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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
mollerz
4439
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Posted - 2014.07.29 21:49:00 -
[18811] - Quote
I wanted the phoenix.. but no way was I going to grind for it.
Dingle Dust Berry.
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Cass Caul
37
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Posted - 2014.07.29 22:04:00 -
[18812] - Quote
mollerz wrote:I wanted the phoenix.. but no way was I going to grind for it. rank 3 wasn't that bad. 6000 LP, 750 each day from the bounties and either 25 per match or 25 per win, don't remember.
The =<175 matches was what really made it a grind but they were 15 minutes each and there was 10 days of it.
If you can't keep up, shut up.
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Cass Caul
37
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Posted - 2014.07.29 22:11:00 -
[18813] - Quote
Spademan wrote:Cass Caul wrote:Spademan wrote:Fire of Prometheus wrote:Spademan wrote: Funfact: If it was priced at Gé¼1, and I bought it, I would have spent an infinite percent more on it than I have on dust.
Me too....Destiny was what I was hoping dust would be...and more Believe it or not , the only thing I wish destiny had, is drop ships, LAVs and....dare I say it...tanks....but I'm more than happy with my sparrow I'd rather walk than use one of those. Thing handles like a drunk depressed whale. This is why hover technology is bad I think you're confusing the handling between sparrows and LAVs. Also the Phoenix's were so amazing. free 70 durability was fun, the 90 durability had the same speed, but the100 durability one was faster and had side-to-side boosts like the Pike. Handling on the LAV's isn't so bad, it's the controls that are wonky. Who puts the right stick as accelerate? Who does that? Aside from there being an alternate control scheme, I was mostly referring to how easy it was to roll over, flip, or just lose control. Though that's more like a drunk whale on PCP
If you can't keep up, shut up.
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Cass Caul
37
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Posted - 2014.07.29 22:34:00 -
[18814] - Quote
Cass Caul wrote:mollerz wrote:I wanted the phoenix.. but no way was I going to grind for it. rank 3 wasn't that bad. 6000 LP, 750 each day from the bounties and either 25 per match or 25 per win, don't remember. The =<175 matches was what really made it a grind but they were 15 minutes each and there was 10 days of it.
disregard that. it's probably a ****-ton of grinding for most people. I just love games like Disgaea (max level is 9999) and White Knight Chronicles (lvl 40, but you reset 5 times in the first game. then there was a part 2)
If you can't keep up, shut up.
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Cass Caul
41
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Posted - 2014.07.29 23:18:00 -
[18815] - Quote
on this day in 2013: https://forums.dust514.com/default.aspx?g=posts&m=1114586#post1114586
If you can't keep up, shut up.
Math is easy, you're just stupid.
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2534
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Posted - 2014.07.29 23:18:00 -
[18816] - Quote
Cass Caul wrote:Aside from there being an alternate control scheme, I was mostly referring to how easy it was to roll over, flip, or just lose control. Though that's more like a drunk whale on PCP
It's just, I've never even played another game where that's an option. It baffles me.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Cross Atu
OSG Planetary Operations Covert Intervention
2630
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Posted - 2014.07.29 23:46:00 -
[18817] - Quote
Adipem Nothi wrote:Cass Caul wrote:You guys are welcome. And you are crazy. Though it is rather curious how this non-issue became an issue last minute. I truly don't find my swarms to be especially effective against anything; they're especially ineffective against an ADS. It isn't difficult to get out of my range. Have been wondering similar things. Intend to inquire further.
See cool idea thread? Mail me the title and I'll take a look =)
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J0LLY R0G3R
And the ButtPirates
1052
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Posted - 2014.07.29 23:48:00 -
[18818] - Quote
Back when I just read this thread and XD hadn't seen the light of day from myself.
Vid of : J0LLY Failing at WarFrame on PS4
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12347
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Posted - 2014.07.30 00:01:00 -
[18819] - Quote
Cass Caul wrote:mollerz wrote:I wanted the phoenix.. but no way was I going to grind for it. rank 3 wasn't that bad. 6000 LP, 750 each day from the bounties and either 25 per match or 25 per win, don't remember. The =<175 matches was what really made it a grind but they were 15 minutes each and there was 10 days of it.
I just stuck to my Gold Cavalier...... I can't shake my love of Gold........
