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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
One Eyed King
Land of the BIind
2410
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Posted - 2014.07.09 22:05:00 -
[16921] - Quote
CCP Rattati wrote:Lay it on me, after discussing with you guys, I felt the Amarr needed the precision bonus, a long range slow tank scout made precious little sense. You can keep the scout feedback here, and I will monitor.
On the Nova knife, I feel if adhesion works then it may reduce the need for range and/or increased damage. I don't think that we can get optimization skills for the NK in right now, so a Minja PG increase should go a long way.
And finally, Codebreakers in high? I actually like the idea of Amarr precision and Cal range.
On Nova Knives, if I had to choose between a slower back pedal (which exists in the war barge fyi), and the adhesion or range, I would take the slower back pedal every time.
I do however thank you for adjusting them piece meal and not making them OP.
I have yet to hear anyone complain about the move of Codebreakers to HS from anyone on the forums.
This is how a minja feels
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4064
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Posted - 2014.07.09 22:10:00 -
[16922] - Quote
Appia Nappia wrote:Range on it's own just isn't a good enough bonus for any suit. Without a bonus to something else to supplement it, it's just not really worth it. Regardless of if it is on Caldari, Gallente, Amarr, or Minmatar. But giving Percision bonus to the Amarr just isn't a good way. The possible values you can give to the suit or modules would make it. . . terrible difficult to balance with the rest of the Scanning system.
You and I both know that range on its own is good enough. Remember Uprising 1.1 gal spook bonus +5% range? That was a great bonus. There are modules for precision Precision on the amarr needs observation to play out I don't think we can make judgments on it quite yet
Smell the burning flesh. Taste the tangy sulfur air. Volcano Season - Moltar's Haiku : SGC2C
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mollerz
3762
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Posted - 2014.07.09 22:14:00 -
[16923] - Quote
Appia Vibbia wrote:http://en.wikipedia.org/wiki/NATO_phonetic_alphabet#Letters Uniform, Ghost, not Unicorn. I used to have a printout of this list in my office. I miss having my own office. And having a job.
Speaking of unicorns... I give you the WRATHPIA suit (named in honor of funding me for some shenanigans).
You're Welcome... see their you go, Appia!
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mollerz
3762
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Posted - 2014.07.09 22:19:00 -
[16924] - Quote
CCP Rattati wrote: On the Nova knife, I feel if adhesion works then it may reduce the need for range and/or increased damage.
And finally, Codebreakers in high?
Can you embelish on what you mean by the above sentenc eon Nova Knives? I don't think they need increased range nor damage
And I think Codebreakers in high would be a great idea. It seems to make more sense anyways.
You're Welcome... see their you go, Appia!
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Appia Vibbia
Molon Labe. General Tso's Alliance
3203
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Posted - 2014.07.09 22:20:00 -
[16925] - Quote
Bojo The Mighty wrote:Appia Nappia wrote:Range on it's own just isn't a good enough bonus for any suit. Without a bonus to something else to supplement it, it's just not really worth it. Regardless of if it is on Caldari, Gallente, Amarr, or Minmatar. But giving Percision bonus to the Amarr just isn't a good way. The possible values you can give to the suit or modules would make it. . . terrible difficult to balance with the rest of the Scanning system.
You and I both know that range on its own is good enough. Remember Uprising 1.1 gal spook bonus +5% range? That was a great bonus. There are modules for precision Precision on the amarr needs observation to play out I don't think we can make judgments on it quite yet 1.1? When Gal-Scout Ops V and Range Amplification V still didn't have the base at 25m? Aside from the fact Line of Sight was team-shared you needed a range amplifier just to match the distance Installations had auto-detect one.
It wasn't until base was increased to 16 meters that it became useful.
Also, it used to be +10% :p
Still it's nice to remind people that In Chromosome we hade 25m base scan range, with Range Amplification skill giving a 50% bonus at level 5. That was a static range of 37.5m. Then it dropped to 22.5. Then it went to 36. Then to 36.5 in 1.8, then down to 31.5 at present.
Can't all Scouts just get the 25m Range back?
