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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
MINA Longstrike
Kirjuun Heiian
1630
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Posted - 2014.11.17 09:15:00 -
[1] - Quote
Llast 326 wrote:CCP Rattati wrote:hfderrtgvcd wrote:So heavy spam is getting ridiculous. Was just in a match vs. KEQ with 10 heavies on their team. I'm not even exaggerating. How did the HMG nerf hit them, we are seeing the efficiency drop on our side. Just finished three FW matchesGǪ Overheat was not an issue for themGǪ jumping out of LAVs spray one or two people down hop in hop out hop in hop outGǪ Basic Heavies with Basic HMGGǪ
Who'd have thought a weapon that does 626-824 damage per second with zero skill investment on suits with 1.5x to 2x more hp than others would be very very popular.
HMG needs to spool-up, .4seconds minimum.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
1665
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Posted - 2014.11.20 04:45:00 -
[2] - Quote
^matchmaking in faction warfare when? It's practically Planetary conquest 2.0 where only 'established' 'elite' players get to play, and when they do they abuse mechanics for profit.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
1854
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Posted - 2015.01.08 11:25:00 -
[3] - Quote
CCP Rattati wrote:One Eyed King wrote:Vintantur answered the backpedal question best.
I can't for the life of me understand how this is even a question. Nearly EVERY other game gets it, I can't even think of another game than Dust that treats backwards/forwards movement the same.
Back Pedal = Forward Walk makes about as much sense as Strafe = Forward Walk or Jump = 0 Stamina.
They are all broken movement mechanics, so why does one get special treatment? I asked around today, apparantly we used to have lower speed, and everyone complained all the time and rejoiced forever when we increased it. So, do we do that merry go round again?
I think that putting backpedaling to 80-85% to start with and seeing how things work there would be a good place to start.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
1864
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Posted - 2015.01.09 21:50:00 -
[4] - Quote
Vitantur Nothus wrote:Spitballing ...
A backpedal speed penalty might lead to shotgun overperformance; last we were told, its kills/spawn ranking was already higher than those of the Fine Rifles. Assuming the proposed change were to imbalance the SG, how might we reasonably rebalance it?
Less alpha damage, more range. It currently does. >400dmg per shot with a refire of .7seconds allowing it to do 3 shots of greater than 1kdmg in under 1.5 seconds - it almost never takes more than 3 shots to kill people.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
1864
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Posted - 2015.01.09 22:40:00 -
[5] - Quote
no jolly, it's to rebalance the shotgun so it's not a 'first mover' weapon accessible to only scouts that have the prerequisite combination of speed & ewar.
25m range, 250dmg / shot, roughly same current fire rate. This makes it available to commandos & assaults too.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
1864
|
Posted - 2015.01.09 22:56:00 -
[6] - Quote
Vitantur Nothus wrote:MINA Longstrike wrote:no jolly, it's to rebalance the shotgun so it's not a 'first mover' weapon accessible to only scouts that have the prerequisite combination of speed & ewar.
25m range, 250dmg / shot, roughly same current fire rate. This makes it available to commandos & assaults too. There's a measure of risk involved in getting yourself within 5m of your opponent. That risk is appropriately rewarded by the shotgun's high alpha. Your proposal would lessen both risk and reward of shotgunning, effectively diluting the weapon into a bad, short-range rifle. Do we not already have a sufficient number of rifles?
What risk is there in sprinting and jumping at someone who can't see you and then putting 1200+ dmg into them before they can effectively react? Even if people survive the third shot they don't have enough hp to actually do anything to you, so no, there is no real risk.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
1890
|
Posted - 2015.01.15 13:14:00 -
[7] - Quote
CCP Rattati wrote:Nova Knives winner: mr mustard // Nothi's NOS-47 Nova Knives
Charge up time 0.8 -> 0.6 Movement Speed Multiplier When Charging1.0 -> 1.1 Damage200 -> 250
Well at least you cant sprint while using them. That was the one thing Mr.Mustard said would make knives horrifically overpowered.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2104
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Posted - 2015.02.06 17:32:00 -
[8] - Quote
CCP Rattati wrote:DeathwindRising wrote:CCP Rattati wrote:I have been playing as a new player in the last weeks, start an alt every day.
There are quite a few things that can be done.
One, instead of character WP throwing you out, account WP should throw you out.
Multiple heavies in LAVs redlining newbs, constantly.
I will share more soon. these cant possibly be the same heavies in lavs from , well, since forever? the same ones forums are littered with threads about? the same heavies CCP doesnt seem to know anything about? those heavies? about f'ing time. god it feels like it takes years to fix things around here. great work on a lot of other things though. Heavies are not the problem, they are dealt with easy enough. It's the knowhow and experience of veterans harvesting new players, for I guess fun. Rollng an alt, just to go relentlessly 30/0 in the academy is frankly, disgusting behaviour.
Suggestion: Take away "Sniper" Fits. That weapon is a noob trap in every game I've ever seen it in. There's a whole mentality built around it and more often than not it leads to boatloads of MLT Snipers running around being useless.
By all means let them have 100 MLT sniper rifles in their inventory, just don't give them a MLT sniper bpo.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2108
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Posted - 2015.02.07 00:18:00 -
[9] - Quote
Bayeth Mal wrote:I liked Mintchip. I got angry when people went all "sexist bigot" on her. Mintchip had a lot of controversy behind her before she ever joined ccp. She made a huge amount of twitter / blog posts about how she hated eve and its playerbase sometime after she scammed a few billion isk from some alliance leader (by IIRC exploiting the fact that he was a ronery Russian neckbeard), these were all deleted after her sudden hiring. She wasn't very good at eve and never really 'got' it.
She was brought on because of her large youtube / twitter / blog following which ccp though was basically free advertisement but she was by no means incredibly well suited for the job.
You're free to like her, but she was always controversial. Oh, and the nudes.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2283
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Posted - 2015.03.06 14:32:00 -
[10] - Quote
Jebus McKing wrote:CCP Rattati wrote:
But it is massive nonetheless.
True, but I still don't see a reason why I should ever advise a new player to spec into lvl 5 basic suits. It remains a waste of 1mil SP. It makes more sense to save the SP and get into lvl 5 Assaults sooner. I had an idea a while ago which was to make basic suits a blend between logi and assault, basically make them non-specialized suits instead of assaults without the bonus. But I did not get enough good feedback to pursue that idea further.
