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Cosgar
ParagonX
3482
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Posted - 2013.07.31 09:34:00 -
[1] - Quote
You know, you can always change up your strategy. Don't engage a MD head on if they have a height advantage, count the rounds and rush them when they reload, use a TAC AR to wreck them at a range, try to get a height advantage, don't hide in the corner... all these different tactics are viable and fun because the MD for forces you to do something different than goin full Rambo with your 60 round plasma hose that's still the best all around weapon in the game. Seriously, I put the MD down to appease a QQer in my squad, complaining that I didn't deserve my "cheap" kills and pulled out an Exile with 0 sp. Did you know these things are hit scan, have almost 0 recoil and nonexistent dispersion? I barely had to ADS because it was so easy. Only thing I couldn't go toe-to-toe with were Duvolles inside 40m. Only noob tube I see in dust has 60 rounds in the clip. ****ing easy mode if you ask me... |
Cosgar
ParagonX
3482
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Posted - 2013.07.31 09:48:00 -
[2] - Quote
Zatara Rought wrote:Cosgar wrote:You know, you can always change up your strategy. Don't engage a MD head on if they have a height advantage, count the rounds and rush them when they reload, use a TAC AR to wreck them at a range, try to get a height advantage, don't hide in the corner... all these different tactics are viable and fun because the MD for forces you to do something different than goin full Rambo with your 60 round plasma hose that's still the best all around weapon in the game. Seriously, I put the MD down to appease a QQer in my squad, complaining that I didn't deserve my "cheap" kills and pulled out an Exile with 0 sp. Did you know these things are hit scan, have almost 0 recoil and nonexistent dispersion? I barely had to ADS because it was so easy. Only thing I couldn't go toe-to-toe with were Duvolles inside 40m. Only noob tube I see in dust has 60 rounds in the clip. ****ing easy mode if you ask me... Umm...why do I only know you on the forums...and never see you in game? At least I remember playing attorney general and free healing was on the other night....just an honest question as I play at virtually all different parts of the days depending... Probably because there's 4500 players on average and I don't play when I'm capped. Hope you're not trying to use not seeing me as leverage in in argument because its pretty sad. |
Cosgar
ParagonX
3491
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Posted - 2013.07.31 10:36:00 -
[3] - Quote
Zatara Rought wrote:Cosgar wrote:Zatara Rought wrote:Cosgar wrote:You know, you can always change up your strategy. Don't engage a MD head on if they have a height advantage, count the rounds and rush them when they reload, use a TAC AR to wreck them at a range, try to get a height advantage, don't hide in the corner... all these different tactics are viable and fun because the MD for forces you to do something different than goin full Rambo with your 60 round plasma hose that's still the best all around weapon in the game. Seriously, I put the MD down to appease a QQer in my squad, complaining that I didn't deserve my "cheap" kills and pulled out an Exile with 0 sp. Did you know these things are hit scan, have almost 0 recoil and nonexistent dispersion? I barely had to ADS because it was so easy. Only thing I couldn't go toe-to-toe with were Duvolles inside 40m. Only noob tube I see in dust has 60 rounds in the clip. ****ing easy mode if you ask me... Umm...why do I only know you on the forums...and never see you in game? At least I remember playing attorney general and free healing was on the other night....just an honest question as I play at virtually all different parts of the days depending... Probably because there's 4500 players on average and I don't play when I'm capped. Hope you're not trying to use not seeing me as leverage in in argument because its pretty sad. Do I look like you're average troll? Dude I'm such a bad troll; trolling for me is telling you I'm going to troll you... I'm just surprised I've never seen you in months. I've even seen colonel killar, what channels do you chill in? I'm on killar's channel, logi/heavy, and some others. Hell, I just played with killar yesterday morning before work. Not sure why any of this is relevant... |
Cosgar
ParagonX
3494
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Posted - 2013.07.31 10:41:00 -
[4] - Quote
