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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Cass Caul
648
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Posted - 2013.12.29 14:03:00 -
[5791] - Quote
Niuvo wrote:Cass Caul wrote:Miminum range for a sniper rifle is 150m. Unless you plan to quick scope or favor your sidearm more. The failures of the sniper rifle are why I have a scrambler rifle. The charge shot on that does more damage than a charged sniper rifle in optimal range and does about equal damage from about 120m out.
And seeing how it does more damage than a shotgun... yeah, way to ruin my favorite weapons Amarr tech I'll try this. man sniping frustrates me, but I like being a sniper. I really hope they try to fix it. RR seems more viable and easy atm. and that damn laser, I hope they get it up to par as the other rifles.
RR is probably better, but I have an Amarr Assault suit. The role bonus decreases heat build up so you can fire more shots. Haven't used it on my scout suit since I spec'd into Amarr Assault. I like the rail rifle inside cities though, I jus like the ScR's precision shots more.
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
one of 47% of gamers
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Quil Evrything
Triple Terrors
613
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Posted - 2013.12.29 16:44:00 -
[5792] - Quote
Cass Caul wrote: The failures of the sniper rifle are why I have a scrambler rifle. The charge shot on that does more damage than a charged sniper rifle in optimal range
Errr, what? how does that work?
charged sniper, when charged: 3xx scrambler rifles: 79
I thought charging a scrambler, just gives you double damage? |
Fox Gaden
Immortal Guides
1995
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Posted - 2013.12.29 18:07:00 -
[5793] - Quote
Scout AV technique (Theoretical)
- Remote Explosives do best Damage against Armor. - Flux Grenades strip shields. - I believe you can set off your own remote explosives with a Flux Grenade. (Definitely in FW and PC, but I think in Pubs too if they are your own REs.) - In theory if you set off your Remote Explosives with a Flux Grenade, the Flux damage should be applied first to anything close by, before the Explosive damage is applied.
So, place 3 Remote Explosives on a tank, then back up and Flux it. In theory it should kill the tank, particularly if it is a shield tank.
In practice I tried for three days on my Gallente Scout fit to pull this off, but I am old and slow (which is why I do better playing Heavy) so I always died or the tank left before I could get 3 REGÇÖs placed and get a Flux Grenade off.
I would be interested in weather a good scout could pull this off, and whether I am right about the Flux damage being applied before the Explosive damage. Please post if my Remote Explosive Guide if you manage to pull this off.
For highest damage, apply Remote Explosives to the Engine block at the back of the tank. However, this can leave you susceptible to the tank reversing over you. The second highest damage location on Caldari tanks is on the Caldari logo on the side of the treads.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Cass Caul
648
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Posted - 2013.12.29 18:13:00 -
[5794] - Quote
Fox Gaden wrote:Scout AV technique (Theoretical) - Remote Explosives do best Damage against Armor. - Flux Grenades strip shields. - I believe you can set off your own remote explosives with a Flux Grenade. (Definitely in FW and PC, but I think in Pubs too if they are your own REs.) - In theory if you set off your Remote Explosives with a Flux Grenade, the Flux damage should be applied first to anything close by, before the Explosive damage is applied. So, place 3 Remote Explosives on a tank, then back up and Flux it. In theory it should kill the tank, particularly if it is a shield tank. In practice I tried for three days on my Gallente Scout fit to pull this off, but I am old and slow (which is why I do better playing Heavy) so I always died or the tank left before I could get 3 REGÇÖs placed and get a Flux Grenade off. I would be interested in weather a good scout could pull this off, and whether I am right about the Flux damage being applied before the Explosive damage. Please post in my Remote Explosive Guide if you manage to pull this off. For highest damage, apply Remote Explosives to the Engine block at the back of the tank. However, this can leave you susceptible to the tank reversing over you. The second highest damage location on Caldari tanks is on the Caldari logo on the side of the treads.
Tried this the other day. If you flux an RE, the RE goes off before any other damage is calculated.