Exactly. There is zero good reason to have any 'basic frame' beyond level 3, in fact it's a 'trap option' to even pretend they're appealing.
Better than mlt? Sure. As good as a bonused suit? You're ****ing kidding yourself.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2716
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Posted - 2015.04.23 07:19:00 -
[11] - Quote
Arkena Wyrnspire wrote:True, my good Amarrian fellow, would you touch a CPM position with a ten foot pole?
Unlikely... and to be completely honest I wouldn't support True if he made a run. Being popular doesn't make him qualified for the position.
I've heard Middas talk about running for CPM once and I didn't really think that was a super amazing idea. I have no intention to ever run for CPM, I'm a terrible procrastinator and fully aware that I don't play nicely with others. This doesn't even bring in whether or not I'd be qualified, which I don't consider myself to be.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2717
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Posted - 2015.04.23 10:21:00 -
[12] - Quote
dzizur wrote:just returning to the topic of the all-seeing logi
I said you have to fill it with ewar, that means all highs precisions , all lows range extenders.
@ Arkena, why is it such a horrible idea again?
I run 2 complex precision mods & 2 range amps on my proto callogi. Which gives me 27db of strength and 48.5m(?) of range. It's useful, but mainly it's a bad idea because you cannot see damped scouts, you'll see just about anything that isn't damped but nothing that is.
This also chews up a lot of resources... and four slots on my fit, which is arguably the bigger reason why it's a bad idea. It's good as a 'niche' thing, but not as something you should rely on all the time.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2719
|
Posted - 2015.04.23 11:21:00 -
[13] - Quote
Haerr wrote:One Eyed King wrote:While I am thinking about it, Myos idea:
I think if we combine a couple different ideas that have been thrown around about Myos, that we can address most of the problems.
Change the mechanic of jumping such that in order to get the full Myo jump, you had to press on jump for half a second (0.3 seconds?).
THEN increase the Stamina cost just for the Myo jump (but not the regular tap X jump).
This way, you don't have to worry about jumping over boxes when all you were trying to get over was a small ledge, plus you reduce the ability to abuse the new jumps with 4 or 5 in a row by the delay of the press, plus the extra cost for a full jump.
This is assuming that such a mechanic can be easily put in. Charge jump? Sounds like a good idea! I have a faint recollection of it being talked about back when we could bunny hop endlessly, still it would be a good change to the jump mechanic since it would prevent instant moon jumps as a response to being shotgunned in the back.
I don't think this would fix any of the issues with myo's, it would just mean more high spot camping because in order for someone to jump up to you they'd have to stop and charge - in which time you fill them full of bullets.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2720
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Posted - 2015.04.23 14:04:00 -
[14] - Quote
Sgt Kirk wrote:I've seen what some of the guys have said about me in some of the Caldari chats and its quite funny how you guys perceived this incredibly warped view of me as the most evil guy in this game while its the exact over exaggerated hero effect on my side.
DUST 514 would make a great social study.
But I digress... But please, go ahead and spread out of context information. You're such a tribute to your kind.
Heh, maybe you wouldn't have gotten banned from the caldari chats if you weren't provoking arguments there too. For the most part the actual established players didn't care if you were there or not, until you started pissing people off. I'm not sure why you ever felt the need to be there in the first place though.
I'm not sure if your persona of kirk is roleplayed as a douche, or if you're one of those method actors who is in character all the time.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2721
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Posted - 2015.04.23 14:26:00 -
[15] - Quote
I'm amused that it somehow comes as a big ****ing surprise to you that the presence of a well known gallente supporter that spews rhetoric, insults and attacks all over the forums being in a caldari channel might provoke people or otherwise unduly upset them. It's almost the equivalent of walking down a street with a sign on it saying 'I hate n***ers'. and then being surprised when people toss your punk ass out.
Maybe some of these problems could have been avoided entirely if you just didn't enter channels where you could probably be fairly certain that your presence wouldn't be well received Kirk, or start crap while there. You don't see me bitching about being banned from lucent echelon because I've never once tried to join the channel, having zero business there. But hey, this is all about how we wronged you, like you've never splashed insults and attacks all around the forums, remember its always funny when it's you doing it and it's never funny when it happens to you.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2722
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Posted - 2015.04.23 14:44:00 -
[16] - Quote
I will concede that I was not on comms and due to the wonderful limits of dust chat, I had only caught part of what happened.
However is it impossible for you to admit that you are a polarizing or otherwise agitating presence that was in a chat channel you probably shouldn't have been in? The pillow fort's sign said no girls allowed and that meant you, maybe next time you want to arrange a pillow fight instead of ignoring the sign you should try to get into direct contact with the club leaders.
"we've had to ban blah blah blah" and you want to talk about demonization? play that victim card hard - I mean it was totally the organized CFW efforts that sent them your way if that's what you're implying. Oh wait, you already admitted that 'point' was irrelevant, so I have to ask: If it's not pertinent to the discussion at hand why bring it up in the first place? Are you appealing to emotion in a bid for sympathy?
If you want to organize 'gud fights' I'm pretty sure you know who you should be mailing.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2724
|
Posted - 2015.04.23 15:00:00 -
[17] - Quote
Ah yeah Kirk, It's pretty easy to 'get confused' when your 'role play persona' presents the exact same characteristics you saunter around doing your best to **** people off with in 'out of character' interactions too . As I said previously, It's pretty hard to figure out if you're just a dink in real life, or if you're just permanently in character.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2725
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Posted - 2015.04.23 15:17:00 -
[18] - Quote
Sgt Kirk wrote:MINA Longstrike wrote:Ah yeah Kirk, It's pretty easy to 'get confused' when your 'role play persona' presents the exact same characteristics you saunter around doing your best to **** people off with in 'out of character' interactions too . As I said previously, It's pretty hard to figure out if you're just a dink in real life, or if you're just permanently in character. Moochie cricket is a long time friend and obvious Caldari loyalist. When we get together all we do is insult each other every chance we get in good fun and RP.
Sure thing kork. The caldari are a hivemind and what one knows everyone knows, the individual drones have absolutely no excuse now!