Panther Alpha wrote:xSir Campsalotx wrote:If it killed in 1 hit I would agree with you but usually it takes more than a whole clip before I die so either you strictly run a mlt gal light frame how do you die in 1 hit? Grenade Launcher should be an attachable mod for the AR, with a powerful single shoot, high reload time, and only 3 grenades....but... ohh... wait.. CRAP !! i have to run.. the CoD haters just hear me.... AR actually did have a noob tube in earlier tech demos, back when there were only 2 character models and one map. |
Cosgar
ParagonX
3495
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Posted - 2013.07.31 10:49:00 -
[5] - Quote
Panther Alpha wrote:Cosgar wrote:Panther Alpha wrote:xSir Campsalotx wrote:If it killed in 1 hit I would agree with you but usually it takes more than a whole clip before I die so either you strictly run a mlt gal light frame how do you die in 1 hit? Grenade Launcher should be an attachable mod for the AR, with a powerful single shoot, high reload time, and only 3 grenades....but... ohh... wait.. CRAP !! i have to run.. the CoD haters just hear me.... AR actually did have a noob tube in earlier tech demos, back when there were only 2 character models and one map. And let me guess ...the CoD haters started to complain, and they removed the Launcher because was to "FPS" like, right ? It just went away from what I remember. This was years ago, around the time Dust was first announced. The presentation was more about how the game was going to function vs weapon balance. It did however give a preview of fighter jets, purchasable instillations, and the first incarnation of Skirmish 1.0, I'll see if I can dig the footage up. |
Cosgar
ParagonX
3500
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Posted - 2013.07.31 11:57:00 -
[6] - Quote
The dark cloud wrote:falzar102 wrote:MD needs a clip size of one. That'll sort the issue. sure and add a splash damage off 1000 then you can have that. This game kind of does need a real noob tube attachment. As much as people hate it in CoD, it's a necessary evil since there's no matchmaking to speak of. It shouldn't be a OHK in Dust, but something newberries can take advantage of until they can get some SP and we get a working matchmaking system. |
Cosgar
ParagonX
3514
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Posted - 2013.07.31 13:01:00 -
[7] - Quote
Jakar Umbra wrote:Cat Merc wrote:Booby Tuesdays wrote:If a MD user has time to fire all 6 rounds at you, which takes over 6 seconds, what were you doing with your main weapon AND sidearm in the meantime??? MD: 1. Obscures your vision 2. Makes you flinch 3. Drops frame rate Can't do **** like that. Minus the Drops frame rate part, let's consider the others inflict blind, and inflict stun respectively and suddenly in RPG terms everything's nice and good for the support weapon. It used to add camera shake back in beta, but even us massholes said that was OP. |
Cosgar
ParagonX
3514
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Posted - 2013.07.31 13:11:00 -
[8] - Quote
If it adds flinch, can you catch it on camera and report it. That's not a feature the MD should have. |
Cosgar
ParagonX
3514
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Posted - 2013.07.31 13:16:00 -
[9] - Quote
calisk galern wrote:I die to a mass driver once in maybe 20 games despite everyone switching to them, and using them like ars now.
seriously some people just suck, and we need to balance the game around them sucking. That's why we have the easy mode standard AR and why it's the first weapon anyone starting out will see. But the problem is the other variants and other weapons aren't as effective enough to ween players off of this FOO tactic. |
Cosgar
ParagonX
3515
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Posted - 2013.07.31 13:28:00 -
[10] - Quote
Cat Merc wrote:Cosgar wrote:If it adds flinch, can you catch it on camera and report it. That's not a feature the MD should have. All explosives do it. Even then, it obscures your vision and drops your frame rate, two things that make this weapon too deadly. Try turning your settings down. As a guy who gets surrounded by explosions, (****ing grenade spam) I haven't noticed. |
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Cosgar
ParagonX
3524
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Posted - 2013.07.31 13:49:00 -
[11] - Quote
calisk galern wrote:howard sanchez wrote:I am going to trust that CCP did not make changes to the flay lock pistol simply because everyone whined on the forums about how overpowered it was. I choose to believe that they listened to the community but also looked closely at hard data about kills and trends with damage distribution
And I will additionally hope and believe that CCP would use this method every time the whiney nerf begging vanilla loving horde comes a calling, Regnum.
