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Buster Friently
Rosen Association
1328
|
Posted - 2013.07.31 03:44:00 -
[1] - Quote
ReGnYuM wrote:Crutch much? Hail king AR, hail AR 514. |
Buster Friently
Rosen Association
1330
|
Posted - 2013.07.31 03:54:00 -
[2] - Quote
Beren Hurin wrote:Lance 2ballzStrong wrote:LIFE RIPPER wrote:Lance 2ballzStrong wrote:semi auto noobtubes are as good an idea as contact nades Must be what his boss Reg yum told them to say. no, i make fun of reg's pro AR rants too... just as he trolls me when I talk about HMG's... difference of opinions... ikr! what a concept! Hell no! A lot of it isn't opinion. There are a lot of instances where the AR is plainly the wrong weapon to bring to the fight.
Lol |
Buster Friently
Rosen Association
1344
|
Posted - 2013.07.31 05:44:00 -
[3] - Quote
Ninjanomyx wrote:P14GU3 wrote:ReGnYuM wrote:P14GU3 wrote:ReGnYuM
screaming what! who is screaming!
At the end of the day bud, you're using a noob toob and aiming at peoples feet... with 6 shots Awesome. Thx for the info Reggie. [:roll: wrote:
The fact of the matter is if you can't kill me on even ground with your duvolle before my freedom kills you, you're not as good as we all (you) think.
Or maybe someone is actually better than you..
Hey bud how about you put on your big boy pants and attack a Team Player district and we can see who is better: My Ar or your Noobtube if not then STFU That's kind of my point Reg, a good ar user will always beat a good MD user unless MD gets the jump, or has high ground/cover. Its situational, at best, yet everyone on their mom, (that apparently means 1337 now too) want to see it die. The plasma cannon and forge gune are the only things close to what a real "noobtube" is in the game. (Flay was ridiculous too but that was burst damage not OHK, which they didn't really fix..) So.....by your "Logic", as per your own input, you are in fact using a ScrubTube???
I doubt he's an AR user. |
Buster Friently
Rosen Association
1356
|
Posted - 2013.07.31 15:12:00 -
[4] - Quote
calisk galern wrote:howard sanchez wrote:I am going to trust that CCP did not make changes to the flay lock pistol simply because everyone whined on the forums about how overpowered it was. I choose to believe that they listened to the community but also looked closely at hard data about kills and trends with damage distribution
And I will additionally hope and believe that CCP would use this method every time the whiney nerf begging vanilla loving horde comes a calling, Regnum.
And I expect that, when the actual data is reviewed, CCP will not see the kind of effectiveness at producing kills with mass drivers that they saw with flay locks. If that is not the case, if every time Regnum sees a mass driver in dust he dies...or whatever sky it is you are currently screaming about falling....then a nerf may be in order.
But I would like to see some data in addition to your whining dissatisfaction. what kill data, the top two weapons that get kills in this game are AR and sniper rifles, and AR's get easily double the kills of sniper rifles, all other weapons don't even come close. if you add up the kill feeds they will usually look like the following AR- 85 kills snipers 50 kills tanks/vehicles - 50 kills scrambler rifles - 45 kills mass driver - 30 kills everything else - 30-50 kills depending on how many heavies you have using forge guns
QFT. In pubs, the AR kills almost as often as 11 of the 14 weapons combined.
Hail AR 514.
|
Buster Friently
Rosen Association
1361
|
Posted - 2013.07.31 16:00:00 -
[5] - Quote
semperfi1999 wrote:calisk galern wrote:howard sanchez wrote:I am going to trust that CCP did not make changes to the flay lock pistol simply because everyone whined on the forums about how overpowered it was. I choose to believe that they listened to the community but also looked closely at hard data about kills and trends with damage distribution
And I will additionally hope and believe that CCP would use this method every time the whiney nerf begging vanilla loving horde comes a calling, Regnum.
And I expect that, when the actual data is reviewed, CCP will not see the kind of effectiveness at producing kills with mass drivers that they saw with flay locks. If that is not the case, if every time Regnum sees a mass driver in dust he dies...or whatever sky it is you are currently screaming about falling....then a nerf may be in order.
