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The Attorney General
ZionTCD
630
|
Posted - 2013.07.31 09:27:00 -
[181] - Quote
Zatara Rought wrote:
...Fails to read past relevant post referenced from earlier in the thread...I love ignorant people here. I'm so happy to learn and promote discussion till this happens....
The core you have to cook, the md is a contact grenade, huge difference. And if you read earlier we had this discussion and I even played around with putting all nades to 2 max and only supply depots can resupply them so it stops being grenade spam 514. If that happened and MD's only had 2-3 flux's for the match...then it'd be an area denial weapon, and only forge's would need a slight nerf vs infantry...potentially reducing splash to reward the accurate ones and prevent splash kills from nowhere.
I'm not fishing through 9 pages to find a story about why you failed to use any of the many options at your disposal to counter what was obviously a threat.
You allowed someone with an area of effect weapon to bombard a point. You had options available, but chose none of them.
The FG problem was created by AR users who demanded that the HMG have the range of a baseball and the initial accuracy of an epileptic performing brain surgery with a hammer. You forced them onto the heights, now you want them back on the ground to outrange and massacre.
This MD QQ is pretty much the same. You seemingly want to be able to run in a tightly packed squad, focusing your fire on solo enemies with impunity. Because splash weapons counter this horde tactic, it has to go. |
Zatara Rought
TeamPlayers EoN.
609
|
Posted - 2013.07.31 09:31:00 -
[182] - Quote
The Attorney General wrote:Zatara Rought wrote:
...Fails to read past relevant post referenced from earlier in the thread...I love ignorant people here. I'm so happy to learn and promote discussion till this happens....
The core you have to cook, the md is a contact grenade, huge difference. And if you read earlier we had this discussion and I even played around with putting all nades to 2 max and only supply depots can resupply them so it stops being grenade spam 514. If that happened and MD's only had 2-3 flux's for the match...then it'd be an area denial weapon, and only forge's would need a slight nerf vs infantry...potentially reducing splash to reward the accurate ones and prevent splash kills from nowhere.
I'm not fishing through 9 pages to find a story about why you failed to use any of the many options at your disposal to counter what was obviously a threat. You allowed someone with an area of effect weapon to bombard a point. You had options available, but chose none of them. The FG problem was created by AR users who demanded that the HMG have the range of a baseball and the initial accuracy of an epileptic performing brain surgery with a hammer. You forced them onto the heights, now you want them back on the ground to outrange and massacre. This MD QQ is pretty much the same. You seemingly want to be able to run in a tightly packed squad, focusing your fire on solo enemies with impunity. Because splash weapons counter this horde tactic, it has to go.
...This dude is so dumb I'm going to just lol at the fact you're in Zion and troll you from now on. I have massive respect for discussion, but you're failing at that. |
Zatara Rought
TeamPlayers EoN.
609
|
Posted - 2013.07.31 09:33:00 -
[183] - Quote
Free Healing wrote:Dengru wrote:If you're aiming down the reticle and one of the rounds lands near you it totally throws off the cursor and the same effect is repeated with each shot. No matter where you are within the radius, even when so far out of it that you arent harmed that effect triggers and it's ridiculous. It dumb to walk into areas and my screen starts shaking cause an MD is nearby. That happens when any weapon hits you, it's just more noticeable when your hit by something with a much more impact like a Mass Driver, Grenade, Plasma Cannon, or Forge Gun.
No...I could be wrong, but when I get hit by a FG or grenade my aim isn't ****** up..not sure about Plasma Cannon. But yeah Especially ADS the md makes it tough to aim with the wobble. |
Cosgar
ParagonX
3482
|
Posted - 2013.07.31 09:34:00 -
[184] - Quote
You know, you can always change up your strategy. Don't engage a MD head on if they have a height advantage, count the rounds and rush them when they reload, use a TAC AR to wreck them at a range, try to get a height advantage, don't hide in the corner... all these different tactics are viable and fun because the MD for forces you to do something different than goin full Rambo with your 60 round plasma hose that's still the best all around weapon in the game. Seriously, I put the MD down to appease a QQer in my squad, complaining that I didn't deserve my "cheap" kills and pulled out an Exile with 0 sp. Did you know these things are hit scan, have almost 0 recoil and nonexistent dispersion? I barely had to ADS because it was so easy. Only thing I couldn't go toe-to-toe with were Duvolles inside 40m. Only noob tube I see in dust has 60 rounds in the clip. ****ing easy mode if you ask me... |
Billi Gene
The Southern Legion
196
|
Posted - 2013.07.31 09:36:00 -
[185] - Quote
Zatara Rought wrote:The Attorney General wrote:Zatara Rought wrote:
...Fails to read past relevant post referenced from earlier in the thread...I love ignorant people here. I'm so happy to learn and promote discussion till this happens....
