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Thread Statistics | Show CCP posts - 178 post(s) |
One Eyed King
Land of the BIind
2249
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Posted - 2014.07.02 21:36:00 -
[16411] - Quote
Pokey Dravon wrote:I think overall many things need to be reworked in terms of PG/CPU cost, and I would also like to see some variants of the cloak (or just active equipment in general).
Even so, since the cloak is a major draw for many players, as it is somewhat the Scout's signature feature, I think restricting it's use to new scouts isn't very good practice. Rattati has stated he is looking at reworking fitting requirements for a number of things, so that might get taken care of.
The std cloak is so next to useless that I don't know what benefit it would give a newer scout that would be better than other equipment or modules.
Not to mention, those of us that have been scouting for many months cut our teeth with no cloaks, and were able to develop important skills given that.
Scouting is not easy. It shouldn't be the "I win" button a lot of the 1.8 FOTM wanted to make the suit. It should take skill and tactics, and though the cloak should be a viable tool a scout can use, I don't think it should be a signature feature or one in which suits that lack it are gimped for its absence.
This is how a minja feels
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2191
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Posted - 2014.07.02 21:39:00 -
[16412] - Quote
I'm not saying you should be gimped for not using it, but for those who want to skill into scouts for the ability to cloak, I don't think they should be forced to wait. Not to mention the Standard Cloak may be useless to professional scouts such as yourself, but for a newer player wanting to try it out, its a big deal to them.
Not to mention if the STD Cloak is indeed "useless", there really is no harm in allowing its use early on.
Like my ideas?
Pokey Dravon for CPM1
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5685
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Posted - 2014.07.02 21:44:00 -
[16413] - Quote
J0LLY R0G3R wrote:Adipem Nothi wrote:Any news on the PvP front? Looks alot like a PvE game to me. I'll run through the PvE here and there (mostly to upgrade my stuff easier) Like I think a good bit of people will do, since u can progress stuff (weapons, suits, abilities) in PvE or PvP and can in turn use those things in ether game mode. That PvP though, awwwww yeah.Fun as hell, looks like there is going to be 5 or 6 game modes from what I saw in the alpha I'd have to look at the footage to tell exactly. Only 1 game mode was in the alpha (domination) It was fast paced, accuracy mattered, vehicles being limited and easily destroyed, 1 of the maps in the alpha had a good mixture of long range/short range fighting (moon), 2nd map (earth) was just pretty much just cqc shotguns everywhere, weird bit was everyone being able to carry 3 weapons. Primary weapon, special weapon (shotgun, sniper rifle) heavy weapon (hmg, rockets) just the ones I saw in the alpha. They have weapon ammo drops to control how much the special weapons/heavy weapons are used, could see them tweaking that timer a bit more. Yeah I'm just going to shut up and say I loved it. Like Halo bent Unreal Tournament over and had its way. Just sayin. XD Destiny Alpha MontageRandom Gameplay1 last thing, for those who are getting the game Codes that supposedly unlock content in the finished game. Have to go on bungie.net and go to the code redemption page. Prolly just some kinda weapon skin or emblems for the player cards. Warlock: YKA-RJG-MH9 Hunter: 3DA-P4X-F6A Titan: MVD-4N3-NKH Rixis: TCN-HCD-TGY Old-Russia: HDX-ALM-V4K Hive: 473-MXR-3X9 Moon: JMR-LFN-4A3 Gjallorhorn: HC3-H44-DKC Duke MK.44: 69P-KRM-JJA The Tower: 69P-VCH-337 The Hive: 69R-CKD-X7L Valley of the Kings, Mars: 69R-DDD-FCP The Fallen: 69R-F99-AXG Red Death: 69R-VL7-J6A The Cabal: 69X-DJN-74V The Devastated Coast, Venus: 6A7-7NP-3X7 Vex Minotaur: 6A9-DTG-YGN
I think I love you.
In the most heterosexual way.
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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Appia Vibbia
Molon Labe. General Tso's Alliance
3077
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Posted - 2014.07.02 21:44:00 -
[16414] - Quote
Pokey Dravon wrote:I think overall many things need to be reworked in terms of PG/CPU cost, and I would also like to see some variants of the cloak (or just active equipment in general).