But I would like to see some data in addition to your whining dissatisfaction. what kill data, the top two weapons that get kills in this game are AR and sniper rifles, and AR's get easily double the kills of sniper rifles, all other weapons don't even come close. if you add up the kill feeds they will usually look like the following AR- 85 kills snipers 50 kills tanks/vehicles - 50 kills scrambler rifles - 45 kills mass driver - 30 kills everything else - 30-50 kills depending on how many heavies you have using forge guns Really another idiot like buster actually exists!!! Wow that actually surprises me since his idiocy was on a whole different level. Lets see here your data collection means nothing....all it means is that a majority of kills are done by ARs......and we all know ARs are the weapon the majority of players use. So by your same logic I can ask CCP to give me a weapon that will insta kill everyone and makes me invincible....but as long as I am the only one to use it then it wont be OP since it will only be a small percentage of the total kills. Seriously kids who think they know anything about statistical data gathering or interpretation make me laugh. They dont even know the first thing about gathering data and analysing said data. I am sorry but this type of idiocy will not go unchallenged. Now to Regnum.......its true people want their crutch....I mean who couldnt want a MD that has a AOE of more than 8 meters that does 100 or more dmg per shot to armor. If you are slightly better at aiming you can use a weapon with a stronger AOE it just has an AOE of 5-6 meters. Honestly noobs need their crutches so they will come on here and argue/defend these weapons all day long. Personally balancing these weapons would be very easy. If you lower the AOE dmg then you probably nerf it way too much. I think the easiest/best way to balance is to change the AOE....AOE for the regular MD should be 3.0 (which gets boosted up to 3.75 when fully skilled) and the assault MD should be ~4.0 (with skills this would go up to 5.0).
Yeah, AR is the biggest crutch around.
Also, more to the point, the Data that I and others have collected are the only meaningful information on these forums when it comes to a discussion about overusage. Make no mistake, the AR is the most overused weapon in the game, and CCP really needs to address this imbalance. There's no diversity in Dust, and that's very bad for Dust.
The AR amounts, in pubs, to killing nearly as often as 11 of the remaining 13 weapons in game combined. The AR kills 10 times as often as it's close cousin, the scrambler rifle.
Say what you want about me (I realize, unlike you, that I'm, not a member of the AR nerf brigade), but those are facts.
Hail AR 514, hail king AR. |
Buster Friently
Rosen Association
1366
|
Posted - 2013.07.31 16:33:00 -
[6] - Quote
ZDub 303 wrote:explosives just need a whole rework in this game.
Sure you can nerf flaylocks/mass drivers/nades into the ground so they aren't viable but in general explosives are not working like they should.
Most importantly we need better damage fall off throughout the blast radius. I don't know how it works now but we need damage falloff for explosives fit a fairly narrow gaussian distribution, and then tweak the maximum blast radius and peak damage on all explosives to compensate.
There should be no distinction between direct damage and splash on explosives.. just peak damage which happens at 0m from blast and then fall off as you move out of the range.
This is a big problem with flux nades too.
ZDub, I agree with this (I'm sure we would disagree regarding the dimensions of that Gaussian, be we can argue that some other day) |
Buster Friently
Rosen Association
1368
|
Posted - 2013.07.31 16:51:00 -
[7] - Quote
semperfi1999 wrote:Buster Friently wrote:semperfi1999 wrote:calisk galern wrote:howard sanchez wrote:I am going to trust that CCP did not make changes to the flay lock pistol simply because everyone whined on the forums about how overpowered it was. I choose to believe that they listened to the community but also looked closely at hard data about kills and trends with damage distribution
And I will additionally hope and believe that CCP would use this method every time the whiney nerf begging vanilla loving horde comes a calling, Regnum.
And I expect that, when the actual data is reviewed, CCP will not see the kind of effectiveness at producing kills with mass drivers that they saw with flay locks. If that is not the case, if every time Regnum sees a mass driver in dust he dies...or whatever sky it is you are currently screaming about falling....then a nerf may be in order.