The core you have to cook, the md is a contact grenade, huge difference. And if you read earlier we had this discussion and I even played around with putting all nades to 2 max and only supply depots can resupply them so it stops being grenade spam 514. If that happened and MD's only had 2-3 flux's for the match...then it'd be an area denial weapon, and only forge's would need a slight nerf vs infantry...potentially reducing splash to reward the accurate ones and prevent splash kills from nowhere.
I'm not fishing through 9 pages to find a story about why you failed to use any of the many options at your disposal to counter what was obviously a threat. You allowed someone with an area of effect weapon to bombard a point. You had options available, but chose none of them. The FG problem was created by AR users who demanded that the HMG have the range of a baseball and the initial accuracy of an epileptic performing brain surgery with a hammer. You forced them onto the heights, now you want them back on the ground to outrange and massacre. This MD QQ is pretty much the same. You seemingly want to be able to run in a tightly packed squad, focusing your fire on solo enemies with impunity. Because splash weapons counter this horde tactic, it has to go. ...This dude is so dumb I'm going to just lol at the fact you're in Zion and troll you from now on. I have massive respect for discussion, but you're failing at that.
everything else aside... because i'm off for dinner, and all that , and yes discussion sometimes needs things ....discussed... but all that aside..
you didnt find "The FG problem was created by AR users who demanded that the HMG have the range of a baseball and the initial accuracy of an epileptic performing brain surgery with a hammer." funny??????
lol'd irl +1 |
Zatara Rought
TeamPlayers EoN.
609
|
Posted - 2013.07.31 09:38:00 -
[186] - Quote
Cosgar wrote:You know, you can always change up your strategy. Don't engage a MD head on if they have a height advantage, count the rounds and rush them when they reload, use a TAC AR to wreck them at a range, try to get a height advantage, don't hide in the corner... all these different tactics are viable and fun because the MD for forces you to do something different than goin full Rambo with your 60 round plasma hose that's still the best all around weapon in the game. Seriously, I put the MD down to appease a QQer in my squad, complaining that I didn't deserve my "cheap" kills and pulled out an Exile with 0 sp. Did you know these things are hit scan, have almost 0 recoil and nonexistent dispersion? I barely had to ADS because it was so easy. Only thing I couldn't go toe-to-toe with were Duvolles inside 40m. Only noob tube I see in dust has 60 rounds in the clip. ****ing easy mode if you ask me...
Umm...why do I only know you on the forums...and never see you in game? At least I remember playing attorney general and free healing was on the other night....just an honest question as I play at virtually all different parts of the days depending... |
The Attorney General
ZionTCD
630
|
Posted - 2013.07.31 09:39:00 -
[187] - Quote
Zatara Rought wrote:
...This dude is so dumb I'm going to just lol at the fact you're in Zion and troll you from now on. I have massive respect for discussion, but you're failing at that.
Yes, lol at my corp. That will change everything.
But lets play the hypothetical game.
Reducing the MD ammo doesn't change anything, unless you make it a single shot. Which would be great if your goal is to have no one use the MD.
It has a limited range, but you could shorten it, but then good players would just use it to airburst over your squad, and oh the tears that would bring.
You could reduce the splash damage, but then it doesn't function effectively as an AoE weapon.
You could reduce the splash radius, same problem as above.
You could change flux counts, but considering that it is one of only two shield effective weapons, unless you are the champion of shields 514, that harms diversity.
