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Thread Statistics | Show CCP posts - 178 post(s) |
Adipem Nothi
Nos Nothi
1943
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Posted - 2014.06.17 02:45:00 -
[15631] - Quote
Fun Video: https://forums.dust514.com/default.aspx?g=posts&m=2211949#post2211949
:: Scrambles over to Fittings :: :: Equips Breach Scrambler ::
Shoot scout with yes...
- Ripley Riley
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Gavr1Io Pr1nc1p
489
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Posted - 2014.06.17 03:27:00 -
[15632] - Quote
Ghost Kaisar wrote:One Eyed King wrote:2-1 USA USA! Murica. F*ck yeah!
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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I do SUCK
Hired Logi's
79
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Posted - 2014.06.17 03:41:00 -
[15633] - Quote
Yo I'm back after a month brake what has been nerves or buffed?
Built Strong Ammar Strong
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Adipem Nothi
Nos Nothi
1944
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Posted - 2014.06.17 03:46:00 -
[15634] - Quote
I do SUCK wrote:Yo I'm back after a month brake what has been nerves or buffed? Everything you need to know can be found here: https://forums.dust514.com/default.aspx?g=topics&f=1775
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
1944
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Posted - 2014.06.17 03:54:00 -
[15635] - Quote
Rattati says he's more-or-less satisfied with HMG Heavies as they are: https://forums.dust514.com/default.aspx?g=posts&m=2212253#post2212253
Gav put up a post on Heavy Rotation Speed here: https://forums.dust514.com/default.aspx?g=posts&t=165452&find=unread
Do you guys think Rattati is aware that we all rotate at the same rate?
Shoot scout with yes...
- Ripley Riley
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Bojo The Mighty
Spaceman Drug Cartel-Uno
3839
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Posted - 2014.06.17 04:12:00 -
[15636] - Quote
CCP probably wants to cater to a less patient crowd that runs on Monster drinks and microwave pizza-bagels who would cry that bullet hose comes with mobility issues.
Actually I can't remember their reasoning for it in the first place I mean they said something....
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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I do SUCK
Hired Logi's
79
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Posted - 2014.06.17 04:17:00 -
[15637] - Quote
1 question. What's project legion
Built Strong Ammar Strong
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Adipem Nothi
Nos Nothi
1946
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Posted - 2014.06.17 04:27:00 -
[15638] - Quote
I do SUCK wrote:1 question. What's project legion Dust's future. If given the go-ahead, it will be released on PC (not on PS4).
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
1948
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Posted - 2014.06.17 05:07:00 -
[15639] - Quote
News Brothers!
Rattati is aware that we're all rotate at the same rate: https://forums.dust514.com/default.aspx?g=posts&m=2212501#post2212501
He likely won't budge on lowering Heavy Rotation Cap, which is good because it probably would've boned Commandos.
It does sound as though it is technically possible to assign a rotation penalty modifier to Armor Plates. He used the term "coerce" when talking about it, so I didn't press my luck :-)
Shoot scout with yes...
- Ripley Riley
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Arkena Wyrnspire
Fatal Absolution
14580
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Posted - 2014.06.17 06:11:00 -
[15640] - Quote
Technical difficulties are now not a problem then.
\o/
You have long since made your choice. What you make now is a mistake.
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Llast 326
An Arkhos
3677
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Posted - 2014.06.17 06:21:00 -
[15641] - Quote
Adipem Nothi wrote:News Brothers! Rattati is aware that we're all rotate at the same rate: https://forums.dust514.com/default.aspx?g=posts&m=2212501#post2212501He likely won't budge on lowering Heavy Rotation Cap, which is good because it probably would've boned Commandos. It is technically possible to assign a rotation penalty to Armor Plates. He used the term "coerce" when talking about it, so I didn't press my luck ... too hard :-) I am tempted to press my luck Milita Heavy Basic/Republic HMG kills my Proto suitGǪ they throw them like Frisbee grenades rotate to fastGǪ.
