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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Adipem Nothi
Nos Nothi
1557
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Posted - 2014.06.09 23:13:00 -
[15121] - Quote
Gavr1Io Pr1nc1p wrote: iv actually been thinking of a solution...bout to do the math really quickly
I do hope you're better than me at doing math really quickly. The whole +20% deal yesterday was rather embarrassing.
Though I would like to say thanks to Appia for not having flogged me... "Thank you, Appia, for not having flogged me."
Shoot scout with yes...
- Ripley Riley
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One Eyed King
Land of the BIind
1869
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Posted - 2014.06.09 23:16:00 -
[15122] - Quote
Adipem Nothi wrote:Gavr1Io Pr1nc1p wrote: iv actually been thinking of a solution...bout to do the math really quickly
I do hope you're better than me at doing math really quickly. The whole +20% deal yesterday was rather embarrassing. Though I would like to say thanks to Appia for not having flogged me... "Thank you, Appia, for not having flogged me." The worst part would be her giggling the whole time she did it.
The REAL Internet King
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Bojo The Mighty
L.O.T.I.S.
3758
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Posted - 2014.06.09 23:19:00 -
[15123] - Quote
Someone catch me up on the cloak situation because I heard some changes occurred but I can't find good specifics.
Cloak frustration and other BS is pretty much why I tried to Biomass after all it ruined the scout that was
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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One Eyed King
Land of the BIind
1869
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Posted - 2014.06.09 23:21:00 -
[15124] - Quote
Bojo The Mighty wrote:Someone catch me up on the cloak situation because I heard some changes occurred but I can't find good specifics.
Cloak frustration and other BS is pretty much why I tried to Biomass after all it ruined the scout that was https://forums.dust514.com/default.aspx?g=posts&t=164357&find=unread
Sorry I can't link to the news article itself. Firewalls at work and all.
The REAL Internet King
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Adipem Nothi
Nos Nothi
1559
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Posted - 2014.06.09 23:23:00 -
[15125] - Quote
Bojo The Mighty wrote:Someone catch me up on the cloak situation because I heard some changes occurred but I can't find good specifics.
Cloak frustration and other BS is pretty much why I tried to Biomass after all it ruined the scout that was
* Duration nerfed by 50% or so. * Firing-from-cloak is slighly improved. * 25% bonus to profile changed to 0-5-10% (bsc-adv-pro)
Also of note: To fix the brick-tank Scout problem, GalScout and CalScout eWar capabilities were nerfed, which further boned the MinScout. Its all very confusing, really :-)
Shoot scout with yes...
- Ripley Riley
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One Eyed King
Land of the BIind
1869
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Posted - 2014.06.09 23:27:00 -
[15126] - Quote
Ironically, brick tanking is still a problem
The REAL Internet King
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Llast 326
An Arkhos
3525
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Posted - 2014.06.09 23:35:00 -
[15127] - Quote
One Eyed King wrote:Ironically, brick tanking is still a problem All scouts set to Minja CPU/PGGǪ Brick Tanking fixed
KRRROOOOOOM
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Gavr1Io Pr1nc1p
362
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Posted - 2014.06.09 23:39:00 -
[15128] - Quote
so, my idea is based in kin cats. I think if we replace the hacking bonus by making it an innate quality of the suit (i.e. buffing the base hacking speed of the scout by 25%) we can fill that missing bonus slot with a bonus to kin cats.
Why not just innate speed, one may ask?
Well, if it was, then it would just encourage armor tanking, which is bad and will get the suit into OP status, and finally nerfed into the ground.
What about the hit detection, the more discerning forum lurker may wonder?
So, if my idea was to go through, there would have to be a HARD speed cap, meaning that if the speed of the suit exceeded 11.12 m/s, the speed would simply be reduced to the maximum possible value (or 11.12 m/s).