And I expect that, when the actual data is reviewed, CCP will not see the kind of effectiveness at producing kills with mass drivers that they saw with flay locks. If that is not the case, if every time Regnum sees a mass driver in dust he dies...or whatever sky it is you are currently screaming about falling....then a nerf may be in order.
But I would like to see some data in addition to your whining dissatisfaction. what kill data, the top two weapons that get kills in this game are AR and sniper rifles, and AR's get easily double the kills of sniper rifles, all other weapons don't even come close. if you add up the kill feeds they will usually look like the following AR- 85 kills snipers 50 kills tanks/vehicles - 50 kills scrambler rifles - 45 kills mass driver - 30 kills everything else - 30-50 kills depending on how many heavies you have using forge guns This is seems about right. Everyone notices mass drivers because they're high profile deaths. ARs are like car accidents, shootings, robberies, but the MD is a shark death. |
Cosgar
ParagonX
3533
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Posted - 2013.07.31 14:11:00 -
[12] - Quote
Thor Odinson42 wrote:All that said.
I've been using the MD for about 9 months.
During Chromosome the weapon worked great. They decided to nerf it dramatically when Uprising was released.
This nerf made it more apparent that there was a serious hit detection issue.
As a temporary fix, they buffed the splash radius to previous levels.
I warned against this, saying that hit detection needed to be fixed before there was any buff.
At this time, the splash radius is too big. There are times I fire a shot out of desperation that missed pretty badly yet garners a kill.
This splash radius is big enough that there are a ton of rogue suicides as well. I don't get up high to use the MD because it's boring. I like to run around with it. I die as much from my own hand as from the enemy the last few weeks. You can always use the breach. It has a smaller radius with a somewhat decent splash damage. I use it on a scout suit like a ghetto shotgun when I'm bored. |
Cosgar
ParagonX
3568
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Posted - 2013.07.31 15:56:00 -
[13] - Quote
How come non MD users are so vocal about trying to "rebalance" the weapon, but once something about the AR gets brought up, everyone gets all butthurt? Personally, I don't really give a **** about the AR, but leave the MD alone. We only get enough ammo for 3 full clips, (4 on the assault) and it's too situational to be effective 100% of the time. God forbid a niche weapon being good at its own niche. |
Cosgar
ParagonX
3581
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Posted - 2013.07.31 16:39:00 -
[14] - Quote
semperfi1999 wrote:ZDub 303 wrote:explosives just need a whole rework in this game.
Sure you can nerf flaylocks/mass drivers/nades into the ground so they aren't viable but in general explosives are not working like they should.
Most importantly we need better damage fall off throughout the blast radius. I don't know how it works now but we need damage falloff for explosives fit a fairly narrow gaussian distribution, and then tweak the maximum blast radius and peak damage on all explosives to compensate.
There should be no distinction between direct damage and splash on explosives.. just peak damage which happens at 0m from blast and then fall off as you move out of the range.
This is a big problem with flux nades too. I coudl agree with this too.....the falloff of dmg should be logrithmic. Same here, but only if the damage was buffed to compensate, especially on the MD. We need to deal enough damage to be threatening. |
Cosgar
ParagonX
3669
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Posted - 2013.08.01 08:03:00 -
[15] - Quote
It's been 16 pages and nobody has brought in hard numbers to prove that the MD is OP? 16 pages of QQers complaining about a weapon but instead of anything numerical, they all talked about trees and flowers. CCP already based the first MD nerf off of it being popular in the office, buffed and buffed it back up slightly because they were wrong. If this 16 page circle jerk causes the MD to get nerfed by ignorant players that don't understand the concept of area denial, all these doomsdayers trolling the forums are right because CCP will be catering to the lowest common denominator.
