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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3072
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Posted - 2014.01.21 21:38:00 -
[8191] - Quote
@ marauder They'd have to change the mechanic for pistols then as the current minmatar bonus to side arms only gives you 1 extra round.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2162
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Posted - 2014.01.21 21:40:00 -
[8192] - Quote
Aero Yassavi wrote:Cyrius Li-Moody wrote:Spademan wrote:Personally, I'd like to see a small bonus to pistol damage or something like that for the Amarr along side its current stamina bonus.
Like, i dunno, 2% per level? Amarr Commando. Increasing the damage for a pistol on a scout is extremely dangerous. If they want more damage they should risk their tank. I ran pistols and knives for a long time and even with zero proficiency skills an ADV pistol will give a proto suit witha proto weapon with proper skills invested a large run for it's money. A scout with an extra 10% plus 10% for a damage mod plus cloaking with a pistol would be absolutely ridiculous. Plus we need to be careful how we buff marauder. Damage mods will no longer be 10% at complex. Also TTK is getting increased, partially with some weapons getting base damage nerfs, so hard to tell which weapons will still be as powerful as they currently are. Though I ultimately agree that damage bonuses are very dangerous. An ammo capacity bonus on the other hand would be nice, since the scrambler pistol does chew through its batteries.
I think an ammo capacity buff would be great.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5776
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Posted - 2014.01.21 21:41:00 -
[8193] - Quote
Ghost Kaisar wrote:Aero Yassavi wrote:Cyrius Li-Moody wrote:Spademan wrote:Personally, I'd like to see a small bonus to pistol damage or something like that for the Amarr along side its current stamina bonus.
Like, i dunno, 2% per level? Amarr Commando. Increasing the damage for a pistol on a scout is extremely dangerous. If they want more damage they should risk their tank. I ran pistols and knives for a long time and even with zero proficiency skills an ADV pistol will give a proto suit witha proto weapon with proper skills invested a large run for it's money. A scout with an extra 10% plus 10% for a damage mod plus cloaking with a pistol would be absolutely ridiculous. Plus we need to be careful how we buff marauder. Damage mods will no longer be 10% at complex. Also TTK is getting increased, partially with some weapons getting base damage nerfs, so hard to tell which weapons will still be as powerful as they currently are. Though I ultimately agree that damage bonuses are very dangerous. An ammo capacity bonus on the other hand would be nice, since the scrambler pistol does chew through its batteries. I think an ammo capacity buff would be great. It'd also fit in with the "Amarr are built for the long run" mantra that people seem to like.
ARC Commander
CPM Info and Q&A - Status: Open
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
585
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Posted - 2014.01.21 21:42:00 -
[8194] - Quote
Some fair points, but everything is mentioning the Scrabler pistol, why not pistols in general?
I am part shovel, part man, full scout, and a little bit special.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2162
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Posted - 2014.01.21 21:43:00 -
[8195] - Quote
I think that the Amarr Scout should be endurance personified. In almost every aspect.
It would be a unique role among scouts, who are more meant for short bursts of combat, or to avoid it in general.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2162
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Posted - 2014.01.21 21:45:00 -
[8196] - Quote
Spademan wrote:Some fair points, but everything is mentioning the Scrabler pistol, why not pistols in general?
Because everyone is trying to emphasize Racial Fits.
We want more reason's to run our racial weapons on our racial suits.
Excellent move RP-wise.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Quil Evrything
Triple Terrors
778
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Posted - 2014.01.21 21:50:00 -
[8197] - Quote
Aero Yassavi wrote: I'd take a 5% scrambler pistol ammo capacity bonus per level in a heart beat.
Meh. isnt there already a skill for that? Seems like scrambler pistols are fine as-is. flaylocks, on the other hand, seriously need an increase in clip size. Either intrinsic, or at least as a skill.
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Marad''er
Ancient Exiles. Renegade Alliance
478
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Posted - 2014.01.21 21:51:00 -
[8198] - Quote
Cyrius Li-Moody wrote:Plus we need to be careful how we buff marauder. I WANT BUFFS!!!
MOARRRRRRR!!!
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | pâÅpéñpâápü»tºüpü«µëôµÆâpéÆF¦ápüúpüªpüäpéï | PSN: I-NINJA-ALL-DAY
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Marad''er
Ancient Exiles. Renegade Alliance
478
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Posted - 2014.01.21 21:53:00 -
[8199] - Quote
Quil Evrything wrote:Aero Yassavi wrote: I'd take a 5% scrambler pistol ammo capacity bonus per level in a heart beat.
Meh. isnt there already a skill for that? Seems like scrambler pistols are fine as-is. flaylocks, on the other hand, seriously need an increase in clip size. Either intrinsic, or at least as a skill. There is, however amarr scouts would have it innately. We could also skill into the actual skill to get even more ammo if we want.