Appia Vibbia for CPM1
Empress of Alts
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mollerz
3766
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Posted - 2014.07.09 22:21:00 -
[16926] - Quote
One Eyed King wrote: On Nova Knives, if I had to choose between a slower back pedal (which exists in the war barge fyi), and the adhesion or range, I would take the slower back pedal every time.
Agreed!
You're Welcome... see their you go, Appia!
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Appia Vibbia
Molon Labe. General Tso's Alliance
3203
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Posted - 2014.07.09 22:21:00 -
[16927] - Quote
mollerz wrote:Appia Vibbia wrote:http://en.wikipedia.org/wiki/NATO_phonetic_alphabet#Letters Uniform, Ghost, not Unicorn. I used to have a printout of this list in my office. I miss having my own office. And having a job. Speaking of unicorns... I give you the WRATHPIA suit (named in honor of funding me for some shenanigans).
you buy 227 of those?
Appia Vibbia for CPM1
Empress of Alts
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mollerz
3767
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Posted - 2014.07.09 22:34:00 -
[16928] - Quote
Appia Vibbia wrote:mollerz wrote:Appia Vibbia wrote:http://en.wikipedia.org/wiki/NATO_phonetic_alphabet#Letters Uniform, Ghost, not Unicorn. I used to have a printout of this list in my office. I miss having my own office. And having a job. Speaking of unicorns... I give you the WRATHPIA suit (named in honor of funding me for some shenanigans). you buy 227 of those?
192! plus a stock of M/1s as backup (or in case of stomping).
I played around with a dampener on the suit, but found more success with the 3rd kincat. Was on a random squad, but they were dcent.. I went 8-1, 11-2 (1600+WPs), and 7-2. All pub random matches... and at this hour no doubt full of n00bians. It's fun, and really good at what it's meant for.
You're Welcome... see their you go, Appia!
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
5830
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Posted - 2014.07.09 22:46:00 -
[16929] - Quote
mollerz wrote:One Eyed King wrote: On Nova Knives, if I had to choose between a slower back pedal (which exists in the war barge fyi), and the adhesion or range, I would take the slower back pedal every time.
Agreed!
AMEN
How I Imagine I look when running Minmatar Scout
PSN: EVL_Elgost105
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2124
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Posted - 2014.07.09 22:49:00 -
[16930] - Quote
Ghost Kaisar wrote:mollerz wrote:One Eyed King wrote: On Nova Knives, if I had to choose between a slower back pedal (which exists in the war barge fyi), and the adhesion or range, I would take the slower back pedal every time.
Agreed! AMEN Preach it bruvvah!
Too far? But yeah, back pedalling needs to be like, 70% and sideways 80% of total speed. Max.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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mollerz
3769
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Posted - 2014.07.09 22:50:00 -
[16931] - Quote
CCP ratatatertot
I'm pretty sure it is unanimous. Fix backpedaling to normal bipedal physics and go from there with regards to knives.
You're Welcome... see their you go, Appia!
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
5832
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Posted - 2014.07.09 22:51:00 -
[16932] - Quote
CCP Rattati wrote:Lay it on me, after discussing with you guys, I felt the Amarr needed the precision bonus, a long range slow tank scout made precious little sense. You can keep the scout feedback here, and I will monitor.
On the Nova knife, I feel if adhesion works then it may reduce the need for range and/or increased damage. I don't think that we can get optimization skills for the NK in right now, so a Minja PG increase should go a long way.
And finally, Codebreakers in high?
1.) I can work with this. What would the Cal get if Amarr got the Precision bonus?
2.) Adhesion would work great for CQC fights. I would like to suggest that you reduce backpedal speed instead though. 100% speed backpedal needs to go. It's been the bane of every knifer ever since knives where released.
3.) Codebreakers in high's? What are you doing going after my heart like that? <3 It solves several problems with the suit in PC without changing the bonuses.
Time to introduce the 2x Shield, 1x Codebreaker, 1x speed, and 2x Damp Min Scout.
