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semperfi1999
Internal Error. Negative-Feedback
700
|
Posted - 2013.07.31 15:51:00 -
[241] - Quote
calisk galern wrote:howard sanchez wrote:I am going to trust that CCP did not make changes to the flay lock pistol simply because everyone whined on the forums about how overpowered it was. I choose to believe that they listened to the community but also looked closely at hard data about kills and trends with damage distribution
And I will additionally hope and believe that CCP would use this method every time the whiney nerf begging vanilla loving horde comes a calling, Regnum.
And I expect that, when the actual data is reviewed, CCP will not see the kind of effectiveness at producing kills with mass drivers that they saw with flay locks. If that is not the case, if every time Regnum sees a mass driver in dust he dies...or whatever sky it is you are currently screaming about falling....then a nerf may be in order.
But I would like to see some data in addition to your whining dissatisfaction. what kill data, the top two weapons that get kills in this game are AR and sniper rifles, and AR's get easily double the kills of sniper rifles, all other weapons don't even come close. if you add up the kill feeds they will usually look like the following AR- 85 kills snipers 50 kills tanks/vehicles - 50 kills scrambler rifles - 45 kills mass driver - 30 kills everything else - 30-50 kills depending on how many heavies you have using forge guns
Really another idiot like buster actually exists!!!
Wow that actually surprises me since his idiocy was on a whole different level. Lets see here your data collection means nothing....all it means is that a majority of kills are done by ARs......and we all know ARs are the weapon the majority of players use. So by your same logic I can ask CCP to give me a weapon that will insta kill everyone and makes me invincible....but as long as I am the only one to use it then it wont be OP since it will only be a small percentage of the total kills. Seriously kids who think they know anything about statistical data gathering or interpretation make me laugh. They dont even know the first thing about gathering data and analysing said data. I am sorry but this type of idiocy will not go unchallenged.
Now to Regnum.......its true people want their crutch....I mean who couldnt want a MD that has a AOE of more than 8 meters that does 100 or more dmg per shot to armor. If you are slightly better at aiming you can use a weapon with a stronger AOE it just has an AOE of 5-6 meters. Honestly noobs need their crutches so they will come on here and argue/defend these weapons all day long. Personally balancing these weapons would be very easy. If you lower the AOE dmg then you probably nerf it way too much. I think the easiest/best way to balance is to change the AOE....AOE for the regular MD should be 3.0 (which gets boosted up to 3.75 when fully skilled) and the assault MD should be ~4.0 (with skills this would go up to 5.0). |
Cosgar
ParagonX
3568
|
Posted - 2013.07.31 15:56:00 -
[242] - Quote
How come non MD users are so vocal about trying to "rebalance" the weapon, but once something about the AR gets brought up, everyone gets all butthurt? Personally, I don't really give a **** about the AR, but leave the MD alone. We only get enough ammo for 3 full clips, (4 on the assault) and it's too situational to be effective 100% of the time. God forbid a niche weapon being good at its own niche. |
Bojo The Mighty
Zanzibar Concept
1335
|
Posted - 2013.07.31 15:56:00 -
[243] - Quote
Do you really need to bring out Proto gear in public matches? |
Buster Friently
Rosen Association
1361
|
Posted - 2013.07.31 16:00:00 -
[244] - Quote
semperfi1999 wrote:calisk galern wrote:howard sanchez wrote:I am going to trust that CCP did not make changes to the flay lock pistol simply because everyone whined on the forums about how overpowered it was. I choose to believe that they listened to the community but also looked closely at hard data about kills and trends with damage distribution
And I will additionally hope and believe that CCP would use this method every time the whiney nerf begging vanilla loving horde comes a calling, Regnum.
And I expect that, when the actual data is reviewed, CCP will not see the kind of effectiveness at producing kills with mass drivers that they saw with flay locks. If that is not the case, if every time Regnum sees a mass driver in dust he dies...or whatever sky it is you are currently screaming about falling....then a nerf may be in order.
But I would like to see some data in addition to your whining dissatisfaction. what kill data, the top two weapons that get kills in this game are AR and sniper rifles, and AR's get easily double the kills of sniper rifles, all other weapons don't even come close. if you add up the kill feeds they will usually look like the following AR- 85 kills snipers 50 kills tanks/vehicles - 50 kills scrambler rifles - 45 kills mass driver - 30 kills everything else - 30-50 kills depending on how many heavies you have using forge guns Really another idiot like buster actually exists!!! Wow that actually surprises me since his idiocy was on a whole different level. Lets see here your data collection means nothing....all it means is that a majority of kills are done by ARs......and we all know ARs are the weapon the majority of players use. So by your same logic I can ask CCP to give me a weapon that will insta kill everyone and makes me invincible....but as long as I am the only one to use it then it wont be OP since it will only be a small percentage of the total kills. Seriously kids who think they know anything about statistical data gathering or interpretation make me laugh. They dont even know the first thing about gathering data and analysing said data. I am sorry but this type of idiocy will not go unchallenged. Now to Regnum.......its true people want their crutch....I mean who couldnt want a MD that has a AOE of more than 8 meters that does 100 or more dmg per shot to armor. If you are slightly better at aiming you can use a weapon with a stronger AOE it just has an AOE of 5-6 meters. Honestly noobs need their crutches so they will come on here and argue/defend these weapons all day long. Personally balancing these weapons would be very easy. If you lower the AOE dmg then you probably nerf it way too much. I think the easiest/best way to balance is to change the AOE....AOE for the regular MD should be 3.0 (which gets boosted up to 3.75 when fully skilled) and the assault MD should be ~4.0 (with skills this would go up to 5.0).
