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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Haerr
Legio DXIV
798
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Posted - 2014.06.10 07:11:00 -
[15151] - Quote
Adipem Nothi wrote:Bastard Poll: For or Against Shared Passive Scans? I am against shared Chevrons from passive scans. Hell I am against anyone seeing Chevrons through walls from passive scans. |
Brokerib
Lone Wolves Club
1341
|
Posted - 2014.06.10 09:46:00 -
[15152] - Quote
For those of you with a PS4 and heading to Destiny, Alpha access is available, possibly...
Link below. 3 days only, and no certainty of getting in.
http://playstation.greatnessawaits.com/
o7
Knowledge is power
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Bayeth Mal
OSG Planetary Operations Covert Intervention
532
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Posted - 2014.06.10 10:50:00 -
[15153] - Quote
Already signed up, hopefully I'll get in.
Back to the main topic at hand. (aka Bayeth puts on his grumpy pants and rants incoherently)
Removing shared scans: we should all know by now that comms can get cluttered easily, if I had to verbally inform my squad of every incoming threat my voice would go sore and there'd be no other room for any other comms if we're trying to hold off multiple waves of threats.
I've seen in this very threadnaught posts laughing about acting as orbital bait, making use of this very mechanic.
A three man sentinel/logi/scout team is pretty formidable in enclosed spaces. As it should be, its teamwork. With each able to make up for weaknesses in the other. How is this not legitimate?
I hate it when people use the dictionary definition of the name of the suit to force it into conforming into a role ("Sentinels are for defence, they shouldn't be able to assault") but it is without irony that I note we are "Scouts".
The ballrina scans got nerfed, fair enough but I never really found them that much of a problem TBH, I was always dampened, it was probably different in PC. But knowledge is power and forewarned is forearmed. And a group that goes in blind will likely wind up facing the deployment screen before too long.
Pre 1.8 I would squad with Minjas and Sentinels, letting them use my range amps to get their murder on while I shot-gun some other fools. Was that not legit? Were we exploiting an unfair game mechanic? Because in my time here I don't recall anyone saying that was a problem then. And I know I wasn't the only one doing it. So why is it a problem now? Because the meta changed? We should know better than anyone not to make rash decisions based on that.
If you've spent time squadded with me you'll know I'm just as comfortable wandering off by myself and being self sufficient, coming back to the squad to give them my passives if needed. This wouldn't nerf me, it would nerf my squad. Actually, I think it would even buff me.
In short, remove shared scans and yeah, you'll remove a lot of the FotM chasers and that's a good thing. But be prepared for surpise Sentinels around every corner unless you're the one with the range. Also it removes one of the best strategic reasons to be in a squad.
As for removing "wall hacks" entirely, fine, but be prepared for the meta to become 5 sentinels with 1 pack horse logi.
Note: just to be clear I'm not saying it's balanced (it isn't) but knee jerk reactionay changes is why there's even a scout registry in the first place.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
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Bayeth Mal
OSG Planetary Operations Covert Intervention
532
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Posted - 2014.06.10 11:01:00 -
[15154] - Quote
And stop asking CCP for complicated changes.