You can all continue your QQ now, I just wanted to point that out. |
Cosgar
ParagonX
3690
|
Posted - 2013.08.01 13:01:00 -
[16] - Quote
Cat Merc wrote:Cosgar wrote:It's been 16 pages and nobody has brought in hard numbers to prove that the MD is OP? 16 pages of QQers complaining about a weapon but instead of anything numerical, they all talked about trees and flowers. CCP already based the first MD nerf off of it being popular in the office, buffed and buffed it back up slightly because they were wrong. If this 16 page circle jerk causes the MD to get nerfed by ignorant players that don't understand the concept of area denial, all these doomsdayers trolling the forums are right because CCP will be catering to the lowest common denominator.
You can all continue your QQ now, I just wanted to point that out. Because hard numbers isn't all. Can you really put a numerical value of how confusing being shot at with the mass driver is? How hard it is to aim through the puffs of smoke that keep appearing? Can you put a numerical value to not hiding behind cover when someone is lobbing slow moving grenades at you? How easy it is to make a tactical retreat to make a more indirect approach?
The problem is that the MD does something not many other weapons force you to do- change your strategy. Everyone wants to run around all willy-nilly in a conga line from objective to objective, mowing down everything in their path with their full auto plasma hoses. The MD forces you to go "Oh $h!t, I need to do something different!" But nobody wants to do anything different because they're used to running around on auto pilot. They hate the weapon because it forces them to play in a different way and they'll cry nerf until they won't have to. Everyone in this topic crying about a grenade launcher that works like a grenade launcher, trying to degrade its users, calling it a 6 round noob tube as a throwback to a balancing mechanic to CoD, it just shows that the MD is doing its job. Send me your hate, resentment, your fanmail... your anger only makes us massholes stronger because we're the game changer and will carry your ill will as a necessary burden.
PS: The explosion nerf in Black OPs 2 has actually made the real noob tube a viable, balanced weapon in grenadier loadouts. More any more players are calling it the pro pipe. |
Cosgar
ParagonX
3690
|
Posted - 2013.08.01 13:27:00 -
[17] - Quote
Cat Merc wrote: Hard. 3 shots and I'm dead. Finding cover while being confused is harder than you think.
I'm starting to think you just have ekriphobia. |
Cosgar
ParagonX
3692
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Posted - 2013.08.01 13:56:00 -
[18] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote: Hard. 3 shots and I'm dead. Finding cover while being confused is harder than you think.
I'm starting to think you just have ekriphobia. In an open field, sure, I know what to do, but in an enclosed complex, surrounded by tons of blueberries and grenades? It's one of the most confusing feelings in this game. Especially with the low frame rate. You should try being in the recieveing end, get a Gallente dropsuit and run some matches, try to encounter a MD. I'll do you one better, I have a Gallente scout alt with a TAC AR and nova knives. When I see a MD kill on the feed on CQC maps, I pay attention and listen out for explosions while looking for common camping spots while pacing myself. |
Cosgar
ParagonX
3702
|
Posted - 2013.08.01 14:32:00 -
[19] - Quote
Himiko Kuronaga wrote:My biggest gripe with the mass driver is that it messes with your aiming on impact.
So if a mass driver guy gets the first shot off it is very easy for him to land every followup shot, but almost impossible for the opponent to recover his tracking as it becomes dislodged on every shot. Seems kind of silly. Okay, that really needs to go away. I thought it was gone, but you're like the 10th person bringing it up. I'm going to suggest the remove it right now. Even MD users said it was OP. |
Cosgar
ParagonX
3704
|
Posted - 2013.08.01 14:56:00 -
[20] - Quote
ReGnYuM wrote: Lol? If you're regarding pc I don't take that seriously until they add more stuff to it. Plus I don't meet the SP requirements since my char is around a month old. So that's invalid, due to the fact that the topic is about you crying op when a gun kills you. Now you wanna nerf the md even more because it actually is useful now? Gtfo
Edit: and fyi everyone know why hellstorm Inc fell because kuju took half of our good players and a lot of money.