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Adipem Nothi
Nos Nothi
3373
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Posted - 2014.07.30 00:09:00 -
[18820] - Quote
Spademan wrote: I'd rather walk than use one of those. Thing handles like a drunk depressed whale. This is why hover technology is bad
Perhaps, but Star Wars speeder bikes.
Shoot scout with yes...
- Ripley Riley
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Cass Caul
45
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Posted - 2014.07.30 00:10:00 -
[18821] - Quote
If home-made hovercrafts have taught me anything. . . it's that home made hovercrafts are so much fun.
If you can't keep up, shut up.
Math is easy, you're just stupid.
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Adipem Nothi
Nos Nothi
3374
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Posted - 2014.07.30 00:13:00 -
[18822] - Quote
Cross Atu wrote: Have been wondering similar things. Intend to inquire further.
Thanks, Cross.
There's a shortage of sense in that thread at the moment. It would be nice to know the narrative / rationale behind the proposed changes.
100% in favor of reduced ADS prices (a reasonable and warranted adjustment).
Shoot scout with yes...
- Ripley Riley
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Cass Caul
45
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Posted - 2014.07.30 00:19:00 -
[18823] - Quote
You aren't helping by feeding the troll fuckingdumbass
I run a Cal-sent with 3 complex damage mod, Ishukone Assault Forge Gun. The Ishukone does more damage at the same rate of fire, for those that haven't looked; 2 shots to take down Python's shields (with a sliver left) 1 shot breaks into armor, the 4th shot (final in the clip) can only kill them if they had stuck around for the 6 seconds it takes without using a shield booster or shield hardener.
If you can't keep up, shut up.
Math is easy, you're just stupid.
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IgniteableAura
Pro Hic Immortalis
1459
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Posted - 2014.07.30 00:56:00 -
[18824] - Quote
+1 for.......reasons.
Shotty............I broke down and got a ps4 on newegg for $40 off.........I still love you. I mostly got it for the TLOU remaster. ADS don't need a price reduction . The one or two times I have taken down an ADS I want them to cry......many tears. I want it to fill my cup for months since it won't happen again.
I stated on the first page that it was stupid to increase hitpoints....it didn't really matter.
My Youtube
Biomassed Podcast
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Cass Caul
54
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Posted - 2014.07.30 00:58:00 -
[18825] - Quote
I still think we need to push for a 60% reduction in LAV HP, returning it to Chromosome HP values
If you can't keep up, shut up.
Math is easy, you're just stupid.
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Bayeth Mal
OSG Planetary Operations Covert Intervention
964
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Posted - 2014.07.30 01:04:00 -
[18826] - Quote
You should have seen the interceptor in the Alpha. Had a RoF like a Scout rifle and moved a lot faster.
Found a spot where I could watch C but if B started getting taken I could tilt myself on a rock and blind mortar B from across the map until I got a kill and then go back to watching C.
Looks like they're gonna reduce it down to one per map now which is a little sad.
I will say though that they need to adjust matchmaking so 6 person fireteams face off against other full fire teams.
We'll bang, OK?
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
6154
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Posted - 2014.07.30 01:06:00 -
[18827] - Quote
Brokerib wrote:Cass Caul wrote:Brokerib wrote:Spademan wrote:One Eyed King wrote:It would be nice if they had a hardcore mode like CoD where radar was significantly nerfed. The worst thing about PvP was there was absolutely no element of stealth to the game.
The only time you could flank was if an enemy was already engaged and too focused on the firefight to notice you flanking. Which considering the brief gunfights, were very small windows. Yeah, one of the things I was disappointed with was the lack of any real way to be sneaky in Pvp The crouch to drop off radar has already been mentioned, but there's also going to be class specific abilities for proper stealth/invisibility on the Hunter/Bladedancer subclass. If the invisibility is akin to the clacked Fallen mobs then could be quite interesting in PVP, particularly when coupled with specialisation in knifing. http://destinynews.net/bladedancer-sunsinger-defender/ I loved it when I got the Komarov helmet that gives you faster melee. I wish I could have found a complete set that gave that bonus Found that one as well, made knifing so much easier Been trawling the items DB and found some other interesting effects. I think my favourite so far is this one: http://www.destinydb.com/items/3490486525-mida-multi-tool#zLHqSG8Upgrade 6: This weapon boosts movement speed and fires on a hair trigger. Hell heah.
