Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 178 post(s) |
One Eyed King
Land of the BIind
5277
|
Posted - 2014.11.01 23:49:00 -
[24301] - Quote
Gavr1lo Pr1nc1p wrote:I like my new Sig I think you need to see gastroenterologist.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
|
Bayeth Mal
Opus Arcana Covert Intervention
1709
|
Posted - 2014.11.02 00:47:00 -
[24302] - Quote
PSA:
If you have a PS4 don't put it in rest mode. The latest update has a bug where it won't boot up from rest mode and you have to disconnect the power. Nothing major, just don't use it until they patch it.
Kinda silly they didn't test this though.
We'll bang, OK?
|
Alder King
121
|
Posted - 2014.11.02 00:49:00 -
[24303] - Quote
One Eyed King wrote:Alder King wrote:Ughhhhh. I am a child. I ate too much candy. I feel sick. Yeah, I am sure it was the candy. Was feeling fine until i decided candy corn was a good idea for breakfast
Alder King? More like drag king.
|
Bayeth Mal
Opus Arcana Covert Intervention
1710
|
Posted - 2014.11.02 00:53:00 -
[24304] - Quote
Alder King wrote:One Eyed King wrote:Alder King wrote:Ughhhhh. I am a child. I ate too much candy. I feel sick. Yeah, I am sure it was the candy. Was feeling fine until i decided candy corn was a good idea for breakfast
*Knock Knock*
"Hello?"
"TRICK OR TREAT"
"Oh right, Halloween, that's totally why my fridge is full of chocolate, this $60 worth of candy totally wasn't for me... I'm not disappointed now at all..."
But seriously, I got a total of 2 trick or treaters, now I have about 4 months worth of candy bars to go through.
We'll bang, OK?
|
Llast 326
An Arkhos
5166
|
Posted - 2014.11.02 00:58:00 -
[24305] - Quote
Bayeth Mal wrote:PSA:
If you have a PS4 don't put it in rest mode. The latest update has a bug where it won't boot up from rest mode and you have to disconnect the power. Nothing major, just don't use it until they patch it.
Kinda silly they didn't test this though.
Edit: By "don't use it" I mean don't use rest mode, everything else is fine though. Apparently it has something to do with the disc drive. People are reporting that if there's no disc in it, their PS4 boots up fine but I don't know. Thank you
KRRROOOOOOM
|
One Eyed King
Land of the BIind
5278
|
Posted - 2014.11.02 01:03:00 -
[24306] - Quote
Alder King wrote:One Eyed King wrote:Alder King wrote:Ughhhhh. I am a child. I ate too much candy. I feel sick. Yeah, I am sure it was the candy. Was feeling fine until i decided candy corn was a good idea for breakfast Your first problem was thinking candy corn was actually edible.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
|
Garin Caldari
Immortal Guides
0
|
Posted - 2014.11.02 05:12:00 -
[24307] - Quote
In preparation for the update coming this week I am trying to get some more beginner type info on starting a scout build. Have there been any updated guides created lately or some basics on fits or skills? I am looking forward to some new options with the reset possibility but I am still learning the ropes.
Thanks all! |
Llast 326
An Arkhos
5169
|
Posted - 2014.11.02 05:24:00 -
[24308] - Quote
Garin Caldari wrote:In preparation for the update coming this week I am trying to get some more beginner type info on starting a scout build. Have there been any updated guides created lately or some basics on fits or skills? I am looking forward to some new options with the reset possibility but I am still learning the ropes.
Thanks all! Hello What kind of scout you looking at? As you mention the resetGǪ How much SP will you be working with?
Always recommend Engineering, Electronics, Core, Damps, well any EWAR really, but Damps are a priority.
