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Thread Statistics | Show CCP posts - 178 post(s) |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2033
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Posted - 2014.07.02 23:13:00 -
[16441] - Quote
Pokey Dravon wrote:Appia Vibbia wrote:The point is, you're putting in an unessaary SP tax in because you want Frames to be useful and a reason to skill into them. Make them useful to the point people want to bring them past 3 before you add arbitrary SP taxes, specifically to a suit that is very difficult to use as a low-SP character Isn't that what I just said? They need to be overhauled so that they ARE useful. Issue: I think overhauls are covered under the "It's not Christmas" clause.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2200
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Posted - 2014.07.02 23:15:00 -
[16442] - Quote
Spademan wrote:Pokey Dravon wrote:Appia Vibbia wrote:The point is, you're putting in an unessaary SP tax in because you want Frames to be useful and a reason to skill into them. Make them useful to the point people want to bring them past 3 before you add arbitrary SP taxes, specifically to a suit that is very difficult to use as a low-SP character Isn't that what I just said? They need to be overhauled so that they ARE useful. Issue: I think overhauls are covered under the "It's not Christmas" clause.
CCP Ratatouille has already been making noises about Frame Suit bonuses, and modifying slots and resources are all managed serverside. I won't disagree that there are pressing issues at hand that should be addressed first, but I feel what I'm working on is within the confines of what the Dust Devs are capable of.
Like my ideas?
Pokey Dravon for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
3079
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Posted - 2014.07.02 23:17:00 -
[16443] - Quote
And i;m saying you;'re putting the cart before the horse. We've seen that we need to have small incremental changes otherwise they are going to mess it up. You have to start with getting the base frame work done and having us actually see something happen.
Maybe I'm saying this wrong; I'm not interested in thought-exercises but talking about things I actually want changed
Appia Vibbia for CPM1
Empress of Alts
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2201
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Posted - 2014.07.02 23:20:00 -
[16444] - Quote
Appia Vibbia wrote:And i;m saying you;'re putting the cart before the horse. We've seen that we need to have small incremental changes otherwise they are going to mess it up. You have to start with getting the base frame work done and having us actually see something happen.
Maybe I'm saying this wrong; I'm not interested in thought-exercises but talking about things I actually want changed
Again, I just said there are more pressing matters at hand that should be addressed, I agree on that. But one should also think mid to long term as well as short term, so that short term changes don't box in future progress in improving a certain system.
One should put the horse before the cart, but one should also know how big the cart is so they can bring a big enough horse to pull it.
Like my ideas?
Pokey Dravon for CPM1
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Brokerib
Lone Wolves Club
1528
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Posted - 2014.07.03 00:02:00 -
[16445] - Quote
Pokey Dravon wrote:Adipem Nothi wrote: @ Pokey If this is in fact necessary, then I'd recommend dropping PG/CPU requirements across the board prescribing a new Scout Bonus. I see little harm in letting everyone run cloak; it doesn't do much good unless you're appropriately dampened.
The general structure for the bonuses on specialty suits would be something like this (I plan to blatantly rip off the proposal you guys put together for scout bonus rework, I was very impressed overall and will of course give credit for your work). Gallente Scout Frame Bonus: +% Reduction to PG/CPU Cost of Cloaks / Lvl of Light Frames Role Bonus: TBD (This would be shared across all Scouts) / Lvl of Scout Suits Racial Bonus 1: +% Bonus to Dampeners (Unique to Race) / Lvl of Gallente Scouts Racial Bonus 2: +% Bonus to Range Amps (Unique to Race) / Lvl of Gallente Scouts all Specialty roles (Assault, Sentinel, ect.) would follow the same format. Agree with the idea, disagree with the cloak being the frame bonus. Unless you'd like to see pilot suits with cloaks (not that I expect to see pilot suits, but the example still stands)?
Cloaks arre a scout item and should remain as the scout suit bonus, but maybe be changed to be 50% reduction +5% a level to aid new players? That way at level 1 scout should be able to fit a standard cloak, but a light suit could not.
The light suit bonus should reflect something that is useful universally. 1% a level speed increase? 3% a level decrease to shield recharge delay? 5% a level decrease to sidearm PG/CPU?