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2727
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Posted - 2015.04.23 15:30:00 -
[19] - Quote
Sgt Kirk wrote:MINA Longstrike wrote:Sgt Kirk wrote:MINA Longstrike wrote:Ah yeah Kirk, It's pretty easy to 'get confused' when your 'role play persona' presents the exact same characteristics you saunter around doing your best to **** people off with in 'out of character' interactions too . As I said previously, It's pretty hard to figure out if you're just a dink in real life, or if you're just permanently in character. Moochie cricket is a long time friend and obvious Caldari loyalist. When we get together all we do is insult each other every chance we get in good fun and RP. Sure thing kork. The caldari are a hivemind and what one knows everyone knows, the individual drones have absolutely no excuse now! No that's an example. A lot of NF are Caldari based. I get along with them just fine because they know the difference as well as some outside the alliance. Mostly PC players really which is also interesting in itself. It's the pub players that give me issues. And yes, the Caldari do have a hivemind. It's a fect.
Big surprise that pub players don't like you. They see what you choose to present, which are negative interactions and they don't interact with a lot of the pc players that you do. So please tell me why should people who don't interact with you or your clique, have a positive impression of you after numerous negative experiences?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2738
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Posted - 2015.04.23 23:49:00 -
[20] - Quote
Kaeru Nayiri wrote:Just finished downloading the new Blazblue !! Time to grind out the new combos >:3
Makoto Nanaya is my favorite character. I liked watching blazblue a lot, but I just couldn't get into it, the combo's and the inputs were just a bit too weird for me. I also loved all of Tao's short bits. Kokonoe is pretty awesome too.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2780
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Posted - 2015.04.25 18:08:00 -
[21] - Quote
I too apologise for turning things into a bit of a pissing contest. I am internally debating creating a 'vehicle' oriented thread that follows in the footsteps of the barbershop and the other 'role oriented focus group' threads that have started up, I can only imagine the neutron star levels of flamewar, tears and condensed hate that it might have - especially from 'tourists'.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2786
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Posted - 2015.04.25 19:24:00 -
[22] - Quote
1) I haven't found the barbershop to be overtly hostile. They're just people, I imagine some of them can be just as prone to knee-jerking and telling people to ****-off as I am, the more level heads in the group seem to at least try to rationally discuss things. If I ever make the 'vehicle' thread it's going to have a flowchart to rational debate and the tiers of arguments in the first damn post.
2) Derogatory labels on weapons are neither here nor their for me, but I do believe they serve a point in highlighting which weapons are absolutely terribly balanced and which aren't.
3) Never forgetting isn't necessarily a bad thing. Never forgiving on the other hand is absolutely atrocious. That said most of what the barbershop seems to do is the former and not the latter, informing people of the biases, interactions and terrible, terrible ideas of others when presented with an agenda is a good thing, it can be a tool of scrutiny. More people should have their ideas subject to rigorous critical thought.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2816
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Posted - 2015.04.27 04:31:00 -
[23] - Quote
Pseudogenesis wrote:@Mina Longstrike Try and keep the inflammatory rhetoric to a minimum please
You're not my dad, you cant tell me what to do.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2882
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Posted - 2015.04.29 07:15:00 -
[24] - Quote
Arkena Wyrnspire wrote:I hope LAV BPOs proliferate, now they're at <1000 HP.
OHKOing LAVs with a placon is wonderful.
It's a plick, get it right prick.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2909
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Posted - 2015.04.30 10:57:00 -
[25] - Quote
Ares 514 wrote:Adipem Nothi wrote:Not ready to give up yet.
Reduce squads to 4. Consolidate a queue or two. If needed, rollback Scotty 2.0 until headcounts pick up. If they fix the stomp-or-be-stomped BS and get wait times down, I'd expect headcounts to grow. They need to rollback the scotty 2.0 changes, it's killing the game. Or fix the damn settings.
I disagree. It may suck being at the top because frankly, we're all assholes to play against, but at the lower brackets things are much more balanced and we no longer actively have squads of bitter veterans killing this games future (aka new players). We knew that segregation would cause things to get worse before it got better. That said I'm still occasionally seeing players who have absolutely zero place in lower brackets ending up there and going like 70-0 (sometimes you get sucked into the lower bracket if you join public squads).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2909
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Posted - 2015.04.30 11:01:00 -
[26] - Quote
Arkena Wyrnspire wrote:Ban trade scammers from Lucent channel, Y/N?
Can't really do much to stop them but there can at least be some minor consequences.
Yes. Scammers don't deserve nice things. In fact I might suggest this policy to the caldari channels too.
I don't care if people are making bad trades or getting fleeced in trades as long as items are coming through, but scammers need to go.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2909
|
Posted - 2015.04.30 11:06:00 -
[27] - Quote
Flaylock Steve wrote:What ever happened to forge guns, I hardly see them on the field. I used to love them but I'm not specced into them anymore. Is it worth it now? The loss of splash made them much less popular. It's actually pretty hard to kill infantry with their constant wiggle-wiggle-wiggle.
Imagine a flaylock pistol that had a 5x rail rifle spoolup, nerfed your movement speed, replaced your primary weapon and only did damage on a direct hit. Yeah that direct hit is a 1hit ko, but that's what forges are like.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2990
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Posted - 2015.05.07 17:59:00 -
[28] - Quote
CCP Rattati wrote:noob cavman wrote:J0LLY R0G3R wrote:Sigh noob is the guy that is expected to scan for the squad? Next thing he'll have the e. in his name. I see no e in your name mister leet speak Damn it rattati give me my e! I should not be made to suffer for 2 years over a drunken miss spell! I have enjoyed the sweet irony of your name since I ever saw it first. You want to take that away?!?
If you keep trolling so hard, we'll have to buy you swimming lessons, which means you'd have to change your signature and EVERYONE KNOWS WHEN YOU CHANGE **** YOU GO COMPLETELY ****ING R-TARDED ON HOW OVERBOARD YOU DO IT!
DONT FORCE OUR HAND. YOU HAVE BEEN WARNED.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2991
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Posted - 2015.05.07 18:44:00 -
[29] - Quote
Ares 514 wrote:Arkena Wyrnspire wrote:*blinks*
Mina, are you feeling okay? Perhaps a few less reds?
**** off I'm perfectly turbotastic.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
3039
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Posted - 2015.05.09 03:09:00 -
[30] - Quote
Adipem Nothi wrote:noob cavman wrote: Only let down is the very simple party ai management were DA:O you could get really deep into how your party members react to the point you were basically scripting them to you.