MOAR Ladders
|
Garin Caldari
Immortal Guides
1
|
Posted - 2014.11.02 05:32:00 -
[24309] - Quote
Due to some time off for school and passive SP I should be working with around 4M. It's hard to pick something specific as things may change after the update, but I love the idea of invisibility, capping, and cqc. I've been reading the older guides about knives and shotties for assassin type builds too. |
Cass Caul
1386
|
Posted - 2014.11.02 06:40:00 -
[24310] - Quote
Garin Caldari wrote:Due to some time off for school and passive SP I should be working with around 4M. It's hard to pick something specific as things may change after the update, but I love the idea of invisibility, capping, and cqc. I've been reading the older guides about knives and shotties for assassin type builds too.
A few pages back I made a post about what skills I'd need to play a dampened scout with minimal investment.
IMO if you reallocate your SP, I'd suggest going Gallente for stealth, because it's the least SP intensive scout.
Dropsuit Upgrades 2 Dropsuit Core Upgrades 3 Electronics 2 Profile Dampening 5
Gallente Light Frame 3 Gallente Scout 3
Getting those skills will let you hide from anything, something I believe to be absolutely necessary. Scouts are definitely difficult class to play when you don't have much SP to spend, and this SP investment will let you hide from Gallente Logistics with Focused Scanners. It will cost you about 2 million SP for all those skills leaving you another 2 million SP to put into weaponry or putting some into cloak field
The Gallente Scout does best with a Shotgun, Plasma Cannon (shooting heavies in the face from a few meters away ) and general CQC.
Caldari is very much long-ranged. The low HP from shields and high scan range go well together so you can stay outside the range of enemy weapons
Amarr is another CQC scout. People want you in squad because of shared passive scans, the increased precision means only other scouts will hit you from behind.
The minmatar is fun. Knifing is a lot better now since they buffed the base damage on them, but the lack of low slots and low fitting capacity make it a very, very difficult suit to start up. It will also probably be the most rewarding as you increase in SP because each new skill purchase makes a noticeable difference.
eh, i'd be more helpful and comprehensive on stuff but still feeling off from drinking too much last night. lol.
On Hiatus.
This is my smartphone alt
|
|
Bayeth Mal
Opus Arcana Covert Intervention
1712
|
Posted - 2014.11.02 08:40:00 -
[24311] - Quote
Garin Caldari wrote:In preparation for the update coming this week I am trying to get some more beginner type info on starting a scout build. Have there been any updated guides created lately or some basics on fits or skills? I am looking forward to some new options with the reset possibility but I am still learning the ropes.
Thanks all!
The meta for scouts has changed a lot over the previous few months so any old guides, specifically those regarding TacNet are largely out of date.
As Cass above has stated, Gallente isn't a bad build to go for. The Gallente has a mild precision bonus which is good for spotting tanked out scouts (light assaults).
Though somewhat differ on the being CQC thing, I've run Rail Rifle and Nova Knives (opposite ends of the spectrum) on my gal scout and found it pretty effective.
The three EWAR skills should be a high priority. IMO in decending order. Dampening. Range. Precision.
Gallente, due to their slot layout, end up as kind of Dual tankers (both armour and shields). As so many scout type mods are low slots (Codebreakers, Kin Cats, Dampeners). Consider speccing both Armour and Shield Mods.
Scouts can be very hard to fit for PG/CPU especially if you're using a cloak. Don't even try to fit the cloak (IMO) until you have your chosen scout suit skill at 5. And make sure to spec into Core, Electronics and Engineering ASAP. I run a cloak and an uplink, so the fittings cost for those two items is pretty extreme.
Are you a new player to the game or just new to scouting?
We'll bang, OK?
|
Varoth Drac
Vengeance Unbound RISE of LEGION
311
|
Posted - 2014.11.02 10:33:00 -
[24312] - Quote
Scout build tips?
Skill up dampening, then range.
Precision is less important as you need a lot of skill investment to make it useful. Even then it only helps against scouts (and not all) so has less use per sp.
The following mods are good on scouts:
Damps (you need 1 for pubs but no more, no less in my opinion) Shields Kinetic catalysers Range amps Precision enhancers Codebreakers Reactive plates
(Kind of in that order) Obviously if you are going precision enhancers range and armour becomes more important.
