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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Right-wing Extremist
Nos Nothi
1185
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Posted - 2014.09.18 17:49:00 -
[22111] - Quote
Llast 326 wrote:Did Delta drop while I was at work? Nope :(
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Llast 326
An Arkhos
4469
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Posted - 2014.09.18 17:50:00 -
[22112] - Quote
Right-wing Extremist wrote:Llast 326 wrote:Did Delta drop while I was at work? Nope :( Flaylock still Flaylocked
KRRROOOOOOM
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Llast 326
An Arkhos
4469
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Posted - 2014.09.18 17:55:00 -
[22113] - Quote
Adipem Nothi wrote:Assumption: Assault Lite is making a comeback.
Proposition: Double the movement penalty of plates on Scouts.
Who is opposed? Who is in favor? I'd be fine with itGǪ. but Can't we just make Assaults OP as all HELL make them walking HAVsGǪ i mean really give all the bitchers and moaners something they can play with and leave me to my 200hp suit that requires tactics and let them STFU.
KRRROOOOOOM
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Atiim
12261
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Posted - 2014.09.18 18:21:00 -
[22114] - Quote
voidfaction wrote:Gal Black Eagle Scout has 2 light weapons and one is a rifle. commando or assault lite? Until you realize that the Black Eagle has less slots than a MLT suit and can't fit anything better than a STD weapon.
voidfaction wrote:f an assault stacks HP to match a commando does that make them a commando lite? They can do it and be faster with better precision and lower profile only missing 1 lightweapon slot. NERF ASSAULTS, lol You must not use Commando Dropsuits.
Commandos are High DPS - Suppression suits. The only way for any role to step on it's toes is if they were able to exceed their DPS potential with a weapon, which no other suit at the moment can do.
Along with that, their suppression abilities come in the form of being able to use 2 Light Weapons, allowing them to suppress different forms of targets at once. Though honestly, the fact that you mentioned "only missing 1 light weapon slot" is an admission of Assaults not being "Commando Lite".
The 1st Matari Commando
-HAND
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Spademan
Fatal Absolution General Tso's Alliance
3634
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Posted - 2014.09.18 18:28:00 -
[22115] - Quote
Adipem Nothi wrote:Assumption: Assault Lite is making a comeback.
Proposition: Double the movement penalty of plates on Scouts.
Who is opposed? Who is in favor? I have no strong feelings one way or the other.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Llast 326
An Arkhos
4474
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Posted - 2014.09.18 18:48:00 -
[22116] - Quote
Hmm Looked at the revised numbers for the FlaylockGǪ. PG is more reasonable than the first pitchGǪ NK optimization will hopefully come in with Delta as wellGǪ otherwise not sure where I will make roomGǪ What is up with the clip size thoughGǪ Proto clip size of 2GǪ might as well run the Breach. It seems better on paper at least.
KRRROOOOOOM
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Master Smurf
Nos Nothi
609
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Posted - 2014.09.18 19:00:00 -
[22117] - Quote
But they also dialed back the damage and the Breach radius* got nerfed more
*if that isnt a typo
"Shine bright like a diamond"
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Adipem Nothi
Nos Nothi
4976
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Posted - 2014.09.18 19:14:00 -
[22118] - Quote
Llast 326 wrote:Hmm Looked at the revised numbers for the FlaylockGǪ. PG is more reasonable than the first pitchGǪ NK optimization will hopefully come in with Delta as wellGǪ otherwise not sure where I will make roomGǪ What is up with the clip size thoughGǪ Proto clip size of 2GǪ might as well run the Breach. It seems better on paper at least.
It must be an error. Pretty sure it was at 4 last time I looked.
Shoot scout with yes.
- Ripley Riley
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2352
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Posted - 2014.09.18 19:16:00 -
[22119] - Quote
I dont understand why they fear making the flay lock viable
It needs a 4 clip size, low PG costs, at LEAST a 1.75 blast radius (2 would be better), and the originally proposed damage.
That would make it a viable weapon in comparison to the bolt and scrambler pistol next patch
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Llast 326
An Arkhos
4474
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Posted - 2014.09.18 19:18:00 -
[22120] - Quote
Master Smurf wrote:But they also dialed back the damage and the Breach radius* got nerfed more *if that isnt a typo Direct damage is up on the BreachGǪ and I mostly go for direct hits anyway.