So you don't play PC and therefore your posts are irrelevant
just like 90% of this thread[/quote] Why do you feel the need to try to discredit players through indirect measures to skirt an argument? Crutch much? |
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Cosgar
ParagonX
3710
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Posted - 2013.08.01 15:35:00 -
[21] - Quote
ReGnYuM wrote:[quote=Cosgar] PC is the most competitive stage of Dust right now. In PC matches you begin to truly see what is balanced and what is unbalanced.
Pubs are joke and if your only experience in dust is pubs then your opinions on balance are not needed Still doesn't give you a "get out of jail free" card to misdirect a topic because someone has an opinion that differs from yours. Try using a weapon before you suggest nerfing it, or maybe use some numbers to support your claim. Maybe I'll take you more serious than rolling my eyes when you try to impose supremacy over others because you play a different game mode. |
Cosgar
ParagonX
3710
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Posted - 2013.08.01 15:41:00 -
[22] - Quote
ReGnYuM wrote:Correction I play the most competitive game mode
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Cosgar
ParagonX
3711
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Posted - 2013.08.01 16:14:00 -
[23] - Quote
semperfi1999 wrote:Actually I only play a couple times a week anymore and thats only with friends....this game is just bad. That being said I agree with Zdub however I also dont think this change would ever be done as CCP would take the easy way out and the easiest way to balance the MD is to lower the AOE... As far as the AOE yea......88 (over 100 actual dmg to armor) AOE dmg in a larger than 8 meter radius is so balanced BTW lrn2read ....... when someone gives you a hypothetical situation to show the same logic your using to defend the MD on a different weapon that is KNOWN to be OP then its just that....a hypethetical situation that is meant to illustrate a point. You have obviously never actually debated anyone because hypotheticals are essential to pointing out flaws in an argument (which is why it is so heavily used in philosophy). I'd be okay with Zdub's proposed changes, I even made a topic on it a while back. Base damage and radius would need some adjustments to compensate but if it cuts down on the whining I'll take the hit. The problem with hypotheticals is that it's the only argument being used and not enough facts to back it up. The MD already has terrible DPS compared to an AR, virtually no ammo, it's a CPU/PG hog that makes you sacrifice tank, requires trajectory, and it's the 3rd slowest reload speed for a light weapon. There's too many double standards attached to the weapon as well because of how it operates compared to something like an AR like using it makes you cheap or something. It's a niche weapon with a ton of drawbacks and for people to be good with it to the point that someone can make a troll thread that goes 18 pages, someone was good enough to **** off ol' ReGnYuM along with everyone else claiming such a gimped weapon is OP. Whoever that masshole was, I hope I run into him/her so they can give me some pointers. |
Cosgar
ParagonX
3719
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Posted - 2013.08.01 16:40:00 -
[24] - Quote
semperfi1999 wrote:Wish you could have seen Tiel play with the MD back before he stopped playing Dust.......