Knowledge is power
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Appia Vibbia
Molon Labe. General Tso's Alliance
3080
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Posted - 2014.07.03 00:05:00 -
[16446] - Quote
I think any change to the Frame suits, is going to cause the Amarr Scout problem. At present there are 2 reasons to skill into the Amarr Scout, (1) because you're doing it for RP purposes (2) you're just starting out and the Cal/Gal/Min suits don't have the fitting availability until you spend millions of points on Core skills. It even has its very own role skills. I've said that the greatest asset of the Amarr Scout is its ablity to fit things, that makes it really great for the new guy. . . You know what it doesn't do? Provide a bonus that's useful in end-game play.
And that's what the Frames are now, only you're required to put SP into them to get the actual suits you want. But it doesn't matter how you change them, they are low-hanging fruit. Short term investments or SP taxes. There is no point in a "generalized" fit if you can use a specialized one. If I want to kill something I'll use an Assault, Logi, Commando, Sentinel or Scout.
At one point in time I did use a Medium Frame C/1-Series, because I could put 3 damage mods on it, my proto swarms, and keep a sidearm. This was when my only 2 suits were Gallente Scout and Caldari Logistics. But know what happened next? I skilled into Caldari Assault. Even at Cal-Assault level 1 it was better than the ADV Frame because of the bonus.
The Frames themselves have no place in DUST other than to absorb SP. Giving them small bonuses won't matter because specialization will always be better. As soon as you get enough SP to have 2 suits in the game the Frames, even if you gave them a bonus, would become obsolete at best and just a terrible SP tax like they are now.
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3080
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Posted - 2014.07.03 00:10:00 -
[16447] - Quote
ugh. what the hell did I just write? Did I repeat myself enough there? I'd edit it later but you guys will probably quote it. i'm out for the night
*runs to the bathroom, throws up, comes back to wrap herself in blankets and hides in bed*
Appia Vibbia for CPM1
Empress of Alts
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Spademan
the unholy legion of darkstar DARKSTAR ARMY
2034
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Posted - 2014.07.03 00:12:00 -
[16448] - Quote
And if the slot layouts were altered, would you say that would provide incentive to use them, as they would be actually different to the specialisations. Imagine for a moment that the Medium Frame had 2 Equipment slots, would you use that over the Logi or Assault? Or if heavy frame had an Equipment slot with no grenade, would you use that over the Commando and Sentinel at any given point?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2203
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Posted - 2014.07.03 00:42:00 -
[16449] - Quote
Spademan wrote:And if the slot layouts were altered, would you say that would provide incentive to use them, as they would be actually different to the specialisations. Imagine for a moment that the Medium Frame had 2 Equipment slots, would you use that over the Logi or Assault? Or if heavy frame had an Equipment slot with no grenade, would you use that over the Commando and Sentinel at any given point?
That's the general idea. Right now you basically get the same slot layout, but with bonuses when you move to Specialty. How it SHOULD work is that you have to give something up in order to gain specialization. I feel it gives a better sense of specialization, and not so much a straight upgrade like it is now.
Like my ideas?
Pokey Dravon for CPM1
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Brokerib
Lone Wolves Club
1528
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Posted - 2014.07.03 00:51:00 -
[16450] - Quote
Appia Vibbia wrote:I think any change to the Frame suits, is going to cause the Amarr Scout problem. At present there are 2 reasons to skill into the Amarr Scout, (1) because you're doing it for RP purposes (2) you're just starting out and the Cal/Gal/Min suits don't have the fitting availability until you spend millions of points on Core skills. It even has its very own role skills. I've said that the greatest asset of the Amarr Scout is its ablity to fit things, that makes it really great for the new guy. . . You know what it doesn't do? Provide a bonus that's useful in end-game play.
And that's what the Frames are now, only you're required to put SP into them to get the actual suits you want. But it doesn't matter how you change them, they are low-hanging fruit. Short term investments or SP taxes. There is no point in a "generalized" fit if you can use a specialized one. If I want to kill something I'll use an Assault, Logi, Commando, Sentinel or Scout.
At one point in time I did use a Medium Frame C/1-Series, because I could put 3 damage mods on it, my proto swarms, and keep a sidearm. This was when my only 2 suits were Gallente Scout and Caldari Logistics. But know what happened next? I skilled into Caldari Assault. Even at Cal-Assault level 1 it was better than the ADV Frame because of the bonus.