@ Shotty Yeah pretty sure it is a Typo on the clipGǪ but until it hits you never know
KRRROOOOOOM
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Spademan
Fatal Absolution General Tso's Alliance
3637
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Posted - 2014.09.18 19:20:00 -
[22121] - Quote
Adipem Nothi wrote:Llast 326 wrote:Hmm Looked at the revised numbers for the FlaylockGǪ. PG is more reasonable than the first pitchGǪ NK optimization will hopefully come in with Delta as wellGǪ otherwise not sure where I will make roomGǪ What is up with the clip size thoughGǪ Proto clip size of 2GǪ might as well run the Breach. It seems better on paper at least. It must be an error. Pretty sure it was at 4 last time I looked. It currently says 4 at standard. I'd assume that it was just a slight slip up after putting in 2 for the breach.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Spademan
Fatal Absolution General Tso's Alliance
3637
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Posted - 2014.09.18 19:23:00 -
[22122] - Quote
Llast 326 wrote: Direct damage is up on the BreachGǪ and I mostly go for direct hits anyway.
650 damage on headshots. Dayum. Just about trumps the proto Bolt which has 630. (I'm looking forward to the revamped bolt, but hoping it won't be OP. Or at least others won't realise and use it )
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
479
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Posted - 2014.09.18 19:26:00 -
[22123] - Quote
What do you guys think the best sidearm to pair with NKs will be post-Delta? I'm thinking maybe bolt or magsec. Scramblers don't sound too bad either. The weapon should be a good finisher and also work well at long range, imo
Stabby-stabber extraordinaire
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Master Smurf
Nos Nothi
611
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Posted - 2014.09.18 19:28:00 -
[22124] - Quote
Llast 326 wrote:Master Smurf wrote:But they also dialed back the damage and the Breach radius* got nerfed more *if that isnt a typo Direct damage is up on the BreachGǪ and I mostly go for direct hits anyway. @ Shotty Yeah pretty sure it is a Typo on the clipGǪ but until it hits you never know
Should of clarified - dialed back the proposed damage on the other variants and reduced the blast radius on the breach.
Yeah I'm not that skilled, I noob tube them
"Shine bright like a diamond"
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Llast 326
An Arkhos
4474
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Posted - 2014.09.18 19:30:00 -
[22125] - Quote
Pseudogenesis wrote:What do you guys think the best sidearm to pair with NKs will be post-Delta? I'm thinking maybe bolt or magsec. Scramblers don't sound too bad either. The weapon should be a good finisher and also work well at long range, imo I'll be running the same as now Flaylock
MinjaPirate Bastards
Though the ScP has always been a good secondary with Knives
I like the Ion as well
Think the Bolt and Magsec suffer from slow to fire issues
KRRROOOOOOM
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Llast 326
An Arkhos
4474
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Posted - 2014.09.18 19:33:00 -
[22126] - Quote
Master Smurf wrote:Llast 326 wrote:Master Smurf wrote:But they also dialed back the damage and the Breach radius* got nerfed more *if that isnt a typo Direct damage is up on the BreachGǪ and I mostly go for direct hits anyway. @ Shotty Yeah pretty sure it is a Typo on the clipGǪ but until it hits you never know Should of clarified - dialed back the proposed damage on the other variants and reduced the blast radius on the breach. Yeah I'm not that skilled, I noob tube them I follow
It only takes a bit of getting used to to get direct shotsGǪ If you've run the ScP for a length of time it's just a matter of getting the feel for the RoF and speed of the rocket.
KRRROOOOOOM
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Spademan
Fatal Absolution General Tso's Alliance
3637
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Posted - 2014.09.18 19:40:00 -
[22127] - Quote
Llast 326 wrote:It only takes a bit of getting used to to get direct shotsGǪ If you've run the ScP for a length of time it's just a matter of getting the feel for the RoF and speed of the rocket. Is the speed still getting increased? If so that could throw things off by a bit.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Llast 326
An Arkhos
4475
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Posted - 2014.09.18 19:45:00 -
[22128] - Quote
Spademan wrote:Llast 326 wrote:It only takes a bit of getting used to to get direct shotsGǪ If you've run the ScP for a length of time it's just a matter of getting the feel for the RoF and speed of the rocket. Is the speed still getting increased? If so that could throw things off by a bit. Pretty sure projectile speed and RoF remained the same. Edit: Specifically states that Projectile Speed is IncreasingGǪ I was wrong. This is good though. I can adjust to that
KRRROOOOOOM
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hfderrtgvcd
420
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Posted - 2014.09.18 20:04:00 -
[22129] - Quote
Ghost Kaisar wrote:Saying that running less than 450HP is impossible is false.