Kinetic catalysers are amazing if you are using CQC weapons like shotguns or knives. Don't underestimate them.
Range amps are also amazing but sadly I rarely have free slots to fit them. The skill itself is very good though even without fitting mods.
Don't run knives and shotguns together, you want to compliment short range with mid or long range.
Cloaks are good but require level 5 scout and dampening, and take some learning. They are also getting nerfed so I wouldn't bother to start with. Don't discount them though. Freedom to move around the map in the open is very powerful.
Tactics. 1. Infiltrate enemy controlled territory. Identify spawn point. Neutralise spawn. Approach rear of enemy forces. Begin assassination.
2. Approach objective. Use cover and radar to identify enemies. Use positional awareness and superior CQC weapons to eliminate enemies. Hack objective. Cover with remote. Lol heartily when you get a triple remote kill as they all pile in to hack.
|
Varoth Drac
Vengeance Unbound RISE of LEGION
311
|
Posted - 2014.11.02 10:54:00 -
[24313] - Quote
Placing uplinks behind enemy lines, out of the way, is also a very effective scout tactic. |
Garin Caldari
Immortal Guides
1
|
Posted - 2014.11.02 14:25:00 -
[24314] - Quote
Bayeth Mal wrote:Garin Caldari wrote:In preparation for the update coming this week I am trying to get some more beginner type info on starting a scout build. Have there been any updated guides created lately or some basics on fits or skills? I am looking forward to some new options with the reset possibility but I am still learning the ropes.
Thanks all! The meta for scouts has changed a lot over the previous few months so any old guides, specifically those regarding TacNet are largely out of date. As Cass above has stated, Gallente isn't a bad build to go for. The Gallente has a mild precision bonus which is good for spotting tanked out scouts (light assaults). Though somewhat differ on the being CQC thing, I've run Rail Rifle and Nova Knives (opposite ends of the spectrum) on my gal scout and found it pretty effective. The three EWAR skills should be a high priority. IMO in decending order. Dampening. Range. Precision. Gallente, due to their slot layout, end up as kind of Dual tankers (both armour and shields). As so many scout type mods are low slots (Codebreakers, Kin Cats, Dampeners). Consider speccing both Armour and Shield Mods. Scouts can be very hard to fit for PG/CPU especially if you're using a cloak. Don't even try to fit the cloak (IMO) until you have your chosen scout suit skill at 5. And make sure to spec into Core, Electronics and Engineering ASAP. I run a cloak and an uplink, so the fittings cost for those two items is pretty extreme. Are you a new player to the game or just new to scouting?
I am fairly new to the game so I do have to "translate" some of the quick tips to newberry before digesting. I started a logistics suit but don't really have a feel or like for it as I want a little more action than the ass end of a heavy. |
Garin Caldari
Immortal Guides
5
|
Posted - 2014.11.02 16:46:00 -
[24315] - Quote
I think the hardest part is that I am so new and the majority of the information is from years ago. I've been looking for basic skill builds to start with (eg the core, elec, eng recommendations) as well as scout specific stuff. I was able to find the Logi code post which had a skill progression for the first like 5 mil points or so. Is there anything like that for scouts in a handy dandy faq type read? |
One Eyed King
Land of the BIind
5287
|
Posted - 2014.11.02 16:48:00 -
[24316] - Quote
@ Garin
Cass summed it up pretty well.
While I run a Minmatar, I often get frustrated at times with how changes affect its viability.
I think Gallente weather the storms of Scoutdom better than other suits. When things are bad, they are less bad for Gal Scouts, and when things are good, they are better able to take advantage of the good things.
Overall, with regards to scouts, I will reiterate how Cass highlighted the dampening, electronics, and engineering skills.
Those are the most important, regardless of any scout class, and should really be your No 1 priority.
Skill into those first, with maybe going Gal level 3, and then staying there until you are sure what scout role you want to play.
