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semperfi1999
Internal Error. Negative-Feedback
703
|
Posted - 2013.07.31 18:05:00 -
[271] - Quote
Buster Friently wrote: The AR has no downsides really. That's the problem. Also, it is too good even against niche weapons that should beat it handily. This really isn't debatable, and the numbers show this. Of course we should expect more users to use ARs than other weapons due to comfort, but, the AR is used to kill nearly as much as 11 of the available 14 weapons combined. They're also used to kill 10 times more often than the Scrambler rifles. This overuse is ridiculous, and CCP most certainly can force use - just like they did with the Flaylocks.
CCP didnt force usage of the flaylocks.................your ramblings are becoming more inane by the moment.
I love your logic though....I need to petition CCP to make me a weapon that will kill everyone in a single shot and makes me invincible on the battlefield. As long as there are other weapons with higher kill counts than my OP weapon then my weapon is in fact not OP but balanced and helps "diversify" this games weaponry.
At this point I simply cannot even comprehend how you can think this as you have basically just stated that CCP should in fact force players to use a certain weapon so that there is plenty of weapon diversity. I guess we arent mercs anymore but we are infact standard military and should only use the racial items based on our racial choices right....that way weapon diversity can be upheld.
At this point i dont believe there is any way to help you understand how stastical reasoning and data analyses actually works and what conclusions you can reasonably draw from that analysis. You cant read numbers and understand what those numbers are actually telling you..instead you read numbers and you put your own conclusions into the fact presented attempting to use the facts to prove your conclusion despite the fact that they in no way shape or form come close to supporting your conclusion. A suggestion.....if you are still in school do not go into science, stastics, mathematical reasoning, or medicine. Your analysis skills are seriously lacking in your ability to determine what conclusion should be drawn based on the data given. |
Buster Friently
Rosen Association
1371
|
Posted - 2013.07.31 18:08:00 -
[272] - Quote
semperfi1999 wrote:Buster Friently wrote: The AR has no downsides really. That's the problem. Also, it is too good even against niche weapons that should beat it handily. This really isn't debatable, and the numbers show this. Of course we should expect more users to use ARs than other weapons due to comfort, but, the AR is used to kill nearly as much as 11 of the available 14 weapons combined. They're also used to kill 10 times more often than the Scrambler rifles. This overuse is ridiculous, and CCP most certainly can force use - just like they did with the Flaylocks.
CCP didnt force usage of the flaylocks.................your ramblings are becoming more inane by the moment. I love your logic though....I need to petition CCP to make me a weapon that will kill everyone in a single shot and makes me invincible on the battlefield. As long as there are other weapons with higher kill counts than my OP weapon then my weapon is in fact not OP but balanced and helps "diversify" this games weaponry. At this point I simply cannot even comprehend how you can think this as you have basically just stated that CCP should in fact force players to use a certain weapon so that there is plenty of weapon diversity. I guess we arent mercs anymore but we are infact standard military and should only use the racial items based on our racial choices right....that way weapon diversity can be upheld. At this point i dont believe there is any way to help you understand how stastical reasoning and data analyses actually works and what conclusions you can reasonably draw from that analysis. You cant read numbers and understand what those numbers are actually telling you..instead you read numbers and you put your own conclusions into the fact presented attempting to use the facts to prove your conclusion despite the fact that they in no way shape or form come close to supporting your conclusion. A suggestion.....if you are still in school do not go into science, stastics, mathematical reasoning, or medicine. Your analysis skills are seriously lacking in your ability to determine what conclusion should be drawn based on the data given.
If there's no Diversity, something's wrong. Balance is wrong.
I think my grasp of statistical analysis and Data interpretation is more than fine though. I'm not going to debate such things on a gaming forum. Thanks though.
If there's no Diversity, something's wrong. Balance is wrong.
|
MlDDLE MANGEMENT
lMPurity
251
|
Posted - 2013.07.31 18:11:00 -
[273] - Quote
Buster Friently wrote:semperfi1999 wrote:Buster Friently wrote:semperfi1999 wrote:Buster Friently wrote: The AR kills as often as 11 of the available 14 weapons combined. Combined. It doesn't matter if it's OP or not, it's hurting diversity, and hurting the game.