Seriously though why is it unacceptable for a Min scout to be able to fit the modules that apply to the basic Bonuses of the suite without giving up everything but it's okay to fit FULL COMPLEX MODULES AND PROTO WEAPONS on a heavy suit? Then complain that it's to expensive to die in, so nerf the thing that kills it?
Lengthen the activation timeGǪ fine that addresses the problem Change the damage by tierGǪ okay bit of a boost for HAVsGǪ but okay Raise the fitting costGǪ why
Oh lets do all three
Note that I generally use my RE as trips and in an AV capacity
KRRROOOOOOM
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Adipem Nothi
Nos Nothi
1961
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Posted - 2014.06.17 11:46:00 -
[15642] - Quote
Llast 326 wrote:Lengthen the activation timeGǪ fine that addresses the problem Change the damage by tierGǪ okay bit of a boost for HAVsGǪ but okay Raise the fitting costGǪ why Oh lets do all three Note that I generally use my RE as trips and in an AV capacity We talked him downon 2/3 points. Has something changed?
I'm was more impressed to hear the Heavy perspective on the topic. You'd swear this was AV vs HAV all over again.
Shoot scout with yes...
- Ripley Riley
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LeGoose
SAM-MIK General Tso's Alliance
332
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Posted - 2014.06.17 12:26:00 -
[15643] - Quote
Well this is one of the worst ideas any of the heavies have ever had.
Click it! I dare you...
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Appia Nappia
960
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Posted - 2014.06.17 13:08:00 -
[15644] - Quote
I'm very glad that you have realized how amazing the Breach Scrambler Pistol is. Closed beta to May 5th 2013, Uprising 1.8 to present. TY-5 is the best sidearm ever
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1937
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Posted - 2014.06.17 14:22:00 -
[15645] - Quote
Gavr1Io Pr1nc1p wrote:Ghost Kaisar wrote:One Eyed King wrote:2-1 USA USA! Murica. F*ck yeah! Bastards cost me Gé¼20
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Cross Atu
OSG Planetary Operations Covert Intervention
2395
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Posted - 2014.06.17 15:03:00 -
[15646] - Quote
Adipem Nothi wrote:Cross Atu wrote:PS ~ As usual if someone sees a gaping hole in my logic please drive a truck into me through it so I can continue my campaign of self improvement Your logic looks good to me, Cross. I see we pick the biggest issue and iterate. If we hit a home run on our first iteration, then we've done well in aiding Rattati. If we over-correct and inadvertently gimp Heavies, then the Devs need only dial back a single variable (Max Rotation Speed). Thanks for weighing in, Cross. And good luck out there convincing the Heavies. Many are under the impression that "everything is fine" and they're very angry that we don't agree with them. o7 Speaking of weighing in, I just responded to CCP R in your thread.
If we wants to promote role balance through buffing things before looking at nerfs then that's legit to me, but if that's the method great care needs to be taken to have a cohesive macro vision and avoid creating role overlap (which will simply create more FotM chasing and imbalance).
I am simultaneously encouraged and concerned by his combined responses and hope he provides more word soon.
Cheers, Cross
Cross Atu for CPM1- An emergent candidate
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Adipem Nothi
Nos Nothi
1972
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Posted - 2014.06.17 15:27:00 -
[15647] - Quote
Cross Atu wrote:Speaking of weighing in, I just responded to CCP R in your thread.If we wants to promote role balance through buffing things before looking at nerfs then that's legit to me, but if that's the method great care needs to be taken to have a cohesive macro vision and avoid creating role overlap (which will simply create more FotM chasing and imbalance). I am simultaneously encouraged and concerned by his combined responses and hope he provides more word soon. Cheers, Cross For as long as there have been Scouts, we have have hit hardest from behind often with Shotgun or with Knives. If there is to be a new big picture or "cohesive macro vision", I hope that there remains room in it for our kind.
Shoot scout with yes...
