Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Bojo The Mighty
Chatelain Rapid Response Gallente Federation
3776
|
Posted - 2014.06.12 22:19:00 -
[15331] - Quote
I think we should coin the term FlayFucked
it can have two definitions
A weapon is introduced that is so powerful and spammed that it is soon after nerfed to a point of comedic and value and is never again balanced to be par
Used in a sentence: The next new weapons are bound to get FlayFucked
B - You were killed twice in a row by a Flaylol
Used in a sentence: Oh ****! I just got flayfucked!
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
|
One Eyed King
Land of the BIind
1966
|
Posted - 2014.06.12 22:21:00 -
[15332] - Quote
J0LLY R0G3R wrote:Bayeth Mal wrote:I got my golden ticket in my email this morning.
Did anybody else get into the Destiny "alpha"? Just got mine, downloading now. 3 hrs to go lol. Anyone else playing over on the ps4? I will be on actual release. Playing the beta on the PS3.
This is how a minja feels
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
545
|
Posted - 2014.06.12 22:38:00 -
[15333] - Quote
J0LLY R0G3R wrote:Bayeth Mal wrote:I got my golden ticket in my email this morning.
Did anybody else get into the Destiny "alpha"? Just got mine, downloading now. 3 hrs to go lol. Anyone else playing over on the ps4?
The Alpha is only on PS4 iirc. Currently at work, will download when I get home.
Sci-NZ is my PSN, add me or I'll add you when I get on.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Adipem Nothi
Nos Nothi
1749
|
Posted - 2014.06.12 23:01:00 -
[15334] - Quote
Haerr wrote:Proposition Gino GOOGLE DOCSGallente Scout - Bonus to GÇÿScan ProfileGÇÖ 15% -> 0% Caldari Scout - Bonus to GÇÿScan PrecisionGÇÖ 25% -> 0% Caldari Scout - Bonus to GÇÿPrecision EnhancerGÇÖ efficacy 0% -> 25% Focused Active Scanner - GÇÿScan PrecisionGÇÖ 20 dB -> 22 dB Advanced Cloak Field - Bonus to GÇÿScan ProfileGÇÖ 5% -> 7.5% Prototype Cloak Field - Bonus to GÇÿScan ProfileGÇÖ 10% -> 15% What is Gino? Gino is a swedish dessert! RECIPEFor bonus points put sliced almonds on top of the white chocolate! (Or serve with pre roasted sliced almonds on the side.) I very much like what you've done here, Haerr. o7
Initial Thoughts ... * Love how each tier of cloak drops profile by fixed value. It's intuitive and brilliant. * Excellent interplay between Hunter and Hunted. * Very good idea to keep "max" values grouped (i.e. GalLogi + Focused = CalScout + 4 cPE)
TL/DR: This is the best EWAR model yet.
Questions ...
Preface A We must to be able to concisely answer newbros when they ask, "what are Gallente Scouts the best at?" I like the idea of "Ghost" as the GalScout Role, but I'm not married to it. The +1% Racial Range Bonus is silly and the model you've proposed eliminates damp bonus, so we need to fill the void ...
Question A Would it break Gino if we permitted the GalScout to run Adv Cloak instead of Proto to beat Cal4 and GalLo
(switching computers)
Shoot scout with yes...
