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Thread Statistics | Show CCP posts - 178 post(s) |
Llast 326
An Arkhos
3443
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Posted - 2014.06.04 16:50:00 -
[14911] - Quote
Adipem Nothi wrote: Also, f*cking heavies everywhere. Bring your REs, Shotguns and Knives; they're going to be a problem. This is what I expected Should be followed by even more...
Quote: Nerf SG, RE and NK dey OP
KRRROOOOOOM
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Adipem Nothi
Nos Nothi
1362
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Posted - 2014.06.04 16:59:00 -
[14912] - Quote
CCP Logibro wrote:Alright, so general sentiment seems to be that the change to slowdown isn't making a negative impact. I was just being overcautious, and just wanted to specifically solicit feedback in case we broke something terribly.
In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look.
Shoot scout with yes...
- Ripley Riley
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Appia Vibbia
Molon Labe. General Tso's Alliance
2779
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Posted - 2014.06.04 17:06:00 -
[14913] - Quote
Adipem Nothi wrote:One Eyed King wrote:I won't be able to play until later this afternoon/evening.
What are the noticeable effects of the dampening/scanning changes?
Will I be greatly affected in my minja suit? Honestly can't tell you that I've noticed any major difference yet. GalScout: I'd been running Damps(x2) + KinCats(x2) and I've noticed no change so far. I do seem to "pop up" on enemy TacNet more often when I swap out the second damp for KinCat (x3) or Armor Rep. CalScout: Observing fewer Scouts in matches than before. Still running Enhancers(x2) + Range Extenders(x2). Too early to tell whether or not I'm scanning Scouts more regularly than before. Cloak: I kinda like the new duration changes. Quick drain; quick recharge. Oher Observations: Nyain San pubstompers are currently embedding a squishy CalScout or two instead of GalLogis, but that may change. They're spamming fewer tanks already, which I take as a good sign. Also, f*cking heavies everywhere. Bring your REs, Shotguns and Knives; they're going to be a problem.
Slayer Min Scout working. Stealth Min Scout flailing- can't get away from scans unlesss using proto took a swift kick to the gonads when I realized my 2x cPD and cloak was getting scanned
Cal Scout... Not a significant change to radius
Amarr Scout. . . Never put damps on it anyway (btw, I've got this scout now )
Slayer Gal Scout no change Stealth Gal Scout missng my Range Amp/Rep Mod I used instead of a second dampener. Need 3 instead of 2 damps to be stealthy without cloak
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Llast 326
An Arkhos
3454
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Posted - 2014.06.04 17:10:00 -
[14914] - Quote
Monk seems to have staggered out of his hammock
KRRROOOOOOM
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2113
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Posted - 2014.06.04 18:50:00 -
[14915] - Quote
So from what I'm initially reading...
Gal Scout isn't as horribly ****** as people initially thought.
Cal Scout is still operating in a similar manner.
Am Scout is still really...not...good...
Minmatar Scout still needs love.
That sound about accurate?
Like my ideas?
Pokey Dravon for CPM1
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Matticus Monk
Ordus Trismegistus
1991
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Posted - 2014.06.04 18:57:00 -
[14916] - Quote
Llast 326 wrote:Monk seems to have staggered out of his hammock
LOL!
Nah... just got the wifi password as well. Now I'm reclining in my trusty hammock with a cool glass of Matari Sour while browsing on my military spec laptop.
"Scouts, go rock 'em out there!"
(you hear from the basement)
Double posting like a Kaiser.
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One Eyed King
Land of the BIind
1788
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Posted - 2014.06.04 19:47:00 -
[14917] - Quote
Matticus Monk wrote:Mom!?!? Where is the ******* meatloaf?!?!?!
This is what I expect in the near future.
The REAL Internet King
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Matticus Monk
Ordus Trismegistus
1993
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Posted - 2014.06.04 20:18:00 -
[14918] - Quote
One Eyed King wrote:Matticus Monk wrote:Mom!?!? Where is the ******* meatloaf?!?!?!
This is what I expect in the near future.
LOL! It's getting that way... although we'll see how alpha goes after a long weekend away.