So really, the only viable solution is to laugh at you for crying like a little girl and tell you to HTFU. |
Zatara Rought
TeamPlayers EoN.
609
|
Posted - 2013.07.31 09:39:00 -
[188] - Quote
Billi Gene wrote:everything else aside... because i'm off for dinner, and all that , and yes discussion sometimes needs things ....discussed... but all that aside.. you didnt find "The FG problem was created by AR users who demanded that the HMG have the range of a baseball and the initial accuracy of an epileptic performing brain surgery with a hammer." funny?????? lol'd irl +1
Yeah maybe I lol'd a bit, but not that hard. It was a medium LOl not quite a LOL but stonger than a Lol |
Free Healing
L.O.T.I.S. RISE of LEGION
285
|
Posted - 2013.07.31 09:40:00 -
[189] - Quote
Zatara Rought wrote:Free Healing wrote:Dengru wrote:If you're aiming down the reticle and one of the rounds lands near you it totally throws off the cursor and the same effect is repeated with each shot. No matter where you are within the radius, even when so far out of it that you arent harmed that effect triggers and it's ridiculous. It dumb to walk into areas and my screen starts shaking cause an MD is nearby. That happens when any weapon hits you, it's just more noticeable when your hit by something with a much more impact like a Mass Driver, Grenade, Plasma Cannon, or Forge Gun. No...I could be wrong, but when I get hit by a FG or grenade my aim isn't ****** up..not sure about Plasma Cannon. But yeah Especially ADS the md makes it tough to aim with the wobble.
It does happen it's just lessened because the force behind the FG isn't explosive and the RoF doesn't make it an issue in combat. When you have a chance, go with a Forge Gun Specialist into a match and ask him to shoot you in the head while you ADS and see if it causes your cursor to move.
Another thing is that you'll notice if your standing still your cursor will quickly "Auto Adjust" to the position it was in before the impact shook you. When you factor in the human error it's not only the impact that is messing with your cursor, but also from you, the player, trying to counter the auto adjust. |
Zatara Rought
TeamPlayers EoN.
609
|
Posted - 2013.07.31 09:40:00 -
[190] - Quote
Ahhh..I'll try it +1 |
|
Free Healing
L.O.T.I.S. RISE of LEGION
285
|
Posted - 2013.07.31 09:42:00 -
[191] - Quote
The Attorney General wrote:Zatara Rought wrote:
...This dude is so dumb I'm going to just lol at the fact you're in Zion and troll you from now on. I have massive respect for discussion, but you're failing at that.
Yes, lol at my corp. That will change everything. But lets play the hypothetical game. Reducing the MD ammo doesn't change anything, unless you make it a single shot. Which would be great if your goal is to have no one use the MD. It has a limited range, but you could shorten it, but then good players would just use it to airburst over your squad, and oh the tears that would bring. You could reduce the splash damage, but then it doesn't function effectively as an AoE weapon. You could reduce the splash radius, same problem as above. You could change flux counts, but considering that it is one of only two shield effective weapons, unless you are the champion of shields 514, that harms diversity. So really, the only viable solution is to laugh at you for crying like a little girl and tell you to HTFU.
I don't see how that solves anything.
|
Cosgar
ParagonX
3482
|
Posted - 2013.07.31 09:48:00 -
[192] - Quote
Zatara Rought wrote:Cosgar wrote:You know, you can always change up your strategy. Don't engage a MD head on if they have a height advantage, count the rounds and rush them when they reload, use a TAC AR to wreck them at a range, try to get a height advantage, don't hide in the corner... all these different tactics are viable and fun because the MD for forces you to do something different than goin full Rambo with your 60 round plasma hose that's still the best all around weapon in the game. Seriously, I put the MD down to appease a QQer in my squad, complaining that I didn't deserve my "cheap" kills and pulled out an Exile with 0 sp. Did you know these things are hit scan, have almost 0 recoil and nonexistent dispersion? I barely had to ADS because it was so easy. Only thing I couldn't go toe-to-toe with were Duvolles inside 40m. Only noob tube I see in dust has 60 rounds in the clip. ****ing easy mode if you ask me... Umm...why do I only know you on the forums...and never see you in game? At least I remember playing attorney general and free healing was on the other night....just an honest question as I play at virtually all different parts of the days depending... Probably because there's 4500 players on average and I don't play when I'm capped. Hope you're not trying to use not seeing me as leverage in in argument because its pretty sad. |
Zatara Rought
TeamPlayers EoN.