Kinda like how there is proficiency on nks... But min still get a bonus
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | pâÅpéñpâápü»tºüpü«µëôµÆâpéÆF¦ápüúpüªpüäpéï | PSN: I-NINJA-ALL-DAY
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2162
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Posted - 2014.01.21 21:54:00 -
[8200] - Quote
Quil Evrything wrote:Aero Yassavi wrote: I'd take a 5% scrambler pistol ammo capacity bonus per level in a heart beat.
Meh. isnt there already a skill for that? Seems like scrambler pistols are fine as-is. flaylocks, on the other hand, seriously need an increase in clip size. Either intrinsic, or at least as a skill.
Flaylocks don't need a bigger clip.
They need more damage (direct and splash).
That's about it.
200, 250, 300 direct damage
150, 165, 185 Splash
ROF is fine.
It needs a better ammo skill though. +1 per level? REALLY?
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5778
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Posted - 2014.01.21 21:55:00 -
[8201] - Quote
Marad''er wrote:Quil Evrything wrote:Aero Yassavi wrote: I'd take a 5% scrambler pistol ammo capacity bonus per level in a heart beat.
Meh. isnt there already a skill for that? Seems like scrambler pistols are fine as-is. flaylocks, on the other hand, seriously need an increase in clip size. Either intrinsic, or at least as a skill. There is, however amarr scouts would have it innately. We could also skill into the actual skill to get even more ammo if we want. Kinda like how there is proficiency on nks... But min still get a bonus Thank you for explaining this exactly as I would have.
ARC Commander
CPM Info and Q&A - Status: Open
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Llast 326
An Arkhos
1514
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Posted - 2014.01.21 22:01:00 -
[8202] - Quote
While I know that having two fitting bonuses is kinda lameGǪ (Cloak + weapon) Fitting bonus to LAAAZZZOOORRR would not necessarily be a bad thing for the Amarr scout. Amarr weapons are tough to fit Scouts have a hard time fitting top end gear (though this looks to be less of an issue with the new stats) It creates fitting space for other high cost mods (Ferro I am looking at you, that's right no slow down on the already slower scout) Laser weapons already has a diverse selection of weapons Scrambler rifle is a very adaptive weapon for scout use (Amarr Urban Sniper, that will still handle some solid battle and peekaboo fighting) Most scouts already know the pistol to be a Boss. LRGǪ well it's supposed to be buffed, though i still don't like the "here I am" trail of light.
KRRROOOOOOM
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Ruthless Lee
The Eliminators
354
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Posted - 2014.01.21 22:03:00 -
[8203] - Quote
While I chuckle at the thought of a buff to scrambler pistols for Amarr scouts ... it would only lead to a nerf, I'm afraid. They're pretty wicked as-is, fellas!
It's a little different with knives ... you can't drop somebody in one shot at 30 meters with those.
(Well, maybe musturd and a few others can...)
Anyway ... I say this as a guy who loves his pistols. I think it'd be a bad idea, unless there's a balance pass of some sort coming up. And then all this is out the window... |
Ruthless Lee
The Eliminators
354
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Posted - 2014.01.21 22:04:00 -
[8204] - Quote
Llast 326 wrote:While I know that having two fitting bonuses is kinda lameGǪ (Cloak + weapon) Fitting bonus to LAAAZZZOOORRR would not necessarily be a bad thing for the Amarr scout. Amarr weapons are tough to fit Scouts have a hard time fitting top end gear (though this looks to be less of an issue with the new stats) It creates fitting space for other high cost mods (Ferro I am looking at you, that's right no slow down on the already slower scout) Laser weapons already has a diverse selection of weapons Scrambler rifle is a very adaptive weapon for scout use (Amarr Urban Sniper, that will still handle some solid battle and peekaboo fighting) Most scouts already know the pistol to be a Boss. LRGǪ well it's supposed to be buffed, though i still don't like the "here I am" trail of light.
See, I like this. Those lasers take a lot of juice... |
mollerz
Minja Scouts
2058
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Posted - 2014.01.21 22:05:00 -
[8205] - Quote
Ghost Kaisar wrote:Quil Evrything wrote:Aero Yassavi wrote: I'd take a 5% scrambler pistol ammo capacity bonus per level in a heart beat.
Meh. isnt there already a skill for that? Seems like scrambler pistols are fine as-is. flaylocks, on the other hand, seriously need an increase in clip size. Either intrinsic, or at least as a skill. Flaylocks don't need a bigger clip. They need more damage (direct and splash). That's about it. 200, 250, 300 direct damage 150, 165, 185 Splash ROF is fine. It needs a better ammo skill though. +1 per level? REALLY?
You know in the past I've advocated each missile to be equivalent to a locus nade at proto.. but what about considering smaller missiles so x2 magazine size but a much faster ROF (as well as flight time) with the same damage?