He 1 shot adv heavies with direct hits or 2 shotted them with AOE. He used entire clips on the bowl and would get 12 kills easy. He one shot any militia suit with explosive radius only........ I was almost to that point myself, but never had enough PG to fit the Freedom. Best I could do was clear out the bowl while collecting a few kills. The city map used to be fun too when the grenade dropoff was more drastic than now. I would camp A while lobbing grenades into B to clear it out while a heavy would sit by the CRU and some assaults would wait in the next room to clean up any stragglers. See? This is what the MD is supposed to do, make people scatter like roaches. Blast radius/damage was a bit too high back then (I guess to compensate for the terrain glitch) and they got it perfectly balanced now in Uprising. The only real change I could see happening is the old dropoff that made you have to arc your barrel. Overall it's a fun weapon to use and I probably like the MD just as much as you like the ScR. I get OHK'd by Imperials all the time but I don't complain because I respect people that invest the time and SP to be good with the weapon, why not the same for the MD? |
Cosgar
ParagonX
3720
|
Posted - 2013.08.01 16:53:00 -
[25] - Quote
Robocop Junior wrote:So I tried the basic Mass Driver for the first time. This thing is pretty good guys you should all try it. 28 kills 17 assists 2 deaths (suicides). A couple times I was just trying to scare the guy and I killed him by accident another time I just spammed it into the redline and I killed someone in local chat. You should all really start using it and keep it up one more page til nerf:D If the MD was going to get nerfed, wouldn't have been included with the flaylock and contact grenades in that devblog about explosives? Also, did you see that chart? CCP doesn't base nerfs on 20 page QQ fests, they like to use stuff like numbers, equations, and charts. |
Cosgar
ParagonX
3723
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Posted - 2013.08.01 17:13:00 -
[26] - Quote
ZDub 303 wrote:Cosgar wrote:Robocop Junior wrote:So I tried the basic Mass Driver for the first time. This thing is pretty good guys you should all try it. 28 kills 17 assists 2 deaths (suicides). A couple times I was just trying to scare the guy and I killed him by accident another time I just spammed it into the redline and I killed someone in local chat. You should all really start using it and keep it up one more page til nerf:D If the MD was going to get nerfed, wouldn't have been included with the flaylock and contact grenades in that devblog about explosives? Also, did you see that chart? CCP doesn't base nerfs on 20 page QQ fests, they like to use stuff like numbers, equations, and charts. They balance purely by forum QQ... there hasn't been enough utilization of the mass driver yet to really get the forum QQ going... but I suspect it'll there eventually. I'm pretty sure QQ only alerts them to look into it. If everything was based on kneejerk reaction, the forge gun would have taken a hit- but what do we have here:
#45 Posted: 2013.07.26 04:14
CCP Frame wrote:[FEEDBACK] Forge gun vs. Infantry - https://forums.dust514.com/default.aspx?g=posts&t=93259&find=unreadUpdate: We feel that the FG is in a good place and there is no need to make changes to this weapon right now. However, we are constantly monitoring performance of each weapon and its variants on TQ and will react in case we see unusual performance spikes showing up that we are not comfortable with. That topic went 13 pages and there's at least 2 others that are equally longer, if not more. QQ may draw attention, but the squeaky wheel doesn't always get the grease. |
Cosgar
ParagonX
3730
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Posted - 2013.08.01 17:53:00 -
[27] - Quote
Why do I have a feeling that this topic is going to waste a spot on this week's update? |
Cosgar
ParagonX
3739
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Posted - 2013.08.01 19:30:00 -
[28] - Quote
semperfi1999 wrote:Daxxis KANNAH wrote:But does under a 100 dmg and thats 30% to shields so 58 dmg per shot unless they are using mods which still wont get it up to a 100.
If you get through shields then 108 dmg to armor per shot.
