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Thread Statistics | Show CCP posts - 178 post(s) |
J0LLY R0G3R
And the ButtPirates
1335
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Posted - 2014.12.10 16:41:00 -
[26401] - Quote
Vitantur Nothus wrote:@ Varoth
Not intending to suggest that "shields are fine", only that I believe them to be less at issue than armor as it relates to King HP.
@ RogueTrooper
The "scouts" you're looking for are the ones posting in GD.
Geeze I've been listening to the wrong scouts all this time.
You imposters!
TLDR : Last Dust Montage
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
8757
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Posted - 2014.12.10 16:42:00 -
[26402] - Quote
RogueTrooper 2000AD wrote:Varoth Drac wrote:RogueTrooper 2000AD wrote:Passives until then yeah.
And precisely yes, it is made to unlock features, like the cloak.
A level one scout with mlt damps is going to be invisible to a lot of players in a match all on its own provided the player isn't a tard. They will be invisible without the cloak to a lot of proto players as well for half the sp investment.
Umm, dampeners don't make you invisible. They just keep you off radar when out of line of sight. As for your previous post blaming us for bias, this sp issue affects nobody here at all, so you can't use it as an indicator of trying to get buffs for ourselves. If you want all the perks that are considered cheating in more than 99% of other games then it should be sp intensive. A poxy cloak is not an integral part of scouting for decent scouts.
If you want to avoid being scanned it is.
My Proto Scout runs 2x damps and a proto cloak.
WHILE CLOAKED I can dodge amarr passive scans and Gal Logi scans (Outside of focused). If I DIDN'T run a cloak, my Minja would have to run 3x damps, which really hinders the more positive aspects of the suit (Such as speed or hacking) since I lose that final low slot that is used for fitting versatility.
This is godsend. Avoiding scans is an integral part of being a scout. If you aren't damped, you might as well run a speed tanked Assault, its basically the same thing now, minus the more precise passive scans.
IMO Proper scouting is 40% dampening 40% stealth (Read: people not seeing you with their eyes) and 20% engagement/disengagement
You gotta know how to avoid scans, avoid eyes, and how to make sure you don't die when engaging and disengaging. If done correctly, everything else should fall into place (Minus the extra stuff, like removing uplinks, placing uplinks, setting traps etc.)
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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Spademan
Fatal Absolution General Tso's Alliance
4957
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Posted - 2014.12.10 16:43:00 -
[26403] - Quote
@Rogue, you severely overestimate the usefulness of the cloak. I ask you this: Why should it be the only item in the game that is only usable if you have a different, more expensive skill maxxed out?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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J0LLY R0G3R
And the ButtPirates
1335
|
Posted - 2014.12.10 16:47:00 -
[26404] - Quote
Ghost Kaisar wrote:RogueTrooper 2000AD wrote:I think Rattati probably looks at what you guys say and does the opposite, because half of you shouldn't be taken seriously for balance query. Case in point, the recent BALANCE updates for scouts.
X is x for scouts so nerf it.
X is x for scouts so buff it.
You guys are hilariously one sided for the most part with what you think is balance and it would be nice if the vet scouts put you in your place instead allowing the bile to spew forth.
Newbro anything is harsh, deal with it.
If you want all the tools to do what is normally considered cheating in other games then it should be sp intensive. I have the Amarr scout at proto before you speweth more bile.
Hold on, you are a vet scout.......kind of. I never thought I'd see the day when trying to give Newbro's a better chance would be something to look down upon.
Some only have advantage over newbros. When that is gone, what are they to do. Go back to academy?
TLDR : Last Dust Montage
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CCP Rattati
C C P C C P Alliance
13304
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Posted - 2014.12.10 17:04:00 -
[26405] - Quote
explain to me why low level scouts can't use the cloak, is it because it doesnt damp, or they don't have the fitting for it. If latter, why not increase the cloak fitting bonus or reduce pg/cpu on std cloak?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Vitantur Nothus
Nos Nothi
1097
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Posted - 2014.12.10 17:06:00 -
[26406] - Quote
CCP Rattati wrote:explain to me why low level scouts can't use the cloak, is it because it doesnt damp, or they don't have the fitting for it. If latter, why not increase the cloak fitting bonus or reduce pg/cpu on std cloak?
Strictly fitting. I couldn't fit a Std Cloak on my MinScout until I'd skilled it up to Level 4. |
RogueTrooper 2000AD
Neckbeard Absolution
376
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Posted - 2014.12.10 17:06:00 -
[26407] - Quote
Spademan wrote:@Rogue, you severely overestimate the usefulness of the cloak. I ask you this: Why should it be the only item in the game that is only usable if you have a different, more expensive skill maxxed out?