Yeah, AR is the biggest crutch around.
Also, more to the point, the Data that I and others have collected are the only meaningful information on these forums when it comes to a discussion about overusage. Make no mistake, the AR is the most overused weapon in the game, and CCP really needs to address this imbalance. There's no diversity in Dust, and that's very bad for Dust.
The AR amounts, in pubs, to killing nearly as often as 11 of the remaining 13 weapons in game combined. The AR kills 10 times as often as it's close cousin, the scrambler rifle.
Say what you want about me (I realize, unlike you, that I'm, not a member of the AR nerf brigade), but those are facts.
Hail AR 514, hail king AR. |
The dark cloud
Intara Direct Action Caldari State
1802
|
Posted - 2013.07.31 16:13:00 -
[245] - Quote
The massdriver does what its supposed to do and the flaylock got nerfed to be a mini massdriver and not overcoming the original. If you nerf the massdriver at this point it will be again inferior. |
ZDub 303
TeamPlayers EoN.
1400
|
Posted - 2013.07.31 16:31:00 -
[246] - Quote
explosives just need a whole rework in this game.
Sure you can nerf flaylocks/mass drivers/nades into the ground so they aren't viable but in general explosives are not working like they should.
Most importantly we need better damage fall off throughout the blast radius. I don't know how it works now but we need damage falloff for explosives fit a fairly narrow gaussian distribution, and then tweak the maximum blast radius and peak damage on all explosives to compensate.
There should be no distinction between direct damage and splash on explosives.. just peak damage which happens at 0m from blast and then fall off as you move out of the range.
This is a big problem with flux nades too. |
Buster Friently
Rosen Association
1366
|
Posted - 2013.07.31 16:33:00 -
[247] - Quote
ZDub 303 wrote:explosives just need a whole rework in this game.
Sure you can nerf flaylocks/mass drivers/nades into the ground so they aren't viable but in general explosives are not working like they should.
Most importantly we need better damage fall off throughout the blast radius. I don't know how it works now but we need damage falloff for explosives fit a fairly narrow gaussian distribution, and then tweak the maximum blast radius and peak damage on all explosives to compensate.
There should be no distinction between direct damage and splash on explosives.. just peak damage which happens at 0m from blast and then fall off as you move out of the range.
This is a big problem with flux nades too.
ZDub, I agree with this (I'm sure we would disagree regarding the dimensions of that Gaussian, be we can argue that some other day) |
semperfi1999
Internal Error. Negative-Feedback
701
|
Posted - 2013.07.31 16:36:00 -
[248] - Quote
Buster Friently wrote:semperfi1999 wrote:calisk galern wrote:howard sanchez wrote:I am going to trust that CCP did not make changes to the flay lock pistol simply because everyone whined on the forums about how overpowered it was. I choose to believe that they listened to the community but also looked closely at hard data about kills and trends with damage distribution
And I will additionally hope and believe that CCP would use this method every time the whiney nerf begging vanilla loving horde comes a calling, Regnum.
And I expect that, when the actual data is reviewed, CCP will not see the kind of effectiveness at producing kills with mass drivers that they saw with flay locks. If that is not the case, if every time Regnum sees a mass driver in dust he dies...or whatever sky it is you are currently screaming about falling....then a nerf may be in order.
But I would like to see some data in addition to your whining dissatisfaction. what kill data, the top two weapons that get kills in this game are AR and sniper rifles, and AR's get easily double the kills of sniper rifles, all other weapons don't even come close. if you add up the kill feeds they will usually look like the following AR- 85 kills snipers 50 kills tanks/vehicles - 50 kills scrambler rifles - 45 kills mass driver - 30 kills everything else - 30-50 kills depending on how many heavies you have using forge guns Really another idiot like buster actually exists!!! Wow that actually surprises me since his idiocy was on a whole different level. Lets see here your data collection means nothing....all it means is that a majority of kills are done by ARs......and we all know ARs are the weapon the majority of players use. So by your same logic I can ask CCP to give me a weapon that will insta kill everyone and makes me invincible....but as long as I am the only one to use it then it wont be OP since it will only be a small percentage of the total kills. Seriously kids who think they know anything about statistical data gathering or interpretation make me laugh. They dont even know the first thing about gathering data and analysing said data. I am sorry but this type of idiocy will not go unchallenged. Now to Regnum.......its true people want their crutch....I mean who couldnt want a MD that has a AOE of more than 8 meters that does 100 or more dmg per shot to armor. If you are slightly better at aiming you can use a weapon with a stronger AOE it just has an AOE of 5-6 meters. Honestly noobs need their crutches so they will come on here and argue/defend these weapons all day long. Personally balancing these weapons would be very easy. If you lower the AOE dmg then you probably nerf it way too much. I think the easiest/best way to balance is to change the AOE....AOE for the regular MD should be 3.0 (which gets boosted up to 3.75 when fully skilled) and the assault MD should be ~4.0 (with skills this would go up to 5.0). Yeah, AR is the biggest crutch around. Also, more to the point, the Data that I and others have collected are the only meaningful information on these forums when it comes to a discussion about overusage. Make no mistake, the AR is the most overused weapon in the game, and CCP really needs to address this imbalance. There's no diversity in Dust, and that's very bad for Dust. The AR amounts, in pubs, to killing nearly as often as 11 of the remaining 13 weapons in game combined. The AR kills 10 times as often as it's close cousin, the scrambler rifle. Say what you want about me (I realize, unlike you, that I'm, not a member of the AR nerf brigade), but those are facts. Hail AR 514, hail king AR.