- Ripley Riley
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Cross Atu
OSG Planetary Operations Covert Intervention
2396
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Posted - 2014.06.17 15:48:00 -
[15648] - Quote
Adipem Nothi wrote:Cross Atu wrote:Speaking of weighing in, I just responded to CCP R in your thread.If we wants to promote role balance through buffing things before looking at nerfs then that's legit to me, but if that's the method great care needs to be taken to have a cohesive macro vision and avoid creating role overlap (which will simply create more FotM chasing and imbalance). I am simultaneously encouraged and concerned by his combined responses and hope he provides more word soon. Cheers, Cross For as long as there have been Scouts, we have have hit hardest from behind often with Shotgun or with Knives. If there is to be a new big picture or "cohesive macro vision", I hope that there remains room in it for our kind. /Warning, incoming oversimplification
Scouts central niche seems to be focused on two things 1) eWar (Yep, I'm including hacking in eWar. No, I'm not sorry ) 2) Punishing poor squad cohesion/lone wolfing.
Dust is fundamentally not a solo game, the hit and fade assassin role of the scout might seem to fly in the face of that but to my view, when done well, it actually promotes squad play. An eWar scout is rather directly working with his/her squad. An assassin is a leverage point, they're hard to track and so usually call for more than one "set of eyes" to counter, thus punishing other roles for rolling solo. "But what about solo scouts, why is that okay?" Because they're frail, that hidden swift raptor who picks off stragglers, rambos and lone defenders cannot stand in a fight an survive, and thus cannot counter squads, meaning they require one of their own in seeking victory.
A heavy, being on the other end of the spectrum is most deeply dependent upon, and connected to squad play. They need friendly 'eyes' to keep them aware, they need equipment support for ammo and reps, they need transport pilots et al. And they will wreak absolute havoc upon what is put in front of them when they have full support.
/End oversimplification
So yes I think there absolutely should be a role for the current bastards and backstabbers in the macro vision. And who knows maybe CCP R has a different vision than what I've had come into focus, but if so (or even if not) he needs to present it and discuss it with the community. My above oversimplification is mechanically full of holes in the current game meta. Solo heavies in LAVs, RE 'shot putters' making squad OHKs an event in the Dust Olympics, the general weakness of support roles in high level tactical/coordinated engagements, the abysmal role definition of the assault, to name but a few.
Over its life span dust has been plagued with a remarkable lack of consistent vision/intent. We've all witnessed wild swings in meta and balance, which is what happens when the basic question "where are we going?" remains unanswered. There'll almost certainly be some dispute on that subject, and complete consensus may be highly unlikely, but without an answer to that question (even if not everyone agrees it's the best answer) we really can't move forward in a reliable way.
I'm all about emergent game play, which is to say player choice, and for players to have any meaningful choices we have to be given the picture, the context, of what situation we're making those choices in. The big picture, the road map, not just the current patch/hotfix notes or numbers.
It's why I'm so obsessed with CCP being transparent and communicative.
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
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Llast 326
An Arkhos
3680
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Posted - 2014.06.17 16:01:00 -
[15649] - Quote
Adipem Nothi wrote:Llast 326 wrote:Lengthen the activation timeGǪ fine that addresses the problem Change the damage by tierGǪ okay bit of a boost for HAVsGǪ but okay Raise the fitting costGǪ why Oh lets do all three Note that I generally use my RE as trips and in an AV capacity We talked him down on 2/3 points. Has something changed? I was more "impressed" to hear the Heavy perspective on the topic. You'd swear this was AV vs HAV all over again. Still two out of three points on the changes I still think only one of the changes would have sufficed ~ Activation time would have been fine on it's own
Still a bit pissed at the "Min scout does not need more PGGǪ BTW we are going to raise the PG on RE (Min tech) to protect Heavies who can fit everything at Complex and Proto."