The coding for this would be very simple- if (drop_suit.speed>11.12) { drop_suit.speed=11.12; } and would not require a server side change (i don't believe)
My Idea: So, for a min scout to be viable it needs AT LEAST 2 dampeners to dodge scans, which doesn't even bring it under 3x PE cal scout scans (another problem btw) However, by doing this, it loses out on the ability to speed tank, which is what the suit is designed for. My idea would be to require the minmitar scout to only need one kin cat to reach above 11 m/s at maximum level, in addition to giving the scout a bonus to movement speed from kinetic catalyzers.
What this solves: Two birds with one stone. The reason the minmitar scout is so PG starved is because the people who run it need to stack kinetic catalyzers to use the suits most valuable aspect-its speed. However, by staking kin cats, they lose the ability to dampen their suit, which greatly lowers minmitar scout viability, especially in PC matches.
Now for the math: max speed=11.12 base speed with biotics maxed=8.3055 necessary increase to speed to reach 11.12 m/s=11.12/8.3055=33.89% kinetic catalyzer (complex) base bonus=12% what we want-33.89% so, 12x=33.89 solve for x, and we get that the kinetic catalyzers must give minmitar scouts 2.8 (approx) times what they currently give in terms of a bonus, which we will then bring down to 2.5 times so that it is divisible by 5, and say that minmitar scouts receive a 50% efficacy bonus per level to kinetic catalyzers.
Speed with 1x kincat=7.91*1.05*(1+(.12*1.05*2.5))=10.92 m/s, and then if we change the kin cat skill bonus to 2% per level, we get that with maxed skills and this proposed bonus, minmitar scouts will run at 11.05 m/s with a single kin cat. This also creates a trade off as well for maximum speed for running to those objectives in a PC, but doesn't make it so that it gimps your suit as well.
Move Speed bonus: per kincat, movement sped would be increased by 10% of the catalyzers sprint bonus per level, capping out at the movement speed a min scout would get from a single complex catalyzer, or 6%. (this would be % of the base sprint speed, not with the bonus) Max movement speed would look like-5.65*1.06=5.99 m/s
Or, we could just add a 2/3/4% bonus to move speed for kin cats in their respective tiers and have the bonus affect that
Tell me what you guys think.
OP, UP, balanced stupid, too hard, or what?
TLDR (whatever the hell that means)
make hack bonus inherent to the suit and add 50% bonus to kin cats per level and give kin cats a move speed bonus either exclusive or non-exclusive to the min scout. Also, whatever you want to say, please do so respectfully thanks guys!
Kills-Archduke Ferdinand
Balance!
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Gavr1Io Pr1nc1p
362
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Posted - 2014.06.09 23:41:00 -
[15129] - Quote
PS guys... please read that text i put up. It may look like a wall, but its just formatting. 2 min at most, and i think this is the most balanced way to fix the min scout yet.
Kills-Archduke Ferdinand
Balance!
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Adipem Nothi
Nos Nothi
1563
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Posted - 2014.06.09 23:41:00 -
[15130] - Quote
One Eyed King wrote:Ironically, brick tanking is still a problem
Alpha Debate, Moody wrote: You want to discourage brick-tank Scouts ... so you're going to nerf ewar and cloak? If Scouts can't hide, more of them will bricktank. Srsly, guys?
Alpha Debate, Zatara wrote: You can't have your cake and eat it too, Moody. Trust me guys. I totally know what I'm doing.
Shoot scout with yes...
- Ripley Riley
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1863
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Posted - 2014.06.09 23:42:00 -
[15131] - Quote
It's all a strange situation of "In order to try stop people doing this, we'll make that other thing worse"
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Gavr1Io Pr1nc1p
362
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Posted - 2014.06.09 23:42:00 -
[15132] - Quote
Adipem Nothi wrote:One Eyed King wrote:Ironically, brick tanking is still a problem Moody wrote: Srsly? You want to discourage brick-tank Scouts ... so you're going to nerf ewar and cloak? If Scouts can't hide, more of them will run HP fits.
Zatara wrote: You can't have your cake and eat it too, Moody. Trust me guys. I totally know what I'm doing.
lol (even if he is my ceo)
Kills-Archduke Ferdinand
Balance!