This way, if you should decide that there is another race that better suits your play style (Minja for hacking/knifing, Amarr for tanking/precision, Cal for range/shield tanking), you will not have sunk too much into Gal scouts, while still giving yourself a viable fall back suit if in game circumstances require it.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
|
One Eyed King
Land of the BIind
5287
|
Posted - 2014.11.02 16:56:00 -
[24317] - Quote
Garin Caldari wrote:I think the hardest part is that I am so new and the majority of the information is from years ago. I've been looking for basic skill builds to start with (eg the core, elec, eng recommendations) as well as scout specific stuff. I was able to find the Logi code post which had a skill progression for the first like 5 mil points or so. Is there anything like that for scouts in a handy dandy faq type read? I don't know that something like that exists.
If it does, its pretty old, and possibly irrelevant.
There is always someone here for any specific questions, and we are more than happy to answer them.
Also, there is an in game chat channel called Scouts United. That can sometimes be a useful place to squad up with people to learn in game, and good on you for hooking up with Immortal Guides.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
|
Garin Caldari
Immortal Guides
5
|
Posted - 2014.11.02 16:59:00 -
[24318] - Quote
I'm thinking all of this will be easier with a reset as I have different points already allocated for logistics things. As a newberry I have trouble wrapping my head around the skills especially in trying to allocate into a new role while I have points spent for other things. For many who have been playing awhile I think the quick, summary type posts make sense, but my puny mind has to try harder to convert "skill damps, then precision, etc" into dropsuit upgrades 2 then electronics 1 then dampening, etc.
Does that make any sense? Lol |
One Eyed King
Land of the BIind
5287
|
Posted - 2014.11.02 17:04:00 -
[24319] - Quote
Garin Caldari wrote:I'm thinking all of this will be easier with a reset as I have different points already allocated for logistics things. As a newberry I have trouble wrapping my head around the skills especially in trying to allocate into a new role while I have points spent for other things. For many who have been playing awhile I think the quick, summary type posts make sense, but my puny mind has to try harder to convert "skill damps, then precision, etc" into dropsuit upgrades 2 then electronics 1 then dampening, etc.
Does that make any sense? Lol It takes a long time to wrap your head around all this stuff.
I once likened it to needing a degree in the game.
In reality, so long as you didn't proto a logi suit right off the bat, or putting ALL of your SP into things that aren't scoutly, completely starting over won't help you a whole lot. A lot of skills, particularly core skills and weapons, can be used across the board.
In 1.9, skilling up will come more quickly and it won't be as much of a grind for you.
You always have the option of creating alts as well to play with. Those are good for messing around with new things and ideas without sacrificing the SP on your main.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
|
Garin Caldari
Immortal Guides
5
|
Posted - 2014.11.02 17:04:00 -
[24320] - Quote
One Eyed King wrote:
Also, there is an in game chat channel called Scouts United. That can sometimes be a useful place to squad up with people to learn in game, and good on you for hooking up with Immortal Guides.
I joined that one today so that I can listen in on some knowledge. =ƒÿä |
|
Cass Caul
1388
|
Posted - 2014.11.02 18:10:00 -
[24321] - Quote
In the marketplace, under "featured fits" there are a few pre-made scouts.
omg, it's been so long since I looked there I can't remember the name and they added one more.
Anyways, those are 4 main archetypes of Scout play. There is one that runs around with a rifle called the hunter. You use long range scanning (as when the suits were released Gallente had a bonus to scan range instead of precision) to find your targets and shoot them. It emphasized flanking.
There is one that runs around with a shotgun. Shotgun/Knives are all about approaching your target without being seen. Probably a good think you won't have the SP to start with a cloak, but could remain invisible to radar.