How I Imagine I look when running Minmatar Scout
PSN: EVL_Elgost105
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Adipem Nothi
Nos Nothi
2594
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Posted - 2014.07.09 22:51:00 -
[16933] - Quote
@ CCP Rattati
Thank you for touching base with us. (1) The majority here favor moving Codebreakers to High Slots; if I recall correctly, we're nearly unanimous on this. (2) On Nova Knives, tough to predict what 'adhesion' changes would entail; we'd previously suggested movement speed increase while equipped --or-- a slight increase to blade length ---or--- slight widening of hit detection arc ---or, and by far the most popular --- a universal decrease in unit backpedal speed; if you think adhesion the better approach, we'd love to give it shot. (3) The Amarr / Caldari situation is a tougher call; we'll need to bar brawl weigh the ups and downs, but I can assure you that we'll be quick about it. :-)
o7
Shoot scout with yes...
- Ripley Riley
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One Eyed King
Land of the BIind
2414
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Posted - 2014.07.09 22:55:00 -
[16934] - Quote
@ Ghost
Caldari get range if I am not mistaken.
This is how a minja feels
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Adipem Nothi
Nos Nothi
2594
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Posted - 2014.07.09 22:57:00 -
[16935] - Quote
I feel we've drifted apart, you and I. When reading the above, I honestly couldn't tell if you were being sincere or being a b*tch.
Shoot scout with yes...
- Ripley Riley
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CCP Rattati
C C P C C P Alliance
3779
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Posted - 2014.07.09 22:58:00 -
[16936] - Quote
Yes, cal get range.
I think backpedallng slower does not have widespread support internally. I also don't understand why you need it, min scout base speed is already higher than all others, so who is it you can't catch while backpedaling?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
5834
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Posted - 2014.07.09 23:00:00 -
[16937] - Quote
CCP Rattati wrote:Yes, cal get range.
I think backpedallng slower does not have widespread support internally. I also don't understand why you need it, min scout base speed is already higher than all others, so who is it you can't catch while backpedaling?
RESERVED FOR WALL OF TEXT
How I Imagine I look when running Minmatar Scout
PSN: EVL_Elgost105
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Adipem Nothi
Nos Nothi
2596
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Posted - 2014.07.09 23:02:00 -
[16938] - Quote
@ Brothers Let's assume the Amarr Scout's bonus to precision was 5%. If you had to run it competitively, how would you outfit it?
Shoot scout with yes...
- Ripley Riley
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One Eyed King
Land of the BIind
2415
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Posted - 2014.07.09 23:03:00 -
[16939] - Quote
CCP Rattati wrote:Yes, cal get range.
I think backpedallng slower does not have widespread support internally. I also don't understand why you need it, min scout base speed is already higher than all others, so who is it you can't catch while backpedaling? Everyone.
Even heavies.
They can back pedal at the exact same or faster speed as a minja slashing its knives because we slow down. You can walk or run to catch up, go to slash, and they are just out of your range. It is both deadly AND infuriating.
This is how a minja feels
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mollerz
3769
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Posted - 2014.07.09 23:12:00 -
[16940] - Quote
CCP Rattati wrote:
I think backpedallng slower does not have widespread support internally. I also don't understand why you need it, min scout base speed is already higher than all others, so who is it you can't catch while backpedaling?
Why? It makes no sense. Bipedals should not move like crabs/spiders/etc that have 6 or more legs. I assure you, it will make your game better to reduce backpedaling to believable levels. That is almost just an aside for the greater good of your game despite knife combat particulars.
Also, you obviously aren't aware.. when knifing a person can just reverse away from you far faster than you can walk up to them and slash them. Typically you can get just outside of range but never catch up enough to hit them. you can jump, but because your controls and mobility mechanics are so wonky, that is just embarrassingly clumsy most times. it's, pardon my french, ******* ridiculous that can even happen. It flies in the face of common sense, and also frankly, speaks volumes about your "internal department". Are they just bitches who don't like getting fair and square killed by a knifer, or just super dense about physics, game mechanics, and player immersion?
You're Welcome... see their you go, Appia!
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2126
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Posted - 2014.07.09 23:15:00 -
[16941] - Quote
Adipem Nothi wrote:@ Brothers Let's assume the Amarr Scout's bonus to precision was 5%. If you had to run it competitively, how would you outfit it?