Best AI management I've seen: http://finalfantasy.wikia.com/wiki/Gambits
For those who didn't play FF XII ... These "gambits" behaved like nested if / then statements. Once unlocked, you could initially stack 5 or so conditions on each follower; the stack grew substantially with upgrades/investment to 20 or so. The "conditionals" could be found/purchased throughout the game; some were pretty specific, and it was fun to program followers to play off of one another. Example: Follower 1 - If enemy:difficulty = tough, cast oil Follower 2 - If enemy:status = oil, cast fire And so on ... Combat could be paused and planned but flowed real-time (rather than the usual FF turn-base). FF XII didn't get glowing reviews, but I found it to be very well designed and executed. Definitely my favorite of all the final fantasy releases on PS2 or PS3. Impressive amount of content and quality of content for a PS2 game.
It also had a pretty wonderful cast of characters. It might have been better without the executive meddling that shifted basch from the main character to a supporting role, but even then as 'obnoxious' as he was I like how Vaan served as a fairly neutral role protagonist that kind of voiced what the players might be thinking. It's worth noting that vaan was actually in very very early ff12 designs and had something to do with the water element and his role in the narrative of the highly political story of ff12 was as a healer both in terms of actual gameplay, and in how he interacted with other characters. He really kind of challenges other characters to better themselves in fairly soft manners.
Balthier and Fran were an entirely enjoyable duo. Penelo was pretty adorable herself too.
I should really work on completing some of my backlog. There's a horrible number of psp & ps2 games there.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
3044
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Posted - 2015.05.09 21:20:00 -
[31] - Quote
Adipem Nothi wrote:Kaeru Nayiri wrote: Peruhaps a venture into the SDE can answer the question?
http://www.stuff514.com/sde/type/356632The site can't be too dated as they also have Nothi Knives (Logibro's NK tweaking was the latest round of adjustment, and this tweaking pre-dated the sidearm officer event). The number we're looking for doesn't readily stand out. Maybe I'm overlooking it...
If I had to guess, I'd say charge multiplier is somewhere between 2 and 2..5
It's 2.5x listed for a full charge. ScR is 3x for full and Io.P is 7x for full charge. All should gain damage for partials iirc.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
3052
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Posted - 2015.05.11 01:25:00 -
[32] - Quote
Adipem Nothi wrote:What's going on with the Rifles? http://dust.thang.dk/market_tryhardinator.phpWhere's the usual SB-39, BK-42, RS-90, and SL-4? :: Swaps out RS-90 for GEK :: Now running: Logi gk.0 (211k)HS: cPE (x3) LS: Enh Armor, Cmp KinCat, Cmp Ferro (x3) PW: GEK GR: Core Locus EQ: Creodron Flux x3, Compact Hive
The rifle stuff probably has a lot to do with the apex changes. I've seen a truckload of apex minlogi's / minassaults running assault scrams, or gal assaults running scr's
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
3054
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Posted - 2015.05.11 02:57:00 -
[33] - Quote
Got into a squad earlier with someone who was trying to tell me that stacking penalties didn't exist for codebreakers, and a 4x cplx codebreaker galscout would hack just as fast as a 3x cplx codebreaker minscout... and that when ccp recently nerfed damage mods they removed stacking penalties on them.
So decided to prove him wrong, I explained that there were stacking penalties on all percentile mods and detailed the math for the gal scout (2.44 hackspeed with 4 cplx mods) vs the minscout (2.99 with 4 cplx mods). Which is right when he started shouting about damage mods in an attempt to prove me wrong... Referencing heavy damage mods because two of them add up to 10% in the fitting window! WHICH MEANS THE STACKING PENALTY WAS REMOVED... (it's actually 1.05 * 1.0435 = 1.095675, which rounds up to 1.10 in the fitting window).
The only percentile module that doesn't have a stacking penalty at the moment... is the jump height on myo's.
How do people come up with and then spread misinformation like this? Among other noteable pieces of misinformation I've heard was something about how 'stacking penalty = module is half as good for every one beyond the first, so 10% -> 5% -> 2.5%'. The worst part about it in my opinion is how vehement, stubborn and angry they get about it.
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MINA Longstrike
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Posted - 2015.05.11 03:12:00 -
[34] - Quote
2Berries wrote:Anyone here running cal scouts on a consistant basis? I have been working hard to make this suit work on some meaningful level and have decided to stop throwing my head against the wall. I barely see other cal scouts out there, maybe one proto out of 20 matches. Weak ewar/biotic fitting options & lame bonus is all i see right now, hoping some outside perspective will help bring the shine back.
1 precision amp, 3 extenders, 2 damps. Whatever guns you choose. Prettymuch the only right way to fit the calscout.
Yes I'm aware that I'm a huge number of pages behind.
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MINA Longstrike
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Posted - 2015.05.11 03:22:00 -
[35] - Quote
Llast 326 wrote:Few pages behindGǪ Whatever... you gave a useful response that is more important
I had about a 20-30 page backlog. Because I've spent more time on the forums arguing with people about dumb stuff in recent days than I have reading stuff.
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MINA Longstrike
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Posted - 2015.05.11 03:42:00 -
[36] - Quote
True Adamance wrote:MINA Longstrike wrote:Llast 326 wrote:Few pages behindGǪ Whatever... you gave a useful response that is more important I had about a 20-30 page backlog. Because I've spent more time on the forums arguing with people about dumb stuff in recent days than I have reading stuff. E.g- Arguing with Krik because you don't like him on the subject of stuff he is right about.
True, kindly shove off. I'm not in the mood to be picked at by you when you barely play yourself because you're experiencing bittervet syndrome and you have just as poor of a grasp on what goes on among the caldari as kirk. Things are good with the caldari currently and don't need any shaking up. I genuinely don't mind kirk when he isn't being a prick but that seldom happens. It's not really so much an issue with kirk as it is the fact that I genuinely dislike people who are all "HURR DURR LOOK AT ME ACT LIKE A JACKASS JUST BECAUSE I CAN AND IT'S 'AMUSING' PLEASE GIB ME LIKES I AM BEST FORUM TROL" and I'm vocal about said dislike.