- Ripley Riley
|
Brokerib
Lone Wolves Club
1355
|
Posted - 2014.06.12 23:23:00 -
[15335] - Quote
Llast 326 wrote:So this is some of the ideas that I have seen that I think are feasible and may work well together. I am not digging back through stuff o cite or credit the brilliant folk who come up with these ideas but you know who you are and be proud If one of your ideas is not here it's not necessarily because it is bad (though it might be) it's because It did not fit within the concept, or i forgot about it. Always feedback, tell me I am an idiot (yes Appia I know ) *Assume the balance numbers that Appia and Haerr have/are working are applied. Preface - I believe that Precision and Dampening are the most powerful tools that scouts have and many of the problems we face revolve around these bonuses. For this reason I feel that the Gal and Cal scouts should only have one bonus while the Min and Amarr scouts can have two bonuses as a balance factor. Gal Scout - Dampening bonus as per Math folks (Tied to Module use) The Gal scout has enough intrinsic bonuses to not warrant the range bonus, Dampening itself is one of the most potent bonuses Scouts can have, couple this with a fitting capacity that most easily accommodates the Proto Cloak and Gal is in a good place still. Cal Scout - Precision bonus as per Math folks (tied to Module use) Without the range bonus the Precision becomes more balanced, while the ability to increase range can be achieved through modules. Shared scans can likely remain without being a shutdown to all scouts, as every scout would have a viable way to counter Precision, though not without making sacrifices in fitting choice. Amarr Scout - Stamina bonus as is now (not tied to Module bonus), Range Amplification bonus (tied to Module use) The reason for not requiring the Stamina bonus to be tied to Module use is that really the Amarr does not need a Jar to function, and keeps it's fitting versatility this way. Fitting versatility is one of the strengths of the Amarr suit that is overlooked, I do not want to inadvertently nerf this aspect. The Range bonus gives an EWAR Bonus to the Amarr scout, something that many feel it is lacking. This also plays to the group function of the Amarr, and helps it support it's team. Min scout - Hacking Bonus (tied to Codebreaker?), Nova Knife Bonus (Obviously tied to Nova Knife use) The question of 'if the Hacking bonus needs to be tied to the Codebreaker for the Min' arises because the NK bonus already requires a specific fitting requirement to be usefulGǪ so input? The other problem the Min faces is the ability to fit what it needs, hence the calls for a PG buff. This does not need to be a huge buff in PG, but the strengths of the Min suit requires more high PG items, coupled with the slot layout this creates a PG deficit that needs addressing. I suggest the same PG as the Cal scout, which would be a 2/3/4 for Basic/Adv/Proto. I think this would place all scouts in a good place internally (Scouts to Scouts), But i would appreciate and remind us to look at how this would be Externally (Scouts to Everything else) Llast has pretty much summed up my stance on it.
Amarr needs EWAR to be viable as a scout, and range is the best fit. Battlefield awareness but unable to scan down dampened scouts.
Cal with precision and range and shared passive is FOTM replacement for scanerinas. Two out of three should balance it.
With the Cal changes Min is viable(ish), though the suggested changes to base hack speed would be useful, as would moving hack modules to high slots.
Removal of range from the Gal may push towards brick tanking, but they're already there. Removal of range give the Amarr a unique role, otherwise Gal will just do it better. Again.
Knowledge is power
|
Brokerib
Lone Wolves Club
1355
|
Posted - 2014.06.12 23:26:00 -
[15336] - Quote
Bayeth Mal wrote:I got my golden ticket in my email this morning.
Did anybody else get into the Destiny "alpha"?
Knowledge is power
|
Adipem Nothi
Nos Nothi
1750
|
Posted - 2014.06.12 23:30:00 -
[15337] - Quote
Brokerib wrote: Llast has pretty much summed up my stance on it.
Amarr needs EWAR to be viable as a scout, and range is the best fit. Battlefield awareness but unable to scan down dampened scouts.
Cal with precision and range and shared passive is FOTM replacement for scanerinas. Two out of three should balance it.
With the Cal changes Min is viable(ish), though the suggested changes to base hack speed would be useful, as would moving hack modules to high slots.
Removal of range from the Gal may push towards brick tanking, but they're already there. Removal of range give the Amarr a unique role, otherwise Gal will just do it better. Again.
I see where you guys coming from, but my concern is dilution. By these models, we take the function of Recon and distribute its components among different suits. I say we let the CalScout shine in the role, and find a new one for Amarr.
Why not Biotic bonuses for Amarr?
Shoot scout with yes...
- Ripley Riley
|
Ghost Kaisar
Fatal Absolution General Tso's Alliance
5225
|
Posted - 2014.06.12 23:48:00 -
[15338] - Quote
Reserved for a Giant wall of text I am writing.
Shiver in anticipation.
