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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
769
|
Posted - 2013.07.31 04:24:00 -
[1] - Quote
Will this cycle ever end..
I'm starting to feel bad that I am part of this small community |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
771
|
Posted - 2013.07.31 15:23:00 -
[2] - Quote
Militia locus nade ate my 175k isk suit, end of argument.
move, or die |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
771
|
Posted - 2013.07.31 16:51:00 -
[3] - Quote
semperfi1999 wrote:Buster Friently wrote:semperfi1999 wrote:calisk galern wrote:howard sanchez wrote:I am going to trust that CCP did not make changes to the flay lock pistol simply because everyone whined on the forums about how overpowered it was. I choose to believe that they listened to the community but also looked closely at hard data about kills and trends with damage distribution
And I will additionally hope and believe that CCP would use this method every time the whiney nerf begging vanilla loving horde comes a calling, Regnum.
And I expect that, when the actual data is reviewed, CCP will not see the kind of effectiveness at producing kills with mass drivers that they saw with flay locks. If that is not the case, if every time Regnum sees a mass driver in dust he dies...or whatever sky it is you are currently screaming about falling....then a nerf may be in order.
But I would like to see some data in addition to your whining dissatisfaction. what kill data, the top two weapons that get kills in this game are AR and sniper rifles, and AR's get easily double the kills of sniper rifles, all other weapons don't even come close. if you add up the kill feeds they will usually look like the following AR- 85 kills snipers 50 kills tanks/vehicles - 50 kills scrambler rifles - 45 kills mass driver - 30 kills everything else - 30-50 kills depending on how many heavies you have using forge guns Really another idiot like buster actually exists!!! Wow that actually surprises me since his idiocy was on a whole different level. Lets see here your data collection means nothing....all it means is that a majority of kills are done by ARs......and we all know ARs are the weapon the majority of players use. So by your same logic I can ask CCP to give me a weapon that will insta kill everyone and makes me invincible....but as long as I am the only one to use it then it wont be OP since it will only be a small percentage of the total kills. Seriously kids who think they know anything about statistical data gathering or interpretation make me laugh. They dont even know the first thing about gathering data and analysing said data. I am sorry but this type of idiocy will not go unchallenged. Now to Regnum.......its true people want their crutch....I mean who couldnt want a MD that has a AOE of more than 8 meters that does 100 or more dmg per shot to armor. If you are slightly better at aiming you can use a weapon with a stronger AOE it just has an AOE of 5-6 meters. Honestly noobs need their crutches so they will come on here and argue/defend these weapons all day long. Personally balancing these weapons would be very easy. If you lower the AOE dmg then you probably nerf it way too much. I think the easiest/best way to balance is to change the AOE....AOE for the regular MD should be 3.0 (which gets boosted up to 3.75 when fully skilled) and the assault MD should be ~4.0 (with skills this would go up to 5.0). Yeah, AR is the biggest crutch around. Also, more to the point, the Data that I and others have collected are the only meaningful information on these forums when it comes to a discussion about overusage. Make no mistake, the AR is the most overused weapon in the game, and CCP really needs to address this imbalance. There's no diversity in Dust, and that's very bad for Dust. The AR amounts, in pubs, to killing nearly as often as 11 of the remaining 13 weapons in game combined. The AR kills 10 times as often as it's close cousin, the scrambler rifle. Say what you want about me (I realize, unlike you, that I'm, not a member of the AR nerf brigade), but those are facts. Hail AR 514, hail king AR. What you fail to understand is overuse does not mean unbalanced. You cannot force ppl to use certain weapons so that there is an equal difference in weaponry uses. What most "AR" users dont realize is that the scrambler rifle stats are all better than the AR stats. So why talk about "balancing" the AR when there is already another weapon that is definitely better than the AR? The AR is unbalanced is just chosen by more ppl to be used....this does not mean its OP it just means a majority of ppl use it. LOL not a member of the AR nerf brigade.........your hilarious. yes thats why at every turn you talk about the OP AR. Sorry buddy but you cant "force" ppl to use different weapons. People gravitate towards the AR because they are comfortable with it. I know ppl who have only used the AR exclusively and they know there are weapons that are better for them but they still just use it because they are familiar with the AR and they will never switch. You cant force these ppl to switch without CCP taking over ppls accounts and making them spec into weapons they dont want to use.
