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Thread Statistics | Show CCP posts - 178 post(s) |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
8731
|
Posted - 2014.12.10 04:52:00 -
[26371] - Quote
One Eyed King wrote:Vitantur Nothus wrote:One Eyed King wrote:Vitantur Nothus wrote:Are you currently getting picked up by Actives or Passives? I won't play til tomorrow, so I won't know for sure. I am mostly just thinking out loud. Give it a go before passing judgement; I don't find its as bad out there as post-1.8 Scouts are making it out to be. I was thinking this before this patch even. Mostly when I ran into Ghost running a heavy and his Amarr scout friend with a rep tool and precision. Then watching the forums today, I always see him talking about filling up his lows with damps or throwing on a Kincat etc. If one of the best Minjas in the game is talking about needing to run proto to make it viable, it makes me nervous. I am thinking of us plebian Minjas without super skills. P.S. Also, I am tired. And my brain is getting random. And still at work, so still bored and in need of finding discussion.
Scouts are so broken in terms of SP.
If you want to run a decent scout in this meta, you need maxed fitting skills, Damp V, Cloak V and Suit V.
It's crazy. Mainly the cloak is the issue, since it's almost impossible to run a decent cloak on a scout that ISN'T to lvl 3. And Basic cloaks are trash anyways.
Seriously, Rattati, if you're reading this, do the newbro scouts a favor. Life is probably hell for them. I'm fairly certain that I had it easier, and I was a new bro in Cal Logi/Tac AR days.
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
|
One Eyed King
Land of the BIind
6502
|
Posted - 2014.12.10 05:03:00 -
[26372] - Quote
Ghost Kaisar wrote:One Eyed King wrote:Vitantur Nothus wrote:One Eyed King wrote:Vitantur Nothus wrote:Are you currently getting picked up by Actives or Passives? I won't play til tomorrow, so I won't know for sure. I am mostly just thinking out loud. Give it a go before passing judgement; I don't find its as bad out there as post-1.8 Scouts are making it out to be. I was thinking this before this patch even. Mostly when I ran into Ghost running a heavy and his Amarr scout friend with a rep tool and precision. Then watching the forums today, I always see him talking about filling up his lows with damps or throwing on a Kincat etc. If one of the best Minjas in the game is talking about needing to run proto to make it viable, it makes me nervous. I am thinking of us plebian Minjas without super skills. P.S. Also, I am tired. And my brain is getting random. And still at work, so still bored and in need of finding discussion. Scouts are so broken in terms of SP. If you want to run a decent scout in this meta, you need maxed fitting skills, Damp V, Cloak V and Suit V. It's crazy. Mainly the cloak is the issue, since it's almost impossible to run a decent cloak on a scout that ISN'T to lvl 3. And Basic cloaks are trash anyways. Seriously, Rattati, if you're reading this, do the newbro scouts a favor. Life is probably hell for them. I'm fairly certain that I had it easier, and I was a new bro in Cal Logi/Tac AR days. Agreed.
This should happen regardless of other possible changes. I have problems running my Quaffe fits with all my cores maxed and lots of weapons options etc.
I can't imagine having to be a new player trying to make it.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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One Eyed King
Land of the BIind
6502
|
Posted - 2014.12.10 05:05:00 -
[26373] - Quote
Ghost Kaisar wrote:Gavr1lo Pr1nc1p wrote:Ghost Kaisar wrote:Also: First two rounds with a 2x damp, 1x kincat NK scout, with 3x shotgun damp as back up.