Even so, since the cloak is a major draw for many players, as it is somewhat the Scout's signature feature, I think restricting it's use to new scouts isn't very good practice.
The Cloak Field is really only a draw for people that don't understand the mechanics behind it. 15 seconds of being translucent with a bright red chevron over your head? Really. that's attractive? Those are the people that keep getting killed and call you a hacker because you saw the very obvious signs displaying you were there.
In a very pessimistic way, I think it's better than they can't use it right away because of how dreadfully disappointed they'd be.
Appia Vibbia for CPM1
Empress of Alts
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2032
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Posted - 2014.07.02 21:44:00 -
[16415] - Quote
Yup o/
From what I saw of the pre-alpha (or whatever they called it) footage, gameplay looks solid. And ripped straight from the Space Marine game, but that's not a bad thing.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2192
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Posted - 2014.07.02 21:47:00 -
[16416] - Quote
Well that's because you're saltier than the rim of a Margarita class, Appia.
Like my ideas?
Pokey Dravon for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
3078
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Posted - 2014.07.02 21:50:00 -
[16417] - Quote
Pokey Dravon wrote:Well that's because you're saltier than the rim of a Margarita class, Appia.
Only because terrible, terrible players that never used the item got Rattati's ear and destroyed the item. It's could have been a great thing, instead it was destroyed with only the proto being momentarily useful.
Appia Vibbia for CPM1
Empress of Alts
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One Eyed King
Land of the BIind
2251
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Posted - 2014.07.02 21:53:00 -
[16418] - Quote
Pokey Dravon wrote:I'm not saying you should be gimped for not using it, but for those who want to skill into scouts for the ability to cloak, I don't think they should be forced to wait. Not to mention the Standard Cloak may be useless to professional scouts such as yourself, but for a newer player wanting to try it out, its a big deal to them.
Not to mention if the STD Cloak is indeed "useless", there really is no harm in allowing its use early on. I am by no means a pro.
I don't PC, and I often use STD level suits. And I minja.
If that doesnt' say amateur, I don't know what does.
Being cloaked without having skills in dampening just makes you a predator looking spot on the field with a big red chevron over its head. I honestly don't know what good that would do.
I could see the basic cloak being useful before the nerf because of the dampening bonus, but now that there is 0 dampening bonus, it does nothing.
I have to use an ADV cloak on my std minja fits, and even with my engineering and electronics maxed out, I have to leave 1 or 2 slots open for other gear.
I wouldn't mind having the light suit levels being what gets a scout to a cloak, because it wouldn't cause harm, but it might make some people who really wanted to try scouting have a very bad taste in there mouth.
This is how a minja feels
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2192
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Posted - 2014.07.02 21:54:00 -
[16419] - Quote
The usefulness of the cloak aside, Id like like more feedback on the concept of the role bonus and if you forsee any issues this may cause.
Like my ideas?
Pokey Dravon for CPM1
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One Eyed King
Land of the BIind
2251
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Posted - 2014.07.02 21:55:00 -
[16420] - Quote
Pokey Dravon wrote: The usefulness of the cloak aside, Id like like more feedback on the concept of the role bonus and if you forsee any issues this may cause.
In terms of being OP no.
In terms of some negative consequences to the user... possibly.
This is how a minja feels
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2032
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Posted - 2014.07.02 21:58:00 -
[16421] - Quote
Pokey Dravon wrote: The usefulness of the cloak aside, Id like like more feedback on the concept of the role bonus and if you forsee any issues this may cause.
Issue: It would cause the Light Frame to be A: The only skill that unlocks something to gain a bonus to something it doesn't unlock and B: The only Frame skill to require skilling into.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2192
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Posted - 2014.07.02 21:59:00 -
[16422] - Quote
Spademan wrote:Pokey Dravon wrote: The usefulness of the cloak aside, Id like like more feedback on the concept of the role bonus and if you forsee any issues this may cause.
Issue: It would cause the Light Frame to be A: The only skill that unlocks something to gain a bonus to something it doesn't unlock and B: The only Frame skill to require skilling into.
Well to clarify, what I'm working on would make all of the Frame Skills worth skilling into by making them give a bonus instead of being unlock only.
Like my ideas?
