|
Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
42
|
Posted - 2013.06.30 06:27:00 -
[1] - Quote
I've been using Minmatar scouts since the official "release", pretty much. Manage a 1.43-ish KDR as a shotgun scout/SMG scout. I'm closing in on 1000 kills, last I checked.
In 90% of tha battles I've been in, I've got the only scout suit on my team. Feels good, until I get murdered. Then I realize why I'm the only scout on the team... |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
561
|
Posted - 2014.01.17 10:22:00 -
[2] - Quote
Well... It looks like I can finally say I did not waste 1/6 of all of my SP on my Minmatar scout build. And with these changes, I will not only dust off my scout, but develop those skills even further (once I get into my Minmatar heavy suit)
The 3highs and 3lows layout will give the minmatar scout quite a bit of versatility. Can put on a good shield tank, a good speed tank, or even a decent armour tank, and never mind all the other modules and all the combinations thereof.
All that, plus the two equipment slots... I am almost sad I did not stick to the scout when the times got tough. Almost. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
907
|
Posted - 2014.06.17 17:50:00 -
[3] - Quote
GD has become a cesspit, so I figured I come back here to this old place from my dreams, back when I mained a Minmatar scout, to ask a simple question (because I am curious if I need to reevaluate my thoughts on the subject of "scout vs. sentinel balance").
If you, In your preferred scout, wielding a CRG-3 shotgun, came up behind a sentinel, which sentinel would you rather it be?
If it is no problem: List each of the four racial heavies From : 1 (most preferred) to 4 (least).
From my own experiences, but mostly from the perspective of an HMG wielding Minmatar Sentinel: 1) Minmatar. Low health values mean it gets shredded before it can really react. 2) Caldari. Shields go down to fluxes/HMG fire, and paltry armour goes down in an instant. Has time to react. 3/4) Amarr/Gallente. Bit of a tossup. Resistance against projectiles that protect their massive armourHP permits time to kill me.
I would think that a shotgun scout would have a similar list, but I can't assume anything.
Anyway, in lieu of a needed HMG nerf, some of my thoughts on helping my fellow enemy scouts directly:
Buff the shotgun in some fashion. Assaults will be getting looked at, and I would not bet against EHP values increasing as a result. Simply looking at heavies would not make shotgun scouts fair well against our new Assault overlords.
Make an armour biased shotgun variant. Weapon profiles should matter. Bringing an AR/SCR against armour tankers is not ideal as-is, and bringing the current shield-biased shotty against a Gal Sentinel ought to continue to be less than ideal (even in the event of a buff).
Are my thoughts disagreeable? Am I an idiot? Do I need to reevaluate things? I figure the barbers 'round here would know.
I am a minotaur.
|
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
908
|
Posted - 2014.06.17 18:35:00 -
[4] - Quote
Cross Atu wrote: ....quality feedback redacted.... Vicious Minotaur wrote:Buff the shotgun in some fashion. Assaults will be getting looked at, and I would not bet against EHP values increasing as a result. Simply looking at heavies would not make shotgun scouts fair well against our new Assault overlords. Honestly this worries me a bit, LW balance is an entire thing, trying to fix role/frame balance by altering LW balance is a bit of a red flag for me. Not that it should just be off the table, but it's shaky ground. (Heavy weapons are more acceptable to balance due to their "gated" nature binding them more tightly to a single frame/balance aspect). I'm kind of a guest around these parts, but they know I'm mouthy and I haven't been knifed too much yet, so why mess with a good thing? I'll just keep talking 0.02 ISK Cross
I figured I should expand on this. My memory may be a bit fuzzy, but I recall that there was a skill change that removed ROF (and gave damage?). Many seemed to feel like it was a nerf, but it was awhile ago.
But you are correct. A buff could cause problems, if handled improperly (or done at all).
Possible buffs ought to stay away from straight-up damage, like:
Range? Backpedaling is an issue when I bring out my CRG-3 dragonfly. Does more skill lessen this? ROF? I only have lvl 3 shotgun, so I missed out on things. Would more ROF put balance in jeopardy?
And even if any buffs to the standard shotgun variant are avoided entirely, is weapon variant balance a red flag? My once-beloved breach shotgun feels like it is in need of some love. But I am no bonafide shotgun scout these days, so I'll defer to the more experienced.
I am a minotaur.
|
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
912
|
Posted - 2014.06.17 19:25:00 -
[5] - Quote
@ Llast & Adipem Nothi
Good feedback. It seems Armour tanking Sentinels (mainly Gallente) are the toughest to crack with "scout" weapons. Though, mobility of heavies may play more of a factor than I had thought.
Anyway, I have an inkling the resistances that the Sentinels have exacerbate the problems many, but that may be a bit off-topic.
On movement: Would making Kinetic Catalyzers affect movement (walk) speed be a bad idea? I think I recall that it was that way in the past, and caused problems. I can't help but feel that there ought to be a way to increase walk speed, though, perhaps with a new module.
It would possibly help knives, and maybe lessen the effects of backpedaling out of shotgun range. Being able to strafe faster would most assuredly make it harder for me to track scouts in CQC when they land the first blow...
Anyway, I don't know how else to address problems specifically with armour sentinels (being able to best shotgun scouts that get the jump on them) besides: Nerf armour plate HP; Make rotational speed and plates interact; and Armour destroying SG variant.
Only two of those seem like they would even be considered by Rattati... But they may not be enough.
I am a minotaur.
|
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
918
|
Posted - 2014.06.17 19:59:00 -
[6] - Quote
Now that I know that I am not crazy or delusional, I'll be sure to chime in when Rattati makes a Feedback thread related to the subject.
Of course, one voice can only do so much in a feedback thread. But you scouts will show up. You always do. Anyway, this lumbering Minotaur will be backing you scouts up.
I am a minotaur.
|
|
|
|