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Thread Statistics | Show CCP posts - 178 post(s) |
Appia Vibbia
Molon Labe. General Tso's Alliance
2805
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Posted - 2014.06.05 02:45:00 -
[14941] - Quote
OK. in that dampening numbers I changed my tune. Because all scouts need to be stealthy, no-one gets the bonus to dampening. This way Gallente still take up 2 slots to dampen as do Minmatar and Amarr and Caldari, but only if Caldari Precision bonus is changed to 4% or 3% bonus to efficacy of Precision Enhancers per level
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Adipem Nothi
Nos Nothi
1412
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Posted - 2014.06.05 02:47:00 -
[14942] - Quote
Appia Vibbia wrote:OK. in that dampening numbers I changed my tune. Because all scouts need to be stealthy, no-one gets the bonus to dampening. This way Gallente still take up 2 slots to dampen as do Minmatar and Amarr and Caldari, but only if Caldari Precision bonus is changed to 4% or 3% bonus to efficacy of Precision Enhancers per level GalLogi?
Shoot scout with yes...
- Ripley Riley
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Appia Vibbia
Molon Labe. General Tso's Alliance
2806
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Posted - 2014.06.05 02:51:00 -
[14943] - Quote
Adipem Nothi wrote:Appia Vibbia wrote:OK. in that dampening numbers I changed my tune. Because all scouts need to be stealthy, no-one gets the bonus to dampening. This way Gallente still take up 2 slots to dampen as do Minmatar and Amarr and Caldari, but only if Caldari Precision bonus is changed to 4% or 3% bonus to efficacy of Precision Enhancers per level GalLogi?
Fix it later?
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Matticus Monk
Ordus Trismegistus
1999
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Posted - 2014.06.05 02:51:00 -
[14944] - Quote
Adipem Nothi wrote:Appia Vibbia wrote:
Dampening can't be a Gallente thing. It needs to be a Scout thing. Otherwise the point of a low HP, high speed suit doesn't have a role. much like the scouts were outperformed by Logistics in basically everything from 1.0 to 1.7
Agreed 100%. We all serve different roles, but one tenant holds true: A detected Scout is a dead Scout.Seriously. We run 1/2 - 1/3 the HP of MedFrames and 1/4 - 1/5 the HP of Heavies. If we're going to have any hope competitively, we all need to be able to sneak about. Should we be pushing for a return of 5% reduction to profile / level?
Yep... I got wrecked today until I reworked my fits to include 2 complex profile damps on my spook. But given that I run drop uplinks or RE's I had to downgrade to a basic cloak (which was pretty useless) and basic bottom of the barrel sidearms on my dragonfly.
I'm not sure how people playing lower level scouts will even try to stay dampened. I guess they won't which is what you guys saw. Most of the well organized squads I ran across had a cadre of heavy/Assault with rifles with a cal scout for situational awareness.
I cannot even imagine running anything other than a Spook solo. The Cal would not work very well.... the Minja must be a complete nightmare as Demon posts.
Horrible. Scouts really need better stealth.
I didn't see many scouts today, and most of the ones I did see showed up on my TACNET (running one PE) and were uncloaked.
Every change CCP makes we all tell them the unintended consequences and they do it anyway. And the game continues to suck.
I might give up running the cloak and just leave the 2nd EQ slot empty, slayer-logi style.
Double posting like a Kaiser.
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Adipem Nothi
Nos Nothi
1414
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Posted - 2014.06.05 02:53:00 -
[14945] - Quote
Appia Vibbia wrote:Adipem Nothi wrote: GalLogi?
Fix it later? You think the "vocal minority" (Zatara Rought) will go for that?
I can wreck your entire class with this one piece of equipment ... and you want me to give it up? What role will the GalLogi serve after that? Even if I were willing to entertain your request, what would you Scouts be willing to give up?
You can't have your cake and eat it too.
Shoot scout with yes...
- Ripley Riley
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Matticus Monk
Ordus Trismegistus
1999
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Posted - 2014.06.05 02:58:00 -
[14946] - Quote
Ghost Kaisar wrote:
Yes. F-The-Cloak
It has done nothing but DESTROY the whole role of a scout. It turned a difficult job into an easy one, and became an "I WIN" button for every shotty in the game.
Stealth is fun, but this is freaking ridiculous. I liked it better when scouting was about dodging scans and staying out of peoples eyesight instead of stacking eHP and cloaking until they don't have time to react.