Pokey Dravon for CPM1
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IAmDuncanIdaho II
R 0 N 1 N
468
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Posted - 2014.07.02 22:02:00 -
[16423] - Quote
Personally I don't run cloaks. I tried them out, but for whatever reason, my style, not knowing when to use them, I just don't bother. I can fit other stuff on my scout without it, and it gets me dead more often than not if I rely on it. If I don't rely on it I don't need it.
Most times I can get within shotty range of my prey without needing it. And the number of times it's obvious there's a cloaked merc around....it really isn't useful for getting the jump on ppl in fights.
I dunno, I do think an STD scout should be able to use one...it's designed for scouts, so why shouldn't it be viable on any of them. Perhaps just at the expense of your fit if you really want to try it. Then again, I think...isn't it viable on any scout if you've maxed scout racial skill? I dunno how it fits since the hotfixes came out.
But yeah - cloaks are meh for me :)
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2032
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Posted - 2014.07.02 22:03:00 -
[16424] - Quote
Pokey Dravon wrote:Spademan wrote:Pokey Dravon wrote: The usefulness of the cloak aside, Id like like more feedback on the concept of the role bonus and if you forsee any issues this may cause.
Issue: It would cause the Light Frame to be A: The only skill that unlocks something to gain a bonus to something it doesn't unlock and B: The only Frame skill to require skilling into. Well to clarify, what I'm working on would make all of the Frame Skills worth skilling into by making them give a bonus instead of being unlock only. Right, gotcha. Makes sense. Though, would it be possible for those bonuses to apply to all suits within that frame? So the Light one would affect Light's, Scouts, and the Pilot (if it existed) Rather than just affecting the scout. And Heavy frame skill for the frames, Commandos and sentinels?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5685
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Posted - 2014.07.02 22:06:00 -
[16425] - Quote
Pokey Dravon wrote:Spademan wrote:Pokey Dravon wrote: The usefulness of the cloak aside, Id like like more feedback on the concept of the role bonus and if you forsee any issues this may cause.
Issue: It would cause the Light Frame to be A: The only skill that unlocks something to gain a bonus to something it doesn't unlock and B: The only Frame skill to require skilling into. Well to clarify, what I'm working on would make all of the Frame Skills worth skilling into by making them give a bonus instead of being unlock only.
THIS I support.
Just like EVE. It also gives a reason to skill into the frame skills.
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2195
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Posted - 2014.07.02 22:12:00 -
[16426] - Quote
Spademan wrote:Pokey Dravon wrote:Spademan wrote:Pokey Dravon wrote: The usefulness of the cloak aside, Id like like more feedback on the concept of the role bonus and if you forsee any issues this may cause.
Issue: It would cause the Light Frame to be A: The only skill that unlocks something to gain a bonus to something it doesn't unlock and B: The only Frame skill to require skilling into. Well to clarify, what I'm working on would make all of the Frame Skills worth skilling into by making them give a bonus instead of being unlock only. Right, gotcha. Makes sense. Though, would it be possible for those bonuses to apply to all suits within that frame? So the Light one would affect Light's, Scouts, and the Pilot (if it existed) Rather than just affecting the scout. And Heavy frame skill for the frames, Commandos and sentinels?
What I have planned is similar along those lines. Long term I'd like to reach a point where each frame is capable of unique fits that the Specialty suits are incapable of replicating, but without the specific role bonuses that Specialization offers. In order to do this, Frame suits need to have unique but powerful bonuses as well as slot and equipment setups that are different from their Specialty counterparts.
This assures that the Frame Suits may be preferable over specialty suits in some situations, and also gives you a reason to level them beyond level III, as the skill would still benefit the specialty suit in some way.
Like my ideas?
Pokey Dravon for CPM1
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Adipem Nothi
Nos Nothi
2340
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Posted - 2014.07.02 22:19:00 -
[16427] - Quote
@ Jolly Thanks for the update!
@ Pokey I disagree with your premise that making cloak readily accessible is appropriate. Cloak isn't an essential part of being a Scout; there were Scouts before there was cloak.
If however, your premise were deemed appropriate, then I'd recommend dropping PG/CPU requirements across the board and prescribing a new Scout Bonus. I see little harm in letting everyone run cloak; it doesn't do much good unless you're appropriately dampened.