The Heavies saying "Buff Assaults then their will be no problem" kinda bothers me too. Not because I don't think that Assaults need the buff, but they talked a different talk when we discussing Scout Nerfs, and scouts were saying the similar things. Note the difference I see is that we also suggested that we should be looked at after the buff to AssaultsGǪ as opposed to "everything will be fine"
In other news I Knifed a Gal heavy using a Militia Min Heavy
KRRROOOOOOM
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Appia Vibbia
Molon Labe. General Tso's Alliance
2941
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Posted - 2014.06.17 16:08:00 -
[15650] - Quote
Cross Atu wrote:] And who knows maybe CCP R has a different vision than what I've had come into focus, but if so (or even if not) he needs to present it and discuss it with the community.
Before being officially announced Rattati made lots of posts that said "just a player." Lots of his views are certainly from being a dev that actually plays the game, but he really seems to have had a very limited scope of what he has played. He's seemed pretty biased in what to fix in order of what he experiences. He said he was a GalMando and has since buffed the Plasma Cannon and Assault Rifle
Overlord Appia has played all the suits and enjoys them equally. Rattati knows the heavy frames, but I don't see much for Medium Frame problems or Light Frame problems in his focus.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Adipem Nothi
Nos Nothi
1978
|
Posted - 2014.06.17 16:38:00 -
[15651] - Quote
Llast 326 wrote:In other news I Knifed a Gal heavy using a Militia Min Heavy An act worthy of the Badge of Badassery
Shoot scout with yes...
- Ripley Riley
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Cross Atu
OSG Planetary Operations Covert Intervention
2399
|
Posted - 2014.06.17 17:49:00 -
[15652] - Quote
Appia Vibbia wrote:Cross Atu wrote:] And who knows maybe CCP R has a different vision than what I've had come into focus, but if so (or even if not) he needs to present it and discuss it with the community.
Before being officially announced Rattati made lots of posts that said "just a player." Lots of his views are certainly from being a dev that actually plays the game, but he really seems to have had a very limited scope of what he has played. He's seemed pretty biased in what to fix in order of what he experiences. He said he was a GalMando and has since buffed the Plasma Cannon and Assault Rifle Overlord Appia has played all the suits and enjoys them equally. Rattati knows the heavy frames, but I don't see much for Medium Frame problems or Light Frame problems in his focus. EDIT: I'm partially suggesting that Rattati use his magic dev hacks to play all the roles more thoroughly, as we all know the problem with tourists Illustrates the point of having a publicly visible road map. Community feedback should be present on both aspects of balance; what & how.
Everyone has their biases, it's the nature of the beast when it comes to humanity, it's part of how the mind categorizes experiences. Having biases isn't innately problematic, it's when one becomes protectionist of (or overtly blind to) said biases that things become "icky".
If RinTinTin has biases that doesn't bother me, however if he doesn't have a larger vision and/or does not allow the community any meaningful input on what "working as intended" should be then that bothers me very greatly. In fact I'll go further and say that method of doing things as, not infrequently, killed games.
One has to have the spine to say "this is my perception, tell me where and why you disagree" without becoming defensive or hostile. Anything less compromises productive discourse, I guess we'll see how CCP Rattati measures up.
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
907
|
Posted - 2014.06.17 17:50:00 -
[15653] - Quote
GD has become a cesspit, so I figured I come back here to this old place from my dreams, back when I mained a Minmatar scout, to ask a simple question (because I am curious if I need to reevaluate my thoughts on the subject of "scout vs. sentinel balance").
If you, In your preferred scout, wielding a CRG-3 shotgun, came up behind a sentinel, which sentinel would you rather it be?
If it is no problem: List each of the four racial heavies From : 1 (most preferred) to 4 (least).
From my own experiences, but mostly from the perspective of an HMG wielding Minmatar Sentinel: 1) Minmatar. Low health values mean it gets shredded before it can really react. 2) Caldari. Shields go down to fluxes/HMG fire, and paltry armour goes down in an instant. Has time to react. 3/4) Amarr/Gallente. Bit of a tossup. Resistance against projectiles that protect their massive armourHP permits time to kill me.