What you fail to understand is overuse does not mean unbalanced. You cannot force ppl to use certain weapons so that there is an equal difference in weaponry uses. What most "AR" users dont realize is that the scrambler rifle stats are all better than the AR stats. So why talk about "balancing" the AR when there is already another weapon that is definitely better than the AR? The AR is unbalanced is just chosen by more ppl to be used....this does not mean its OP it just means a majority of ppl use it.
LOL not a member of the AR nerf brigade.........your hilarious. yes thats why at every turn you talk about the OP AR. Sorry buddy but you cant "force" ppl to use different weapons. People gravitate towards the AR because they are comfortable with it. I know ppl who have only used the AR exclusively and they know there are weapons that are better for them but they still just use it because they are familiar with the AR and they will never switch. You cant force these ppl to switch without CCP taking over ppls accounts and making them spec into weapons they dont want to use. |
semperfi1999
Internal Error. Negative-Feedback
701
|
Posted - 2013.07.31 16:38:00 -
[249] - Quote
ZDub 303 wrote:explosives just need a whole rework in this game.
Sure you can nerf flaylocks/mass drivers/nades into the ground so they aren't viable but in general explosives are not working like they should.
Most importantly we need better damage fall off throughout the blast radius. I don't know how it works now but we need damage falloff for explosives fit a fairly narrow gaussian distribution, and then tweak the maximum blast radius and peak damage on all explosives to compensate.
There should be no distinction between direct damage and splash on explosives.. just peak damage which happens at 0m from blast and then fall off as you move out of the range.
This is a big problem with flux nades too.
I coudl agree with this too.....the falloff of dmg should be logrithmic. |
Cosgar
ParagonX
3581
|
Posted - 2013.07.31 16:39:00 -
[250] - Quote
semperfi1999 wrote:ZDub 303 wrote:explosives just need a whole rework in this game.
Sure you can nerf flaylocks/mass drivers/nades into the ground so they aren't viable but in general explosives are not working like they should.
Most importantly we need better damage fall off throughout the blast radius. I don't know how it works now but we need damage falloff for explosives fit a fairly narrow gaussian distribution, and then tweak the maximum blast radius and peak damage on all explosives to compensate.
There should be no distinction between direct damage and splash on explosives.. just peak damage which happens at 0m from blast and then fall off as you move out of the range.
This is a big problem with flux nades too. I coudl agree with this too.....the falloff of dmg should be logrithmic. Same here, but only if the damage was buffed to compensate, especially on the MD. We need to deal enough damage to be threatening. |
|
Beren Hurin
The Vanguardians
887
|
Posted - 2013.07.31 16:42:00 -
[251] - Quote
You could put a bit of sway on an MD if spam at long range is really the issue of concern. |
Moon Cricket Bob
Molon Labe. League of Infamy
57
|
Posted - 2013.07.31 16:45:00 -
[252] - Quote
Lol im surprised no one is complaining about getting one shotted by forges |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
108
|
Posted - 2013.07.31 16:47:00 -
[253] - Quote
ReGnYuM wrote:Honestly,
Your aiming at people feet do you really need 6 shots?
Your aiming at people heads/bodys do you really need 60 shots.
GG didn't read whole thread sry if someone else dd this XD. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
771
|
Posted - 2013.07.31 16:51:00 -
[254] - Quote
semperfi1999 wrote:Buster Friently wrote:semperfi1999 wrote:calisk galern wrote:howard sanchez wrote:I am going to trust that CCP did not make changes to the flay lock pistol simply because everyone whined on the forums about how overpowered it was. I choose to believe that they listened to the community but also looked closely at hard data about kills and trends with damage distribution
And I will additionally hope and believe that CCP would use this method every time the whiney nerf begging vanilla loving horde comes a calling, Regnum.
And I expect that, when the actual data is reviewed, CCP will not see the kind of effectiveness at producing kills with mass drivers that they saw with flay locks. If that is not the case, if every time Regnum sees a mass driver in dust he dies...or whatever sky it is you are currently screaming about falling....then a nerf may be in order.