Monk is a vegan though.
Double posting like a Kaiser.
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Adipem Nothi
Nos Nothi
1388
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Posted - 2014.06.04 21:48:00 -
[14919] - Quote
Pokey Dravon wrote:So from what I'm initially reading...
Gal Scout isn't as horribly ****** as people initially thought.
Cal Scout is still operating in a similar manner.
Am Scout is still really...not...good...
Minmatar Scout still needs love.
That sound about accurate?
Thanks for checking in, Pokey. o7
Too early to say with certainty, but ... Worried about Minmatar Scout. Everything else seems stable.
Tinkered a 'bit with mk.0 on www.protofits.com.
Stealth Fit / Assuming Max Skills LS: 2 Cmp Damps + 1 Cmp KinCat HS: Shields or Damage Amps PW: Combat or Assault Rifle SW: Ishukone Nova Knives EQ1: Prototype Cloak EQ2: Can't fit much GR: Can't fit much
* Highly recommend improving suit fitting capacity such that it perform on par with other Scouts. * Freely defer to brother Minjas ... what do you guys think?
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
1389
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Posted - 2014.06.04 22:06:00 -
[14920] - Quote
Borrowed from: Thanks, CCP by Demon Buddah (one of us)
Cyrius Li-Moody wrote:The thing about knives is you need to survive long enough to get next to the person, and be able to be faster than they back pedal. To get next to a person you have to be a ghost. Base movement speed on the minmatar just isn't enough for knives. Base dampening isn't enough. Two lows, the resource cost of knives, shields, and a cloak means you're not fitting a combination of those things to actually be useful as all of those are the most resource intensives mods in the game. All of these ironically are key to making the Minmatar suit actually useful.
Sorry to anyone arguing but kincats and staying damped are a necessary part to make knives work. Minmatar are now really really bad assassins. They're slow, blind, and scanned easily.
Also the minmatar has always been the suit that has had to sacrifice a lot to be remotely good at one thing. So before everyone jumps down Demon's throat, the minmatar suit is still far behind all the cal and gal scouts by quite a bit in terms of usefulness.
mr musturd wrote:True Adamance wrote: This was always the case....how does Alpha change this?
I haven't played yet but just by the math minmitar will need 3 complex damps and a proto cloak to hide from gal logistics with focused scans and Cal with 2 precision mods.
Shoot scout with yes...
- Ripley Riley
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Man of Spade
Nos Nothi
250
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Posted - 2014.06.04 22:15:00 -
[14921] - Quote
This is just me spouting nonsense, but what if the Minnie got more speed? What if the minnies speed was it's version of the damping or precision for the Gal and Cal, attainable only at an inferior level if you aren't a minmatar?
Emphasize it's strength, rather than make up for a weakness.
Totally not Spademan.
That guy is a real jackass.
Official Time Lord of the Scout Community
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voidfaction
Void of Faction
257
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Posted - 2014.06.04 23:23:00 -
[14922] - Quote
Nice today not being shotgunned every time I turn around by a Gal scout. AR buff not really noticeable since there are less Scouts and more Heavies to shoot at. Really missing my Gal scan range. But if you prepared using a STD Light suit for a week you are in the same shape but now have a 1% boost to range, lol. How many realized the nerf to gal scout = to the pre Alpha STD Light suit? I have no real use for my proto cal scout since it is a squad scanner now with not enough dampening to run solo (now only used as my sniper fit just to have a sniper fit). I can see this as a good thing as PC is all about squads and nothing about solo play but still think shared vision needs to go. Alpha ****** minmatar and amarr. Thinking minmatar got the worst end of it.
Well with any luck Hotfix Beta will do some good things for Assaults and some bad things to heavies. |
voidfaction
Void of Faction
257
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Posted - 2014.06.04 23:53:00 -
[14923] - Quote
Man of Spade wrote:This is just me spouting nonsense, but what if the Minnie got more speed? What if the minnies speed was it's version of the damping or precision for the Gal and Cal, attainable only at an inferior level if you aren't a minmatar?
Emphasize its strength, rather than make up for a weakness.