Also, this logic really makes no sense regarding people using the AR. It seems people migrated to the Flaylock at ok speeds before it was nerfed. If the AR was not OP, people would stop using it and migrate to other weapons, but they aren't. The overusage is the problem regardless of whether or not it fits your interpretation of OP.
Actually the problem is your logical reasoning is flawed. You want there to be more diversity in the weapons people use. So in an attempt to obtain the diversity desired you wish to uber nerf a weapon that is infact balanced in an effort to force ppl from using this weapon to using a different weapon thereby increasing the "diversity". Only this is perhaps one of the most insanely idiotic reasonings for nerfing something that anyone could think of. A player should not be "forced" to not use the weapon they want to use just to increase the diversity of the weaponry in this game. Even if you do this then how can you make people spec differently...what if they all specced into ASCR? Then your have ASCR 514 (according to you) and you back to the exact same place you were before with a vast majority of the kills being done by 1 weapon because a vast majority of players have chosen to use that weapon. Simply put you cannot/should not be able to force diversity in a game where you can choose the weapon you use. Like I said there are better weapons already on the market for people to use and many people despite knowing that there is a better weapon will continue to use the "inferior" weapon because they are familiar with it....or like it......or like the looks of it...(whatever reason they personally have). People migrated to the flaylock because it was OP...and some people follow that trend. However even with the flaylock being OP you still didnt see a majority of people using it because they chose not to. Heck I chose not to spec into the flaylock because I knew it was a noob weapon and I didnt want to use it for that reason (i also rarely if ever use sidearms). You cannot dictate other players person preferences. Heck eventually we are supposed to have 4 different models of assault rifles (1 for every race) and yet you will still probably see a majority if players stick with the original plasma rifles even when there are better options out there. BTW I am a ASCR user....before that an AR user. I moved to the ASCR because I saw that it was better than the AR in every single way. But I dont have an issue with ppl using the AR because thats what they choose to use. Maybe I just dont understand the mentality that is behind your thought process of "the devs need to make sure that the weapons usage is diverse so they should nerf/buff weapons accordingly to create a diverse weapon environment". Perhaps its just my libertarian mind coming through that refuses to allow me to accept such a gross example of freedom of choice being taken from a player. Yes you gamer who is good at using sniper rifles...CCP has now designated you as a shotgunner...as such you can only use the shotgun now because we must maintain a diverse weapon usage and we see that there are just too many sniper rifles in use as such your name has come up as one of the players who will now be using the shotgun exclusively. Have a nice day Hell, I would take buffing the other weapons, or even not nerfing them in to the ground. The AR nerf brigade won't have that though, so the only thing left is to bring the AR down to the level of the rest of the weapons. Sigh......yes because the ASCR isnt better than the AR..... I swear debating with a wall is better than debating you...and least it gives intelligent replies in the echoes....... The AR has no downsides really. That's the problem. Also, it is too good even against niche weapons that should beat it handily. This really isn't debatable, and the numbers show this. Of course we should expect more users to use ARs than other weapons due to comfort, but, the AR is used to kill nearly as much as 11 of the available 14 weapons combined. They're also used to kill 10 times more often than the Scrambler rifles. This overuse is ridiculous, and CCP most certainly can force use - just like they did with the Flaylocks.
What numbers you asshat, are you citing your scrubby pubdata to me again. Please come back when you actually know how to gather legitimate data, till then take your pseudoscience and poor methodology back to community college where it belongs. |
Buster Friently
Rosen Association
1371
|
Posted - 2013.07.31 18:13:00 -
[274] - Quote
MlDDLE MANGEMENT wrote:Buster Friently wrote:semperfi1999 wrote:Buster Friently wrote:semperfi1999 wrote:
Actually the problem is your logical reasoning is flawed. You want there to be more diversity in the weapons people use. So in an attempt to obtain the diversity desired you wish to uber nerf a weapon that is infact balanced in an effort to force ppl from using this weapon to using a different weapon thereby increasing the "diversity". Only this is perhaps one of the most insanely idiotic reasonings for nerfing something that anyone could think of. A player should not be "forced" to not use the weapon they want to use just to increase the diversity of the weaponry in this game. Even if you do this then how can you make people spec differently...what if they all specced into ASCR? Then your have ASCR 514 (according to you) and you back to the exact same place you were before with a vast majority of the kills being done by 1 weapon because a vast majority of players have chosen to use that weapon.