38-7 and 24-5
Seems to be working still.. Minmitar Heavy frame M/1 series: 35/7 2x kincats, recharger, extender, Mh-82, bolt pistol The HMG was stealth buffed BTW as well. Muzzle flash was greatly reduced, meaning that its now A LOT easier to track targets. Meaning I can now apply 900 DPS at 30 meters non-stop. Stupid. Ran into a Dust Brasil Q-Sync as well today. We won by cloning them, but they had 12 heavies, 2 armor tanked, RE hucking, BrAR wielding Gal scouts, and 2 BrAR wielding Min Logis. It was a sickening display of skillessness and FoTM asshatery. I went 18-8 in my BPO Min Assault thing. Also, Ghost Kaisar, I am learning to love the FlayLOL. The weapon has saved me so many times, Im going to get it to at least Ops 5. The best is to bounce the splash off the wall behind someone. Its wonderful. I love my Flaylock. People hear me sing praises about it all the time and more corp mates are starting to run it. It's fantastically fun and effective. Versatile too. It's the premier CQC finisher in this game due to HUGE armor alpha damage, and splash makes it incredibly versatile. You can sweep a point for RE's with one shot, kill most scouts with 2-3 (STRAFE THROUGH THIS SUCKER), pop links with ease from a distance (If you can learn to handle the splash) Etc etc etc. Seriously, I run Flaylocks as my go-to sidearm on all of my Min Assault fits, and all of my Shotgun Scouts. How would you compare Flaylocks to MDs?
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
|
Ghost Kaisar
Fatal Absolution General Tso's Alliance
8733
|
Posted - 2014.12.10 05:11:00 -
[26374] - Quote
One Eyed King wrote:Ghost Kaisar wrote:Gavr1lo Pr1nc1p wrote:Ghost Kaisar wrote:Also: First two rounds with a 2x damp, 1x kincat NK scout, with 3x shotgun damp as back up.
38-7 and 24-5
Seems to be working still.. Minmitar Heavy frame M/1 series: 35/7 2x kincats, recharger, extender, Mh-82, bolt pistol The HMG was stealth buffed BTW as well. Muzzle flash was greatly reduced, meaning that its now A LOT easier to track targets. Meaning I can now apply 900 DPS at 30 meters non-stop. Stupid. Ran into a Dust Brasil Q-Sync as well today. We won by cloning them, but they had 12 heavies, 2 armor tanked, RE hucking, BrAR wielding Gal scouts, and 2 BrAR wielding Min Logis. It was a sickening display of skillessness and FoTM asshatery. I went 18-8 in my BPO Min Assault thing. Also, Ghost Kaisar, I am learning to love the FlayLOL. The weapon has saved me so many times, Im going to get it to at least Ops 5. The best is to bounce the splash off the wall behind someone. Its wonderful. I love my Flaylock. People hear me sing praises about it all the time and more corp mates are starting to run it. It's fantastically fun and effective. Versatile too. It's the premier CQC finisher in this game due to HUGE armor alpha damage, and splash makes it incredibly versatile. You can sweep a point for RE's with one shot, kill most scouts with 2-3 (STRAFE THROUGH THIS SUCKER), pop links with ease from a distance (If you can learn to handle the splash) Etc etc etc. Seriously, I run Flaylocks as my go-to sidearm on all of my Min Assault fits, and all of my Shotgun Scouts. How would you compare Flaylocks to MDs?
They are only comparable in the fact that they deal explosive damage. IF you were to make a comparison, it would be like this:
Flaylock is a focused MD with a smaller clip, faster reload, and smaller blast radius.
I freaking love MD's as well.
I'm one of those crazy guys who actually uses his commando as a "Heavy Assault". It works wonderfully.
MD's are fantastic at suppressing people at range. Case in point: The new "Hanger" map. Sit on the southern catwalk with a hive (on the eastern side). You have excellent cover from troops on the ground (and from people who jump down on the other side). You can then use the ample cover to rain hell on people. I got a pentakill once off the other balcony when a few guys jumped down and tried to set up links, hives, and everything.
I just kept shelling with a boundless assault MD. 5 died trying to jump to safety. Got 2 more assists afterwards as blues cleaned them up.
Of course, they came to my side next.
I just shelled them as they dropped down in cover. If they tried coming straight at me, they got the Six Kin ACR treatment. On a 2x damage modded commando, the ACR is a pocket HMG.
They gave up after the second push.
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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One Eyed King
Land of the BIind
6504
|
Posted - 2014.12.10 05:58:00 -
[26375] - Quote
Would a Flaylock make a good MD substitute?
How is its arc relative to the MD?
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
|
Llast 326
An Arkhos
5717
|
Posted - 2014.12.10 07:53:00 -
[26376] - Quote
CCP Rattati wrote:Vitantur Nothus wrote:[b]
Not all minimap markers are non-directional circles. The 1.8 "new unit" chevrons remain. May be a non-issue; there's a chance they are only showing when active scanned.