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MINA Longstrike
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Posted - 2015.05.11 03:57:00 -
[37] - Quote
True Adamance wrote:
Hehehe..... true enough. Not like I can align with your Timezone even if I wanted to though.
Apologies Mina.
Thank you for the apology. It's appreciated.
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MINA Longstrike
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Posted - 2015.05.12 19:15:00 -
[38] - Quote
Arkena Wyrnspire wrote:So.
Skin prices.
Tell me what you think.
Entirely happy with them. It'll take a little bit for me to get all the skins I want, rather than like two weeks at best to get all of them if they only cost 50k.
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MINA Longstrike
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Posted - 2015.05.15 00:17:00 -
[39] - Quote
Adipem Nothi wrote:You guys have to try XCOM: The Bureau. Every single one of you Bastards will love it. Except maybe Quil. And there are no 4hr tutorials :-)
It isn't perfect, but it's smart.
I refuse on principle. That thing is not xcom.
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Posted - 2015.05.16 00:50:00 -
[40] - Quote
Adipem Nothi wrote:Have SP. Looking for a Tank Busting SHAV! Want* To hunt, chase down and kill blaster tanks * To quickly get in and "alpha" the target * To quickly get out and recall Don't Want* To use it all match * To camp in the redline * To kill infantry * To need a wingman and/or passengers Questions! 1. Is the above reasonable/possible? 2. Are missiles terrible? (I seldom see them in-game) 3. Am I on the right track here?
I'm really trying to get more activity in heavy treads, it would be wonderful if you dropped by there.
My recommendation though - Use a standard tank, yes you might have to deal with blues but they still have more fitting than their comparable SHAVs if you have 20gj rails fitted and don't underestimate how powerful those 20gj rails are.
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MINA Longstrike
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Posted - 2015.05.16 01:15:00 -
[41] - Quote
Pseudogenesis wrote:Tangentially related, but Pokemon completely escapes this JRPG Curse of mine. I adore Pokemon games and devour them every time I get my hands on them. I've talked to my friend about it and he agrees that Pokemon is somehow different from the traditional JRPG but neither of us can figure out exactly why. Any ideas
I've played a metric ****ton of RPG's (though not a huge amount of newer ones as I've been slow to adopt new systems). We could work through this logically and try to find you some JRPG's that you might enjoy.
What are aspects that you like in JRPG's? What are things that you dislike in JRPG's? What are things that you might be willing to compromise on or are otherwise undecided about?
Just off the top of my head based on your like of pokemon games I think you might enjoy Ni no Kuni: Wrath of the White Witch, as it has some pokemon-esque elements.
Pseudogenesis wrote:Spademan wrote: See, I just use Turn Based RPG vs Real time RPG.
That's decent, but then you get to all the pseudo-realtime stuff like in some Final Fantasy games and it starts getting fuzzy again. That and realtime RPG covers anything from Borderlands to Deus Ex. Still probably better than my terms though
Borderlands is an action-shooter with some diablo-y (dungeon crawl stuff) elements. It's really not a RPG.
So many people misuse the term "RPG" and slap it on to anything that has 'stats' and 'leveling'.
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MINA Longstrike
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Posted - 2015.05.16 03:21:00 -
[42] - Quote
Hmm, maybe jumping back to some 'classic' RPG's like secret of mana would do you good?
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Posted - 2015.05.16 04:25:00 -
[43] - Quote
Adipem Nothi wrote:MINA Longstrike wrote:Hmm, maybe jumping back to some 'classic' RPG's like secret of mana would do you good? Secret of Mana?
One of the first RPG's I ever played. I'm having a hard time trying to summarize but - Title Screen & intro - After that, you take the Reigns of a 'nameless' youth who on a dare from some 'friends' has headed out to a waterfall to look at some shiny object in the distance. Disaster strikes when one of the 'friends' causes you to fall from your outlook and you start to seek your way back to your town, you quickly stumble across the shiny object which turns out to be a sword firmly wedged into a stone and with your way barred by vegetation you decide to pull the sword from the stone.
Turns out that wasn't the best idea, the rusty sword you took is the Mana Sword (an object of some significance in the universe) and it was the last seal keeping the power of mana in balance, with it undone monsters are beginning to roam the world and a lot of otherwise dark things are conspiring. In fact shortly after you make it back to the village, it's attacked by a giant monster called the "Mantis Ant", fortunately you manage to slay it... and the village elders take you aside and explain that you are an orphan, that you've screwed up everything, you need to go fix it and you're exiled.
You first stop is at the water palace where you start to try and fix things by replacing the seal on the water seed (8 seeds of elemental powers: water, earth, wind, fire, light, dark, wood, gold/moon). More stuff happens and you're told you need to seek out the other seeds, seek out more weapons of a similar nature to your sword and finally restore the mana sword back to its full power (sword, spear, glove, axe, javelin, bow, boomerang, whip). Eventually you get some companions who have their own stories and you start to acquire the help of elemental spirits themselves (undine, gnome, jinn, salamander, wisp, shade, luna/aura, and dryad).
Later on you're flying a dragon, fighting the 'empire', rediscovering the Tree of Mana in the Pure Lands (holy crap I cannot even begin to describe how important the Tree of Mana is to this setting) and the final act is smashing the Mana Fortress and saving the world.
The engine they used to make Secret of mana was adopted to several other games, like secret of evermore, legend of legaia(I think) and the soul blazer games. Secret of mana had an awesome sequel in Seiken Densetsu 3 (secret of mana is actually Seiken Densetsu 2, with the original being a Gameboy game that had a lot of final fantasy tie ins) and Legend of Mana (which you either really enjoyed or kind of hated) but then the series went kind of downhill from LoM... Dawn of Mana was pretty crap.
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MINA Longstrike
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Posted - 2015.05.18 08:56:00 -
[44] - Quote
Pokeys guide has some errors in it (in regards to names). I think he has amarr scout listed as a range bonus instead of precision?
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MINA Longstrike
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Posted - 2015.05.19 02:58:00 -
[45] - Quote
Dreis ShadowWeaver wrote:What does the 'Large Margin Of Error' mean, then?
It means you threw rocks at the ninjas while screaming "COME AND GET ME F*GGOTS!"... in your best pirate voice.
And about two to four seconds after doing so a voice in your head said "I have made a mistake."