But I would like to see some data in addition to your whining dissatisfaction. what kill data, the top two weapons that get kills in this game are AR and sniper rifles, and AR's get easily double the kills of sniper rifles, all other weapons don't even come close. if you add up the kill feeds they will usually look like the following AR- 85 kills snipers 50 kills tanks/vehicles - 50 kills scrambler rifles - 45 kills mass driver - 30 kills everything else - 30-50 kills depending on how many heavies you have using forge guns Really another idiot like buster actually exists!!! Wow that actually surprises me since his idiocy was on a whole different level. Lets see here your data collection means nothing....all it means is that a majority of kills are done by ARs......and we all know ARs are the weapon the majority of players use. So by your same logic I can ask CCP to give me a weapon that will insta kill everyone and makes me invincible....but as long as I am the only one to use it then it wont be OP since it will only be a small percentage of the total kills. Seriously kids who think they know anything about statistical data gathering or interpretation make me laugh. They dont even know the first thing about gathering data and analysing said data. I am sorry but this type of idiocy will not go unchallenged. Now to Regnum.......its true people want their crutch....I mean who couldnt want a MD that has a AOE of more than 8 meters that does 100 or more dmg per shot to armor. If you are slightly better at aiming you can use a weapon with a stronger AOE it just has an AOE of 5-6 meters. Honestly noobs need their crutches so they will come on here and argue/defend these weapons all day long. Personally balancing these weapons would be very easy. If you lower the AOE dmg then you probably nerf it way too much. I think the easiest/best way to balance is to change the AOE....AOE for the regular MD should be 3.0 (which gets boosted up to 3.75 when fully skilled) and the assault MD should be ~4.0 (with skills this would go up to 5.0). Yeah, AR is the biggest crutch around. Also, more to the point, the Data that I and others have collected are the only meaningful information on these forums when it comes to a discussion about overusage. Make no mistake, the AR is the most overused weapon in the game, and CCP really needs to address this imbalance. There's no diversity in Dust, and that's very bad for Dust. The AR amounts, in pubs, to killing nearly as often as 11 of the remaining 13 weapons in game combined. The AR kills 10 times as often as it's close cousin, the scrambler rifle. Say what you want about me (I realize, unlike you, that I'm, not a member of the AR nerf brigade), but those are facts. Hail AR 514, hail king AR. What you fail to understand is overuse does not mean unbalanced. You cannot force ppl to use certain weapons so that there is an equal difference in weaponry uses. What most "AR" users dont realize is that the scrambler rifle stats are all better than the AR stats. So why talk about "balancing" the AR when there is already another weapon that is definitely better than the AR? The AR is unbalanced is just chosen by more ppl to be used....this does not mean its OP it just means a majority of ppl use it. LOL not a member of the AR nerf brigade.........your hilarious. yes thats why at every turn you talk about the OP AR. Sorry buddy but you cant "force" ppl to use different weapons. People gravitate towards the AR because they are comfortable with it. I know ppl who have only used the AR exclusively and they know there are weapons that are better for them but they still just use it because they are familiar with the AR and they will never switch. You cant force these ppl to switch without CCP taking over ppls accounts and making them spec into weapons they dont want to use.
Good post |
Buster Friently
Rosen Association
1368
|
Posted - 2013.07.31 16:51:00 -
[255] - Quote
semperfi1999 wrote:Buster Friently wrote:semperfi1999 wrote:calisk galern wrote:howard sanchez wrote:I am going to trust that CCP did not make changes to the flay lock pistol simply because everyone whined on the forums about how overpowered it was. I choose to believe that they listened to the community but also looked closely at hard data about kills and trends with damage distribution
And I will additionally hope and believe that CCP would use this method every time the whiney nerf begging vanilla loving horde comes a calling, Regnum.
And I expect that, when the actual data is reviewed, CCP will not see the kind of effectiveness at producing kills with mass drivers that they saw with flay locks. If that is not the case, if every time Regnum sees a mass driver in dust he dies...or whatever sky it is you are currently screaming about falling....then a nerf may be in order.
