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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Vitantur Nothus
Nos Nothi
1592
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Posted - 2015.01.09 13:23:00 -
[27361] - Quote
Gavr1lo Pr1nc1p wrote: And yes, assaults in general are FotM
By design. It was an expressed goal of Rattati to see Assault Suit usage rates higher than those of other frames. In my estimation, we'll only have a problem if (1) assault usage increases to unhealthy levels or (2) the assault majority seeks to declaw all else. |
Vitantur Nothus
Nos Nothi
1592
|
Posted - 2015.01.09 13:42:00 -
[27362] - Quote
Haerr wrote:Thinking of a mechanic that would limit rep tool 'spam' perhaps instead of something as orthodox as 'ammo' it could have a heat mechanic instead (NO overheat though). When the rep tools run 'hot' their efficacy starts to suffer, perhaps nothing much but I think that even just a few percantages of reduction would be a 'fun' gameplay mechanic.
What do you guys think about the rep tool? :)
I love this idea, Haerr! Rep Rep Rep until the rep tool gauge depletes, after which it spits and sputters. Something like a suboptimal fuel/air mix. It'd look fantastic and feel intuitive :-)
So ... when the reptool is in a recycling/recharging state, what is it doing exactly? Are its remaining nanos rapidly self-replicating? |
Haerr
2175
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Posted - 2015.01.09 14:30:00 -
[27363] - Quote
Vitantur Nothus wrote:Haerr wrote:Thinking of a mechanic that would limit rep tool 'spam' perhaps instead of something as orthodox as 'ammo' it could have a heat mechanic instead (NO overheat though). When the rep tools run 'hot' their efficacy starts to suffer, perhaps nothing much but I think that even just a few percantages of reduction would be a 'fun' gameplay mechanic.
What do you guys think about the rep tool? :) I love this idea, Haerr! Rep Rep Rep until the rep tool gauge depletes, after which it spits and sputters. Something like a suboptimal fuel/air mix. It'd look fantastic and feel intuitive :-) So ... when the reptool is in a recycling/recharging state, what is it doing exactly? Are its remaining nanos rapidly self-replicating?
Was thinking that as the rep tool builds up heat it's repair rate is slightly reduced, as well as taking a longer time to cool off. No overheat or recycling/recharging state though, just less reps and more time before being able to rep at max efficacy again. Perhaps a heat guage like this:
1 ------------------------ 2 --------------------------------------------- 3 / ------------------------ / ____________________________ / / -----Normal rep---- / ____Increasingly reduced rep____ / / -Quickly cools off- / _Increasingly longer cool off time_ /
Edit: Perhaps it could have a slight increase in rep rate aroud 2 before starting to suffer from the reduced rep rate...
Re: Rep Tool
Mouse 1 = Lock on with Beam 1
Mouse 2 = Lock on with Beam 2
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Vitantur Nothus
Nos Nothi
1595
|
Posted - 2015.01.09 14:42:00 -
[27364] - Quote
Ahhh, I get it. But we should still shoot for that "spit and sputter" animation :-) |
Llast 326
An Arkhos
6494
|
Posted - 2015.01.09 17:05:00 -
[27365] - Quote
OkayGǪ Logied last night on the Spouses account, because she does not play anymoreGǪ over 3000WP on the first matchGǪ almost broke the 4000WP mark on the secondGǪ Used ADV Amarr Logi, Uplink suit and switch to Rep, needle, and Hive. Fits were not cheap, but easily made more in ISK than I lost. Not saying Logi is broken or easy based on this use, just... Damn that is a lot of WP
MOAR Ladders
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noob cavman
And the ButtPirates
1979
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Posted - 2015.01.09 17:48:00 -
[27366] - Quote
I am in love with the ck.o assault. 600+ shields compared to less than 300 with a faster regen than ever before. Come at me bastards!
I want to be a caveman!
Ccp: LEGION
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Full steam ahead into the enemies booty yarrr.