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
|
Gavr1Io Pr1nc1p
422
|
Posted - 2014.06.13 00:21:00 -
[15339] - Quote
Adipem Nothi wrote:Brokerib wrote: Llast has pretty much summed up my stance on it.
Amarr needs EWAR to be viable as a scout, and range is the best fit. Battlefield awareness but unable to scan down dampened scouts.
Cal with precision and range and shared passive is FOTM replacement for scanerinas. Two out of three should balance it.
With the Cal changes Min is viable(ish), though the suggested changes to base hack speed would be useful, as would moving hack modules to high slots.
Removal of range from the Gal may push towards brick tanking, but they're already there. Removal of range give the Amarr a unique role, otherwise Gal will just do it better. Again.
I see where you guys coming from, but my concern is dilution. By these models, we take the function of Recon and distribute its components among different suits. I say we let the CalScout shine in the role, and find a new one for Amarr. Why not Biotic bonuses for Amarr? Hear me out ... Presently, the GalScout serves two vital functions in PC. Initially, he's first to the point; subsequently, he's the best at getting sh*t done under radar ("ghost"). Why not introduce the Amarr Scout to PC viability by granting him the "first-to-the-point" function? So long as we structure his biotic bonus in such a way that does not break hit-detection, the Amarr Scout could be upgraded along these lines from sub-optimal to fast-and-fun. Afterthought: Minmatar are fast, right? Well, somebody has to be faster if for no other reason than to catch and herd slaves. Hence Biotic Bonus for Amarr Scout :-)
Current Gal Max Speed = 11.11 m/s Current Amarr Max Speed = 10.70 m/s Proposed Amarr Max Speed = 11.39 m/s <----------- Racial Bonus: +4% Biotic Module Efficacy per Level I don't like it, solely as it further invalidates the minmitar scout. The biotics bonus should be on minmitar
Amarr should have scan range (weak scans at long range further enforce the amarr combat mantra, and bring a scoutly bonus to make the amarr scout a light assault/scout crossover, as it would be able to catch med frames in its massive scan range, but scouts would slip under the radar)
Honestly, I think a LOT more people would skill it up if it had say 10% scan range per level as well as its bonus to max stamina per level
26-2 ambush with militia minmitar heavy, no relevant skills
9-3 proto minmitar scout
Scount OP nurf it to grownd
|
Gavr1Io Pr1nc1p
422
|
Posted - 2014.06.13 00:22:00 -
[15340] - Quote
Ghost Kaisar wrote:Reserved for a Giant wall of text I am writing.
Shiver in anticipation.
you ware learning well, young one. Massive walls of text are the only way minmitar scouts can communicate, other than bloody letters scrawled with Ishnoks into the backs of heavies
26-2 ambush with militia minmitar heavy, no relevant skills
9-3 proto minmitar scout
Scount OP nurf it to grownd
|
|
Adipem Nothi
Nos Nothi
1752
|
Posted - 2014.06.13 00:30:00 -
[15341] - Quote
@ Gav How would a biotic scout the invalidate Minmatar?
Minmatar Scout, The Ninja ... Best at hacking; best at strafing; best at knifing.
Let me guess ... because you're Minmatar ... You want to (1) beat all scans, (2) be the best in short distance running, (3) be best in long distance running, (4) be best the best hacker, and (5) be the best knifer.
Reality Check: You can't have everything.
Shoot scout with yes...
- Ripley Riley
|
Appia Nappia
922
|
Posted - 2014.06.13 00:42:00 -
[15342] - Quote
Just gonna make a statement: 30m vs 35m: it really isn't all that much. removal of it from Gal/Cal is an insignificant change. Adding it to the Amarr is also an insignificant change. AM/GA with or without a bonus to range or range amps doesn't change if someone is going to use them or brick tank because of the lack of significant difference.
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
|
Gavr1Io Pr1nc1p
423
|
Posted - 2014.06.13 01:05:00 -
[15343] - Quote
Adipem Nothi wrote:@ Gav How would a biotic scout the invalidate Minmatar?
Minmatar Scout, The Ninja ... Best at hacking; best at strafing; best at knifing.