609
|
Posted - 2013.07.31 09:52:00 -
[193] - Quote
Cosgar wrote:Zatara Rought wrote:Cosgar wrote:You know, you can always change up your strategy. Don't engage a MD head on if they have a height advantage, count the rounds and rush them when they reload, use a TAC AR to wreck them at a range, try to get a height advantage, don't hide in the corner... all these different tactics are viable and fun because the MD for forces you to do something different than goin full Rambo with your 60 round plasma hose that's still the best all around weapon in the game. Seriously, I put the MD down to appease a QQer in my squad, complaining that I didn't deserve my "cheap" kills and pulled out an Exile with 0 sp. Did you know these things are hit scan, have almost 0 recoil and nonexistent dispersion? I barely had to ADS because it was so easy. Only thing I couldn't go toe-to-toe with were Duvolles inside 40m. Only noob tube I see in dust has 60 rounds in the clip. ****ing easy mode if you ask me... Umm...why do I only know you on the forums...and never see you in game? At least I remember playing attorney general and free healing was on the other night....just an honest question as I play at virtually all different parts of the days depending... Probably because there's 4500 players on average and I don't play when I'm capped. Hope you're not trying to use not seeing me as leverage in in argument because its pretty sad.
Do I look like you're average troll? Dude I'm such a bad troll; trolling for me is telling you I'm going to troll you...
I'm just surprised I've never seen you in months. I've even seen colonel killar, what channels do you chill in? |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
55
|
Posted - 2013.07.31 09:59:00 -
[194] - Quote
You cant statistically say whether the md or ar takes more skill to use. The ar you have to be a better aimer but don't have to be a good evader because of high dps. With the md you don't have to aim for **** (cqc) but have to be a good evader. I think they require about the sane skill, although at any range the trajectory of the shells are hard to get the hang of.
Used both for a fair amount of time. The only time the MD is OP is after a flux or on high ground but that's really down to good tactics. |
Heimdallr69
Imperfects Negative-Feedback
401
|
Posted - 2013.07.31 10:01:00 -
[195] - Quote
I can forsee an increase in t bagging in the following weeks |
The dark cloud
Intara Direct Action Caldari State
1799
|
Posted - 2013.07.31 10:19:00 -
[196] - Quote
Would you guys stop comparing it to contact nades? A massdriver does less damage then contact nades and its a damn grenade launcher what you expect? And if it would shot really contact nades then you would get 2 shot killed every time you encounter somebody with it. The weapon itself has flaws like when a massdriver user is on lower terrain he cant do anything against campers on high ground. Long range supression is a joke. until the projectile actually hits some 1 at 100m range you coulda had outrun it by running away. A massdriver does not over 600 damage per hit and if so then it was a direct hit headshot (which is super rare). Alot of times i need to actually swap to a SMG to finish a proto shield tanked suit off. And heavys wont die in a single clip from a massdriver due to their high shields. And guess what? You can actually counter a massdriver user. just get really close up to him cause then he damages himself aswell with every shot. |
trollsroyce
Ametat Security Amarr Empire
637
|
Posted - 2013.07.31 10:22:00 -
[197] - Quote
Mass driver balance happens after aiming is fixed and guns hit stuff. Doing it now would only render the thing useless when aim fix comes. |
KingBabar
Ancient Exiles Negative-Feedback
1004
|
Posted - 2013.07.31 10:23:00 -
[198] - Quote
Well despite agreeing to the point that a nuub tube shouldn't have 6 rounds I still think that the AR is a much more effective weapon except for the situations where the MD is at its prime.
I do a lot better on average with an AR than I do with a MD. The MD is just very fun to use and it sounds great, I use mostly for pub trolling and when I'm too drunk to aim....