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
1271
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Posted - 2015.01.09 19:44:00 -
[27367] - Quote
Vitantur Nothus wrote:Gavr1lo Pr1nc1p wrote: And yes, assaults in general are FotM
By design. It was an expressed goal of Rattati to see Assault Suit usage rates higher than those of other frames. In my estimation, we'll only have a problem if (1) assault usage increases to unhealthy levels or (2) the medframe majority manages to convince Rattati to declaw all else. Could I get a source on that? Not that I doubt you, I'm just interested in the design methodology
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Balistyc Farshot
The Exemplars RISE of LEGION
26
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Posted - 2015.01.09 21:27:00 -
[27368] - Quote
Since the Barbershop is talked about the most, What do we think would make PC viable as a playable game mode?
As someone who does software development - We should identify the problem(s) today so CCP can resolve them in as few improvements as possible.
I think PCs should be available to all player styles, create value for players participating in PCs. Re-enforce the idea that corp loyalty and corp battling is important. (Let me know what you think in 2 sentences what a PC should be.)
Things I think we need to fix in today's configuration (Correct me if I am wrong): 1. We need smaller corps to be able to participate (There are just too many barriers for these guys with no pay off)
2. we need bigger corps to allow for C and D line to play instead of just the A and possibly the B line (Having 100 active members in a corp will reduce the number of players who can participate in a PC when there is 1-3 a month with 16 people playing making, 3 times the usual isk. The A team will show up to that every time.)
3. We also need attacks\defenses to be less costly for smaller corps (This is closely related to number 1)
4. We need districts to be worth taking (There isn't very much purpose to hold a district. ISK gained is negative in most cases.)
5. Stop the big corps from sitting on districts and excluding other corps (This is a tough one because some corps will just flip to alternates and sit on a different district with the same effect. Just thinking outloud but maybe a passive isk gained like passive sp that gets buffed by having a district. One per account? This problem will be tough to overcome.)
6. Reduce the timers to attack or defend (PCs need to occur more quickly or more regularly so the casual player can participate. I have lots of ideas about this but I want to know if people see this as a problem if we make PCs viable again.)
Please quote this post and add in you stance on how to improve the PCs/District Ownership. I have more problems I will be including after I see the response to this.
Heavy with a massive bullet hose called Lola (Burst HMG).
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Vitantur Nothus
Nos Nothi
1611
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Posted - 2015.01.09 21:45:00 -
[27369] - Quote
@ Pseudo - I'll have to do some digging to find Rattati's quote; my take away was that a healthy assault unit would outsell the other, more specialized frames. |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3468
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Posted - 2015.01.09 21:46:00 -
[27370] - Quote
Vitantur Nothus wrote:Gavr1lo Pr1nc1p wrote: And yes, assaults in general are FotM
By design. It was an expressed goal of Rattati to see Assault Suit usage rates higher than those of other frames. In my estimation, we'll only have a problem if (1) assault usage increases to unhealthy levels or (2) the medframe majority manages to convince Rattati to declaw all else. Hmm...they aren't nearly as bad as heavies, but I still don't like the power creep that keeps happening.
They're just making alpha weapons worse and worse with entitlement HP.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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MINA Longstrike
Kirjuun Heiian
1864
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Posted - 2015.01.09 21:50:00 -
[27371] - Quote
Vitantur Nothus wrote:Spitballing ...
A backpedal speed penalty might lead to shotgun overperformance; last we were told, its kills/spawn ranking was already higher than those of the Fine Rifles. Assuming the proposed change were to imbalance the SG, how might we reasonably rebalance it?
Less alpha damage, more range. It currently does. >400dmg per shot with a refire of .7seconds allowing it to do 3 shots of greater than 1kdmg in under 1.5 seconds - it almost never takes more than 3 shots to kill people.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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voidfaction
Nos Nothi
936
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Posted - 2015.01.09 21:53:00 -
[27372] - Quote
Vitantur Nothus wrote:@ Pseudo - I'll have to do some digging to find Rattati's quote; my take away was that a healthy assault unit would outsell the other, more specialized frames. Then maybe they should make us proto assault before going into a specialized suit. Would seem fair with that way of thinking so everyone has assault to fall back on.
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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One Eyed King
Land of the BIind
7072
|
Posted - 2015.01.09 22:01:00 -
[27373] - Quote
Haerr wrote:Thinking of a mechanic that would limit rep tool 'spam' perhaps instead of something as orthodox as 'ammo' it could have a heat mechanic instead (NO overheat though). When the rep tools run 'hot' their efficacy starts to suffer, perhaps nothing much but I think that even just a few percantages of reduction would be a 'fun' gameplay mechanic.