But I would like to see some data in addition to your whining dissatisfaction. what kill data, the top two weapons that get kills in this game are AR and sniper rifles, and AR's get easily double the kills of sniper rifles, all other weapons don't even come close. if you add up the kill feeds they will usually look like the following AR- 85 kills snipers 50 kills tanks/vehicles - 50 kills scrambler rifles - 45 kills mass driver - 30 kills everything else - 30-50 kills depending on how many heavies you have using forge guns Really another idiot like buster actually exists!!! Wow that actually surprises me since his idiocy was on a whole different level. Lets see here your data collection means nothing....all it means is that a majority of kills are done by ARs......and we all know ARs are the weapon the majority of players use. So by your same logic I can ask CCP to give me a weapon that will insta kill everyone and makes me invincible....but as long as I am the only one to use it then it wont be OP since it will only be a small percentage of the total kills. Seriously kids who think they know anything about statistical data gathering or interpretation make me laugh. They dont even know the first thing about gathering data and analysing said data. I am sorry but this type of idiocy will not go unchallenged. Now to Regnum.......its true people want their crutch....I mean who couldnt want a MD that has a AOE of more than 8 meters that does 100 or more dmg per shot to armor. If you are slightly better at aiming you can use a weapon with a stronger AOE it just has an AOE of 5-6 meters. Honestly noobs need their crutches so they will come on here and argue/defend these weapons all day long. Personally balancing these weapons would be very easy. If you lower the AOE dmg then you probably nerf it way too much. I think the easiest/best way to balance is to change the AOE....AOE for the regular MD should be 3.0 (which gets boosted up to 3.75 when fully skilled) and the assault MD should be ~4.0 (with skills this would go up to 5.0). Yeah, AR is the biggest crutch around. Also, more to the point, the Data that I and others have collected are the only meaningful information on these forums when it comes to a discussion about overusage. Make no mistake, the AR is the most overused weapon in the game, and CCP really needs to address this imbalance. There's no diversity in Dust, and that's very bad for Dust. The AR amounts, in pubs, to killing nearly as often as 11 of the remaining 13 weapons in game combined. The AR kills 10 times as often as it's close cousin, the scrambler rifle. Say what you want about me (I realize, unlike you, that I'm, not a member of the AR nerf brigade), but those are facts. Hail AR 514, hail king AR. What you fail to understand is overuse does not mean unbalanced. You cannot force ppl to use certain weapons so that there is an equal difference in weaponry uses. What most "AR" users dont realize is that the scrambler rifle stats are all better than the AR stats. So why talk about "balancing" the AR when there is already another weapon that is definitely better than the AR? The AR is unbalanced is just chosen by more ppl to be used....this does not mean its OP it just means a majority of ppl use it. LOL not a member of the AR nerf brigade.........your hilarious. yes thats why at every turn you talk about the OP AR. Sorry buddy but you cant "force" ppl to use different weapons. People gravitate towards the AR because they are comfortable with it. I know ppl who have only used the AR exclusively and they know there are weapons that are better for them but they still just use it because they are familiar with the AR and they will never switch. You cant force these ppl to switch without CCP taking over ppls accounts and making them spec into weapons they dont want to use.
The AR kills as often as 11 of the available 14 weapons combined. Combined. It doesn't matter if it's OP or not, it's hurting diversity, and hurting the game.
Also, this logic really makes no sense regarding people using the AR. It seems people migrated to the Flaylock at ok speeds before it was nerfed. If the AR was not OP, people would stop using it and migrate to other weapons, but they aren't. The overusage is the problem regardless of whether or not it fits your interpretation of OP. |
Buster Friently
Rosen Association
1368
|
Posted - 2013.07.31 17:08:00 -
[8] - Quote
Knightshade Belladonna wrote:Orion Vahid wrote:Lol Assault tears are coming from everywhere. I can't wait till HMG's problems are fixed too. AR 514 is over. And I will be shredding your heavy from further distance and with more damage for greater accuracy with an ASCR. ASCR 514 is born
Until the AR nerf brigade gets wise and kills your ability to compete.
Hal AR 514. Hail king AR. |
Buster Friently
Rosen Association
1370
|
Posted - 2013.07.31 17:45:00 -
[9] - Quote
semperfi1999 wrote:Buster Friently wrote: The AR kills as often as 11 of the available 14 weapons combined. Combined. It doesn't matter if it's OP or not, it's hurting diversity, and hurting the game.
Also, this logic really makes no sense regarding people using the AR. It seems people migrated to the Flaylock at ok speeds before it was nerfed. If the AR was not OP, people would stop using it and migrate to other weapons, but they aren't. The overusage is the problem regardless of whether or not it fits your interpretation of OP.