We could give them exact numbers and clear directions on what to do and all we'd get back would be:
CCP Dev wrote: Instructions unclear, head caught in fan.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1865
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Posted - 2014.06.10 11:18:00 -
[15155] - Quote
Adipem Nothi wrote:Bastard Poll: For or Against Shared Passive Scans? I'd be for with a rework. Otherwise I'm not sure.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Gavr1Io Pr1nc1p
380
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Posted - 2014.06.10 11:25:00 -
[15156] - Quote
Ghost Kaisar wrote:Gavr1Io Pr1nc1p wrote:Spademan wrote:A 50% bonus per level seems like it'd be a tad much. I don't think there's a bonus that goes over 10% per level. scout is 15% but the thing is, it may look like a lot, but if you look at the math, its not actually very significant and, in my honest opinion, fixes the minmitar scout without making it overpowered Yeah, people don't realize that a 10% bonus to Kincats is almost worthless. Why? Because it multiplies a percentage of a small percentage. At max, that's 50%, which takes the 12% boost and makes it 18% Which translates to a grand total of : (DRUMROLL) +0.5m/s speed difference! Whoopie. Not enough to matter. 250% bonus? Kincats go to a 42% Increase That makes you 11.8 m/s from a single Kincat! Now, with the Speed cap, you would only sprint at around 11.12 m/s which is PERFECT for speed tanking. Although I would still like that 11.8
Now: About your changes to the Min Scout I like them, as it achieves the main goal of the suit. Speed, Stealth, and Hacking. The Min Scout needs ALL THREE to be a viable suit in PC. It needs the stealth to get to the point undetected, the hack to get it done before anyone crashes your party, and then the Speed to get out. How this is achieved can vary. I actually don't want a boost to Kincat efficacy. Just buff the Min Scout's base speed. Buff it to around 9.31 m/s. This makes the bonus from Bitoics buff it to 9.78 which is GOOD in it's own right. Wanna be faster? We can throw on a speed mod. 1 Complex puts you at exactly 11 m/s. Perfect. Now, the reason why I do this, is because I still want people to have flexibility. You keep the bonus to Knives and Hack, and you also buff the base hack to 1.25 (Zatara and I discussed the numbers, it won't make the scout OP. With 1x Codebreakers and 2x Damps, it makes the scout hack faster than a Gal running 2x Codebreakers and 2x Damp. Gal can't steal our hack role with this). Now, this also provides that flexibility I talked about. You are fast enough to survive, and you can now choose. More Speed? Or More Hack? Or maybe you're fine with 9.78 m/s sprint and the hack speed w/o mods. You have some freedom to fit other mods, to turn it into a slayer scout while maintaining a speed that separates you from the other scouts. A scout with 343 shields and 160 armor (Complex Ferro) will be a good skirmish fighter with decent hack to back it up. Allows you to have that flexibility to play as a light assault if you need to. Notice the word I keep saying. Flexibility. The Minmatar suits are supposed to be flexible, fragile suits that have a higher base speed over the other suits. The changes I have mentioned should help the Min Scout out a LOT. OH, and PG still needs a buff. What fit will I run? 2x Shields 1x Complex Sidearm Damage Mod 2x Damp 1x Speed Ishnoks Core Flaylock (Utility and for Popping remotes) Fluxes Proto Cloak F\45 RE's (I hope the PG buff is enough for this.) This fit is made to Cause Chaos. At 11 m/s and dampened, I should be able to zoom around and harass targets. RE's are for Traps or quick DoT (Damage on Target. Think "Oh hey, two heavies on the point. RE TIME!) Fluxes are for removing equipment, and the Core is used to quickly remove remotes from Objectives. I can't hack super fast, but at 1.9 base hack (Translates to 5 second hack speeds) I can still get it off quickly. If not, I can escape if need be. EDIT: Okay, I just realized a possible problem with this. With the high base speed, you can run a complex Plate instead of a ferro. How is this a problem? 578 total HP that sprints at 9.3 m/s and mostly undetectable. Sound familiar? Granted, you have no armor regen. At all. And your strafe still takes a hit. It's not too bad (The Gal Scout hit over 700 and was only a bit slower, AND it had armor regen) Hm. I think the plates need a higher speed penalty, possibly around the old value of 10% That would make this guy sprint at 8.8, which is a LOT more manageable. Not to mention what will happen to his strafe.. not very bad ideas...if we can get moody mustard and some other guys to agree on this, we could all present it to rattati and see what he thinks, as it does seem that it will balance (or at least help the min scout)
26-2 ambush with militia minmitar heavy, no relevant skills
9-3 proto minmitar scout
Scount OP nurf it to grownd
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1865
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Posted - 2014.06.10 11:40:00 -
[15157] - Quote
Some numbers for you, includes reducing Standard Remote explosives to 1000, Advanced to 1250 and Prototype to 1500. Discussions here, I guess.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Adipem Nothi
Nos Nothi
1590
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Posted - 2014.06.10 12:34:00 -
[15158] - Quote
Spademan wrote:Some numbers for you, includes reducing Standard Remote explosives to 1000, Advanced to 1250 and Prototype to 1500. Discussions here, I guess.
Counter Proposal Thoughts?
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
1594
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Posted - 2014.06.10 14:20:00 -
[15159] - Quote
Rattati's including a tweak for Heavy PG/CPU. Maybe we can get the Minmatar PG buff we need as well.
Please weigh in here with examples, affirmations, etc (just in case he isn't aware of the problem). Let's keep this one simple to maximize odds of acceptance.
Please resist the urge to append this request; let's stay on topic (I'm looking at you Gav) and get PG squared away. I know it won't fix the Minmatar Scout, but it'll help with the bleeding; we'll get to the big changes later.