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Gavr1Io Pr1nc1p
363
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Posted - 2014.06.10 00:12:00 -
[15133] - Quote
Gavr1Io Pr1nc1p wrote:so, my idea is based in kin cats. I think if we replace the hacking bonus by making it an innate quality of the suit (i.e. buffing the base hacking speed of the scout by 25%) we can fill that missing bonus slot with a bonus to kin cats. Why not just innate speed, one may ask? Well, if it was, then it would just encourage armor tanking, which is bad and will get the suit into OP status, and finally nerfed into the ground. What about the hit detection, the more discerning forum lurker may wonder? So, if my idea was to go through, there would have to be a HARD speed cap, meaning that if the speed of the suit exceeded 11.12 m/s, the speed would simply be reduced to the maximum possible value (or 11.12 m/s). The coding for this would be very simple- if (drop_suit.speed>11.12) { drop_suit.speed=11.12; } and would not require a server side change (i don't believe) My Idea:So, for a min scout to be viable it needs AT LEAST 2 dampeners to dodge scans, which doesn't even bring it under 3x PE cal scout scans (another problem btw) However, by doing this, it loses out on the ability to speed tank, which is what the suit is designed for. My idea would be to require the minmitar scout to only need one kin cat to reach above 11 m/s at maximum level, in addition to giving the scout a bonus to movement speed from kinetic catalyzers. What this solves:Two birds with one stone. The reason the minmitar scout is so PG starved is because the people who run it need to stack kinetic catalyzers to use the suits most valuable aspect-its speed. However, by staking kin cats, they lose the ability to dampen their suit, which greatly lowers minmitar scout viability, especially in PC matches. Now for the math:max speed=11.12 base speed with biotics maxed=8.3055 necessary increase to speed to reach 11.12 m/s=11.12/8.3055=33.89% kinetic catalyzer (complex) base bonus=12% what we want-33.89% so, 12x=33.89 solve for x, and we get that the kinetic catalyzers must give minmitar scouts 2.8 (approx) times what they currently give in terms of a bonus, which we will then bring down to 2.5 times so that it is divisible by 5, and say that minmitar scouts receive a 50% efficacy bonus per level to kinetic catalyzers. Speed with 1x kincat=7.91*1.05*(1+(.12*1.05*2.5))=10.92 m/s, and then if we change the kin cat skill bonus to 2% per level, we get that with maxed skills and this proposed bonus, minmitar scouts will run at 11.05 m/s with a single kin cat. This also creates a trade off as well for maximum speed for running to those objectives in a PC, but doesn't make it so that it gimps your suit as well. Move Speed bonus:per kincat, movement sped would be increased by 10% of the catalyzers sprint bonus per level, capping out at the movement speed a min scout would get from a single complex catalyzer, or 6%. (this would be % of the base sprint speed, not with the bonus) Max movement speed would look like-5.65*1.06=5.99 m/s Or, we could just add a 2/3/4% bonus to move speed for kin cats in their respective tiers and have the bonus affect that Tell me what you guys think. OP, UP, balanced stupid, too hard, or what? TLDR (whatever the hell that means) make hack bonus inherent to the suit and add 50% bonus to kin cats per level and give kin cats a move speed bonus either exclusive or non-exclusive to the min scout. Also, whatever you want to say, please do so respectfully thanks guys! well? Does anyone have any feedback before I post this elsewhere?
Kills-Archduke Ferdinand
Balance!
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1863
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Posted - 2014.06.10 00:15:00 -
[15134] - Quote
A 50% bonus per level seems like it'd be a tad much. I don't think there's a bonus that goes over 10% per level.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Gavr1Io Pr1nc1p
363
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Posted - 2014.06.10 00:17:00 -
[15135] - Quote
Spademan wrote:A 50% bonus per level seems like it'd be a tad much. I don't think there's a bonus that goes over 10% per level. scout is 15%
but the thing is, it may look like a lot, but if you look at the math, its not actually very significant and, in my honest opinion, fixes the minmitar scout without making it overpowered
Kills-Archduke Ferdinand
Balance!