What do you guys think about the rep tool? :) Someone outside suggested a capacitor for rep tools. It sounded like a good idea, although I have no idea how that would actually work.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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One Eyed King
Land of the BIind
7072
|
Posted - 2015.01.09 22:05:00 -
[27374] - Quote
Balistyc Farshot wrote:Since the Barbershop is talked about the most, What do we think would make PC viable as a playable game mode?
As someone who does software development - We should identify the problem(s) today so CCP can resolve them in as few improvements as possible.
I think PCs should be available to all player styles, create value for players participating in PCs. Re-enforce the idea that corp loyalty and corp battling is important. (Let me know what you think in 2 sentences what a PC should be.)
Things I think we need to fix in today's configuration (Correct me if I am wrong): 1. We need smaller corps to be able to participate (There are just too many barriers for these guys with no pay off)
2. we need bigger corps to allow for C and D line to play instead of just the A and possibly the B line (Having 100 active members in a corp will reduce the number of players who can participate in a PC when there is 1-3 a month with 16 people playing making, 3 times the usual isk. The A team will show up to that every time.)
3. We also need attacks\defenses to be less costly for smaller corps (This is closely related to number 1)
4. We need districts to be worth taking (There isn't very much purpose to hold a district. ISK gained is negative in most cases.)
5. Stop the big corps from sitting on districts and excluding other corps (This is a tough one because some corps will just flip to alternates and sit on a different district with the same effect. Just thinking outloud but maybe a passive isk gained like passive sp that gets buffed by having a district. One per account? This problem will be tough to overcome.)
6. Reduce the timers to attack or defend (PCs need to occur more quickly or more regularly so the casual player can participate. I have lots of ideas about this but I want to know if people see this as a problem if we make PCs viable again.)
Please quote this post and add in you stance on how to improve the PCs/District Ownership. I have more problems I will be including after I see the response to this.
I have never PC'd, so I can't usually offer details, but as a general idea, there needs to be a tiered system of districts such that small corps can jump into lower tiers and work their way up.
I think the lower tier districts should be more plentiful, and create a scarcity of higher tier districts to make sure large corps can't just sit on a bunch and be ok. Whether or not this would work, I can say for sure.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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J0LLY R0G3R
And the ButtPirates
1719
|
Posted - 2015.01.09 22:23:00 -
[27375] - Quote
MINA Longstrike wrote:Vitantur Nothus wrote:Spitballing ...
A backpedal speed penalty might lead to shotgun overperformance; last we were told, its kills/spawn ranking was already higher than those of the Fine Rifles. Assuming the proposed change were to imbalance the SG, how might we reasonably rebalance it? Less alpha damage, more range. It currently does. >400dmg per shot with a refire of .7seconds allowing it to do 3 shots of greater than 1kdmg in under 1.5 seconds - it almost never takes more than 3 shots to kill people.
It never takes more than 3 if that person is standing still and doesn't move for any of the shots. A lil strafe this way and a lil strafe that way and yeah = more than 3 shots to kill a guy.
Got confused, so your answer to: (Not) reducing back pedal so it doesn't make the sg even more effective against a guy backpedaling. and instead possibly making someone with nks equipped run a little faster to counter a persons backpedal speed. Is To reduce the damage of the sg?
TLDR : Last Dust Montage
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Vitantur Nothus
Nos Nothi
1614
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Posted - 2015.01.09 22:38:00 -
[27376] - Quote
voidfaction wrote:Vitantur Nothus wrote:@ Pseudo - I'll have to do some digging to find Rattati's quote; my take away was that a healthy assault unit would outsell the other, more specialized frames. Then maybe they should make us proto assault before going into a specialized suit. Would seem fair with that way of thinking so everyone has assault to fall back on. The backbone of a balanced fighting force should be a general purpose "slayer". It stands to reason that specialist units (scouts, heavies) and support units (logis) would number fewer in count to the mainstay.