Man I so agree with this.
I'm no not surprised that CCPs two babies, the Cloak and Active scanner, are so hard to balance. Why they continue to force crap like that into the game is beyond me. It's either way OP, or completely useless... and they can't even get it to function as intended patch after patch (scannerina's and cloaked firing) all it does is draw their resources away from balancing the rest of the crap that needs attention.
Why? CCP, why? RRRGGGG!
*bashes head against wall until clone dies*
Double posting like a Kaiser.
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Matticus Monk
Ordus Trismegistus
2003
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Posted - 2014.06.05 03:00:00 -
[14947] - Quote
Adipem Nothi wrote:Appia Vibbia wrote:Adipem Nothi wrote: GalLogi?
Fix it later? You think the "vocal minority" (Zatara Rought) will go for that? I can wreck your entire class with this one piece of equipment ... and you want me to give it up? What role will the GalLogi serve after that? Even if I were willing to entertain your request, what would you Scouts be willing to give up?
You can't have your cake and eat it too.
*unless you are a logi*
Double posting like a Kaiser.
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One Eyed King
Land of the BIind
1803
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Posted - 2014.06.05 03:05:00 -
[14948] - Quote
Matticus Monk wrote:Ghost Kaisar wrote:
Yes. F-The-Cloak
It has done nothing but DESTROY the whole role of a scout. It turned a difficult job into an easy one, and became an "I WIN" button for every shotty in the game.
Stealth is fun, but this is freaking ridiculous. I liked it better when scouting was about dodging scans and staying out of peoples eyesight instead of stacking eHP and cloaking until they don't have time to react.
Man I so agree with this. I'm no not surprised that CCPs two babies, the Cloak and Active scanner, are so hard to balance. Why they continue to force crap like that into the game is beyond me. It's either way OP, or completely useless... and they can't even get it to function as intended patch after patch (scannerina's and cloaked firing) all it does is draw their resources away from balancing the rest of the crap that needs attention. Why? CCP, why? RRRGGGG! *bashes head against wall until clone dies* *Waits for Monk to respawn in the basement, then ask for some headache meds*
The REAL Internet King
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Appia Vibbia
Molon Labe. General Tso's Alliance
2807
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Posted - 2014.06.05 03:05:00 -
[14949] - Quote
I know you're calling him the vocal minority. but it is a pretty accurate stance on the forums. They need their trump card... but don't call it that because they will use the best mental gymnastics to figure out a way that it isn't even if that defies logic.
The majority of players do not want a tactical game, which is what stealth is. Stealth protects your tactics, not your skills. We're really the vocal minority. We want a better game, they want an easier game.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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J0LLY R0G3R
And the ButtPirates
850
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Posted - 2014.06.05 03:07:00 -
[14950] - Quote
Sigh, kept seeing lil bits of pieces about the new update..I mean uhh hotfix. Was like "ah, i'll kill an hour and see whats up" Turned the game on, messed with a couple fits, turned the game off and did some laundry. X(
PS4 psn = J0LLYxR0G3R
Underscore before and after the x
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Adipem Nothi
Nos Nothi
1418
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Posted - 2014.06.05 03:10:00 -
[14951] - Quote
Appia Vibbia wrote:I know you're calling him the vocal minority. but it is a pretty accurate stance on the forums. They need their trump card... but don't call it that because they will use the best mental gymnastics to figure out a way that it isn't even if that defies logic.
The majority of players do not want a tactical game, which is what stealth is. Stealth protects your tactics, not your skills. We're really the vocal minority. We want a better game, they want an easier game. Somewhere in Remnant's office is a big-arse eWar balance diagram. It accounts for every factor we've considered to date. And then some.
Remnant is watching us now. And laughing. I know I'd be.
Shoot scout with yes...
- Ripley Riley
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Matticus Monk
Ordus Trismegistus
2003
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Posted - 2014.06.05 03:16:00 -
[14952] - Quote
Adipem Nothi wrote:Appia Vibbia wrote:I know you're calling him the vocal minority. but it is a pretty accurate stance on the forums. They need their trump card... but don't call it that because they will use the best mental gymnastics to figure out a way that it isn't even if that defies logic.
The majority of players do not want a tactical game, which is what stealth is. Stealth protects your tactics, not your skills. We're really the vocal minority. We want a better game, they want an easier game. We're chasing our tail. Somewhere in Remnant's office is a big-arse eWar diagram. It accounts for every factor we've considered to date. And then some. Remnant is watching us now. And laughing. I know I'd be.