Thanks, guys (and Appia). o7
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
1598
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Posted - 2014.06.10 15:33:00 -
[15160] - Quote
CCP Logibro wrote:As it turns out, I found a bug that means the Forge Gun and Swarm weren't getting their proficiency skill bonuses against vehicle armour on HAVs and Dropships. I think I'll look at fixing that.
Source: https://forums.dust514.com/default.aspx?g=posts&m=2203017#post2203017
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
1602
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Posted - 2014.06.10 16:48:00 -
[15161] - Quote
QPLAK
@ Arkena / Llast The Rifle changes are less wild-and-crazy than initially suspected. Here's the rundown:
New Numbers (The Buffs, ranked)
- Tactical Assault Rifles (All) +27% to RoF, +15% DMG, +7% Range
- Burst Assault Rifles (Adv) +17% to RoF, +15% DMG
- Burst Assault Rifles (Pro) +6% to RoF, +18% DMG
- Breach Assault Rifles (All) +7% to RoF, +13% DMG
- Assault Rifles (All) +6% to RoF
Note: Lower-tier range profiles buffed to fit prototype range profile (i.e. ranges normalized). Note: Selected, post-normalized effective range profiles reduced as follows:
New Numbers (The Nerfs, ranked)
- Assault Rifles -10% Range
- Assault Combat Rifles -6% Range
- Assault Rail Rifles -5% Range
- Breach Assault Rifles -5% Range
- Assault Scrambler Rifle -2% Range
- Rail Rifle -2% Range
Shoot scout with yes...
- Ripley Riley
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Llast 326
An Arkhos
3542
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Posted - 2014.06.10 17:15:00 -
[15162] - Quote
Adipem Nothi wrote:QPLAK@ Arkena / Llast The Rifle changes are less wild-and-crazy than initially suspected. Here's the rundown: New Numbers (The Buffs, ranked)- Tactical Assault Rifles (All) +27% to RoF, +15% DMG, +7% Range
- Burst Assault Rifles (Adv) +17% to RoF, +15% DMG
- Burst Assault Rifles (Pro) +6% to RoF, +18% DMG
- Breach Assault Rifles (All) +7% to RoF, +13% DMG
- Assault Rifles (All) +6% to RoF
Note: Lower-tier range profiles buffed to fit prototype range profile (i.e. ranges normalized). Note: Selected, post-normalized effective range profiles reduced as follows:New Numbers (The Nerfs, ranked)- Assault Rifles -10% Range
- Assault Combat Rifles -6% Range
- Assault Rail Rifles -5% Range
- Breach Assault Rifles -5% Range
- Assault Scrambler Rifle -2% Range
- Rail Rifle -2% Range
Had to wait for the QPLAK before saying anything Hmmm TAC RoF was not what I had in mind, but I'll see if I can make it work Range normalizationGǪ i wonder why they went this route? I have no feelings one way or the other on it just curious. Tossed some thoughts in on the PG for Minja (including the thing that bugged me about the Amarr slot changes, not that I think they should be a slot lower.) Amarr design was always one slot lower, and slower suits. Minmatar design is lowest eHP and lowest fitting cost. They dropped the slot penalty, which is good because the Amarr scout would have truly sucked. Minmatar did not get adjusted
KRRROOOOOOM
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Arkena Wyrnspire
Fatal Absolution
14370
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Posted - 2014.06.10 18:59:00 -
[15163] - Quote
That TAR is one monster of a weapon.
Am dubious as to what overall effect 6% RoF for -10% range is meant to have. Will probably drop main AR in favour of TAR. Burst assault rifle... I was kind of looking for the CR to be brought down from the nigh-instakill thing it is at the moment rather than having more at its level, but okay, I guess?
Breach buffs were entirely needed. Still looks pretty weak but it'll no longer be outDPSed by the flaylock on splash...
I like the range normalisation. It's just a protostomping tool if you get a range bonus as well.
You have long since made your choice. What you make now is a mistake.
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Gavr1Io Pr1nc1p
384
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Posted - 2014.06.10 19:18:00 -
[15164] - Quote
Beren Hurin wrote:what weapons and equipment are you guys using? I'm suspicious of a buff because I think it would enable things like max dampening, PRO weapons, and dual PRO equipment with no sacrifice to fitting. I'm fine with scouts needing fitting restrictions. I bet you guys aren't using combat rifles and SMGs and fitting the longer range stuff on there like RRs and also expecting to have a tank to go with it.
shame on you.
this pretty much sums up the community wide ignorance regarding the "unicorn" scouts (amarr and minmitar)
Though, for some reason, Iv noticed that more people seem to have sympathy for the amarr (less gimped) scout than the minmitar, which i find interesting.