I see no problem whatsoever with Assault units becoming more numerous in battle than other units. By contrast, too many of another unit on the field likely represents as significant a balance problem as too few. |
MINA Longstrike
Kirjuun Heiian
1864
|
Posted - 2015.01.09 22:40:00 -
[27377] - Quote
no jolly, it's to rebalance the shotgun so it's not a 'first mover' weapon accessible to only scouts that have the prerequisite combination of speed & ewar.
25m range, 250dmg / shot, roughly same current fire rate. This makes it available to commandos & assaults too.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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J0LLY R0G3R
And the ButtPirates
1722
|
Posted - 2015.01.09 22:44:00 -
[27378] - Quote
btw please no knifing me when I run a heavy a lil this weekend. .. jk 250k per nova knife death . up to 1mill per game or until I go broke.
TLDR : Last Dust Montage
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Vitantur Nothus
Nos Nothi
1614
|
Posted - 2015.01.09 22:46:00 -
[27379] - Quote
MINA Longstrike wrote:no jolly, it's to rebalance the shotgun so it's not a 'first mover' weapon accessible to only scouts that have the prerequisite combination of speed & ewar.
25m range, 250dmg / shot, roughly same current fire rate. This makes it available to commandos & assaults too.
There's a measure of risk involved in getting yourself within 5m of your opponent. That risk is appropriately rewarded by the shotgun's high alpha. Your proposal would lessen risk and lessen reward, effectively diluting the shotgun into a bad, short-range rifle. Do we not already have a sufficient number of rifles in this game? |
One Eyed King
Land of the BIind
7073
|
Posted - 2015.01.09 22:48:00 -
[27380] - Quote
MINA Longstrike wrote:no jolly, it's to rebalance the shotgun so it's not a 'first mover' weapon accessible to only scouts that have the prerequisite combination of speed & ewar.
25m range, 250dmg / shot, roughly same current fire rate. This makes it available to commandos & assaults too. I hate shotgun scouts, but I have a feeling I would hate shotgun assaults and commandos even more.
If you take away the advantages of a scout with a shotgun vs an assault/medium, people are going to use the higher HP suit everytime.
I agree there are problems with the SG (though it has broken parts as well, ie HD), but I don't think reducing its Alpha damage is the answer.
That would be like taking away knifing alpha for range.
Eventually, you will just phase out scouts all together.
The easiest to kill suits should always have high alpha weapons that they are more successful with than other suits. Otherwise what is the point?
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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sir RAVEN WING
Kaalmayoti Warzone Control
2512
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Posted - 2015.01.09 22:54:00 -
[27381] - Quote
I logged on today to find I have 543 flags.
I'm scared...
You better not cry. You'd better not pout, I'm telling you why. Raven Claws is coming to town!
I <3 my Gû¼+¦GòÉGòÉn¦ñ
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MINA Longstrike
Kirjuun Heiian
1864
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Posted - 2015.01.09 22:56:00 -
[27382] - Quote
Vitantur Nothus wrote:MINA Longstrike wrote:no jolly, it's to rebalance the shotgun so it's not a 'first mover' weapon accessible to only scouts that have the prerequisite combination of speed & ewar.
25m range, 250dmg / shot, roughly same current fire rate. This makes it available to commandos & assaults too. There's a measure of risk involved in getting yourself within 5m of your opponent. That risk is appropriately rewarded by the shotgun's high alpha. Your proposal would lessen both risk and reward of shotgunning, effectively diluting the weapon into a bad, short-range rifle. Do we not already have a sufficient number of rifles?
What risk is there in sprinting and jumping at someone who can't see you and then putting 1200+ dmg into them before they can effectively react? Even if people survive the third shot they don't have enough hp to actually do anything to you, so no, there is no real risk.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Vitantur Nothus
Nos Nothi
1616
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Posted - 2015.01.09 22:59:00 -
[27383] - Quote
Balistyc Farshot wrote:Since the Barbershop is talked about the most, What do we think would make PC viable as a playable game mode? o/ Balistyc
Can't speak for the others, but I'm personally not comfortable opining on "how to fix/improve PC" ... not my area of expertise. Have any questions about Scouts? |
Vitantur Nothus
Nos Nothi
1616
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Posted - 2015.01.09 23:00:00 -
[27384] - Quote
MINA Longstrike wrote:Vitantur Nothus wrote:MINA Longstrike wrote:no jolly, it's to rebalance the shotgun so it's not a 'first mover' weapon accessible to only scouts that have the prerequisite combination of speed & ewar.