Simply put you cannot/should not be able to force diversity in a game where you can choose the weapon you use. Like I said there are better weapons already on the market for people to use and many people despite knowing that there is a better weapon will continue to use the "inferior" weapon because they are familiar with it....or like it......or like the looks of it...(whatever reason they personally have). People migrated to the flaylock because it was OP...and some people follow that trend. However even with the flaylock being OP you still didnt see a majority of people using it because they chose not to. Heck I chose not to spec into the flaylock because I knew it was a noob weapon and I didnt want to use it for that reason (i also rarely if ever use sidearms). You cannot dictate other players person preferences. Heck eventually we are supposed to have 4 different models of assault rifles (1 for every race) and yet you will still probably see a majority if players stick with the original plasma rifles even when there are better options out there.
BTW I am a ASCR user....before that an AR user. I moved to the ASCR because I saw that it was better than the AR in every single way. But I dont have an issue with ppl using the AR because thats what they choose to use. Maybe I just dont understand the mentality that is behind your thought process of "the devs need to make sure that the weapons usage is diverse so they should nerf/buff weapons accordingly to create a diverse weapon environment". Perhaps its just my libertarian mind coming through that refuses to allow me to accept such a gross example of freedom of choice being taken from a player.
Yes you gamer who is good at using sniper rifles...CCP has now designated you as a shotgunner...as such you can only use the shotgun now because we must maintain a diverse weapon usage and we see that there are just too many sniper rifles in use as such your name has come up as one of the players who will now be using the shotgun exclusively. Have a nice day
Hell, I would take buffing the other weapons, or even not nerfing them in to the ground. The AR nerf brigade won't have that though, so the only thing left is to bring the AR down to the level of the rest of the weapons. Sigh......yes because the ASCR isnt better than the AR..... I swear debating with a wall is better than debating you...and least it gives intelligent replies in the echoes....... The AR has no downsides really. That's the problem. Also, it is too good even against niche weapons that should beat it handily. This really isn't debatable, and the numbers show this. Of course we should expect more users to use ARs than other weapons due to comfort, but, the AR is used to kill nearly as much as 11 of the available 14 weapons combined. They're also used to kill 10 times more often than the Scrambler rifles. This overuse is ridiculous, and CCP most certainly can force use - just like they did with the Flaylocks. What numbers you asshat, are you citing your scrubby pubdata to me again. Please come back when you actually know how to gather legitimate data, till then take your pseudoscience and poor methodology back to community college where it belongs.
Yeah, I'm using the only data that has been collected. The data that I collected regarding Pubs, others have collected regarding Pubs and others have collected regarding PC matches.
Actual Data. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
325
|
Posted - 2013.07.31 18:20:00 -
[275] - Quote
YES! Mostly because body shots are almost impossible unless you're really close...and splash won't kill anything unless you have that many shots. Without that many shots, it also couldn't do it's main function....crowd control. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
285
|
Posted - 2013.07.31 18:21:00 -
[276] - Quote
Buster, you should ask CCP to put out data, same way they did in the last dev blog to do with balancing weapons.
If they would do that then it would be much easier to make recommendations on all weapons |
Buster Friently
Rosen Association
1372
|
Posted - 2013.07.31 18:23:00 -
[277] - Quote
Daxxis KANNAH wrote:Buster, you should ask CCP to put out data, same way they did in the last dev blog to do with balancing weapons.
If they would do that then it would be much easier to make recommendations on all weapons
I've asked. All I was told was that "All threads are looked at, they appreciate the data collection that the players are doing, etc"
It was a typical, don't give up hope, PR response to be honest.
Also note that the Data that CCP presented regarding the Flaylock was simply a spike in kills, not an actual percentage of playerbase or anything or even percentage of overall kills. |
semperfi1999
Internal Error. Negative-Feedback
703
|
Posted - 2013.07.31 18:25:00 -
[278] - Quote
MlDDLE MANGEMENT wrote:
What numbers you asshat, are you citing your scrubby pubdata to me again. Please come back when you actually know how to gather legitimate data, till then take your pseudoscience and poor methodology back to community college where it belongs.