But I would like to see some data in addition to your whining dissatisfaction. what kill data, the top two weapons that get kills in this game are AR and sniper rifles, and AR's get easily double the kills of sniper rifles, all other weapons don't even come close. if you add up the kill feeds they will usually look like the following AR- 85 kills snipers 50 kills tanks/vehicles - 50 kills scrambler rifles - 45 kills mass driver - 30 kills everything else - 30-50 kills depending on how many heavies you have using forge guns Really another idiot like buster actually exists!!! Wow that actually surprises me since his idiocy was on a whole different level. Lets see here your data collection means nothing....all it means is that a majority of kills are done by ARs......and we all know ARs are the weapon the majority of players use. So by your same logic I can ask CCP to give me a weapon that will insta kill everyone and makes me invincible....but as long as I am the only one to use it then it wont be OP since it will only be a small percentage of the total kills. Seriously kids who think they know anything about statistical data gathering or interpretation make me laugh. They dont even know the first thing about gathering data and analysing said data. I am sorry but this type of idiocy will not go unchallenged. Now to Regnum.......its true people want their crutch....I mean who couldnt want a MD that has a AOE of more than 8 meters that does 100 or more dmg per shot to armor. If you are slightly better at aiming you can use a weapon with a stronger AOE it just has an AOE of 5-6 meters. Honestly noobs need their crutches so they will come on here and argue/defend these weapons all day long. Personally balancing these weapons would be very easy. If you lower the AOE dmg then you probably nerf it way too much. I think the easiest/best way to balance is to change the AOE....AOE for the regular MD should be 3.0 (which gets boosted up to 3.75 when fully skilled) and the assault MD should be ~4.0 (with skills this would go up to 5.0). Yeah, AR is the biggest crutch around. Also, more to the point, the Data that I and others have collected are the only meaningful information on these forums when it comes to a discussion about overusage. Make no mistake, the AR is the most overused weapon in the game, and CCP really needs to address this imbalance. There's no diversity in Dust, and that's very bad for Dust. The AR amounts, in pubs, to killing nearly as often as 11 of the remaining 13 weapons in game combined. The AR kills 10 times as often as it's close cousin, the scrambler rifle. Say what you want about me (I realize, unlike you, that I'm, not a member of the AR nerf brigade), but those are facts. Hail AR 514, hail king AR. What you fail to understand is overuse does not mean unbalanced. You cannot force ppl to use certain weapons so that there is an equal difference in weaponry uses. What most "AR" users dont realize is that the scrambler rifle stats are all better than the AR stats. So why talk about "balancing" the AR when there is already another weapon that is definitely better than the AR? The AR is unbalanced is just chosen by more ppl to be used....this does not mean its OP it just means a majority of ppl use it. LOL not a member of the AR nerf brigade.........your hilarious. yes thats why at every turn you talk about the OP AR. Sorry buddy but you cant "force" ppl to use different weapons. People gravitate towards the AR because they are comfortable with it. I know ppl who have only used the AR exclusively and they know there are weapons that are better for them but they still just use it because they are familiar with the AR and they will never switch. You cant force these ppl to switch without CCP taking over ppls accounts and making them spec into weapons they dont want to use.
The AR kills as often as 11 of the available 14 weapons combined. Combined. It doesn't matter if it's OP or not, it's hurting diversity, and hurting the game.
Also, this logic really makes no sense regarding people using the AR. It seems people migrated to the Flaylock at ok speeds before it was nerfed. If the AR was not OP, people would stop using it and migrate to other weapons, but they aren't. The overusage is the problem regardless of whether or not it fits your interpretation of OP. |
Orion Vahid
DUST University Ivy League
94
|
Posted - 2013.07.31 16:56:00 -
[256] - Quote
Lol Assault tears are coming from everywhere. I can't wait till HMG's problems are fixed too. AR 514 is over. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
771
|
Posted - 2013.07.31 17:06:00 -
[257] - Quote
Orion Vahid wrote:Lol Assault tears are coming from everywhere. I can't wait till HMG's problems are fixed too. AR 514 is over.
And I will be shredding your heavy from further distance and with more damage for greater accuracy with an ASCR.
ASCR 514 is born |
Buster Friently
Rosen Association
1368
|
Posted - 2013.07.31 17:08:00 -
[258] - Quote
Knightshade Belladonna wrote:Orion Vahid wrote:Lol Assault tears are coming from everywhere. I can't wait till HMG's problems are fixed too. AR 514 is over. And I will be shredding your heavy from further distance and with more damage for greater accuracy with an ASCR. ASCR 514 is born
Until the AR nerf brigade gets wise and kills your ability to compete.
Hal AR 514. Hail king AR. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
771
|
Posted - 2013.07.31 17:12:00 -
[259] - Quote
Buster Friently wrote:Knightshade Belladonna wrote:Orion Vahid wrote:Lol Assault tears are coming from everywhere. I can't wait till HMG's problems are fixed too. AR 514 is over. And I will be shredding your heavy from further distance and with more damage for greater accuracy with an ASCR. ASCR 514 is born Until the AR nerf brigade gets wise and kills your ability to compete. Hal AR 514. Hail king AR.
Good thing I could fall back onto my prof 4 AR if that did happen.
until then tho, HAIL ASCR!! |
howard sanchez
DUST University Ivy League
628
|
Posted - 2013.07.31 17:18:00 -
[260] - Quote
It is so easy for a dust player to jump on these forums and give passionate and experienced feedback about the game. But we need to stop deluding ourselves.
We do not understand much about how the game mechanics really work even though we play more than anyone else. We don't have any hard data.
Maybe scaling blast radius damage based on distance from impact would create such a demand on the limited resources of the game engine and PS3 that a decision was made to just have a flat direct and flat blast damage score. Or maybe not.
My point is that I would urge everyone posting what seems obvious, real and imperitive to youto consider that there is a metric butt ton of data that is really important that we don't see. So pleasetitrate your input and expectations accordingly.
Now, Wolfman and the CCP office has begun communicating with us Ina more open and transparent manner of late. If they would be willing to give insight to some hard data driven questions ( like a lot of suggestions posted here) then we can move the conversation away from emotionally charged rhetoric towards logical real decisions.