I've never had more than 430, and I still manage to get kills in PC
More armor just means you win tie-breakers, such as when you shoot each other at the same time and you win because you can tank the shot.
If you rely on tanking that shot to win engagements, you REALLY need to improve your shotgun game. Running a rifle on a less than 450 hp suit is very very difficult. Running a shot gun on a <450 hp suit is much easier.
You can't fight in here! This is the war room.
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Spademan
Fatal Absolution General Tso's Alliance
3638
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Posted - 2014.09.18 20:12:00 -
[22130] - Quote
hfderrtgvcd wrote: Running a rifle on a less than 450 hp suit is very very difficult. Running a shot gun on a <450 hp suit is much easier.
Not really. Provided I shoot first, the only suits that can retaliate to my rifles are super-tanked mediums and non minmatar heavies.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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One Eyed King
Land of the BIind
4195
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Posted - 2014.09.18 20:19:00 -
[22131] - Quote
Pseudogenesis wrote:What do you guys think the best sidearm to pair with NKs will be post-Delta? I'm thinking maybe bolt or magsec. Scramblers don't sound too bad either. The weapon should be a good finisher and also work well at long range, imo I will probably stick with SMG.
I used to run my Knives with a CR until recently when I could put on proto knives. Now I rarely use anything else, and if I do its still in CQC, so I don't need the range.
I really haven't been engaging longer range targets anymore. Mostly because it never really worked out for me with my average gun game + HP differences.
You can always tell a Millford Minja
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Appia Nappia
1068
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Posted - 2014.09.18 21:19:00 -
[22132] - Quote
Spademan wrote:hfderrtgvcd wrote: Running a rifle on a less than 450 hp suit is very very difficult. Running a shot gun on a <450 hp suit is much easier.
Not really. Provided I shoot first, the only suits that can retaliate to my rifles are super-tanked mediums and non minmatar heavies.
I'd never call my 1000 tHP w/ 10hp/s suit super tanked, because I have armor repair modules on it. Or my other suit with 1000 tHP w/ 2HP/s tanked because I can still move at 5m/s
Even if you catch me by surprise, the only weapon you could kill me with would be fully charged Nova Knives otherwise I'm just going to turn around and waste your suit like I had been doing to all the other proto scouts that tried to get the jump on me.
Unless you're running a Cal scout with 2 or three damage mods, you're unable to get a high enough DPS to kill me before I start shooting back. Or if I take a large amount of damage all of a sudden then I'l bunny hop and/or backpedal out of your alpha weapon's range.
I suppose you're all just very lucky that there are so few good players left you'll never run into them by chance alone.
SoTa's trash-talk about scouts is pretty accurate.
A good player is one that doesn't rely on the radar. A good player won't allow a scout to engage them. A mediocre player is one that doesn't need the radar because they can tank their way out of a situation. A great player is one that doesn't rely on the radar but has enough tank to make it out of a bad situation
All of those, of course, need to be coupled with good gun game, other wise you're just zatara. Seeing it coming and dying anyway
So very tired
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Spademan
Fatal Absolution General Tso's Alliance
3639
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Posted - 2014.09.18 21:31:00 -
[22133] - Quote
Anything with double my health is super tanked to me, and my highest health suit is about 500. So yeah, any medium with like 3 complex plates is super tanked.
Point is: Anything below that can't get a shot back, anything above is usually using a shorter ranged weapon than me so I can pick 'em off anyway. (In my experience)
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Spademan
Fatal Absolution General Tso's Alliance
3639
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Posted - 2014.09.18 21:49:00 -
[22134] - Quote
So I'm reading theories about destiny's story (I read what happens 'casue it's barely there anyway)
My favourite one is the one where YOU'RE the darkness. You play as the evil undead army. It's horribly clich+¬, but it's something.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Appia Nappia
1068
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Posted - 2014.09.18 22:50:00 -
[22135] - Quote
the story is very simple. There's no real depth to it.