And how long is a piece of string?.
There was a time when there was no cloak and we did great, it is not as integral as most of you seem to think. It is merely the icing on the cake. We had shared vision back then as well, everything was stacked against us except that at one point, we could run faster than hit detection.
If I'm overestimating cloaks then why do people care so much about it being easier to obtain?.
If I'm overestimating it then why is it suddenly an integral part of scouting and a 'must have'?.
Hmgs need level 5 to unlock and use, that is considered an integral part of being a heavy.
If cloaks are considered an integral part of scouting then so be it. Newer players will have to learn to scout before they can have it easier mode. Much like a heavy who can't even 'properly' heavy until he has the hmg or forge gun.
I'm all for an mlt cloak though.
Destinys 10 year plan was great.
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One Eyed King
Land of the BIind
6519
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Posted - 2014.12.10 17:10:00 -
[26408] - Quote
CCP Rattati wrote:explain to me why low level scouts can't use the cloak, is it because it doesnt damp, or they don't have the fitting for it. If latter, why not increase the cloak fitting bonus or reduce pg/cpu on std cloak? Std cloak is not worth its fitting cost.
It provides no dampening, and when trying to use it to traverse open areas, its duration is so short that you end up becoming uncloaked halfway to your destination.
Adv would be more useful, but really even then you end up gimping your suit unless you have Lvl 4 in a racial scout.
I would reiterate that I think the cloak is in a place where you might as well just reduce the fitting costs and open it up to everone. Let whiny Assaults that think the cloak is a "win" button try it out and see how much it helps.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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One Eyed King
Land of the BIind
6519
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Posted - 2014.12.10 17:13:00 -
[26409] - Quote
Also, it looks like that Skype anti-Barbershop back channel has sent another Rep today.
Its like they are taking turns trolling the thread.
Just goes to show What is What when they troll without even trying to honestly engage us.
And Rogue is obviously out of his gord if he thinks scouting is not SP intensive to be any decent at.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Spademan
Fatal Absolution General Tso's Alliance
4961
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Posted - 2014.12.10 17:15:00 -
[26410] - Quote
RogueTrooper 2000AD wrote:Spademan wrote:@Rogue, you severely overestimate the usefulness of the cloak. I ask you this: Why should it be the only item in the game that is only usable if you have a different, more expensive skill maxxed out? And how long is a piece of string?. There was a time when there was no cloak and we did great, it is not as integral as most of you seem to think. It is merely the icing on the cake. We had shared vision back then as well, everything was stacked against us except that at one point, we could run faster than hit detection. If I'm overestimating cloaks then why do people care so much about it being easier to obtain?. If I'm overestimating it then why is it suddenly an integral part of scouting and a 'must have'?. Hmgs need level 5 to unlock and use, that is considered an integral part of being a heavy. If cloaks are considered an integral part of scouting then so be it. Newer players will have to learn to scout before they can have it easier mode. Much like a heavy who can't even 'properly' heavy until he has the hmg or forge gun. I'm all for an mlt cloak though. I don't think it's integral. I don't even think it's useful. I never have a reason to use it. But it's a part of the game, anyone should have the choice to use it if they so wish. But anyone without level 5 in scouts can't, because it doesn't fit without it. HMg's do not require level 5 to use, I don't know where you got that from. You can use it straight from level 1. Hell, you can use it from 0 because of the miitia and republic variants. It's not in any way a must have, it's situational at best.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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One Eyed King
Land of the BIind
6519
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Posted - 2014.12.10 17:17:00 -
[26411] - Quote
RogueTrooper 2000AD wrote:Spademan wrote:@Rogue, you severely overestimate the usefulness of the cloak. I ask you this: Why should it be the only item in the game that is only usable if you have a different, more expensive skill maxxed out? And how long is a piece of string?. There was a time when there was no cloak and we did great... What?
If by "Did great" you mean barely survived, with only the most highly skilled scouts being able to compete.
There was a reason that only around 5 percent of the community used scout suits up until 1.8 and cloaks were announced, and it was because it was too prohibitive and next to impossible to be viable.
Scouts have significantly less HP than other suits, and cannot compete head to head against them. This is why EWAR is necessary.
If you think not, what else would you think should be the scout advantage that would make them viable against other suits with equal or greater DPS/Damage capacity yet having HP in MULTIPLES of what scouts have?