Give it up he obviously has no clue what he is talking about. I am not going to waste breath on someone who has no idea what they are even talking about. As far as we know the reason so many ppl use the AR may simply be because you can use officer weapons for those guns and there are not any officer weapons yet available for most other guns. If this is the case then the gun is not OP but CCP is just behind in their development of the game (i believe this is undeniably the case but for arguments sake.....). |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
285
|
Posted - 2013.07.31 18:28:00 -
[279] - Quote
Buster Friently wrote:Daxxis KANNAH wrote:Buster, you should ask CCP to put out data, same way they did in the last dev blog to do with balancing weapons.
If they would do that then it would be much easier to make recommendations on all weapons I've asked. All I was told was that "All threads are looked at, they appreciate the data collection that the players are doing, etc" It was a typical, don't give up hope, PR response to be honest. Also note that the Data that CCP presented regarding the Flaylock was simply a spike in kills, not an actual percentage of playerbase or anything or even percentage of overall kills.
LOL - typical.
Yeah I know (re FP) and said so. They presented the numbers as some proof but didnt put anything else up so how are we to know if other weapons spiked as well or were significantly above the FP in numbers. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
286
|
Posted - 2013.07.31 18:31:00 -
[280] - Quote
semperfi1999 wrote:MlDDLE MANGEMENT wrote:
What numbers you asshat, are you citing your scrubby pubdata to me again. Please come back when you actually know how to gather legitimate data, till then take your pseudoscience and poor methodology back to community college where it belongs.
Give it up he obviously has no clue what he is talking about. I am not going to waste breath on someone who has no idea what they are even talking about. As far as we know the reason so many ppl use the AR may simply be because you can use officer weapons for those guns and there are not any officer weapons yet available for most other guns. If this is the case then the gun is not OP but CCP is just behind in their development of the game (i believe this is undeniably the case but for arguments sake.....).
Yeah that right there is what you call reaching.
People use what work. A few will use what they like irrespective of its ability. |
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
829
|
Posted - 2013.07.31 18:32:00 -
[281] - Quote
In response to Thread title:
I'd say give them 60 shots and the TARs range with no drop.
Rename it the Combat Rifle and voila. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
79
|
Posted - 2013.07.31 18:35:00 -
[282] - Quote
Buster Friently wrote:semperfi1999 wrote:Buster Friently wrote: The AR kills as often as 11 of the available 14 weapons combined. Combined. It doesn't matter if it's OP or not, it's hurting diversity, and hurting the game.
Also, this logic really makes no sense regarding people using the AR. It seems people migrated to the Flaylock at ok speeds before it was nerfed. If the AR was not OP, people would stop using it and migrate to other weapons, but they aren't. The overusage is the problem regardless of whether or not it fits your interpretation of OP.
Actually the problem is your logical reasoning is flawed. You want there to be more diversity in the weapons people use. So in an attempt to obtain the diversity desired you wish to uber nerf a weapon that is infact balanced in an effort to force ppl from using this weapon to using a different weapon thereby increasing the "diversity". Only this is perhaps one of the most insanely idiotic reasonings for nerfing something that anyone could think of. A player should not be "forced" to not use the weapon they want to use just to increase the diversity of the weaponry in this game. Even if you do this then how can you make people spec differently...what if they all specced into ASCR? Then your have ASCR 514 (according to you) and you back to the exact same place you were before with a vast majority of the kills being done by 1 weapon because a vast majority of players have chosen to use that weapon. Simply put you cannot/should not be able to force diversity in a game where you can choose the weapon you use. Like I said there are better weapons already on the market for people to use and many people despite knowing that there is a better weapon will continue to use the "inferior" weapon because they are familiar with it....or like it......or like the looks of it...