Main Weapon I want: http://www.destinydb.com/items/3164616407-hawkmoon#zMkUtb28
Hawkmoon. It probably has an 11 round clip, and has 3 shots that deal considerable bonus damage. High ROF and Reload, along with the ability to deal mild AoE with rounds.
I love hand cannons. They only seem to have a niche at Rare or Above level.
How I Imagine I look when running Minmatar Scout
PSN: EVL_Elgost105
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Cass Caul
54
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Posted - 2014.07.30 01:07:00 -
[18828] - Quote
Bayeth Mal wrote:You should have seen the interceptor in the Alpha. Had a RoF like a Scout rifle and moved a lot faster.
Found a spot where I could watch C but if B started getting taken I could tilt myself on a rock and blind mortar B from across the map until I got a kill and then go back to watching C.
Looks like they're gonna reduce it down to one per map now which is a little sad.
@Iggy. No, a single LaiDai Packed AV grenade needs to OHKO LAVs that aren't using hardeners. That or the vehicle impact needs to be dropped from 10,000 damage down to 1,000 damage
If you can't keep up, shut up.
Math is easy, you're just stupid.
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IgniteableAura
Pro Hic Immortalis
1461
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Posted - 2014.07.30 01:09:00 -
[18829] - Quote
Ghost, did you manage to get the cannon with increased reload with precision kills....that tied with the hunter "chain of woe"....BAD ASS.
I finally started liking it. The reload on cannon was a bit long IMO.
My Youtube
Biomassed Podcast
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Brokerib
Lone Wolves Club
2029
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Posted - 2014.07.30 01:09:00 -
[18830] - Quote
Bayeth Mal wrote:You should have seen the interceptor in the Alpha. Had a RoF like a Scout rifle and moved a lot faster.
Found a spot where I could watch C but if B started getting taken I could tilt myself on a rock and blind mortar B from across the map until I got a kill and then go back to watching C.
Looks like they're gonna reduce it down to one per map now which is a little sad.
I will say though that they need to adjust matchmaking so 6 person fireteams face off against other full fire teams. +1 for the signature change Mal.
Knowledge is power
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Adipem Nothi
Nos Nothi
3385
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Posted - 2014.07.30 01:10:00 -
[18831] - Quote
Cass Caul wrote:Bayeth Mal wrote:You should have seen the interceptor in the Alpha. Had a RoF like a Scout rifle and moved a lot faster.
Found a spot where I could watch C but if B started getting taken I could tilt myself on a rock and blind mortar B from across the map until I got a kill and then go back to watching C.
Looks like they're gonna reduce it down to one per map now which is a little sad. @Iggy. No, a single LaiDai Packed AV grenade needs to OHKO LAVs that aren't using hardeners. That or the vehicle impact needs to be dropped from 10,000 damage down to 1,000 damage
I wouldn't mind if they returned and/or expanded AV Nade damage to driver. Used to pop "murder taxi" drivers all the time. Made sense to carry AV nades back then.
Shoot scout with yes...
- Ripley Riley
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IgniteableAura
Pro Hic Immortalis
1464
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Posted - 2014.07.30 01:12:00 -
[18832] - Quote
AV damage to passenger/driver on nades...BAM! That would be awesome. Cause then fattys can't run back into their LAV and get away with a tiny bit of HP.
My Youtube
Biomassed Podcast
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Cass Caul
59
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Posted - 2014.07.30 01:13:00 -
[18833] - Quote
IgniteableAura wrote:Ghost, did you manage to get the cannon with increased reload with precision kills....that tied with the hunter "chain of woe"....BAD ASS.
I finally started liking it. The reload on cannon was a bit long IMO.
Nades are fine doing that amount of damage (50% of "pool" plus small range. But a forge that can OHK an LAV isn't balanced.
Neither is a ******* insta-gib vehicle that runs you over dealing insane amounts of damage. And if you want to survive that forge shot then just use a shield or armor hardener.
Road Kill is a ******* bullshit mechanic and needs to be stopped.
If you can't keep up, shut up.
Math is easy, you're just stupid.