Can someone get a screenshot of this to [email protected], it is erratic it seems. I have no screen shot, but can confirm that I did see it in all four matches I ranGǪ Also got me some of your suits
MOAR Ladders
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Sinboto Simmons
Murphys-Law General Tso's Alliance
6669
|
Posted - 2014.12.10 10:29:00 -
[26377] - Quote
Less 'scout' and more 'covert ops' I feel now, maybe we should change the name? ^_^
But seriously I've more shield mods in my lows than ewar alot of the time now, even took off the cloak for a nanohive....
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
Born of the Brutor tribe
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xavier zor
Molon Labe. General Tso's Alliance
366
|
Posted - 2014.12.10 10:31:00 -
[26378] - Quote
Ghost Kaisar wrote:Also: First two rounds with a 2x damp, 1x kincat NK scout, with 3x shotgun damp as back up.
38-7 and 24-5
Seems to be working still..
I hope you used NK's those 2 matches....I have always been against the scrubby shotgun scout method
My to-do list when i return to dust:
Logi my own way to an OB, and never use the cloak on my minja!
And have some ISK!
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Varoth Drac
Titans of Phoenix
464
|
Posted - 2014.12.10 10:47:00 -
[26379] - Quote
Vitantur Nothus wrote:One Eyed King wrote:And still at work, so still bored and in need of finding discussion. Pleased to oblige :-) Spitballing ... First, we head off a resurrection of the post-1.8 invisible monster (800HP GalScout) with Echo HP drawbacks. Then, we restore cloak active dampening bonus to ease pressure on the Min Scout. Next, we balance modules by making King HP somewhat less attractive and other modules more attractive. Biotics get a fitting reduction. If we're lucky, codebreakers get moved to Highs. The effectiveness gap between MinScout and GalScout narrows. Lastly, we accept that Dust is better off with passive scans giving way to active scans. We make cloak into a tool best used for travel (increased sprint speed, less shimmer) rather than retooling it for half-hearted reconnaissance ... or removing delay and inviting a return to cloak-delivered frontal attacks. Now what to do with the roles of AM Scout and CA Scout? I have a set of interconnecting balance ideas to address these issues.
TL/DR Ratatti's armour nerfs (subject to community feedback). Shield profile penalty +2/3/5%. Move range amps and codebreakers to high slots. Buff range amps back to 45%. New scout bonuses: Gal: 3% damp per level, 5% cloak duration per level. Cal: 3% damp per level, 10% scan range per level. Min: 3% damp per level, either 5% knife damage or 5% hack speed per level. Am: 3% damp per level, 5% precision per level. Increase Min scout base hack speed to that of logi, or increase all knife damage by 25% to compensate loss of bonus. Change the cloak fitting bonus to 75% at level 1, 0% at higher levels.
Ratatti seems to have armour nerfs covered.
Other problems: Shields need nerfing as well, without movement penalties (because it doesn't make sense). Shield tanking is prevalent with scouts and needs nerfing, I actually agree with Zatara, heavily shield tanked scouts are too strong.
Do not agree that cloak damp bonuses are the way forward. Due to the recent cloak changes they are now only really useful for traversing open areas, defending objectives by remaining stationary and visual recon. You can not run around a built up area with your cloak active, this is the situation where dampening is most important so cloak damps wont help.
Minmatar and Amarr scouts are still inferior.
Range mods have been over nerved.
Only Vets can use cloaks.
My suggestions:
Add 2/3/5% profile penalty to shield mods. Follows EVE, makes sense.
Give all scouts 3% per level dampening. Dampening is fundamental to all scouts so some can't be better at it than others. Armour scouts still have a slight profile advantage due to shield penalty.
To prevent Min and Am scouts having too many bonuses remove Am stamina bonus and either remove knife bonus and add to knife damage, or remove hacking bonus and give min scouts the same hack bonus as min logis. I prefer the knife change.
Range amps need to go back to 45%. To prevent passive scans becoming too powerful move range amps to high slots.
Move codebreakers to high slots. This is essential to Min scouts. It also helps give scouts (and all suits) more high slot options other than shields, particularly important if you don't want to compromise your profile at all.