(whatever reason they personally have). People migrated to the flaylock because it was OP...and some people follow that trend. However even with the flaylock being OP you still didnt see a majority of people using it because they chose not to. Heck I chose not to spec into the flaylock because I knew it was a noob weapon and I didnt want to use it for that reason (i also rarely if ever use sidearms). You cannot dictate other players person preferences. Heck eventually we are supposed to have 4 different models of assault rifles (1 for every race) and yet you will still probably see a majority if players stick with the original plasma rifles even when there are better options out there. BTW I am a ASCR user....before that an AR user. I moved to the ASCR because I saw that it was better than the AR in every single way. But I dont have an issue with ppl using the AR because thats what they choose to use. Maybe I just dont understand the mentality that is behind your thought process of "the devs need to make sure that the weapons usage is diverse so they should nerf/buff weapons accordingly to create a diverse weapon environment". Perhaps its just my libertarian mind coming through that refuses to allow me to accept such a gross example of freedom of choice being taken from a player. Yes you gamer who is good at using sniper rifles...CCP has now designated you as a shotgunner...as such you can only use the shotgun now because we must maintain a diverse weapon usage and we see that there are just too many sniper rifles in use as such your name has come up as one of the players who will now be using the shotgun exclusively. Have a nice day Hell, I would take buffing the other weapons, or even not nerfing them in to the ground. The AR nerf brigade won't have that though, so the only thing left is to bring the AR down to the level of the rest of the weapons. Also, for the record, the Flaylock wasn't OP, nor is the MD. The Flaylock simply did it's job - CQC killing, and it was better at it than the AR, sooo... The AR nerf brigade couldn't handle that. The only thing OP about the Flaylock is that, it seems, sidearms aren't supposed to be useful and somebody named the Flaylock a sidearm. ...it was nerfed because it was doing better than the AR... it's a sidearm... not a primary. |
MlDDLE MANGEMENT
lMPurity
253
|
Posted - 2013.07.31 18:36:00 -
[283] - Quote
Well what he cant provide is a proportionality rate either. He cite AR's have the most kills on a killboard but also cites its the most commonly used weapon. Hmm I wonder why? Also will he complain when new rifle variants are added? All of which people will migrate to as they will be increasing in range. Combat rifle especially.
Nope all he can cite is the is a larger portion of AR use over other weapons. Well seeing as most other weapons are niches and situational I would expect that. How about Assualt classes what the proportionality of Assualt and Logi compared to Heavy and Scout? Wouldnt that serve as a factor?
After all does anyone expect there to be a wider use of SMG or Scrambler Pistols over Rifles?
Lazer rifles are niche, the only weapon that is on par with the AR is the SCR and those who know how to build a SCR build would chose an SCR over AR anyday except most dont know how to keep the range to their advantage. Now add to this that both of these rifle fall more into a carbine category then true rifle and you will see a spike in rifle gear.
Also it just might have to do with the fact that the only 2 BPO's are the SMG and the AR currently.
Lastly the spike data in Flaylocks shows the increased efficacy of the weapon itself. For all his bluster about the OPness of the AR sure doesnt seem to provide any insight into the efficiency of the weapon compared to other weapons.
Let me give you a clue with a normalization to account for usage your entire analysis is invalid.
|
semperfi1999
Internal Error. Negative-Feedback
703
|
Posted - 2013.07.31 18:51:00 -
[284] - Quote
Daxxis KANNAH wrote:semperfi1999 wrote:MlDDLE MANGEMENT wrote:
What numbers you asshat, are you citing your scrubby pubdata to me again. Please come back when you actually know how to gather legitimate data, till then take your pseudoscience and poor methodology back to community college where it belongs.
Give it up he obviously has no clue what he is talking about. I am not going to waste breath on someone who has no idea what they are even talking about. As far as we know the reason so many ppl use the AR may simply be because you can use officer weapons for those guns and there are not any officer weapons yet available for most other guns. If this is the case then the gun is not OP but CCP is just behind in their development of the game (i believe this is undeniably the case but for arguments sake.....). Yeah that right there is what you call reaching. People use what work. A few will use what they like irrespective of its ability.
I am guessing hyperbole is not something your familiar with? The point is that this same conclusion can be reached using the same method that buster used in stating the AR is OP. And if my note is confusing I was talking specifically on the failure of CCP in fully releasing weapons. |
semperfi1999
Internal Error. Negative-Feedback
703
|
Posted - 2013.07.31 18:53:00 -
[285] - Quote
Tectonic Fusion wrote:Buster Friently wrote:semperfi1999 wrote:Buster Friently wrote: The AR kills as often as 11 of the available 14 weapons combined. Combined. It doesn't matter if it's OP or not, it's hurting diversity, and hurting the game.
Also, this logic really makes no sense regarding people using the AR. It seems people migrated to the Flaylock at ok speeds before it was nerfed. If the AR was not OP, people would stop using it and migrate to other weapons, but they aren't. The overusage is the problem regardless of whether or not it fits your interpretation of OP.