Shoot scout with yes...
- Ripley Riley
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5691
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Posted - 2014.07.02 22:21:00 -
[16428] - Quote
Pokey Dravon wrote:Spademan wrote:Pokey Dravon wrote:Spademan wrote:Pokey Dravon wrote: The usefulness of the cloak aside, Id like like more feedback on the concept of the role bonus and if you forsee any issues this may cause.
Issue: It would cause the Light Frame to be A: The only skill that unlocks something to gain a bonus to something it doesn't unlock and B: The only Frame skill to require skilling into. Well to clarify, what I'm working on would make all of the Frame Skills worth skilling into by making them give a bonus instead of being unlock only. Right, gotcha. Makes sense. Though, would it be possible for those bonuses to apply to all suits within that frame? So the Light one would affect Light's, Scouts, and the Pilot (if it existed) Rather than just affecting the scout. And Heavy frame skill for the frames, Commandos and sentinels? What I have planned is similar along those lines. Long term I'd like to reach a point where each frame is capable of unique fits that the Specialty suits are incapable of replicating, but without the specific role bonuses that Specialization offers. In order to do this, Frame suits need to have unique but powerful bonuses as well as slot and equipment setups that are different from their Specialty counterparts. This assures that the Frame Suits may be preferable over specialty suits in some situations, and also gives you a reason to level them beyond level III, as the skill would still benefit the specialty suit in some way.
I like this.
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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Gavr1Io Pr1nc1p
699
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Posted - 2014.07.02 22:23:00 -
[16429] - Quote
Perhaps the 5% dampening bonus for 1 or 2 of the frame suits?
Id really REALLY like that for my minja
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2197
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Posted - 2014.07.02 22:26:00 -
[16430] - Quote
Adipem Nothi wrote: @ Pokey If this is in fact necessary, then I'd recommend dropping PG/CPU requirements across the board prescribing a new Scout Bonus. I see little harm in letting everyone run cloak; it doesn't do much good unless you're appropriately dampened.
The general structure for the bonuses on specialty suits would be something like this (I plan to blatantly rip off the proposal you guys put together for scout bonus rework, I was very impressed overall and will of course give credit for your work).
Gallente Scout Frame Bonus: +% Reduction to PG/CPU Cost of Cloaks / Lvl of Light Frames Role Bonus: TBD (This would be shared across all Scouts) / Lvl of Scout Suits Racial Bonus 1: +% Bonus to Dampeners (Unique to Race) / Lvl of Gallente Scouts Racial Bonus 2: +% Bonus to Range Amps (Unique to Race) / Lvl of Gallente Scouts
all Specialty roles (Assault, Sentinel, ect.) would follow the same format.
Like my ideas?
Pokey Dravon for CPM1
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2033
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Posted - 2014.07.02 22:33:00 -
[16431] - Quote
Pokey Dravon wrote:Adipem Nothi wrote: @ Pokey If this is in fact necessary, then I'd recommend dropping PG/CPU requirements across the board prescribing a new Scout Bonus. I see little harm in letting everyone run cloak; it doesn't do much good unless you're appropriately dampened.
The general structure for the bonuses on specialty suits would be something like this (I plan to blatantly rip off the proposal you guys put together for scout bonus rework, I was very impressed overall and will of course give credit for your work). Gallente Scout Frame Bonus: +% Reduction to PG/CPU Cost of Cloaks / Lvl of Light Frames Role Bonus: TBD (This would be shared across all Scouts) / Lvl of Scout Suits Racial Bonus 1: +% Bonus to Dampeners (Unique to Race) / Lvl of Gallente Scouts Racial Bonus 2: +% Bonus to Range Amps (Unique to Race) / Lvl of Gallente Scouts all Specialty roles (Assault, Sentinel, ect.) would follow the same format. I like the idea, I'm cautious of the actual bonus suggested.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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One Eyed King
Land of the BIind
2253
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Posted - 2014.07.02 22:36:00 -
[16432] - Quote
Pokey Dravon wrote:Spademan wrote:Pokey Dravon wrote:Spademan wrote:Pokey Dravon wrote: The usefulness of the cloak aside, Id like like more feedback on the concept of the role bonus and if you forsee any issues this may cause.