The Frames themselves have no place in DUST other than to absorb SP. Giving them small bonuses won't matter because specialization will always be better. As soon as you get enough SP to have 2 suits in the game the Frames, even if you gave them a bonus, would become obsolete at best and just a terrible SP tax like they are now. I agree with this (if I've managed to understand it correctly )
Two options.
1. The standard frame bonuses should be something useful, but not something role defining. That way there is a benefit in the skills which doesn't currently exist, making them less of a SP trap and meaning that people may skill beyond three, once other role defining skills have been filled.
2. Just remove the intermediate frames and frame skill. If they serve no purpose and don't get used, then why force people to skill into them on the way to the suit they actually want. It would be far easier if people could jsut skill directly into the specialist suit of their choice.
Knowledge is power
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Brokerib
Lone Wolves Club
1528
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Posted - 2014.07.03 02:01:00 -
[16451] - Quote
J0LLY R0G3R wrote:Adipem Nothi wrote:Any news on the PvP front? Looks alot like a PvE game to me. I'll run through the PvE here and there (mostly to upgrade my stuff easier) Like I think a good bit of people will do, since u can progress stuff (weapons, suits, abilities) in PvE or PvP and can in turn use those things in ether game mode. That PvP though, awwwww yeah.Fun as hell, looks like there is going to be 5 or 6 game modes from what I saw in the alpha I'd have to look at the footage to tell exactly. Only 1 game mode was in the alpha (domination) It was fast paced, accuracy mattered, vehicles being limited and easily destroyed, 1 of the maps in the alpha had a good mixture of long range/short range fighting (moon), 2nd map (earth) was just pretty much just cqc shotguns everywhere, weird bit was everyone being able to carry 3 weapons. Primary weapon, special weapon (shotgun, sniper rifle) heavy weapon (hmg, rockets) just the ones I saw in the alpha. They have weapon ammo drops to control how much the special weapons/heavy weapons are used, could see them tweaking that timer a bit more. Yeah I'm just going to shut up and say I loved it. Like Halo bent Unreal Tournament over and had its way. Just sayin. XD Destiny Alpha MontageRandom Gameplay1 last thing, for those who are getting the game Codes that supposedly unlock content in the finished game. Have to go on bungie.net and go to the code redemption page. Prolly just some kinda weapon skin or emblems for the player cards. Warlock: YKA-RJG-MH9 Hunter: 3DA-P4X-F6A Titan: MVD-4N3-NKH Rixis: TCN-HCD-TGY Old-Russia: HDX-ALM-V4K Hive: 473-MXR-3X9 Moon: JMR-LFN-4A3 Gjallorhorn: HC3-H44-DKC Duke MK.44: 69P-KRM-JJA The Tower: 69P-VCH-337 The Hive: 69R-CKD-X7L Valley of the Kings, Mars: 69R-DDD-FCP The Fallen: 69R-F99-AXG Red Death: 69R-VL7-J6A The Cabal: 69X-DJN-74V The Devastated Coast, Venus: 6A7-7NP-3X7 Vex Minotaur: 6A9-DTG-YGN I think they'll probably unlock Grimoire cards? Details on the Grimoire below, but looks like a solid fit.
http://destinynews.net/grimoire-cards-explained/
Knowledge is power
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Adipem Nothi
Nos Nothi
2346
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Posted - 2014.07.03 02:08:00 -
[16452] - Quote
Lots of good points, and thanks again to Pokey for coming to us with these ideas. o7
Frankly, I hope that NPE remains especially brutal for Scouts. We sure as sh*t don't want a bunch of weak-willed "its too hard" cry babies running around the Barbershop :-) We much prefer guys like Jace. This Community exists because of rough starts. Those few newbros who are willing to stay the course fit in well here.
Shoot scout with yes...
- Ripley Riley
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mollerz
3678
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Posted - 2014.07.03 02:59:00 -
[16453] - Quote
Jeez.. you guys have been busy. I can't even catch up!
I connected my PS3 to have fun with the new GTA update - FYI killing people with the firework launcher is ******* hilarious.