Only if the speed buff is shared with squad members, lol Dampening does not need shared as it can get to a level of no counter. |
Brokerib
Lone Wolves Club
1284
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Posted - 2014.06.05 00:02:00 -
[14924] - Quote
Interesting...
In response to moving from passive bonuses to module efficiency bonuses.
CCP Logibro wrote:I literally just stood up and said to myself "Why didn't I think of that?!" /facepalm
(Apologies to anyone that actually did suggest it earlier that we may have missed.)
I'll have a chat with CCP Ratatti and we can some numbers. That might actually work better, not to mention it would be closer to the Amarr and Minmatar scouts which also have module/weapon efficacy bonuses as well. https://forums.dust514.com/default.aspx?g=posts&m=2194274#post2194274
Knowledge is power
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Brokerib
Lone Wolves Club
1284
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Posted - 2014.06.05 00:13:00 -
[14925] - Quote
Quick thoughts from playing last night.
My standard fit (1 range amp + 2 extenders) is picking up alot more scouts in pubs, including cloaked scouts. Conversely, my single damp seems to be enough in most matches, unless there's an organised squad playing.
If an organised squad is playing...I don't have an effective close quarters fit, the only option is to run a triple damped proto, and it's too squishy to be isk effecitve. So instead I've got a double damped M/I with BPO weapons to run in those situations.
Have had to swap out my BPO plate and BPO armor repairer on my semi-assault fits for a ferro and a reactive plate due to the PG/CPU changes. My tankiest fit went from ~600EHP to just over 500 and was completely undampened, so I've now deleted it.
Noticed more plasma cannon players. I.e. one, a cloaked Gal scout. He killed me twice in the one match, which doubles the number of times I've been killed by one.
Overall...not bad. Minja is somewhat marginalised by the dampening changes, but many of the other changes are good.
Knowledge is power
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voidfaction
Void of Faction
257
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Posted - 2014.06.05 00:17:00 -
[14926] - Quote
Adipem Nothi wrote:Pokey Dravon wrote:So from what I'm initially reading...
Gal Scout isn't as horribly ****** as people initially thought.
Cal Scout is still operating in a similar manner.
Am Scout is still really...not...good...
Minmatar Scout still needs love.
That sound about accurate? Thanks for checking in, Pokey. o7 Too early to say with certainty, but ... Worried about Minmatar Scout. Everything else seems stable. Tinkered a 'bit with mk.0 on www.protofits.com. Stealth Fit / Assuming Max SkillsLS: 2 Cmp Damps + 1 Cmp KinCat HS: Shields or Damage Amps PW: Combat or Assault Rifle SW: Ishukone Nova Knives EQ1: Prototype Cloak EQ2: Can't fit much GR: Can't fit much * Highly recommend improving suit fitting capacity such that it perform on par with other Scouts. * Freely defer to brother Minjas ... what do you guys think?
As my daughter tells me my gal scout looks like it has a battery in it's butt. Thats when I realized that discomfort is why the gal has such good cpu/pg and less speed. Maybe the minja need to quit having tight asses and they could fit more. sorry, my daughter got me distracted on serious balance as she makes fun of my gal scout appearance.
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Llast 326
An Arkhos
3463
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Posted - 2014.06.05 00:20:00 -
[14927] - Quote
voidfaction wrote:Adipem Nothi wrote:Pokey Dravon wrote:So from what I'm initially reading...
Gal Scout isn't as horribly ****** as people initially thought.
Cal Scout is still operating in a similar manner.
Am Scout is still really...not...good...
Minmatar Scout still needs love.