Actually the problem is your logical reasoning is flawed. You want there to be more diversity in the weapons people use. So in an attempt to obtain the diversity desired you wish to uber nerf a weapon that is infact balanced in an effort to force ppl from using this weapon to using a different weapon thereby increasing the "diversity". Only this is perhaps one of the most insanely idiotic reasonings for nerfing something that anyone could think of. A player should not be "forced" to not use the weapon they want to use just to increase the diversity of the weaponry in this game. Even if you do this then how can you make people spec differently...what if they all specced into ASCR? Then your have ASCR 514 (according to you) and you back to the exact same place you were before with a vast majority of the kills being done by 1 weapon because a vast majority of players have chosen to use that weapon. Simply put you cannot/should not be able to force diversity in a game where you can choose the weapon you use. Like I said there are better weapons already on the market for people to use and many people despite knowing that there is a better weapon will continue to use the "inferior" weapon because they are familiar with it....or like it......or like the looks of it...(whatever reason they personally have). People migrated to the flaylock because it was OP...and some people follow that trend. However even with the flaylock being OP you still didnt see a majority of people using it because they chose not to. Heck I chose not to spec into the flaylock because I knew it was a noob weapon and I didnt want to use it for that reason (i also rarely if ever use sidearms). You cannot dictate other players person preferences. Heck eventually we are supposed to have 4 different models of assault rifles (1 for every race) and yet you will still probably see a majority if players stick with the original plasma rifles even when there are better options out there. BTW I am a ASCR user....before that an AR user. I moved to the ASCR because I saw that it was better than the AR in every single way. But I dont have an issue with ppl using the AR because thats what they choose to use. Maybe I just dont understand the mentality that is behind your thought process of "the devs need to make sure that the weapons usage is diverse so they should nerf/buff weapons accordingly to create a diverse weapon environment". Perhaps its just my libertarian mind coming through that refuses to allow me to accept such a gross example of freedom of choice being taken from a player. Yes you gamer who is good at using sniper rifles...CCP has now designated you as a shotgunner...as such you can only use the shotgun now because we must maintain a diverse weapon usage and we see that there are just too many sniper rifles in use as such your name has come up as one of the players who will now be using the shotgun exclusively. Have a nice day Hell, I would take buffing the other weapons, or even not nerfing them in to the ground. The AR nerf brigade won't have that though, so the only thing left is to bring the AR down to the level of the rest of the weapons. Also, for the record, the Flaylock wasn't OP, nor is the MD. The Flaylock simply did it's job - CQC killing, and it was better at it than the AR, sooo... The AR nerf brigade couldn't handle that. The only thing OP about the Flaylock is that, it seems, sidearms aren't supposed to be useful and somebody named the Flaylock a sidearm. ...it was nerfed because it was doing better than the AR... it's a sidearm... not a primary.
I would replace your "AR" with "light weapon" as now he will argue...see AR users have to make sure anything that approaches the AR in stat in killing must be nerfed. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
286
|
Posted - 2013.07.31 18:56:00 -
[286] - Quote
Hyperbole doesnt translate through the ether without italics or etc. - I wasnt in your head when you wrote it.
You guys on the other side have no data either so its all just speculation and flawed extrapolation and bias (the real sense of the word, not meant in a derogatory manner) |
Buster Friently
Rosen Association
1376
|
Posted - 2013.07.31 19:00:00 -
[287] - Quote
MlDDLE MANGEMENT wrote:Well what he cant provide is a proportionality rate either. He cite AR's have the most kills on a killboard but also cites its the most commonly used weapon. Hmm I wonder why? Also will he complain when new rifle variants are added? All of which people will migrate to as they will be increasing in range. Combat rifle especially.
Nope all he can cite is the is a larger portion of AR use over other weapons. Well seeing as most other weapons are niches and situational I would expect that. How about Assualt classes what the proportionality of Assualt and Logi compared to Heavy and Scout? Wouldnt that serve as a factor?
After all does anyone expect there to be a wider use of SMG or Scrambler Pistols over Rifles?
Lazer rifles are niche, the only weapon that is on par with the AR is the SCR and those who know how to build a SCR build would chose an SCR over AR anyday except most dont know how to keep the range to their advantage. Now add to this that both of these rifle fall more into a carbine category then true rifle and you will see a spike in rifle gear.
Also it just might have to do with the fact that the only 2 BPO's are the SMG and the AR currently.