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
one of 47% of gamers
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Llast 326
An Arkhos
1033
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Posted - 2013.12.29 18:16:00 -
[5795] - Quote
Fox Gaden wrote:Scout AV technique (Theoretical) - Remote Explosives do best Damage against Armor. - Flux Grenades strip shields. - I believe you can set off your own remote explosives with a Flux Grenade. (Definitely in FW and PC, but I think in Pubs too if they are your own REs.) - In theory if you set off your Remote Explosives with a Flux Grenade, the Flux damage should be applied first to anything close by, before the Explosive damage is applied. So, place 3 Remote Explosives on a tank, then back up and Flux it. In theory it should kill the tank, particularly if it is a shield tank. In practice I tried for three days on my Gallente Scout fit to pull this off, but I am old and slow (which is why I do better playing Heavy) so I always died or the tank left before I could get 3 REGÇÖs placed and get a Flux Grenade off. I would be interested in weather a good scout could pull this off, and whether I am right about the Flux damage being applied before the Explosive damage. Please post in my Remote Explosive Guide if you manage to pull this off. For highest damage, apply Remote Explosives to the Engine block at the back of the tank. However, this can leave you susceptible to the tank reversing over you. The second highest damage location on Caldari tanks is on the Caldari logo on the side of the treads. Yes this works, been at this since they fixed the EQ FF issueGǪ actually before RE were sticky my tactic was to pile them behind the HAV and through a Flux to drop shields. Most HAVs would retreat backwards and I would detonate the REs. Now it that does not work because they activate hardeners instead.
The RE/Flux works well though. I will try to put something coherent together for the guide.
KRRROOOOOOM
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Llast 326
An Arkhos
1035
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Posted - 2013.12.29 18:20:00 -
[5796] - Quote
Cass Caul wrote:Fox Gaden wrote:Scout AV technique (Theoretical) - Remote Explosives do best Damage against Armor. - Flux Grenades strip shields. - I believe you can set off your own remote explosives with a Flux Grenade. (Definitely in FW and PC, but I think in Pubs too if they are your own REs.) - In theory if you set off your Remote Explosives with a Flux Grenade, the Flux damage should be applied first to anything close by, before the Explosive damage is applied. So, place 3 Remote Explosives on a tank, then back up and Flux it. In theory it should kill the tank, particularly if it is a shield tank. In practice I tried for three days on my Gallente Scout fit to pull this off, but I am old and slow (which is why I do better playing Heavy) so I always died or the tank left before I could get 3 REGÇÖs placed and get a Flux Grenade off. I would be interested in weather a good scout could pull this off, and whether I am right about the Flux damage being applied before the Explosive damage. Please post in my Remote Explosive Guide if you manage to pull this off. For highest damage, apply Remote Explosives to the Engine block at the back of the tank. However, this can leave you susceptible to the tank reversing over you. The second highest damage location on Caldari tanks is on the Caldari logo on the side of the treads. Tried this the other day. If you flux an RE, the RE goes off before any other damage is calculated. It makes a difference where you land the Flux. If you hit behind (where the RE are) the the RE will detonate before the shields are hit. if you cook and hit the middle of the tank then the RE takes the flux blast after the shieldsGǪ then you get full effect.
KRRROOOOOOM
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Fox Gaden
Immortal Guides
1996
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Posted - 2013.12.29 18:25:00 -
[5797] - Quote
Llast 326 wrote: It makes a difference where you land the Flux. If you hit behind (where the RE are) the the RE will detonate before the shields are hit. if you cook and hit the middle of the tank then the RE takes the flux blast after the shieldsGǪ then you get full effect.
Interesting.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Llast 326
An Arkhos
1035
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Posted - 2013.12.29 18:29:00 -
[5798] - Quote
Fox Gaden wrote:Llast 326 wrote: It makes a difference where you land the Flux. If you hit behind (where the RE are) the the RE will detonate before the shields are hit. if you cook and hit the middle of the tank then the RE takes the flux blast after the shieldsGǪ then you get full effect.
Interesting. Also I find that flux will not do enough damage to fully invested shield tankers Damage mod stackers are vulnerable
KRRROOOOOOM
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Kahn Zo
Furyan Alpha
168
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Posted - 2013.12.29 18:37:00 -
[5799] - Quote
My weekly Sunday Kahn Scout report. still ded scout, @ 7.5+ sp now, since my inception 9/2013. I still favour the minja suit (adv.) over the Gal (adv.). speed, hi slots, are trumping the gal 3 lows. I do plan on bringing on back a Gal suit for speed, speed hacking thou, soon. The combat Rifle... damm. Perfect for a scout, and still enjoy it. Sniper rifle... I am still ded sniper. It is getting rough thou. the animosity being of gets to me at times, but I keep at it despite it's recent short comings and system nerfs, I keep at it, have too much invested in it. Next Sp investments for the future: more up on Cardo regs get into KinKats More up on Combat Rifle ( I have given up on the SMG, I have a glitch, no auto reload, and CCP knows it, but does nada) Prof 5 on sniper rifle, reload time. Hacking Nanos and uplinks Basically an even keel across the board in suit upgrades.