25m range, 250dmg / shot, roughly same current fire rate. This makes it available to commandos & assaults too. There's a measure of risk involved in getting yourself within 5m of your opponent. That risk is appropriately rewarded by the shotgun's high alpha. Your proposal would lessen both risk and reward of shotgunning, effectively diluting the weapon into a bad, short-range rifle. Do we not already have a sufficient number of rifles? What risk is there in sprinting and jumping at someone who can't see you and then putting 1200+ dmg into them before they can effectively react? Even if people survive the third shot they don't have enough hp to actually do anything to you, so no, there is no real risk. The way you describe it, you'd expect to see nothing but Shotgun Scouts out there. I suspect you're missing something critical. Have you seen the latest usage rates? http://dust.thang.dk/market_historycategory.php |
Llast 326
An Arkhos
6498
|
Posted - 2015.01.09 23:04:00 -
[27385] - Quote
J0LLY R0G3R wrote:btw please no knifing me when I run a heavy a lil this weekend. .. jk 250k per nova knife death . up to 1mill per game or until I go broke. =ƒö¬=ƒÆú=ƒö¬=ƒÆú=ƒö¬=ƒÆú Will do my best
MOAR Ladders
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noob cavman
And the ButtPirates
1983
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Posted - 2015.01.09 23:07:00 -
[27386] - Quote
I am this fattie's logi Knife him then let me pick him up to be knifed again. We both win *\o/*
I want to be a caveman!
Ccp: LEGION
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Full steam ahead into the enemies booty yarrr.
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One Eyed King
Land of the BIind
7075
|
Posted - 2015.01.09 23:20:00 -
[27387] - Quote
MINA Longstrike wrote:Vitantur Nothus wrote:MINA Longstrike wrote:no jolly, it's to rebalance the shotgun so it's not a 'first mover' weapon accessible to only scouts that have the prerequisite combination of speed & ewar.
25m range, 250dmg / shot, roughly same current fire rate. This makes it available to commandos & assaults too. There's a measure of risk involved in getting yourself within 5m of your opponent. That risk is appropriately rewarded by the shotgun's high alpha. Your proposal would lessen both risk and reward of shotgunning, effectively diluting the weapon into a bad, short-range rifle. Do we not already have a sufficient number of rifles? What risk is there in sprinting and jumping at someone who can't see you and then putting 1200+ dmg into them before they can effectively react? Even if people survive the third shot they don't have enough hp to actually do anything to you, so no, there is no real risk. I think the situation is exaggerated.
Having knifed heavies who survive a charged proto NK attack from a Minja, only to see them spin around wildly with the HMG blazing and killing me in a fraction of a second before I can re position myself, it seems they have PLENTY of time to react.
One heavy claimed it took them 3 to 4 seconds to kill them, and was COMPLAINING that was too quick!
I don't like shotgunning from cloak, and if that still isn't fixed that is definitely a problem, but changing the Alpha on them as a whole is not a good solution.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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dzizur
Expert Intervention Caldari State
147
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Posted - 2015.01.09 23:27:00 -
[27388] - Quote
J0LLY R0G3R wrote:btw please no knifing me when I run a heavy a lil this weekend. .. jk 250k per nova knife death . up to 1mill per game or until I go broke.
preferred game mode and time of play? :) |
noob cavman
And the ButtPirates
1987
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Posted - 2015.01.09 23:30:00 -
[27389] - Quote
Skirm and dom now XD
I want to be a caveman!
Ccp: LEGION
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Full steam ahead into the enemies booty yarrr.
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Vitantur Nothus
Nos Nothi
1617
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Posted - 2015.01.09 23:43:00 -
[27390] - Quote
One Eyed King wrote: I don't like shotgunning from cloak, and if that still isn't fixed that is definitely a problem
No longer a problem. Solved by decloak delay.
What stinks is when you reach for your shotgun uncloaked, but for some reason the game thinks you're cloaked. You have to wait-and-wait for what seems like an eternity for decloak delay to complete when it shouldn't have happened in the first place. In any event, best practice is to be decloaked with weapon drawn well in advance of needing it. |
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