Amarr Scout, The Biotic ... First to the point; best runner; best melee.
Rather, you want Minmatar Scout to (1) beat all scans, (2) be the best in short distance running, (3) be best in long distance running, (4) be best the best hacker, and (5) be the best knifer. In the mean, time you want one role (recon) to be split between Amarr and Cal, such that neither can do either very well.
Assuming we adopted your thinking and made the MinScout the best at everything ... Why would anyone not want to be a MinScout? Why would anyone want to be a Cal or Amarr Scout? 1)false-I just want it to be able to beat caldari scans at all, which it can't ATM I personally think two damps and a proto cloak on any non gal scout should beat 4x precision cal scout, and 2 damps on a gal w/out cloak should beat aforementioned cal scout 2)It should be the best in short distance running....its minmitar 3)Isn't amarr better than min at long distance running...? ALL I want is for min to be able to fit one kin cat and be able to use the rest of the slots to dampen. Thats it, fini, finito, end of story 4-5)These are both VERY niche roles, and !=being best scanner/most stealthy. Im honestly looking for a way to buff the amarr scout, and having it take over the minmitar niche of being the fastest, is, IMO, not the way to do it
With all due respect, I (and I'm sure many other minjas out there) skilled min scout because it was the fastest in the game (until i knew about 4x KC gal scouts....but thats another story), and if we removed its relatively superior speed versus all other suits, it further de-incentivizes the role
26-2 ambush with militia minmitar heavy, no relevant skills
9-3 proto minmitar scout
Scount OP nurf it to grownd
|
Brokerib
Lone Wolves Club
1358
|
Posted - 2014.06.13 01:07:00 -
[15344] - Quote
Adipem Nothi wrote:@ Gav How would a biotic scout the invalidate Minmatar?
Minmatar Scout, The Ninja ... Best at hacking; best at strafing; best at knifing.
Amarr Scout, The Biotic ... First to the point; best runner; best melee.
Rather, you want Minmatar Scout to (1) beat all scans, (2) be the best in short distance running, (3) be best in long distance running, (4) be best the best hacker, and (5) be the best knifer. In the mean, time you want one role (recon) to be split between Amarr and Cal, such that neither can do either very well.
Assuming we adopted your thinking and made the MinScout the best at everything ... Why would anyone not want to be a MinScout? Why would anyone want to be a Cal or Amarr Scout? Currently why would anyone want to be anything other than Gal or Cal?
Calling the Min the best hacker and best knifer are like saying it won second prize in an ugly contest. They are, at best, situationally useful bonuses. Even as (currently) the best runners, they'll still get beaten to the point by a fat suit in a LAV.
Gifting the Amarr with biotics just means that it ends up in exactly the same situation as the Min, as it can be fast and run long distances and cause massive damage within 2m, so long as it gives up dampening and EWAR. Biotics will at best create niche play for the class and replicates what the Min already does. We don't need two Minja suits.
I don't see it as splitting the recon role. I see it as providing different (hopefully viable) options for recon. An Amarr backing up a squad will give them massive visibility but without much depth. Using a Cal will mean you can see everything, but are limited by distance. If you want both, then run both in a squad, and then we have a reason to have two scouts on a team.
Knowledge is power
|
Gavr1Io Pr1nc1p
423
|
Posted - 2014.06.13 01:09:00 -
[15345] - Quote
Brokerib wrote:Adipem Nothi wrote:@ Gav How would a biotic scout the invalidate Minmatar?
Minmatar Scout, The Ninja ... Best at hacking; best at strafing; best at knifing.
Amarr Scout, The Biotic ... First to the point; best runner; best melee.
Rather, you want Minmatar Scout to (1) beat all scans, (2) be the best in short distance running, (3) be best in long distance running, (4) be best the best hacker, and (5) be the best knifer. In the mean, time you want one role (recon) to be split between Amarr and Cal, such that neither can do either very well.
