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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
J0LLY R0G3R
And the ButtPirates
1701
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Posted - 2015.01.08 16:54:00 -
[27331] - Quote
Ahh someone help me out here. There is the movie about this ambulance chaser and I can't for the life of me remember the name of it. Anyone got any ideas. I've been trying far too long and can't any moor. I give up some take a shot in the dark. XD
TLDR : Last Dust Montage
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Llast 326
An Arkhos
6474
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Posted - 2015.01.08 17:27:00 -
[27332] - Quote
J0LLY R0G3R wrote:Ahh someone help me out here. There is the movie about this ambulance chaser and I can't for the life of me remember the name of it. Anyone got any ideas. I've been trying far too long and can't any moor. I give up some take a shot in the dark. XD I'll take a Farshot at itGǪ it had that Flavulous guyGǪ
oh
oh
I forget
XD
MOAR Ladders
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Vitantur Nothus
Nos Nothi
1564
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Posted - 2015.01.08 17:30:00 -
[27333] - Quote
To be fair, the community at large should have a say in this. Though it should be noted that there are those who found"perfectly fine" the Slayer Logi, AR-514, Tank-514, Scout-514 and, yes, even the current HMG.
As unlikely as it seems, it is possible that the archers and casters among us are quite content with 100% backpedal speed. |
Spademan
Fatal Absolution General Tso's Alliance
5417
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Posted - 2015.01.08 17:35:00 -
[27334] - Quote
CCP Rattati wrote:One Eyed King wrote:Vintantur answered the backpedal question best.
I can't for the life of me understand how this is even a question. Nearly EVERY other game gets it, I can't even think of another game than Dust that treats backwards/forwards movement the same.
Back Pedal = Forward Walk makes about as much sense as Strafe = Forward Walk or Jump = 0 Stamina.
They are all broken movement mechanics, so why does one get special treatment? I asked around today, apparantly we used to have lower speed, and everyone complained all the time and rejoiced forever when we increased it. So, do we do that merry go round again? We did, and those were the best movement mechanics this game had. Those complaints were also mixed in with complaints of the strafe speed being low as well, I'm not sure which got more flak.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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J0LLY R0G3R
And the ButtPirates
1702
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Posted - 2015.01.08 18:55:00 -
[27335] - Quote
Vitantur Nothus wrote:To be fair, the community at large should have a say in this. Though it should be noted that there are many who found "perfectly fine" the Slayer Logi, AR-514, Tank-514, Scout-514 and, yes, even today's HMG. As improbable as it may seem, there very well could be Archers and Casters out there quick to call "fine" an underhanded upperhand :P
I shall poke and laugh whenever I can. XD
TLDR : Last Dust Montage
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2Berries
Ghosts of Dawn General Tso's Alliance
518
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Posted - 2015.01.08 20:05:00 -
[27336] - Quote
CCP Rattati wrote:One Eyed King wrote:Vintantur answered the backpedal question best.
I can't for the life of me understand how this is even a question. Nearly EVERY other game gets it, I can't even think of another game than Dust that treats backwards/forwards movement the same.
Back Pedal = Forward Walk makes about as much sense as Strafe = Forward Walk or Jump = 0 Stamina.
They are all broken movement mechanics, so why does one get special treatment? I asked around today, apparantly we used to have lower speed, and everyone complained all the time and rejoiced forever when we increased it. So, do we do that merry go round again? No. It's fine. You can let this one go.
Have you considered a career in costumed aggression?
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Vitantur Nothus
Nos Nothi
1565
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Posted - 2015.01.08 20:24:00 -
[27337] - Quote
Spitballing ...
If the impetus behind a backpedal penalty is to bring balance to melee weapons, would we not accomplish the same goal by increasing a unit's movement speed by a small amount when NKs are equipped?
A backpedal speed penalty might lead to shotgun overperformance; last we were told, its kills/spawn ranking was already higher than those of the Fine Rifles. Assuming the proposed change were to imbalance the SG, how might we reasonably rebalance it? |
2Berries
Ghosts of Dawn General Tso's Alliance
518
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Posted - 2015.01.08 20:25:00 -
[27338] - Quote
LeGoose-it has been awhile. Stopped seeing you in the sam-mik pub channel. I generally watch GD, reminds me of people texting & walking.
Have you considered a career in costumed aggression?
