31 08:24:00 -
[144] - Quote
The Attorney General wrote:Zatara Rought wrote:
Oh yeah, cause the assault rifle can toss mini contact nades that do slightly less damage out at you after a flux that has no falloff damage?
So someone built their fit around making their primary weapon most effective? So thinking is OP now?
More like if it took great skill I'd have no problem with it, but putting a stamina mod on your suit and running around cooking flux's all game so you can one shot someone isn't creating good balance IMO, though I admit I could be entirely wrong.
I have a caldari assault suit with 500 shields a super fast regen shields rate and about 200 armor with a md. I can solo with it, because a flux and 2 quick shots that head towards an area while strafing (see ar's and such would have to aim here to make contact to deal damage, with my md strafing super fast is viable because no worries about lol spray and praying doing almost no damage) mops up 4 people. |
Zatara Rought
TeamPlayers EoN.
601
|
Posted - 2013.07.31 08:25:00 -
[145] - Quote
Shattered Mirage wrote:Zatara Rought wrote:Billi Gene wrote:Zatara Rought wrote:HMG is fine, Spongly kills 8 people to every one death and he solo's fools by himself Lazer rifle's will be fine once they fix the sights. Forge Guns need a potential nerf against infantry, either a spread over distance or less blast radius so it takes more skill to hit, or maybe less splash damage, but getting 2 shot from a high place you can't get 2 doesn't off good counterplay. Nova Knives are a sidearm, they are fine. Shotguns are fine Flaylock actually is still way 2 good as a sidearm, it's better than any other cept maybe the smg or scrambler if you're mad accurate, but for the noobs who can't shoot....Flaylock will save you...much like running murder taxi's or sniping from an obscure spot. Not positive the MD needs a nerf. But the fact is you get 2 shot by it with over 750+ ehp or 1 shot if you're not armor heavy and are hit by a flux (aka any good MD flux's and then cleans up with one hit kills from on high) while being able to jump back into cover immediately after firing to eliminate the ability to kill the user.......... i agree with everything said here, but the Forge Gun is a hard problem being that its a heavy weapon, limited to the heavy suit. Nerfing the Forge Gun against infantry significantly lowers the survival of that fitting. I very seriously think that people just need to htfu and learn the angles to attack each tower type from as regards sniper rifles. The MD suffers from an incredibly low ammo count, even with skills. Sitting on a hive will only get you so far with it. Given that height is premium for any MD range is not, MD must/should flee when presented with a dedicated opponent at longer range, there is just no reliable manner to counter this with a MD. Hence the MD spam for tight interior maps. You mean like running a swarm launcher? Cept Heavies can et a sidearm guaranteed vs logi's runnng swarms who would be more screwed. Why make the forge gun a heavy weapon? The highest EHP suit gets the weapon you can 2 shot people from got knows where, oh and wait it was meant to be av so good luck counterplaying it? With Flux's and nano's, a md is crazy good. With flux's you're basically giving a guy a flux nade and a contact locus nade you don't need to cook with a large clip. You 1, 2, or 3 shots all classes after fluxing them if semi accurate. Who the **** said FGs were an AV weapon? DESCRIPTIONAdapted from Deep Core Mining Inc.GÇÖs proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge times, the GÇ£Forge GunGÇ¥ as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.Powered by a Gemini microcapacitor, the Forge Gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge. Specifications Race: Caldari Designation: DCMA S-1 Variant: Standard Length: 135cm Weight (loaded): 58.4kg Weight (unloaded): 55.1kg Max. effective range: 1,200m Ammunition: Solid-state And yet, the max effective range is 300m...