AR - 34 dmg per bullet - 10 bullets out of a 48 clip - 374 dmg to shields
If I'm doing it wrong let me know (no troll). You forgot that there is a %15 dmg increase as well plus anyone who is good at building an MD suit would put at least 1 complex dmg mod on the MD this puts the dmgs up to 125.69 vs armor (114.26 if no dmg mod). This is enough dmg to armor to almost 1 shot most suits....2 shots does 229 dmg to armor (very few suits other than heavies have armor that is this high. And you can get that type of dmg in a 9 meter radius with no fall off damage. Honestly if there was fall off dmg there probably would not be a big issue with the MD. But since there isnt and you can get 114+ dmg in a 9 meter radius....yes this needs to be reduced. Or armor needs to be buffed. Seriously, for all the drawbacks armor has, (and none for shields) plates and armor tanking suits should have a much larger buffer or even a module that increases total armor by a percentage. At the same time explosives and kinetic weapons are supposed to be a hard counter to armor just like the ScR eats a shield tanker's lunch. |
Cosgar
ParagonX
3749
|
Posted - 2013.08.01 20:42:00 -
[29] - Quote
Rugudorull Apophicyria wrote:semperfi1999 wrote:Knightshade Belladonna wrote:semperfi1999 wrote:Justin Tymes wrote:Nerfed against shields with a slow reload time, If you can't out DPS an Assault MD, you need to get better. Just a suggestion....dont tell people who are better than you are that they need to get better.,.....you just end up sounding like an idiot. Fortunately for the MDs there is an amazing weapon that cant be thrown to instantly wipe all shields from all units.....its not affected by objects that are between the nade and the target.....they also still have the old 2 second timer that the locus nades used to have..... This plus the MDs 8+ meter radius to do 100+ dmg to armor is just rediculous. Can't go in game to look.. but do MD really have 8+m splash? I thought it was only like 4m with the proto +25% with lvl 5? I don't really look to deep into stats, so I'm clueless as to what bonuses and all that jazz really do for each gun.. I just pick it up, use it.. if I like it it and get atleast 1 kill i'll use it again lol. The assault MD with the +25% bonus gets a 8+ meter radius (if I remember my calculations correctly). Actually since I was asked I checked and redid my calculations...I was right its over 8 but better yet it gets a 9 meter radius http://wiki.dust514.info/index.php?title=Mass_Driver I could be wrong but those appear to be Chromosome MD stats. I use proto assault md and I don't think I get the 9m splash radius like I did from Chromosome. I know the md got a nerf from Chromosome to Uprising 1.0 and then a slight rebuff in 1.2. When I get home from work, I will fire up the ps3 and recheck md stats. Those are the Chromosome values. |
Cosgar
ParagonX
3753
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Posted - 2013.08.01 21:04:00 -
[30] - Quote
Cyrius Li-Moody wrote:Knightshade Belladonna wrote:people use assault MD o.0 must be why I thought that number was high lol, only ever used the standards.. if I was even thinking of using another variant it would be the breach. which I am slowly trying to train myself to use.. each time I pull out the ol MD I get a few more red hit registers than I do in the games before Once I can get myself to be able to launch a direct hit 3/4 times.. people will be saying a lot more than nerf splash hehe. I know of 2 massholes who use the assault md and they're support players who give no ***** about kills as the weapon clearly is not meant for killing and more for scaring people. I used to use the standard assault on full support builds in Chrome. Now that it's gone and the EC-3 is so fitting intensive, I just stick with the EXO-5. |
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Cosgar
ParagonX
3799
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Posted - 2013.08.02 00:49:00 -
[31] - Quote
Thor McStrut wrote:I think the only sensible balancing that could possibly come to the MD would be a blast radius falloff for all splash damage. I'd like to hear CCP's voice on how realistic that possibility is of implementing. The only other possible change would be to make it require Light Wep 4 like the Plasma Cannon. Or possibly even Explosives 3 too. I'd like to see more skill requirements for many things. I'm a big fan of SP sinks. It deters the I-want-it-now-crowd! and makes it feel like you are accomplishing something. For all the QQing about the SP system and how it's breaking the game, I want it more in depth and more complicated. **** the ADD CoD babies. And yes, I am satisfied with the 4k current playerbase. We want a slow, steady increase, not a population explosion and slow decline. No matter how they try to "re-balance" the MD, people are going to hate it because the weapon's job is to draw hate. |
Cosgar
ParagonX
3825
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Posted - 2013.08.02 12:22:00 -
[32] - Quote
I stand corrected, 20 pages of QQ and not even a footnote on this week's update. I'm impressed CCP, you didn't give in to the whiners. As for you cryhards, if you spent as much time learning to counter the MD as you do crying about it on here, maybe you wouldn't die to it so much.
-Masshole 4 lyfe! |
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