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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RogueTrooper 2000AD
Neckbeard Absolution
376
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Posted - 2014.12.10 17:21:00 -
[26412] - Quote
One Eyed King wrote:Also, it looks like that Skype anti-Barbershop back channel has sent another Rep today.
Its like they are taking turns trolling the thread.
Just goes to show What is What when they troll without even trying to honestly engage us.
And Rogue is obviously out of his gord if he thinks scouting is not SP intensive to be any decent at.
Its sp intensive to be good relative to how good a player is.
If you can't be good at scouting without level 5 everything then that merely reflects on how useless a scout you are then doesn't it.
I said nothing about it not being sp intensive.
Destinys 10 year plan was great.
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RogueTrooper 2000AD
Neckbeard Absolution
376
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Posted - 2014.12.10 17:22:00 -
[26413] - Quote
One Eyed King wrote:RogueTrooper 2000AD wrote:Spademan wrote:@Rogue, you severely overestimate the usefulness of the cloak. I ask you this: Why should it be the only item in the game that is only usable if you have a different, more expensive skill maxxed out? And how long is a piece of string?. There was a time when there was no cloak and we did great... What? If by "Did great" you mean barely survived, with only the most highly skilled scouts being able to compete. There was a reason that only around 5 percent of the community used scout suits up until 1.8 and cloaks were announced, and it was because it was too prohibitive and next to impossible to be viable. Scouts have significantly less HP than other suits, and cannot compete head to head against them. This is why EWAR is necessary. If you think not, what else would you think should be the scout advantage that would make them viable against other suits with equal or greater DPS/Damage capacity yet having HP in MULTIPLES of what scouts have?
Just like now, the scrubs in any role did bad.............
YOU must have barely survived chump.
Destinys 10 year plan was great.
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Spademan
Fatal Absolution General Tso's Alliance
4962
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Posted - 2014.12.10 17:23:00 -
[26414] - Quote
RogueTrooper 2000AD wrote:Its sp intensive to be good relative to how good a player is.
If you can't be good at scouting without level 5 everything then that merely reflects on how useless a scout you are then doesn't it.
I said nothing about it not being sp intensive.
That's not what this is about, it's about content being locked away from newbies.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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One Eyed King
Land of the BIind
6519
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Posted - 2014.12.10 17:27:00 -
[26415] - Quote
RogueTrooper 2000AD wrote:One Eyed King wrote:RogueTrooper 2000AD wrote:Spademan wrote:@Rogue, you severely overestimate the usefulness of the cloak. I ask you this: Why should it be the only item in the game that is only usable if you have a different, more expensive skill maxxed out? And how long is a piece of string?. There was a time when there was no cloak and we did great... What? If by "Did great" you mean barely survived, with only the most highly skilled scouts being able to compete. There was a reason that only around 5 percent of the community used scout suits up until 1.8 and cloaks were announced, and it was because it was too prohibitive and next to impossible to be viable. Scouts have significantly less HP than other suits, and cannot compete head to head against them. This is why EWAR is necessary. If you think not, what else would you think should be the scout advantage that would make them viable against other suits with equal or greater DPS/Damage capacity yet having HP in MULTIPLES of what scouts have? Just like now, the scrubs in any role did bad............. YOU must have barely survived chump. Nah...
The scrubs just play heavy because they can be viable without the need of lots of SP and skill.
Every role should be viable. Whether you like it or not, that should include scouts.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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RogueTrooper 2000AD
Neckbeard Absolution
376
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Posted - 2014.12.10 17:28:00 -
[26416] - Quote
Spademan wrote:RogueTrooper 2000AD wrote:Its sp intensive to be good relative to how good a player is.
If you can't be good at scouting without level 5 everything then that merely reflects on how useless a scout you are then doesn't it.
I said nothing about it not being sp intensive.
That's not what this is about, it's about content being locked away from newbies.
There's loads locked away from newbies.
They have to learn to walk before they can fly or we'll have cloaks being completely normalised again and then more whining when scouts are actually balanced. We'll have newbs not comprehending how crap they are as players all over again and it will be like talking to a brick wall of newbs with crutches for mortar holding it together.
Destinys 10 year plan was great.