Assuming we adopted your thinking and made the MinScout the best at everything ... Why would anyone not want to be a MinScout? Why would anyone want to be a Cal or Amarr Scout? Currently why would anyone want to be anything other than Gal or Cal? Calling the Min the best hacker and best knifer are like saying it won second prize in an ugly contest. They are, at best, situationally useful bonuses. Even as (currently) the best runners, they'll still get beaten to the point by a fat suit in a LAV. Gifting the Amarr with biotics just means that it ends up in exactly the same situation as the Min, as it can be fast and run long distances and cause massive damage within 2m, so long as it gives up dampening and EWAR. Biotics will at best create niche play for the class and replicates what the Min already does. We don't need two Minja suits. I don't see it as splitting the recon role. I see it as providing different (hopefully viable) options for recon. An Amarr backing up a squad will give them massive visibility but without much depth. Using a Cal will mean you can see everything, but are limited by distance. If you want both, then run both in a squad, and then we have a reason to have two scouts on a team. Well said ^^
26-2 ambush with militia minmitar heavy, no relevant skills
9-3 proto minmitar scout
Scount OP nurf it to grownd
|
Brokerib
Lone Wolves Club
1358
|
Posted - 2014.06.13 01:09:00 -
[15346] - Quote
and not DPLAK
Some interesting games coming out of E3
Bloodborne - Dark Souls without shields https://www.youtube.com/watch?v=G203e1HhixY
Uncharted 4 https://www.youtube.com/watch?v=y1Rx-Bbht5E
Mirror's Edge 2 https://www.youtube.com/watch?v=TYtlSqIPO7k
Witcher 3 https://www.youtube.com/watch?v=53MyR_Z3i1w plus gameplay video https://www.youtube.com/watch?v=WMVqIyZMzks
Batman Arkham Knight https://www.youtube.com/watch?v=QCcKyxX15e4
And of course, Destiny https://www.youtube.com/watch?v=O6RZlKWkTyg
Knowledge is power
|
Ghost Kaisar
Fatal Absolution General Tso's Alliance
5227
|
Posted - 2014.06.13 01:21:00 -
[15347] - Quote
Okay, the Wall of Text is Ready
Feedback Please. Had this idea driving home from work
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
|
Adipem Nothi
Nos Nothi
1754
|
Posted - 2014.06.13 01:22:00 -
[15348] - Quote
@ Broker Are you not OK with Gino? Gino will fix MinScout / CalScout, and everything I'm suggesting assumes Gino is adopted.
@ Ghost I'm having difficulty following your train of thought. Can you boil it down to an itemized list?
Shoot scout with yes...
- Ripley Riley
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
545
|
Posted - 2014.06.13 01:34:00 -
[15349] - Quote
Well if the Gal loses the damps then it should have low precision range, Cal high precision with low range, its really balancing the Cal and Gal that's messing over the other 2.
Giving 2 bonuses to those suits is stupid. One or the other.
I've harped on about this, suit should get 1 free bonus inherit to the suit (e.g. 1 free precision enhancer, 1 free hacking mod etc) The 2nd bonus should apply to a specific weapon, module or piece of equipment you have to actually use. The minmatar knives bonus is an example of this.
I posted a visualization of this in a prior post but nobody said anything and sounds like people are reaching the idea on their own LOL.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Adipem Nothi
Nos Nothi
1754
|
Posted - 2014.06.13 01:39:00 -
[15350] - Quote
Bayeth Mal wrote:Well if the Gal loses the damps then it should have low precision range, Cal high precision with low range, its really balancing the Cal and Gal that's messing over the other 2.
IMHO, EWAR extremes present the problem. That's the best part of Gino ... it brings all four Scouts back toward the middle. Assuming Gino is adopted, each and every Scout will be able to beat scans (if he so wishes). Given this new common basis, we now need a function for each and every Scout to excel in.
Shoot scout with yes...
- Ripley Riley
|
|
Jaceon Pale-eye
OSG Planetary Operations Covert Intervention
119
|
Posted - 2014.06.13 01:40:00 -
[15351] - Quote
Minja should be the best and fastest runner, bar none. What good is a hacking bonus if we're not first to the point? And our bonus to Nova Knives means we can do devastating damage, but we have to get our 200 eHP suit in your face to do that.