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One Eyed King
Land of the BIind
7055
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Posted - 2015.01.08 20:37:00 -
[27339] - Quote
CCP Rattati wrote:One Eyed King wrote:Vintantur answered the backpedal question best.
I can't for the life of me understand how this is even a question. Nearly EVERY other game gets it, I can't even think of another game than Dust that treats backwards/forwards movement the same.
Back Pedal = Forward Walk makes about as much sense as Strafe = Forward Walk or Jump = 0 Stamina.
They are all broken movement mechanics, so why does one get special treatment? I asked around today, apparantly we used to have lower speed, and everyone complained all the time and rejoiced forever when we increased it. So, do we do that merry go round again? Next month, I will have been here 2 years.
I don't remember a time in which the backwards movement was slower.
Also remember that it was the habit of your counterparts to see something over performing and broken, and decide it was best to make it completely under powered and broken AKA they Flaylocked it.
The game now is significantly different than the game then. Its not the time of insane Lazors, or scouts so fast they could weave through an HMG head on and kill the heavy.
I am not asking for a ridiculous change to back pedal, but a reasonable change.
I don't want the game to be imbalanced, and if a 80% or 85% decrease to backpedal speed leads to real problems, then it can be adjusted.
I don't think it should just be restricted to melee weapons being faster either. I often backpedal when I see a shotgunner and pull out my non-NK weapon. Often times, they had me dead to rights, yet I was able to survive or even take them out because of this broken mechanic.
The art of surprise is paramount to a scout, and now that EWAR has evened the playing field, I don't think that reducing backpedal to 80% is unreasonable to at least attempt.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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2Berries
Ghosts of Dawn General Tso's Alliance
518
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Posted - 2015.01.08 20:58:00 -
[27340] - Quote
Do you manage for ewar or around ewar? I see no reason to run damps, amps, cloaks or precision mods with this update. Tacnet has become unreliable at any range. Active scanner is fittable only because it nets wp.
Anyone feel me, or am i out on a limb here?
Have you considered a career in costumed aggression?
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One Eyed King
Land of the BIind
7057
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Posted - 2015.01.08 21:07:00 -
[27341] - Quote
2Berries wrote:Do you manage for ewar or around ewar? I see no reason to run damps, amps, cloaks or precision mods with this update. Tacnet has become unreliable at any range. Active scanner is fittable only because it nets wp.
Anyone feel me, or am i out on a limb here? I kind of see where you are coming from, and I agree to an extent.
In some ways, that was the point of the changes, because they couldn't get rid of shared passive scans which were a big problem.
They definitely made some modules worth less now, and as far as I am concerned made the cloak worthless.
But that does open an EQ slot for an Active Scanner that I hadn't used in a year, or planned on using.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Vitantur Nothus
Nos Nothi
1567
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Posted - 2015.01.08 21:31:00 -
[27342] - Quote
2Berries wrote:Do you manage for ewar or around ewar? I see no reason to run damps, amps, cloaks or precision mods with this update. Tacnet has become unreliable at any range. Active scanner is fittable only because it nets wp.
Anyone feel me, or am i out on a limb here?
Scout passive scans are too weak to be of value to squad; when I need to share scans, I run an active scanner. I don't mind how this change has played out, frankly, as it has turned a previously "automatic" function into something manual and given meaning to the active scanner.
As for fitting EWAR, I run damps sufficient to beat active scans. Trying to beat inner-ring scans is futile; fortunately, these are limited in range. I find my short-range Tacnet to be highly reliable, but I don't trust it beyond 10 or so meters. |
J0LLY R0G3R
And the ButtPirates
1703
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Posted - 2015.01.08 22:15:00 -
[27343] - Quote
Never really cared to run damps unless pc. In pubs if I get the you have been scanned, I know the next time I spawn in or find myself near a supply depo, I toss on some damps and I try to make the game rough on anyone with a scanner.
The amps usually aren't necessary, most people can be pretty easy to figure out where they will be and usually are.
TLDR : Last Dust Montage
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Balistyc Farshot
The Exemplars RISE of LEGION
22
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Posted - 2015.01.08 22:36:00 -
[27344] - Quote
One Eyed King wrote:CCP Rattati wrote:One Eyed King wrote:Vintantur answered the backpedal question best.
I can't for the life of me understand how this is even a question. Nearly EVERY other game gets it, I can't even think of another game than Dust that treats backwards/forwards movement the same.