Things were so better when there was only one suit per role. That's me being nostalgic I'm sure but many times I think this game would be way easier to balance if each racial suit was just a different skin on the same base stats. Then apply bonuses to racial suits and modules to balance....
Choose the Min progression for it's balanced slot layout and start from there.
Probably a hard way to do it and I haven't tried to work it out mathematically with skill and module bonuses but it's crossed my mind many, many times.
Then I think: ****, that's a lot of work to produce for a game I like less and less that will just get ignored in the end and be irrelevant because: LEGION is the new shiny bouncing baby.
*Pass those pain meds, King... gonna need those bad-boys....*
Double posting like a Kaiser.
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Appia Vibbia
Molon Labe. General Tso's Alliance
2813
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Posted - 2014.06.05 03:20:00 -
[14953] - Quote
I need to explain my reasoning with the numbers... but I'm really tired. I set up a basic frame for what needs to be and why. but too tired to say waht I mean. Could someone help me out and finish my paragraph? Or at least contribute.
https://forums.dust514.com/default.aspx?g=posts&m=2194673#post2194673
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Adipem Nothi
Nos Nothi
1421
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Posted - 2014.06.05 03:21:00 -
[14954] - Quote
Strategy Proposition:
Don't nerf an item and buff its counter.
We can't know the optimal course without knowing what we'll be up against. We need to seriously get behind an Assault buff if for no other reason than for future planning. Our ranks are still swollen with "slayers" who'd prefer to be running fits geared toward frontal assault. Let's give it to them, then reassess.
Thoughts?
Shoot scout with yes...
- Ripley Riley
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Appia Vibbia
Molon Labe. General Tso's Alliance
2813
|
Posted - 2014.06.05 03:22:00 -
[14955] - Quote
Adipem Nothi wrote:Strategy Proposition:
Don't nerf an item and buff its counter.
We can't know the optimal course without knowing what we'll be up against. We need to seriously get behind an Assault buff if for no other reason than for future planning. Our ranks are still swollen with "slayers" who'd prefer to be running fits geared toward frontal assault. Let's give it to them, then reassess.
Thoughts?
I want to protect my Minmatar Scout first
there is also several dozen assault fixes out there. we should go downstairs and compile our favoreites and endorce one or two together
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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One Eyed King
Land of the BIind
1806
|
Posted - 2014.06.05 03:23:00 -
[14956] - Quote
Adipem Nothi wrote:Strategy Proposition:
Don't nerf an item and buff its counter.
We can't know the optimal course without knowing what we'll be up against. We need to seriously get behind an Assault buff if for no other reason than for future planning. Our ranks are still swollen with "slayers" who'd prefer to be running fits geared toward frontal assault. Let's give it to them, then reassess.
Thoughts? This should have been Alpha to be honest.
I also wish they would never have had the respec. Worst timing ever.
The REAL Internet King
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Brokerib
Lone Wolves Club
1293
|
Posted - 2014.06.05 03:25:00 -
[14957] - Quote
Adipem Nothi wrote:Brokerib wrote: Additionally, the removal of range from the Cal means that, while it retains extremely high precision scanning, they're very limited in their range so they need to put themselves into danger to make use of it.
That sounds good in theory, but 300HP disappears fast every time my CalScout gets close to a half-decent enemy. 50 meters is insta-gib range for any Fine Rifle. And I'm pretty easy to spot being that I can't do my job if I'm running damps. PS: I mean no disrespect; very much want to hear to you're thinking. 200HP disapears even quicker, and Minja's are working within 2m to exploit either of their class bonuses
I think in the end it comes down to trade offs, if we want all scout classes to be viable and have a role to play.
Passive vision is very powerful both offensively and defensively, and has no hard counter (unless you're a Gal). The change means that the Cal retains a 30-60m (depending on how much dampening they want) 360 degree arc of vision. If you're playing defensively and working at range (sniping/fine rifle/etc) or defending a position, then you get to see anyone approaching you and have the chance to move/prepare. But you don't get to see everyone all the time, and Amarr/Minmatar working the edges of the battlefield (which their biotics bonuses support) are able to play to their style instead of being forced into counter play by stacking lows. If you chose to play offensively, then you put yourself at risk because while you can see everything, you're also well within the kill range of the players you can see.