Gallente in Eve are glass cannons with a bonus to local reps - the Gallente dropsuits should not be encouraged to brick tank. Their damp bonus being tied to modules will either expose them to everyone with a PE or force them to fit for the role of Ghost (which they will then do better than everyone else, as intended).
Caldari in Eve are ranged DPS but boast some of the slowest ships in the game. Cal Scout can see everything on the field and draw first blood with the RR. Makes sense to me.
Amarr in Eve are the epitome of tank. All of their ships are heavily armored, and they have the greatest number of ships guaranteed not to be called primary target in a fleet engagement. The stacking of armor makes them the slowest and least agile ships on the field, however.
New Amarr role bonus for scouts: Give them the Range Amplification bonus as previously mentioned and reduce the movement penalty associated with plates. Let them decide on a balance of Damps and Plates for their fits. The Amarr Scout becomes the new bricktanked scout with the ScR or LR (but if they max out on armor plates, they'll be the slowest of the four scous but not by a ridiculous margin, and also the tankiest). Call it a point defense scout.
So Minja: Ninja hacking, infiltration/assassination (Knives and CR or SMG)
Gallente: Ghost, infiltration/assassination (Shotgun or AR)
Caldari: Warden, Point Defense (Rail Rifle and Magsec)
Amarr: Brick Tank, Point Defense (Laser or Scrambler Rifle)
Makes sense to me.
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
|
Gavr1Io Pr1nc1p
423
|
Posted - 2014.06.13 01:43:00 -
[15352] - Quote
Adipem Nothi wrote:@ Broker Are you not OK with Gino? Gino will fix MinScout / CalScout, and everything I'm suggesting assumes Gino is adopted.
@ Ghost I'm having difficulty following your train of thought. Can you boil it down to an itemized list? Im sorry, I might have missed something....whats Gino?
26-2 ambush with militia minmitar heavy, no relevant skills
9-3 proto minmitar scout
Scount OP nurf it to grownd
|
Adipem Nothi
Nos Nothi
1754
|
Posted - 2014.06.13 01:48:00 -
[15353] - Quote
@ Jace You've got a d*mn good point ... the ScR and Laser Rifle require target acquisition at long range. The Amarr bonus should complement their weaponry. I'm in agreement ... an Amarr Racial Bonus to Range Extenders would make alot of sense.
Thanks for speaking up. o7
Shoot scout with yes...
- Ripley Riley
|
Brokerib
Lone Wolves Club
1360
|
Posted - 2014.06.13 01:56:00 -
[15354] - Quote
Adipem Nothi wrote:@ Broker Are you not OK with Gino? Gino will fix MinScout / CalScout, and everything I'm suggesting assumes Gino is adopted.
@ Ghost I'm having difficulty following your train of thought. Can you boil it down to an itemized list? For EWAR balancing it looks pretty good, though I have concerns about continuation of the FOTM Gal brick tank. That could be resolved by moving their bonus to the dampening modules, to replicate the move to % bonus to enhancer modules for the Cal, maybe?
But there's still no reason to run Amarr. I don't want to gimp the Cal, but we do need to look for a meta balance for all scouts and I literally cannot think of another bonus that makes the Amarr viable without making them the poor man's version of an existing suit.
I'm never going to run Amarr (to be honest I won't run anything other than Minmatar suits regardless of how broken they get) but I will advocate for Amarr to have a viable role on the battlefield, even if that means other scouts (including the Min) have to give up something for it to happen. And this seems like the best way to do so given the current meta and limitations on development changes.
Knowledge is power
|
Brokerib
Lone Wolves Club
1360
|
Posted - 2014.06.13 01:57:00 -
[15355] - Quote
Gavr1Io Pr1nc1p wrote:Adipem Nothi wrote:@ Broker Are you not OK with Gino? Gino will fix MinScout / CalScout, and everything I'm suggesting assumes Gino is adopted.