I would think that a shotgun scout would have a similar list, but I can't assume anything.
Anyway, in lieu of a needed HMG nerf, some of my thoughts on helping my fellow enemy scouts directly:
Buff the shotgun in some fashion. Assaults will be getting looked at, and I would not bet against EHP values increasing as a result. Simply looking at heavies would not make shotgun scouts fair well against our new Assault overlords.
Make an armour biased shotgun variant. Weapon profiles should matter. Bringing an AR/SCR against armour tankers is not ideal as-is, and bringing the current shield-biased shotty against a Gal Sentinel ought to continue to be less than ideal (even in the event of a buff).
Are my thoughts disagreeable? Am I an idiot? Do I need to reevaluate things? I figure the barbers 'round here would know.
I am a minotaur.
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Cross Atu
OSG Planetary Operations Covert Intervention
2399
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Posted - 2014.06.17 17:53:00 -
[15654] - Quote
Appia Vibbia wrote: EDIT: I'm partially suggesting that Rattati use his magic dev hacks to play all the roles more thoroughly, as we all know the problem with tourists
That is a wonderful idea and I adamantly agree. If you tell him as much somewhere please post a link so that I can support you.
o7 Cross
Cross Atu for CPM1- An emergent candidate
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Cross Atu
OSG Planetary Operations Covert Intervention
2400
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Posted - 2014.06.17 18:11:00 -
[15655] - Quote
Off the top I'll reiterate that most of my scout play is in STD gear, undamped and uncloaked (the rest being in a Minja suit). My Heavy play is Amarr, mostly in my Templar suit (with HMG, but FG can be fun too) And a non-trivial portion of my shotgun play is in my STD MinLogi suit. Context established I'll give some perceptions (others I'm sure have better high level scout input than I).
Vicious Minotaur wrote:GD has become a cesspit, so I figured I come back here to this old place from my dreams, back when I mained a Minmatar scout, to ask a simple question (because I am curious if I need to reevaluate my thoughts on the subject of "scout vs. sentinel balance").
If you, In your preferred scout, wielding a CRG-3 shotgun, came up behind a sentinel, which sentinel would you rather it be?
If it is no problem: List each of the four racial heavies From : 1 (most preferred) to 4 (least). 1. Cal - Cook a flux, drop in right behind it (and the heavy) quick pop with shotty (works as a MinLogi too) 2. Min - REs are better than Flux, Locus may be viable now too (haven't tested this yet). Wait till they heavy engages something else then drop in and shotty pop them. (Faster speed of this suit makes the LogiShotty less viable than my Dragonfly) 3. Amarr - Their the "low cal" version of the Gal. Nothing to sneeze at but usually have a lower let armor buffer and armor rep combo. 4. Gallente - Ouch, these are the guys who don't care about my flux, can tank a full RE (if they're really stacked) and still fight. Only Heavy frame which I can't generally count on taking out with three shotgun blasts from behind.
Note: All data is derived from use of the Militia shotgun. The big problem I have in killing heavies isn't killing a heavy, it's killing a heavy + his friends. A heavy alone is relatively easy to evade or eliminate. I glob of heavies seems to often have an aura of instia-gibb.
My experiences in playing within a heavy suit generally match the same priority list. The speed of the Cal and Min become more dangerous to my Amarr, because if they flank me I'm likely done. Fellow Amarr suits usually don't get the better of me unless they get in the first shot. Gals seem to be more meaty than Amarr but still nothing that I can't handle if I hit them first. In all cases it's usually their friends who finish me not the actual heavy (unless he's got logi and I don't).
Vicious Minotaur wrote:Buff the shotgun in some fashion. Assaults will be getting looked at, and I would not bet against EHP values increasing as a result. Simply looking at heavies would not make shotgun scouts fair well against our new Assault overlords. Honestly this worries me a bit, LW balance is an entire thing, trying to fix role/frame balance by altering LW balance is a bit of a red flag for me. Not that it should just be off the table, but it's shaky ground. (Heavy weapons are more acceptable to balance due to their "gated" nature binding them more tightly to a single frame/balance aspect).