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One Eyed King
Land of the BIind
1875
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Posted - 2014.06.10 00:23:00 -
[15136] - Quote
@Shotty You forgot: CCP Logibro wrote:I literally just stood up and said to myself "Why didn't I think of that?!" /facepalm
(Apologies to anyone that actually did suggest it earlier that we may have missed.)
I'll have a chat with CCP Ratatti and we can some numbers. That might actually work better, not to mention it would be closer to the Amarr and Minmatar scouts which also have module/weapon efficacy bonuses as well. https://forums.dust514.com/default.aspx?g=posts&m=2194274#post2194274
The REAL Internet King
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Llast 326
An Arkhos
3527
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Posted - 2014.06.10 00:24:00 -
[15137] - Quote
Gavr1Io Pr1nc1p wrote:Spademan wrote:A 50% bonus per level seems like it'd be a tad much. I don't think there's a bonus that goes over 10% per level. scout is 15% but the thing is, it may look like a lot, but if you look at the math, its not actually very significant and, in my honest opinion, fixes the minmitar scout without making it overpowered You overcomplicated it
Fixes for NK incoming.
PG increase we are Rusty without being OP.
Stacking Kincatz is not a necessity, it's an option. We need more options, the mods we are encouraged to use do not fit well with PG starved suits. Codebreaker Kinz NK Shield Extenders
KRRROOOOOOM
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Adipem Nothi
Nos Nothi
1568
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Posted - 2014.06.10 00:51:00 -
[15138] - Quote
Llast 326 wrote: You overcomplicated it
I don't think we can pitch big changes, Gav. They won't bite. Better off iterating through a series of smaller changes.
Shoot scout with yes...
- Ripley Riley
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Appia Nappia
896
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Posted - 2014.06.10 00:58:00 -
[15139] - Quote
One Eyed King wrote:Adipem Nothi wrote:Gavr1Io Pr1nc1p wrote: iv actually been thinking of a solution...bout to do the math really quickly
I do hope you're better than me at doing math really quickly. The whole +20% deal yesterday was rather embarrassing. Though I would like to say thanks to Appia for not having flogged me... "Thank you, Appia, for not having flogged me." The worst part would be her giggling the whole time she did it.
Nonono, giggling is a sign of bad things to come in unexpected ways. I'd be saying, "this is going to hurt me a lot more than it's going to hurt you," were I to flog someone, as I very much opposed to violence... and it'd probably make me sick.
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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Gavr1Io Pr1nc1p
364
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Posted - 2014.06.10 01:07:00 -
[15140] - Quote
Adipem Nothi wrote:Llast 326 wrote: You overcomplicated it
I don't think we can pitch big changes, Gav. They won't bite. Better off iterating through a series of smaller changes. in that case- kin cats need to give move speed as well (small change) 2/3/4% is good, i think Min scout base sprint/ move speed needs to be increased by 5-10% stacking penalties on 3rd and 4th kin cat need to be slightly harsher to ensure that hit detection doesn't become broken (small change) 5% dampening per level needs to be scout bonus-its too powerful to balance if only on the gal scout (preferably give this as a bonus to dampening modules to discourage armor tanking) Cal precision NEEDS to be reworked so that a dual damped scout can dodge its scans (with new skill change) no matter what. Single damped fir should dodge everything under 4 precisions Gallogi active scanner needs to be greater than cal scout passives, and should pick up scouts for 1.5 seconds at a time even if they are double dampened
I hope this would be a little bit better, idk though. Feedback, guys ?
Kills-Archduke Ferdinand
Balance!
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Adipem Nothi
Nos Nothi
1570
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Posted - 2014.06.10 01:34:00 -
[15141] - Quote
Gavr1Io Pr1nc1p wrote:Feedback, guys ? Like Llast said, we have a few irons in the fire. We've yet to fully settle into the first round of Scout changes. New patterns are still forming. At this transitional stage, anything other than a PG boost would be premature. Give it time.
As for ewar, we spent the better part of day hammering out the ups and downs of its effects on Scouts. Frankly, its a 'bit more complex than "single damp should dodge everything under 4 precisions" but I won't waste your time revisiting each point and counterpoint. Appia's "Logibro" thread is a good read, if you wish to catch up.