@ Ghost I'm having difficulty following your train of thought. Can you boil it down to an itemized list? Im sorry, I might have missed something....whats Gino? Haerr's EWAR solution.
https://forums.dust514.com/default.aspx?g=posts&m=2206665#post2206665
Knowledge is power
|
Adipem Nothi
Nos Nothi
1757
|
Posted - 2014.06.13 01:59:00 -
[15356] - Quote
Brokerib wrote:But there's still no reason to run Amarr. I don't want to gimp the Cal, but we do need to look for a meta balance for all scouts and I literally cannot think of another bonus that makes the Amarr viable without making them the poor man's version of an existing suit. I'm never going to run Amarr (to be honest I won't run anything other than Minmatar suits regardless of how broken they get) but I will advocate for Amarr to have a viable role on the battlefield, even if that means other scouts (including the Min) have to give up something for it to happen. And this seems like the best way to do so given the current meta and limitations on development changes.
Agreed.
New Archetypes Min - Ninja / Assassin (bonus to Codebreakers and Knives) Cal - Ghost Hunter (bonus to Precision Enhancers) Amr - Ranged Recon (bonus to Range Extenders) Gal - Ghost (bonus to Cloak or Damps?)
How can we make the Gal a Ghost without breaking Gino?
Shoot scout with yes...
- Ripley Riley
|
Gavr1Io Pr1nc1p
423
|
Posted - 2014.06.13 02:00:00 -
[15357] - Quote
Brokerib wrote:Gavr1Io Pr1nc1p wrote:Adipem Nothi wrote:@ Broker Are you not OK with Gino? Gino will fix MinScout / CalScout, and everything I'm suggesting assumes Gino is adopted.
@ Ghost I'm having difficulty following your train of thought. Can you boil it down to an itemized list? Im sorry, I might have missed something....whats Gino? Haerr's EWAR solution. https://forums.dust514.com/default.aspx?g=posts&m=2206665#post2206665 ok thanks
26-2 ambush with militia minmitar heavy, no relevant skills
9-3 proto minmitar scout
Scount OP nurf it to grownd
|
Gavr1Io Pr1nc1p
423
|
Posted - 2014.06.13 02:01:00 -
[15358] - Quote
Adipem Nothi wrote:@ Jace You've got a d*mn good point ... the ScR and Laser Rifle require target acquisition at long range. The Amarr bonus should complement their weaponry. I'm in agreement ... an Amarr Racial Bonus to Range Extenders would make alot of sense.
Thanks for speaking up. o7 Thats what I had been trying to say all along
26-2 ambush with militia minmitar heavy, no relevant skills
9-3 proto minmitar scout
Scount OP nurf it to grownd
|
Brokerib
Lone Wolves Club
1362
|
Posted - 2014.06.13 02:04:00 -
[15359] - Quote
Adipem Nothi wrote:Brokerib wrote:But there's still no reason to run Amarr. I don't want to gimp the Cal, but we do need to look for a meta balance for all scouts and I literally cannot think of another bonus that makes the Amarr viable without making them the poor man's version of an existing suit. I'm never going to run Amarr (to be honest I won't run anything other than Minmatar suits regardless of how broken they get) but I will advocate for Amarr to have a viable role on the battlefield, even if that means other scouts (including the Min) have to give up something for it to happen. And this seems like the best way to do so given the current meta and limitations on development changes. Agreed. New ArchetypesMin - Ninja / Assassin (bonus to Codebreakers and Knives) Cal - Ghost Hunter (bonus to Precision Enhancers) Amr - Ranged Recon (bonus to Range Extenders) Gal - Ghost (bonus to Cloak or Damps?)
How can we make the Gal a Ghost without breaking Gino? That I can definately get behind.
Make it a % bonus to the dampening module, same as the Cal % bonus to enhancers?
And should there be an additional bonus discussed for the Cal/Gal? The Amarr range bonus + the stamina is a good mix. Min is what it is. Increase in cloak time for Gal, decrease in cloak recharge time for Cal?
Knowledge is power
|
Appia Nappia
922
|
Posted - 2014.06.13 02:14:00 -
[15360] - Quote
Adipem Nothi wrote: How can we make the Gal a Ghost without breaking Gino?
You can't.
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
First page | Previous page | Next page | Last page |