Admittedly there's a problem with range on the Cal being in direct competiion with their dampening, so it's one or the other. For squad play the trade off of the passive Cal vision is made up for by the defensive requirement from the squad, but it may ruin Cal's for solo play. That said, the Cal would still be invisible to mediums and heavies, they'd just be vulnerable to other scouts.
There's definately some problems with it, but it's the best option I've seen to make the Amarr relevant, and provide a bit more balance between scouts.
We kind of end up with: Gal - undetectable (dampening) Cal - unavoidable (precision) Am - inescapable (range) Min - versatile (mainly due to slot configuration)
Thoughts?
Knowledge is power
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Adipem Nothi
Nos Nothi
1421
|
Posted - 2014.06.05 03:25:00 -
[14958] - Quote
Appia Vibbia wrote: I want to protect my Minmatar Scout first
there is also several dozen assault fixes out there. we should go downstairs and compile our favoreites and endorce one or two together
Agreed on both counts.
@ Minmatar Brothers Logibro's already working on knives. What else do you need? Let's keep it numeric and specific if at all possible. o7
PS: Where the heck are Moody and Musturd?
Shoot scout with yes...
- Ripley Riley
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5099
|
Posted - 2014.06.05 03:31:00 -
[14959] - Quote
Appia Vibbia wrote:I know you're calling him the vocal minority. but it is a pretty accurate stance on the forums. They need their trump card... but don't call it that because they will use the best mental gymnastics to figure out a way that it isn't even if that defies logic.
The majority of players do not want a tactical game, which is what stealth is. Stealth protects your tactics, not your skills. We're really the vocal minority. We want a better game, they want an easier game.
Exactly.
I honestly think that it's safe now to move back to pre-1.8 scouts now.
Logi's have lost most of their ability to marginalize scouts (which was the real problem)
F-The-Cloak, gimme back the old bonus.
At the same time, do this:
Give the Gal Logi larger bonuses to cool-down and active scan duration. They will be able to scan medium frames more effectively. Scouts who don't proto damp will still get scanned. At the same time, make Active Scans share with the team. Passive gets shared in squad. This way, most teams will only run 1-2 Scan Gal Logi's. They use their scans to more effectively scan hot areas for the ground pounders, but won't pick up scouts.
Assaults will still be able to proto damp, but will sacrifice low slots to do so. Sounds like a good trade to me.
Get rid of the cloak. Seriously.
Do this: and then we can give the bonuses to scouts some meaning.
Min Scout: 5% Nova Knife and Hacking Gallente: +1 Armor rep per level Amarr: 5% Scan Range per level Caldari: +5 Shield Recharge per level
Bonuses are more suited toward regen or utitily instead of eWAR.
The Modules become the reason why eWAR is strong for these suits, combined with their better base skills in these areas.
Scouts become good at exposing the troops around them without alerting them. For most scouts though, range is limited, and only the squad shares the intel.
Gal Logi's become good at exposing troops at a distance, but warns the enemy. Range is good, cooldown is greatly reduced, and the intel is shared with the team.
Sound decent?
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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Adipem Nothi
Nos Nothi
1423
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Posted - 2014.06.05 03:35:00 -
[14960] - Quote
Points well made; one question:
Why not run a GalLogi with Active Scanner(s)? Far greater staying / slaying power. Far greater utility.
Shoot scout with yes...
- Ripley Riley
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Jaceon Pale-eye
DUST University Ivy League
96
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Posted - 2014.06.05 03:35:00 -
[14961] - Quote
Adipem Nothi wrote:Appia Vibbia wrote:
Dampening can't be a Gallente thing. It needs to be a Scout thing. Otherwise the point of a low HP, high speed suit doesn't have a role. much like the scouts were outperformed by Logistics in basically everything from 1.0 to 1.7
Agreed 100%. We all serve different roles, but one tenant holds true: A detected Scout is a dead Scout.Seriously. We run 1/2 - 1/3 the HP of MedFrames and 1/4 - 1/5 the HP of Heavies. If we're going to have any hope competitively, we all need to be able to sneak about. Should we be pushing for a return of 5% reduction to profile / level? So far, I've died 19 times today. Twice was to heavies. The rest were to scouts. Of those, only four were Caldari, the rest Gallente (except one mk.0)
I've got everything at level three regarding ewar, on an Adv Minmatar Scout suit. I'm running 2x Enh Damp, 2x Adv PE, Adv Cloak..
Everyone sees me, I don't see ****.