Back Pedal = Forward Walk makes about as much sense as Strafe = Forward Walk or Jump = 0 Stamina.
They are all broken movement mechanics, so why does one get special treatment? I asked around today, apparantly we used to have lower speed, and everyone complained all the time and rejoiced forever when we increased it. So, do we do that merry go round again? Next month, I will have been here 2 years. I don't remember a time in which the backwards movement was slower. ... I am not asking for a ridiculous change to back pedal, but a reasonable change.
I have been here less time than you and I remember the change. I noticed it heavily on my old murder logi when we used to be able to stack piles of damage mods with an AR on a min logi and kill everything.
If you want an example, simply walk around you room. You walk backwards at a reduced rate to forward. They never changed the walking rates in the barges or rooms.
Check that out and let us know what you think. I still stand on the grounds that I don't want them coding on this issue (Non-Issue). I will make a post below this one to get people back onto the cool idea that has been kicked around in this topic.
Heavy with a massive bullet hose called Lola (Burst HMG).
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Vitantur Nothus
Nos Nothi
1570
|
Posted - 2015.01.08 22:46:00 -
[27345] - Quote
Balistyc Farshot wrote:
I have been here less time than you and I remember the change. I noticed it heavily on my old murder logi when we used to be able to stack piles of damage mods with an AR on a min logi and kill everything.
If you want an example, simply walk around you room. You walk backwards at a reduced rate to forward. They never changed the walking rates in the barges or rooms.
Check that out and let us know what you think. I still stand on the grounds that I don't want them coding on this issue (Non-Issue). I will make a post below this one to get people back onto the cool idea that has been kicked around in this topic.
Yeah, that MQ backpedal speed does feel ridiculously sluggish. A real shame that it's impossible to find a happy medium, somewhere in between ridiculously sluggish and 100%. You'd think there'd be a way. |
One Eyed King
Land of the BIind
7058
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Posted - 2015.01.08 23:44:00 -
[27346] - Quote
Balistyc Farshot wrote:One Eyed King wrote:CCP Rattati wrote:One Eyed King wrote:Vintantur answered the backpedal question best.
I can't for the life of me understand how this is even a question. Nearly EVERY other game gets it, I can't even think of another game than Dust that treats backwards/forwards movement the same.
Back Pedal = Forward Walk makes about as much sense as Strafe = Forward Walk or Jump = 0 Stamina.
They are all broken movement mechanics, so why does one get special treatment? I asked around today, apparantly we used to have lower speed, and everyone complained all the time and rejoiced forever when we increased it. So, do we do that merry go round again? Next month, I will have been here 2 years. I don't remember a time in which the backwards movement was slower. ... I am not asking for a ridiculous change to back pedal, but a reasonable change. I have been here less time than you and I remember the change. I noticed it heavily on my old murder logi when we used to be able to stack piles of damage mods with an AR on a min logi and kill everything. If you want an example, simply walk around you room. You walk backwards at a reduced rate to forward. They never changed the walking rates in the barges or rooms. Check that out and let us know what you think. I still stand on the grounds that I don't want them coding on this issue (Non-Issue). I will make a post below this one to get people back onto the cool idea that has been kicked around in this topic. I have also brought up the backpedal speed in MQ only because it exists differently.
I don't suggest that it has to be the same level as MQ backpedal, only less than what forward movement is.
I look forward to your suggestion, but be aware that I am skeptical as to why you think Dust should be the ONLY shooter I know of that has forward/backward movement at the same speed.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Llast 326
An Arkhos
6475
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Posted - 2015.01.08 23:44:00 -
[27347] - Quote
Vitantur Nothus wrote:Balistyc Farshot wrote:
I have been here less time than you and I remember the change. I noticed it heavily on my old murder logi when we used to be able to stack piles of damage mods with an AR on a min logi and kill everything.
If you want an example, simply walk around you room. You walk backwards at a reduced rate to forward. They never changed the walking rates in the barges or rooms.
Check that out and let us know what you think. I still stand on the grounds that I don't want them coding on this issue (Non-Issue). I will make a post below this one to get people back onto the cool idea that has been kicked around in this topic.
MQ backpedal speed sure does feel ridiculously sluggish. Jeez. You'd think they'd have had the foresight to code it more flexibly than "choose between 100% or ridiculously sluggish" ... If i recall correctly the backwards speed was actually decreased further in WB at one point (1.3?) The reason i remember this is because a couple of threads popped up with people complaining their WB molesting was nerfed.