Passive scanning on scouts may be nerfed but I still consider it useful enough for Am and Cal scanning bonuses to be worthwhile. We have a problem where the Am bonus is just a stronger version of the Gal bonus. We could fix this by coming up with different second bonus to the Gal scout. I suggest a cloak duration bonus.
Finally, cloaks should be viable for low sp scouts. Change cloak fitting bonus to 75% reduction at level 1. No bonus for higher levels. Or just scrap the bonus and reduce cloak fitting by 75%. |
Varoth Drac
Titans of Phoenix
464
|
Posted - 2014.12.10 10:57:00 -
[26380] - Quote
Actually, change my bonus suggestions to module efficiency bonuses. Forgot about that. |
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3062
|
Posted - 2014.12.10 12:20:00 -
[26381] - Quote
xavier zor wrote:Ghost Kaisar wrote:Also: First two rounds with a 2x damp, 1x kincat NK scout, with 3x shotgun damp as back up.
38-7 and 24-5
Seems to be working still.. I hope you used NK's those 2 matches....I have always been against the scrubby shotgun scout method Ive always been against the scrubby HMG method. I hope all the scores you put up as a sentinel are you shotgunning people in CQC with a forge gun cause thats how I like sentinels to play
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Sinboto Simmons
Murphys-Law General Tso's Alliance
6670
|
Posted - 2014.12.10 12:30:00 -
[26382] - Quote
Gavr1lo Pr1nc1p wrote:xavier zor wrote:Ghost Kaisar wrote:Also: First two rounds with a 2x damp, 1x kincat NK scout, with 3x shotgun damp as back up.
38-7 and 24-5
Seems to be working still.. I hope you used NK's those 2 matches....I have always been against the scrubby shotgun scout method Ive always been against the scrubby HMG method. I hope all the scores you put up as a sentinel are you shotgunning people in CQC with a forge gun cause thats how I like sentinels to play 5/10 too face value, trololol is your art, we must produce quality work.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
Born of the Brutor tribe
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Vitantur Nothus
Nos Nothi
1086
|
Posted - 2014.12.10 12:59:00 -
[26383] - Quote
Llast 326 wrote:CCP Rattati wrote:Vitantur Nothus wrote:[b] Not all minimap markers are non-directional circles. The 1.8 "new unit" chevrons remain. May be a non-issue; there's a chance they are only showing when active scanned.
Can someone get a screenshot of this to [email protected], it is erratic it seems. I have no screen shot, but can confirm that I did see it in all four matches I ranGǪ Each instance was a Min or Cal Heavy
^ The first two I saw were Minmatar Heavies. Thought for a moment that they assigned all Heavies a different marker type. |
Vitantur Nothus
Nos Nothi
1086
|
Posted - 2014.12.10 13:11:00 -
[26384] - Quote
Varoth Drac wrote: My suggestions:
Add 2/3/5% profile penalty to shield mods. Follows EVE, makes sense.
Agreed on most points. Disagreed here. If shields are in fact too good, then they are too good for everyone and should be nerfed in a way which affects everyone. Signature Penalty is not a universal decentive; it would be completely meaningless to undampened units.
Also, have you considered efficacy bonuses? Nevermind! |
Varoth Drac
Titans of Phoenix
466
|
Posted - 2014.12.10 13:19:00 -
[26385] - Quote
Vitantur Nothus wrote:Varoth Drac wrote: My suggestions:
Add 2/3/5% profile penalty to shield mods. Follows EVE, makes sense.
Agreed on most points. Disagreed here. If shields are in fact too good, then they are too good for everyone and should be nerfed in a way which affects everyone. Signature Penalty is not a universal decentive; it would be completely meaningless to undampened units. Also, have you considered efficacy bonuses? I messed up. My second post mentions efficiency. Plus I added at edit with shield regen penalties as an alternative to profile.
In theory though, with the new EWAR stats, a profile penalty is a penalty to all suits except heavies. Though maybe it would be unfair on people who want to use stealth. |
Sinboto Simmons
Murphys-Law General Tso's Alliance
6676
|
Posted - 2014.12.10 14:14:00 -
[26386] - Quote
Varoth Drac wrote:Vitantur Nothus wrote:Varoth Drac wrote: My suggestions:
Add 2/3/5% profile penalty to shield mods. Follows EVE, makes sense.