To put it this way, do you really need 60 AR bullets? |
Panther Alpha
DarkWingsss
837
|
Posted - 2013.07.31 10:25:00 -
[199] - Quote
They need 5 more chances .. just in case they miss the 1st time, or the 2nd time, or the 3rd, or 4th, or the 5th ...Is very hard to hit a target with Explosive grenade launcher... you know. |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
56
|
Posted - 2013.07.31 10:30:00 -
[200] - Quote
If it killed in 1 hit I would agree with you but usually it takes more than a whole clip before I die so either you strictly run a mlt gal light frame how do you die in 1 hit? |
|
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
56
|
Posted - 2013.07.31 10:31:00 -
[201] - Quote
Or you get headshotted every time. |
Panther Alpha
DarkWingsss
837
|
Posted - 2013.07.31 10:33:00 -
[202] - Quote
xSir Campsalotx wrote:If it killed in 1 hit I would agree with you but usually it takes more than a whole clip before I die so either you strictly run a mlt gal light frame how do you die in 1 hit?
Grenade Launcher should be an attachable mod for the AR, with a powerful single shoot, high reload time, and only 3 grenades....but... ohh... wait.. CRAP !! i have to run.. the CoD haters just hear me.... |
Cosgar
ParagonX
3491
|
Posted - 2013.07.31 10:36:00 -
[203] - Quote
Zatara Rought wrote:Cosgar wrote:Zatara Rought wrote:Cosgar wrote:You know, you can always change up your strategy. Don't engage a MD head on if they have a height advantage, count the rounds and rush them when they reload, use a TAC AR to wreck them at a range, try to get a height advantage, don't hide in the corner... all these different tactics are viable and fun because the MD for forces you to do something different than goin full Rambo with your 60 round plasma hose that's still the best all around weapon in the game. Seriously, I put the MD down to appease a QQer in my squad, complaining that I didn't deserve my "cheap" kills and pulled out an Exile with 0 sp. Did you know these things are hit scan, have almost 0 recoil and nonexistent dispersion? I barely had to ADS because it was so easy. Only thing I couldn't go toe-to-toe with were Duvolles inside 40m. Only noob tube I see in dust has 60 rounds in the clip. ****ing easy mode if you ask me... Umm...why do I only know you on the forums...and never see you in game? At least I remember playing attorney general and free healing was on the other night....just an honest question as I play at virtually all different parts of the days depending... Probably because there's 4500 players on average and I don't play when I'm capped. Hope you're not trying to use not seeing me as leverage in in argument because its pretty sad. Do I look like you're average troll? Dude I'm such a bad troll; trolling for me is telling you I'm going to troll you... I'm just surprised I've never seen you in months. I've even seen colonel killar, what channels do you chill in? I'm on killar's channel, logi/heavy, and some others. Hell, I just played with killar yesterday morning before work. Not sure why any of this is relevant... |
Cosgar
ParagonX
3494
|
Posted - 2013.07.31 10:41:00 -
[204] - Quote
Panther Alpha wrote:xSir Campsalotx wrote:If it killed in 1 hit I would agree with you but usually it takes more than a whole clip before I die so either you strictly run a mlt gal light frame how do you die in 1 hit? Grenade Launcher should be an attachable mod for the AR, with a powerful single shoot, high reload time, and only 3 grenades....but... ohh... wait.. CRAP !! i have to run.. the CoD haters just hear me.... AR actually did have a noob tube in earlier tech demos, back when there were only 2 character models and one map. |
Panther Alpha
DarkWingsss
838
|
Posted - 2013.07.31 10:44:00 -
[205] - Quote
Cosgar wrote:Panther Alpha wrote:xSir Campsalotx wrote:If it killed in 1 hit I would agree with you but usually it takes more than a whole clip before I die so either you strictly run a mlt gal light frame how do you die in 1 hit? Grenade Launcher should be an attachable mod for the AR, with a powerful single shoot, high reload time, and only 3 grenades....but... ohh... wait.. CRAP !! i have to run.. the CoD haters just hear me.... AR actually did have a noob tube in earlier tech demos, back when there were only 2 character models and one map.