LOL. Knows the stats are wrong, BUT THE DESCRIPTION I HAVE FAITH IN! |
DJINN leukoplast
Hellstorm Inc League of Infamy
865
|
Posted - 2013.07.31 08:28:00 -
[146] - Quote
ReGnYuM wrote:DJINN leukoplast wrote:ReGnYuM wrote:Crutch much? Have you tried using the weapon? Have you tried using it competitively? The MD isn't exactly an all-powerful weapon IMO, I can get 5x's more kills in a match with an AR, and with less effort too. The MD excels at being annoying and getting lots of assists, but that is about all it excels at. I doubt it with your AR skill IMO
I've never once played against you, so how would you know?
Although I will agree I am not the best player, but I can tell you this, it is MUCH easier to get AR kills than MD kills. I've been using an alt for the last week or two, speced into adv MD's, and it isn't as easy as you think it is. I used to think they were noobtubes too, until I actually used them. It's possible I am just too accustomed to AR's since I have been using them exclusively in this game for about a year now, but even so, using the MD isn't a cake-walk.
It greatly depends on the player and how they play, but going from a point and click weapon like an AR to a MD is a big difference. MD is highly situational, but the AR is good in every situation except long range.
Every time I use my MD, a thought crosses my mind "Killing that person, or persons, would have been easy if I was using my AR".
|
Vin Vicious
Capital Acquisitions LLC
197
|
Posted - 2013.07.31 08:29:00 -
[147] - Quote
Thor McStrut wrote:MD wheel actually has 8 chambers. So it already came pre-nerfed.
Lol I never noticed this |
Zatara Rought
TeamPlayers EoN.
601
|
Posted - 2013.07.31 08:32:00 -
[148] - Quote
Billi Gene wrote:Zatara Rought wrote:Billi Gene wrote:Zatara Rought wrote:HMG is fine, Spongly kills 8 people to every one death and he solo's fools by himself Lazer rifle's will be fine once they fix the sights. Forge Guns need a potential nerf against infantry, either a spread over distance or less blast radius so it takes more skill to hit, or maybe less splash damage, but getting 2 shot from a high place you can't get 2 doesn't off good counterplay. Nova Knives are a sidearm, they are fine. Shotguns are fine Flaylock actually is still way 2 good as a sidearm, it's better than any other cept maybe the smg or scrambler if you're mad accurate, but for the noobs who can't shoot....Flaylock will save you...much like running murder taxi's or sniping from an obscure spot. Not positive the MD needs a nerf. But the fact is you get 2 shot by it with over 750+ ehp or 1 shot if you're not armor heavy and are hit by a flux (aka any good MD flux's and then cleans up with one hit kills from on high) while being able to jump back into cover immediately after firing to eliminate the ability to kill the user.......... i agree with everything said here, but the Forge Gun is a hard problem being that its a heavy weapon, limited to the heavy suit. Nerfing the Forge Gun against infantry significantly lowers the survival of that fitting. I very seriously think that people just need to htfu and learn the angles to attack each tower type from as regards sniper rifles. The MD suffers from an incredibly low ammo count, even with skills. Sitting on a hive will only get you so far with it. Given that height is premium for any MD range is not, MD must/should flee when presented with a dedicated opponent at longer range, there is just no reliable manner to counter this with a MD. Hence the MD spam for tight interior maps. You mean like running a swarm launcher? Cept Heavies can et a sidearm guaranteed vs logi's runnng swarms who would be more screwed. Why make the forge gun a heavy weapon? The highest EHP suit gets the weapon you can 2 shot people from got knows where, oh and wait it was meant to be av so good luck counterplaying it? With Flux's and nano's, a md is crazy good. With flux's you're basically giving a guy a flux nade and a contact locus nade you don't need to cook with a large clip. You 1, 2, or 3 shots all classes after fluxing them if semi accurate. Swarms are a light weapon, so they are anyones KITTEN. They Don't require the slowest suit ingame to fit them, in closed beta i had a scout suit swarm fit, to troll tanks with. The FG has a low ammo count/low clip size, the suit that fits it has no equipment slot, so when you see a FG on a tower, you aren't looking at the work of a single player.... and more often than not, by taking myself out of the battle and finding the best angle to cover the tower from i can force the heavy to abandon their tower 9 times out of 10, getting a kill on them is great, but not necessary. MD is crazy good, but so are most weapon systems when used appropriately. Assault Scrambler Rifle is my current fave :P even if it isn't ideal for armor, most of the time i only have to rip shields to force a retreat. because in a team game, numbers matter....