There is another that runs uplinks. The basis behind it is deploying uplinks behind enemy lines while taking out enemy uplinks. When you accumulate SP and figure out whether you like medium range or close range more the hunter or the CQC scout will subsume this infiltrator role, but it is a good start because it earns War Points better than the others at low SP levels and the more War Points you earn in a match the more SP you gain at the end of it.
then there was a new. I don't actually know what the fitting for it is. so i don't know the role it is supposed to fill. Anyone check the featured fits out?
There's also the classic scout-sniper role. The only Long Range role for Light and Medium Frames. I love sniper rifles. It doesn't matter what game I'm playing. I've had proficiency 5 in sniper rifles since May 6th, 2013. Not a lot of advice for this one. You can pretty much run it how you like. Sniping in DUST is hard. Poor hit detection, precision aiming is difficult because you can only aim with the Right Analogue stick while in most games- or the rest of the weapons in DUST- you can use the Left Analogue to help aim. Even though I love sniping, this is really the only play-style I'll advice against. Even in 1.9 they are still ******* with a few maps to make the weapon less effective after nerfing the range. The best places to snipe from are all within 300m, which is the range on the forge gun, the forge gun out-performs the sniper rifle as an anti-infantry weapon. 100% accurate, you can do precision aiming with the left analogue, a hit anywhere on the body is a kill while the sniper is dependent on headshots, and it has better hit-detection. If you sit on a perch you can defend yourself from vehicles. The only downside is you need a team mate for nanohives
Sorry, rant over... So every weapon has a Militia version right now. Try and play around with them all and see which ones you like best. Mass Driver, Assault Rifle, Combat Rifle, and Rail Rifle make good Hunters.
Shotgun, Nova Knives, and Plasma Cannon make good CQC fits
The flaylock pistol makes a good choice for a sidearm on the Infiltrator. You can use it to kill equipment. Your Light Weapon would be dependent on which weapon you like
On Hiatus.
This is my smartphone alt
|
Llast 326
An Arkhos
5174
|
Posted - 2014.11.02 18:32:00 -
[24322] - Quote
Garin Caldari wrote:I think the hardest part is that I am so new and the majority of the information is from years ago. I've been looking for basic skill builds to start with (eg the core, elec, eng recommendations) as well as scout specific stuff. I was able to find the Logi code post which had a skill progression for the first like 5 mil points or so. Is there anything like that for scouts in a handy dandy faq type read? You can go so many ways with a scout suit it's hard to say what the best way to spend your SP on is, so we don't really have a clear cut example like the Logi Code. Different suits kinda need different investments, and then different play styles require other investments. Really you need a feel for what you want to do, what is in your style. A few things already mentioned Core Electronics Engineering Profile Dampening These get you going But how you spend on them depends on the suit you use Min scout you need all the fitting abilities you can get your hands on Gal/Amarr you have a lot more wiggle room for fitting Cal/ is kinda in between
If you plan on Knifing or close quarters stuff you really need damps up pretty quick
Prioritizing your skills is dependant on what you are doing.
One thing i can safely say not to bother with is Armour and Shield base skills past 3. Not worth the SP/HP on Scouts.
MOAR Ladders
|
Garin Caldari
Immortal Guides
9
|
Posted - 2014.11.02 20:04:00 -
[24323] - Quote
I really think with what I've read from you guys so far I am looking toward a CQC Shotgun build or a Hunter build. I have messed around with the CR and I am better on burst right now as my aim sucks. I enjoy running fast and capping things and surprising people and I kind of like the idea of scanning and providing support to the rest of the team. Right now I feel like I am near useless with the premade militia builds. |
One Eyed King
Land of the BIind
5304
|
Posted - 2014.11.02 20:14:00 -
[24324] - Quote
Garin Caldari wrote:I really think with what I've read from you guys so far I am looking toward a CQC Shotgun build or a Hunter build. I have messed around with the CR and I am better on burst right now as my aim sucks. I enjoy running fast and capping things and surprising people and I kind of like the idea of scanning and providing support to the rest of the team. Right now I feel like I am near useless with the premade militia builds. Hacking is a great way to help out your team early on.