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RogueTrooper 2000AD
Neckbeard Absolution
376
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Posted - 2014.12.10 17:29:00 -
[26417] - Quote
One Eyed King wrote:RogueTrooper 2000AD wrote:One Eyed King wrote:RogueTrooper 2000AD wrote:Spademan wrote:@Rogue, you severely overestimate the usefulness of the cloak. I ask you this: Why should it be the only item in the game that is only usable if you have a different, more expensive skill maxxed out? And how long is a piece of string?. There was a time when there was no cloak and we did great... What? If by "Did great" you mean barely survived, with only the most highly skilled scouts being able to compete. There was a reason that only around 5 percent of the community used scout suits up until 1.8 and cloaks were announced, and it was because it was too prohibitive and next to impossible to be viable. Scouts have significantly less HP than other suits, and cannot compete head to head against them. This is why EWAR is necessary. If you think not, what else would you think should be the scout advantage that would make them viable against other suits with equal or greater DPS/Damage capacity yet having HP in MULTIPLES of what scouts have? Just like now, the scrubs in any role did bad............. YOU must have barely survived chump. Nah... The scrubs just play heavy because they can be viable without the need of lots of SP and skill. Every role should be viable. Whether you like it or not, that should include scouts.
Nah I love scouts, I have the Amarr at proto.
All the roles are viable but a lot of players are not.
Destinys 10 year plan was great.
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Vitantur Nothus
Nos Nothi
1098
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Posted - 2014.12.10 17:29:00 -
[26418] - Quote
One Eyed King wrote:CCP Rattati wrote:explain to me why low level scouts can't use the cloak, is it because it doesnt damp, or they don't have the fitting for it. If latter, why not increase the cloak fitting bonus or reduce pg/cpu on std cloak? Std cloak is not worth its fitting cost. It provides no dampening, and when trying to use it to traverse open areas, its duration is so short that you end up becoming uncloaked halfway to your destination. Adv would be more useful, but really even then you end up gimping your suit unless you have Lvl 4 in a racial scout. I would reiterate that I think the cloak is in a place where you might as well just reduce the fitting costs and open it up to everone. Let whiny Assaults that think the cloak is a "win" button try it out and see how much it helps.
Would it not make more sense to first follow through with Assault Lite nerfs, and then extend cloak duration and increase damp bonus from 0/5/10 to 5/10/15? The reasons why these stats were nerfed in the first place are already less at issue, thanks to cloak-blind, decloak delay and now falloff.
Once standard cloak is worth fitting, we could adjust the class bonus such that newbros can fit it at Level 3 rather than Level 4. |
One Eyed King
Land of the BIind
6522
|
Posted - 2014.12.10 17:33:00 -
[26419] - Quote
Vitantur Nothus wrote:One Eyed King wrote:CCP Rattati wrote:explain to me why low level scouts can't use the cloak, is it because it doesnt damp, or they don't have the fitting for it. If latter, why not increase the cloak fitting bonus or reduce pg/cpu on std cloak? Std cloak is not worth its fitting cost. It provides no dampening, and when trying to use it to traverse open areas, its duration is so short that you end up becoming uncloaked halfway to your destination. Adv would be more useful, but really even then you end up gimping your suit unless you have Lvl 4 in a racial scout. I would reiterate that I think the cloak is in a place where you might as well just reduce the fitting costs and open it up to everone. Let whiny Assaults that think the cloak is a "win" button try it out and see how much it helps. Would it not make more sense to first follow through with Assault Lite nerfs, and then extend cloak duration and increase damp bonus from 0/5/10 to 5/10/15? The reasons why these stats were nerfed in the first place are already less at issue, thanks to cloak-blind, decloak delay and now falloff. Yes.
This is not any change that needs to happen immediately. I think it is not as significant a problem as other problem areas.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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RogueTrooper 2000AD
Neckbeard Absolution
376
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Posted - 2014.12.10 17:37:00 -
[26420] - Quote
Right well that was interesting.
Speak to you all Soon ish lol.
Destinys 10 year plan was great.
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Vitantur Nothus
Nos Nothi
1098
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Posted - 2014.12.10 17:37:00 -
[26421] - Quote
One Eyed King wrote:Vitantur Nothus wrote:One Eyed King wrote:CCP Rattati wrote:explain to me why low level scouts can't use the cloak, is it because it doesnt damp, or they don't have the fitting for it. If latter, why not increase the cloak fitting bonus or reduce pg/cpu on std cloak? Std cloak is not worth its fitting cost. It provides no dampening, and when trying to use it to traverse open areas, its duration is so short that you end up becoming uncloaked halfway to your destination. Adv would be more useful, but really even then you end up gimping your suit unless you have Lvl 4 in a racial scout. I would reiterate that I think the cloak is in a place where you might as well just reduce the fitting costs and open it up to everone. Let whiny Assaults that think the cloak is a "win" button try it out and see how much it helps. Would it not make more sense to first follow through with Assault Lite nerfs, and then extend cloak duration and increase damp bonus from 0/5/10 to 5/10/15? The reasons why these stats were nerfed in the first place are already less at issue, thanks to cloak-blind, decloak delay and now falloff. Yes. This is not any change that needs to happen immediately. I think it is not as significant a problem as other problem areas.