You gotta hustle if you wanna make a dolla
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5779
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Posted - 2014.01.21 22:06:00 -
[8206] - Quote
Llast 326 wrote:While I know that having two fitting bonuses is kinda lameGǪ (Cloak + weapon) Fitting bonus to LAAAZZZOOORRR would not necessarily be a bad thing for the Amarr scout. Amarr weapons are tough to fit Scouts have a hard time fitting top end gear (though this looks to be less of an issue with the new stats) It creates fitting space for other high cost mods (Ferro I am looking at you, that's right no slow down on the already slower scout) Laser weapons already has a diverse selection of weapons Scrambler rifle is a very adaptive weapon for scout use (Amarr Urban Sniper, that will still handle some solid battle and peekaboo fighting) Most scouts already know the pistol to be a Boss. LRGǪ well it's supposed to be buffed, though i still don't like the "here I am" trail of light.
Laser weapons are tough to fit because of CPU. Minmatar and Caldari are shield oriented, which also uses CPU, so it can be hard for them to fit. Amarr and Gallente are armor oriented, which uses more PG meaning they don't get as much CPU. However, the Amarr when compared to the other armor race, Gallente, has more CPU in exchange for PG. So Amarr actually is already designed to fit laser weaponry fairly well.
Hope that made sense. Also I'd hold off on suggesting any more fitting reductions until we see the fitting costs of cloaks. I've used the stats presented to make prototype scout fits of all races and all of them end up with a lot of spare CPU/PG for that cloak, so it's really hard to judge.
ARC Commander
CPM Info and Q&A - Status: Open
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2163
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Posted - 2014.01.21 22:06:00 -
[8207] - Quote
mollerz wrote:Ghost Kaisar wrote:Quil Evrything wrote:Aero Yassavi wrote: I'd take a 5% scrambler pistol ammo capacity bonus per level in a heart beat.
Meh. isnt there already a skill for that? Seems like scrambler pistols are fine as-is. flaylocks, on the other hand, seriously need an increase in clip size. Either intrinsic, or at least as a skill. Flaylocks don't need a bigger clip. They need more damage (direct and splash). That's about it. 200, 250, 300 direct damage 150, 165, 185 Splash ROF is fine. It needs a better ammo skill though. +1 per level? REALLY? You know in the past I've advocated each missile to be equivalent to a locus nade at proto.. but what about considering smaller missiles so x2 magazine size but a much faster ROF (as well as flight time) with the same damage?
Slippery slope. All I'm gonna say about that.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Ruthless Lee
The Eliminators
354
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Posted - 2014.01.21 22:07:00 -
[8208] - Quote
Ghost Kaisar wrote:Quil Evrything wrote:Aero Yassavi wrote: I'd take a 5% scrambler pistol ammo capacity bonus per level in a heart beat.
Meh. isnt there already a skill for that? Seems like scrambler pistols are fine as-is. flaylocks, on the other hand, seriously need an increase in clip size. Either intrinsic, or at least as a skill. Flaylocks don't need a bigger clip. They need more damage (direct and splash). That's about it. 200, 250, 300 direct damage 150, 165, 185 Splash ROF is fine. It needs a better ammo skill though. +1 per level? REALLY?
Y'know, looking at the stats for the new pistols ... I see no reason why the flaylock shouldn't get a balancing pass. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5781
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Posted - 2014.01.21 22:09:00 -
[8209] - Quote
I also agree for a flaylock balancing pass. It's a darn near extinct species
ARC Commander
CPM Info and Q&A - Status: Open
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Ruthless Lee
The Eliminators
356
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Posted - 2014.01.21 22:09:00 -
[8210] - Quote
I think the Amarr scout should be 5% shinier with every level.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2166
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Posted - 2014.01.21 22:11:00 -
[8211] - Quote
Aero Yassavi wrote:I also agree for a flaylock balancing pass. It's a darn near extinct species
I love killing people with a flaylock.
I'm sure they just sit there and stare at the death screen all speechless.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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mollerz
Minja Scouts
2060
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Posted - 2014.01.21 22:12:00 -
[8212] - Quote
I actually got a GN flaylock kill last night... the unfortunate target had one foot in the grave which made it possible.
You gotta hustle if you wanna make a dolla
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3075
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Posted - 2014.01.21 22:13:00 -
[8213] - Quote
mollerz wrote:I actually got a GN flaylock kill last night... the unfortunate target had one foot in the grave which made it possible.
Unless they're a scout or a militia suit thats about the only way you're going to kill someone with a flaylock.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5781
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Posted - 2014.01.21 22:13:00 -
[8214] - Quote
Ruthless Lee wrote:I think the Amarr scout should be 5% shinier with every level. I would take this as well. I love my shinys
ARC Commander
CPM Info and Q&A - Status: Open
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8187
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Posted - 2014.01.21 22:14:00 -
[8215] - Quote
I've killed a few people with a flaylock recently. I use it as a sidearm on my swarm launcher fit.