Actually the problem is your logical reasoning is flawed. You want there to be more diversity in the weapons people use. So in an attempt to obtain the diversity desired you wish to uber nerf a weapon that is infact balanced in an effort to force ppl from using this weapon to using a different weapon thereby increasing the "diversity". Only this is perhaps one of the most insanely idiotic reasonings for nerfing something that anyone could think of. A player should not be "forced" to not use the weapon they want to use just to increase the diversity of the weaponry in this game. Even if you do this then how can you make people spec differently...what if they all specced into ASCR? Then your have ASCR 514 (according to you) and you back to the exact same place you were before with a vast majority of the kills being done by 1 weapon because a vast majority of players have chosen to use that weapon. Simply put you cannot/should not be able to force diversity in a game where you can choose the weapon you use. Like I said there are better weapons already on the market for people to use and many people despite knowing that there is a better weapon will continue to use the "inferior" weapon because they are familiar with it....or like it......or like the looks of it...(whatever reason they personally have). People migrated to the flaylock because it was OP...and some people follow that trend. However even with the flaylock being OP you still didnt see a majority of people using it because they chose not to. Heck I chose not to spec into the flaylock because I knew it was a noob weapon and I didnt want to use it for that reason (i also rarely if ever use sidearms). You cannot dictate other players person preferences. Heck eventually we are supposed to have 4 different models of assault rifles (1 for every race) and yet you will still probably see a majority if players stick with the original plasma rifles even when there are better options out there. BTW I am a ASCR user....before that an AR user. I moved to the ASCR because I saw that it was better than the AR in every single way. But I dont have an issue with ppl using the AR because thats what they choose to use. Maybe I just dont understand the mentality that is behind your thought process of "the devs need to make sure that the weapons usage is diverse so they should nerf/buff weapons accordingly to create a diverse weapon environment". Perhaps its just my libertarian mind coming through that refuses to allow me to accept such a gross example of freedom of choice being taken from a player. Yes you gamer who is good at using sniper rifles...CCP has now designated you as a shotgunner...as such you can only use the shotgun now because we must maintain a diverse weapon usage and we see that there are just too many sniper rifles in use as such your name has come up as one of the players who will now be using the shotgun exclusively. Have a nice day
Hell, I would take buffing the other weapons, or even not nerfing them in to the ground. The AR nerf brigade won't have that though, so the only thing left is to bring the AR down to the level of the rest of the weapons.
Also, for the record, the Flaylock wasn't OP, nor is the MD. The Flaylock simply did it's job - CQC killing, and it was better at it than the AR, sooo... The AR nerf brigade couldn't handle that. The only thing OP about the Flaylock is that, it seems, sidearms aren't supposed to be useful and somebody named the Flaylock a sidearm. |
Buster Friently
Rosen Association
1371
|
Posted - 2013.07.31 17:51:00 -
[10] - Quote
semperfi1999 wrote:Buster Friently wrote:semperfi1999 wrote:Buster Friently wrote: The AR kills as often as 11 of the available 14 weapons combined. Combined. It doesn't matter if it's OP or not, it's hurting diversity, and hurting the game.
Also, this logic really makes no sense regarding people using the AR. It seems people migrated to the Flaylock at ok speeds before it was nerfed. If the AR was not OP, people would stop using it and migrate to other weapons, but they aren't. The overusage is the problem regardless of whether or not it fits your interpretation of OP.