Vicious Minotaur wrote:Make an armour biased shotgun variant. Weapon profiles should matter. Bringing an AR/SCR against armour tankers is not ideal as-is, and bringing the current shield-biased shotty against a Gal Sentinel ought to continue to be less than ideal (even in the event of a buff). A armor focused variant of the shotgun sounds quite appealing. This doesn't actually damage LW balance or even shift it per se it just gives more options on the field and options which can be used to increased effects again the more armored heavy suits. IMO it's worth giving some real thought (others can weigh in if there's something I'm missing here).
I'm kind of a guest around these parts, but they know I'm mouthy and I haven't been knifed too much yet, so why mess with a good thing? I'll just keep talking
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
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Llast 326
An Arkhos
3682
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Posted - 2014.06.17 18:20:00 -
[15656] - Quote
Vicious Minotaur wrote:GD has become a cesspit, so I figured I come back here to this old place from my dreams, back when I mained a Minmatar scout, to ask a simple question (because I am curious if I need to reevaluate my thoughts on the subject of "scout vs. sentinel balance").
If you, In your preferred scout, wielding a CRG-3 shotgun, came up behind a sentinel, which sentinel would you rather it be?
If it is no problem: List each of the four racial heavies From : 1 (most preferred) to 4 (least).
From my own experiences, but mostly from the perspective of an HMG wielding Minmatar Sentinel: 1) Minmatar. Low health values mean it gets shredded before it can really react. 2) Caldari. Shields go down to fluxes/HMG fire, and paltry armour goes down in an instant. Has time to react. 3/4) Amarr/Gallente. Bit of a tossup. Resistance against projectiles that protect their massive armourHP permits time to kill me.
I would think that a shotgun scout would have a similar list, but I can't assume anything.
Anyway, in lieu of a needed HMG nerf, some of my thoughts on helping my fellow enemy scouts directly:
Buff the shotgun in some fashion. Assaults will be getting looked at, and I would not bet against EHP values increasing as a result. Simply looking at heavies would not make shotgun scouts fair well against our new Assault overlords.
Make an armour biased shotgun variant. Weapon profiles should matter. Bringing an AR/SCR against armour tankers is not ideal as-is, and bringing the current shield-biased shotty against a Gal Sentinel ought to continue to be less than ideal (even in the event of a buff).
Are my thoughts disagreeable? Am I an idiot? Do I need to reevaluate things? I figure the barbers 'round here would know.
YouGǪ
I like you
Posts I've read by you have been good, and thoughtful as my memory serves.
I only SG on my Gal scoutGǪ and not since 1.8 droppedGǪ because i went Ion Pistol on this account. Only bring out the SG for special occasions.. like 14/16 Heavies on a team
Amarr Sentinel - The original HeavyGǪ Pain to take down with a SG, Knives work better. Dual Tanked ones are ridiculous. Rarely can finish them with the SG, usually have to switch to a Sidearm ~ SMG works well, ScP as well, but I headshot like a Bastard because I've mained sidearms for most of my career.
Gal Sentinel - Almost as bad if not as hard as the Amarr, only way to take out a heavy rep Gal is Alpha Damage like the SG. Shield preferred damage of the SG makes it a challenge to drop them just as the Amarr.
Cal Sentinel - Don't see many of them honestlyGǪ Calmando I see more often.
Min Sentinels - Every time I kill one it saddens me a little, I love these suits. Don't think I've Shotgunned one though. Usually Ion Pistol them with my GalGǪ I think that says a lot
When I Minja (which is way more common for me)
Gal is worse for some reason (maneuverability?) then Amarr. Others are not appreciably more challenging than a tanked Logi
When using my Cal ScoutGǪ I run RRGǪ not much of an Amarr, Gal, or MinGǪ but engaging at range soGǪ Cal heavies are actually harder to drop with the RR, because the Shields are high and a simple duck behind cover is all they need.