As are Uplinks. I only have mine to level 3 and can do a lot with 3 separate fits with ADV uplinks.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
|
Garin Caldari
Immortal Guides
10
|
Posted - 2014.11.02 20:23:00 -
[24325] - Quote
So just for my knowledge: When you guys talk about basic skill levels that "benefit" whatever suit you are wearing... could you give some more specific numbers? Like: Dropsuit Upgrades 2, etc
Right now I have followed (from the Logi Code): Dropsuit Command I Race X Medium Suit III Race X Logistics I Dropsuit Upgrades II Armor Upgrades I Shield Upgrades I Dropsuit Core Upgrades II Uplink Deployment I Nanocircuitry I Repair Tool Ops I
and all but engineering on the next step: Armor Plates vs Shield Extenders: I of one, III of the other. Whatever fits your Race (which I think I have Ext III) Armor Repair Systems I Shield Regulator I Engineering I Electronics I Repair Tool III
How messed up is this to be able to move toward a scout role? I have around 3.5 mil points to play with right now and then will have the potential reset to begin the way I want from the beginning. I am still needing to raise the ISK to buy the books and unlock everything (which may take some time).
Thank you all for the help. |
Spademan
Fatal Absolution General Tso's Alliance
4351
|
Posted - 2014.11.02 20:35:00 -
[24326] - Quote
If that's what you have then I think it would be better to build upon that rather than start over with a respec.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
|
Garin Caldari
Immortal Guides
12
|
Posted - 2014.11.02 20:43:00 -
[24327] - Quote
Spademan wrote:If that's what you have then I think it would be better to build upon that rather than start over with a respec.
Ok cool. So should I focus on shifting into engineering and go for the damps and begin to follow Cass's suggestions? I am glad to hear that I don't need to respec. |
One Eyed King
Land of the BIind
5306
|
Posted - 2014.11.02 20:47:00 -
[24328] - Quote
Garin Caldari wrote:So just for my knowledge: When you guys talk about basic skill levels that "benefit" whatever suit you are wearing... could you give some more specific numbers?
Dropsuit Upgrades II Armor Upgrades I Shield Upgrades I Dropsuit Core Upgrades II Uplink Deployment I Nanocircuitry I Repair Tool Ops I
Armor Plates vs Shield Extenders: I of one, III of the other. Whatever fits your Race (which I think I have Ext III) Armor Repair Systems I Shield Regulator I Engineering I Electronics I Repair Tool III
All the ones I left in your quote are items that can be used across suits.
Ones that CANNOT are bonuses based on SP put into specific racial suits. For example, my minmatar suit gets racial skill bonuses to hacking and knife damage that will work on all my Minmatar scout suits, but does not transfer to anything else. At the same time, knifing proficiency will work on that suit, as well as if I were to use knives on a sentinel.
Garin Caldari wrote:How messed up is this to be able to move toward a scout role? I have around 3.5 mil points to play with right now and then will have the potential reset to begin the way I want from the beginning. I am still needing to raise the ISK to buy the books and unlock everything (which may take some time).
Thank you all for the help. Medium suit lvl 3, and logi X level 1 are the only 2 areas that won't help you out with scouts, and that isn't much of a waste of SP. Not worth restarting.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
|
Garin Caldari
Immortal Guides
12
|
Posted - 2014.11.02 21:07:00 -
[24329] - Quote
Ok, so I am going to open up engineering and start with the dampening levels. Should I do the other steps first before trying to repec into the gal light and scout suits? |
Cass Caul
1392
|
Posted - 2014.11.02 21:14:00 -
[24330] - Quote
Garin Caldari wrote:Ok, so I am going to open up engineering and start with the dampening levels. Should I do the other steps first before trying to repec into the gal light and scout suits?
Electronic, not Engineering, that lead to the passive scan skills. and you only need it at level 2 to open them up.
On Hiatus.
This is my smartphone alt
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
First page | Previous page | Next page | Last page |