Actually the problem is your logical reasoning is flawed. You want there to be more diversity in the weapons people use. So in an attempt to obtain the diversity desired you wish to uber nerf a weapon that is infact balanced in an effort to force ppl from using this weapon to using a different weapon thereby increasing the "diversity". Only this is perhaps one of the most insanely idiotic reasonings for nerfing something that anyone could think of. A player should not be "forced" to not use the weapon they want to use just to increase the diversity of the weaponry in this game. Even if you do this then how can you make people spec differently...what if they all specced into ASCR? Then your have ASCR 514 (according to you) and you back to the exact same place you were before with a vast majority of the kills being done by 1 weapon because a vast majority of players have chosen to use that weapon. Simply put you cannot/should not be able to force diversity in a game where you can choose the weapon you use. Like I said there are better weapons already on the market for people to use and many people despite knowing that there is a better weapon will continue to use the "inferior" weapon because they are familiar with it....or like it......or like the looks of it...(whatever reason they personally have). People migrated to the flaylock because it was OP...and some people follow that trend. However even with the flaylock being OP you still didnt see a majority of people using it because they chose not to. Heck I chose not to spec into the flaylock because I knew it was a noob weapon and I didnt want to use it for that reason (i also rarely if ever use sidearms). You cannot dictate other players person preferences. Heck eventually we are supposed to have 4 different models of assault rifles (1 for every race) and yet you will still probably see a majority if players stick with the original plasma rifles even when there are better options out there. BTW I am a ASCR user....before that an AR user. I moved to the ASCR because I saw that it was better than the AR in every single way. But I dont have an issue with ppl using the AR because thats what they choose to use. Maybe I just dont understand the mentality that is behind your thought process of "the devs need to make sure that the weapons usage is diverse so they should nerf/buff weapons accordingly to create a diverse weapon environment". Perhaps its just my libertarian mind coming through that refuses to allow me to accept such a gross example of freedom of choice being taken from a player. Yes you gamer who is good at using sniper rifles...CCP has now designated you as a shotgunner...as such you can only use the shotgun now because we must maintain a diverse weapon usage and we see that there are just too many sniper rifles in use as such your name has come up as one of the players who will now be using the shotgun exclusively. Have a nice day Hell, I would take buffing the other weapons, or even not nerfing them in to the ground. The AR nerf brigade won't have that though, so the only thing left is to bring the AR down to the level of the rest of the weapons. Sigh......yes because the ASCR isnt better than the AR..... I swear debating with a wall is better than debating you...and least it gives intelligent replies in the echoes.......
The AR has no downsides really. That's the problem. Also, it is too good even against niche weapons that should beat it handily. This really isn't debatable, and the numbers show this. Of course we should expect more users to use ARs than other weapons due to comfort, but, the AR is used to kill nearly as much as 11 of the available 14 weapons combined. They're also used to kill 10 times more often than the Scrambler rifles. This overuse is ridiculous, and CCP most certainly can force use - just like they did with the Flaylocks.
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Buster Friently
Rosen Association
1371
|
Posted - 2013.07.31 18:08:00 -
[11] - Quote
semperfi1999 wrote:Buster Friently wrote: The AR has no downsides really. That's the problem. Also, it is too good even against niche weapons that should beat it handily. This really isn't debatable, and the numbers show this. Of course we should expect more users to use ARs than other weapons due to comfort, but, the AR is used to kill nearly as much as 11 of the available 14 weapons combined. They're also used to kill 10 times more often than the Scrambler rifles. This overuse is ridiculous, and CCP most certainly can force use - just like they did with the Flaylocks.
CCP didnt force usage of the flaylocks.................your ramblings are becoming more inane by the moment. I love your logic though....I need to petition CCP to make me a weapon that will kill everyone in a single shot and makes me invincible on the battlefield. As long as there are other weapons with higher kill counts than my OP weapon then my weapon is in fact not OP but balanced and helps "diversify" this games weaponry. At this point I simply cannot even comprehend how you can think this as you have basically just stated that CCP should in fact force players to use a certain weapon so that there is plenty of weapon diversity. I guess we arent mercs anymore but we are infact standard military and should only use the racial items based on our racial choices right....that way weapon diversity can be upheld. At this point i dont believe there is any way to help you understand how stastical reasoning and data analyses actually works and what conclusions you can reasonably draw from that analysis. You cant read numbers and understand what those numbers are actually telling you..instead you read numbers and you put your own conclusions into the fact presented attempting to use the facts to prove your conclusion despite the fact that they in no way shape or form come close to supporting your conclusion. A suggestion.....if you are still in school do not go into science, stastics, mathematical reasoning, or medicine. Your analysis skills are seriously lacking in your ability to determine what conclusion should be drawn based on the data given.
If there's no Diversity, something's wrong. Balance is wrong.
I think my grasp of statistical analysis and Data interpretation is more than fine though. I'm not going to debate such things on a gaming forum. Thanks though.
If there's no Diversity, something's wrong. Balance is wrong.