Once standard cloak is worth fitting, we could adjust the scout class bonus such that newbros can fit it at Level 3 rather than Level 4.
I agree that we needn't hurry into this, and we shouldn't do it until we've hedged against a resurgence of Assault Lite. |
Vitantur Nothus
Nos Nothi
1099
|
Posted - 2014.12.10 18:04:00 -
[26422] - Quote
Help Newbro Maths
Increase Scout Class Bonus from 15% to 17% per level. Decrease Standard Cloak CPU / PG from 160 / 35 to 130 / 30.
* Newbros can now fit Std Cloak at Level (3) instead of Level (4).
To maintain Level (5) continuity ...
Increase Advanced Cloak CPU / PG from 231 / 49 to 380 / 80. Increase Prototype Cloak CPU / PG from 330 / 70 to 550 / 116.
Alternatively ....
Leave Scout Class Bonus at 15% per level. Decrease Standard Cloak CPU / PG from 160 / 35 to 120 / 25.
* Newbros can now fit Std Cloak at Level (3) instead of Level (4).
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Varoth Drac
Titans of Phoenix
472
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Posted - 2014.12.10 18:30:00 -
[26423] - Quote
CCP Rattati wrote:explain to me why low level scouts can't use the cloak, is it because it doesnt damp, or they don't have the fitting for it. If latter, why not increase the cloak fitting bonus or reduce pg/cpu on std cloak? It's a fitting problem. At a 75% fitting reduction from the scout skill at level 5, cloaks are resource intensive to fit. Clearly at only a 15% fitting reduction that a level 1 scout would have, fitting a cloak would be extremely difficult.
Basically you can't fit them until you have level 4 or 5 scout.
Whilst I applaud Vitantur's ideas for being gradual changes to the current system, I propose more drastic changes.
I recommend changing the cloak fitting reduciton skill to 75% at level 1, and then 0 for the additional levels.
I have thought about opening cloaks up to other classes but I don't think it would be a good idea. I think it would likely produce all sorts of problems and make balancing much more difficult.
The cloak isn't a completely amazing piece of equipment, but if you learn to use it, it can be quite effective in some sitiations. It would be best to keep it as primarily scout only and one of our defining features. Even though you can run a perfectly effective scout without one, which is what many do. |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
282
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Posted - 2014.12.10 18:47:00 -
[26424] - Quote
Varoth Drac wrote: I recommend changing the cloak fitting reduciton skill to 75% at level 1, and then 0 for the additional levels.
This idea really gets you thinking. It sounds really nice for new players, I have to say. Everyone think of how it could be/if it could be abused? If we can't come up with something decent, then perhaps this is exactly what needs to be done.
Example: Do we really want everyone to have a pocket level1 gal scout ? Every vet has maxed dampening already for whatever other role they have. If all they need is level1 gal scout to be an extremely hard to find shotgunner stacked with complex damps and armor plates, wouldn't that hurt the game a bit? or at least, cheapen the scout role?
Maybe my example is poor since at level 1 you can at very best only have an LP or Aurum advanced gal scout. Think about it, though. |
Vitantur Nothus
Nos Nothi
1101
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Posted - 2014.12.10 19:00:00 -
[26425] - Quote
@ Varoth That option hadn't even crossed my mind. Fewer moving parts; lower odds of problems. Yours is the way to go.
@ Kaeru A vet can also field an effective Heavy at Level 1. I don't see how either case would pose problems. |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
283
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Posted - 2014.12.10 19:09:00 -
[26426] - Quote
I played 1.10 yesterday and wanted to leave my thoughts from the Min Scout's POV.
1. My biggest gripe is back peddle speed. This seriously irritates me.
2. Auto-Activating Inertia Dampeners are really frustrating. It's IMPOSSIBLE to stealth into an area from on high. Really dislike this.
3. Decloak animation has been brought down to 0 Frames again, this is good.
4. Weapon swap from cloak now changes equipment and decloaks asynchronously, YESS!! Finally people will not be able to complain about being shot from cloak anymore. GREAT !