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Brokerib
Lone Wolves Club
2029
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Posted - 2014.07.30 01:15:00 -
[18834] - Quote
Ghost Kaisar wrote:Brokerib wrote:Cass Caul wrote:I loved it when I got the Komarov helmet that gives you faster melee. I wish I could have found a complete set that gave that bonus Found that one as well, made knifing so much easier Been trawling the items DB and found some other interesting effects. I think my favourite so far is this one: http://www.destinydb.com/items/3490486525-mida-multi-tool#zLHqSG8Upgrade 6: This weapon boosts movement speed and fires on a hair trigger. Hell heah. Main Weapon I want: http://www.destinydb.com/items/3164616407-hawkmoon#zMkUtb28Hawkmoon. It probably has an 11 round clip, and has 3 shots that deal considerable bonus damage. High ROF and Reload, along with the ability to deal mild AoE with rounds. I love hand cannons. They only seem to have a niche at Rare or Above level. Loved the hand cannon for PVE (ended up with about 70% precision shots with it), but just couldn't get it to work in PVP. I think my preferred upgrade for it was the increased range when aiming down sights, the chain of woe stack was enough to take care of the slow re-load speed.
Would be interesting to know if the luck in the chamber and the holding aces can stack. I.e. one bullet with a double increase.
Knowledge is power
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IgniteableAura
Pro Hic Immortalis
1464
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Posted - 2014.07.30 01:16:00 -
[18835] - Quote
Cass Caul wrote:IgniteableAura wrote:Ghost, did you manage to get the cannon with increased reload with precision kills....that tied with the hunter "chain of woe"....BAD ASS.
I finally started liking it. The reload on cannon was a bit long IMO.
Nades are fine doing that amount of damage (50% of "pool" plus small range. But a forge that can OHK an LAV isn't balanced. Neither is a ******* insta-gib vehicle that runs you over dealing insane amounts of damage. And if you want to survive that forge shot then just use a shield or armor hardener. Road Kill is a ******* bullshit mechanic and needs to be stopped.
I haven't been road killed in a long time. Perhaps allowing people to hit the drivers more easily (av nade does dmg to driver) along with bullets actually hitting driver and not the LAV, would help. I spent one game on the enemy redline with a driver that was just circling me trying to road kill. I spent probably 7-10 minutes trying to knife the dude.....never happened.
Hardener wouldn't help, cause it would be too late to activate. You would already be dead. Thats why a OHK wouldn't be kosher.
My Youtube
Biomassed Podcast
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Adipem Nothi
Nos Nothi
3385
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Posted - 2014.07.30 01:19:00 -
[18836] - Quote
IgniteableAura wrote:[ (av nade does dmg to driver) Not sure if this is the case anymore. If it still does, then it has been greatly reduced.
Shoot scout with yes...
- Ripley Riley
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IgniteableAura
Pro Hic Immortalis
1465
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Posted - 2014.07.30 01:20:00 -
[18837] - Quote
Adipem Nothi wrote:IgniteableAura wrote:[ (av nade does dmg to driver) Not sure if this is the case anymore. If it still does, then it has been greatly reduced. Turn that sh*t back on and give me 3 AV grenades. Please :-)
Oh I haven't seen it damage a driver, I was just saying adding that back in would help.
My Youtube
Biomassed Podcast
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Matticus Monk
OSG Planetary Operations Covert Intervention
2219
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Posted - 2014.07.30 01:22:00 -
[18838] - Quote
I also dug the hand cannon for PVE. In PVE (my 15 or so games) I ended up using it about half-time, with the other half bouncing between the auto rifle and pulse rifle. I also never found a green one, but I didn't put a ton of time into Destiny....
Man, I really wish we had some game to play which combined all of the things I like about Dust and Destiny!
And as long as I'm wishing I wish it would run on my PS3 with an awesome frame rate. And that I could use my current character... with a respec to get out of FOTM scout suits.
And I wish I had a damn redjar fridge and hammock in my Merc Quarters!
Double posting like a Kaiser.
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Cass Caul
61
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Posted - 2014.07.30 01:24:00 -
[18839] - Quote
The hardener lasts for 24 seconds on the MLT. That's more then enough time to get from any 1 point on the map to another point. Activating it before you are damaged should be the point of it. Not to use it in a reactionary way.
also, 'nades damaging drivers was "fixed" because it was an unintended bug in the system.
If you can't keep up, shut up.
Math is easy, you're just stupid.
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mollerz
4449
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Posted - 2014.07.30 01:25:00 -
[18840] - Quote
Cass Caul wrote:I still think we need to push for a 60% reduction in LAV HP, returning it to Chromosome HP values
Woah easy there. Let's not get hysterical.
Dingle Dust Berry.
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