26-2 ambush with militia minmitar heavy, no relevant skills
9-3 proto minmitar scout
Scount OP nurf it to grownd
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J0LLY R0G3R
And the ButtPirates
863
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Posted - 2014.06.10 19:43:00 -
[15165] - Quote
Adipem Nothi wrote:Spademan wrote:Some numbers for you, includes reducing Standard Remote explosives to 1000, Advanced to 1250 and Prototype to 1500. Discussions here, I guess. Counter Proposal Thoughts?
shame they can't introduce another type of remote that does more damage but has a blast radius so small it essentially has to be stuck to said vehicle or under it. like almost every av person has mentioned in the past.
that said I do agree with ya here.
PS4 psn = J0LLYxR0G3R
Underscore before and after the x
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One Eyed King
Land of the BIind
1894
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Posted - 2014.06.10 19:46:00 -
[15166] - Quote
J0LLY R0G3R wrote:Adipem Nothi wrote:Spademan wrote:Some numbers for you, includes reducing Standard Remote explosives to 1000, Advanced to 1250 and Prototype to 1500. Discussions here, I guess. Counter Proposal Thoughts? shame they can't introduce another type of remote that does more damage but has a blast radius so small it essentially has to be stuck to said vehicle or under it. like almost every av person has mentioned in the past. that said I do agree with ya here. Its too bad they can't just buff proxy mines in some way to make them viable against HAVs.
The REAL Internet King
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J0LLY R0G3R
And the ButtPirates
864
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Posted - 2014.06.10 20:27:00 -
[15167] - Quote
One Eyed King wrote:J0LLY R0G3R wrote:Adipem Nothi wrote:Spademan wrote:Some numbers for you, includes reducing Standard Remote explosives to 1000, Advanced to 1250 and Prototype to 1500. Discussions here, I guess. Counter Proposal Thoughts? shame they can't introduce another type of remote that does more damage but has a blast radius so small it essentially has to be stuck to said vehicle or under it. like almost every av person has mentioned in the past. that said I do agree with ya here. Its too bad they can't just buff proxy mines in some way to make them viable against HAVs.
I honestly forgot about proxies lol. That'ss how little I used the little "I'm going to detonate 20 feet after the lav goes over me" things.
PS4 psn = J0LLYxR0G3R
Underscore before and after the x
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Llast 326
An Arkhos
3543
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Posted - 2014.06.10 20:30:00 -
[15168] - Quote
J0LLY needs to post more
KRRROOOOOOM
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IgniteableAura
The Last of DusT. General Tso's Alliance
1213
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Posted - 2014.06.10 21:17:00 -
[15169] - Quote
Thats a lot of catching up....whew.
I still don't understand why all scouts need to have the option of being undetected. YES, they are "scouts" but currently one of the best ways to counter a "scanning calscout" is to pick it up on the radar. You toss profile improvements to cal and you will have them scanning you AND me unscannable.
The rest of the changes I don't really feel like providing input on. I just don't have the "desire" anymore to help CCP. I mean seriously "we didn't realize proficiency changes/resistances were applied to AV weapons" *facepalm* its only be documented a dozen times. Its the same thing as the "stun lock" bull **** they added and said "oh no, that doesn't exist please prove it"
They don't listen and I am tired of saying things just so they can ignore them. They need to play their own game to really understand....which they refuse to do.
E3 stuff: Seriously wet myself during MGS and Batman. Going to be EPIC! I was going to wait to buy a PS4 until they released another bundle, figured they would announce one at E3; but the one they "released" is "pretty" rather than something I was going to actually buy. So I will still be playing PS3 until at least Christmas. Hopefully they announce a REAL improvement by then.
Youtube
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Adipem Nothi
Nos Nothi
1624
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Posted - 2014.06.10 21:28:00 -
[15170] - Quote
I'm somewhat put-out at the moment too, Igginbotham ...
* Swarms are crazy OP! Don't buff 'em! Nerf 'em! * Minmatar Scouts should be running plates and shotguns, not KinCats and Knives! * Nerf each and every aspect of Remote Explosives! Hurry, Rattati!
Some of the sh*t I'm reading out there is downright arse-backwards. Unbelievable.