But that's up to CCP. |
|
Bittersteel the Bastard
WarRavens League of Infamy
28
|
Posted - 2013.07.31 17:22:00 -
[261] - Quote
13 pages of QQ? About the mass driver? It just got fixed. lolwut |
semperfi1999
Internal Error. Negative-Feedback
701
|
Posted - 2013.07.31 17:24:00 -
[262] - Quote
howard sanchez wrote:It is so easy for a dust player to jump on these forums and give passionate and experienced feedback about the game. But we need to stop deluding ourselves.
We do not understand much about how the game mechanics really work even though we play more than anyone else. We don't have any hard data.
Maybe scaling blast radius damage based on distance from impact would create such a demand on the limited resources of the game engine and PS3 that a decision was made to just have a flat direct and flat blast damage score. Or maybe not.
My point is that I would urge everyone posting what seems obvious, real and imperitive to youto consider that there is a metric butt ton of data that is really important that we don't see. So pleasetitrate your input and expectations accordingly.
Now, Wolfman and the CCP office has begun communicating with us Ina more open and transparent manner of late. If they would be willing to give insight to some hard data driven questions ( like a lot of suggestions posted here) then we can move the conversation away from emotionally charged rhetoric towards logical real decisions.
But that's up to CCP.
If this is the case then see my first post post on what should be done to the MD to compensate for this issue. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
772
|
Posted - 2013.07.31 17:24:00 -
[263] - Quote
Bittersteel the Bastard wrote:13 pages of QQ? About the mass driver? It just got fixed. lolwut
I think alot of people seem to have forgot that it got nerfed, and everyone was all satisfied with it for .. how long? |
Bojo The Mighty
Zanzibar Concept
1341
|
Posted - 2013.07.31 17:29:00 -
[264] - Quote
Knightshade Belladonna wrote:Bittersteel the Bastard wrote:13 pages of QQ? About the mass driver? It just got fixed. lolwut I think alot of people seem to have forgot that it got nerfed, and everyone was all satisfied with it for .. how long? It's the misconception that people who abandoned the now-nerfed flaylocks picked up Mass Drivers in it's wake. What really happened is that there were no longer many Flaylock kills to distract their residual rage at the weapon so they took it out on mass driver. |
xLT Green
Damage Core corp. The Superpowers
15
|
Posted - 2013.07.31 17:30:00 -
[265] - Quote
I saw this coming after the FL nurf sheeple will move to the next thing that kils them the most. Complain and it will come back on you tenfold. Flaylock still runs supreme and now because the nurf mass drivers are next watch |
Bittersteel the Bastard
WarRavens League of Infamy
29
|
Posted - 2013.07.31 17:31:00 -
[266] - Quote
Wait hold on am I pronouncing this right? HTFU? |
semperfi1999
Internal Error. Negative-Feedback
703
|
Posted - 2013.07.31 17:42:00 -
[267] - Quote
Buster Friently wrote: The AR kills as often as 11 of the available 14 weapons combined. Combined. It doesn't matter if it's OP or not, it's hurting diversity, and hurting the game.
Also, this logic really makes no sense regarding people using the AR. It seems people migrated to the Flaylock at ok speeds before it was nerfed. If the AR was not OP, people would stop using it and migrate to other weapons, but they aren't. The overusage is the problem regardless of whether or not it fits your interpretation of OP.
Actually the problem is your logical reasoning is flawed. You want there to be more diversity in the weapons people use. So in an attempt to obtain the diversity desired you wish to uber nerf a weapon that is infact balanced in an effort to force ppl from using this weapon to using a different weapon thereby increasing the "diversity". Only this is perhaps one of the most insanely idiotic reasonings for nerfing something that anyone could think of. A player should not be "forced" to not use the weapon they want to use just to increase the diversity of the weaponry in this game. Even if you do this then how can you make people spec differently...what if they all specced into ASCR? Then your have ASCR 514 (according to you) and you back to the exact same place you were before with a vast majority of the kills being done by 1 weapon because a vast majority of players have chosen to use that weapon.
Simply put you cannot/should not be able to force diversity in a game where you can choose the weapon you use. Like I said there are better weapons already on the market for people to use and many people despite knowing that there is a better weapon will continue to use the "inferior" weapon because they are familiar with it....or like it......or like the looks of it...(whatever reason they personally have). People migrated to the flaylock because it was OP...and some people follow that trend. However even with the flaylock being OP you still didnt see a majority of people using it because they chose not to. Heck I chose not to spec into the flaylock because I knew it was a noob weapon and I didnt want to use it for that reason (i also rarely if ever use sidearms). You cannot dictate other players person preferences. Heck eventually we are supposed to have 4 different models of assault rifles (1 for every race) and yet you will still probably see a majority if players stick with the original plasma rifles even when there are better options out there.
BTW I am a ASCR user....before that an AR user. I moved to the ASCR because I saw that it was better than the AR in every single way. But I dont have an issue with ppl using the AR because thats what they choose to use. Maybe I just dont understand the mentality that is behind your thought process of "the devs need to make sure that the weapons usage is diverse so they should nerf/buff weapons accordingly to create a diverse weapon environment". Perhaps its just my libertarian mind coming through that refuses to allow me to accept such a gross example of freedom of choice being taken from a player.