Good post |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
771
|
Posted - 2013.07.31 17:06:00 -
[4] - Quote
Orion Vahid wrote:Lol Assault tears are coming from everywhere. I can't wait till HMG's problems are fixed too. AR 514 is over.
And I will be shredding your heavy from further distance and with more damage for greater accuracy with an ASCR.
ASCR 514 is born |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
771
|
Posted - 2013.07.31 17:12:00 -
[5] - Quote
Buster Friently wrote:Knightshade Belladonna wrote:Orion Vahid wrote:Lol Assault tears are coming from everywhere. I can't wait till HMG's problems are fixed too. AR 514 is over. And I will be shredding your heavy from further distance and with more damage for greater accuracy with an ASCR. ASCR 514 is born Until the AR nerf brigade gets wise and kills your ability to compete. Hal AR 514. Hail king AR.
Good thing I could fall back onto my prof 4 AR if that did happen.
until then tho, HAIL ASCR!! |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
772
|
Posted - 2013.07.31 17:24:00 -
[6] - Quote
Bittersteel the Bastard wrote:13 pages of QQ? About the mass driver? It just got fixed. lolwut
I think alot of people seem to have forgot that it got nerfed, and everyone was all satisfied with it for .. how long? |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
781
|
Posted - 2013.08.01 13:41:00 -
[7] - Quote
I know this was for MD , but so much anger being brought up over the AR in here also.
The AR is a great gun, fun to use.. but there are better weapons, weapons that require more SP investment to access.
How many people actually run around with duvolle AR compared to standard AR, advanced AR and blueprint AR?
The blueprint is handed out like candy with packages in different forms, very easy access. The Standard is unlocked at light weapon lvl 1 which only requires weaponry lvl 1? So for the investment it takes to get the gek-38, it only takes as much as it would to normally unlock standard of most other guns ( which have more specific roles, but excell in them ).
So , is it more on how easy the gun is to access vs the gun being so powerful that everyone and their uncle uses it?
The ASCR beats it hands down imo , but requires lvl 4 SCR in order to use it. The forge gun ohk anything, but requires more alot more skill investment to get into. Shotgun, very deadly at CQC but requires more skill to get into.
It would be interesting to see just how many actually use the duvolle, compared to just how many BPO, standard and gek AR kills we generate.
I think this might be playing a big role in the numbers we are seeing. what is it, 11 out of 14 users has an AR or some ****.. are those real numbers or asshat numbers.. no clue
something to think about and argue over, but I think this plays a huge part in it. not damage, not range, not accuracy.. people just feel it is OP, because they see so many in peoples hands.. I think this is why.
Hell it is why I started with an AR.. and since my starter fits all came with one... |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
782
|
Posted - 2013.08.01 14:01:00 -
[8] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote: Hard. 3 shots and I'm dead. Finding cover while being confused is harder than you think.
I'm starting to think you just have ekriphobia. In an open field, sure, I know what to do, but in an enclosed complex, surrounded by tons of blueberries and grenades? It's one of the most confusing feelings in this game. Especially with the low frame rate. You should try being in the recieveing end, get a Gallente dropsuit and run some matches, try to encounter a MD. I'll do you one better, I have a Gallente scout alt with a TAC AR and nova knives. When I see a MD kill on the feed on CQC maps, I pay attention and listen out for explosions while looking for common camping spots while pacing myself.
TAR , SCR , snipers, forges , orbital bombardments... and even other MD kill my MD quite often. just don't stand right over in front of me across street with an auto expecting me to not toss a flux and 3 rounds your way hehe. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
783
|
Posted - 2013.08.01 18:02:00 -
[9] - Quote
ReGnYuM wrote:Cosgar wrote:ReGnYuM wrote:[quote=Cosgar] PC is the most competitive stage of Dust right now. In PC matches you begin to truly see what is balanced and what is unbalanced.
Pubs are joke and if your only experience in dust is pubs then your opinions on balance are not needed Still doesn't give you a "get out of jail free" card to misdirect a topic because someone has an opinion that differs from yours. Try using a weapon before you suggest nerfing it, or maybe use some numbers to support your claim. Maybe I'll take you more serious than rolling my eyes when you try to impose supremacy over others because you play a different game mode. Correction I play the most competitive game mode
Really? Played them all, and can say that other than each team basically having the same tactic and counters over and over ( leaves room for so much predictability ) it is just like FW. Except you get rewarded more, oh my that just made it so much more competitive.. except unlike FW , you don't have to que sync.