KRRROOOOOOM
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Adipem Nothi
Nos Nothi
1982
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Posted - 2014.06.17 18:34:00 -
[15657] - Quote
Vicious Minotaur wrote:GD has become a cesspit, so I figured I come back here to this old place from my dreams, back when I mained a Minmatar scout, to ask a simple question (because I am curious if I need to reevaluate my thoughts on the subject of "scout vs. sentinel balance").
If you, In your preferred scout, wielding a CRG-3 shotgun, came up behind a sentinel, which sentinel would you rather it be?
If it is no problem: List each of the four racial heavies From : 1 (most preferred) to 4 (least).
From my own experiences, but mostly from the perspective of an HMG wielding Minmatar Sentinel: 1) Minmatar. Low health values mean it gets shredded before it can really react. 2) Caldari. Shields go down to fluxes/HMG fire, and paltry armour goes down in an instant. Has time to react. 3/4) Amarr/Gallente. Bit of a tossup. Resistance against projectiles that protect their massive armourHP permits time to kill me.
I would think that a shotgun scout would have a similar list, but I can't assume anything.
Anyway, in lieu of a needed HMG nerf, some of my thoughts on helping my fellow enemy scouts directly:
Buff the shotgun in some fashion. Assaults will be getting looked at, and I would not bet against EHP values increasing as a result. Simply looking at heavies would not make shotgun scouts fair well against our new Assault overlords.
Make an armour biased shotgun variant. Weapon profiles should matter. Bringing an AR/SCR against armour tankers is not ideal as-is, and bringing the current shield-biased shotty against a Gal Sentinel ought to continue to be less than ideal (even in the event of a buff).
Are my thoughts disagreeable? Am I an idiot? Do I need to reevaluate things? I figure the barbers 'round here would know.
Last tested, the Advanced Shotguns hit for roughly 450-500 DMG per blast at the outer bounds of optimal range (~4.9m). Protofits indicates that their fire rate is 85.71 RPM.
Max-HP Caldari and Amarr Sentinels require 3 center-mass blasts within 5m. Max-HP Gallente and Minmatar Sentinels require 4 center-mass blasts within 5m.
Optimal TTK is roughly 2 seconds for ck.0 / ak.0 and 3 seconds for mk.0 and gk.0. Realistic TTK is about a second longer for each, as most Heavies respond when struck. As the mk.0 tends to tank less than the gk.0, the gk.0 is considered to be the toughest Sentinel to Shotgun.
Shoot scout with yes...
- Ripley Riley
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
908
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Posted - 2014.06.17 18:35:00 -
[15658] - Quote
Cross Atu wrote: ....quality feedback redacted.... Vicious Minotaur wrote:Buff the shotgun in some fashion. Assaults will be getting looked at, and I would not bet against EHP values increasing as a result. Simply looking at heavies would not make shotgun scouts fair well against our new Assault overlords. Honestly this worries me a bit, LW balance is an entire thing, trying to fix role/frame balance by altering LW balance is a bit of a red flag for me. Not that it should just be off the table, but it's shaky ground. (Heavy weapons are more acceptable to balance due to their "gated" nature binding them more tightly to a single frame/balance aspect). I'm kind of a guest around these parts, but they know I'm mouthy and I haven't been knifed too much yet, so why mess with a good thing? I'll just keep talking 0.02 ISK Cross
I figured I should expand on this. My memory may be a bit fuzzy, but I recall that there was a skill change that removed ROF (and gave damage?). Many seemed to feel like it was a nerf, but it was awhile ago.
But you are correct. A buff could cause problems, if handled improperly (or done at all).