Though I do much, much better with my SCPs. Flaylock was OP once, now it's sad. It's the case with most nerfed things in this game of CCP's.
Level 8 Forum Warrior
Lenin of the glorious armoured revolution
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Llast 326
An Arkhos
1514
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Posted - 2014.01.21 22:14:00 -
[8216] - Quote
Aero Yassavi wrote:Llast 326 wrote:While I know that having two fitting bonuses is kinda lameGǪ (Cloak + weapon) Fitting bonus to LAAAZZZOOORRR would not necessarily be a bad thing for the Amarr scout. Amarr weapons are tough to fit Scouts have a hard time fitting top end gear (though this looks to be less of an issue with the new stats) It creates fitting space for other high cost mods (Ferro I am looking at you, that's right no slow down on the already slower scout) Laser weapons already has a diverse selection of weapons Scrambler rifle is a very adaptive weapon for scout use (Amarr Urban Sniper, that will still handle some solid battle and peekaboo fighting) Most scouts already know the pistol to be a Boss. LRGǪ well it's supposed to be buffed, though i still don't like the "here I am" trail of light.
Laser weapons are tough to fit because of CPU. Minmatar and Caldari are shield oriented, which also uses CPU, so it can be hard for them to fit. Amarr and Gallente are armor oriented, which uses more PG meaning they don't get as much CPU. However, the Amarr when compared to the other armor race, Gallente, has more CPU in exchange for PG. So Amarr actually is already designed to fit laser weaponry fairly well. Hope that made sense. Also I'd hold off on suggesting any more fitting reductions until we see the fitting costs of cloaks. I've used the stats presented to make prototype scout fits of all races and all of them end up with a lot of spare CPU/PG for that cloak, so it's really hard to judge. Follow that perfectly Never have fit an Amarr suit before, so only have a rough idea from fitting the Gal scout, which in it's current incarnation does not have the capacity of the new suits (and is still way easier to fit than the current Min scout) so definitely defer to your wisdom on this. The cloak fitting cost is a factor in a lot of theory craft, I wish we had that info it would be extremely useful to know.
KRRROOOOOOM
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2166
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Posted - 2014.01.21 22:15:00 -
[8217] - Quote
Cyrius Li-Moody wrote:mollerz wrote:I actually got a GN flaylock kill last night... the unfortunate target had one foot in the grave which made it possible. Unless they're a scout or a militia suit thats about the only way you're going to kill someone with a flaylock.
Nope. Direct shots and Proficiency works wonders for it.
I've killed gal logi's by popping in and out of cover and shredding them with armor damage.
Took about 2 clips, but their tears are so sweet.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3075
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Posted - 2014.01.21 22:17:00 -
[8218] - Quote
Ghost Kaisar wrote:Cyrius Li-Moody wrote:mollerz wrote:I actually got a GN flaylock kill last night... the unfortunate target had one foot in the grave which made it possible. Unless they're a scout or a militia suit thats about the only way you're going to kill someone with a flaylock. Nope. Direct shots and Proficiency works wonders for it. I've killed gal logi's by popping in and out of cover and shredding them with armor damage. Took about 2 clips, but their tears are so sweet.
Lol yes, two clips which is like... half of your total ammo pool.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Llast 326
An Arkhos
1515
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Posted - 2014.01.21 22:20:00 -
[8219] - Quote
Ghost Kaisar wrote:Cyrius Li-Moody wrote:mollerz wrote:I actually got a GN flaylock kill last night... the unfortunate target had one foot in the grave which made it possible. Unless they're a scout or a militia suit thats about the only way you're going to kill someone with a flaylock. Nope. Direct shots and Proficiency works wonders for it. I've killed gal logi's by popping in and out of cover and shredding them with armor damage. Took about 2 clips, but their tears are so sweet. Also shots from above are effective Killed me some heavies with mine (I couple it with a Flux though)
KRRROOOOOOM
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2166
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Posted - 2014.01.21 22:25:00 -
[8220] - Quote
Cyrius Li-Moody wrote:Ghost Kaisar wrote:Cyrius Li-Moody wrote:mollerz wrote:I actually got a GN flaylock kill last night... the unfortunate target had one foot in the grave which made it possible. Unless they're a scout or a militia suit thats about the only way you're going to kill someone with a flaylock. Nope. Direct shots and Proficiency works wonders for it. I've killed gal logi's by popping in and out of cover and shredding them with armor damage. Took about 2 clips, but their tears are so sweet. Lol yes, two clips which is like... half of your total ammo pool.
Surpisingly, my Core has almost 7 clips in it. I was surprised.
The Core Flaylock actually gets an extra clip of ammo over the ADV Flaylock.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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