Surprisingly I have kept to my role goal since the start, speed, agility, Hack, uplink spam, field reports (when squaded), snipe/ counter snipe. and still having fun
Pure Gallente
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Cass Caul
648
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Posted - 2013.12.29 18:55:00 -
[5800] - Quote
Kahn, you remind me of my favorite role I used to play. I haven't done it in a very long time, mostly because of map changes and effectiveness. I'd start out with my sprint/hack suit: 2 kincats & 2 codebreakers and run to the close point on skirmish. Then I would drop REs on the objective, find and hack the nearest supply depot, and switch to my sniper fitting. From there I would run away to a place that could shoot the people on the point and/or my REs, as well as people trying to get close.
This was done on Spice Crescent and Iron Delta and the most fun I had until they removed shared-team-sight. Next time I log in I'm going to have to do this again.
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
one of 47% of gamers
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Kahn Zo
Furyan Alpha
172
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Posted - 2013.12.29 18:58:00 -
[5801] - Quote
that is what I try to do, Keep it "Fun" I'll run, snipe with you anytime App
Pure Gallente
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Matticus Monk
Ordus Trismegistus
873
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Posted - 2013.12.29 19:02:00 -
[5802] - Quote
Ghost Kaisar wrote: It's fun, but not running a secondary is just bad tactics.
It's just a different play style. I personally like having to evolve my tactics and understand my limitations to work within a specific situation as opposed to having multiple range options to choose from. It simplifies a lot of situations. Maybe tactically it's not always the best choice, but a lot of times it can be way more effective.
Why? Well, one needs to get close, so the first and only question to be answered in a tactical situation is "how".
Instead of wasting time on multiple questions prior to acting, such as "what weapon should I use in this situation?" "where do I need to be to be most effective with it?" and then, "how do I get there?"....
..
Niuvo wrote:Just read the first page, man was that funny and sad. Good poem matt.
I fear that as ccp attempts to balance the scout, they will become FOTM and have nyan crap spamming that ****.
Thanks, Niuvo. I hope to never see scouts as FOTM.... to me, they should always be hard-mode for the truly dedicated and skilled. |
Ghost Kaisar
Titans of Phoenix
1391
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Posted - 2013.12.29 19:05:00 -
[5803] - Quote
Matticus Monk wrote:Ghost Kaisar wrote: It's fun, but not running a secondary is just bad tactics.
It's just a different play style. I personally like having to evolve my tactics and understand my limitations to work within a specific situation as opposed to having multiple range options to choose from. It simplifies a lot of situations. Maybe tactically it's not always the best choice, but a lot of times it can be way more effective. Why? Well, one needs to get close, so the first and only question to be answered in a tactical situation is "how". Instead of wasting time on multiple questions prior to acting, such as "what weapon should I use in this situation?" "where do I need to be to be most effective with it?" and then, "how do I get there?"
I understand where you are coming from, but I still stand by what I said.
There will be situations where you will want another weapon, and since you have an extra slot, there is no reason why you can't run a basic sidearm, like a basic ScP.
It's great for finding out the limitations of a lot of weapons though. You quickly learn what you can or cannot do with that weapon.
Minmatar Faction Warfare: Let's get Organized
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OZAROW
WarRavens League of Infamy
1158
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Posted - 2013.12.29 19:51:00 -
[5804] - Quote
PARKOUR PRACTIONER wrote:YES!!!! Someone else going full Knifer! Used to always just go full knifer, but I at least brin nades an remotes now |
OZAROW
WarRavens League of Infamy
1158
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Posted - 2013.12.29 19:55:00 -
[5805] - Quote
Toxin smg is a good extra if you miss the stab, my smg is pro 4 so u can't go wrong with a 15/3 CPU/pg that hits like a proto |
Scout Registry
175
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Posted - 2013.12.29 20:21:00 -
[5806] - Quote
@ Fox I've been unable to detonate my REs via Flux in pubs (FF must be on for this to work, I think).
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mollerz
Minja Scouts
1494
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Posted - 2013.12.29 21:34:00 -
[5807] - Quote
Removing the CR allows me to speed tank and shield tank (as much as a minja can anyways). I don't need ammo, and my armor is a joke anyways. It's quite liberating.
Monk touched on an important aspect and that is approaching your prey with care. How you approach. Who you start killing first.