Possible buffs ought to stay away from straight-up damage, like:
Range? Backpedaling is an issue when I bring out my CRG-3 dragonfly. Does more skill lessen this? ROF? I only have lvl 3 shotgun, so I missed out on things. Would more ROF put balance in jeopardy?
And even if any buffs to the standard shotgun variant are avoided entirely, is weapon variant balance a red flag? My once-beloved breach shotgun feels like it is in need of some love. But I am no bonafide shotgun scout these days, so I'll defer to the more experienced.
I am a minotaur.
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Adipem Nothi
Nos Nothi
1983
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Posted - 2014.06.17 19:13:00 -
[15659] - Quote
Vicious Minotaur wrote:
1. I figured I should expand on this. My memory may be a bit fuzzy, but I recall that there was a skill change that removed ROF (and gave damage?). Many seemed to feel like it was a nerf, but it was awhile ago.
2. But you are correct. A buff could cause problems, if handled improperly (or done at all).
3. Possible buffs ought to stay away from straight-up damage, like Range? Backpedaling is an issue when I bring out my CRG-3 dragonfly. Does more skill lessen this? ROF? I only have lvl 3 shotgun, so I missed out on things. Would more ROF put balance in jeopardy?
And even if any buffs to the standard shotgun variant are avoided entirely, is weapon variant balance a red flag? My once-beloved breach shotgun feels like it is in need of some love. But I am no bonafide shotgun scout these days, so I'll defer to the more experienced.
1. Correct. Shotgun Proficiency was changed from Rate of Fire to Shield Efficacy. In my book, this was a serious nerf to the Shotgun and it altogether killed the Breach variant.
2. Yes, a buff to Shotgun Damage would likely prove problematic, as it is presently performing well against everyone else but Heavies. An alternative may be to restore the Shotgun's RoF Proficiency Bonus. Or reduce Heavy rotation speed.
3. Outside of 5 meters, applied damage drops off at an exponential rate such that at 12 meters a Shotgun does little if any damage at all. Smart players know that simply jumping away from the shotgun grants them good odds of exiting its optimal range. At 6-7 meters the shotgun is far worse than at 4-5. Since Chromosome, the Bunnyhop+Backpedal has been a painfully effective counter to shotguns.
TL;DR: Buffing Optimal Shotgun Range from 5m should be a no brainer.
Shoot scout with yes...
- Ripley Riley
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Cross Atu
OSG Planetary Operations Covert Intervention
2403
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Posted - 2014.06.17 19:21:00 -
[15660] - Quote
Adipem Nothi wrote:Vicious Minotaur wrote: If you, In your preferred scout, wielding a CRG-3 shotgun, came up behind a sentinel, which sentinel would you rather it be?
If it is no problem: List each of the four racial heavies From : 1 (most preferred) to 4 (least).
1. Caldari / Minmatar 2. Amarr 3. Gallente Last tested, the Advanced Shotguns hit for roughly 450-500 DMG per blast at the outer bounds of optimal range (~4.9m). Protofits indicates that their fire rate is 85.71 RPM. Max-HP Caldari and Minmatar Sentinels require 3 center-mass blasts within 5m. Max-HP Gallente and Amarr Sentinels require 4 center-mass blasts within 5m. Theoretical TTK is roughly 2 seconds for ck.0 / mk.0 and 3 seconds for ak.0 and gk.0. Realistic TTK is roughly +1 second for each, as most Heavies respond when struck. Observation suggestions that the ak.0 tends to tank less than the gk.0, hence the gk.0 is considered to be the toughest Sentinel to Shotgun. Question, how often do you (or anyone else here for that matter) make use of the "double headshot" bonus for hitting in the head from behind with the shotgun? Getting that extra bit of damage in the first shot makes a world of difference sometimes and may play a role in the results.
I admit I haven't reconfirmed this effect under Alpha, but last I checked it was still present. It is in fact a major aspect of why all my "I killed the heavy" feedback with a shotgun involves flanking that "free shot" is usually required to survive/get the kill.
Cross Atu for CPM1- An emergent candidate
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