TL;DR: A lot of good Scouts have the MinScout's best interest in mind; I think we should give guys like Moody and Ghost a chance to work their magic.
PS: My intent here is to bring you up-to-speed, not to tell you what to do.
Shoot scout with yes...
- Ripley Riley
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Gavr1Io Pr1nc1p
366
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Posted - 2014.06.10 01:37:00 -
[15142] - Quote
Adipem Nothi wrote:Gavr1Io Pr1nc1p wrote:Feedback, guys ? Like Llast said, we have a few irons in the fire. We've yet to fully settle into the first round of Scout changes. New patterns are still forming. At this transitional stage, anything other than a PG boost would be premature. Give it time. As for ewar, we spent the better part of day hammering out the ups and downs of its effects on Scouts. Frankly, its a 'bit more complex than "single damp should dodge everything under 4 precisions" but I won't waste your time revisiting each point and counterpoint. Appia's "Logibro" thread is a good read, if you wish to catch up. A lot of good Scouts have your best interest in mind; let's give guys like Moody and Ghost a chance to work their magic. Ok, thanks Shotty, o7
looks like ill be running my militia min heavy w/ republic HMG, comp kin cat and comp shield for a little while easy mode, here I come!
Kills-Archduke Ferdinand
Balance!
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Llast 326
An Arkhos
3533
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Posted - 2014.06.10 02:12:00 -
[15143] - Quote
King I believe you are being paged
KRRROOOOOOM
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Adipem Nothi
Nos Nothi
1573
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Posted - 2014.06.10 02:34:00 -
[15144] - Quote
Bastard Poll: For or Against Shared Passive Scans?
Shoot scout with yes...
- Ripley Riley
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Gavr1Io Pr1nc1p
368
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Posted - 2014.06.10 02:44:00 -
[15145] - Quote
Llast 326 wrote:Adipem Nothi wrote:Bastard Poll: For or Against Shared Passive Scans? On the fence It gives a valuable role to scouts particularly the Cal Scout Currently though balance of counter is brutalGǪ I hated Scanner spam and this is similarGǪ but different. Really i just don't like flat numbersGǪ I want Active Damps (yeah i mention it a lot) then I would be fine with it for sure. By active damps...do you mean the cloak ? seriously tho, id really like if they gave the cloak a bonus to dampener efficacy (i.e. you would receive a dampening bonus from it based on how many dampeners were on your suit)
26-2 ambush with militia minmitar heavy, no relevant skills
9-3 proto minmitar scout
Scount OP nurf it to grownd
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One Eyed King
Land of the BIind
1885
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Posted - 2014.06.10 02:46:00 -
[15146] - Quote
Adipem Nothi wrote:Bastard Poll: For or Against Shared Passive Scans? Against. I don't mind if a Cal scout shares my position over comms, because that takes time and some skill with communication.
Shared passives show everything instantly. Not a fan.
The REAL Internet King
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Llast 326
An Arkhos
3536
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Posted - 2014.06.10 02:49:00 -
[15147] - Quote
Gavr1Io Pr1nc1p wrote:Llast 326 wrote:Adipem Nothi wrote:Bastard Poll: For or Against Shared Passive Scans? On the fence It gives a valuable role to scouts particularly the Cal Scout Currently though balance of counter is brutalGǪ I hated Scanner spam and this is similarGǪ but different. Really i just don't like flat numbersGǪ I want Active Damps (yeah i mention it a lot) then I would be fine with it for sure. By active damps...do you mean the cloak ? seriously tho, id really like if they gave the cloak a bonus to dampener efficacy (i.e. you would receive a dampening bonus from it based on how many dampeners were on your suit) Cloak variant that does not give invisibility but tiered Profile Reduction. It would compete with the cloak as you could not activate both at the same time.
KRRROOOOOOM
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5167
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Posted - 2014.06.10 03:36:00 -
[15148] - Quote
Gavr1Io Pr1nc1p wrote:Spademan wrote:A 50% bonus per level seems like it'd be a tad much. I don't think there's a bonus that goes over 10% per level. scout is 15% but the thing is, it may look like a lot, but if you look at the math, its not actually very significant and, in my honest opinion, fixes the minmitar scout without making it overpowered
Yeah, people don't realize that a 10% bonus to Kincats is almost worthless.