I'd probably take 2 Precision Mods, 2 Ferro's, a Range extender and a dampener. (Maybe two extenders or two damps) Weapons subject to how I'm feeling at the time.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Adipem Nothi
Nos Nothi
2599
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Posted - 2014.07.09 23:15:00 -
[16942] - Quote
@ Nova Knives Walk Speed decreases prior to NK slash or when attempting even the slightest charge. Once your target enters the backpedal, you'll never catch him by walking forward. The only way you'll close the gap is if he gives you the chance to sprint again.
Shoot scout with yes...
- Ripley Riley
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Appia Vibbia
Molon Labe. General Tso's Alliance
3206
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Posted - 2014.07.09 23:19:00 -
[16943] - Quote
Adipem Nothi wrote:@ Brothers Let's assume the Amarr Scout's bonus to precision was 5%. If you had to run it competitively, how would you outfit it?
If I had to run it competitively I would not fit Precision Enhancers on it at all. Most scouts will be under 24dB so no real reason to bother with it. 2x cSE Carthum Rifle Carthum Pistol F/45, Ishukone Cloak 3x cPD, Complex Ferro
Appia Vibbia for CPM1
Empress of Alts
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mollerz
3770
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Posted - 2014.07.09 23:20:00 -
[16944] - Quote
If backpedaling has to exist as some ungodly physics defying circus trick, then give us sprint charging.
I'd rather it was both because that makes sense- lore, immersion, combat tactics, etc all speak towards that... but I understand the bitching would get so epic it's not worth it.
but one or the other would fix the problem.
You're Welcome... see their you go, Appia!
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Adipem Nothi
Nos Nothi
2603
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Posted - 2014.07.09 23:25:00 -
[16945] - Quote
@ Mollerz If you keep throwing your poop at him, he might leave and not come back. For f*ck's sake, he's trying to help.
Shoot scout with yes...
- Ripley Riley
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CCP Rattati
C C P C C P Alliance
3786
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Posted - 2014.07.09 23:27:00 -
[16946] - Quote
Yes, I am quite annoyed
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2129
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Posted - 2014.07.09 23:29:00 -
[16947] - Quote
mollerz wrote:If backpedaling has to exist as some ungodly physics defying circus trick, then give us sprint charging. . As I've said, only if it's with all weapons with a charge mechanic. Just so everyone can see how bad an idea I think it is.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Llast 326
An Arkhos
3891
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Posted - 2014.07.09 23:35:00 -
[16948] - Quote
CCP Rattati wrote:Yes, cal get range.
I think backpedallng slower does not have widespread support internally. I also don't understand why you need it, min scout base speed is already higher than all others, so who is it you can't catch while backpedaling? The base speed drops as soon as you press the button to charge or even quick swipe with the NKGǪ This is why it is a problem. If reducing Backpeddle speed is not an option (If i recall correctly Logibro said it affected more than just knives) the could we reduce the slowdown effect of charging the Knives?
Edit: Note that no poop was thrown in the posting of this post.
KRRROOOOOOM
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Bayeth Mal
OSG Planetary Operations Covert Intervention
680
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Posted - 2014.07.09 23:37:00 -
[16949] - Quote
Ok, its looking like these up coming proposed changes will actually be good. This I like. I actually smiled.
Dividing the scaning mechanic into 3 parts is something I suggessted a long time ago. Giving prec to the Amarr is a little worrying from a range perspective (all dem lows). But at least them stacking 3 precision mods wont be a concern. IMHO precision should be harder than damps. By a pretty wide margin. So at least you can remain hidden against proto stompers.
The Radar role who has the effect of forcing every scout to run damp stacked proto gal is silly. Imagine a role that caused (just by their presence) sentinels to have half their HP and Commandos to do less DPS. Unless they stack nothing but one specific mod that makes any other possible function less effective). So giving bonuses to suits that prevent insane stacking though module layout is smart.
The proposed Cal actually suits my play style and will more than likely be my next suit if it goes through.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
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mollerz
3775
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Posted - 2014.07.09 23:51:00 -
[16950] - Quote
hey man- I call out bad mechanics/coding where I see it. I am not here to kiss ass. No offense, but let's be real. backpedaling as is is not cool. it shouldn't even be a debate.
You're Welcome... see their you go, Appia!
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