Issue: It would cause the Light Frame to be A: The only skill that unlocks something to gain a bonus to something it doesn't unlock and B: The only Frame skill to require skilling into. Well to clarify, what I'm working on would make all of the Frame Skills worth skilling into by making them give a bonus instead of being unlock only. Right, gotcha. Makes sense. Though, would it be possible for those bonuses to apply to all suits within that frame? So the Light one would affect Light's, Scouts, and the Pilot (if it existed) Rather than just affecting the scout. And Heavy frame skill for the frames, Commandos and sentinels? What I have planned is similar along those lines. Long term I'd like to reach a point where each frame is capable of unique fits that the Specialty suits are incapable of replicating, but without the specific role bonuses that Specialization offers. In order to do this, Frame suits need to have unique but powerful bonuses as well as slot and equipment setups that are different from their Specialty counterparts. This assures that the Frame Suits may be preferable over specialty suits in some situations, and also gives you a reason to level them beyond level III, as the skill would still benefit the specialty suit in some way. Now that I see where you are going with this in general, I think its a very good idea.
I think basic frames should have some purpose too, and this would help, without taking much if anything from racial specific suits.
This is how a minja feels
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Appia Vibbia
Molon Labe. General Tso's Alliance
3079
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Posted - 2014.07.02 22:40:00 -
[16433] - Quote
Pokey Dravon wrote:Adipem Nothi wrote: @ Pokey If this is in fact necessary, then I'd recommend dropping PG/CPU requirements across the board prescribing a new Scout Bonus. I see little harm in letting everyone run cloak; it doesn't do much good unless you're appropriately dampened.
The general structure for the bonuses on specialty suits would be something like this (I plan to blatantly rip off the proposal you guys put together for scout bonus rework, I was very impressed overall and will of course give credit for your work). Gallente Scout Frame Bonus: +% Reduction to PG/CPU Cost of Cloaks / Lvl of Light Frames Role Bonus: TBD (This would be shared across all Scouts) / Lvl of Scout Suits Racial Bonus 1: +% Bonus to Dampeners (Unique to Race) / Lvl of Gallente Scouts Racial Bonus 2: +% Bonus to Range Amps (Unique to Race) / Lvl of Gallente Scouts all Specialty roles (Assault, Sentinel, ect.) would follow the same format.
So... Frame just become greater SP tax. Still no reason to run it, now making people get it to lvl 5 to max out suit performance
Appia Vibbia for CPM1
Empress of Alts
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2200
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Posted - 2014.07.02 22:44:00 -
[16434] - Quote
Spademan wrote: I like the idea, I'm cautious of the actual bonus suggested.
The general direction I'd like to see more bonuses go are to give equivalent bonuses to what we have now, but require the use of those modules/equipment in order to do so. The primary issue is that when bonuses are applied to base attributes, the role can fulfill a large part of that role without having to actually use modules to do it. That then leaves them open to use modules/weapons to fill a different role at the same time, thus devaluing that other role. Note that I'm not specifically talking about any particular suit/role, it's just a general issue that causes havoc when it comes to balancing.
Specialty suits should be as the name implies, specialized into that role. By attaching bonuses to the modules, you encourage the use of said modules in order to really dig into that role, as well as prevent cross-role fitting. Frame suits on the other hand should be able to fill a wider range of roles, however doing each at a lesser efficiency than a specialized suit would.
For a very crude example, a Medium Frame may get a +2% PG/CPU reduction to Shield and Armor Modules per level, but the Gallente Assault would get a +5% PG/CPU reduction to Armor Repairers per level. The Frame bonus is wider than the Assault bonus, but for armor repairers specifically, the Gal Assault Bonus is significantly more powerful. This encourages Gallente Assaults to use Armor Repairers, whereas a Gallente Medium frame has more flexibility and options, but a lesser bonus to repairers.
Like my ideas?