Yes you gamer who is good at using sniper rifles...CCP has now designated you as a shotgunner...as such you can only use the shotgun now because we must maintain a diverse weapon usage and we see that there are just too many sniper rifles in use as such your name has come up as one of the players who will now be using the shotgun exclusively. Have a nice day
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Buster Friently
Rosen Association
1370
|
Posted - 2013.07.31 17:45:00 -
[268] - Quote
semperfi1999 wrote:Buster Friently wrote: The AR kills as often as 11 of the available 14 weapons combined. Combined. It doesn't matter if it's OP or not, it's hurting diversity, and hurting the game.
Also, this logic really makes no sense regarding people using the AR. It seems people migrated to the Flaylock at ok speeds before it was nerfed. If the AR was not OP, people would stop using it and migrate to other weapons, but they aren't. The overusage is the problem regardless of whether or not it fits your interpretation of OP.
Actually the problem is your logical reasoning is flawed. You want there to be more diversity in the weapons people use. So in an attempt to obtain the diversity desired you wish to uber nerf a weapon that is infact balanced in an effort to force ppl from using this weapon to using a different weapon thereby increasing the "diversity". Only this is perhaps one of the most insanely idiotic reasonings for nerfing something that anyone could think of. A player should not be "forced" to not use the weapon they want to use just to increase the diversity of the weaponry in this game. Even if you do this then how can you make people spec differently...what if they all specced into ASCR? Then your have ASCR 514 (according to you) and you back to the exact same place you were before with a vast majority of the kills being done by 1 weapon because a vast majority of players have chosen to use that weapon. Simply put you cannot/should not be able to force diversity in a game where you can choose the weapon you use. Like I said there are better weapons already on the market for people to use and many people despite knowing that there is a better weapon will continue to use the "inferior" weapon because they are familiar with it....or like it......or like the looks of it...(whatever reason they personally have). People migrated to the flaylock because it was OP...and some people follow that trend. However even with the flaylock being OP you still didnt see a majority of people using it because they chose not to. Heck I chose not to spec into the flaylock because I knew it was a noob weapon and I didnt want to use it for that reason (i also rarely if ever use sidearms). You cannot dictate other players person preferences. Heck eventually we are supposed to have 4 different models of assault rifles (1 for every race) and yet you will still probably see a majority if players stick with the original plasma rifles even when there are better options out there. BTW I am a ASCR user....before that an AR user. I moved to the ASCR because I saw that it was better than the AR in every single way. But I dont have an issue with ppl using the AR because thats what they choose to use. Maybe I just dont understand the mentality that is behind your thought process of "the devs need to make sure that the weapons usage is diverse so they should nerf/buff weapons accordingly to create a diverse weapon environment". Perhaps its just my libertarian mind coming through that refuses to allow me to accept such a gross example of freedom of choice being taken from a player. Yes you gamer who is good at using sniper rifles...CCP has now designated you as a shotgunner...as such you can only use the shotgun now because we must maintain a diverse weapon usage and we see that there are just too many sniper rifles in use as such your name has come up as one of the players who will now be using the shotgun exclusively. Have a nice day
Hell, I would take buffing the other weapons, or even not nerfing them in to the ground. The AR nerf brigade won't have that though, so the only thing left is to bring the AR down to the level of the rest of the weapons.
Also, for the record, the Flaylock wasn't OP, nor is the MD. The Flaylock simply did it's job - CQC killing, and it was better at it than the AR, sooo... The AR nerf brigade couldn't handle that. The only thing OP about the Flaylock is that, it seems, sidearms aren't supposed to be useful and somebody named the Flaylock a sidearm. |
semperfi1999
Internal Error. Negative-Feedback
703
|
Posted - 2013.07.31 17:48:00 -
[269] - Quote
Buster Friently wrote:semperfi1999 wrote:Buster Friently wrote: The AR kills as often as 11 of the available 14 weapons combined. Combined. It doesn't matter if it's OP or not, it's hurting diversity, and hurting the game.
Also, this logic really makes no sense regarding people using the AR. It seems people migrated to the Flaylock at ok speeds before it was nerfed. If the AR was not OP, people would stop using it and migrate to other weapons, but they aren't. The overusage is the problem regardless of whether or not it fits your interpretation of OP.