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MINA Longstrike
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Posted - 2015.05.20 18:47:00 -
[46] - Quote
Adipem Nothi wrote:"Long-range Rail Rifles with ultra-precise hipfire were bad for balance"^ Example? Bioshock \o/ (have you by chance read Atlas Shrugged?)
No, not really an example. Rail rifle range compared to other weapons was a problem - especially in regards to how maps are designed. Much like myo's being a thing that was heavily exploitable due to things not having balance considerations towards them, rail range was problematic as it allowed a lot of fire across ground that traditionally would have been available as cover. My disagreement with you came from your statement (summarized) that "a rifle should not perform equally as well throughout its whole range", that they should have other diminishing factors whether it be poor handling or just straight damage nerfs at 'non-intended' (but still inside optimal) ranges. Anyways I'd like to drop it there.
As far as bioshock, no I haven't read atlas shrugged.
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MINA Longstrike
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Posted - 2015.05.23 10:57:00 -
[47] - Quote
Been playing a little mechwarrior online (as I finally have a working computer again)... Holy crap their faction warfare is everything I wish dust fw would be.
So upon clicking 'faction warfare' for the first time you're given a selection of the ~10 factions available, after selecting one you can sign up for a 7day, 14day, 28day or permanent contract (it's possible to break all of these, even the permanent one). The 7day gives +0% extra loyalty points, the 14day is IIRC +20% loyalty, the 28 +30%, and the permanent +50%. From there you're given a selection of planets (along with a list of attackers and defenders fighting for / queuing in the same planet). When you choose a planet you can then choose to attack it either solo, or with your squad (4ppl) or any number up to a 12man deployment which puts you into a lobby up until there's a full group. Once a full group of attackers is formed the opposition is given a "X PLANET IS UNDER ATTACK JOIN TO DEFEND IT!" warning and 10 mins to assemble a group.
From there it goes to a 'protect the area' style match, where the defenders can win by timing the match out or killing all their attackers (each players gets a drop deck of 4 mechs ranging from 160t to 240t total... essentially it's like being given a set number of clones per individual player, let's say 16 clones once you're out you cant spawn in anymore). The attackers win by destroying what amounts to the 'MCC' of the area.
If the attackers win, the next battle on the district is a 'counter attack', where the objective is basically an ambush style match - kill more of your opponents than they kill of you.
After a certain amount of time passes (there's certain allowed attack / defense / cease fire phases that cycle every hour or so) if the attackers hold more districts on a planet, they flip it to their control. If the defenders hold more, they retain control of it. If you control a planet, you can attack the planets adjacent to it.
It's such an awesome system and I think with some work, something resembling it could be implemented in dust.
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MINA Longstrike
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Posted - 2015.05.26 09:22:00 -
[48] - Quote
Adipem Nothi wrote:Spitballing ...
* Defenders no show; Raiders assume ownership of District * Raiders do not want the District and are motivated to quickly sell * Raiders post a WTS in a player-driven, district-oriented black market * Landowners looking to pickup districts at discount frequent these markets * District is sold for ISK (or DK); proceeds are split among the Raid Team
Part of my interpretation of this, is that established PC corps won't want to 'buy' clonepacks/mcc's of their own because CP, but if they purchase a district (or a bunch of raids) it'll be relatively easy to move clones to the district they just 'bought' and use that as a foothold in securing more ground. Possibly misinterpreting this though.
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MINA Longstrike
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Posted - 2015.05.28 07:40:00 -
[49] - Quote
Commando shield recharge is just... bad. Like if the complex armor repairer wasn't so damn good (seriously, that thing is like the best module in the game) even the armor commando's would be incredibly unpopular. I hope Haer can provide you some relevant insights. I'd almost be curious to see what leaving shield commando's recharge values at their current incredibly low rates, but dropping their recharge delays to 0 would do to them (being heavy suits they're not particularly mobile and they don't have a huge amount of HP, but they also don't need to be as close as sentinels do to do their work so non-existant delays, but low recharge amounts), that's probably not a good idea though.
On another note. I've recently found Recettear on my hard drive the game is both adorable (oh no a hoodlums gunna steal my cuteness!) and awesome, Capitalism Ho!
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MINA Longstrike
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Posted - 2015.05.29 10:41:00 -
[50] - Quote
J0LLY R0G3R wrote:Just decided when I play solo, totally going into team chat. There has been some comedy gold there the last 2 games. XD
How do you deal with the crying children, domestic violence, squeakers and mic spam?
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MINA Longstrike
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Posted - 2015.06.01 12:05:00 -
[51] - Quote
How would people here feel about differently sized grenades, to differentiate suits a bit further:
So standard 'medium' grenades would probably be the gamut of what we currently have (and it might include a core locus grenade nerf as that thing is unbelievably stupid). These grenades would go to the assault and basic medium frame... and maaaaybe to scout.
Light grenades would probably be more 'support' oriented and for an example a 'light' flux grenade would have the same explosion size but half the damage. These would go to logistics and maybe commando's and would probably be oriented towards destroying equipment - not people.
Heavy grenades would be sentinel only pure nasties and could include heavy av grenades (think wiyrkomi breach forge gun round in your pocket) or heavy contact grenades (700 damage on direct hit?). They'd probably be limited to one or two of them and they shouldn't exactly be easy to use.
I've spent some time thinking about this as based on some of the 'KDR' numbers I think that there are some balance concerns with current grenades - A prime example would be the callogi sitting at the >3 kdr, which i think might have something to do with core locus grenades (at least that's my hunch) and commando's could maybe use 'something' to help them out a little bit more. I've also experienced some dropsuits "overperforming" against suits that they probably shouldn't: logi's with flux grenades & rifles can absolutely wreck a shield oriented suit for example.
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MINA Longstrike
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Posted - 2015.06.01 20:44:00 -
[52] - Quote
Adipem Nothi wrote:MINA Longstrike wrote: Light grenades would probably be more 'support' oriented and for an example a 'light' flux grenade would have the same explosion size but half the damage. These would go to logistics and maybe commando's and would probably be oriented towards destroying equipment - not people.
How 'bout making Light Grenades more tactical in nature? Flashbangs or Miasma Grenades for disorienting enemies. Smoke Grenades for make-shift cover or for sniffing out cloak. Decoy Grenades or Jammer Grenades for screwing with TacNet. ^ Any one of these sound alot better to me than bad versions of Locus or Flux grenades.