Agreed on most points. Disagreed here. If shields are in fact too good, then they are too good for everyone and should be nerfed in a way which affects everyone. Signature Penalty is not a universal decentive; it would be completely meaningless to undampened units. Also, have you considered efficacy bonuses? I messed up. My second post mentions efficiency. Plus I added at edit with shield regen penalties as an alternative to profile. In theory though, with the new EWAR stats, a profile penalty is a penalty to all suits except heavies. Though maybe it would be unfair on people who want to use stealth. We still have that delay penalty as well yes?
Also, why are we looking to hit shields, I think I missed that bit.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
Born of the Brutor tribe
|
Varoth Drac
Titans of Phoenix
467
|
Posted - 2014.12.10 14:32:00 -
[26387] - Quote
We are looking to hit King hp.
I do not subscribe to the idea that armour tanking is dominating. Perhaps armour is a little better, I don't know, but it doesn't matter. All hp mods, including extenders, are too prevalent in the game and cause problems.
Rattati is looking at armour. Shield extenders also need nerfing. Shields are particularly good on scouts and this is partly the reason you get hp stacking on scouts. Caldari scouts stack lots of shields, but Gallente scouts use shields too well too. You get hybrid tanking which people generally want to minimise.
Part of the reason is the lack of useful high slot modules. However I think if armour is getting nerfed, shields should be too.
I honestly don't think armour tanking is much better or more common than shield tanking anyway. |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
8748
|
Posted - 2014.12.10 14:51:00 -
[26388] - Quote
xavier zor wrote:Ghost Kaisar wrote:Also: First two rounds with a 2x damp, 1x kincat NK scout, with 3x shotgun damp as back up.
38-7 and 24-5
Seems to be working still.. I hope you used NK's those 2 matches....I have always been against the scrubby shotgun scout method
^Someone doesn't know me too well
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
|
Ghost Kaisar
Fatal Absolution General Tso's Alliance
8748
|
Posted - 2014.12.10 14:52:00 -
[26389] - Quote
One Eyed King wrote:Would a Flaylock make a good MD substitute?
How is its arc relative to the MD?
Flaylock has nothing on a good MD
It also has no arc, and a 40m MAX range (It explodes at that distance)
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
|
Vitantur Nothus
Nos Nothi
1092
|
Posted - 2014.12.10 15:03:00 -
[26390] - Quote
In my experience, shield extenders affect my TTK by far less a degree than armor plates. The more plates I equip, the more time I have to respond when under fire. With shield extenders, having one or two more often doesn't make meaningful difference to my TTK. With plates, having one or two more always makes a meaningful difference to my TTK.
Further, there are no anti-armor equivalents to Shotguns, ScRs and Flux Grenades. Whether I run 1 basic shield extender or 4 complex, these nuke my reserves instantly and consistently. There are no "armor nukes" ... anti-armor weaponry depletes reserves over time, and for each plate added that time is meaningfully extended.
PS: I don't have a pony in the Armor vs Shield race. If I could get away with it, I'd run little to no HP modules. |
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Spectral Clone
Abandoned Privilege Top Men.
3300
|
Posted - 2014.12.10 15:13:00 -
[26391] - Quote
Vitantur Nothus wrote:There are no "armor nukes" ... anti-armor weaponry depletes reserves over time, and for each plate added that time is meaningfully extended.
Regular CR.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
My PS3: http://imgur.com/a/5O8ok
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Vitantur Nothus
Nos Nothi
1092
|
Posted - 2014.12.10 15:26:00 -
[26392] - Quote
Spectral Clone wrote:Vitantur Nothus wrote:There are no "armor nukes" ... anti-armor weaponry depletes reserves over time, and for each plate added that time is meaningfully extended. Regular CR.
A good example of high DPS; just like the HMG. But these aren't on par with the anti-shield alpha of a Flux Grenade, charged ScR or Shotgun. 1 Flux grenade negates 16 complex shield extenders. Instantaneously. There is no drain or damage over time. 1 Shotgun blast instantly negates 7 complex shield extenders, and the charged ScR isn't far behind the Shotgun.