That sound about accurate? Thanks for checking in, Pokey. o7 Too early to say with certainty, but ... Worried about Minmatar Scout. Everything else seems stable. Tinkered a 'bit with mk.0 on www.protofits.com. Stealth Fit / Assuming Max SkillsLS: 2 Cmp Damps + 1 Cmp KinCat HS: Shields or Damage Amps PW: Combat or Assault Rifle SW: Ishukone Nova Knives EQ1: Prototype Cloak EQ2: Can't fit much GR: Can't fit much * Highly recommend improving suit fitting capacity such that it perform on par with other Scouts. * Freely defer to brother Minjas ... what do you guys think? As my daughter tells me my gal scout looks like it has a battery in it's butt. Thats when I realized that discomfort is why the gal has such good cpu/pg and less speed. Maybe the minja need to quit having tight asses and they could fit more. sorry, my daughter got me distracted on serious balance as she makes fun of my gal scout appearance. LMAO Brilliant
KRRROOOOOOM
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Adipem Nothi
Nos Nothi
1399
|
Posted - 2014.06.05 00:32:00 -
[14928] - Quote
Brokerib wrote:Interesting... In response to moving from passive bonuses to module efficiency bonuses. CCP Logibro wrote:I literally just stood up and said to myself "Why didn't I think of that?!" /facepalm
(Apologies to anyone that actually did suggest it earlier that we may have missed.)
I'll have a chat with CCP Ratatti and we can some numbers. That might actually work better, not to mention it would be closer to the Amarr and Minmatar scouts which also have module/weapon efficacy bonuses as well. https://forums.dust514.com/default.aspx?g=posts&m=2194274#post2194274
Not sure where they're going with this. Or why.
GalScouts getting better damp bonuses via modules won't solve anything. Presently, I have to run two damps on my Gal to beat competitive scans. If I could get away with one, nothing would prevent me from doing so, then stacking 3 plates.
It'd be Invisible Monster allover again.
Unless, what they're trying to say is that the GalScout nerf was insufficient. Its too early to tell whether or not that's the case, but I've observed a decline in their prevalence.
Godin is moaning about a brick-tanked GalScouts. Again, fix Assault Frames and solve the problem.
These should be the go-to slayer suit. Not the GalScout + Brick. Not the Heavy + Fine Rifle.
Shoot scout with yes...
- Ripley Riley
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Llast 326
An Arkhos
3463
|
Posted - 2014.06.05 01:15:00 -
[14929] - Quote
Adipem Nothi wrote:Brokerib wrote:Interesting... In response to moving from passive bonuses to module efficiency bonuses. CCP Logibro wrote:I literally just stood up and said to myself "Why didn't I think of that?!" /facepalm
(Apologies to anyone that actually did suggest it earlier that we may have missed.)
I'll have a chat with CCP Ratatti and we can some numbers. That might actually work better, not to mention it would be closer to the Amarr and Minmatar scouts which also have module/weapon efficacy bonuses as well. https://forums.dust514.com/default.aspx?g=posts&m=2194274#post2194274 Not sure where they're going with this. Or why. GalScouts getting better damp bonuses via modules won't solve anything. Presently, I have to run two damps on my Gal to beat competitive scans. If I could get away with one, nothing would prevent me from doing so, then stacking 3 plates. It'd be Invisible Monster allover again.
Unless, what they're trying to say is that the GalScout nerf was insufficient. Its too early to tell whether or not that's the case, but I've observed a decline in their prevalence. Godin is moaning about a brick-tanked GalScouts. Again, fix Assault Frames and solve the problem. These should be the go-to slayer suit. Not the GalScout + Brick. Not the Heavy + Fine Rifle. For the numbers Appia
KRRROOOOOOM
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Appia Vibbia
Molon Labe. General Tso's Alliance
2795
|
Posted - 2014.06.05 01:20:00 -
[14930] - Quote
*whistles innocently*
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2114
|
Posted - 2014.06.05 01:21:00 -
[14931] - Quote
Adipem Nothi wrote: Thanks for checking in, Pokey. o7
Too early to say with certainty, but ... Worried about Minmatar Scout. Everything else seems stable.
* Highly recommend improving suit fitting capacity such that it perform on par with other Scouts. * Freely defer to brother Minjas ... what do you guys think?
I'm a big fan of actually getting empirical data instead of relying too heavily on conceptual numbers. Everything always works differently in practice vs on paper, so I was curious to hear what you guys are experiencing actually in-game.
I'll admit I've really only played as Gallente and Caldari Scout (I've only dabbled in the militia light frames for Amarr/Minmatar) but just playing around on Protofits, the Minmatar really are a ***** to fit, which isn't cool. If anything I would expect them to have decent fitting for a good speed tank since that's kinda their thing.