You were dead. You have a strong soul that resinates with "The LIght/" Earth is a desolate place with bug type monsters and 4 armed freaks. You go about the inner system building up confidence. The end of teh final mission is just, "Good job us!" and is basically just backstory for why the Raids exist.
So very tired
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Cross Atu
OSG Planetary Operations Covert Intervention
2820
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Posted - 2014.09.18 22:54:00 -
[22136] - Quote
Llast 326 wrote:Hmm Looked at the revised numbers for the FlaylockGǪ. PG is more reasonable than the first pitchGǪ NK optimization will hopefully come in with Delta as wellGǪ otherwise not sure where I will make roomGǪ What is up with the clip size thoughGǪ Proto clip size of 2GǪ might as well run the Breach. It seems better on paper at least. I think that NK opt is coming in Delta, have not seen what made the final cut yet (i.e. has been properly finished and is good to go) but last I knew that was the intent... unless I just passed out during a binder and dreamed it was coming, that might have been it too...
See a cool idea thread? Mail me the title and I'll take a look =)
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Llast 326
An Arkhos
4478
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Posted - 2014.09.18 23:01:00 -
[22137] - Quote
Cross Atu wrote:Llast 326 wrote:Hmm Looked at the revised numbers for the FlaylockGǪ. PG is more reasonable than the first pitchGǪ NK optimization will hopefully come in with Delta as wellGǪ otherwise not sure where I will make roomGǪ What is up with the clip size thoughGǪ Proto clip size of 2GǪ might as well run the Breach. It seems better on paper at least. I think that NK opt is coming in Delta, have not seen what made the final cut yet (i.e. has been properly finished and is good to go) but last I knew that was the intent... unless I just passed out during a binder and dreamed it was coming, that might have been it too... Dev mentioned it was potentially in in sidearm threadGǪ but was noncomital
KRRROOOOOOM
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Spademan
Fatal Absolution General Tso's Alliance
3639
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Posted - 2014.09.18 23:05:00 -
[22138] - Quote
Appia Nappia wrote:the story is very simple. There's no real depth to it.
You were dead. You have a strong soul that resinates with "The LIght/" Earth is a desolate place with bug type monsters and 4 armed freaks. You go about the inner system building up confidence. The end of teh final mission is just, "Good job us!" and is basically just backstory for why the Raids exist. But player made theories make it interesting. In one part a player mentions how he was creeping up on Dregs when he heard them say "It's the Darkness!" and proceed to shoot him. Someone else brings up a point about the naming system. You've got Knights, Acolytes and Wizards for enemies. Names that seem pretty neutral. (maybe even good) But players are Titans, Warlocks and Hunters. Names that commonly have negative connotations. It's already speculated that the Darkness can control lifeforms and use them to fight, isn't that basically what the traveller is doing?
It could be a longshot crack theory, but I like it.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Adipem Nothi
Nos Nothi
4984
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Posted - 2014.09.18 23:42:00 -
[22139] - Quote
Spademan wrote: But player made theories make it interesting.
See what happened was ...
Someone had a metric-f*ckton of resources. They marketed the hell out of the Darkness. The Darkness showed up one day. But that sh*t was limp and it failed to deliver.
So Jolly and Cavman came to back to the Light, and all was good and well.
Shoot scout with yes.
- Ripley Riley
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Spademan
Fatal Absolution General Tso's Alliance
3640
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Posted - 2014.09.18 23:56:00 -
[22140] - Quote
Cross Atu wrote:Llast 326 wrote:Hmm Looked at the revised numbers for the FlaylockGǪ. PG is more reasonable than the first pitchGǪ NK optimization will hopefully come in with Delta as wellGǪ otherwise not sure where I will make roomGǪ What is up with the clip size thoughGǪ Proto clip size of 2GǪ might as well run the Breach. It seems better on paper at least. I think that NK opt is coming in Delta, have not seen what made the final cut yet (i.e. has been properly finished and is good to go) but last I knew that was the intent... unless I just passed out during a binder and dreamed it was coming, that might have been it too... Cross, can we expect to see you and the other CPM members playing on the weekend for the Million Clone challenge? The last time I shot a cpm member was Iron Wolf Sabre just before uprising
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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