Point being, Armor Plates always add to TTK; Shield Extenders do not. This fact is especially pertinent to units with low native armor values. |
RogueTrooper 2000AD
Neckbeard Absolution
376
|
Posted - 2014.12.10 15:46:00 -
[26393] - Quote
Ghost Kaisar wrote:One Eyed King wrote:Vitantur Nothus wrote:One Eyed King wrote:Vitantur Nothus wrote:Are you currently getting picked up by Actives or Passives? I won't play til tomorrow, so I won't know for sure. I am mostly just thinking out loud. Give it a go before passing judgement; I don't find its as bad out there as post-1.8 Scouts are making it out to be. I was thinking this before this patch even. Mostly when I ran into Ghost running a heavy and his Amarr scout friend with a rep tool and precision. Then watching the forums today, I always see him talking about filling up his lows with damps or throwing on a Kincat etc. If one of the best Minjas in the game is talking about needing to run proto to make it viable, it makes me nervous. I am thinking of us plebian Minjas without super skills. P.S. Also, I am tired. And my brain is getting random. And still at work, so still bored and in need of finding discussion. Scouts are so broken in terms of SP. If you want to run a decent scout in this meta, you need maxed fitting skills, Damp V, Cloak V and Suit V. It's crazy. Mainly the cloak is the issue, since it's almost impossible to run a decent cloak on a scout that ISN'T to lvl 3. And Basic cloaks are trash anyways. Seriously, Rattati, if you're reading this, do the newbro scouts a favor. Life is probably hell for them. I'm fairly certain that I had it easier, and I was a new bro in Cal Logi/Tac AR days.
I think Rattati probably looks at what you guys say and does the opposite, because half of you shouldn't be taken seriously for balance query. Case in point, the recent BALANCE updates for scouts.
X is x for scouts so nerf it.
X is x for scouts so buff it.
You guys are hilariously one sided for the most part with what you think is balance and it would be nice if the vet scouts put you in your place instead allowing the bile to spew forth.
Newbro anything is harsh, deal with it.
If you want all the tools to do what is normally considered cheating in other games then it should be sp intensive. I have the Amarr scout at proto before you speweth more bile.
Destinys 10 year plan was great.
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Vitantur Nothus
Nos Nothi
1093
|
Posted - 2014.12.10 15:48:00 -
[26394] - Quote
I am not attempting to claim that "shields are fine", only that I believe them to be less at issue than armor as it relates to King HP. |
Varoth Drac
Titans of Phoenix
468
|
Posted - 2014.12.10 15:51:00 -
[26395] - Quote
Vitantur Nothus wrote:Spectral Clone wrote:Vitantur Nothus wrote:There are no "armor nukes" ... anti-armor weaponry depletes reserves over time, and for each plate added that time is meaningfully extended. Regular CR. A good example of high DPS; just like the HMG. But these aren't on par with the anti-shield alpha of a Flux Grenade, charged ScR or Shotgun. 1 Flux grenade negates 16 complex shield extenders. Instantaneously. There is no drain or damage over time. 1 Shotgun blast instantly negates 7 complex shield extenders, and the charged ScR isn't far behind the Shotgun. Point being, actualized utility per module is higher with Armor than Shields. Armor Plates always add to TTK; Shield Extenders do not. I feel you are over analysing this. Shield extenders help against everything except flux grenades. You are unlikely to die as a result of a flux grenade.
Armour has it's own downsides. I do not agree that armour hp mods are significantly more effective than shields. |
Varoth Drac
Titans of Phoenix
468
|
Posted - 2014.12.10 15:58:00 -
[26396] - Quote
RogueTrooper 2000AD wrote:I think Rattati probably looks at what you guys say and does the opposite, because half of you shouldn't be taken seriously for balance query. Case in point, the recent BALANCE updates for scouts.
X is x for scouts so nerf it.
X is x for scouts so buff it.
You guys are hilariously one sided for the most part with what you think is balance and it would be nice if the vet scouts put you in your place instead allowing the bile to spew forth.
Newbro anything is harsh, deal with it.
If you want all the tools to do what is normally considered cheating in other games then it should be sp intensive. I have the Amarr scout at proto before you speweth more bile.