MOAR Ladders
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2Berries
Ghosts of Dawn General Tso's Alliance
520
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Posted - 2015.01.08 23:52:00 -
[27348] - Quote
lol, I haven't been graped in the warbarge in FOREVER!
Have you considered a career in costumed aggression?
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Spademan
Fatal Absolution General Tso's Alliance
5417
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Posted - 2015.01.08 23:55:00 -
[27349] - Quote
Vitantur Nothus wrote:Spitballing ...
A backpedal speed penalty might lead to shotgun overperformance; last we were told, its kills/spawn ranking was already higher than those of the Fine Rifles. Assuming the proposed change were to imbalance the SG, how might we reasonably rebalance it? Clip reduction? Spread the damage over a larger number of pellets?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3441
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Posted - 2015.01.09 00:04:00 -
[27350] - Quote
CCP Rattati wrote:Gavr1lo Pr1nc1p wrote:Infected is a very good player....and he's one of the OG Minja's so I'm kinda surprised Though what would be cool is if we had a scout with 2x sidearms that moved faster and had better dampening and scanning stats, and a working cloak. Id take that any day over the current clunky "scout" we have now. Im talking about a scout with 2x sidearms that has 1x EQ slot (so no RE chucking with cloak as well), same mod slots as scout, grenade, and a cloak that was like the cloak right when it got introduced, before any nerfs (passive scans, 30 sec. standard, 25% dampening), and give it better marginally speed and scanning stats, and Ill be very very happy. In other words, I want an OP ishukone minja.. or bloodraider, gurista or other pirate sounds like a sidegrade level 5+ idea to me So you're saying that this is possible?
Id actually play minja again if we could get something like that, and you would win the "Best Dev of the Year" Award.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Llast 326
An Arkhos
6475
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Posted - 2015.01.09 00:05:00 -
[27351] - Quote
Aero Yassavi wrote:Llast 326 wrote:Aero Yassavi wrote:Ok y'all, I have been gone awhile and have accumulated a nice chunk of SP. Bought a respect when they came out and all I did was spec into the Amarr scout. That's it. Nothing else because that's the vision of Dust I always imagined, players highly skilled in just one area. Anyways to the point, I'm looking for a new toy. So far I have maxed out the scrambler rifle, scrambler pistol, shot gun, sniper rifle, nova knives, cloaks, uplinks, injectors and hives, and remote explosive. So what should my next toy be? What do y'all recommend that would be fun and somewhat viable for a scout? I'm thinking PLC, but maybe mass diver or the laser (never skilled into it since respect since it seemed very anti scout but what do I know? ) or maybe one of them nifty side arms? Aero, Nice to see you back PLC is thoroughly enjoyable on a scout suit. Recommend running it with Kinz. (How is your Biotics looking?) Laser Rifle is actually pretty good on the Amarr Scout, but the overheat is a brutal punch to low EHP. That being said I think you know how to handle overheat. And as my focus is almost always SidearmsGǪ Flaylock manGǪ Flaylock. If you want to go Massdriver on a scout suit, Sinboto is a better person to talk to. I do it but not nearly effectively. Still prefer Knives and Flaylock Pfft, I practically have the entire Dropsuit Upgrades tree maxed (what are shields? ) so yeah. I frequently run kin cats because I find the new scan range stuff a bit meh and armor plates don't really fit my style much (I'm trying to avoid being seen in the first place, not too great at it yet but every death I get a little better). I've dabbled a little into each weapon but never highly. I'm looking for something that can deal high alpha against just one or two targets, and then be ready to strike back if they respawn. Keep in mind most the time I'm running with base HP (x1.25) so I'm really skeptical of say the mass driver or flaylock which seem much more attrition like. Maybe I'm thinking about it wrong. And I guess attrition isn't necessarily bad. I'm mostly running Min Scout bare HP with a Breach or Specialist Flaylock trust me when I say I'm not using it as an attrition weapon
MOAR Ladders
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LeGoose
SAM-MIK General Tso's Alliance
808
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Posted - 2015.01.09 00:13:00 -
[27352] - Quote
2Berries wrote:LeGoose-it has been awhile. Stopped seeing you in the sam-mik pub channel. I generally watch GD, reminds me of people texting & walking. Im still around dust a few days a week, just not as frequently. That may be the best description of GD I have read.