5. Sprinting during equipment swap STILL cancels out the swap. Trying to decloak and then sprinting results in you becoming visible but not switching to your weapon. Very frustrating.
6. I love the scan fall off and everything that comes with it, including the super powerful inner scan circle. I appreciate that I show up as a red blip before taking out a target with Nova Knives and I in turn appreciate being able to see a red blip before getting shotgunned. This was done well.
7. I am happy to see directional arrows still work for Active Scanner. Why wasn't this mentioned in the thread for feedback on the subject? It would've saved a lot of discussion.
8. The fitting screen says 3000.00 meters when it in fact means 30.00 meters or 3000.00 cm (either would be fine).
PROPOSAL: When the concept of fire-delay from cloak was discussed, Rattati started out with a 0.3 second delay, confident that it was enough time to give people a fighting chance.
It made NO difference.
So it was buffed up to 1 full second, and became painfully obvious WHY it didn't work at 0.3 seconds. The switch from equipment to weapon and the actual decloaking were not asynchronous. Regardless of the delay, it was still possible to fire from cloak.
Right now, the switch from equipment and the decloaking animation are properly asynchronous. GREAT JOB FIXING THIS !! Can we re-evaluate the delay? Originally it was felt 0.3 seconds was good, then it was bumped up to 1.0 seconds because it apparently wasn't enough, when in fact it wasn't working properly.
What I want the MOST: for the glitch where decloaking gets canceled by sprinting to be fixed. |
One Eyed King
Land of the BIind
6526
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Posted - 2014.12.10 19:21:00 -
[26427] - Quote
Kaeru Nayiri wrote:I played 1.10 yesterday and wanted to leave my thoughts from the Min Scout's POV.
1. My biggest gripe is back peddle speed. This seriously irritates me.
4. Weapon swap from cloak now changes equipment and decloaks asynchronously, YESS!! Finally people will not be able to complain about being shot from cloak anymore. GREAT !
5. Sprinting during equipment swap STILL cancels out the swap. Trying to decloak and then sprinting results in you becoming visible but not switching to your weapon. Very frustrating.
Can we re-evaluate the delay? Originally it was felt 0.3 seconds was good, then it was bumped up to 1.0 seconds because it apparently wasn't enough, when in fact it wasn't working properly.
What I want the MOST: for the glitch where decloaking gets canceled by sprinting to be fixed. Yay!!!!
I agree with No. 1 lots.
I love No. 4. That was the biggest reason that I wouldn't fit a cloak anymore. I will have to try it out again and see if it is not as frustrating.
Never knew about No. 5, but it does explain some things I was experiencing, and couldn't fully understand why it was happening.
Lastly, I think 1 second is a good place. Having a 0.3 seconds delay isn't enough time for anyone to react. I don't think 1 second is too much of a sacrifice.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
286
|
Posted - 2014.12.10 19:28:00 -
[26428] - Quote
One Eyed King wrote:[...] Lastly, I think 1 second is a good place. Having a 0.3 seconds delay isn't enough time for anyone to react. I don't think 1 second is too much of a sacrifice.
I agree, actually, I just want the glitch that stops the equip swap when you sprint to get fixed. It's so aggravating and I guarantee it was the source of your trouble if you didn't consciously notice it before. Before 1.10 this behavior was the same except you didn't decloak at all. Now you do decloak but you stay on the cloak module instead of going to your weapon.
I am also unsure why the same delay was ninja-added to remotes. The problems with remotes are not tied to swapping to a weapon when laying them down. Strange. |
icdedppul
PFB Pink Fluffy Bunnies
254
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Posted - 2014.12.10 21:05:00 -
[26429] - Quote
has a request ever been made to get the plasma cannon reload animation changed slightly
I really suck at guessing where its going to hit long range If your trying to counter snipe with it you never get to fine tune your aim as the reload animation puts the whole bloody weapon right where you were trying to shoot so if you want to see where it actually hits you have to turn side ways and look up
Frustrated newb PC user |
Spademan
Fatal Absolution General Tso's Alliance
4966
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Posted - 2014.12.10 21:08:00 -
[26430] - Quote
icdedppul wrote:has a request ever been made to get the plasma cannon reload animation changed slightly
I really suck at guessing where its going to hit long range If your trying to counter snipe with it you never get to fine tune your aim as the reload animation puts the whole bloody weapon right where you were trying to shoot so if you want to see where it actually hits you have to turn side ways and look up
Frustrated newb PC user An off-screen reload would be a godsend.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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