...not a good day for me at all thus far.
Oh, right. I've also only netted 4 kills on the day so far.
This is what I meant by "Make sure that while you're balancing the proto stuff you don't completely break the balance of the lower tier items".
Every scout that killed me was not running proto suits, or even ADV. There were plenty of BPO STD scout suits and plain old STD scout suits. Given that every one of them managed to track me without me having a single indication of their presence before the death screen, despite using 4 of my 5 available slots on the highest grade ewar available to me, I can only conclude that they're running superior ewar.
The two week span leading up to Hotfix Alpha, I was improving steadily and dramatically - even with one iteration of Adv Minmatar Scout with no cloak fitted, I did better than I've been doing today. This makes it difficult for me to believe that everyone simply sees me moving around because I'm suddenly being horrible at the scout role.
I mean it's possible, but Odin's right eye! it's unlikely.
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5099
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Posted - 2014.06.05 03:37:00 -
[14962] - Quote
The only stealth fit I've managed to make work on my Min Scout
2x Complex Precision 1x Complex Shield
2x Complex Damp 1x Enhanced Range Amp
Duvolle AR Ishnoks
RE's Cloak
Worked rather well, but it's only viable because it imitates the Cal Scout.
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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Brokerib
Lone Wolves Club
1294
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Posted - 2014.06.05 03:38:00 -
[14963] - Quote
Appia Vibbia wrote:Adipem Nothi wrote:Strategy Proposition:
Don't nerf an item and buff its counter.
We can't know the optimal course without knowing what we'll be up against. We need to seriously get behind an Assault buff if for no other reason than for future planning. Our ranks are still swollen with "slayers" who'd prefer to be running fits geared toward frontal assault. Let's give it to them, then reassess.
Thoughts? I want to protect my Minmatar Scout first there is also several dozen assault fixes out there. we should go downstairs and compile our favoreites and endorce one or two together Suggestion I put up for buffing the Assault and trying to stop the return of the Slayer-logi.
https://forums.dust514.com/default.aspx?g=posts&m=2178490#post2178490
Knowledge is power
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Appia Vibbia
Molon Labe. General Tso's Alliance
2816
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Posted - 2014.06.05 03:40:00 -
[14964] - Quote
Ghost Kaisar wrote:Appia Vibbia wrote:I know you're calling him the vocal minority. but it is a pretty accurate stance on the forums. They need their trump card... but don't call it that because they will use the best mental gymnastics to figure out a way that it isn't even if that defies logic.
The majority of players do not want a tactical game, which is what stealth is. Stealth protects your tactics, not your skills. We're really the vocal minority. We want a better game, they want an easier game. Exactly. I honestly think that it's safe now to move back to pre-1.8 scouts now. Logi's have lost most of their ability to marginalize scouts (which was the real problem) F-The-Cloak, gimme back the old bonus. At the same time, do this: Give the Gal Logi larger bonuses to cool-down and active scan duration. They will be able to scan medium frames more effectively. Scouts who don't proto damp will still get scanned. At the same time, make Active Scans share with the team. Passive gets shared in squad. This way, most teams will only run 1-2 Scan Gal Logi's. They use their scans to more effectively scan hot areas for the ground pounders, but won't pick up scouts. Assaults will still be able to proto damp, but will sacrifice low slots to do so. Sounds like a good trade to me. Get rid of the cloak. Seriously. Do this: and then we can give the bonuses to scouts some meaning. Min Scout: 5% Nova Knife and Hacking Gallente: +1 Armor rep per level Amarr: 5% Scan Range per level Caldari: +5 Shield Recharge per level Bonuses are more suited toward regen or utitily instead of eWAR. The Modules become the reason why eWAR is strong for these suits, combined with their better base skills in these areas. Scouts become good at exposing the troops around them without alerting them. For most scouts though, range is limited, and only the squad shares the intel. Gal Logi's become good at exposing troops at a distance, but warns the enemy. Range is good, cooldown is greatly reduced, and the intel is shared with the team. Sound decent?
Regen is a really bad bonus, it's very strong and will attract or keep the slayers in Scout suits. Needs something different. But the rest is great.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Matticus Monk
Ordus Trismegistus
2006
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Posted - 2014.06.05 03:42:00 -
[14965] - Quote
This totally sucks.... I feel your pain Jace. I run basic suits and I was commenting earlier on how impossible it would be for lower level scouts to be EWAR effective. I think they'd give up.