So I thought I'd load up Dust. I guess there were changes, but the only one I noticed was that cloaks last a lot less time, but seem to recharge much faster as well? I got about 6 knife kills... got a 4 streak in there too. Not bad for being super rusty and hitting the trigger buttons when I meant to hit the bumper button to slash hehe
So I have 1.4 mil SP.. nothing to spend it on I'm literally maxed out on everything except reloading speed on the weapons I use. I don't really care to skill into any other suits. And skilling into even LAVs would be a waste of time.
And yea- I played the Destiny alpha for a day.. The PVE and PVP were both not only fun, but shockingly polished for an alpha. I am curious to see what the beta brings. On the PS4 it looked awesome. Double jumping is awesome, and knife combat is way fun. I really like the shotgun, but also the scout rifle (basically a TAR). I had been meaning to jump on the bungie barbershop and add stuff, but summer
Hope all are well... congrats to Goose! Sorry if I missed any other important news!
Your Welcome
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Appia Vibbia
Molon Labe. General Tso's Alliance
3081
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Posted - 2014.07.03 03:09:00 -
[16454] - Quote
Ok. Small nap, definitely am sick, but take 2:
Pokey Dravon wrote: That's the general idea. Right now you basically get the same slot layout, but with bonuses when you move to Specialty. How it SHOULD work is that you have to give something up in order to gain specialization. I feel it gives a better sense of specialization, and not so much a straight upgrade like it is now. Essentially, there's no place in DUST 514 for the Frames. There is room to specialize past the current roles because of the bonuses.
Appia Vibbia for CPM1
Empress of Alts
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2210
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Posted - 2014.07.03 03:22:00 -
[16455] - Quote
Adipem Nothi wrote:Lots of good points, and thanks again to Pokey for coming to us with these ideas. o7
As an aside, I hope that NPE remains especially brutal for Scouts. We sure as sh*t don't want a bunch of weak-willed "its too hard" cry babies running around the Barbershop. Better for us that those types find their way into other Frames; we much prefer guys like Jace.
This Community exists because of rough starts. Those few newbros who are willing to stay the course fit in well here.
Well generally speaking I don't think any part of the NPE should be 'brutal', as that is what drives new players away. Not to devalue the intense skill needed to run Scouts, of course. My concern is is that new players may want to skill into a scout for the feature of having a cloak, and be forced to skill to Scout level 3 before they can try it and realized that it's not for them, you know?
I'm not a fan of giving cloaks to Light Frames, I think it should be a Scout thing, so don't get confused when I say "Per level of Light Frame", I think there may be some misunderstanding which is likely a failure of explaining things.
Appia Vibbia wrote:Ok. Small nap, definitely am sick, but take 2: Essentially, there's no place in DUST 514 for the Frames. There is room to specialize past the current roles because of the bonuses.
So would you advocate their total removal then? I'm of the opinion that either we should make them have a purpose, or remove them completely. I would rather avoid the former, and while you personally may feel they have no place, I think they can be made far more relevant.
Like my ideas?
Pokey Dravon for CPM1
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Cross Atu
OSG Planetary Operations Covert Intervention
2528
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Posted - 2014.07.03 03:23:00 -
[16456] - Quote
Spademan wrote:Yup o/ From what I saw of the pre-alpha (or whatever they called it) footage, gameplay looks solid. And ripped straight from the Space Marine game, but that's not a bad thing. Even as an aspiring CPM (and aspiring Minja ) I've still gotten sucked in to Eternal Crusade. I was a 40k kid back in the day and have to admit I still dig the lore. If anyone happens to be looking for an invite code for bonus shiny things http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-7F0VJZOT6GL55
(yes if you use it I get shiny things too ), but as a drunken scoundrel I could hardly say no to the possibilities
Cross Atu for CPM1- An emergent candidate
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5702
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Posted - 2014.07.03 03:37:00 -
[16457] - Quote
Cross Atu wrote:Spademan wrote:Yup o/ From what I saw of the pre-alpha (or whatever they called it) footage, gameplay looks solid. And ripped straight from the Space Marine game, but that's not a bad thing. Even as an aspiring CPM (and aspiring Minja ) I've still gotten sucked in to Eternal Crusade. I was a 40k kid back in the day and have to admit I still dig the lore. If anyone happens to be looking for an invite code for bonus shiny things http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-7F0VJZOT6GL55(yes if you use it I get shiny things too ), but as a drunken scoundrel I could hardly say no to the possibilities EDIT: Oh and since I'm being a grabby little beast anyway, Vote for me!Also, who's going to name weapons in here and am I going to see a full set of Barbershop themed names?