You justified when I skewered you on your point about not being effective against infantry. I'm ok if it's good against infantry, but not from halfway across the map where an ar doesn't even get falloff damage and the only thing that can hit you is another forge or a sniper...that's good counterplay...
You're arguing with me not against me. I agree why not make the Forge a light weapon? If you can fit a plasma cannon...
Yout virtually can't one shot a forger so he comes out, drops someone with an assault forge, and then steps back into cover...NOT UNLIKE A MASS DRIVER! |
Billi Gene
The Southern Legion
196
|
Posted - 2013.07.31 08:33:00 -
[149] - Quote
Zatara Rought wrote:The Attorney General wrote:Zatara Rought wrote:
Oh yeah, cause the assault rifle can toss mini contact nades that do slightly less damage out at you after a flux that has no falloff damage?
So someone built their fit around making their primary weapon most effective? So thinking is OP now? More like if it took great skill I'd have no problem with it, but putting a stamina mod on your suit and running around cooking flux's all game so you can one shot someone isn't creating good balance IMO, though I admit I could be entirely wrong. I have a caldari assault suit with 500 shields a super fast regen shields rate and about 200 armor with a md. I can solo with it, because a flux and 2 quick shots that head towards an area while strafing (see ar's and such would have to aim here to make contact to deal damage, with my md strafing super fast is viable because no worries about lol spray and praying doing almost no damage) mops up 4 people.
are you doing this inside installations or out in the open?
Ive camped on crosswalks and rained death from above, and been almost entirely ignored by the pub proto-spammers below...was hilarious :P, wasnt wearing anything above ADV :P... and nothing on my adv suits are stacked, cause it messes up my numbers for restocking :P
any ways my point being, the MD is an area denial system. If it took a hit to damage, then it cant be any worse then it was in early/mid chromosome, and i was happy with the assault variant THEN.... on a Logi suit no less :P, because i used the system for what it was designed for... area denial and terror tactics.
So talk the talk... give solid reasons and not hyperbole and ill jump right on the band wagon... but nuff of the forum warriors bullKITTEN, who the KITTEN tries to shout down everyone but themselves... in a conversation? |
Zatara Rought
TeamPlayers EoN.
601
|
Posted - 2013.07.31 08:33:00 -
[150] - Quote
DJINN leukoplast wrote:ReGnYuM wrote:DJINN leukoplast wrote:ReGnYuM wrote:Crutch much? Have you tried using the weapon? Have you tried using it competitively? The MD isn't exactly an all-powerful weapon IMO, I can get 5x's more kills in a match with an AR, and with less effort too. The MD excels at being annoying and getting lots of assists, but that is about all it excels at. I doubt it with your AR skill IMO I've never once played against you, so how would you know? Although I will agree I am not the best player, but I can tell you this, it is MUCH easier to get AR kills than MD kills. I've been using an alt for the last week or two, speced into adv MD's, and it isn't as easy as you think it is. I used to think they were noobtubes too, until I actually used them. It's possible I am just too accustomed to AR's since I have been using them exclusively in this game for about a year now, but even so, using the MD isn't a cake-walk. It greatly depends on the player and how they play, but going from a point and click weapon like an AR to a MD is a big difference. MD is highly situational, but the AR is good in every situation except long range. Every time I use my MD, a thought crosses my mind "Killing that person, or persons, would have been easy if I was using my AR".
It's a camp weapon, when I use it I have to think different, instead of running towards the next blob, I generally just sit up high and wait for fools to cross my path...unless we're seriously stomping and I'm just getting assists like their going out of style. |
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