Oh I still want a 'bad' flux grenade, because that thing is just incredibly useful, but I'm not sure how easy to implement other grenades would be.
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MINA Longstrike
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Posted - 2015.06.01 23:38:00 -
[53] - Quote
One Eyed King wrote: Her is my problem with the idea.
One, fluxes can't actually kill anyone outside of glitches, or supposedly some situation inlolving a zero hp merc and a direct hit.
Second, you are asking for low hp suits to be nerfed for no real reason other than fluxes are very effective.
Its contrary to the idea that lower hp suits should be better with high alpha weapons as an offset. It is no more or less rational than saying SR, CR, or ScR damage should be lower.
If this is because of how week shields in general are, I would prefer to balance shields and armor rather than nerf fluxes just for lighter frames.
Yes I want 'nerfs', because overall grenades are ridiculously effective - marginalizing gun game far too often. I'm not sure where you've come up with the idea that lower HP suits should have better alpha, but I don't really think thats true - Logi's have lower HP than assaults, should they do more damage? Commando's often have more raw HP than assaults yet do comparable damage (this is kind of a bad comparison, as assaults really can managed to get absolutely everything - damage, hp, regen, etc except in a few niche cases). Burst HMG's are the most powerful anti-infantry weapon useable by infantry, and they're packed around by sentinels.
It's got little to do with shields and more to do with differentiating suit roles. For example an assault should want a powerful 'assaulting' grenade able to damage enemies, where a logi should be content with a grenade that's more oriented towards support.
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MINA Longstrike
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Posted - 2015.06.02 01:34:00 -
[54] - Quote
One Eyed King wrote: I think this is a solution to a non existent problem, and will continue to believe so until I see data suggesting otherwise.
That's part of the issue: You're looking at it solely in the perspective of a 'nerf' and as a 'solution to a problem', part of my proposition was that more styles of grenades would be created, commando's would get the 'light' grenades AND that heavies would get grenades that fit into their currently labeled 'heavy' grenade slot (think stuff like hand thrown spinfusor discs from tribes).
Yes I believe there are some issues with logi's and grenades currently, but overall this proposition is designed to shake things up and add a bit more depth and nuance to roles.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
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Posted - 2015.06.02 01:47:00 -
[55] - Quote
Adipem Nothi wrote:MINA Longstrike wrote:Yes I believe there are some issues with logi's and grenades currently, but overall this proposition is designed to shake things up and add a bit more depth and nuance to roles. I'm definitely in favor of adding depth to roles, but I don't know that it should take priority over balancing the roles. Is this a "save for later" idea or is this something you'd prefer to see done prior to our achieving inter/intra-class parity?
I'm not sure. I'm not particularly certain what priority this should take, it could probably sit on the backburner for a bit though.
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MINA Longstrike
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Posted - 2015.06.02 03:33:00 -
[56] - Quote
So first thoughts are "YAY SNAKEMEN", then "melee as a feature? dear god I missed stun rods, vibroblades and HEAVY THERMAL LANCES"
Then on top of that it looks like they've changed classes around a bit (one guy packing a grenade launcher fulltime). I also don't recognize the new alien at all.
As far as I can tell from the brief bit of story we're given, it looks like aliens (the advent?) 'won' and are now elevating humans because reasons... and X-COM seems to be a resistance group.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
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Posted - 2015.06.02 06:10:00 -
[57] - Quote
So, after spending about 8 hours playing on my gallente alt, with the gal commando (just started skilling into it)... I have to say, that I am incredibly impressed with how "reliable" the plasma cannon feels on the galmando.
If I remember correctly, the plasma cannon can shoot out to 200ish meters, and its projectile now travels at something like 65m a second?
You can use it as AV, you can use it as anti-installation (and bonus points to the fact that it doesn't need to be locked on like a swarm launcher so you can use it against neutral stuff too), you can use it as anti infantry (across almost its entire range, though longer shots require a bit of luck or skill), as a sort of 'suppression' or to clear points from remotes sometimes. Its splash is good enough that you don't feel you 'need' to land perfect direct hits at close range and at mid range it can just oneshot most suits if you're a little lucky. It is a weapon that seems to solidly reward being skilled with it (unless you're a jumper, **** that noise).
I really wish that the caldari / amarr commandos (amarr alt is level 5 ammando, min alt is level 5 minmando, mina is level 3 calmando, gal alt is level 1 galmando) had a weapon that felt as solidly reliable and for lack of a better term utilitarian as the plasma cannon.
I would *kill* for a dumbfire swarm with a small seek range (on vehicles only) that functioned similarly to the plasma cannon.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
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Posted - 2015.06.02 16:21:00 -
[58] - Quote
I honestly feel that the shotgun is a bit too lethal at CQC right now. I'd like to see its range extended to about 20m or so and its damage per shot lowered.
Assaults & logi's & commando's racking shots into people at short-ish ranges should be a thing, not 'run straight at someone, jump, shoot twice, kill anything as long as you're touching them'.
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MINA Longstrike
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Posted - 2015.06.03 11:35:00 -
[59] - Quote
So I've found out a few more details about the new XCOM. 5 new classes (only 4 of which are currently announced. Ranger aka sworddude, grenadier, sharpshooter, specialist), there's a loot system from down aliens now too.
The last alien show was actually a sectoid... they've started incorporating human DNA and apparently exist to wreck your ****.
A lot of people are trying to figure out what 'canon'/ending this follows... Firaxis has basically said "Well, the canon difficulty of xcom is ironman impossible".
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MINA Longstrike
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Posted - 2015.06.03 21:37:00 -
[60] - Quote
Decided I wanted to start replaying original X-com again, with additions from openxcom. Finally learning how important reactions are in regards to initiative (initiative = reactions score * [current time units / max time units]). On your turn if you have the initiative aliens cannot shoot at you unless their initiative is higher, on enemy turn almost any action taken by an enemy while in your units line of site will incur reaction fire.
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Mina Longstrike
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Posted - 2015.06.06 05:19:00 -
[61] - Quote
PARKOUR PRACTIONER wrote:ewar stuffs
What if precision just affected how long it took to pick people up on passive scans as a function of a comparison between precision & profile.
So just reworking the numbers, lower precision would be better and lower profile would be better.