Another aspect is my battlefield role. I'm more about infiltration, being an opportunistic killer, and generally being a nuisance. Also, I've been using knives on frontal assaults for so long this is easy street. I plain just don't like using guns as much. It's just a waste of isk and adds unnecessary cost to my fits. Plus, guns are just a crutch ;)
You gotta hustle if you wanna make a dolla
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OZAROW
WarRavens League of Infamy
1158
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Posted - 2013.12.29 22:36:00 -
[5808] - Quote
I ve been doing really well using knives again, with this proto fit, maybe dumbit down a bit on a adv fit, but I don't die much running this so try it. Mk.0 2x comp shield Enh shield Adv CR ish nk R/e Basic reactive plate Comp kin/ adv kin The regen from the plate is gold! |
Cass Caul
651
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Posted - 2013.12.29 23:07:00 -
[5809] - Quote
mollerz wrote:Removing the CR allows me to speed tank and shield tank (as much as a minja can anyways). I don't need ammo, and my armor is a joke anyways. It's quite liberating.
Monk touched on an important aspect and that is approaching your prey with care. How you approach. Who you start killing first.
Another aspect is my battlefield role. I'm more about infiltration, being an opportunistic killer, and generally being a nuisance. Also, I've been using knives on frontal assaults for so long this is easy street. I plain just don't like using guns as much. It's just a waste of isk and adds unnecessary cost to my fits. Plus, guns are just a crutch ;)
Are you short on CPU or PG? I know minmatar are short on fitting, but you can't just throw whatever you like onto your suit? because I can literally put any combination of modules on the Gallente Scout- given I use FW Specialist weapons for the light weapon slot.
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
one of 47% of gamers
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Llast 326
An Arkhos
1037
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Posted - 2013.12.29 23:15:00 -
[5810] - Quote
Cass Caul wrote:mollerz wrote:Removing the CR allows me to speed tank and shield tank (as much as a minja can anyways). I don't need ammo, and my armor is a joke anyways. It's quite liberating.
Monk touched on an important aspect and that is approaching your prey with care. How you approach. Who you start killing first.
Another aspect is my battlefield role. I'm more about infiltration, being an opportunistic killer, and generally being a nuisance. Also, I've been using knives on frontal assaults for so long this is easy street. I plain just don't like using guns as much. It's just a waste of isk and adds unnecessary cost to my fits. Plus, guns are just a crutch ;)
Are you short on CPU or PG? I know minmatar are short on fitting, but you can't just throw whatever you like onto your suit? because I can literally put any combination of modules on the Gallente Scout- given I use FW Specialist weapons for the light weapon slot. I run both suits Casspia, and it is much harder to fit on the Min, I have much more invested in being able to fit my suit on my Min than I do on my Gal, simply out of necessity. Easily fitting Proto on the Gal, but struggle to fit Adv with my Min. The Specialist weapons are incredibly awesome for fitting scouts out, perhaps the single greatest aspect to LP store in my opinion. If only we actually had Specialist weapons for everything Specialist NK would be huge for the MinjaGǪ
KRRROOOOOOM
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Quil Evrything
Triple Terrors
614
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Posted - 2013.12.29 23:25:00 -
[5811] - Quote
Llast 326 wrote: If only we actually had Specialist weapons for everything Specialist NK would be huge for the MinjaGǪ
Another option might be to have a varient of each tier, that could not be charged. but thus took zero, or at least very little, cpu.
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Cass Caul
651
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Posted - 2013.12.29 23:25:00 -
[5812] - Quote
Oh I look forward to the day that I can run Imperial Carthum Specialist Assault Scrambler Rifle and Imperial Carthum Specialist Assault Scrambler Pistol
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
one of 47% of gamers
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Llast 326
An Arkhos
1040
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Posted - 2013.12.29 23:45:00 -
[5813] - Quote
Quil Evrything wrote:Llast 326 wrote: If only we actually had Specialist weapons for everything Specialist NK would be huge for the MinjaGǪ Another option might be to have a varient of each tier, that could not be charged. but thus took zero, or at least very little, cpu. If memory serves me (which it often does not) Sinboto may have mentioned the Combat Knife working without a chargeGǪ don't know if that was theory or wishcraft, or if it even happened
KRRROOOOOOM
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Scout Registry
176
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Posted - 2013.12.29 23:46:00 -
[5814] - Quote
Cass Caul wrote:also: Casspia Asspia? |
Llast 326
An Arkhos
1040
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Posted - 2013.12.29 23:47:00 -
[5815] - Quote
Scout Registry wrote:Cass Caul wrote:also: Casspia Asspia?
KRRROOOOOOM
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mollerz
Minja Scouts
1496
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Posted - 2013.12.30 01:32:00 -
[5816] - Quote
Cass Caul wrote:mollerz wrote:Removing the CR allows me to speed tank and shield tank (as much as a minja can anyways). I don't need ammo, and my armor is a joke anyways. It's quite liberating.
Monk touched on an important aspect and that is approaching your prey with care. How you approach. Who you start killing first.