Pokey Dravon for CPM1
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Adipem Nothi
Nos Nothi
2343
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Posted - 2014.07.02 22:44:00 -
[16435] - Quote
Pokey Dravon wrote: Gallente Scout Frame Bonus: +% Reduction to PG/CPU Cost of Cloaks / Lvl of Light Frames Role Bonus: TBD (This would be shared across all Scouts) / Lvl of Scout Suits Racial Bonus 1: +% Bonus to Dampeners (Unique to Race) / Lvl of Gallente Scouts Racial Bonus 2: +% Bonus to Range Amps (Unique to Race) / Lvl of Gallente Scouts
all Specialty roles (Assault, Sentinel, ect.) would follow the same format.
Gotcha. Very much in favor of greater specialization / investment / SP requirements for Scouts. Requiring us to put two more points into Light Frames would be fine; most -- if not all -- of us switched trees at Level(3). Many of us are running out of things to spend SP on.
Shoot scout with yes...
- Ripley Riley
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Appia Vibbia
Molon Labe. General Tso's Alliance
3079
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Posted - 2014.07.02 22:47:00 -
[16436] - Quote
Adipem Nothi wrote:Pokey Dravon wrote: Gallente Scout Frame Bonus: +% Reduction to PG/CPU Cost of Cloaks / Lvl of Light Frames Role Bonus: TBD (This would be shared across all Scouts) / Lvl of Scout Suits Racial Bonus 1: +% Bonus to Dampeners (Unique to Race) / Lvl of Gallente Scouts Racial Bonus 2: +% Bonus to Range Amps (Unique to Race) / Lvl of Gallente Scouts
all Specialty roles (Assault, Sentinel, ect.) would follow the same format.
Gotcha. Very much in favor of greater specialization / investment / SP requirements for Scouts. Requiring us to put two more points into Light Frames would be fine; most -- if not all -- of us switched trees at Level(3). Many of us are running out of things to spend SP on.
Appia Vibbia for CPM1
Empress of Alts
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2200
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Posted - 2014.07.02 22:47:00 -
[16437] - Quote
Appia Vibbia wrote:
So... Frame just become greater SP tax. Still no reason to run it, now making people get it to lvl 5 to max out suit performance
That's going under the assumption that Frames stay as they are. I think in general the Frame suits should have certain fitting options available to them over specialty suits, making them useful in certain situations over the specialized suit. In general Frame Suits need an overhaul, and the Frame Skill needs to give an incentive for levels 4 and 5, because right now it's just poor game design.
Like my ideas?
Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2200
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Posted - 2014.07.02 22:49:00 -
[16438] - Quote
Adipem Nothi wrote:Pokey Dravon wrote: Gallente Scout Frame Bonus: +% Reduction to PG/CPU Cost of Cloaks / Lvl of Light Frames Role Bonus: TBD (This would be shared across all Scouts) / Lvl of Scout Suits Racial Bonus 1: +% Bonus to Dampeners (Unique to Race) / Lvl of Gallente Scouts Racial Bonus 2: +% Bonus to Range Amps (Unique to Race) / Lvl of Gallente Scouts
all Specialty roles (Assault, Sentinel, ect.) would follow the same format.
Gotcha. Very much in favor of greater specialization / investment / SP requirements for Scouts. Requiring us to put two more points into Light Frames would be fine; most -- if not all -- of us switched trees at Level(3). Many of us are running out of things to spend SP on.
Well keep in mind that would hold true for all frames, not just scouts. If anything those who don't want Cloaks could choose to never level 4 and 5 of Light Frames, and the addition of a new bonus to the General Scout Role bonus would be a buff.
Like my ideas?
Pokey Dravon for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
3079
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Posted - 2014.07.02 22:51:00 -
[16439] - Quote
The point is, you're putting in an unessaary SP tax in because you want Frames to be useful and a reason to skill into them. Make them useful to the point people want to bring them past 3 before you add arbitrary SP taxes, specifically to a suit that is very difficult to use as a low-SP character
Appia Vibbia for CPM1
Empress of Alts
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2200
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Posted - 2014.07.02 22:53:00 -
[16440] - Quote
Appia Vibbia wrote:The point is, you're putting in an unessaary SP tax in because you want Frames to be useful and a reason to skill into them. Make them useful to the point people want to bring them past 3 before you add arbitrary SP taxes, specifically to a suit that is very difficult to use as a low-SP character
Isn't that what I just said? They need to be overhauled so that they ARE useful.
Like my ideas?
Pokey Dravon for CPM1
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