Hold on, you are a vet scout.......kind of. So you are saying that it's ok for players to have to get up to scout level 4 or 5 before they can use a cloak. A piece of equipment designed to be integral to scout gameplay. All they while having to deal with cloaked scouts as they grind their way up?
I respectfully disagree. I think helping new players is important. The skill system isn't meant to lock out features from the start it's meant to improve it over time, as it does for pretty much everything else in dust.
You can get a militia HMG. Why shouldn't you be able to use a cloak at level 1 scout? |
RogueTrooper 2000AD
Neckbeard Absolution
376
|
Posted - 2014.12.10 16:20:00 -
[26397] - Quote
Varoth Drac wrote:RogueTrooper 2000AD wrote:I think Rattati probably looks at what you guys say and does the opposite, because half of you shouldn't be taken seriously for balance query. Case in point, the recent BALANCE updates for scouts.
X is x for scouts so nerf it.
X is x for scouts so buff it.
You guys are hilariously one sided for the most part with what you think is balance and it would be nice if the vet scouts put you in your place instead allowing the bile to spew forth.
Newbro anything is harsh, deal with it.
If you want all the tools to do what is normally considered cheating in other games then it should be sp intensive. I have the Amarr scout at proto before you speweth more bile.
Hold on, you are a vet scout.......kind of. So you are saying that it's ok for players to have to get up to scout level 4 or 5 before they can use a cloak. A piece of equipment designed to be integral to scout gameplay. All the while having to deal with cloaked scouts as they grind their way up? I respectfully disagree. I think helping new players is important. The skill system isn't meant to lock out features from the start it's meant to improve it over time, as it does for pretty much everything else in dust. You can get a militia HMG. Why shouldn't you be able to use a cloak at level 1 scout?
Passives until then yeah.
And precisely yes, it is made to unlock features, like the cloak.
A level one scout with mlt damps is going to be invisible to a lot of players in a match all on its own provided the player isn't a tard. They will be invisible without the cloak to a lot of proto players as well for half the sp investment.
Destinys 10 year plan was great.
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
8756
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Posted - 2014.12.10 16:37:00 -
[26398] - Quote
RogueTrooper 2000AD wrote:I think Rattati probably looks at what you guys say and does the opposite, because half of you shouldn't be taken seriously for balance query. Case in point, the recent BALANCE updates for scouts.
X is x for scouts so nerf it.
X is x for scouts so buff it.
You guys are hilariously one sided for the most part with what you think is balance and it would be nice if the vet scouts put you in your place instead allowing the bile to spew forth.
Newbro anything is harsh, deal with it.
If you want all the tools to do what is normally considered cheating in other games then it should be sp intensive. I have the Amarr scout at proto before you speweth more bile.
Hold on, you are a vet scout.......kind of.
I never thought I'd see the day when trying to give Newbro's a better chance would be something to look down upon.
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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RogueTrooper 2000AD
Neckbeard Absolution
376
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Posted - 2014.12.10 16:38:00 -
[26399] - Quote
In fact making the cloak harder to reach will force newer players to rely on skill before the start going at it easier mode.
Giving them a crutch right off the bat was one of the sources of scout balance whining.
Destinys 10 year plan was great.
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RogueTrooper 2000AD
Neckbeard Absolution
376
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Posted - 2014.12.10 16:39:00 -
[26400] - Quote
Ghost Kaisar wrote:RogueTrooper 2000AD wrote:I think Rattati probably looks at what you guys say and does the opposite, because half of you shouldn't be taken seriously for balance query. Case in point, the recent BALANCE updates for scouts.
X is x for scouts so nerf it.
X is x for scouts so buff it.
You guys are hilariously one sided for the most part with what you think is balance and it would be nice if the vet scouts put you in your place instead allowing the bile to spew forth.
Newbro anything is harsh, deal with it.
If you want all the tools to do what is normally considered cheating in other games then it should be sp intensive. I have the Amarr scout at proto before you speweth more bile.
Hold on, you are a vet scout.......kind of. I never thought I'd see the day when trying to give Newbro's a better chance would be something to look down upon.
Pfft, cheers.
Destinys 10 year plan was great.
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