What happens if the sane minority stops contributing?
Shoot scout with yes...
- Ripley Riley
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IgniteableAura
The Last of DusT. General Tso's Alliance
1216
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Posted - 2014.06.10 21:32:00 -
[15171] - Quote
Oh NO, don't bring out the Igginbotham!
Yea, even though Ace Combat has a terrible FTP model, I have been playing it more. Protoforge and running in that AV squad the other night was pretty frackin epic though. How many tanks did we kill in one match............6/7?
Youtube
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One Eyed King
Land of the BIind
1901
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Posted - 2014.06.10 21:32:00 -
[15172] - Quote
I personally liked the Riverdance reference.
The REAL Internet King
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Adipem Nothi
Nos Nothi
1624
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Posted - 2014.06.10 21:36:00 -
[15173] - Quote
IgniteableAura wrote:Oh NO, don't bring out the Igginbotham! Yea, even though Ace Combat has a terrible FTP model, I have been playing it more. Protoforge and running in that AV squad the other night was pretty frackin epic though. How many tanks did we kill in one match............6/7?
Squeaker: "I'm 24 years old, guys! I swear."
I'll be on more often once the mom-in-law packs her sh*t and gets out of my house. Me: Sure, honey! Anyone's welcome to visit for a few days.
Visit 1: 14 days Visit 2: 5 days Visit 3: 7 days
Shoot scout with yes...
- Ripley Riley
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Llast 326
An Arkhos
3552
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Posted - 2014.06.10 21:46:00 -
[15174] - Quote
One Eyed King wrote:I personally liked the Riverdance reference. Duckhunt was my favourite, but it's full of little gemstones of awesomeness
KRRROOOOOOM
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1867
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Posted - 2014.06.10 21:48:00 -
[15175] - Quote
I'm getting the feeling that Jolly doesn't like Heavies all that much...
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Llast 326
An Arkhos
3555
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Posted - 2014.06.10 21:51:00 -
[15176] - Quote
Adipem Nothi wrote:IgniteableAura wrote:Oh NO, don't bring out the Igginbotham! Yea, even though Ace Combat has a terrible FTP model, I have been playing it more. Protoforge and running in that AV squad the other night was pretty frackin epic though. How many tanks did we kill in one match............6/7? Squeaker: "I'm 24 years old, guys! I swear."I'll be on more often once the mom-in-law moves along. Me: Sure thing, honey ... anyone's welcome to visit for a few days.Visit 1: 14 days Visit 2: 5 days Visit 3: 7 days If my information is correct, we're wrapping up the 6th day of her 7 day visit. My in-laws live in town so no big visits I have three Father-in-laws though
KRRROOOOOOM
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One Eyed King
Land of the BIind
1910
|
Posted - 2014.06.10 22:00:00 -
[15177] - Quote
I am getting excited for Destiny guys.
http://www.ign.com/articles/2014/06/10/e3-2014-a-date-with-destiny
Apparently you have a dance emote option, which you can do after a battle (you probably could during battle, but I wouldn't suggest it).
The REAL Internet King
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J0LLY R0G3R
And the ButtPirates
872
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Posted - 2014.06.10 22:00:00 -
[15178] - Quote
Spademan wrote:I'm getting the feeling that Jolly doesn't like Heavies all that much...
XD nahhh man. I have proto gallente heavy, and caldari heavy. J0LLY R0G3R ran around as a Type II heavy or whatever whenever that was a thing.
I hate idiots and think there should be an iq test before your allowed to get on a computer/device connected to the internet.
PS4 psn = J0LLYxR0G3R
Underscore before and after the x
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Gavr1Io Pr1nc1p
390
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Posted - 2014.06.10 22:02:00 -
[15179] - Quote
J0LLY R0G3R wrote:Spademan wrote:I'm getting the feeling that Jolly doesn't like Heavies all that much... XD nahhh man. I have proto gallente heavy, and caldari heavy. J0LLY R0G3R ran around as a Type II heavy or whatever whenever that was a thing. I hate idiots and think there should be an iq test before your allowed to get on a computer/device connected to the internet. lol i think we all know who were talking about here
26-2 ambush with militia minmitar heavy, no relevant skills
9-3 proto minmitar scout
Scount OP nurf it to grownd
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Bojo The Mighty
L.O.T.I.S.
3764
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Posted - 2014.06.10 23:05:00 -
[15180] - Quote
Played my first round
3/1
Fuqyah
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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