Frost Kitty has basically won the shotgun.
I wonder what he'll name it.
My inactivity killed my bid for CR master. Might try again week after this.
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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Appia Vibbia
Molon Labe. General Tso's Alliance
3082
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Posted - 2014.07.03 03:45:00 -
[16458] - Quote
Pokey Dravon wrote:So would you advocate their total removal then? I'm of the opinion that either we should make them have a purpose, or remove them completely. I would rather avoid the former, and while you personally may feel they have no place, I think they can be made far more relevant.
I think they are SP sinks and don't have a place, I would advocate for their removal. The only thing they serve to do classify Sentinels & Commandos and Assault & Logistics as related bases. Ideally I'd like to see frames removed, [Race] [Role] Operations I unlock all 3 suits but with bonuses still the same/close to the same. Followed by further specialization with EVE version to T2 suits. Say a Gal-Light that loses bonus to cloak, an EQ slot, and 2 module slots has a sprint speed modifier of 1+ (Gallente Scout Specialization * 0.05) and lets it equip Assault Rifles in a Sidearm Slot
Appia Vibbia for CPM1
Empress of Alts
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2211
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Posted - 2014.07.03 05:18:00 -
[16459] - Quote
Appia Vibbia wrote:Pokey Dravon wrote:So would you advocate their total removal then? I'm of the opinion that either we should make them have a purpose, or remove them completely. I would rather avoid the former, and while you personally may feel they have no place, I think they can be made far more relevant.
I think they are SP sinks and don't have a place, I would advocate for their removal. The only thing they serve to do classify Sentinels & Commandos and Assault & Logistics as related bases.
Well we disagree, but yours is still a fair opinion.
Like my ideas?
Pokey Dravon for CPM1
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Adipem Nothi
Nos Nothi
2353
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Posted - 2014.07.03 11:41:00 -
[16460] - Quote
Ghost Kaisar wrote: Frost Kitty has basically won the shotgun. I wonder what he'll name it.
(SPOILER WARNING)
... ...... .........
Hello Kitty Shotgun
Shoot scout with yes...
- Ripley Riley
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Haerr
Legio DXIV
920
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Posted - 2014.07.03 11:47:00 -
[16461] - Quote
Adipem Nothi wrote:Ghost Kaisar wrote: Frost Kitty has basically won the shotgun. I wonder what he'll name it.
(SPOILER WARNING) ... ...... ......... Hello Kitty Shotgun I approve of this message. +1
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
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Spademan
the unholy legion of darkstar DARKSTAR ARMY
2039
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Posted - 2014.07.03 12:10:00 -
[16462] - Quote
Cross Atu wrote:Also, who's going to name weapons in here and am I going to see a full set of Barbershop themed names? As much as I'd like Spade's PEW-X3 Scrambler Rifle, I don't think I'll manage it (scramblers are a highly competitive weapon)
Mind you, when the sidearms come up, that Ion pistol is mine, MINE I SAY!
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Appia Vibbia
Molon Labe. General Tso's Alliance
3085
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Posted - 2014.07.03 15:16:00 -
[16463] - Quote
I really wanted to call a weapon "App's 7188" or "Lady App's Deep Fried"
I still want to name a pair of nova knives "Brutus's MAR-15 Nova Knives" far better than some anime reference, Ghost.
Appia Vibbia for CPM1
Empress of Alts
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Haerr
Legio DXIV
923
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Posted - 2014.07.03 15:36:00 -
[16464] - Quote
I would love for the winner of the laser rifles to just call it: 'Focused'
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
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J0LLY R0G3R
And the ButtPirates
967
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Posted - 2014.07.03 15:39:00 -
[16465] - Quote
I think they'll probably unlock Grimoire cards? Details on the Grimoire below, but looks like a solid fit.
http://destinynews.net/grimoire-cards-explained/[/quote]
that would make sense too. kinda hope those cards give something actually in the game though X( i don't care too much for trading cards unless they give me something in the game.