Click it! I dare you...
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Spademan
Fatal Absolution General Tso's Alliance
5417
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Posted - 2015.01.09 00:33:00 -
[27353] - Quote
Llast 326 wrote:I'm mostly running Min Scout bare HP with a Breach or Specialist Flaylock trust me when I say I'm not using it as an attrition weapon
CCP wrote:Flaylock buff! It's now a weapon that can kill things!
Llast 326 wrote:What?! This is unacceptable! I can't use a working weapon! Breach flaylock, you're coming out.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Vitantur Nothus
Nos Nothi
1574
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Posted - 2015.01.09 00:42:00 -
[27354] - Quote
:: laughter tears ::
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Llast 326
An Arkhos
6477
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Posted - 2015.01.09 00:56:00 -
[27355] - Quote
Spademan wrote:Llast 326 wrote:I'm mostly running Min Scout bare HP with a Breach or Specialist Flaylock trust me when I say I'm not using it as an attrition weapon CCP wrote:Flaylock buff! It's now a weapon that can kill things! Llast 326 wrote:What?! This is unacceptable! I can't use a working weapon! Breach flaylock, you're coming out. Time LordsGǪ always digging up the past
MOAR Ladders
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Bayeth Mal
Opus Arcana Covert Intervention
2138
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Posted - 2015.01.09 05:01:00 -
[27356] - Quote
Good to see my prediction of Min Assault being the next FotM came true.
We'll bang, OK?
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Haerr
2172
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Posted - 2015.01.09 12:55:00 -
[27357] - Quote
Bayeth Mal wrote:Good to see my prediction of Min Assault being the next FotM came true.
I do see a lot more of them than I used to, but I also see a lot more assault suits in general than I used to.
Having only tried out the MinAss on an alt (with near maxed cores) I have to say that it really is quite awesome too have the movement speed of a scout on an assault suit.
Don't get me wrong I still prefer the GalAss since it has the PG to run with decent EQ in addition to a near protoed out fit.
Only time I run Scout now is when I need too dampen or when I need the 2 EQ slots, it is sad that the Cloak has become so cumbersome to use that it is easier to not run with one at all. Occasionally a scout speed fit but the assault speed fits are usually quick enough and has the CPU/PG support more things and stuff.
I think that perhaps switching the movement speeds of assaults and logistics could be a good move. The logistics suits as they are now feel a bit to weak for what they give up. Speaking of logistics, I would like for the rep tool with 2 beams to be mouse1 'fire' beam1 and mouse2 'fire' beam2, that way I wouldn't have to lose lock when trying to hit the 2 'right' people with the beams. Perhaps have slightly different colour on the beams as well so that it would be easier to switch the 'right' beam from one target to an other. It also feels weird that the rep tools have infinite ammo with no need to reload or recharge, feels a bit broken to me.
"This game runs so smoothly on the hardware it was designed for! Amazeballs!" XD
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3457
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Posted - 2015.01.09 13:04:00 -
[27358] - Quote
Bayeth Mal wrote:Good to see my prediction of Min Assault being the next FotM came true. I personally find it to be about the same as the Gal Assaults for higher end players.
And yes, assaults in general are FotM
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Haerr
2173
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Posted - 2015.01.09 13:05:00 -
[27359] - Quote
Thinking of a mechanic that would limit rep tool 'spam' perhaps instead of something as orthodox as 'ammo' it could have a heat mechanic instead (NO overheat though). When the rep tools run 'hot' their efficacy starts to suffer, perhaps nothing much but I think that even just a few percantages of reduction would be a 'fun' gameplay mechanic.
What do you guys think about the rep tool? :)
"This game runs so smoothly on the hardware it was designed for! Amazeballs!" XD
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Haerr
2173
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Posted - 2015.01.09 13:14:00 -
[27360] - Quote
Btw with 1 complex shield regulator and 1 enhanced shield energizer the Gallente Assault have roughly the same shield regen stats as a Gallente Scout does, but with 2 free highs and 4 free lows left to fill.
I like fits like this one a lot: protofits
Oh and the proto stick is pretty much my favourite thing in Dust at the moment. Each use saves up to ~200k for a fellow merc... plus the +90WPs is neat in addition to having a broberry at full health next to you. ^^
"This game runs so smoothly on the hardware it was designed for! Amazeballs!" XD
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