And to Ghosts comments....
Geeze. So CCP makes changes, and slayer scouts totally bail on EWAR to preserve tank/gank and alot of the true blue scouts completely compromise their fits to maximize EWAR.
Nice work CCP. bravo.
EDIT: on Ghost's suggestions... I agree w/ Appia. I'd rather Gallente regen be at most 2hp/s as a standard Gallente thing. Then maybe give them some other bonus (I'd love the Amarr stamina bonus, personally....)
For Caldari, not sure but I definintely think giving shield regen will keep the slayers around. Especially with 4 high slots at proto level. Increased scope zoom sounds interesting and a caldari/scout kind of thing....
Double posting like a Kaiser.
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Adipem Nothi
Nos Nothi
1423
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Posted - 2014.06.05 03:47:00 -
[14966] - Quote
Hang in there, Jace.
Mercs are in optimization mode. Lots of people are running their best sh*t to see what works and what doesn't. Happens every time there's a big change. Soon a new FoTM will be declared King and things will slowly get back to normal.
In the mean time, squad up with us. You know where to find us.
Shoot scout with yes...
- Ripley Riley
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Appia Vibbia
Molon Labe. General Tso's Alliance
2818
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Posted - 2014.06.05 03:49:00 -
[14967] - Quote
Matticus Monk wrote:This totally sucks.... I feel your pain Jace. I run basic suits and I was commenting earlier on how impossible it would be for lower level scouts to be EWAR effective. I think they'd give up.
And to Ghosts comments....
Geeze. So CCP makes changes, and slayer scouts totally bail on EWAR to preserve tank/gank and alot of the true blue scouts completely compromise their fits to maximize EWAR.
Nice work CCP. bravo.
EDIT: on Ghost's suggestions... I agree w/ Appia. I'd rather Gallente regen be at most 2hp/s as a standard Gallente thing. Then maybe give them some other bonus (I'd love the Amarr stamina bonus, personally....)
For Caldari, not sure but I definintely think giving shield regen will keep the slayers around. Especially with 4 high slots at proto level. Increased scope zoom sounds interesting and a caldari/scout kind of thing....
My solution reduced SP investment. lvl 3 cloak and lvl 5 damps but don't need a proto suit to dampen
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Brokerib
Lone Wolves Club
1297
|
Posted - 2014.06.05 03:51:00 -
[14968] - Quote
Adipem Nothi wrote:Points well made; one question: Why not run a GalLogi with Active Scanner(s)? Far greater staying / slaying power. Far greater utility. To be honest I don't have a massive problem with the Gal Logi/Active Scanners. Scanners are time limited and let you know when they're being used, in addition to the visual cues. That in itself creates a number of oportunities.
A Gal Logi with one focused scanner or running less than the proto focused scanner isn't a substantial threat. A Gal Logi running 4 focused scanners would be powerful, but they're also investing a hell of a lot of ISK and SP while making themselves vulnerable, and also substantially reducing their utility to provide a very specific counter for scouts. Personally not my cup of tea, but as a pinnacle scanning class they provide a use on the battlefield, while also having a number of soft counters.
However...spin scans. If it isn't locked down, then 30sec every 40sec of 260 degree unavoidable scans is definately too much.
Much like the de-cloak issue, the continued problem with spin scans needs to be considered seperately to role itself. If the scanner is locked down to the proper snapshot, then I think the balance is pretty good. Time limited, skill limited, class limited, and coverage limited. And everytime they scan, they're letting you know they're out there.
Compare that with the Cal scout scan ability which is constant and ubiquidous, in addition to being passive. It's a pretty big difference.
Knowledge is power
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Asha Starwind
898
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Posted - 2014.06.05 03:56:00 -
[14969] - Quote
Yeah, I totally don't see the point of damps on the Cal Scout anymore, since I won't be able to hide from anything that would be actually looking for me. Ironically, I'm looking at trading in one of my PEs for tank since ditching damps for tank seems to be the order of the day.
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LeGoose
SAM-MIK General Tso's Alliance
277
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Posted - 2014.06.05 04:14:00 -
[14970] - Quote
As shotty said Jace it happens every patch. Luckily, now you have a wealth of knowledge and experience to assist you in adapting your play style to the new update (this is what we do best).
On a side note, I will need to run some scout squads when I finally have internet again just to get a feel for the new meta and to shake the dust off from not playing for over a week.
Click it! I dare you...
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