Why? Because it multiplies a percentage of a small percentage.
At max, that's 50%, which takes the 12% boost and makes it 18%
Which translates to a grand total of : (DRUMROLL)
+0.5m/s speed difference!
Whoopie.
Not enough to matter. 250% bonus? Kincats go to a 42% Increase
That makes you 11.8 m/s from a single Kincat!
Now, with the Speed cap, you would only sprint at around 11.12 m/s which is PERFECT for speed tanking.
Although I would still like that 11.8
Now: About your changes to the Min Scout
I like them, as it achieves the main goal of the suit. Speed, Stealth, and Hacking.
The Min Scout needs ALL THREE to be a viable suit in PC. It needs the stealth to get to the point undetected, the hack to get it done before anyone crashes your party, and then the Speed to get out.
How this is achieved can vary.
I actually don't want a boost to Kincat efficacy. Just buff the Min Scout's base speed. Buff it to around 9.31 m/s.
This makes the bonus from Bitoics buff it to 9.78 which is GOOD in it's own right.
Wanna be faster? We can throw on a speed mod. 1 Complex puts you at exactly 11 m/s.
Perfect.
Now, the reason why I do this, is because I still want people to have flexibility.
You keep the bonus to Knives and Hack, and you also buff the base hack to 1.25 (Zatara and I discussed the numbers, it won't make the scout OP. With 1x Codebreakers and 2x Damps, it makes the scout hack faster than a Gal running 2x Codebreakers and 2x Damp. Gal can't steal our hack role with this).
Now, this also provides that flexibility I talked about. You are fast enough to survive, and you can now choose. More Speed? Or More Hack?
Or maybe you're fine with 9.78 m/s sprint and the hack speed w/o mods. You have some freedom to fit other mods, to turn it into a slayer scout while maintaining a speed that separates you from the other scouts. A scout with 343 shields and 160 armor (Complex Ferro) will be a good skirmish fighter with decent hack to back it up. Allows you to have that flexibility to play as a light assault if you need to.
Notice the word I keep saying. Flexibility.
The Minmatar suits are supposed to be flexible, fragile suits that have a higher base speed over the other suits. The changes I have mentioned should help the Min Scout out a LOT. OH, and PG still needs a buff.
What fit will I run?
2x Shields 1x Complex Sidearm Damage Mod
2x Damp 1x Speed
Ishnoks Core Flaylock (Utility and for Popping remotes) Fluxes
Proto Cloak F\45 RE's (I hope the PG buff is enough for this.)
This fit is made to Cause Chaos. At 11 m/s and dampened, I should be able to zoom around and harass targets. RE's are for Traps or quick DoT (Damage on Target. Think "Oh hey, two heavies on the point. RE TIME!)
Fluxes are for removing equipment, and the Core is used to quickly remove remotes from Objectives. I can't hack super fast, but at 1.9 base hack (Translates to 5 second hack speeds) I can still get it off quickly. If not, I can escape if need be.
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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Appia Nappia
900
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Posted - 2014.06.10 03:54:00 -
[15149] - Quote
Adipem Nothi wrote:Bastard Poll: For or Against Shared Passive Scans? I liked it when it was an open secret. I am against it because it's being used in the exact same way I was afraid it would be when I wasn't aware of it some 500 pages ago here. I would not mind the Scout Hunter Cal-Scout if it wasn't shared.
Nerfing Cal-Scout scanners' potency will make me use my Cal-Scout more
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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Brokerib
Lone Wolves Club
1339
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Posted - 2014.06.10 05:37:00 -
[15150] - Quote
Adipem Nothi wrote:Bastard Poll: For or Against Shared Passive Scans? With the new meta, against. Only scouts should be hunting scouts. Everything else is prey.
If an active scanner was required to share vision, then I would have no problems with the Cal as is.
Knowledge is power
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