So aside from ****** fitting, how is the stealth ability? The vibe I'm getting from posts is that the lack of fitting is what really kills the Minni Scout's stealth capabilities.
Also I think the severe lack of Amarr Scout usage just further proves there is something seriously wrong with it. Do you guys think it needs a bigger % to stamina to be useful? Or a complete re-work of its roles/bonuses to make it more relevant?
Like my ideas?
Pokey Dravon for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
2795
|
Posted - 2014.06.05 01:28:00 -
[14932] - Quote
Pokey Dravon wrote:Adipem Nothi wrote: Thanks for checking in, Pokey. o7
Too early to say with certainty, but ... Worried about Minmatar Scout. Everything else seems stable.
* Highly recommend improving suit fitting capacity such that it perform on par with other Scouts. * Freely defer to brother Minjas ... what do you guys think?
I'm a big fan of actually getting empirical data instead of relying too heavily on conceptual numbers. Everything always works differently in practice vs on paper, so I was curious to hear what you guys are experiencing actually in-game. I'll admit I've really only played as Gallente and Caldari Scout (I've only dabbled in the militia light frames for Amarr/Minmatar) but just playing around on Protofits, the Minmatar really are a ***** to fit, which isn't cool. If anything I would expect them to have decent fitting for a good speed tank since that's kinda their thing. So aside from ****** fitting, how is the stealth ability? The vibe I'm getting from posts is that the lack of fitting is what really kills the Minni Scout's stealth capabilities. Also I think the severe lack of Amarr Scout usage just further proves there is something seriously wrong with it. Do you guys think it needs a bigger % to stamina to be useful? Or a complete re-work of its roles/bonuses to make it more relevant?
Got to mess around with my 4 scouts in PC today. Amarr wasn't good at all because I don't have it at proto yet. Cal was just silly. Everyone can see everyone and you die in a fraction of a second. Minmatar was just as the numbers predicted, absolutely worthless after the initial spawn. Gallente was hurting. The extra 7CPU on plates made a difference. I couldn't run with a Proto Weapon and a Carthum Assault Scrambler Pistol. Had to use a LP Specialist and my more preferred TY-5 Breach Scrambler Pistol.
With 2 complex precision enhancers I pretty much saw everyone running a scout suit because, as I predicted from the numbers, people just gave up on dampening.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Adipem Nothi
Nos Nothi
1404
|
Posted - 2014.06.05 02:01:00 -
[14933] - Quote
Pokey Dravon wrote: I'll admit I've really only played as Gallente and Caldari Scout (I've only dabbled in the militia light frames for Amarr/Minmatar) but just playing around on Protofits, the Minmatar really are a ***** to fit, which isn't cool. If anything I would expect them to have decent fitting for a good speed tank since that's kinda their thing.
So aside from ****** fitting, how is the stealth ability? The vibe I'm getting from posts is that the lack of fitting is what really kills the Minni Scout's stealth capabilities.
Also I think the severe lack of Amarr Scout usage just further proves there is something seriously wrong with it. Do you guys think it needs a bigger % to stamina to be useful? Or a complete re-work of its roles/bonuses to make it more relevant?
Minmatar Needs to be fast and stealthy to succeed in his primary roles (ninja hacker, assassin). Currently forced to choose between stealth and speed. Also tough to fit; optimized/competitive loadouts are CPU/PG starved.
Amarr Lacks role; needs bonus re-work. Role ideas previously proposed are Assault Lite (armor penalty reduction) and Biotic Scout (melee and speed tank fits would be fun). Lots of other ideas out there; these two simply came first to mind.
Appia Vibbia wrote: [Competitive Play] ... as I predicted from the numbers, people just gave up on dampening.
Moody predicted the same; that really f*cking blows. If our suits are best utilized in Assault roles, then we won't have a competitively viable role to fill once Assault get buffed. How do we fix this?
Shoot scout with yes...