Another aspect is my battlefield role. I'm more about infiltration, being an opportunistic killer, and generally being a nuisance. Also, I've been using knives on frontal assaults for so long this is easy street. I plain just don't like using guns as much. It's just a waste of isk and adds unnecessary cost to my fits. Plus, guns are just a crutch ;)
Are you short on CPU or PG? I know minmatar are short on fitting, but you can't just throw whatever you like onto your suit? because I can literally put any combination of modules on the Gallente Scout- given I use FW Specialist weapons for the light weapon slot. I figured yo could just toss on the basic CR because there was room
No no no no. I can't just fit willy nilly on my suit. I have all core skills at lv 5. I can, at this point, do a proper fit on a proto minja but I run an adv m/1. The mk.0 just isn't cost effective. All that aside, I rarely use a gun as it is. It does come in handy, but it's also a crutch. My costs go down because I don't need the CR, and thus don't need the compact nano. But running proto knives requires speed tanking. By taking out a gun I can fit 2xcomplex extenders which goes farther for me than a CR.
You gotta hustle if you wanna make a dolla
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One Eyed King
Eyniletti Rangers Minmatar Republic
103
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Posted - 2013.12.30 03:57:00 -
[5817] - Quote
Kahn Zo wrote:My weekly Sunday Kahn Scout report. still ded scout, @ 7.5+ sp now, since my inception 9/2013. I still favour the minja suit (adv.) over the Gal (adv.). speed, hi slots, are trumping the gal 3 lows. I do plan on bringing on back a Gal suit for speed, speed hacking thou, soon. The combat Rifle... damm. Perfect for a scout, and still enjoy it. Sniper rifle... I am still ded sniper. It is getting rough thou. the animosity being of gets to me at times, but I keep at it despite it's recent short comings and system nerfs, I keep at it, have too much invested in it. Next Sp investments for the future: more up on Cardo regs get into KinKats More up on Combat Rifle ( I have given up on the SMG, I have a glitch, no auto reload, and CCP knows it, but does nada) Prof 5 on sniper rifle, reload time. Hacking Nanos and uplinks Basically an even keel across the board in suit upgrades.
Surprisingly I have kept to my role goal since the start, speed, agility, Hack, uplink spam, field reports (when squaded), snipe/ counter snipe. and still having fun
I find with each subsequent patch, certain items become more and more obsolete. I myself was a sniper in open beta, until maybe around August when I switched over to a Nova/SMG combo. I had a fit with a charge SR, but I haven't even thought about using it since 1.7 as everything else is much more powerful, unless you have a Thales.
While NKs have been improved dramatically, I think the advent of the CR and RR has reduced the viability of the SMG, at least for myself.
And as far as the KinCats go, I would do some research in terms of CPU/PG usage on suits. It took me a lot of sp to figure out at this juncture, I can't really fit them onto my minja because of the significant PG even basic KinCats need.
Stick with it brother, and may you have better luck than I do.
Nova knifing scout masochist. I would be a sadist, but CCP won't let me.
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Cass Caul
658
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Posted - 2013.12.30 04:07:00 -
[5818] - Quote
mollerz wrote:No no no no. I can't just fit willy nilly on my suit. I have all core skills at lv 5. I can, at this point, do a proper fit on a proto minja but I run an adv m/1. The mk.0 just isn't cost effective. All that aside, I rarely use a gun as it is. It does come in handy, but it's also a crutch. My costs go down because I don't need the CR, and thus don't need the compact nano. But running proto knives requires speed tanking. By taking out a gun I can fit 2xcomplex extenders which goes farther for me than a CR.
Cost effective? most cot effective suit I have are any of my BPOs. . . which means I have like a bazillion ISK. So proto when I want it. for some reason, I also can't use ADV gear. like STD gear: 20/5, PRO 20/2, ADV? 5/10
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
one of 47% of gamers
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Scout Registry
180
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Posted - 2013.12.30 15:06:00 -
[5819] - Quote
Anyone by chance have video of the "Slow Sprint" bug?
Sounds like CCP hasn't be able to reproduce the issue: https://forums.dust514.com/default.aspx?g=posts&m=1666104#post1666104 |
IgniteableAura
Pro Hic Immortalis
424
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Posted - 2013.12.30 15:40:00 -
[5820] - Quote
Seriously???
https://forums.dust514.com/default.aspx?g=posts&m=1591014#post1591014
Been posted up for...3 weeks now? Do the Devs not communicate with themselves? Although now the video is blackholed cause.........twitch.
Merry Christmas everybody. Hope everyone had a chance to get those quafe suits...sadly I was not able.
PHI Recruitment
or PHIsh Tank in game
Twitch
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