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Buster Friently
Rosen Association
1371
|
Posted - 2013.07.31 18:13:00 -
[12] - Quote
MlDDLE MANGEMENT wrote:Buster Friently wrote:semperfi1999 wrote:Buster Friently wrote:semperfi1999 wrote:
Actually the problem is your logical reasoning is flawed. You want there to be more diversity in the weapons people use. So in an attempt to obtain the diversity desired you wish to uber nerf a weapon that is infact balanced in an effort to force ppl from using this weapon to using a different weapon thereby increasing the "diversity". Only this is perhaps one of the most insanely idiotic reasonings for nerfing something that anyone could think of. A player should not be "forced" to not use the weapon they want to use just to increase the diversity of the weaponry in this game. Even if you do this then how can you make people spec differently...what if they all specced into ASCR? Then your have ASCR 514 (according to you) and you back to the exact same place you were before with a vast majority of the kills being done by 1 weapon because a vast majority of players have chosen to use that weapon.
Simply put you cannot/should not be able to force diversity in a game where you can choose the weapon you use. Like I said there are better weapons already on the market for people to use and many people despite knowing that there is a better weapon will continue to use the "inferior" weapon because they are familiar with it....or like it......or like the looks of it...(whatever reason they personally have). People migrated to the flaylock because it was OP...and some people follow that trend. However even with the flaylock being OP you still didnt see a majority of people using it because they chose not to. Heck I chose not to spec into the flaylock because I knew it was a noob weapon and I didnt want to use it for that reason (i also rarely if ever use sidearms). You cannot dictate other players person preferences. Heck eventually we are supposed to have 4 different models of assault rifles (1 for every race) and yet you will still probably see a majority if players stick with the original plasma rifles even when there are better options out there.
BTW I am a ASCR user....before that an AR user. I moved to the ASCR because I saw that it was better than the AR in every single way. But I dont have an issue with ppl using the AR because thats what they choose to use. Maybe I just dont understand the mentality that is behind your thought process of "the devs need to make sure that the weapons usage is diverse so they should nerf/buff weapons accordingly to create a diverse weapon environment". Perhaps its just my libertarian mind coming through that refuses to allow me to accept such a gross example of freedom of choice being taken from a player.
Yes you gamer who is good at using sniper rifles...CCP has now designated you as a shotgunner...as such you can only use the shotgun now because we must maintain a diverse weapon usage and we see that there are just too many sniper rifles in use as such your name has come up as one of the players who will now be using the shotgun exclusively. Have a nice day
Hell, I would take buffing the other weapons, or even not nerfing them in to the ground. The AR nerf brigade won't have that though, so the only thing left is to bring the AR down to the level of the rest of the weapons. Sigh......yes because the ASCR isnt better than the AR..... I swear debating with a wall is better than debating you...and least it gives intelligent replies in the echoes....... The AR has no downsides really. That's the problem. Also, it is too good even against niche weapons that should beat it handily. This really isn't debatable, and the numbers show this. Of course we should expect more users to use ARs than other weapons due to comfort, but, the AR is used to kill nearly as much as 11 of the available 14 weapons combined. They're also used to kill 10 times more often than the Scrambler rifles. This overuse is ridiculous, and CCP most certainly can force use - just like they did with the Flaylocks. What numbers you asshat, are you citing your scrubby pubdata to me again. Please come back when you actually know how to gather legitimate data, till then take your pseudoscience and poor methodology back to community college where it belongs.
Yeah, I'm using the only data that has been collected. The data that I collected regarding Pubs, others have collected regarding Pubs and others have collected regarding PC matches.
Actual Data. |
Buster Friently
Rosen Association
1372
|
Posted - 2013.07.31 18:23:00 -
[13] - Quote
Daxxis KANNAH wrote:Buster, you should ask CCP to put out data, same way they did in the last dev blog to do with balancing weapons.
If they would do that then it would be much easier to make recommendations on all weapons
I've asked. All I was told was that "All threads are looked at, they appreciate the data collection that the players are doing, etc"
It was a typical, don't give up hope, PR response to be honest.
Also note that the Data that CCP presented regarding the Flaylock was simply a spike in kills, not an actual percentage of playerbase or anything or even percentage of overall kills. |
Buster Friently
Rosen Association
1376
|
Posted - 2013.07.31 19:00:00 -
[14] - Quote
MlDDLE MANGEMENT wrote:Well what he cant provide is a proportionality rate either. He cite AR's have the most kills on a killboard but also cites its the most commonly used weapon. Hmm I wonder why? Also will he complain when new rifle variants are added? All of which people will migrate to as they will be increasing in range. Combat rifle especially.