- Ripley Riley
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Brokerib
Lone Wolves Club
1287
|
Posted - 2014.06.05 02:07:00 -
[14934] - Quote
Pokey Dravon wrote:Adipem Nothi wrote: Thanks for checking in, Pokey. o7
Too early to say with certainty, but ... Worried about Minmatar Scout. Everything else seems stable.
* Highly recommend improving suit fitting capacity such that it perform on par with other Scouts. * Freely defer to brother Minjas ... what do you guys think?
I'm a big fan of actually getting empirical data instead of relying too heavily on conceptual numbers. Everything always works differently in practice vs on paper, so I was curious to hear what you guys are experiencing actually in-game. I'll admit I've really only played as Gallente and Caldari Scout (I've only dabbled in the militia light frames for Amarr/Minmatar) but just playing around on Protofits, the Minmatar really are a ***** to fit, which isn't cool. If anything I would expect them to have decent fitting for a good speed tank since that's kinda their thing. So aside from ****** fitting, how is the stealth ability? The vibe I'm getting from posts is that the lack of fitting is what really kills the Minni Scout's stealth capabilities. Also I think the severe lack of Amarr Scout usage just further proves there is something seriously wrong with it. Do you guys think it needs a bigger % to stamina to be useful? Or a complete re-work of its roles/bonuses to make it more relevant? The main issue with fitting the Minmatar is that all of the tools and modules that enchance their playstyle are heavy consumers of PG/CPU, and/or are in competition with each other for fitting slots. Kin Cats are a massive cost for dubious benefit, Nova Knives don't have an optimisation skill, and dampeners/kincats/hacking modules all reside in low slots. I'm fine with only being able to chose 2 out of 3 when it comes to hack/speed/stealth, but currently we only really get the choice of 1, as anything less than 3 damps wont get me below a dual precision Cal.
Best suggstion I've seen for the Amarr is to take the scan range bonus from the Cal/Gal and give it to the Amarr. Due to the lack of highs, they won't be good for passively scanning other scouts, but with a couple of range amps in low they would be really excellent as light assault who are able to see mediums and heavies from range. Additionally, the removal of range from the Cal means that, while it retains extremely high precision scanning, they're very limited in their range so they need to put themselves into danger to make use of it. While with Gals, they remain invisible but lose visibility without giving up lows, giving them the choice between tank and vision.
So range combined with the stamina bonus makes them useful, and each scout gets an EWAR bonus of some sort (if you consider the Min hack bonus to be EWAR related). Would need replacement bonuses for the Cal and Gal though.
Knowledge is power
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Adipem Nothi
Nos Nothi
1406
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Posted - 2014.06.05 02:21:00 -
[14935] - Quote
Brokerib wrote: Additionally, the removal of range from the Cal means that, while it retains extremely high precision scanning, they're very limited in their range so they need to put themselves into danger to make use of it.
That sounds good in theory, but 300HP disappears fast every time my CalScout gets close to a half-decent enemy. 50 meters is insta-gib range for any Fine Rifle. And I'm pretty easy to spot being that I can't do my job if I'm running damps.
PS: I mean no disrespect; very much want to hear to you're thinking.
Shoot scout with yes...
- Ripley Riley
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Appia Vibbia
Molon Labe. General Tso's Alliance
2798
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Posted - 2014.06.05 02:22:00 -
[14936] - Quote
Adipem Nothi wrote: If our suits are best utilized in Assault roles, then we won't have a competitively viable role to fill once Assault get buffed. How do we fix this?
Take a step back, rest it to how the suits and EQ were before the HF Alpha nerf and try again.
But it's never going to be balanced. If the balance of Scan vs Precision favors scanning, people will just give up on dampening, as was evident tonight. If Dampening is favored over Precision there is too much discontent throughout the forums and the customers aren't happy because people keep sneaking up on them and that's just not fair.