And let me guess ...the CoD haters started to complain, and they removed the Launcher because was to "FPS" like, right ? |
Cosgar
ParagonX
3495
|
Posted - 2013.07.31 10:49:00 -
[206] - Quote
Panther Alpha wrote:Cosgar wrote:Panther Alpha wrote:xSir Campsalotx wrote:If it killed in 1 hit I would agree with you but usually it takes more than a whole clip before I die so either you strictly run a mlt gal light frame how do you die in 1 hit? Grenade Launcher should be an attachable mod for the AR, with a powerful single shoot, high reload time, and only 3 grenades....but... ohh... wait.. CRAP !! i have to run.. the CoD haters just hear me.... AR actually did have a noob tube in earlier tech demos, back when there were only 2 character models and one map. And let me guess ...the CoD haters started to complain, and they removed the Launcher because was to "FPS" like, right ? It just went away from what I remember. This was years ago, around the time Dust was first announced. The presentation was more about how the game was going to function vs weapon balance. It did however give a preview of fighter jets, purchasable instillations, and the first incarnation of Skirmish 1.0, I'll see if I can dig the footage up. |
Billi Gene
The Southern Legion
196
|
Posted - 2013.07.31 10:49:00 -
[207] - Quote
just as an aside: you will never see this character ingame, its just the earliest surviving character i have.
I've deleted quite a few....
saying you've never seen a toon ingame and implying that because you have never seen said toon, is basis for discrediting any thing said by that toon... is beyond ludicrous.
discussion requires not just spouting opinions or facts.... but listening to the opinions and facts presented by others.
the back and forth of this process, informs those participating, allowing for an increased understanding of all facets of the topic discussed.
In my opinion, the MD is fine, but if it isnt fine, then its rebalance should look towards adjusting splash damage and radius, down for the former up for the latter.
I respecced back into it to learn the newberries flocking to it. And it is rather hilarious the number of them you can get to suicide if you wait and then rush them, when not wielding an MD. |
Mavado V Noriega
SyNergy Gaming EoN.
3956
|
Posted - 2013.07.31 10:53:00 -
[208] - Quote
Fiddlestaxp wrote:Nerf ALL splash. Gernades are too strong. Most MD players camp hard on roofs or sit back and cook fluxes. Less shots will nerf the roof campers, but just make the ground campers play even *****ier.
Nerf fluxes and it will be legit. Make gernades consume double the nanohive clusters they do now, and have all gernades capped out at 2 (Except for contact. 1 is probably fine, if not 0)
nerfing flux also hurts its AV aspect unless they make a specific Flux AV nade |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
56
|
Posted - 2013.07.31 11:06:00 -
[209] - Quote
Panther Alpha wrote:xSir Campsalotx wrote:If it killed in 1 hit I would agree with you but usually it takes more than a whole clip before I die so either you strictly run a mlt gal light frame how do you die in 1 hit? Grenade Launcher should be an attachable mod for the AR, with a powerful single shoot, high reload time, and only 3 grenades....but... ohh... wait.. CRAP !! i have to run.. the CoD haters just hear me....
They have that in CoD if you want this, play a game that has the specific play style no point in make two games the same, or try getting direct hits with forge guns if your looking for a 1 hit kill. You have the choice but no things are not going to be like CoD because you want them too, this game is called Dust 514 and its best asset is its uniqueness. Honestly what other game can you carry a hand held man portable anitmaterial rail gun. |
Dale Templar
The Secret.23
342
|
Posted - 2013.07.31 11:15:00 -
[210] - Quote
The Mass Driver is the biggest cop out of a weapon in this entire game, and it's all the faggots that supported the Flaylock nerf that want it kept that way, despite being longer range than the Flaylock, with a higher splash radius and more shots.
This is all I see in Ambush, this is all I see most corps rocking.
Fuck the Mass Driver, at least you had to be close and actually somewhat aim with a Flaylock.
The Mass Driver doesn't take skill, for shits and giggles I ran a full Mass Driver squad using nothing higher than ADV tier and we absolutely dominated, I've never used this weapon in my life, the grenade having an arc means skill now?
In b4 qq in b4 htfu in b4 ar noob |
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