Where I'll be - Destiny Alpha Montage - XD
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Ironyimation Inception
Unlubricated RapeTrain
168
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Posted - 2014.07.03 16:34:00 -
[16466] - Quote
Barbershop, I haven't posted on you for about 600 pages so I would like to say hi. I would also like to say that I just unlocked my proto KinKats, and I'm proud to say that this was my first match on my speed scout :http://imgur.com/gwtbb0M
Closed Beta Veteran
Sadistic Asshat
My Six-Kin goes "Nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom"
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J0LLY R0G3R
And the ButtPirates
967
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Posted - 2014.07.03 17:01:00 -
[16467] - Quote
@Irony - haha dig the corp name.
@whoever, I know a guy that needs a plasma cannon fit. My friend hasn't played in awhile but kinda wants to see his name on a weapon. Any good adv gal fits rocking the proto plasma cannon that i.... can pass along to my friend? Prefer adv frame but eh proto if it's a must. Cloak not required.
Where I'll be - Destiny Alpha Montage - XD
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IAmDuncanIdaho II
R 0 N 1 N
469
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Posted - 2014.07.03 17:49:00 -
[16468] - Quote
Adipem Nothi wrote:Pokey Dravon wrote: Gallente Scout Frame Bonus: +% Reduction to PG/CPU Cost of Cloaks / Lvl of Light Frames Role Bonus: TBD (This would be shared across all Scouts) / Lvl of Scout Suits Racial Bonus 1: +% Bonus to Dampeners (Unique to Race) / Lvl of Gallente Scouts Racial Bonus 2: +% Bonus to Range Amps (Unique to Race) / Lvl of Gallente Scouts
all Specialty roles (Assault, Sentinel, ect.) would follow the same format.
Gotcha. Very much in favor of greater specialization / investment / SP requirements for Scouts. Requiring us to put two more points into Light Frames would be fine; most -- if not all -- of us switched trees at Level(3). Many of us are running out of things to spend SP on.
I think we must consider all ranges of SP - I'm still finishing off a few trees (at 25m SP!) and the NPE means IMHO at least, we shouldn't make decisions based on "ahh that's fine, I've got nothing left to invest into anyway" :)
As for making the Light Frame useful past L3, I tend to agree with Appia that there's no justification for the base frames. Because to make it useful, it has to do something that the class-based frame cannot. And if it does that - it is a class of it's own, and deserves it's own skill tree. Which again means....no point with base frame.
What you could do is keep the tree just to unlock another skill, but not a suit. That would allow for some variety there, but I just don't see the point of the base frames. Some tweaking might be required for new players, as that's their only choice at the start....except is that even an issue now with all the militia variants they just added?
Appia Vibbia wrote:I really wanted to call a weapon "App's 7188" or "Lady App's Deep Fried"
I still want to name a pair of nova knives "Brutus's MAR-15 Nova Knives" far better than some anime reference, Ghost.
Well if they get around to the equivalent event for sidearms, I will wish I'd saved SP to invest into MinScout L5. Because I would love to name some knives.
"Silent Night 1337 Nova Knives"
meh no getting too clever trying to put numbers in there
"Silent Night RIP Nova Knives" <--------
"Crocodile Dundee's Nova Knives" (meh)
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Appia Vibbia
Molon Labe. General Tso's Alliance
3086
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Posted - 2014.07.03 18:33:00 -
[16469] - Quote
J0LLY R0G3R wrote:@Irony - haha dig the corp name.
@whoever, I know a guy that needs a plasma cannon fit. My friend hasn't played in awhile but kinda wants to see his name on a weapon. Any good adv gal fits rocking the proto plasma cannon that i.... can pass along to my friend? Prefer adv frame but eh proto if it's a must. Cloak not required.
My Proto fit is 2 enhanced shield extenders, Allotek Plasma Cannon, TY-5 Breach Scrambler Pistol, flux grenade , K-2 Nanohive, Ishukone Cloak Field, 2 complex dampeners, 2 kincats
Drop the cloak, replace the 2 dampeners for a ferroscale and it should translate into an ADV fit
Appia Vibbia for CPM1
Empress of Alts
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I do SUCK
Hired Logi's
124
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Posted - 2014.07.03 19:14:00 -
[16470] - Quote
I FLAYLOCKED PYREX |
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