If profile = precision, 1.5secs (?) for detection. Example numbers would be say, 45 & 45
If 41 precision vs 45 profile, 41/45 = .91 * 1.5s = 1.3s to full detection If 45 profile vs 41 precision, 45/41 = 1.0975 * 1.5s = 1.645s to full detection.
etc etc. just throwing out random numbers.
Actually looking at someone would cut detection times dramatically, and maybe a cloak could have some inherent modifier to detection times no matter what the profile is.
We'd also still keep scanning rings so a scout at close range would have to do their work fast, but they could dance around at long range for quite some time.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Mina Longstrike
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Posted - 2015.06.08 09:48:00 -
[62] - Quote
I hate everything.
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MINA Longstrike
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Posted - 2015.06.11 00:42:00 -
[63] - Quote
Got a guristas light frame... on an alt. The same alt that unboxed a kaalakiota scout bpo.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.11 12:36:00 -
[64] - Quote
Dreis ShadowWeaver wrote:
Honestly a lot of them are really good. I have a friend who would kill for a serpentis scout skin, the cal medium is pretty good and so are a lot of the lights and that last amarr one.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
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Posted - 2015.06.25 05:51:00 -
[65] - Quote
Am roughly 30-40 pages behind. Trying to catch up. blaaaaaaaaaaaaaagh.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
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Posted - 2015.06.25 06:56:00 -
[66] - Quote
I am caught up now.
I remember Apothecary Za'ki. He had a lot of stupid ideas. If I were to spend my first hour teaching a new player anything, it would be how to fit a non-herpderp bad suit and explain that you don't do stupid **** like shotgun & nova knives. Then work on explaining skills. There were some other interesting conversations that I cant remember.
I have been working on beating sengoku rance after rage-quitting almost three years ago after accidentally deleting one of my like turn 80 saves after clearing masamune house among other things. I also had my computer in the 'common area' of the apartment i was staying at, so couldn't openly play a game with that much **** in it despite it being an awesome strategy title.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
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Posted - 2015.07.14 07:35:00 -
[67] - Quote
And now I'm roughly 80 pages behind... goddamnit.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
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Posted - 2015.07.14 08:23:00 -
[68] - Quote
But wasn't this most recent one part of a performance patch? Like is it not step 1 of tiericide?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
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Posted - 2015.07.14 12:29:00 -
[69] - Quote
Arkena Wyrnspire wrote:Mina Longstrike wrote:But wasn't this most recent one part of a performance patch? Like is it not step 1 of tiericide? The most recent patch has exacerbated framerate issues, if anything.
That could be caused by any number of things, however if it *is* being caused by dropsuits, it probably has something to do with unique dropsuits not actually being pruned yet. I expect (based on information given) that once the powercore phase rolls out, things should be better than they currently are.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Mina Longstrike
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Posted - 2015.07.15 01:34:00 -
[70] - Quote
First Prophet wrote:Dreis ShadowWeaver wrote:First Prophet wrote:270K payout? I'm all in for raiding if payouts can be that consistently good. Meanwhile the actual defenders get a couple hundred ISK each. That's ridiculous. It wouldn't be so bad if raiding weren't pretty much EXACTLY THE SAME as a real PC attack, except that it's extremely boring and unprofitable for the defenders. End game? HA! Neither team is running Proto because they're trying to save ISK. Neither team is trying to win! You can't even claim that there are other benefits, because nothing's actually in the DK store yet, and we don't know what kind of stuff can be brought from there with 100% certainty. According to Aeon the defenders still made profits. Not a whole lot but why would defenders of a "raid" profit anyhow? And why would you want raids to be EXACTLY THE SAME as a PC attack, when you can still just launch a PC attack?
Well to be fair. That was a very loose disorganized raid that they just utterly crushed.
I imagine if for example, state task force decided to raid and played it somewhat seriously (even if we were only using BPO suits) we might inflict an isk loss on whatever corp.
So in theory I don't have any problems with defenders making isk from a successful defense of a raid, otherwise why the hell would you ever hold pc land if it just meant you were going to get ground down. There could be actual mechanical problems, but I don't really see them at this moment.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
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Posted - 2015.07.20 14:27:00 -
[71] - Quote
An Odin Sphere HD remake has been announced for ps3, ps4 and psvita... it's prettymuch a ground up re-do of the game. It's set to release on january 1st of 2016.
I am excite as odin sphere was amazing!
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Mina Longstrike
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Posted - 2015.07.20 15:41:00 -
[72] - Quote
Adipem Nothi wrote:Mina Longstrike wrote:An Odin Sphere HD remake has been announced for ps3, ps4 and psvita... it's prettymuch a ground up re-do of the game. It's set to release on january 1st of 2016. I am excite as odin sphere was amazing! https://www.youtube.com/watch?v=yo11vp8cd_8 linky Oswald was an awesome character. dat transformation. The voice acting for the original version was amazing and what really hooked me in the first place. Hadn't tried this one, but "Odin" reminds me of Valkyrie Profile. Was really impressed with the 2nd one (Playstation2). Good gameplay, story, graphics. Lots of puzzles. One of those rare early games you could sink hours and hours into.
It's a very different game from valkyrie profile.
https://www.youtube.com/watch?v=IsGca_o2wI4
The basic mechanics are that you have a magical weapon (called a psypher) that eats phozons - essentially souls and levels up making it stronger or granting access to magic. Phozons can also be used to give life to other things - namely fruit bearing plants, eating that fruit restores hp and provides experience to the character (and not the weapon) providing player levels.
Beyond that it's a stage based action game. This remake is going to change a HUGE amount about the game, so take the video as a preview and not an actual representation of what the game will be.
The story follows five characters - Gwendolyn a valkyrie and daughter of King Odin, Cornelius a prince turned into a pookah (small rabbity creatures), Mercedes a fairy princess, Oswald the shadow knight, and Velvet witch princess of the ruined kingdom Titania. Each have a slew of unique powers and an interestingly unique fighting style, Gwendolyn can glide and dive, Cornelius is fast and bouncy, Mercedes can fly and fights from range, Oswald can turn into a half-wraith that does massive damage at the cost of stamina, Velvet can swing around like jane of the jungle.
Most of these characters are caught on opposite ends of an all consuming war between most of the kingdoms of the world of Erion and eventually the five have to come together somehow to attempt to avert the apocalypse itself.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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