Nope all he can cite is the is a larger portion of AR use over other weapons. Well seeing as most other weapons are niches and situational I would expect that. How about Assualt classes what the proportionality of Assualt and Logi compared to Heavy and Scout? Wouldnt that serve as a factor?
After all does anyone expect there to be a wider use of SMG or Scrambler Pistols over Rifles?
Lazer rifles are niche, the only weapon that is on par with the AR is the SCR and those who know how to build a SCR build would chose an SCR over AR anyday except most dont know how to keep the range to their advantage. Now add to this that both of these rifle fall more into a carbine category then true rifle and you will see a spike in rifle gear.
Also it just might have to do with the fact that the only 2 BPO's are the SMG and the AR currently.
Lastly the spike data in Flaylocks shows the increased efficacy of the weapon itself. For all his bluster about the OPness of the AR sure doesnt seem to provide any insight into the efficiency of the weapon compared to other weapons.
Let me give you a clue with a normalization to account for usage your entire analysis is invalid.
I've posted the data elsewhere in these forums. Ironically, the SMG is used more than most light weapons as well. See, the data are there, and it shows clearly that the AR is way overused. Thus it is hurting diversity. This is regardless of a debate on OP status of the AR.
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Buster Friently
Rosen Association
1376
|
Posted - 2013.07.31 19:33:00 -
[15] - Quote
Cat Merc wrote:Buster Friently wrote:Knightshade Belladonna wrote:Orion Vahid wrote:Lol Assault tears are coming from everywhere. I can't wait till HMG's problems are fixed too. AR 514 is over. And I will be shredding your heavy from further distance and with more damage for greater accuracy with an ASCR. ASCR 514 is born Until the AR nerf brigade gets wise and kills your ability to compete. Hal AR 514. Hail king AR. Until you realize that the ASCR is actually a better AR with a downside that isn't much of a downside at all If you anything you should be complaining about it, not the AR.
I will complain about it just as soon as it starts to damage diversity. Currently, the AR is used to kill 10 times as much as Scrambler Rifles, so there's no need to complain that they're killing diversity when they aren't.
ARs are killing diversity. |
Buster Friently
Rosen Association
1395
|
Posted - 2013.08.01 16:09:00 -
[16] - Quote
ZDub 303 wrote:The mass driver, and explosives in general, and done fundamentally wrong in this game.
Notice how we're going from one FOTM explosives weapon (flaylock) to another FOTM explosives weapon (mass driver)?
Explosives in the game are bad... they are programmed really bad.
They programmed damage fall off for weapons... they need to do similar for explosives, period.
So yeah... MD is OVERPOWERED. It is overperforming the role it is supposed to. Not because of damage, not because of blast radius, and not because of clip capacity.
It is overpowered because of terrible programming and poorly planned splash damage mechanics.
Honestly.. grenades are the same way... but we don't complain as much because we can all use grenades.
Lol. The MD is UP. Now the flavor of the game though, any month you ask is the AR.
Hail king AR.
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Buster Friently
Rosen Association
1408
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Posted - 2013.08.01 23:50:00 -
[17] - Quote
ZDub 303 wrote:Charlotte O'Dell wrote:I vote for 12 round clip, 500 direct damage, and 200 splash with a 10m radius. And 80 spare rounds. The game certainly wouldn't be AR 514 anymore lol.
Lol, even I am not advocating this |
Buster Friently
Rosen Association
1412
|
Posted - 2013.08.02 00:57:00 -
[18] - Quote
ZDub 303 wrote:Thor McStrut wrote:And yes, I am satisfied with the 4k current playerbase. We want a slow, steady increase, not a population explosion and slow decline. What about just a slow and steady decline? (as we've been experiencing since 1.0)
Except this really hasn't been true for about a month:
http://eve-offline.net/?server=dust
Now, I'm not saying we're in a good place regarding player count, just trying to be accurate. |
Buster Friently
Rosen Association
1464
|
Posted - 2013.08.05 20:20:00 -
[19] - Quote
semperfi1999 wrote:LittleCuteBunny wrote:Just played one match today...
Holy Batsh*t, Batman! The killfeed was going crazy on this things
lol Didnt you hear?? They arent OP DUH!!!
Yeah, they aren't. Show us a kill feed in a pub where the AR isn't on top by a wide margin.
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