Dampening can't be a Gallente thing. It needs to be a Scout thing. Otherwise the point of a low HP, high speed suit doesn't have a role. much like the scouts were outperformed by Logistics in basically everything from 1.0 to 1.7
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Adipem Nothi
Nos Nothi
1406
|
Posted - 2014.06.05 02:27:00 -
[14937] - Quote
Appia Vibbia wrote:
Dampening can't be a Gallente thing. It needs to be a Scout thing. Otherwise the point of a low HP, high speed suit doesn't have a role. much like the scouts were outperformed by Logistics in basically everything from 1.0 to 1.7
Agreed 100%. We all serve different roles, but one tenant holds true: A detected Scout is a dead Scout.
Shoot scout with yes...
- Ripley Riley
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Appia Vibbia
Molon Labe. General Tso's Alliance
2800
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Posted - 2014.06.05 02:34:00 -
[14938] - Quote
Adipem Nothi wrote:Appia Vibbia wrote:
Dampening can't be a Gallente thing. It needs to be a Scout thing. Otherwise the point of a low HP, high speed suit doesn't have a role. much like the scouts were outperformed by Logistics in basically everything from 1.0 to 1.7
Agreed 100%. We all serve different roles, but one tenant holds true: A detected Scout is a dead Scout.Seriously. We run 1/2 - 1/3 the HP of MedFrames and 1/4 - 1/5 the HP of Heavies. If we're going to have any hope competitively, we all need to be able to sneak about. Should we be pushing for a return of 5% reduction to profile / level?
I say change more suit bonuses. Change the Gal-Logi from Precision on Active Scanners to something else or remove it entirely. Reset the bonuses on Gal/Cal scouts to 3% efficacy per level to the corresponding module type
We all know the Logi Scanner numbers. 15/20 and 21/28
here are the changes to modules https://forums.dust514.com/default.aspx?g=posts&t=164449&find=unread
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5095
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Posted - 2014.06.05 02:41:00 -
[14939] - Quote
Pokey Dravon wrote:So from what I'm initially reading...
Gal Scout isn't as horribly ****** as people initially thought.
Cal Scout is still operating in a similar manner.
Am Scout is still really...not...good...
Minmatar Scout still needs love.
That sound about accurate?
Minmatar needs a lot of love
It just can't compete. PG and CPU starved with the lowest HP of them all. The only advantage it has numerically over the other scouts is the fact that it has a faster sprint and strafe. Which does you no good when scanned.
I read earlier in this thread that "Stealth shouldn't be a Gal Scout Thing, it needs to be a SCOUT thing"
I totally agree. eWAR is unbalanced because they keep trying to balance stealth around the scouts. All scouts need to be able to easily dodge scans. What's the point otherwise?
I can't even think of how to balance eWAR right now. So many problems.
2x Damp's needed to dodge scans? Everyone is fine but the Caldari, who now have use all of their low slots to avoid scans. 1x Damp needed to dodge scans? Everyone is fine but the Gallente and Amarr who then ROFL-Stomp with the three extra low slots they have to fill. TIME FOR ARMOR!
The only REAL way to balance this would be to require the Gal and Amarr to fit 2x Damps while only requiring the Min and Cal to fit 1x. But I don't see that ever happening, even though it would actually balance the fits rather well. This allows them all to dodge scans effectively without giving one scout a huge module advantage over the other.
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5095
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Posted - 2014.06.05 02:45:00 -
[14940] - Quote
Adipem Nothi wrote:Appia Vibbia wrote:
Dampening can't be a Gallente thing. It needs to be a Scout thing. Otherwise the point of a low HP, high speed suit doesn't have a role. much like the scouts were outperformed by Logistics in basically everything from 1.0 to 1.7
Agreed 100%. We all serve different roles, but one tenant holds true: A detected Scout is a dead Scout.Seriously. We run 1/2 - 1/3 the HP of MedFrames and 1/4 - 1/5 the HP of Heavies. If we're going to have any hope competitively, we all need to be able to sneak about. Should we be pushing for a return of 5% reduction to profile / level?
Yes. F-The-Cloak
It has done nothing but DESTROY the whole role of a scout. It turned a difficult job into an easy one, and became an "I WIN" button for every shotty in the game.
Stealth is fun, but this is freaking ridiculous. I liked it better when scouting was about dodging scans and staying out of peoples eyesight instead of stacking eHP and cloaking until they don't have time to react.
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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