Lastly the spike data in Flaylocks shows the increased efficacy of the weapon itself. For all his bluster about the OPness of the AR sure doesnt seem to provide any insight into the efficiency of the weapon compared to other weapons.
Let me give you a clue with a normalization to account for usage your entire analysis is invalid.
I've posted the data elsewhere in these forums. Ironically, the SMG is used more than most light weapons as well. See, the data are there, and it shows clearly that the AR is way overused. Thus it is hurting diversity. This is regardless of a debate on OP status of the AR.
|
Thor Odinson42
Molon Labe. League of Infamy
768
|
Posted - 2013.07.31 19:04:00 -
[288] - Quote
ZDub 303 wrote:explosives just need a whole rework in this game.
Sure you can nerf flaylocks/mass drivers/nades into the ground so they aren't viable but in general explosives are not working like they should.
Most importantly we need better damage fall off throughout the blast radius. I don't know how it works now but we need damage falloff for explosives fit a fairly narrow gaussian distribution, and then tweak the maximum blast radius and peak damage on all explosives to compensate.
There should be no distinction between direct damage and splash on explosives.. just peak damage which happens at 0m from blast and then fall off as you move out of the range.
This is a big problem with flux nades too.
I end up agreeing with you quite a bit.
Good post |
Cat Merc
BetaMax.
3667
|
Posted - 2013.07.31 19:05:00 -
[289] - Quote
Cosgar wrote:If it adds flinch, can you catch it on camera and report it. That's not a feature the MD should have. Sadly none of my cameras can record from my TV without it being a blurry mess where you can't pick up anything. |
Cat Merc
BetaMax.
3667
|
Posted - 2013.07.31 19:06:00 -
[290] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:If it adds flinch, can you catch it on camera and report it. That's not a feature the MD should have. All explosives do it. Even then, it obscures your vision and drops your frame rate, two things that make this weapon too deadly. Try turning your settings down. As a guy who gets surrounded by explosions, (****ing grenade spam) I haven't noticed. They're all down, always. |
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Thor Odinson42
Molon Labe. League of Infamy
768
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Posted - 2013.07.31 19:08:00 -
[291] - Quote
I wonder how many of these guys QQing about the MD were using modded controllers with the TAC?
Not that it really matters. It's just funny.
They look at the MD as cheap or noob, but half their buddies were cheating and have no problem with it. |
Cat Merc
BetaMax.
3667
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Posted - 2013.07.31 19:09:00 -
[292] - Quote
Buster Friently wrote:Knightshade Belladonna wrote:Orion Vahid wrote:Lol Assault tears are coming from everywhere. I can't wait till HMG's problems are fixed too. AR 514 is over. And I will be shredding your heavy from further distance and with more damage for greater accuracy with an ASCR. ASCR 514 is born Until the AR nerf brigade gets wise and kills your ability to compete. Hal AR 514. Hail king AR. Until you realize that the ASCR is actually a better AR with a downside that isn't much of a downside at all If you anything you should be complaining about it, not the AR. |
Cat Merc
BetaMax.
3667
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Posted - 2013.07.31 19:10:00 -
[293] - Quote
Orion Vahid wrote:Lol Assault tears are coming from everywhere. I can't wait till HMG's problems are fixed too. AR 514 is over. Talked with Wolfman. He is doing something with the heavy suit itself, don't remember what. HMG doesn't need fixing, heavies need to learn to take cover. |
semperfi1999
Internal Error. Negative-Feedback
705
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Posted - 2013.07.31 19:18:00 -
[294] - Quote
Daxxis KANNAH wrote:Hyperbole doesnt translate through the ether without italics or etc. - I wasnt in your head when you wrote it. You guys on the other side have no data either so its all just speculation and flawed extrapolation and bias (the real sense of the word, not meant in a derogatory manner)
This is actually the point we are trying to make. Although at the same time calling the AR OP when the ASCR is better in everyway (I know because I use it) just seems a little silly. |
Beren Hurin
The Vanguardians
893
|
Posted - 2013.07.31 19:24:00 -
[295] - Quote
***CURRENT THREADNAUGHT STATISTICS UPDATE***
Unique Authors: 86
No of authors comprising 50% of posts: 11 (13% of posters) (Zatara Rought, Heimdallr69, Billi Gene, Buster Friently, Cosgar, ReGnYuM, Free Healing, semperfi1999, LIFE RIPPER, Cat Merc, Beren Hurin) (most to least)
Notable Alliances: EON, RofL, and Negative Feedback make up about 35% of all posts.