Actually the problem is your logical reasoning is flawed. You want there to be more diversity in the weapons people use. So in an attempt to obtain the diversity desired you wish to uber nerf a weapon that is infact balanced in an effort to force ppl from using this weapon to using a different weapon thereby increasing the "diversity". Only this is perhaps one of the most insanely idiotic reasonings for nerfing something that anyone could think of. A player should not be "forced" to not use the weapon they want to use just to increase the diversity of the weaponry in this game. Even if you do this then how can you make people spec differently...what if they all specced into ASCR? Then your have ASCR 514 (according to you) and you back to the exact same place you were before with a vast majority of the kills being done by 1 weapon because a vast majority of players have chosen to use that weapon. Simply put you cannot/should not be able to force diversity in a game where you can choose the weapon you use. Like I said there are better weapons already on the market for people to use and many people despite knowing that there is a better weapon will continue to use the "inferior" weapon because they are familiar with it....or like it......or like the looks of it...(whatever reason they personally have). People migrated to the flaylock because it was OP...and some people follow that trend. However even with the flaylock being OP you still didnt see a majority of people using it because they chose not to. Heck I chose not to spec into the flaylock because I knew it was a noob weapon and I didnt want to use it for that reason (i also rarely if ever use sidearms). You cannot dictate other players person preferences. Heck eventually we are supposed to have 4 different models of assault rifles (1 for every race) and yet you will still probably see a majority if players stick with the original plasma rifles even when there are better options out there. BTW I am a ASCR user....before that an AR user. I moved to the ASCR because I saw that it was better than the AR in every single way. But I dont have an issue with ppl using the AR because thats what they choose to use. Maybe I just dont understand the mentality that is behind your thought process of "the devs need to make sure that the weapons usage is diverse so they should nerf/buff weapons accordingly to create a diverse weapon environment". Perhaps its just my libertarian mind coming through that refuses to allow me to accept such a gross example of freedom of choice being taken from a player. Yes you gamer who is good at using sniper rifles...CCP has now designated you as a shotgunner...as such you can only use the shotgun now because we must maintain a diverse weapon usage and we see that there are just too many sniper rifles in use as such your name has come up as one of the players who will now be using the shotgun exclusively. Have a nice day Hell, I would take buffing the other weapons, or even not nerfing them in to the ground. The AR nerf brigade won't have that though, so the only thing left is to bring the AR down to the level of the rest of the weapons.
Sigh......yes because the ASCR isnt better than the AR.....
I swear debating with a wall is better than debating you...and least it gives intelligent replies in the echoes....... |
Buster Friently
Rosen Association
1371
|
Posted - 2013.07.31 17:51:00 -
[270] - Quote
semperfi1999 wrote:Buster Friently wrote:semperfi1999 wrote:Buster Friently wrote: The AR kills as often as 11 of the available 14 weapons combined. Combined. It doesn't matter if it's OP or not, it's hurting diversity, and hurting the game.
Also, this logic really makes no sense regarding people using the AR. It seems people migrated to the Flaylock at ok speeds before it was nerfed. If the AR was not OP, people would stop using it and migrate to other weapons, but they aren't. The overusage is the problem regardless of whether or not it fits your interpretation of OP.
Actually the problem is your logical reasoning is flawed. You want there to be more diversity in the weapons people use. So in an attempt to obtain the diversity desired you wish to uber nerf a weapon that is infact balanced in an effort to force ppl from using this weapon to using a different weapon thereby increasing the "diversity". Only this is perhaps one of the most insanely idiotic reasonings for nerfing something that anyone could think of. A player should not be "forced" to not use the weapon they want to use just to increase the diversity of the weaponry in this game. Even if you do this then how can you make people spec differently...what if they all specced into ASCR? Then your have ASCR 514 (according to you) and you back to the exact same place you were before with a vast majority of the kills being done by 1 weapon because a vast majority of players have chosen to use that weapon. Simply put you cannot/should not be able to force diversity in a game where you can choose the weapon you use. Like I said there are better weapons already on the market for people to use and many people despite knowing that there is a better weapon will continue to use the "inferior" weapon because they are familiar with it....or like it......or like the looks of it...(whatever reason they personally have). People migrated to the flaylock because it was OP...and some people follow that trend. However even with the flaylock being OP you still didnt see a majority of people using it because they chose not to. Heck I chose not to spec into the flaylock because I knew it was a noob weapon and I didnt want to use it for that reason (i also rarely if ever use sidearms). You cannot dictate other players person preferences. Heck eventually we are supposed to have 4 different models of assault rifles (1 for every race) and yet you will still probably see a majority if players stick with the original plasma rifles even when there are better options out there. BTW I am a ASCR user....before that an AR user. I moved to the ASCR because I saw that it was better than the AR in every single way. But I dont have an issue with ppl using the AR because thats what they choose to use. Maybe I just dont understand the mentality that is behind your thought process of "the devs need to make sure that the weapons usage is diverse so they should nerf/buff weapons accordingly to create a diverse weapon environment". Perhaps its just my libertarian mind coming through that refuses to allow me to accept such a gross example of freedom of choice being taken from a player. Yes you gamer who is good at using sniper rifles...CCP has now designated you as a shotgunner...as such you can only use the shotgun now because we must maintain a diverse weapon usage and we see that there are just too many sniper rifles in use as such your name has come up as one of the players who will now be using the shotgun exclusively. Have a nice day Hell, I would take buffing the other weapons, or even not nerfing them in to the ground. The AR nerf brigade won't have that though, so the only thing left is to bring the AR down to the level of the rest of the weapons. Sigh......yes because the ASCR isnt better than the AR..... I swear debating with a wall is better than debating you...and least it gives intelligent replies in the echoes.......
The AR has no downsides really. That's the problem. Also, it is too good even against niche weapons that should beat it handily. This really isn't debatable, and the numbers show this. Of course we should expect more users to use ARs than other weapons due to comfort, but, the AR is used to kill nearly as much as 11 of the available 14 weapons combined. They're also used to kill 10 times more often than the Scrambler rifles. This overuse is ridiculous, and CCP most certainly can force use - just like they did with the Flaylocks.
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