If anything at all is competitive , it would be the public skirmishes , you don't know WHO you go against, you don't know WHAT you go against.. there are no pacts, there are no fill ins.. you accept what you have in front of you and make the best of it.
All these people who think they are elite because they only play PC make me laugh so hard each time I see these supremacy posts.
Sure it does let you see what's OP , i'll give you that.. but that's it.. because people want to guarantee a win each side will more than likely spam the same thing that can effectively get the job done. That does not make it more competitive in the slightest, it just shows how desperate some get to hold onto their precious clone sales.
and now i'm back to work, cya |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
784
|
Posted - 2013.08.01 18:18:00 -
[10] - Quote
semperfi1999 wrote:Justin Tymes wrote:Nerfed against shields with a slow reload time, If you can't out DPS an Assault MD, you need to get better. Just a suggestion....dont tell people who are better than you are that they need to get better.,.....you just end up sounding like an idiot. Fortunately for the MDs there is an amazing weapon that cant be thrown to instantly wipe all shields from all units.....its not affected by objects that are between the nade and the target.....they also still have the old 2 second timer that the locus nades used to have..... This plus the MDs 8+ meter radius to do 100+ dmg to armor is just rediculous.
Can't go in game to look.. but do MD really have 8+m splash? I thought it was only like 4m with the proto +25% with lvl 5?
I don't really look to deep into stats, so I'm clueless as to what bonuses and all that jazz really do for each gun.. I just pick it up, use it.. if I like it it and get atleast 1 kill i'll use it again lol. |
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
784
|
Posted - 2013.08.01 20:57:00 -
[11] - Quote
people use assault MD o.0
must be why I thought that number was high lol, only ever used the standards.. if I was even thinking of using another variant it would be the breach. which I am slowly trying to train myself to use.. each time I pull out the ol MD I get a few more red hit registers than I do in the games before Once I can get myself to be able to launch a direct hit 3/4 times.. people will be saying a lot more than nerf splash hehe. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
784
|
Posted - 2013.08.01 22:58:00 -
[12] - Quote
Cyrius Li-Moody wrote:Knightshade Belladonna wrote:people use assault MD o.0 must be why I thought that number was high lol, only ever used the standards.. if I was even thinking of using another variant it would be the breach. which I am slowly trying to train myself to use.. each time I pull out the ol MD I get a few more red hit registers than I do in the games before Once I can get myself to be able to launch a direct hit 3/4 times.. people will be saying a lot more than nerf splash hehe. I know of 2 massholes who use the assault md and they're support players who give no ***** about kills as the weapon clearly is not meant for killing and more for scaring people.
yeh I guess I could see it being used for scare tactics only , but imo the standards have a decent enough splash range with lvl 5 that it just seems odd to choose the assault over it. But hey, if it works for em then it works who am I to judge.
nvm.. just realized it has a good amount more ammo capacity, giving it more time to supress an area. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
786
|
Posted - 2013.08.02 11:52:00 -
[13] - Quote
Thor McStrut wrote:I think the only sensible balancing that could possibly come to the MD would be a blast radius falloff for all splash damage. I'd like to hear CCP's voice on how realistic that possibility is of implementing. The only other possible change would be to make it require Light Wep 4 like the Plasma Cannon. Or possibly even Explosives 3 too. I'd like to see more skill requirements for many things. I'm a big fan of SP sinks. It deters the I-want-it-now-crowd! and makes it feel like you are accomplishing something. For all the QQing about the SP system and how it's breaking the game, I want it more in depth and more complicated. **** the ADD CoD babies. And yes, I am satisfied with the 4k current playerbase. We want a slow, steady increase, not a population explosion and slow decline.
Seen this idea tossed up a few times with all explosives, instead of a direct splash dmg no matter the range. Have a falloff damage of sorts, further from impact zone you are the less it does. I wouldn't mind having this, but it would have to apply to ALL explosives, not just the MD if it were to happen.. otherwise that would just be straight fkn the MD, and we all know a militia locus nade if far more deadly |
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