Quantitative Emotion Index : - Agreement score: Significantly controversial (62/100), - Emotional language score: Mostly hostile (86/100), - Analytical language score: hyperbolic and unsubstantiated (10/150) |
Buster Friently
Rosen Association
1376
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Posted - 2013.07.31 19:33:00 -
[296] - Quote
Cat Merc wrote:Buster Friently wrote:Knightshade Belladonna wrote:Orion Vahid wrote:Lol Assault tears are coming from everywhere. I can't wait till HMG's problems are fixed too. AR 514 is over. And I will be shredding your heavy from further distance and with more damage for greater accuracy with an ASCR. ASCR 514 is born Until the AR nerf brigade gets wise and kills your ability to compete. Hal AR 514. Hail king AR. Until you realize that the ASCR is actually a better AR with a downside that isn't much of a downside at all If you anything you should be complaining about it, not the AR.
I will complain about it just as soon as it starts to damage diversity. Currently, the AR is used to kill 10 times as much as Scrambler Rifles, so there's no need to complain that they're killing diversity when they aren't.
ARs are killing diversity. |
Cat Merc
BetaMax.
3670
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Posted - 2013.07.31 21:34:00 -
[297] - Quote
Buster Friently wrote:Cat Merc wrote:Buster Friently wrote:Knightshade Belladonna wrote:Orion Vahid wrote:Lol Assault tears are coming from everywhere. I can't wait till HMG's problems are fixed too. AR 514 is over. And I will be shredding your heavy from further distance and with more damage for greater accuracy with an ASCR. ASCR 514 is born Until the AR nerf brigade gets wise and kills your ability to compete. Hal AR 514. Hail king AR. Until you realize that the ASCR is actually a better AR with a downside that isn't much of a downside at all If you anything you should be complaining about it, not the AR. I will complain about it just as soon as it starts to damage diversity. Currently, the AR is used to kill 10 times as much as Scrambler Rifles, so there's no need to complain that they're killing diversity when they aren't. ARs are killing diversity. So, you're going to nerf to AR and make it UP compared to the ASCR, just for diversity? The amount of stupidity in you is unfathomable. |
Cat Merc
BetaMax.
3670
|
Posted - 2013.07.31 21:35:00 -
[298] - Quote
Beren Hurin wrote:*** CURRENT THREADNAUGHT STATISTICS UPDATE*** Unique Authors: 86 No of authors comprising 50% of posts: 11 (13% of posters) (Zatara Rought, Heimdallr69, Billi Gene, Buster Friently, Cosgar, ReGnYuM, Free Healing, semperfi1999, LIFE RIPPER, Cat Merc, Beren Hurin) (most to least) Notable Alliances: EON, RofL, and Negative Feedback make up about 35% of all posts. Quantitative Emotion Index : - Agreement score: Significantly controversial (62/100), - Emotional language score: Mostly hostile (86/100), - Analytical language score: hyperbolic and unsubstantiated (10/150) Hmm, I'm surprised I am at the "least" part, I tend to spam threads. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2133
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Posted - 2013.08.01 00:12:00 -
[299] - Quote
Wtf, 50 new notifications and they're all likes on my front page post. |
Thor McStrut
Reckoners
84
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Posted - 2013.08.01 00:22:00 -
[300] - Quote
Thor Odinson42 wrote:ZDub 303 wrote:explosives just need a whole rework in this game.
Sure you can nerf flaylocks/mass drivers/nades into the ground so they aren't viable but in general explosives are not working like they should.
Most importantly we need better damage fall off throughout the blast radius. I don't know how it works now but we need damage falloff for explosives fit a fairly narrow gaussian distribution, and then tweak the maximum blast radius and peak damage on all explosives to compensate.
There should be no distinction between direct damage and splash on explosives.. just peak damage which happens at 0m from blast and then fall off as you move out of the range.
This is a big problem with flux nades too. I end up agreeing with you quite a bit. Good post
This is a great idea. I just wonder what it'd do to my poor PS3? Melt my CPU? Hopefully this would all be calculated server side, and not introduce too much lag. |
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